<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://www.vogonswiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Leilei</id>
		<title>Vogons Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://www.vogonswiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Leilei"/>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php/Special:Contributions/Leilei"/>
		<updated>2026-04-19T19:04:57Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.2</generator>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=Talk:Windows_9x_Builds&amp;diff=709</id>
		<title>Talk:Windows 9x Builds</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=Talk:Windows_9x_Builds&amp;diff=709"/>
				<updated>2013-03-03T23:55:40Z</updated>
		
		<summary type="html">&lt;p&gt;Leilei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Running Windows 95 is not just &amp;quot;theoretically&amp;quot; on a 386 since I have such a system running. &lt;br /&gt;
e.g. Windows 98 requires a 486 (DX66 recommended). [[User:Enigma|Enigma]] ([[User talk:Enigma|talk]]) 13:08, 21 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:theoretically in terms of about any Win95 game other than Minesweeper though ;) but ok not the best wording [[User:D1stortion|D1stortion]] ([[User talk:D1stortion|talk]]) 13:12, 21 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ATI ==&lt;br /&gt;
Can the Rage 128 be an exception to the &amp;quot;No ATI&amp;quot; rule? It has a Paletted textures option available in the drivers' control panel but warns not to always have this on, and only use it when necessary. -[[User:Leilei|Leilei]] ([[User talk:Leilei|talk]]) 10:55, 4 March 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Leilei</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=Commander_Keen_4&amp;diff=695</id>
		<title>Commander Keen 4</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=Commander_Keen_4&amp;diff=695"/>
				<updated>2013-03-01T22:17:13Z</updated>
		
		<summary type="html">&lt;p&gt;Leilei: stubbariffic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While a revolutionary smooth scrolling shareware platformer game on its own, it's often used to test video cards as most modern hardware has 'stutter' problems with it even with compatibility modes.&lt;br /&gt;
&lt;br /&gt;
This article will list the video hardware that has issues with Keen 4.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: The engine used by the game is also used by ''Bio Menace'', and may exhibit the same issues.'''&lt;/div&gt;</summary>
		<author><name>Leilei</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=List_of_games_with_EMBM_support&amp;diff=685</id>
		<title>List of games with EMBM support</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=List_of_games_with_EMBM_support&amp;diff=685"/>
				<updated>2013-03-01T00:07:50Z</updated>
		
		<summary type="html">&lt;p&gt;Leilei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Environment-Mapped Bump Mapping (EMBM) was introduced with the Matrox G400.&lt;br /&gt;
&lt;br /&gt;
Games with support for it:&lt;br /&gt;
&lt;br /&gt;
*Expendable (1998)&lt;br /&gt;
*Dungeon Keeper 2 (1999)&lt;br /&gt;
*Battlezone II (1999)&lt;br /&gt;
*Command &amp;amp; Conquer Renegade (2002)&lt;/div&gt;</summary>
		<author><name>Leilei</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=Duke_Nukem_3D&amp;diff=680</id>
		<title>Duke Nukem 3D</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=Duke_Nukem_3D&amp;diff=680"/>
				<updated>2013-02-28T21:04:29Z</updated>
		
		<summary type="html">&lt;p&gt;Leilei: I don't recall 90's sound cards supporting 11,025,000Hz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First person shooter based on the 2.5D Build engine, developed by 3D Realms and released in 1996. For gameplay on modern computers, using a source port is recommended. The DOS version is known to have problems with [[Creative Labs]] cards.&lt;br /&gt;
&lt;br /&gt;
When using an AWE32 or AWE64 card in Win9x and selecting the appropriate mode in the game, the music will come out garbled on the first try. This is possibly related to the particular implementation of the EMU8K synth on those cards and can be fixed by running a MIDI file before starting the game. This problem is not present in MS-DOS.&lt;br /&gt;
&lt;br /&gt;
Furthermore, on all Creative cards starting with Sound Blaster 16, when using an external MIDI synth and appying sound FX frequencies over 11025Hz, sound playback can stutter, while potentially missing parts of the MIDI music. Most cards from other brands should not have this problem. This issue was even acknowledged by 3D Realms in the help file for Shadow Warrior (1997), where it suggests the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;To fix this, first try selecting WaveBlaster as your music device, even if you don't have a true WaveBlaster.&lt;br /&gt;
If this doesn't solve the problem, make sure you are picking 8bit 11Khz sound in the Shadow Warrior setup program. &lt;br /&gt;
Picking values higher than this can sometimes cause problems.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, on Creative PCI cards such as the Sound Blaster Live!, the game will crash if you attempt to enter a sewer or another area with an echo effect. [http://advsys.net/ken/build.htm Ken Silverman's page] provides a patch to fix that for the original DOS releases.&lt;br /&gt;
&lt;br /&gt;
== Unofficial video modes ==&lt;br /&gt;
&lt;br /&gt;
Although not selectable in the setup program, there are several special video modes to use, found under the [Screen Setup] section. Several are vendor-specific 320x200 modes, while there's also two specialized 3D glasses modes.&lt;br /&gt;
&lt;br /&gt;
== Related VOGONS threads ==&lt;br /&gt;
*http://vogons.zetafleet.com/viewtopic.php?p=84533&lt;br /&gt;
*http://vogons.zetafleet.com/viewtopic.php?t=30624&lt;br /&gt;
*http://vogons.zetafleet.com/viewtopic.php?t=32066&lt;/div&gt;</summary>
		<author><name>Leilei</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=Duke_Nukem_3D&amp;diff=668</id>
		<title>Duke Nukem 3D</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=Duke_Nukem_3D&amp;diff=668"/>
				<updated>2013-02-28T02:11:36Z</updated>
		
		<summary type="html">&lt;p&gt;Leilei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First person shooter based on the 2.5D Build engine, developed by 3D Realms and released in 1996. For gameplay on modern computers, using a source port is recommended. The DOS version is known to have problems with [[Creative Labs]] cards.&lt;br /&gt;
&lt;br /&gt;
When using an AWE32 or AWE64 card in Win9x and selecting the appropriate mode in the game, the music will come out garbled. This is possibly related to the particular implementation of the EMU8K synth on those cards and can be fixed by running a MIDI file before starting the game. This problem is not present in MS-DOS.&lt;br /&gt;
&lt;br /&gt;
Furthermore, on all Creative cards, when using an external MIDI synth and appying sound FX frequencies over 11025Hz, sound playback will stutter, with potentially missing parts of the MIDI music. Most cards from other brands should not have this problem.&lt;br /&gt;
&lt;br /&gt;
Finally, on Creative PCI cards such as the Sound Blaster Live!, the game will crash if you attempt to enter a sewer or another area with an echo effect. [http://advsys.net/ken/build.htm Ken Silverman's page] provides a patch to fix that for the original DOS releases.&lt;br /&gt;
&lt;br /&gt;
== Unofficial video modes ==&lt;br /&gt;
&lt;br /&gt;
Although not selectable in the setup program, there are several special video modes to use, found under the [Screen Setup] section. Several are vendor-specific 320x200 modes, while there's also two specialized 3D glasses modes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related VOGONS threads ==&lt;br /&gt;
*http://vogons.zetafleet.com/viewtopic.php?p=84533&lt;br /&gt;
*http://vogons.zetafleet.com/viewtopic.php?t=30624&lt;br /&gt;
*http://vogons.zetafleet.com/viewtopic.php?t=32066&lt;/div&gt;</summary>
		<author><name>Leilei</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=PowerVR&amp;diff=667</id>
		<title>PowerVR</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=PowerVR&amp;diff=667"/>
				<updated>2013-02-28T02:11:12Z</updated>
		
		<summary type="html">&lt;p&gt;Leilei: laying down the groundwork with lazy stubs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Series 1 ==&lt;br /&gt;
&lt;br /&gt;
=== Midas ===&lt;br /&gt;
OEM&lt;br /&gt;
&lt;br /&gt;
=== PCX-1 ===&lt;br /&gt;
&lt;br /&gt;
=== PCX-2 ===&lt;br /&gt;
1997 and it's bilinear filtered and MiniGL drivers for this are in the 1.0.x.x version range.  Supports Direct3D 3, and its own API, SGL.&lt;br /&gt;
&lt;br /&gt;
A seal swimming quickly in polluted water in a sinus pattern was used to demonstrate this card.  Bundled games typically are Ultim@te Race.&lt;br /&gt;
&lt;br /&gt;
Something about infinite planes and dummied-out 24-bit rendering.&lt;br /&gt;
&lt;br /&gt;
Something about Crime Cities' MiniGL driver to get newer games &amp;quot;&amp;quot;working&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Series 2 ==&lt;br /&gt;
=== PowerVR SG ===&lt;br /&gt;
Announced early 1998 and never released, however some games were tooled to support it (Half-Life) which suggests a prototypical existence in 1998.  &lt;br /&gt;
&lt;br /&gt;
MiniGL drivers for this are in the 1.1.x.x version range.&lt;br /&gt;
&lt;br /&gt;
=== Neon250 ===&lt;br /&gt;
Released in late 1999, something about dreamcast, &amp;quot;still&amp;quot; no support for OpenGL, supports SGL2 API which almost no games used, and it's rare!!!  &lt;br /&gt;
&lt;br /&gt;
MiniGL drivers for this are in the 1.2.x.x version range.&lt;br /&gt;
&lt;br /&gt;
== Series 3 ==&lt;br /&gt;
=== Kyro 1 ===&lt;br /&gt;
&lt;br /&gt;
[[File:3D_Prophet_4000XT_PCI.jpg|200px|thumb||3D Prophet 4000XT]]&lt;br /&gt;
&lt;br /&gt;
=== Kyro 2 ===&lt;br /&gt;
2001. Another 'false DirectX7' card that supports DirectX 6 features, with S3TC and EMBM. Like everything that isn't Nvidia and ATI, it deprecated quickly for its lack of hardware T&amp;amp;L and its lateness to the market.  Most of the marketing were about features the older series had, including tiled rendering, full sorting, internal true color rendering, etc.  The emphasis on hidden surface removal was supposed to be the feature to make up for the lack of HW T&amp;amp;L.  It also does not support cubemapping.&lt;br /&gt;
&lt;br /&gt;
The tiled rendering was also a drawback to supporting more modern graphic features that rely on rendering-to-texture and framebuffers.&lt;br /&gt;
&lt;br /&gt;
Unsurprising for it's KYRO name (Cairo, Egypt), many tech demos to showcase this card take place in ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
It has no support for the SGL or SGL2 API.&lt;br /&gt;
&lt;br /&gt;
[[File:3D_Prophet_4500_AGP.jpg|200px|thumb||3D Prophet 4500]]&lt;/div&gt;</summary>
		<author><name>Leilei</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=Duke_Nukem_3D&amp;diff=666</id>
		<title>Duke Nukem 3D</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=Duke_Nukem_3D&amp;diff=666"/>
				<updated>2013-02-28T01:47:31Z</updated>
		
		<summary type="html">&lt;p&gt;Leilei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First person shooter based on the 2.5D Build engine, developed by 3D Realms and released in 1996. For gameplay on modern computers, using a source port is recommended. The DOS version is known to have problems with [[Creative Labs]] cards.&lt;br /&gt;
&lt;br /&gt;
When using an AWE32 or AWE64 card in Win9x and selecting the appropriate mode in the game, the music will come out garbled. This is possibly related to the particular implementation of the EMU8K synth on those cards and can be fixed by running a MIDI file before starting the game. This problem is not present in MS-DOS.&lt;br /&gt;
&lt;br /&gt;
Furthermore, on all Creative cards, when using an external MIDI synth and appying sound FX frequencies over 11025kHz, sound playback will stutter, with potentially missing parts of the MIDI music. Most cards from other brands should not have this problem.&lt;br /&gt;
&lt;br /&gt;
Finally, on Creative PCI cards such as the Sound Blaster Live!, the game will crash if you attempt to enter a sewer or another area with an echo effect. [http://advsys.net/ken/build.htm Ken Silverman's page] provides a patch to fix that for the original DOS releases.&lt;br /&gt;
&lt;br /&gt;
== Unofficial video modes ==&lt;br /&gt;
&lt;br /&gt;
Although not selectable in the setup program, there are several special video modes to use, found under the [Screen Setup] section. Several are vendor-specific 320x200 modes, while there's also two specialized 3D glasses modes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related VOGONS threads ==&lt;br /&gt;
*http://vogons.zetafleet.com/viewtopic.php?p=84533&lt;br /&gt;
*http://vogons.zetafleet.com/viewtopic.php?t=30624&lt;br /&gt;
*http://vogons.zetafleet.com/viewtopic.php?t=32066&lt;/div&gt;</summary>
		<author><name>Leilei</name></author>	</entry>

	</feed>