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	<entry>
		<id>https://www.vogonswiki.com/index.php?title=List_of_CPU_speed_sensitive_games&amp;diff=3247</id>
		<title>List of CPU speed sensitive games</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=List_of_CPU_speed_sensitive_games&amp;diff=3247"/>
				<updated>2017-06-04T17:25:05Z</updated>
		
		<summary type="html">&lt;p&gt;Tertz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of games that do not run properly in some ways on CPUs faster than what was common than at the game's release. 1990+ for the most part, since before that, this was more often the case than not: As a general rule, games for IBM XT computers require a 8088 4.77 MHz to play right.&lt;br /&gt;
&lt;br /&gt;
Some CPUs, for example AMD K6-2 and earlier Pentium IIs have selectable multipliers, which may help with achieving the lower speeds recommended for some of the games in this article. Additionally, disabling L1/L2 caches will slow down the processor as well, e.g. a Pentium III with disabled caches will be comparable to a 386.  [http://www.vogons.org/viewtopic.php?t=38613 Setmul] is a software utility by forum member gerwin that allows multipliers and caches to be changed/disabled and enabled without a reboot.  For certain P54C Pentiums, it also allows manipulating Test Register options for further speed control.&lt;br /&gt;
&lt;br /&gt;
Also, it is possible to use a slow 3D card to slow some of the games down, especially with the early proprietary APIs; a special case here are Rendition Vérité cards, since their slow VGA performance will also bottleneck DOS games using these modes. Finally, as a last resort one may try slowdown utilities such as [http://www.cpukiller.com/ CPU Killer] and [http://www.hpaa.com/moslo/ Mo'Slo].&lt;br /&gt;
&lt;br /&gt;
For games with unlisted CPU specs refer to the requirements published by the developers.&lt;br /&gt;
&lt;br /&gt;
== DOS ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game title !! Symptoms with faster CPUs !! Maximum suitable CPU !! Fix available? &lt;br /&gt;
|-&lt;br /&gt;
| Aces of the Pacific (1992) || Slippery flight controls || 486 25 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul] &lt;br /&gt;
|-&lt;br /&gt;
| Alien Carnage (1993) || Runtime 200 error || P166? || Run TPPATCH on every .exe file, including harry*.-0 (except harry.-0), which are also .exe files&lt;br /&gt;
|-&lt;br /&gt;
| Alien Trilogy (1996) || Runs too fast on higher P3s || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Alone in the Dark (1992) || Animations too fast || 386DX 33 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul]&lt;br /&gt;
|-&lt;br /&gt;
| Betrayal at Krondor (1993) || glitching MIDI music / game freezes on startup || 486 25 (SB); 486 16 (GM) || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul]&lt;br /&gt;
|-&lt;br /&gt;
| Bubble Ghost (1987) || Runs too fast/slow || 386SX 16 ||&lt;br /&gt;
|-&lt;br /&gt;
| Carmageddon (1997) || Runs too fast || ? ||&lt;br /&gt;
|- &lt;br /&gt;
| Day of the Tentacle (1993) || garbled Adlib music || 486 16 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul] &lt;br /&gt;
|-&lt;br /&gt;
| Descent (1994) || Runs too fast with ~higher PIIs || P233 || Increase resolution &lt;br /&gt;
|-&lt;br /&gt;
| Descent II (1996) || Normal game speed, but mouse sensitivity drops down on high framerates || P2 300? || &lt;br /&gt;
|-&lt;br /&gt;
| Double Dragon (1988) || Locks up before final battle and player 2 will have fewer moves || 8088 4.77 || &lt;br /&gt;
|-&lt;br /&gt;
| Duke Nukem II (1993) || With certain sound cards, Sound Blaster digitized sounds might not play || 486 16 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul]&lt;br /&gt;
|-&lt;br /&gt;
| Dune (1992) || no speech || P2 333 || &lt;br /&gt;
|-&lt;br /&gt;
| Dyna Blaster (1992) || locks up || 486 50 || &lt;br /&gt;
|-&lt;br /&gt;
| Game Wizard 32 Pro 3.0 (cheat tool) || locks up || P3 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| Halloween Harry (1993) ||colspan=3| ''See Alien Carnage''&lt;br /&gt;
|-&lt;br /&gt;
| Hi-Octane (1996) || Speed problems || P100 || &lt;br /&gt;
|-&lt;br /&gt;
| Indiana Jones and the Fate of Atlantis (1993) || garbled Adlib music || 486 16 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul]&lt;br /&gt;
|-&lt;br /&gt;
| Indiana Jones and the Last Crusade (1989) || With Adlib sound &amp;quot;Runtime error R6003 - integer divide by zero&amp;quot; || 386DX 40 || For the the 256 color VGA version: [http://www.lucasarts.com/support/update/indy-last.html &amp;quot;486 Upgrade&amp;quot; patch]. For 16 color EGA version, on older CPUs with integrated L1 cache you can turn off the L1 cache to avoid the problem. &lt;br /&gt;
|-&lt;br /&gt;
| Jazz Jackrabbit (1994) || Runtime error 200 || P133; P200MMX w/patch || [http://www.jazz2online.com/downloads/341/jazz-1-tppatch/ TPPATCH] for Pentium MMX or reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul]&lt;br /&gt;
|-&lt;br /&gt;
| King's Quest VII: The Princeless Bride (1994) || Speed bug with one or two puzzles || ? || &lt;br /&gt;
|-&lt;br /&gt;
| Knights of the Sky (1990) || Runs too fast || 386SX 20 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul] &lt;br /&gt;
|-&lt;br /&gt;
| Lemmings 2: The Tribes (1993) || Requires HDD smaller than 504 MB (CHS limit) or else the copy protection checksum calculated by the installer is wrong || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Lotus III: The Ultimate Challenge (1992) || Crashes with invalid opcode error || P2 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Micro Machines 2: Turbo Tournament (1996) || ? || ? || &lt;br /&gt;
|- &lt;br /&gt;
| Might &amp;amp; Magic III (1991) || Animations too fast || 486 16 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul] &lt;br /&gt;
|-&lt;br /&gt;
| Might &amp;amp; Magic: World of Xeen (1994) || Flashing mouse cursor when hovering over game window, map, and char page || 486 40 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul] &lt;br /&gt;
|-&lt;br /&gt;
| One Must Fall 2097 (1994) || Runs too fast || 486 66 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul]&lt;br /&gt;
|-&lt;br /&gt;
| Quarantine (1994) || Runs too fast on P3 || 486 33 ? || Use [http://bretjohnson.us Slowdown], reduce clock speed or disable cache &lt;br /&gt;
|-&lt;br /&gt;
| Quest for Glory III (1992) || Garbled General MIDI || 486 16 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul]&lt;br /&gt;
|-&lt;br /&gt;
| Red Baron (1990) || Joystick won't detect on Pentium MMX || P133 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul] &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Secret of Monkey Island, The (1990) || With Adlib sound &amp;quot;Runtime error R6003 - integer divide by zero&amp;quot; || 386DX 40 || For the the 256 color VGA version: [http://www.lucasarts.com/support/update/monkey-1.html#486%20Upgrade &amp;quot;486 Upgrade&amp;quot; patch]. For 16 color EGA version, on older CPUs with integrated L1 cache you can turn off the L1 cache to avoid the problem. &lt;br /&gt;
|-&lt;br /&gt;
| Garbled MT-32 music with fast CPUs || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Sid Meier's Colonization (1994) || Crashes with Integer Divide by Zero error with Pentium 200MMX || P166 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul] &lt;br /&gt;
|-&lt;br /&gt;
| Sierra games || no sound card detection || P200 || &lt;br /&gt;
|- &lt;br /&gt;
| Space Quest IV: Roger Wilco and The Time Rippers (1991) || Bugs every time a sequel police is on the screen || 386? || &lt;br /&gt;
|-&lt;br /&gt;
| Space Quest V: Roger Wilco - The Next Mutation (1993) || unable to initialize audio hardware || 486 25 (SB); 486 16 (GM) || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul]&lt;br /&gt;
|-&lt;br /&gt;
| Star Control (1990) || FM sound malfunction || P150 || &lt;br /&gt;
|-&lt;br /&gt;
| Star Control II (1992) || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| Syndicate (1993) || crashes at startup || P166 || &lt;br /&gt;
|-&lt;br /&gt;
| Terminator: Future Shock (1995) || too fast on high P2 || ? || SkyNET version &lt;br /&gt;
|-&lt;br /&gt;
| Test Drive III (1990) || Runs too fast || 386DX 25 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul]&lt;br /&gt;
|-&lt;br /&gt;
| Theme Park (1994) || Runs too fast || 486 66? || &lt;br /&gt;
|-&lt;br /&gt;
| Thor's Hammer: The Trilogy (1995) || Inconsistent in-game speeds (turning around and opening doors very slow) || P3 600 || reduce clock speed or disable CPU cache &lt;br /&gt;
|-&lt;br /&gt;
| Toonstruck (1996) || Speed bug with one or two puzzles || ? || &lt;br /&gt;
|-&lt;br /&gt;
| Ultima Underworld (1992) || Keyboard movement too fast on fast Pentiums || 486 66 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul] &lt;br /&gt;
|-&lt;br /&gt;
| Ultima Underworld II (1993) || Keyboard movement too fast on fast Pentiums || P60 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul] &lt;br /&gt;
|-&lt;br /&gt;
| Ultima VI (1990) || Runs too fast, music distortion || 386DX 25 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul] &lt;br /&gt;
|-&lt;br /&gt;
| Ultima VII: The Black Gate (1992) || Runs too fast || 486 33 [http://nerdlypleasures.blogspot.com/2013/06/ultima-vii-on-real-hardware.html] || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul] &lt;br /&gt;
|-&lt;br /&gt;
| Warcraft: Orcs &amp;amp; Humans (1994) || scrolls too fast, water animation too fast, but playable || 386DX 33 || &lt;br /&gt;
|-&lt;br /&gt;
| Warcraft II: Tides of Darkness (1995) || Scrolls too fast with PII, but playable || P133? || Battle.net Windows version works fine &lt;br /&gt;
|-&lt;br /&gt;
| Warlords II Deluxe (1995) || Crashes on startup with fast CPUs || 486 66 || &lt;br /&gt;
|-&lt;br /&gt;
| Wing Commander (1990) || Runs too fast || 386DX 33 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul] &lt;br /&gt;
|-&lt;br /&gt;
| Wizardry VI: Bane of the Cosmic Forge (1990) || Runs too fast || 386DX 33 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul]&lt;br /&gt;
|-&lt;br /&gt;
| Wizardry VII: Crusaders of the Dark Savant (1992) || &amp;quot;Divide Overflow Flaw/Reboot&amp;quot; on Pentium processors || ? || [http://www.zimlab.com/wizardry/patches.htm Pentium reboot patch] &lt;br /&gt;
|-&lt;br /&gt;
| Worlds of Ultima: Martian Dreams (1991) || Runs too fast || 386DX 25 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul] &lt;br /&gt;
|-&lt;br /&gt;
| Worlds of Ultima: Savage Empire (1990) || Runs too fast || 386DX 25 || Reduce clock speed or disable cache with [http://www.vogons.org/viewtopic.php?t=38613 Setmul] &lt;br /&gt;
|-&lt;br /&gt;
| X-Com UFO Defense (1994) || Scrolls too fast/ Shots fired very fast, Still very Playable || P90 || Adjust fire/scroll speed to your liking, not always effective &lt;br /&gt;
|-&lt;br /&gt;
| Zool (1992) || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?&lt;br /&gt;
|-&lt;br /&gt;
| Betrayal In Antara (1997) || Day/Night transitions + movement too fast || P233 || GOG.com version works fine&lt;br /&gt;
|-&lt;br /&gt;
| Cossacks: European Wars (2001) || Runs too fast in multiplayer? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| FIFA Football 2002 (2001) || Crashes to desktop || P4 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gex: Enter the Gecko (1998) || Lack of framerate limiter may cause the game to play too fast in certain situations || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Grand Prix Legends (1998) || Runs too fast || P4 1.7 GHz || [http://www.vroc.net/papy.com/gpl/download.html#1.2 CPU patch for version 1.2]&lt;br /&gt;
|-&lt;br /&gt;
| Havoc (1995) || Too fast on late PII || P2 300? || &lt;br /&gt;
|-&lt;br /&gt;
| Hexplore (1998) || Crashes after a minute on fast P4 and above || P3 500? || [http://www.mediafire.com/?0291qrmgkdbzv6v# Fix for Modern Systems]&lt;br /&gt;
|-&lt;br /&gt;
| Imperialism (1997) || World map scrolls too fast || plays fine with patch || Patch 1.1 (slight scrolling delay added)&lt;br /&gt;
|-&lt;br /&gt;
| Interstate '76 (1997) || Broken physics? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Jane's US Navy Fighters 97 (1996) || Runs too fast || ? || Increase resolution; Jane's Fighters Anthology version works fine&lt;br /&gt;
|-&lt;br /&gt;
| Master of Orion II (1996) || Battle screen scrolls too fast, minor issue || P166? ||&lt;br /&gt;
|-&lt;br /&gt;
| Monaco GP Racing Simulation 2 (1999) || Runs too fast || P4 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Pro Rally 2001 (2000) || hangs || P4 2.0 || Install with [http://ubisoft-en.custhelp.com/ci/fattach/get/267/0/session/L2F2LzEvdGltZS8xMzYwNTI0MjI5L3NpZC9fNGlPUXdpbA==/filename/PRSetup-IV.zip], update to 1.1, [http://www.zeus-software.com/files/nglide/prorally2001_patch.zip], may not work with AMD FX CPUs&lt;br /&gt;
|-&lt;br /&gt;
| Sega Rally Championship (1997) || Direct3D version plays too fast || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Silver (1999) || Timing issues with a certain bell puzzle on high P4 || P3 1.0 || GOG.com version works fine&lt;br /&gt;
|-&lt;br /&gt;
| SimCopter (1996) || Runs too fast/glitchy and crashes on P4 3.2 GHz/98SE || K6-2 350 ||&lt;br /&gt;
|-&lt;br /&gt;
| Speed Busters (1999) || crashes || P4 2.0 || GOG.com version works fine&lt;br /&gt;
|-&lt;br /&gt;
| Star Trek: Deep Space Nine: The Fallen (2000) || CPU throttling issues || ? || Use Direct3D renderer&lt;br /&gt;
|-&lt;br /&gt;
| Star Trek Generations (1997) || Runs too fast || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Star Trek: The Next Generation: Klingon Honor Guard (1998) || Crashes to desktop in the &amp;quot;Advanced Options&amp;quot; menu, CPU throttling issues || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Streets of SimCity (1997) || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| TNN Outdoors Pro Hunter (1998) || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Unreal (1998) || erratic speed-up/slow-down || ? || See 3rd post [https://forums.beyondunreal.com/threads/ut-goty-and-framerates-speed-up.182599/ here], and [http://coding.hanfling.de/launch/ this launcher.]&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Tournament]] (1999) || CPU throttling, erratic speed-up/slow-down || ? || See main article for details.  Also read [https://forums.beyondunreal.com/threads/ut-goty-and-framerates-speed-up.182599/ here] and [http://coding.hanfling.de/launch/ here.]&lt;br /&gt;
|-&lt;br /&gt;
| Wipeout 2097/Wipeout XL (1997) || Runs too fast || ? || supposedly available&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related links ==&lt;br /&gt;
*[http://vogons.zetafleet.com/viewtopic.php?t=34869 VOGONS thread on the subject]&lt;/div&gt;</summary>
		<author><name>Tertz</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=List_of_CPU_speed_sensitive_games&amp;diff=2851</id>
		<title>List of CPU speed sensitive games</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=List_of_CPU_speed_sensitive_games&amp;diff=2851"/>
				<updated>2016-05-07T22:37:56Z</updated>
		
		<summary type="html">&lt;p&gt;Tertz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of games that do not run properly in some ways on CPUs faster than what was common than at the game's release. 1990+ for the most part, since before that, this was more often the case than not: As a general rule, games for IBM XT computers require a 8088 4.77 MHz to play right.&lt;br /&gt;
&lt;br /&gt;
Some CPUs, for example AMD K6-2 and earlier Pentium IIs have selectable multipliers, which may help with achieving the lower speeds recommended for some of the games in this article. Additionally, disabling L1/L2 caches will slow down the processor as well, e.g. a Pentium III with disabled caches will be comparable to a 386.  [http://www.vogons.org/viewtopic.php?t=38613 Setmul] is a software utility by forum member gerwin that allows multipliers and caches to be changed/disabled and enabled without a reboot.  For certain P54C Pentiums, it also allows manipulating Test Register options for further speed control.&lt;br /&gt;
&lt;br /&gt;
Also, it is possible to use a slow 3D card to slow some of the games down, especially with the early proprietary APIs; a special case here are Rendition Vérité cards, since their slow VGA performance will also bottleneck DOS games using these modes. Finally, as a last resort one may try slowdown utilities such as [http://www.cpukiller.com/ CPU Killer] and [http://www.hpaa.com/moslo/ Mo'Slo].&lt;br /&gt;
&lt;br /&gt;
For games with unlisted optimal CPU specs refer to the minimum requirements published by the developers.&lt;br /&gt;
&lt;br /&gt;
== DOS ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game title !! Symptoms with faster CPUs !! Maximum suitable CPU !! Fix available?&lt;br /&gt;
|-&lt;br /&gt;
| Alien Carnage (1993) || Runs too fast? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Alien Trilogy (1996) || Runs too fast on higher P3s || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Bubble Ghost (1987) || Runs too fast/slow || 386SX 16 ||&lt;br /&gt;
|-&lt;br /&gt;
| Carmageddon (1997) || Runs too fast || ? ||&lt;br /&gt;
|- &lt;br /&gt;
| Day of the Tentacle (1993) || no sound || P166 ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent (1994) || Runs too fast with ~higher PIIs || P233 || Increase resolution&lt;br /&gt;
|-&lt;br /&gt;
| Descent II (1996) || Normal game speed, but mouse sensitivity drops down on high framerates || P2 300? ||&lt;br /&gt;
|-&lt;br /&gt;
| Double Dragon (1988) || Locks up before final battle and player 2 will have fewer moves || 8088 4.77 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dune (1992) || no speech || P2 333 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dyna Blaster (1992) || locks up || 486 50 ||&lt;br /&gt;
|-&lt;br /&gt;
| Hi-Octane (1996) || Speed problems || P90 ||&lt;br /&gt;
|-&lt;br /&gt;
| Indiana Jones and the Last Crusade (1989) || With Adlib sound &amp;quot;Runtime error R6003 - integer divide by zero&amp;quot; || 386DX 40 || For the the 256 color VGA version: [http://www.lucasarts.com/support/update/indy-last.html &amp;quot;486 Upgrade&amp;quot; patch]. For 16 color EGA version, on older CPUs with integrated L1 cache you can turn off the L1 cache to avoid the problem.&lt;br /&gt;
|-&lt;br /&gt;
| Jazz Jackrabbit (1994) || doesn't start (&amp;quot;Runtime error 200&amp;quot;) || P2 233 || [http://www.jazz2online.com/downloads/341/jazz-1-tppatch/ TPPATCH]&lt;br /&gt;
|-&lt;br /&gt;
| King's Quest VII: The Princeless Bride (1994) || Speed bug with one or two puzzles || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Knights of the Sky (1990) || Runs too fast || 386SX 20 || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||&lt;br /&gt;
|-&lt;br /&gt;
| Lemmings 2: The Tribes (1993) || Requires HDD smaller than 504 MB (CHS limit) or else the copy protection checksum calculated by the installer is wrong || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Lotus III: The Ultimate Challenge (1992) || Crashes with invalid opcode error || P2 350 ||&lt;br /&gt;
|-&lt;br /&gt;
| Micro Machines 2: Turbo Tournament (1996) || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Quarantine (1994) || Runs too fast on P3 || 486 33 ? || Use [http://bretjohnson.us Slowdown], reduce clock speed or disable cache &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |The Secret of Monkey Island (1990) || With Adlib sound &amp;quot;Runtime error R6003 - integer divide by zero&amp;quot; || 386DX 40 || For the the 256 color VGA version: [http://www.lucasarts.com/support/update/monkey-1.html#486%20Upgrade &amp;quot;486 Upgrade&amp;quot; patch]. For 16 color EGA version, on older CPUs with integrated L1 cache you can turn off the L1 cache to avoid the problem.&lt;br /&gt;
|-&lt;br /&gt;
| Garbled MT-32 music with fast CPUs || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Sid Meier's Colonization (1994) || Crashes with Integer Divide by Zero error with Pentium 200MMX || P166 || Reduce clock speed or disable cache ||&lt;br /&gt;
|-&lt;br /&gt;
| Sierra games || no sound card detection || P200 ||&lt;br /&gt;
|- &lt;br /&gt;
| Space Quest IV: Roger Wilco and The Time Rippers (1991) || Bugs every time a sequel police is on the screen || 386? ||&lt;br /&gt;
|-&lt;br /&gt;
| Star Control (1990) || FM sound malfunction || P150 ||&lt;br /&gt;
|-&lt;br /&gt;
| Star Control II (1992) || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Syndicate (1993) || crashes at startup || P166 ||&lt;br /&gt;
|-&lt;br /&gt;
| Terminator: Future Shock (1995) || too fast on high P2 || ? || SkyNET version&lt;br /&gt;
|-&lt;br /&gt;
| Test Drive III (1990) || Runs too fast || 386 ||&lt;br /&gt;
|-&lt;br /&gt;
| Theme Park (1994) || Runs too fast || 486 66? ||&lt;br /&gt;
|-&lt;br /&gt;
| Thor's Hammer: The Trilogy (1995) || Inconsistent in-game speeds (turning around and opening doors very slow) || P3 600 || reduce clock speed or disable CPU cache ||&lt;br /&gt;
|-&lt;br /&gt;
| Toonstruck (1996) || Speed bug with one or two puzzles || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Ultima Underworld (1992) || Keyboard movement too fast on fast Pentiums || 486 25 || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||&lt;br /&gt;
|-&lt;br /&gt;
| Ultima Underworld II (1993) || Keyboard movement too fast on fast Pentiums || 486 33 || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||&lt;br /&gt;
|-&lt;br /&gt;
| Ultima VI (1990) || Runs too fast, music distortion || 386DX 25 || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||&lt;br /&gt;
|-&lt;br /&gt;
| Ultima VII: The Black Gate (1992) || Runs too fast || 486 33 [http://nerdlypleasures.blogspot.com/2013/06/ultima-vii-on-real-hardware.html] || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches&lt;br /&gt;
|-&lt;br /&gt;
| Warcraft: Orcs &amp;amp; Humans (1994) || scrolls too fast, water animation too fast, but playable || 386DX 33 ||&lt;br /&gt;
|-&lt;br /&gt;
| Warcraft II: Tides of Darkness (1995) || Scrolls too fast with PII, but playable || P133? || Battle.net Windows version works fine&lt;br /&gt;
|-&lt;br /&gt;
| Warlords II Deluxe (1995) || Crashes on startup with fast CPUs || 486 66 ||&lt;br /&gt;
|-&lt;br /&gt;
| Wing Commander (1990) || Runs too fast || 386DX 33 || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||&lt;br /&gt;
|-&lt;br /&gt;
| Wizardry VII: Crusaders of the Dark Savant (1992) || &amp;quot;Divide Overflow Flaw/Reboot&amp;quot; on Pentium processors || ? || [http://www.zimlab.com/wizardry/patches.htm Pentium reboot patch]&lt;br /&gt;
|-&lt;br /&gt;
| Worlds of Ultima: Martian Dreams (1991) || Runs too fast || 386DX 25 || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||&lt;br /&gt;
|-&lt;br /&gt;
| Worlds of Ultima: Savage Empire (1990) || Runs too fast || 386DX 25 || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||&lt;br /&gt;
|-&lt;br /&gt;
| X-Com UFO Defense (1994) || Scrolls too fast/ Shots fired very fast, Still very Playable || P90 || Adjust fire/scroll speed to your liking, not always effective&lt;br /&gt;
|-&lt;br /&gt;
| Zool (1992) || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?&lt;br /&gt;
|-&lt;br /&gt;
| Betrayal In Antara (1997) || Day/Night transitions + movement too fast || P233 || GOG.com version works fine&lt;br /&gt;
|-&lt;br /&gt;
| Cossacks: European Wars (2001) || Runs too fast in multiplayer? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| FIFA Football 2002 (2001) || Crashes to desktop || P4 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gex: Enter the Gecko (1998) || Lack of framerate limiter may cause the game to play too fast in certain situations || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Grand Prix Legends (1998) || Runs too fast || P4 1.7 GHz || [http://www.vroc.net/papy.com/gpl/download.html#1.2 CPU patch for version 1.2]&lt;br /&gt;
|-&lt;br /&gt;
| Havoc (1995) || Too fast on late PII || P2 300? || &lt;br /&gt;
|-&lt;br /&gt;
| Hexplore (1998) || Crashes after a minute on fast P4 and above || P3 500? || [http://www.mediafire.com/?0291qrmgkdbzv6v# Fix for Modern Systems]&lt;br /&gt;
|-&lt;br /&gt;
| Imperialism (1997) || World map scrolls too fast || plays fine with patch || Patch 1.1 (slight scrolling delay added)&lt;br /&gt;
|-&lt;br /&gt;
| Interstate '76 (1997) || Broken physics? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Jane's US Navy Fighters 97 (1996) || Runs too fast || ? || Increase resolution; Jane's Fighters Anthology version works fine&lt;br /&gt;
|-&lt;br /&gt;
| Master of Orion II (1996) || Battle screen scrolls too fast, minor issue || P166? ||&lt;br /&gt;
|-&lt;br /&gt;
| Monaco GP Racing Simulation 2 (1999) || Runs too fast || P4 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Pro Rally 2001 (2000) || hangs || P4 2.0 || Install with [http://ubisoft-en.custhelp.com/ci/fattach/get/267/0/session/L2F2LzEvdGltZS8xMzYwNTI0MjI5L3NpZC9fNGlPUXdpbA==/filename/PRSetup-IV.zip], update to 1.1, [http://www.zeus-software.com/files/nglide/prorally2001_patch.zip], may not work with AMD FX CPUs&lt;br /&gt;
|-&lt;br /&gt;
| Sega Rally Championship (1997) || Direct3D version plays too fast || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Silver (1999) || Timing issues with a certain bell puzzle on high P4 || P3 1.0 || GOG.com version works fine&lt;br /&gt;
|-&lt;br /&gt;
| SimCopter (1996) || Runs too fast/glitchy and crashes on P4 3.2 GHz/98SE || K6-2 350 ||&lt;br /&gt;
|-&lt;br /&gt;
| Speed Busters (1999) || crashes || P4 2.0 || GOG.com version works fine&lt;br /&gt;
|-&lt;br /&gt;
| Star Trek: Deep Space Nine: The Fallen (2000) || CPU throttling issues || ? || Use Direct3D renderer&lt;br /&gt;
|-&lt;br /&gt;
| Star Trek Generations (1997) || Runs too fast || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Star Trek: The Next Generation: Klingon Honor Guard (1998) || Crashes to desktop in the &amp;quot;Advanced Options&amp;quot; menu, CPU throttling issues || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Streets of SimCity (1997) || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| TNN Outdoors Pro Hunter (1998) || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Unreal (1998) || erratic speed-up/slow-down || ? || See 3rd post [https://forums.beyondunreal.com/threads/ut-goty-and-framerates-speed-up.182599/ here], and [http://coding.hanfling.de/launch/ this launcher.]&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Tournament]] (1999) || CPU throttling, erratic speed-up/slow-down || ? || See main article for details.  Also read [https://forums.beyondunreal.com/threads/ut-goty-and-framerates-speed-up.182599/ here] and [http://coding.hanfling.de/launch/ here.]&lt;br /&gt;
|-&lt;br /&gt;
| Wipeout 2097/Wipeout XL (1997) || Runs too fast || ? || supposedly available&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related links ==&lt;br /&gt;
*[http://vogons.zetafleet.com/viewtopic.php?t=34869 VOGONS thread on the subject]&lt;/div&gt;</summary>
		<author><name>Tertz</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=List_of_CPU_speed_sensitive_games&amp;diff=2248</id>
		<title>List of CPU speed sensitive games</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=List_of_CPU_speed_sensitive_games&amp;diff=2248"/>
				<updated>2016-02-08T09:41:35Z</updated>
		
		<summary type="html">&lt;p&gt;Tertz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of games that do not run properly in some ways on CPUs faster than what was common than at the game's release. 1990+ for the most part, since before that, this was more often the case than not: As a general rule, games for IBM XT computers require a 8088 4.77 MHz to play right.&lt;br /&gt;
&lt;br /&gt;
Some CPUs, for example AMD K6-2 and earlier Pentium IIs have selectable multipliers, which may help with achieving the lower speeds recommended for some of the games in this article. Additionally, disabling L1/L2 caches will slow down the processor as well, e.g. a Pentium III with disabled caches will be comparable to a 386.&lt;br /&gt;
&lt;br /&gt;
Also, it is possible to use a slow 3D card to slow some of the games down, especially with the early proprietary APIs; a special case here are Rendition Vérité cards, since their slow VGA performance will also bottleneck DOS games using these modes. Finally, as a last resort one may try slowdown utilities such as [http://www.cpukiller.com/ CPU Killer] and [http://www.hpaa.com/moslo/ Mo'Slo].&lt;br /&gt;
&lt;br /&gt;
For games with unlisted optimal CPU specs refer to the minimum requirements published by the developers.&lt;br /&gt;
&lt;br /&gt;
== DOS ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?&lt;br /&gt;
|-&lt;br /&gt;
| Alien Carnage (1993) || Runs too fast? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Alien Trilogy (1996) || Runs too fast on higher P3s || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Bubble Ghost (1987) || Runs too fast/slow || 386SX 16 ||&lt;br /&gt;
|-&lt;br /&gt;
| Carmageddon (1997) || Runs too fast || ? ||&lt;br /&gt;
|- &lt;br /&gt;
| Day of the Tentacle (1993) || No sound with &amp;gt;P166MMX || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Descent (1994) || Runs too fast with ~higher PIIs || Pentium 233 MMX || Increase resolution&lt;br /&gt;
|-&lt;br /&gt;
| Descent II (1996) || Normal game speed, but mouse sensitivity drops down on high framerates || Pentium II 300? ||&lt;br /&gt;
|-&lt;br /&gt;
| Double Dragon (1988) || Locks up before final battle and player 2 will have fewer moves || 8088 4.77 MHz ||&lt;br /&gt;
|-&lt;br /&gt;
| Hi-Octane (1996) || Speed problems || Pentium 90 ||&lt;br /&gt;
|-&lt;br /&gt;
| Indiana Jones and the Last Crusade: The Graphic Adventure (1989) || With Adlib sound on 486 or later: &amp;quot;Run time error R6003 - integer divide by zero&amp;quot; || CPUs without cache (up to 386DX-40) || For the the 256 color VGA version: [http://www.lucasarts.com/support/update/indy-last.html &amp;quot;486 Upgrade&amp;quot; patch]. For 16 color EGA version, on older CPUs with integrated L1 cache you can turn off the L1 cache to avoid the problem.&lt;br /&gt;
|-&lt;br /&gt;
| Jazz Jackrabbit (1994) || Doesn't start (error message &amp;quot;Runtime error 200&amp;quot;) with about PII 233 || plays fine with patch || [http://www.jazz2online.com/downloads/341/jazz-1-tppatch/ TPPATCH] (3rd party)&lt;br /&gt;
|-&lt;br /&gt;
| King's Quest VII: The Princeless Bride (1994) || Speed bug with one or two puzzles || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Lemmings 2: The Tribes (1993) || Requires HDD smaller than 504 MB (CHS limit) or else the copy protection checksum calculated by the installer is wrong || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Lotus III: The Ultimate Challenge (1992) || Crashes with invalid opcode error || Pentium II 350 or slower ||&lt;br /&gt;
|-&lt;br /&gt;
| Micro Machines 2: Turbo Tournament (1996) || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |The Secret of Monkey Island (1990) || With Adlib sound on 486 or later: &amp;quot;Run time error R6003 - integer divide by zero&amp;quot; || CPUs without cache (up to 386DX-40) || For the the 256 color VGA version: [http://www.lucasarts.com/support/update/monkey-1.html#486%20Upgrade &amp;quot;486 Upgrade&amp;quot; patch]. For 16 color EGA version, on older CPUs with integrated L1 cache you can turn off the L1 cache to avoid the problem.&lt;br /&gt;
|-&lt;br /&gt;
| Garbled MT-32 music with fast CPUs || ? ||&lt;br /&gt;
|- &lt;br /&gt;
| Space Quest IV: Roger Wilco and The Time Rippers (1991) || Bugs every time a sequel police is on the screen || 386? ||&lt;br /&gt;
|-&lt;br /&gt;
| Star Control II (1992) || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Syndicate (1993) || Crashes at startup with glass breaking sound (5x86 133/P166 and Sound Blaster) || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Terminator: Future Shock (1995) || too fast on high P2 || ? || SkyNET version&lt;br /&gt;
|-&lt;br /&gt;
| Test Drive III (1990) || Runs too fast || 386 ||&lt;br /&gt;
|-&lt;br /&gt;
| Theme Park (1994) || Runs too fast || 486 DX2/66? ||&lt;br /&gt;
|-&lt;br /&gt;
| Toonstruck (1996) || Speed bug with one or two puzzles || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Ultima VII: The Black Gate (1992) || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Warcraft: Orcs &amp;amp; Humans (1994) || Scrolls too fast, water animations cycle too fast, somewhat playable || 386DX-33 ||&lt;br /&gt;
|-&lt;br /&gt;
| Warcraft II: Tides of Darkness (1995) || Scrolls too fast with PIIs, but playable || Pentium 133? || Battle.net Windows version works fine&lt;br /&gt;
|-&lt;br /&gt;
| Warlords II Deluxe (1995) || Crashes on startup with fast CPUs || 486DX2-66 ||&lt;br /&gt;
|-&lt;br /&gt;
| Wing Commander (1990) || Runs too fast || max. 386DX-33 ||&lt;br /&gt;
|-&lt;br /&gt;
| Wizardry VII: Crusaders of the Dark Savant (1992) || &amp;quot;Divide Overflow Flaw/Reboot&amp;quot; on Pentium processors || ? || [http://www.zimlab.com/wizardry/patches.htm Pentium reboot patch]&lt;br /&gt;
|-&lt;br /&gt;
| X-Com UFO Defense (1994) || Scrolls too fast/ Shots fired very fast, Still very Playable || Pentium 166? || Adjust fire/scroll speed to your liking, not always effective&lt;br /&gt;
|-&lt;br /&gt;
| Zool (1992) || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?&lt;br /&gt;
|-&lt;br /&gt;
| Betrayal In Antara (1997) || Day/Night transitions + movement too fast || Pentium MMX 233 || GOG.com version works fine&lt;br /&gt;
|-&lt;br /&gt;
| Cossacks: European Wars (2001) || Runs too fast in multiplayer? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| FIFA Football 2002 (2001) || Crashes to desktop with &amp;gt;2 GHz || &amp;lt;2 GHz ||&lt;br /&gt;
|-&lt;br /&gt;
| Gex: Enter the Gecko (1998) || Lack of framerate limiter may cause the game to play too fast in certain situations || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Grand Prix Legends (1998) || Runs too fast with &amp;gt;1.7 GHz || plays fine with patch || [http://www.vroc.net/papy.com/gpl/download.html#1.2 CPU patch for version 1.2]&lt;br /&gt;
|-&lt;br /&gt;
| Havoc (1995) || Too fast on late PII and above || Pentium II 300? || &lt;br /&gt;
|-&lt;br /&gt;
| Hexplore (1998) || Crashes after a minute on fast P4 and above || Pentium III 500? || [http://www.mediafire.com/?0291qrmgkdbzv6v# Fix for Modern Systems]&lt;br /&gt;
|-&lt;br /&gt;
| Imperialism (1997) || World map scrolls too fast || plays fine with patch || Patch 1.1 (slight scrolling delay added)&lt;br /&gt;
|-&lt;br /&gt;
| Interstate '76 (1997) || Broken physics? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Jane's US Navy Fighters 97 (1996) || Runs too fast || ? || Increase resolution; Jane's Fighters Anthology version works fine&lt;br /&gt;
|-&lt;br /&gt;
| Master of Orion II (1996) || Battle screen scrolls too fast, minor issue || Pentium 166? ||&lt;br /&gt;
|-&lt;br /&gt;
| Monaco GP Racing Simulation 2 (1999) || Runs too fast at &amp;gt;2.0 GHz || &amp;lt;2 GHz ||&lt;br /&gt;
|-&lt;br /&gt;
| Pro Rally 2001 (2000) || Hangs at &amp;gt;2.0 GHz || plays fine with patch || Install with [http://ubisoft-en.custhelp.com/ci/fattach/get/267/0/session/L2F2LzEvdGltZS8xMzYwNTI0MjI5L3NpZC9fNGlPUXdpbA==/filename/PRSetup-IV.zip], update to 1.1, [http://www.zeus-software.com/files/nglide/prorally2001_patch.zip], may not work with AMD FX CPUs&lt;br /&gt;
|-&lt;br /&gt;
| Sega Rally Championship (1997) || Direct3D version plays too fast || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Silver (1999) || Timing issues with a certain bell puzzle on fast Pentium 4 and above CPUs || PIII/Athlon 1GHz and below || GOG.com version works fine&lt;br /&gt;
|-&lt;br /&gt;
| SimCopter (1996) || Runs too fast/glitchy and crashes on P4 3.2 GHz/98SE || K6-2 350 ||&lt;br /&gt;
|-&lt;br /&gt;
| Speed Busters (1999) || Crashes at &amp;gt;2.0GHz || &amp;lt;2 GHz || GOG.com version works fine&lt;br /&gt;
|-&lt;br /&gt;
| Star Trek: Deep Space Nine: The Fallen (2000) || CPU throttling issues || ? || Use Direct3D renderer&lt;br /&gt;
|-&lt;br /&gt;
| Star Trek Generations (1997) || Runs too fast || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Star Trek: The Next Generation: Klingon Honor Guard (1998) || Crashes to desktop in the &amp;quot;Advanced Options&amp;quot; menu, CPU throttling issues || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Streets of SimCity (1997) || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| TNN Outdoors Pro Hunter (1998) || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Unreal (1998) || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Tournament]] (1999) || CPU throttling issues || ? || See main article for details&lt;br /&gt;
|-&lt;br /&gt;
| Wipeout 2097/Wipeout XL (1997) || Runs too fast || ? || supposedly available&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related links ==&lt;br /&gt;
*[http://vogons.zetafleet.com/viewtopic.php?t=34869 VOGONS thread on the subject]&lt;/div&gt;</summary>
		<author><name>Tertz</name></author>	</entry>

	</feed>