Difference between revisions of "List of games with EAX support"
From Vogons Wiki
m (Added EAX 3.0 support to Guild Wars) |
m (Added EAX 1.0 support to Tom Clancy's Ghost Recon (via EAX Unified)) |
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! Game<ref>[http://forums.creative.com/creativelabs/board/message?board.id=Vista&thread.id=5009 Creative ALchemy Project FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref> | ! Game<ref>[http://forums.creative.com/creativelabs/board/message?board.id=Vista&thread.id=5009 Creative ALchemy Project FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref> | ||
− | ! EAX 1 | + | ! EAX 1.0 |
− | ! EAX 2 | + | ! EAX 2.0 |
− | ! EAX | + | ! EAX 3.0 |
− | ! EAX | + | ! EAX 4.0 |
− | ! EAX | + | ! EAX 5.0 |
! Notes | ! Notes | ||
|- | |- | ||
Line 114: | Line 114: | ||
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− | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: in-game Audio Settings</ref> | + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref> |
|- | |- | ||
| ''Aquanox 2'' | | ''Aquanox 2'' | ||
Line 133: | Line 133: | ||
|- | |- | ||
| ''Arx Fatalis'' | | ''Arx Fatalis'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified) and A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref> |
− | + | ||
− | + | ||
|- | |- | ||
| ''Assassin's Creed'' | | ''Assassin's Creed'' | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
− | |* Supported by ALchemy | + | |EAX 1.0, EAX 2.0, EAX3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref> *Supported by ALchemy |
|- | |- | ||
| ''Baldur's Gate'' | | ''Baldur's Gate'' | ||
Line 162: | Line 162: | ||
| | | | ||
| | | | ||
− | | EAX 2<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> * Supported by ALchemy | + | | EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> *Supported by ALchemy |
|- | |- | ||
| ''Battle Isle: The Andosia War'' | | ''Battle Isle: The Andosia War'' | ||
Line 250: | Line 250: | ||
| | | | ||
| | | | ||
− | | EAX 1.0, EAX 2.0 | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref> |
|- | |- | ||
|''BioShock'' | |''BioShock'' | ||
Line 258: | Line 258: | ||
| X | | X | ||
| X | | X | ||
− | | | + | | EAX 4.0, EAX 5.0<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> (via OpenAL) * Supported by ALchemy |
|- | |- | ||
| ''Black & White'' | | ''Black & White'' | ||
Line 349: | Line 349: | ||
|- | |- | ||
| ''Call of Juarez'' | | ''Call of Juarez'' | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
− | | EAX 3.0<ref>Call of Juarez | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref> |
|- | |- | ||
| ''Carmageddon: The Death Race 2000'' | | ''Carmageddon: The Death Race 2000'' | ||
Line 413: | Line 413: | ||
|- | |- | ||
| ''Chrome'' | | ''Chrome'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Chronicles of Riddick: Escape from Butcher Bay'' | | ''Chronicles of Riddick: Escape from Butcher Bay'' | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
− | | EAX 4.0<ref>Chronicles of Riddick: Escape from Butcher Bay | + | | EAX 1.0, EAX 2.0, EAX3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref> * Supported by ALchemy |
|- | |- | ||
| ''Civilization IV'' | | ''Civilization IV'' | ||
Line 477: | Line 477: | ||
|- | |- | ||
| ''Clive Barker's Undying'' | | ''Clive Barker's Undying'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref> |
− | + | ||
|- | |- | ||
| ''Cold War'' | | ''Cold War'' | ||
Line 522: | Line 522: | ||
| | | | ||
| X | | X | ||
− | | EAX 5 (via OpenAL) * Supported by ALchemy | + | | EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]</ref> *Supported by ALchemy |
|- | |- | ||
| ''Combat: Task Force 121'' | | ''Combat: Task Force 121'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref> |
− | + | ||
|- | |- | ||
| ''Command & Conquer: Generals'' | | ''Command & Conquer: Generals'' | ||
Line 556: | Line 556: | ||
| | | | ||
|- | |- | ||
− | | ''Commandos Strike Force'' | + | | ''Commandos: Strike Force'' |
− | + | ||
− | + | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref> | ||
|- | |- | ||
| ''Condemned: Criminal Origins'' | | ''Condemned: Criminal Origins'' | ||
Line 583: | Line 583: | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref> |
− | + | ||
|- | |- | ||
|''Counter-Strike'' | |''Counter-Strike'' | ||
Line 625: | Line 625: | ||
| | | | ||
| | | | ||
− | | | + | | X |
− | | | + | | EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref> |
|- | |- | ||
|''Crysis'' | |''Crysis'' | ||
Line 762: | Line 762: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 4.0 support added in patch 1.3<ref>[https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref> *Supported by ALchemy |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|''Dragon's Lair 3D: Return to the Lair'' | |''Dragon's Lair 3D: Return to the Lair'' | ||
Line 845: | Line 837: | ||
|- | |- | ||
| ''Dungeon Lords (video game)|Dungeon Lords'' | | ''Dungeon Lords (video game)|Dungeon Lords'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Dungeon Siege'' | | ''Dungeon Siege'' | ||
Line 861: | Line 853: | ||
|- | |- | ||
| ''Dungeon Siege 2'' | | ''Dungeon Siege 2'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Dungeons & Dragons: Dragonshard'' | | ''Dungeons & Dragons: Dragonshard'' | ||
Line 874: | Line 866: | ||
| | | | ||
| | | | ||
− | | | + | | Has "Creative EAX" under Audio Settings. Supported EAX versions unknown |
|- | |- | ||
| ''East Front'' | | ''East Front'' | ||
Line 930: | Line 922: | ||
| | | | ||
| | | | ||
− | | EAX 3.0<ref>[https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref>* Supported by ALchemy | + | | EAX 3.0<ref>[https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref> *Supported by ALchemy |
|- | |- | ||
| ''Eurofighter Typhoon'' | | ''Eurofighter Typhoon'' | ||
Line 994: | Line 986: | ||
| X | | X | ||
| | | | ||
− | | * Supported by ALchemy | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ (archive of Soundblaster.com)]</ref> *Supported by ALchemy |
|- | |- | ||
| ''F.E.A.R. Extraction Point'' | | ''F.E.A.R. Extraction Point'' | ||
Line 1,002: | Line 994: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 |
− | + | ||
|- | |- | ||
| ''F.E.A.R. Perseus Mandate'' | | ''F.E.A.R. Perseus Mandate'' | ||
Line 1,011: | Line 1,002: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 |
|- | |- | ||
| ''F1 Grand Prix 4'' | | ''F1 Grand Prix 4'' | ||
Line 1,062: | Line 1,053: | ||
|- | |- | ||
| ''Final Fantasy VIII'' | | ''Final Fantasy VIII'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref> |
|- | |- | ||
| ''Final Fantasy XI'' | | ''Final Fantasy XI'' | ||
Line 1,139: | Line 1,130: | ||
| X | | X | ||
| | | | ||
− | | EAX 3 | + | | EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27</ref> *Supported by ALchemy |
|- | |- | ||
| ''Full Spectrum Warrior: Ten Hammers'' | | ''Full Spectrum Warrior: Ten Hammers'' | ||
Line 1,147: | Line 1,138: | ||
| | | | ||
| X | | X | ||
− | | | + | | EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>, *Supported by ALchemy |
|- | |- | ||
| ''Fur Fighters'' | | ''Fur Fighters'' | ||
Line 1,179: | Line 1,170: | ||
| | | | ||
| | | | ||
− | | EAX 3.0<ref>Source: in-game Audio Settings</ref> | + | | EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref> |
|- | |- | ||
| ''Giants: Citizen Kabuto'' | | ''Giants: Citizen Kabuto'' | ||
Line 1,190: | Line 1,181: | ||
|- | |- | ||
| ''Global Operations'' | | ''Global Operations'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref> |
− | + | ||
− | + | ||
|- | |- | ||
| ''The Godfather'' | | ''The Godfather'' | ||
Line 1,282: | Line 1,273: | ||
| | | | ||
| | | | ||
− | | | + | | X |
− | | * Supported by ALchemy | + | | EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref> * Supported by ALchemy |
|- | |- | ||
| ''Guild Wars'' | | ''Guild Wars'' | ||
Line 1,339: | Line 1,330: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref> *Supported by ALchemy |
|- | |- | ||
| ''Hardware'' | | ''Hardware'' | ||
Line 1,379: | Line 1,370: | ||
| | | | ||
| | | | ||
− | | EAX 1, | + | | EAX 1.0, A3D 1.0 and A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref> |
|- | |- | ||
| ''Heroes of Might and Magic V'' | | ''Heroes of Might and Magic V'' | ||
Line 1,494: | Line 1,485: | ||
|- | |- | ||
| ''Infernal'' | | ''Infernal'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|''Isabelle'' | |''Isabelle'' | ||
Line 1,526: | Line 1,517: | ||
|- | |- | ||
| ''Juiced'' | | ''Juiced'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Jurassic Park: Trespasser'' | | ''Jurassic Park: Trespasser'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref> |
− | + | ||
|- | |- | ||
| ''Kane & Lynch: Dead Men'' | | ''Kane & Lynch: Dead Men'' | ||
Line 1,547: | Line 1,538: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>[https://techgage.com/article/creative_eax_vs_asus_ds3d_gx_20/5/ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)]</ref> |
|- | |- | ||
| ''Killing Floor'' | | ''Killing Floor'' | ||
Line 1,566: | Line 1,557: | ||
|- | |- | ||
| ''Klingon Honor Guard'' | | ''Klingon Honor Guard'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | + | | EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref> | |
− | | | + | |
|- | |- | ||
| ''Lander'' | | ''Lander'' | ||
Line 1,622: | Line 1,613: | ||
|- | |- | ||
| ''The Lord of the Rings: The Return of the King'' | | ''The Lord of the Rings: The Return of the King'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Lost Pain: TakeDown'' | | ''Lost Pain: TakeDown'' | ||
Line 1,671: | Line 1,662: | ||
| ''Mage Knight: Apocalypse'' | | ''Mage Knight: Apocalypse'' | ||
| | | | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)</ref> *Supported by ALchemy |
|- | |- | ||
| ''Manhunt'' | | ''Manhunt'' | ||
Line 1,726: | Line 1,717: | ||
|- | |- | ||
| ''Max Payne 2'' | | ''Max Payne 2'' | ||
− | | | + | | X |
| X | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref> *Supported by ALchemy |
|- | |- | ||
|''MDK2'' | |''MDK2'' | ||
Line 1,759: | Line 1,750: | ||
|- | |- | ||
| ''Medal of Honor: Pacific Assault'' | | ''Medal of Honor: Pacific Assault'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher. |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Medieval II: Total War'' | | ''Medieval II: Total War'' | ||
Line 1,887: | Line 1,878: | ||
|- | |- | ||
| ''Myst V: End of Ages'' | | ''Myst V: End of Ages'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Myth II: Soulblighter'' | | ''Myth II: Soulblighter'' | ||
Line 1,948: | Line 1,939: | ||
| | | | ||
| | | | ||
− | | | + | | Has D3D/EAX under audio options. Supported EAX versions unknown |
|- | |- | ||
| ''Need for Speed: Most Wanted'' | | ''Need for Speed: Most Wanted'' | ||
Line 1,980: | Line 1,971: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0 *Supported by ALchemy |
|- | |- | ||
| ''Neverwinter Nights 2'' | | ''Neverwinter Nights 2'' | ||
Line 1,988: | Line 1,979: | ||
| | | | ||
| | | | ||
− | | * Supported by ALchemy | + | |EAX 1.0, EAX 2.0, EAX 3.0 *Supported by ALchemy |
|- | |- | ||
| ''New York Race'' | | ''New York Race'' | ||
Line 2,061: | Line 2,052: | ||
| | | | ||
| | | | ||
+ | |- | ||
+ | | ''Operation Thunderstorm'' | ||
+ | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref> | ||
|- | |- | ||
| ''Outcast'' | | ''Outcast'' | ||
Line 2,079: | Line 2,078: | ||
|- | |- | ||
|''Painkiller'' | |''Painkiller'' | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref> |
|- | |- | ||
− | | '' | + | |''Painkiller: Overdose'' |
+ | | | ||
+ | | X | ||
+ | | X | ||
| X | | X | ||
| | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref> | ||
+ | |- | ||
+ | |''Painkiller: Resurrection'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref> | ||
+ | |- | ||
+ | |''Painkiller: Redemption'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref> | ||
|- | |- | ||
− | | '' | + | | ''Panzer Elite'' |
+ | | X | ||
| | | | ||
| | | | ||
Line 2,100: | Line 2,116: | ||
| | | | ||
| | | | ||
+ | |- | ||
+ | | ''Pariah'' | ||
+ | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> | ||
|- | |- | ||
| ''Paris Dakar Rally'' | | ''Paris Dakar Rally'' | ||
Line 2,113: | Line 2,136: | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref> |
− | + | ||
|- | |- | ||
| ''Planescape: Torment'' | | ''Planescape: Torment'' | ||
Line 2,158: | Line 2,181: | ||
| | | | ||
|- | |- | ||
− | | ''Prey (2006 | + | | ''Prey (2006)'' |
| | | | ||
| | | | ||
Line 2,164: | Line 2,187: | ||
| X | | X | ||
| X | | X | ||
− | | EAX 4 | + | | EAX 4.0, EAX 5.0<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref> *Supported by ALchemy |
|- | |- | ||
− | | ''Prince of Persia 2008'' | + | | ''Prince of Persia (2008)'' |
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Prince of Persia: 3D'' | | ''Prince of Persia: 3D'' | ||
Line 2,183: | Line 2,206: | ||
|- | |- | ||
| ''Prince of Persia: The Two Thrones'' | | ''Prince of Persia: The Two Thrones'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Prince of Persia: Warrior Within'' | | ''Prince of Persia: Warrior Within'' | ||
Line 2,196: | Line 2,219: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref> |
|- | |- | ||
| ''Prince of Persia: The Sands of Time'' | | ''Prince of Persia: The Sands of Time'' | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)</ref> |
|- | |- | ||
| ''Pro Evolution Soccer 2008'' | | ''Pro Evolution Soccer 2008'' | ||
Line 2,223: | Line 2,246: | ||
|- | |- | ||
| ''Project I.G.I.-2: Covert Strike'' | | ''Project I.G.I.-2: Covert Strike'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref> Not wrapped by alchemy |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|''Psychonauts'' | |''Psychonauts'' | ||
Line 2,242: | Line 2,265: | ||
| | | | ||
| | | | ||
− | |||
| X | | X | ||
− | | EAX 5 (via OpenAL) * Supported by ALchemy | + | | X |
+ | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]</ref> *Supported by ALchemy | ||
|- | |- | ||
| ''Rage Rally'' | | ''Rage Rally'' | ||
Line 2,287: | Line 2,310: | ||
|- | |- | ||
| ''Red Faction'' | | ''Red Faction'' | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref> |
− | + | ||
|- | |- | ||
| ''Red Faction 2'' | | ''Red Faction 2'' | ||
Line 2,324: | Line 2,347: | ||
| | | | ||
|X | |X | ||
− | | | + | | EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL) * Supported by ALchemy |
|- | |- | ||
|''Rent A Hero (1999)'' | |''Rent A Hero (1999)'' | ||
Line 2,439: | Line 2,462: | ||
|- | |- | ||
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' | | ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' | ||
− | | | + | | X |
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)</ref> EAX works through OpenAL. Do not use ALchemy. | |
− | | EAX works through OpenAL. Do not use ALchemy. | + | |
|- | |- | ||
| ''S.T.A.L.K.E.R.: Clear Sky'' | | ''S.T.A.L.K.E.R.: Clear Sky'' | ||
− | | | + | | X |
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. |
− | + | ||
|- | |- | ||
| ''S.T.A.L.K.E.R.: Call of Pripyat'' | | ''S.T.A.L.K.E.R.: Call of Pripyat'' | ||
− | | | + | | X |
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. |
− | + | ||
|- | |- | ||
|''Sacred'' | |''Sacred'' | ||
Line 2,469: | Line 2,492: | ||
| | | | ||
| * Supported by ALchemy; replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg | | * Supported by ALchemy; replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg | ||
+ | |- | ||
+ | |''Sacred 2'' | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | X | ||
+ | | EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref> | ||
|- | |- | ||
|''Sacrifice'' | |''Sacrifice'' | ||
Line 2,503: | Line 2,534: | ||
|- | |- | ||
| ''Screamer 4x4'' | | ''Screamer 4x4'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref> |
− | + | ||
|- | |- | ||
| ''Secret Service: In Harm’s Way'' | | ''Secret Service: In Harm’s Way'' | ||
Line 2,572: | Line 2,603: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref> |
|- | |- | ||
| ''Shadow Force: Razor Unit'' | | ''Shadow Force: Razor Unit'' | ||
Line 2,708: | Line 2,739: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref> |
+ | |- | ||
+ | | ''Soulbringer'' | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref> | ||
|- | |- | ||
| ''Space Force: Rogue Universe'' | | ''Space Force: Rogue Universe'' | ||
Line 2,741: | Line 2,780: | ||
| | | | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| ''Star Trek: Bridge Commander'' | | ''Star Trek: Bridge Commander'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D |
− | + | ||
− | + | ||
|- | |- | ||
| ''Star Trek: Deep Space Nine: The Fallen'' | | ''Star Trek: Deep Space Nine: The Fallen'' | ||
Line 2,764: | Line 2,795: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref> |
|- | |- | ||
| ''Star Trek: Elite Force II'' | | ''Star Trek: Elite Force II'' | ||
Line 2,772: | Line 2,803: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 and A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref> |
|- | |- | ||
| ''Star Trek: Next Generation Klingon Honor Guard'' | | ''Star Trek: Next Generation Klingon Honor Guard'' | ||
Line 2,784: | Line 2,815: | ||
| ''Star Trek: Voyager – Elite Force'' | | ''Star Trek: Voyager – Elite Force'' | ||
| | | | ||
− | |||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
+ | | A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref> | ||
|- | |- | ||
| ''Star Wars: Battlefront'' | | ''Star Wars: Battlefront'' | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref> |
|- | |- | ||
| ''Star Wars Battlefront 2'' | | ''Star Wars Battlefront 2'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
− | | ''Star Wars Empire at War'' | + | | ''Star Wars: Empire at War'' |
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref> * Supported by ALchemy |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Star Wars Empire at War: Forces of Corruption'' | | ''Star Wars Empire at War: Forces of Corruption'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Star Wars Episode I: The Phantom Menace'' | | ''Star Wars Episode I: The Phantom Menace'' | ||
Line 2,860: | Line 2,892: | ||
| | | | ||
| | | | ||
− | | EAX 1, EAX 2 | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu</ref>* Supported by ALchemy |
|- | |- | ||
| ''Star Wars: Knights of the Old Republic 2'' | | ''Star Wars: Knights of the Old Republic 2'' | ||
Line 2,868: | Line 2,900: | ||
| | | | ||
| | | | ||
− | | EAX 1, EAX 2 | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version. * Supported by ALchemy |
|- | |- | ||
− | | ''Star Wars Republic Commando'' | + | | ''Star Wars: Republic Commando'' |
− | + | ||
| | | | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | * Supported by ALchemy | + | | EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref> * Supported by ALchemy |
|- | |- | ||
| ''STOLEN'' | | ''STOLEN'' | ||
Line 2,887: | Line 2,919: | ||
|- | |- | ||
| ''Street Racing Syndicate'' | | ''Street Racing Syndicate'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|''Stronghold'' | |''Stronghold'' | ||
Line 2,902: | Line 2,934: | ||
| | | | ||
|- | |- | ||
− | | ''Stubbs the Zombie'' | + | | ''Stubbs the Zombie in Rebel Without a Pulse'' |
− | + | ||
− | + | ||
| | | | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
+ | | EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref> | ||
|- | |- | ||
| ''Stunt GP'' | | ''Stunt GP'' | ||
Line 3,076: | Line 3,108: | ||
| X | | X | ||
| | | | ||
− | | * Supported by ALchemy | + | | EAX 3.0, EAX 4.0<ref>[https://web.archive.org/web/20060324164453/http://soundblaster.com/resources/read.asp?articleid=53833&cat=1&page=2 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> *Supported by ALchemy |
|- | |- | ||
| ''Thief II: The Metal Age'' | | ''Thief II: The Metal Age'' | ||
Line 3,084: | Line 3,116: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 2.0. Note: support for A3D 2.0 was removed before release<ref>[https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (forum link)]</ref> |
|- | |- | ||
| ''Thief: The Dark Project'' | | ''Thief: The Dark Project'' | ||
Line 3,092: | Line 3,124: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0 and A3D 1.0. |
|- | |- | ||
|''The Dark Mod, Thief - unofficial spin-off'' | |''The Dark Mod, Thief - unofficial spin-off'' | ||
Line 3,114: | Line 3,146: | ||
| | | | ||
| | | | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best |
+ | Possible Experience)</ref> | ||
|- | |- | ||
| ''Titan Quest'' | | ''Titan Quest'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref> * Supported by ALchemy |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Titan Quest: Immortal Throne'' | | ''Titan Quest: Immortal Throne'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 * Supported by ALchemy |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''TMNT'' | | ''TMNT'' | ||
Line 3,167: | Line 3,200: | ||
|- | |- | ||
| ''Tom Clancy's Ghost Recon'' | | ''Tom Clancy's Ghost Recon'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)</ref> |
|- | |- | ||
| ''Tom Clancy's Ghost Recon: Advanced Warfighter'' | | ''Tom Clancy's Ghost Recon: Advanced Warfighter'' | ||
Line 3,180: | Line 3,213: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref> *Supported by ALchemy |
|- | |- | ||
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2'' | | ''Tom Clancy's Ghost Recon: Advanced Warfighter 2'' | ||
Line 3,188: | Line 3,221: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref> |
|- | |- | ||
| ''Tom Clancy's Ghost Recon: Desert Siege'' | | ''Tom Clancy's Ghost Recon: Desert Siege'' | ||
Line 3,247: | Line 3,280: | ||
|- | |- | ||
| ''Tom Clancy's Splinter Cell'' | | ''Tom Clancy's Splinter Cell'' | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
− | |* Supported by ALchemy | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)</ref> *Supported by ALchemy |
|- | |- | ||
| ''Tom Clancy's Splinter Cell: Chaos Theory'' | | ''Tom Clancy's Splinter Cell: Chaos Theory'' | ||
− | | | + | |X |
− | | | + | |X |
|X | |X | ||
| | | | ||
| | | | ||
− | |* Supported by ALchemy | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref> *Supported by ALchemy |
|- | |- | ||
− | | ''Tom Clancy's Splinter Cell Double Agent'' | + | | ''Tom Clancy's Splinter Cell: Double Agent'' |
− | | | + | | X |
− | | | + | | X |
+ | | X | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref> *Supported by ALchemy |
− | + | ||
|- | |- | ||
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow'' | | ''Tom Clancy's Splinter Cell: Pandora Tomorrow'' | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
− | | * Supported by ALchemy | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified)</ref> *Supported by ALchemy |
|- | |- | ||
| ''Tom Clancy's The Sum Of All Fears'' | | ''Tom Clancy's The Sum Of All Fears'' | ||
Line 3,303: | Line 3,336: | ||
|- | |- | ||
| ''Tomb Raider: The Angel of Darkness'' | | ''Tomb Raider: The Angel of Darkness'' | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]</ref> *Supported by ALchemy |
|- | |- | ||
| ''TrackMania Nations Forever'' | | ''TrackMania Nations Forever'' | ||
Line 3,424: | Line 3,457: | ||
| ''Universe at War: Earth Assault'' | | ''Universe at War: Earth Assault'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref> |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Unreal'' | | ''Unreal'' | ||
Line 3,436: | Line 3,469: | ||
| | | | ||
| | | | ||
− | | First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0, DirectSound3D. | + | | First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D. |
|- | |- | ||
| ''Unreal Tournament'' | | ''Unreal Tournament'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | A3D 2.0 | + | | EAX 1.0, EAX 2.0, A3D 2.0 |
|- | |- | ||
| ''Unreal Tournament 2003'' | | ''Unreal Tournament 2003'' | ||
Line 3,452: | Line 3,485: | ||
| | | | ||
| | | | ||
− | | EAX 3 (via OpenAL). Supports EAX Unified. * Supported by ALchemy | + | | EAX 3.0 (via OpenAL). Supports EAX Unified. * Supported by ALchemy |
|- | |- | ||
| ''Unreal Tournament 2004'' | | ''Unreal Tournament 2004'' | ||
Line 3,460: | Line 3,493: | ||
| | | | ||
| X | | X | ||
− | | EAX 5 | + | | EAX 3.0 originally. Support for EAX 5.0 was added through a special [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] by Creative Labs (via OpenAL). *Supported by ALchemy |
|- | |- | ||
| ''Unreal Tournament 3'' | | ''Unreal Tournament 3'' | ||
Line 3,468: | Line 3,501: | ||
| X | | X | ||
| | | | ||
− | | EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref> | + | | EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref> * Supported by ALchemy |
|- | |- | ||
| ''Unreal II: The Awakening'' | | ''Unreal II: The Awakening'' | ||
Line 3,495: | Line 3,528: | ||
|- | |- | ||
| ''Uru: Ages Beyond Myst'' | | ''Uru: Ages Beyond Myst'' | ||
+ | |X | ||
+ | |X | ||
+ | |X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Vampire: The Masquerade – Bloodlines'' | | ''Vampire: The Masquerade – Bloodlines'' | ||
Line 3,554: | Line 3,587: | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref> |
− | + | ||
|- | |- | ||
| ''Warcraft III'' | | ''Warcraft III'' | ||
Line 3,605: | Line 3,638: | ||
| | | | ||
| | | | ||
+ | |- | ||
+ | | ''Warpath'' | ||
+ | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> | ||
|- | |- | ||
| ''Way Point Zeta'' | | ''Way Point Zeta'' | ||
Line 3,644: | Line 3,685: | ||
| X | | X | ||
| | | | | | ||
− | | * Supported by ALchemy | + | | EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref> * Supported by ALchemy |
|- | |- | ||
| ''Wizardry 8'' | | ''Wizardry 8'' | ||
Line 3,657: | Line 3,698: | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>[https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/ SoundBlaster.com - World of Warcraft (archived)]</ref> * Supported by ALchemy |
− | + | ||
|- | |- | ||
| ''WWII Tank Commander'' | | ''WWII Tank Commander'' | ||
Line 3,669: | Line 3,710: | ||
| | | | ||
| | | | ||
+ | |- | ||
+ | | ''X2: The Threat'' | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref> | ||
|- | |- | ||
| ''X3 Reunion'' | | ''X3 Reunion'' | ||
− | | | + | | |
| | | | ||
| | | | ||
| X | | X | ||
− | | | + | | |
|- | |- | ||
| ''Xpand Rally'' | | ''Xpand Rally'' |
Latest revision as of 00:29, 16 September 2024
This is a list of video games that support Environmental Audio Extensions (EAX) technology.
Games
Game[1][2][3] | EAX 1.0 | EAX 2.0 | EAX 3.0 | EAX 4.0 | EAX 5.0 | Notes |
---|---|---|---|---|---|---|
25 to Life | ||||||
Abomination: The Nemesis Project | X | |||||
Age of Empires III | * Supported by ALchemy | |||||
Age of Conan: Hyborian Adventures | ||||||
Alias | ||||||
Aliens versus Predator | X | |||||
Alone in the Dark: The New Nightmare | ||||||
Alpha Centauri | X | |||||
Alpha Prime | X | |||||
America's Army | X | |||||
American McGee's Alice | X | |||||
Anachronox | X | |||||
Aquanox | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[4] | |||
Aquanox 2 | ||||||
ArmA: Armed Assault | ||||||
Arx Fatalis | X | X | EAX 1.0, EAX 2.0 (via EAX Unified) and A3D 2.0[5] | |||
Assassin's Creed | X | X | X | X | EAX 1.0, EAX 2.0, EAX3.0, EAX 4.0 (via EAX Unified)[6] *Supported by ALchemy | |
Baldur's Gate | X | |||||
Baldur's Gate 2 | X | X | EAX 1.0, EAX 2.0[7] *Supported by ALchemy | |||
Battle Isle: The Andosia War | ||||||
Battle for Middle-earth | X | |||||
Battle for Middle Earth 2 | X | * Supported by ALchemy | ||||
Battle for Middle-earth 2: The Rise of the Witch-king. | X | |||||
Battlezone | X | |||||
Battlezone II: Combat Commander | X | |||||
Battlefield 2 | X | X | X | X | X | * Supported by ALchemy |
Battlefield 2142 | X | X | X | X | X | * Supported by ALchemy |
Battlefield Vietnam | X | X | * Supported by ALchemy | |||
Battlezone II | X | |||||
Beyond Good & Evil | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[8] | ||
BioShock | X | X | EAX 4.0, EAX 5.0[9] (via OpenAL) * Supported by ALchemy | |||
Black & White | ||||||
Blade of Darkness | X | |||||
The Blair Witch Project Volume I-III | X | |||||
Blood II: The Chosen & The Nightmare Levels | X | |||||
Bloodrayne | X | |||||
Brian Lara International Cricket 2007 | * Supported by ALchemy | |||||
Brothers in Arms: Earned in Blood | ||||||
Brothers in Arms: Road to Hill 30 | X | |||||
Brothers in Arms: Hell's Highway | ||||||
Call of Duty | X | X | X | Patch 1.3 * Supported by ALchemy | ||
Call of Duty 2 | X | X | X | * Supported by ALchemy | ||
Call of Juarez | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[10] | ||
Carmageddon: The Death Race 2000 | X | |||||
Carnivores: Cityscape | X | |||||
Carnivores: Ice Age | X | |||||
Carnivores 2 | X | |||||
Catwoman | ||||||
Cellfactor: Revolution | ||||||
Chaser | ||||||
Chrome | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[11] | ||
Chronicles of Riddick: Escape from Butcher Bay | X | X | X | X | EAX 1.0, EAX 2.0, EAX3.0, EAX 4.0 (via EAX Unified)[12] * Supported by ALchemy | |
Civilization IV | X | X | X | * Supported by ALchemy | ||
Civilization IV: Beyond the Sword | X | X | X | |||
Civilization IV: Warlords | X | X | X | |||
Civilization IV: Colonization | X | X | X | |||
City of Heroes | ||||||
City of Villains | ||||||
Clive Barker's Undying | X | EAX 1.0[13] | ||||
Cold War | X | * Supported by ALchemy | ||||
Colin McRae Rally 3 | ||||||
Colin McRae Rally 04 | X | |||||
Colin McRae Rally 2005 | X | |||||
Colin McRae: Dirt | X | EAX 5.0 (via OpenAL)[14] *Supported by ALchemy | ||||
Combat: Task Force 121 | X | EAX 3.0[15] | ||||
Command & Conquer: Generals | * Supported by ALchemy | |||||
Command & Conquer: Renegade | X | |||||
Command & Conquer 3: Tiberium Wars | ||||||
Commandos: Strike Force | X | EAX 3.0[16] | ||||
Condemned: Criminal Origins | X | |||||
Conflict: Global Storm | ||||||
Conflict: Vietnam | X | EAX 3.0 [17] | ||||
Counter-Strike | X | |||||
Crime Cities | X | |||||
Croc 2 | X | |||||
Crusaders of Might and Magic | X | |||||
Cryostasis: Sleep of Reason | X | EAX 5.0[18] | ||||
Crysis | * Supported by ALchemy; not all the sounds are reverbed, dialog plays fine. | |||||
Crysis Warhead | ||||||
Daikatana | ||||||
Dark and Light | ||||||
Darkness Within: In Pursuit of Loath Nolder | ||||||
Dark Vengeance | X | |||||
Day of Defeat | X | |||||
Demolition Racer | X | |||||
Descent 3 | X | |||||
Descent 4 | X | |||||
Descent Freespace | X | |||||
Deus Ex | X | |||||
Diablo II | X | X | * Supported by ALchemy | |||
Die Hard Trilogy 2: Viva Las Vegas | X | |||||
Divine Divinity | ||||||
Dogs of War: Battle on Primus IV | X | |||||
Doom 3 | X | EAX 4.0 support added in patch 1.3[19] *Supported by ALchemy | ||||
Dragon's Lair 3D: Return to the Lair | X | |||||
Drakan | X | |||||
Dreamfall: The Longest Journey | X | X | ||||
Driver | X | |||||
Driver 3 | X | * Supported by ALchemy | ||||
Driver: Parallel Lines | X | |||||
Drome Racers | ||||||
Dronez | X | |||||
Dungeon Keeper II | X | |||||
Dungeon Lords | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[20] | |
Dungeon Siege | X | * Supported by ALchemy | ||||
Dungeon Siege 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[21] | |
Dungeons & Dragons: Dragonshard | Has "Creative EAX" under Audio Settings. Supported EAX versions unknown | |||||
East Front | ||||||
E-racer | ||||||
El Matador | X | * Supported by ALchemy | ||||
Elder Scrolls III: Morrowind | * Supported by ALchemy | |||||
Elder Scrolls IV: Oblivion | X | Use Side's EAX Control mod. * Supported by ALchemy | ||||
Elite Warriors: Vietnam | X | X | X | |||
Enter the Matrix | X | EAX 3.0[22] *Supported by ALchemy | ||||
Eurofighter Typhoon | X | |||||
Euro League Football | X | |||||
EverQuest | X | |||||
EverQuest 2 | * Supported by ALchemy | |||||
Evil Dead: Hail to the King | X | |||||
Evolva | X | |||||
Expendable | X | |||||
F.E.A.R. | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[23] *Supported by ALchemy | ||
F.E.A.R. Extraction Point | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | ||
F.E.A.R. Perseus Mandate | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | ||
F1 Grand Prix 4 | X | |||||
Fallout Tactics: Brotherhood of Steel | X | |||||
Fallout 3 | May require DirectSound3D restoration software or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini | |||||
Far Cry | X | * Supported by ALchemy | ||||
Far Cry 2 | X | * Supported by ALchemy | ||||
FIFA 99 | X | |||||
Final Fantasy VIII | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[24] | |||
Final Fantasy XI | ||||||
Flying Heros | ||||||
Ford Racing | X | |||||
Freedom Force | X | X | ||||
Freedom: The Battle for Liberty Island aka Freedom Fighters | ||||||
Freelancer | ||||||
Freespace 2 | X | |||||
From Dusk Till Dawn | X | |||||
Full Spectrum Warrior | X | X | EAX 3.0, EAX 4.0[25] *Supported by ALchemy | |||
Full Spectrum Warrior: Ten Hammers | X | EAX 5.0[26], *Supported by ALchemy | ||||
Fur Fighters | X | |||||
Future Beat 3D | ||||||
Gears of War | * Supported by ALchemy // Stereo only // Hardware openal by edited ini file | |||||
Ghost Master | X | EAX 3.0[27] | ||||
Giants: Citizen Kabuto | X | |||||
Global Operations | X | X | EAX 1.0, EAX 2.0[28] | |||
The Godfather | ||||||
Gothic | X | X | ||||
Gothic 2 | X | X | ||||
Gothic 3 | ||||||
GP 500 | X | |||||
Grand Theft Auto II | X | Also supports A3D 2.0. | ||||
Grand Theft Auto III | X | X | Also supports A3D 2.0. * Supported by ALchemy | |||
Grand Theft Auto: Vice City | X | X | Also supports A3D 2.0. // via manual edit of the settings file * Supported by ALchemy | |||
Grand Theft Auto: San Andreas | X | X | X | X | * Supported by ALchemy | |
Spec Ops II: Green Berets | X | |||||
Race Driver: Grid | X | EAX 5.0[29] * Supported by ALchemy | ||||
Guild Wars | X | EAX 3.0[30] * Supported by ALchemy | ||||
Gulf War: Operation Desert Hammer | X | |||||
GUN | ||||||
Half-Life | X | Steam version does not support it anymore since the 2013 patch. | ||||
Half-Life: Blue Shift | X | Steam version does not support it anymore since the 2013 patch. | ||||
Half-Life: Opposing Force | X | Steam version does not support it anymore since the 2013 patch. | ||||
Halo: Combat Evolved | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[31] *Supported by ALchemy | ||
Hardware | X | |||||
Heavy Metal: F.A.K.K.² | X | |||||
Heli Heroes | X | |||||
Hellgate: London | ||||||
Heretic II | X | EAX 1.0, A3D 1.0 and A3D 2.0[32] | ||||
Heroes of Might and Magic V | ||||||
Hidden & Dangerous 2 | X | |||||
High Heat Baseball 2000 | X | |||||
High Heat Baseball 2002 | X | |||||
Hitman 2: Silent Assassin | X | * Supported by ALchemy | ||||
Hitman: Blood Money | X | * Supported by ALchemy | ||||
Hitman: Codename 47 | X | * Supported by ALchemy | ||||
Hitman: Contracts | X | * Supported by ALchemy | ||||
Hostile Waters | X | |||||
Icewind Dale | X | |||||
Icewind Dale 2 | X | |||||
IL-2 Sturmovik: 1946 | X | X | X | * Supported by ALchemy | ||
Incoming Forces | X | |||||
Indiana Jones and the Infernal Machine | ||||||
Infernal | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[33] | |
Isabelle | X | |||||
James Bond 007: Nightfire | ||||||
JHexen | X | |||||
Juiced | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[34] | |
Jurassic Park: Trespasser | X | EAX 1.0 [35] | ||||
Kane & Lynch: Dead Men | X | EAX 3.0[36] | ||||
Killing Floor | X | |||||
Killing Floor 2 | X | |||||
Klingon Honor Guard | X | EAX 1.0 [37] | ||||
Lander | X | |||||
Legends of Might and Magic | X | |||||
Lego Racers 2 | ||||||
Lineage II | OpenAL | |||||
Line of Sight: Vietnam | X | X | X | |||
The Lord of the Rings Online | ||||||
The Lord of the Rings: The Return of the King | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[38] | ||
Lost Pain: TakeDown | ||||||
Mace Griffin: Bounty Hunter | ||||||
Madden NFL 2000 | X | |||||
Madden NFL 99 | X | |||||
Mafia | X | * Supported by ALchemy | ||||
Mage Knight: Apocalypse | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[39] *Supported by ALchemy | |
Manhunt | X | * Supported by ALchemy | ||||
Martian Gothic: Unification | X | |||||
Mass Effect | X | X | X | |||
The Matrix Online | ||||||
The Matrix: Path of Neo | EAX option in INI. Use ALchemy | |||||
Max Payne | ||||||
Max Payne 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[40] *Supported by ALchemy | ||
MDK2 | X | * Supported by ALchemy | ||||
MechWarrior 4 | X | |||||
Medal of Honor Allied Assault | X | X | * Supported by ALchemy | |||
Medal of Honor: Pacific Assault | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0.[41] Can be enabled in the launcher. | ||
Medieval II: Total War | X | * Supported by ALchemy | ||||
Men of War: Assault Squad | ||||||
Messiah | X | |||||
Midnight GT | X | |||||
Might and Magic VII: For Blood and Honor | X | X | ||||
Might and Magic VIII: Day of the Destroyer | X | |||||
Might and Magic IX | X | |||||
Monster Madness | ||||||
Mortyr 2093 - 1944 | X | |||||
Most Wanted | ||||||
Moto Racer 2 | X | |||||
Motocross Madness 2 | ||||||
Motorhead | X | |||||
Mutant Chronicles: Warzone Online | X | |||||
Myst Online: Uru Live | ||||||
Myst V: End of Ages | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[42] | |
Myth II: Soulblighter | X | |||||
Myth III | X | |||||
NASCAR Revolution | X | |||||
Need for Speed: Carbon | ||||||
Need For Speed: High Stakes | X | |||||
Need for Speed III: Hot Pursuit | X | |||||
Need for Speed: Hot Pursuit 2 | Has D3D/EAX under audio options. Supported EAX versions unknown | |||||
Need for Speed: Most Wanted | ||||||
Need for Speed: Underground 2 | ||||||
Nerf Arena Blast | X | |||||
Neverwinter Nights | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0 *Supported by ALchemy | ||
Neverwinter Nights 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 *Supported by ALchemy | ||
New York Race | ||||||
NHL 2000 | ||||||
No One Lives Forever | ||||||
No One Lives Forever 2: A Spy in H.A.R.M.'s Way | X | * Supported by ALchemy | ||||
Nocturne | X | |||||
Off Road | X | |||||
Operation Flashpoint: Cold War Crisis | ||||||
Operation Flashpoint: Resistance | ||||||
Operation Flashpoint 2 | ||||||
Operation Thunderstorm | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[43] | ||
Outcast | X | |||||
Pacman 3D | ||||||
Painkiller | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[44] | ||
Painkiller: Overdose | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[45] | ||
Painkiller: Resurrection | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[46] | ||
Painkiller: Redemption | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[47] | ||
Panzer Elite | X | |||||
Pariah | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[48] | ||
Paris Dakar Rally | X | |||||
Peter Jackson's King Kong | X | EAX 3.0 [49] | ||||
Planescape: Torment | X | |||||
PlanetSide | ||||||
Play Online | ||||||
Populous: The Beginning | X | |||||
Powerslide | X | |||||
Prey (2006) | X | X | EAX 4.0, EAX 5.0[50] *Supported by ALchemy | |||
Prince of Persia (2008) | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[51] | ||
Prince of Persia: 3D | X | |||||
Prince of Persia: The Two Thrones | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[52] | ||
Prince of Persia: Warrior Within | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[53] | ||
Prince of Persia: The Sands of Time | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[54] | ||
Pro Evolution Soccer 2008 | ||||||
Project Eden | X | |||||
Project I.G.I.-2: Covert Strike | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[55] Not wrapped by alchemy | ||
Psychonauts | ||||||
Quake 4 | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[56] *Supported by ALchemy | |||
Rage Rally | X | |||||
Rail Simulator | ||||||
Railroad Tycoon 3 | X | X | X | * Supported by ALchemy | ||
Rally Championship 2000 | X | |||||
Re-Volt | X | |||||
Red Faction | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[57] | |||
Red Faction 2 | ||||||
Red Orchestra: Ostfront 41-45 | ||||||
Redline Racer | X | |||||
The Regiment | X | EAX 5.0[58] (via OpenAL) * Supported by ALchemy | ||||
Rent A Hero (1999) | X | |||||
Requiem: Avenging Angel | X | |||||
Resident Evil 2 | X | |||||
Revenant | X | |||||
Revolution | ||||||
Rent a Hero | ||||||
Richard Burns Rally | ||||||
Ricky Ponting International Cricket 2007 | ||||||
Rise of Nations: Rise of Legends | ||||||
Road Wars | X | |||||
Rollcage | X | |||||
Rollcage Stage II | X | |||||
Rome: Total War | X | X | * Supported by ALchemy | |||
Rune: The Halls of Valhalla | X | |||||
S.T.A.L.K.E.R.: Shadow of Chernobyl | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[59] EAX works through OpenAL. Do not use ALchemy. | ||
S.T.A.L.K.E.R.: Clear Sky | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | ||
S.T.A.L.K.E.R.: Call of Pripyat | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | ||
Sacred | * Supported by ALchemy; replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg | |||||
Sacred 2 | X | EAX 5.0[60] | ||||
Sacrifice | X | |||||
Sammy Sosa: Softball Slam | X | |||||
Sanity: Aiken's Artifact | X | |||||
Scarface: The World Is Yours | ||||||
Screamer 4x4 | X | EAX 1.0[61] | ||||
Secret Service: In Harm’s Way | X | |||||
Sega Rally Championship | X | |||||
Serious Sam | X | |||||
Serious Sam 2 | X | X | * Supported by ALchemy | |||
Serious Sam: The First Encounter | X | * Supported by ALchemy | ||||
Serious Sam: The Second Encounter | X | * Supported by ALchemy | ||||
Shade: Wrath of Angels | X | |||||
Shadow Ops: Red Mercury | X | EAX 3.0 [62] | ||||
Shadow Force: Razor Unit | X | |||||
Shogo: Mobile Armor Division | X | |||||
Sid Meier's Pirates! | ||||||
Sid Meier's Railroads! | X | * Supported by ALchemy | ||||
Silent Hunter 3 | ||||||
Silkroad Online | ||||||
The Sims 2 Seasons | ||||||
SimCity 3000 | X | |||||
SimTheme Park | X | |||||
SiN | X | |||||
SiN: Wages of Sin | ||||||
Slave Zero | X | |||||
Sniper: Art of Victory | X | * Supported by ALchemy | ||||
Soldier of Fortune | X | |||||
Soldier of Fortune II: Double Helix | X | |||||
Soldier of Fortune: Payback | ||||||
Soldner: Secret Wars | X | EAX 3.0[63] | ||||
Soulbringer | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[64] | |||
Space Force: Rogue Universe | ||||||
Spec Ops 2: Green Berets | X | |||||
SpellForce 2: Shadow Wars | ||||||
Spirit of Speed | X | |||||
Star Trek: Bridge Commander | X | X | EAX 1.0, EAX 2.0.[65] Also supports A3D and DirectSound3D | |||
Star Trek: Deep Space Nine: The Fallen | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[66] | |||
Star Trek: Elite Force II | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 and A3D[67] | ||
Star Trek: Next Generation Klingon Honor Guard | X | |||||
Star Trek: Voyager – Elite Force | A3D 2.0, A3D 3.0. Doesn't support EAX.[68] | |||||
Star Wars: Battlefront | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[69] | |
Star Wars Battlefront 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[70] | |
Star Wars: Empire at War | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[71] * Supported by ALchemy | |
Star Wars Empire at War: Forces of Corruption | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[72] | |
Star Wars Episode I: The Phantom Menace | X | |||||
Star Wars Galaxies | X | * Supported by ALchemy | ||||
Star Wars Jedi Knight II: Jedi Outcast | X | Patch 1.03 * Supported by ALchemy | ||||
Star Wars Jedi Knight: Jedi Academy | X | * Supported by ALchemy | ||||
Star Wars: Knights of the Old Republic | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[73]* Supported by ALchemy | ||
Star Wars: Knights of the Old Republic 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[74] Note: EAX Support removed in latest Steam version. * Supported by ALchemy | ||
Star Wars: Republic Commando | X | X | EAX 2.0, EAX 3.0[75] * Supported by ALchemy | |||
STOLEN | ||||||
Street Racing Syndicate | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[76] | |
Stronghold | X | |||||
Stubbs the Zombie in Rebel Without a Pulse | X | EAX 4.0[77] | ||||
Stunt GP | ||||||
The Suffering | ||||||
The Suffering: Ties That Bind | ||||||
Sum of All Fears | ||||||
Summoner | X | |||||
Superbike 2001 | X | |||||
Supreme Commander | ||||||
SWAT 4 | ||||||
Swedish Touring Car Championship | X | |||||
Swedish Touring Car Championship 2 | X | |||||
System Shock 2 | X | For further info, refer [1] | ||||
The Temple of Elemental Evil | ||||||
Terminus | X | |||||
Test Drive | ||||||
Test Drive 6 | X | |||||
Test Drive Rally | X | |||||
Test Drive Unlimited | ||||||
The Devil Inside | X | |||||
The Wheel Of Time | X | |||||
Theme Park World | ||||||
Thief: Deadly Shadows | X | X | EAX 3.0, EAX 4.0[78] *Supported by ALchemy | |||
Thief II: The Metal Age | X | EAX 2.0. Note: support for A3D 2.0 was removed before release[79] | ||||
Thief: The Dark Project | X | EAX 1.0 and A3D 1.0. | ||||
The Dark Mod, Thief - unofficial spin-off | ||||||
Thievery UT | ||||||
TimeShift | X | X | EAX 4.0, EAX 5.0[80] | |||
Titan Quest | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[81] * Supported by ALchemy | |
Titan Quest: Immortal Throne | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 * Supported by ALchemy | |
TMNT | ||||||
TNN Outdoors Pro Hunter | X | |||||
TOCA Race Driver | X | |||||
TOCA Race Driver 2 | ||||||
Tom Clancy's Ghost Recon | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[82] | |||
Tom Clancy's Ghost Recon: Advanced Warfighter | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[83] *Supported by ALchemy | |
Tom Clancy's Ghost Recon: Advanced Warfighter 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[84] | |
Tom Clancy's Ghost Recon: Desert Siege | X | |||||
Tom Clancy's Ghost Recon: Island Thunder | ||||||
Tom Clancy's Rainbow Six: Lockdown | ||||||
Tom Clancy's Rainbow Six Rogue Spear & Black Thorn | X | * Supported by ALchemy | ||||
Tom Clancy's Rainbow Six: Vegas | * Supported by ALchemy | |||||
Tom Clancy's Rainbow Six Vegas 2 | ||||||
Tom Clancy's Rainbow Six 3: Raven Shield | X | * Supported by ALchemy | ||||
Tom Clancy's Splinter Cell | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[85] *Supported by ALchemy | ||
Tom Clancy's Splinter Cell: Chaos Theory | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[86] *Supported by ALchemy | ||
Tom Clancy's Splinter Cell: Double Agent | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[87] *Supported by ALchemy | |
Tom Clancy's Splinter Cell: Pandora Tomorrow | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[88] *Supported by ALchemy | ||
Tom Clancy's The Sum Of All Fears | X | |||||
Tomb Raider: Anniversary | ||||||
Tomb Raider: Legend | ||||||
Tomb Raider: The Angel of Darkness | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[89] *Supported by ALchemy | |
TrackMania Nations Forever | ||||||
Trackmania Original | ||||||
Trespasser: Jurassic Park | X | |||||
Tribes 2 | X | |||||
Triple Play 2000 | X | |||||
TRON 2.0 | X | * Supported by ALchemy | ||||
Tzar | ||||||
UFO Afterlight | * Supported by ALchemy | |||||
UFO Aftermath | ||||||
UFO Aftershock | ||||||
Ultim@te Race Rally | X | |||||
Ultim@te Race Pro | X | |||||
Ultima: Ascension | X | |||||
Undying | X | |||||
Universe at War: Earth Assault | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[90] | ||
Unreal | X | First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0[91], DirectSound3D. | ||||
Unreal Tournament | X | X | EAX 1.0, EAX 2.0, A3D 2.0 | |||
Unreal Tournament 2003 | X | EAX 3.0 (via OpenAL). Supports EAX Unified. * Supported by ALchemy | ||||
Unreal Tournament 2004 | X | X | EAX 3.0 originally. Support for EAX 5.0 was added through a special patch by Creative Labs (via OpenAL). *Supported by ALchemy | |||
Unreal Tournament 3 | X | EAX 4.0 (via OpenAL)[92][93] * Supported by ALchemy | ||||
Unreal II: The Awakening | X | |||||
Uprising 2: Lead and Destroy | X | |||||
Urban Chaos | X | |||||
Uru: Ages Beyond Myst | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[94] | ||
Vampire: The Masquerade – Bloodlines | X | |||||
Vanguard: Saga of Heroes | * Supported by ALchemy | |||||
VBS1 | ||||||
VBS2 | ||||||
Vietcong | X | X | ||||
Vietcong 2 | X | |||||
Vivisector: Beast Inside | X | EAX 4.0[95] | ||||
Warcraft III | X | * Supported by ALchemy once, removed with 1.30 update | ||||
Wargasm | ||||||
Warhammer 40,000: Dawn of War: Soulstorm | X | |||||
Warhammer: Mark of Chaos | ||||||
Warlords Battlecry | X | |||||
Warmonger | ||||||
Warpath | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[96] | ||
Way Point Zeta | X | |||||
Wheel of Time | ||||||
Wild Metal Country | X | |||||
Wild Wild West: The Steel Assassin | X | |||||
The Witcher | X | EAX 4.0 only[97] * Supported by ALchemy | ||||
Wizardry 8 | X | |||||
World of Warcraft | X | EAX 3.0[98] * Supported by ALchemy | ||||
WWII Tank Commander | ||||||
X2: The Threat | X | EAX 1.0[99] | ||||
X3 Reunion | X | |||||
Xpand Rally | ||||||
Ys: The Oath in Felghana | X | * Supported by ALchemy | ||||
Ys: Origin | X | * Supported by ALchemy |
See also
References
- ↑ Creative ALchemy Project FAQ
- ↑ Creative support Games
- ↑ Nov 2007 Archive of the Official Creative Soundblaster EAX website
- ↑ Source: Aquanox in-game Audio Settings
- ↑ Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
- ↑ Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ EAX® to EAX® 4.0 ADVANCED HD™ (archived)
- ↑ Beyond Good and Evil readme.txt (Sound compatibility section)
- ↑ Bioshock manual, page 3 (Recommended System Requirements)
- ↑ Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Starting the game produces Undying.log. This file indicates the use of EAX 1.x if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
- ↑ EAX Featured Game: Dirt (archived)
- ↑ EAX Featured Game: Combat: Task Force 121 (archived)
- ↑ EAX Featured Game: Commandos: Strike Force (archived)
- ↑ Source: Conflict: Vietnam in-game Audio Settings
- ↑ Source: Cryostasis game manual, page 5
- ↑ Doom 3 EAX Patch - SoundBlaster.com (archived)
- ↑ The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.
- ↑ The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
- ↑ EAX Featured Game: Enter The Matrix (archived)
- ↑ Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at (archive of Soundblaster.com)
- ↑ Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ Source: Full Spectrum Warrior game manual, page 27
- ↑ EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
- ↑ Source: Ghost Master in-game Audio Settings
- ↑ Global Operations uses msseax.m3d and msseax2.m3d
- ↑ Race Driver: Grid readme.html (Audio section)
- ↑ EAX Featured Game: Guild Wars Nightfall (archived)
- ↑ Halo.exe hex edit view (screenshot)
- ↑ Tech Help: Heretic II - Vortex of Sound (archived)
- ↑ Infernal uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
- ↑ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)
- ↑ Source: Klingon Honor Guard patch 1.1 notes
- ↑ The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
- ↑ Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)
- ↑ Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
- ↑ Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
- ↑ Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
- ↑ Source: Painkiller in-game audio options
- ↑ Source: Painkiller Overdose in-game audio options
- ↑ Source: Painkiller Resurrection in-game audio options
- ↑ Source: Painkiller Redemption in-game audio options (screenshot)
- ↑ Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
- ↑ Hardware Accelerated Audio in Prey (archived)
- ↑ Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Source: Project I.G.I.-2 in-game Audio Settings
- ↑ Sound Blaster X-Fi Audio in QUAKE 4 (archived)
- ↑ Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ EAX Featured Game: The Regiment (archived)
- ↑ S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Sacred 2 Readme.html (System Requirements section, Recommended requirements)
- ↑ Source: Screamer 4x4 in-game Audio Settings
- ↑ Explosive audio in Shadow Ops: Red Mercury (archived)
- ↑ EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
- ↑ Source: Soulbringer launcher Advanced Options
- ↑ Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
- ↑ Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
- ↑ Source: Elite Force II in-game audio options (screenshot)
- ↑ Source: Elite Force in-game audio options
- ↑ Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
- ↑ Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
- ↑ Source: Empire at War in-game audio options (screenshot)
- ↑ Source: Forces of Corruption in-game audio options
- ↑ Source: Knights of the Old Republic in-game Advanced Sound Options menu
- ↑ Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
- ↑ Source: Star Wars: Republic Commando in-game Sound Options
- ↑ Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Stubbs the Zombie in Rebel Without a Pulse manual, page 22
- ↑ EAX® to EAX® 4.0 ADVANCED HD™ (archived)
- ↑ SB Live! and A3D 1.0 (forum link)
- ↑ Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
- ↑ The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
- ↑ Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)
- ↑ Ghost Recon: Advanced Warfighter audio options menu (screenshot)
- ↑ Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
- ↑ Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ The Angel of Darkness in-game audio options (screenshot)
- ↑ Source: Universe at War in-game audio options
- ↑ Unreal 1 and A3D cards (screenshot)
- ↑ The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present
- ↑ Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use
- ↑ Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)
- ↑ Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
- ↑ Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ CD Project forums, The Witcher patch notes
- ↑ SoundBlaster.com - World of Warcraft (archived)
- ↑ Source: X2 Readme15.rtf (Section 22)