Difference between revisions of "List of games with EAX support"

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m (Added A3D 1.0 and A3D 2.0 support to Clive Barker's Undying)
m (Added note to Heretic Kingdoms: The Inquisition)
 
(21 intermediate revisions by the same user not shown)
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! EAX 5.0
 
! EAX 5.0
 
! Notes
 
! Notes
 +
! ALchemy Support
 
|-
 
|-
 
| ''25 to Life''
 
| ''25 to Life''
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|-
 
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|-
 
|-
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|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Age of Conan: Hyborian Adventures''
 
| ''Age of Conan: Hyborian Adventures''
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|  
 
|  
 
|  
 
|  
 +
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|
 
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|-
 
|-
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|
 
|-
 
|-
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|  
 
|  
 
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 +
|
 
|-
 
|-
 
| ''Alone in the Dark: The New Nightmare''
 
| ''Alone in the Dark: The New Nightmare''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Alpha Centauri''
 
| ''Alpha Centauri''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Alpha Prime''
 
| ''Alpha Prime''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''America's Army''
 
| ''America's Army''
Line 91: Line 101:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''American McGee's Alice''
 
| ''American McGee's Alice''
Line 99: Line 110:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref>
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
|''Anachronox''
 
|''Anachronox''
Line 107: Line 119:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Aquanox''
 
|''Aquanox''
Line 115: Line 128:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref>
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Aquanox 2''
 
| ''Aquanox 2''
Line 123: Line 137:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''ArmA: Armed Assault''
 
| ''ArmA: Armed Assault''
Line 131: Line 146:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Arx Fatalis''
 
| ''Arx Fatalis''
Line 139: Line 155:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref>
 
| EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref>
 +
|
 
|-
 
|-
 
| ''Assassin's Creed''
 
| ''Assassin's Creed''
Line 146: Line 163:
 
| X
 
| X
 
|  
 
|  
|EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Baldur's Gate''
 
| ''Baldur's Gate''
Line 155: Line 173:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Baldur's Gate 2''
 
| ''Baldur's Gate 2''
Line 162: Line 181:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Battle Isle: The Andosia War''
 
| ''Battle Isle: The Andosia War''
Line 170: Line 190:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|
 
|
 
|-
 
|-
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Battle for Middle Earth 2''
 
| ''Battle for Middle Earth 2''
Line 186: Line 208:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Battle for Middle-earth 2: The Rise of the Witch-king.''
 
| ''Battle for Middle-earth 2: The Rise of the Witch-king.''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Battlezone''
 
| ''Battlezone''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Battlezone II: Combat Commander''
 
| ''Battlezone II: Combat Commander''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Battlefield 2''
 
| ''Battlefield 2''
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| X
 
| X
 
| X
 
| X
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Battlefield 2142''
 
| ''Battlefield 2142''
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| X
 
| X
 
| X
 
| X
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Battlefield Vietnam''
 
| ''Battlefield Vietnam''
Line 234: Line 262:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Battlezone II''
 
| ''Battlezone II''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Beyond Good & Evil''
 
| ''Beyond Good & Evil''
Line 251: Line 281:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref>
 +
|
 
|-
 
|-
 
|''BioShock''
 
|''BioShock''
Line 258: Line 289:
 
| X
 
| X
 
| X
 
| X
| EAX 4.0, EAX 5.0<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> (via OpenAL) * Supported by ALchemy
+
| EAX 4.0, EAX 5.0<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> (via OpenAL)
 +
| X
 
|-
 
|-
 
| ''Black & White''
 
| ''Black & White''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Blade of Darkness''
 
| ''Blade of Darkness''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Blair Witch Project Volume I-III''
 
| ''The Blair Witch Project Volume I-III''
Line 283: Line 317:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Blood II: The Chosen & The Nightmare Levels''
 
| ''Blood II: The Chosen & The Nightmare Levels''
Line 291: Line 326:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Bloodrayne''
 
|''Bloodrayne''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Brian Lara International Cricket 2007''
 
| ''Brian Lara International Cricket 2007''
Line 306: Line 343:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Brothers in Arms: Earned in Blood''
 
| ''Brothers in Arms: Earned in Blood''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Brothers in Arms: Road to Hill 30''
 
| ''Brothers in Arms: Road to Hill 30''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Brothers in Arms: Hell's Highway''
 
| ''Brothers in Arms: Hell's Highway''
Line 331: Line 371:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Call of Duty''
 
| ''Call of Duty''
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|  
 
|  
 
|  
 
|  
| Patch 1.3 * Supported by ALchemy
+
| Patch 1.3
 +
| X
 
|-
 
|-
 
| ''Call of Duty 2''
 
| ''Call of Duty 2''
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|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Call of Juarez''
 
| ''Call of Juarez''
Line 355: Line 398:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Carmageddon: The Death Race 2000''
 
| ''Carmageddon: The Death Race 2000''
Line 363: Line 407:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Carnivores: Cityscape''
 
| ''Carnivores: Cityscape''
Line 371: Line 416:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Carnivores: Ice Age''
 
| ''Carnivores: Ice Age''
Line 379: Line 425:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Carnivores 2''
 
| ''Carnivores 2''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Catwoman''
 
| ''Catwoman''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Cellfactor: Revolution''
 
| ''Cellfactor: Revolution''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Chaser''
 
| ''Chaser''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Chrome''
 
| ''Chrome''
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|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 +
|-
 +
| ''Chrome SpecForce''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Chronicles of Riddick: Escape from Butcher Bay''
 
| ''Chronicles of Riddick: Escape from Butcher Bay''
Line 426: Line 487:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref> * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Civilization IV''
 
| ''Civilization IV''
Line 434: Line 496:
 
| X
 
| X
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Civilization IV: Beyond the Sword''
 
| ''Civilization IV: Beyond the Sword''
Line 443: Line 506:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Civilization IV: Warlords''
 
| ''Civilization IV: Warlords''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Civilization IV: Colonization''
 
| ''Civilization IV: Colonization''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''City of Heroes''
 
| ''City of Heroes''
Line 467: Line 533:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''City of Villains''
 
| ''City of Villains''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Clive Barker's Undying''
 
| ''Clive Barker's Undying''
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|  
 
|  
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref>
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref>
 +
|
 
|-
 
|-
 
| ''Cold War''
 
| ''Cold War''
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|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Colin McRae Rally 3''
 
| ''Colin McRae Rally 3''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Colin McRae Rally 04''
 
| ''Colin McRae Rally 04''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Colin McRae Rally 2005''
 
| ''Colin McRae Rally 2005''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Colin McRae: Dirt''
 
| ''Colin McRae: Dirt''
Line 522: Line 595:
 
|  
 
|  
 
| X
 
| X
| EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]</ref> *Supported by ALchemy
+
| EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Combat: Task Force 121''
 
| ''Combat: Task Force 121''
Line 531: Line 605:
 
|  
 
|  
 
| EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref>
 
| EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Command & Conquer: Generals''
 
| ''Command & Conquer: Generals''
Line 538: Line 613:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Command & Conquer: Renegade''
 
| ''Command & Conquer: Renegade''
Line 547: Line 623:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D<ref>Source: C&C Renegade in-game Audio Settings</ref>
 
| EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D<ref>Source: C&C Renegade in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Command & Conquer 3: Tiberium Wars''
 
| ''Command & Conquer 3: Tiberium Wars''
Line 555: Line 632:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Commandos: Strike Force''
 
| ''Commandos: Strike Force''
Line 563: Line 641:
 
|  
 
|  
 
| EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref>
 
| EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Condemned: Criminal Origins''
 
| ''Condemned: Criminal Origins''
Line 571: Line 650:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Conflict: Global Storm''
 
| ''Conflict: Global Storm''
Line 579: Line 659:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Conflict: Vietnam''
 
| ''Conflict: Vietnam''
Line 587: Line 668:
 
|  
 
|  
 
| EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref>
 
| EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
|''Counter-Strike''
 
|''Counter-Strike''
Line 595: Line 677:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Crime Cities''
 
| ''Crime Cities''
Line 603: Line 686:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Croc 2''
 
| ''Croc 2''
Line 611: Line 695:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Crusaders of Might and Magic''
 
| ''Crusaders of Might and Magic''
Line 619: Line 704:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Cryostasis: Sleep of Reason''
 
| ''Cryostasis: Sleep of Reason''
Line 627: Line 713:
 
| X
 
| X
 
| EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref>
 
| EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref>
 +
|
 
|-
 
|-
 
|''Crysis''
 
|''Crysis''
Line 634: Line 721:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy; not all the sounds are reverbed, dialog plays fine.
+
| Not all the sounds are reverbed, dialog plays fine.
 +
| X
 
|-
 
|-
 
| ''Crysis Warhead''
 
| ''Crysis Warhead''
 +
|
 
|
 
|
 
|
 
|
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|-
 
|-
 
|''Daikatana''
 
|''Daikatana''
 +
|
 
|
 
|
 
|
 
|
Line 653: Line 743:
 
|-
 
|-
 
| ''Dark and Light''
 
| ''Dark and Light''
 +
|
 
|
 
|
 
|
 
|
Line 661: Line 752:
 
|-
 
|-
 
| ''Darkness Within: In Pursuit of Loath Nolder''
 
| ''Darkness Within: In Pursuit of Loath Nolder''
 +
|
 
|
 
|
 
|
 
|
Line 670: Line 762:
 
| ''Dark Vengeance''
 
| ''Dark Vengeance''
 
|X
 
|X
 +
|
 
|
 
|
 
|
 
|
Line 679: Line 772:
 
|
 
|
 
| X
 
| X
 +
|
 
|
 
|
 
|
 
|
Line 691: Line 785:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Descent 3''
 
| ''Descent 3''
Line 699: Line 794:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Descent 4''
 
| ''Descent 4''
Line 707: Line 803:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Descent Freespace''
 
| ''Descent Freespace''
Line 715: Line 812:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Deus Ex''
 
| ''Deus Ex''
Line 723: Line 821:
 
|  
 
|  
 
| EAX 1.0,<ref>Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected</ref> A3D 1.0, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1295596#p1295596 Deus Ex log file and console output (screenshot)]</ref>
 
| EAX 1.0,<ref>Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected</ref> A3D 1.0, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1295596#p1295596 Deus Ex log file and console output (screenshot)]</ref>
 +
|
 
|-
 
|-
 
| ''Diablo II''
 
| ''Diablo II''
Line 730: Line 829:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Die Hard Trilogy 2: Viva Las Vegas''
 
| ''Die Hard Trilogy 2: Viva Las Vegas''
Line 739: Line 839:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Divine Divinity''
 
| ''Divine Divinity''
Line 747: Line 848:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Dogs of War: Battle on Primus IV''
 
| ''Dogs of War: Battle on Primus IV''
Line 755: Line 857:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Doom 3''
 
| ''Doom 3''
Line 762: Line 865:
 
| X
 
| X
 
|  
 
|  
| EAX 4.0 support added in patch 1.3<ref>[https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref> *Supported by ALchemy
+
| EAX 4.0 support added in patch 1.3<ref>[https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Dr. Brain: Action Reaction''
 
| ''Dr. Brain: Action Reaction''
Line 771: Line 875:
 
|  
 
|  
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 +
|
 
|-
 
|-
 
|''Dragon's Lair 3D: Return to the Lair''
 
|''Dragon's Lair 3D: Return to the Lair''
 
| X
 
| X
 +
|
 
|
 
|
 
|
 
|
Line 787: Line 893:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Dreamfall: The Longest Journey''
 
| ''Dreamfall: The Longest Journey''
Line 795: Line 902:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Driver''
 
| ''Driver''
Line 803: Line 911:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Driver 3''
 
| ''Driver 3''
Line 810: Line 919:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Driver: Parallel Lines''
 
| ''Driver: Parallel Lines''
Line 819: Line 929:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Drome Racers''
 
| ''Drome Racers''
Line 827: Line 938:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Dronez''
 
|''Dronez''
Line 835: Line 947:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Dungeon Keeper II''
 
| ''Dungeon Keeper II''
Line 843: Line 956:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Dungeon Lords (video game)|Dungeon Lords''
 
| ''Dungeon Lords (video game)|Dungeon Lords''
Line 851: Line 965:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref>
 +
|
 
|-
 
|-
 
| ''Dungeon Siege''
 
| ''Dungeon Siege''
Line 858: Line 973:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Dungeon Siege 2''
 
| ''Dungeon Siege 2''
Line 867: Line 983:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref>
 +
|
 
|-
 
|-
 
| ''Dungeons & Dragons: Dragonshard''
 
| ''Dungeons & Dragons: Dragonshard''
Line 875: Line 992:
 
|  
 
|  
 
| Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
 
| Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
 +
|
 
|-
 
|-
 
| ''East Front''
 
| ''East Front''
Line 883: Line 1,001:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''E-racer''
 
|''E-racer''
Line 891: Line 1,010:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''El Matador''
 
| ''El Matador''
 
|  
 
|  
 
|  
 
|  
|
 
|
 
 
| X
 
| X
| * Supported by ALchemy
+
| X
 +
| X
 +
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual</ref>
 +
| X
 
|-
 
|-
 
| ''Elder Scrolls III: Morrowind''
 
| ''Elder Scrolls III: Morrowind''
Line 906: Line 1,027:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Elder Scrolls IV: Oblivion''
 
| ''Elder Scrolls IV: Oblivion''
Line 914: Line 1,036:
 
|  
 
|  
 
|  
 
|  
| Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod. * Supported by ALchemy
+
| Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod.
 +
| X
 
|-
 
|-
 
| ''Elite Warriors: Vietnam''
 
| ''Elite Warriors: Vietnam''
Line 923: Line 1,046:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Enter the Matrix''
 
| ''Enter the Matrix''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| EAX 3.0<ref>[https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Eurofighter Typhoon''
 
| ''Eurofighter Typhoon''
Line 939: Line 1,064:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Euro League Football''
 
| ''Euro League Football''
Line 947: Line 1,073:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''EverQuest''
 
|''EverQuest''
Line 955: Line 1,082:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''EverQuest 2''
 
| ''EverQuest 2''
Line 962: Line 1,090:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Evil Dead: Hail to the King''
 
| ''Evil Dead: Hail to the King''
Line 971: Line 1,100:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Evolva''
 
|''Evolva''
Line 979: Line 1,109:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Expendable''
 
| ''Expendable''
Line 987: Line 1,118:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''F.E.A.R. (video game)|F.E.A.R.''
 
|''F.E.A.R. (video game)|F.E.A.R.''
Line 994: Line 1,126:
 
| X
 
| X
 
|  
 
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ (archive of Soundblaster.com)]</ref> *Supported by ALchemy
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ (archive of Soundblaster.com)]</ref>
 +
| X
 
|-
 
|-
 
| ''F.E.A.R. Extraction Point''
 
| ''F.E.A.R. Extraction Point''
Line 1,003: Line 1,136:
 
|  
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0  
 
| EAX 2.0, EAX 3.0, EAX 4.0  
 +
|
 
|-
 
|-
 
| ''F.E.A.R. Perseus Mandate''
 
| ''F.E.A.R. Perseus Mandate''
Line 1,011: Line 1,145:
 
|  
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0  
 
| EAX 2.0, EAX 3.0, EAX 4.0  
 +
|
 
|-
 
|-
 
| ''F1 Grand Prix 4''
 
| ''F1 Grand Prix 4''
Line 1,019: Line 1,154:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''F1 2010''
 
| ''F1 2010''
Line 1,027: Line 1,163:
 
| X
 
| X
 
| EAX 5.0<ref>Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)</ref>
 
| EAX 5.0<ref>Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)</ref>
 +
|
 
|-
 
|-
 
| ''Fallout Tactics: Brotherhood of Steel''
 
| ''Fallout Tactics: Brotherhood of Steel''
Line 1,035: Line 1,172:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Fallout 3''
 
| ''Fallout 3''
Line 1,043: Line 1,181:
 
|  
 
|  
 
| May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
 
| May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
 +
|
 
|-
 
|-
 
| ''Far Cry''
 
| ''Far Cry''
Line 1,050: Line 1,189:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Far Cry 2''
 
| ''Far Cry 2''
Line 1,058: Line 1,198:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''FIFA 99''
 
| ''FIFA 99''
Line 1,067: Line 1,208:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Final Fantasy VIII''
 
| ''Final Fantasy VIII''
Line 1,075: Line 1,217:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 +
|
 
|-
 
|-
 
| ''Final Fantasy XI''
 
| ''Final Fantasy XI''
Line 1,083: Line 1,226:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Flying Heros''
 
| ''Flying Heros''
Line 1,091: Line 1,235:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Ford Racing''
 
| ''Ford Racing''
Line 1,099: Line 1,244:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Freedom Force''  
 
|''Freedom Force''  
Line 1,106: Line 1,252:
 
|
 
|
 
|
 
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force in-game Audio Settings</ref>
 +
|
 +
|-
 +
|''Freedom Force vs. The 3rd Reich''
 +
|X
 +
|X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force vs. The 3rd Reich in-game Audio Settings</ref>
 
|
 
|
 
|-
 
|-
Line 1,115: Line 1,271:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Freelancer''
 
| ''Freelancer''
Line 1,123: Line 1,280:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Freespace 2''
 
| ''Freespace 2''
Line 1,131: Line 1,289:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''From Dusk Till Dawn''
 
| ''From Dusk Till Dawn''
Line 1,139: Line 1,298:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Full Spectrum Warrior''
 
| ''Full Spectrum Warrior''
Line 1,146: Line 1,306:
 
| X
 
| X
 
|  
 
|  
| EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27</ref> *Supported by ALchemy
+
| EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27</ref>
 +
| X
 
|-
 
|-
 
| ''Full Spectrum Warrior: Ten Hammers''
 
| ''Full Spectrum Warrior: Ten Hammers''
Line 1,154: Line 1,315:
 
|  
 
|  
 
| X
 
| X
| EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>, *Supported by ALchemy
+
| EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Fur Fighters''
 
| ''Fur Fighters''
Line 1,163: Line 1,325:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Future Beat 3D''
 
| ''Future Beat 3D''
Line 1,171: Line 1,334:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Gears of War''
 
| ''Gears of War''
Line 1,178: Line 1,342:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy // Stereo only // Hardware openal by edited ini file
+
| // Stereo only // Hardware openal by edited ini file
 +
| X
 
|-
 
|-
 
| ''Ghost Master''
 
| ''Ghost Master''
Line 1,187: Line 1,352:
 
|  
 
|  
 
| EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref>  
 
| EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref>  
 +
|
 
|-
 
|-
 
| ''Giants: Citizen Kabuto''
 
| ''Giants: Citizen Kabuto''
Line 1,195: Line 1,361:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Global Operations''
 
| ''Global Operations''
Line 1,203: Line 1,370:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref>
 
| EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref>
 +
|
 
|-
 
|-
 
| ''The Godfather''
 
| ''The Godfather''
Line 1,211: Line 1,379:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Gothic''
 
| ''Gothic''
Line 1,219: Line 1,388:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Gothic 2''
 
| ''Gothic 2''
Line 1,227: Line 1,397:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Gothic 3''
 
| ''Gothic 3''
Line 1,235: Line 1,406:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''GP 500''
 
| ''GP 500''
Line 1,243: Line 1,415:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Grand Theft Auto II''
 
| ''Grand Theft Auto II''
Line 1,251: Line 1,424:
 
|  
 
|  
 
| Also supports A3D 2.0.
 
| Also supports A3D 2.0.
 +
|
 
|-
 
|-
 
| ''Grand Theft Auto III''
 
| ''Grand Theft Auto III''
Line 1,258: Line 1,432:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Grand Theft Auto III in-game Audio Settings</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Grand Theft Auto III in-game Audio Settings</ref>
 +
| X
 
|-
 
|-
 
| ''Grand Theft Auto: Vice City''
 
| ''Grand Theft Auto: Vice City''
Line 1,266: Line 1,441:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 3.0, A3D 1.0,<ref>Source: Grand Theft Auto: Vice City in-game Audio Settings</ref> Also supports A3D 2.0 via manual edit of the settings file *Supported by ALchemy
+
| EAX 1.0, EAX 3.0, A3D 1.0,<ref>Source: Grand Theft Auto: Vice City in-game Audio Settings</ref> Also supports A3D 2.0 via manual edit of the settings file
 +
| X
 
|-
 
|-
 
| ''Grand Theft Auto: San Andreas''
 
| ''Grand Theft Auto: San Andreas''
Line 1,274: Line 1,450:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Spec Ops II: Green Berets''
 
| ''Spec Ops II: Green Berets''
Line 1,282: Line 1,459:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|
 
|
 
|-
 
|-
Line 1,290: Line 1,468:
 
|  
 
|  
 
| X
 
| X
| EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref> * Supported by ALchemy
+
| EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref>
 +
| X
 
|-
 
|-
 
| ''Guild Wars''
 
| ''Guild Wars''
Line 1,298: Line 1,477:
 
|  
 
|  
 
|  
 
|  
| EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref> * Supported by ALchemy
+
| EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Gulf War: Operation Desert Hammer''
 
| ''Gulf War: Operation Desert Hammer''
Line 1,307: Line 1,487:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''GUN''
 
| ''GUN''
Line 1,315: Line 1,496:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Half-Life''
 
| ''Half-Life''
Line 1,323: Line 1,505:
 
|  
 
|  
 
| Steam version does not support it anymore since the 2013 patch.
 
| Steam version does not support it anymore since the 2013 patch.
 +
|
 
|-
 
|-
 
| ''Half-Life: Blue Shift''
 
| ''Half-Life: Blue Shift''
Line 1,331: Line 1,514:
 
|  
 
|  
 
| Steam version does not support it anymore since the 2013 patch.
 
| Steam version does not support it anymore since the 2013 patch.
 +
|
 
|-
 
|-
 
| ''Half-Life: Opposing Force''
 
| ''Half-Life: Opposing Force''
Line 1,339: Line 1,523:
 
|  
 
|  
 
| Steam version does not support it anymore since the 2013 patch.
 
| Steam version does not support it anymore since the 2013 patch.
 +
|
 
|-
 
|-
 
| ''Halo: Combat Evolved''
 
| ''Halo: Combat Evolved''
Line 1,346: Line 1,531:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref>
 +
| X
 
|-
 
|-
 
| ''Hardware''
 
| ''Hardware''
Line 1,355: Line 1,541:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Heavy Metal: F.A.K.K.²''
 
| ''Heavy Metal: F.A.K.K.²''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Heavy Metal: F.A.K.K.² in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Heli Heroes''
 
| ''Heli Heroes''
Line 1,371: Line 1,559:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Hellgate: London''
 
| ''Hellgate: London''
Line 1,379: Line 1,568:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Heretic II''
 
| ''Heretic II''
Line 1,387: Line 1,577:
 
|  
 
|  
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref>
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref>
 +
|
 +
|-
 +
| ''Heretic Kingdoms: The Inquisition''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| EAX support indicated in the game's config file. Supported EAX versions unknown.
 +
|
 
|-
 
|-
 
| ''Heroes of Might and Magic V''
 
| ''Heroes of Might and Magic V''
Line 1,395: Line 1,595:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Hidden & Dangerous 2''
 
| ''Hidden & Dangerous 2''
Line 1,403: Line 1,604:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''High Heat Baseball 2000''
 
| ''High Heat Baseball 2000''
Line 1,411: Line 1,613:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''High Heat Baseball 2002''
 
| ''High Heat Baseball 2002''
Line 1,419: Line 1,622:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Hitman 2: Silent Assassin''
 
| ''Hitman 2: Silent Assassin''
Line 1,426: Line 1,630:
 
|
 
|
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Hitman: Blood Money''
 
| ''Hitman: Blood Money''
Line 1,434: Line 1,639:
 
| X
 
| X
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Hitman: Codename 47''
 
| ''Hitman: Codename 47''
Line 1,442: Line 1,648:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Hitman: Contracts''
 
| ''Hitman: Contracts''
Line 1,450: Line 1,657:
 
|X
 
|X
 
|  
 
|  
|* Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Hostile Waters''
 
| ''Hostile Waters''
Line 1,459: Line 1,667:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Icewind Dale''
 
| ''Icewind Dale''
Line 1,467: Line 1,676:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Icewind Dale 2''
 
| ''Icewind Dale 2''
Line 1,475: Line 1,685:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''IL-2 Sturmovik: 1946''
 
| ''IL-2 Sturmovik: 1946''
Line 1,482: Line 1,693:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected</ref>
 +
| X
 
|-
 
|-
 
| ''Incoming Forces''
 
| ''Incoming Forces''
Line 1,491: Line 1,703:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Indiana Jones and the Infernal Machine''
 
| ''Indiana Jones and the Infernal Machine''
Line 1,499: Line 1,712:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Infernal''
 
| ''Infernal''
Line 1,507: Line 1,721:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
|''Isabelle''
 
|''Isabelle''
Line 1,515: Line 1,730:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''James Bond 007: Nightfire''
 
| ''James Bond 007: Nightfire''
Line 1,523: Line 1,739:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
|''JHexen''
 
|''JHexen''
Line 1,531: Line 1,748:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Juiced''
 
| ''Juiced''
Line 1,539: Line 1,757:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Jurassic Park: Trespasser''
 
| ''Jurassic Park: Trespasser''
Line 1,547: Line 1,766:
 
|  
 
|  
 
| EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html  DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref>
 
| EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html  DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Kane & Lynch: Dead Men''
 
| ''Kane & Lynch: Dead Men''
Line 1,555: Line 1,775:
 
|  
 
|  
 
|  EAX 3.0<ref>[https://techgage.com/article/creative_eax_vs_asus_ds3d_gx_20/5/ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)]</ref>
 
|  EAX 3.0<ref>[https://techgage.com/article/creative_eax_vs_asus_ds3d_gx_20/5/ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)]</ref>
 +
|
 
|-
 
|-
 
| ''Killing Floor''
 
| ''Killing Floor''
Line 1,563: Line 1,784:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Killing Floor 2''
 
| ''Killing Floor 2''
Line 1,571: Line 1,793:
 
| X
 
| X
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Klingon Honor Guard''
 
| ''Klingon Honor Guard''
Line 1,579: Line 1,802:
 
|  
 
|  
 
|  EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref>
 
|  EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref>
 +
|
 
|-
 
|-
 
| ''Lander''
 
| ''Lander''
Line 1,587: Line 1,811:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Legends of Might and Magic''
 
| ''Legends of Might and Magic''
Line 1,595: Line 1,820:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Lego Racers 2''
 
| ''Lego Racers 2''
Line 1,603: Line 1,829:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Lineage II''
 
| ''Lineage II''
Line 1,611: Line 1,838:
 
|  
 
|  
 
| OpenAL
 
| OpenAL
 +
|
 
|-
 
|-
 
| ''Line of Sight: Vietnam''
 
| ''Line of Sight: Vietnam''
Line 1,619: Line 1,847:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Lord of the Rings Online''
 
| ''The Lord of the Rings Online''
Line 1,627: Line 1,856:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Lord of the Rings: The Return of the King''
 
| ''The Lord of the Rings: The Return of the King''
Line 1,635: Line 1,865:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Lost Pain: TakeDown''
 
| ''Lost Pain: TakeDown''
Line 1,643: Line 1,874:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Mace Griffin: Bounty Hunter''
 
| ''Mace Griffin: Bounty Hunter''
Line 1,651: Line 1,883:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Madden NFL 2000''
 
| ''Madden NFL 2000''
Line 1,659: Line 1,892:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Madden NFL 99''
 
| ''Madden NFL 99''
Line 1,667: Line 1,901:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Mafia''
 
| ''Mafia''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|X
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)</ref>
|  
+
| X
|
+
|* Supported by ALchemy
+
 
|-
 
|-
 
| ''Mage Knight: Apocalypse''
 
| ''Mage Knight: Apocalypse''
Line 1,682: Line 1,918:
 
| X
 
| X
 
| X
 
| X
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)</ref> *Supported by ALchemy
+
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)</ref>
 +
| X
 
|-
 
|-
 
| ''Manhunt''
 
| ''Manhunt''
Line 1,690: Line 1,927:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Martian Gothic: Unification''
 
| ''Martian Gothic: Unification''
Line 1,699: Line 1,937:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Mass Effect''
 
| ''Mass Effect''
Line 1,707: Line 1,946:
 
| X
 
| X
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Matrix Online''
 
| ''The Matrix Online''
Line 1,715: Line 1,955:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''The Matrix: Path of Neo''
 
| ''The Matrix: Path of Neo''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)</ref> To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
|
+
|
|
+
|
+
EAX option in INI. Use ALchemy
+
 
|-
 
|-
 
| ''Max Payne''
 
| ''Max Payne''
Line 1,731: Line 1,973:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Max Payne 2''
 
| ''Max Payne 2''
Line 1,738: Line 1,981:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
|''MDK2''
 
|''MDK2''
Line 1,746: Line 1,990:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''MechWarrior 4''
 
| ''MechWarrior 4''
Line 1,755: Line 2,000:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Medal of Honor Allied Assault''
 
| ''Medal of Honor Allied Assault''
Line 1,762: Line 2,008:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 +
|
 
|-
 
|-
 
| ''Medal of Honor: Pacific Assault''
 
| ''Medal of Honor: Pacific Assault''
Line 1,772: Line 2,020:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher.
 
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher.
 +
|
 
|-
 
|-
 
| ''Medieval II: Total War''
 
| ''Medieval II: Total War''
Line 1,779: Line 2,028:
 
| X
 
| X
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Men of War: Assault Squad''
 
| ''Men of War: Assault Squad''
Line 1,788: Line 2,038:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Messiah''
 
| ''Messiah''
Line 1,796: Line 2,047:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Midnight GT''
 
| ''Midnight GT''
Line 1,804: Line 2,056:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Might and Magic VII: For Blood and Honor''
 
| ''Might and Magic VII: For Blood and Honor''
Line 1,812: Line 2,065:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Might and Magic VIII: Day of the Destroyer''
 
| ''Might and Magic VIII: Day of the Destroyer''
Line 1,820: Line 2,074:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Might and Magic IX''
 
| ''Might and Magic IX''
Line 1,828: Line 2,083:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Monster Madness''
 
| ''Monster Madness''
Line 1,836: Line 2,092:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Mortyr 2093 - 1944''
 
| ''Mortyr 2093 - 1944''
Line 1,844: Line 2,101:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Most Wanted''
 
| ''Most Wanted''
Line 1,852: Line 2,110:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Moto Racer 2''
 
| ''Moto Racer 2''
Line 1,860: Line 2,119:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Motocross Madness 2''
 
| ''Motocross Madness 2''
Line 1,868: Line 2,128:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Motorhead''
 
| ''Motorhead''
Line 1,876: Line 2,137:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Mutant Chronicles: Warzone Online''
 
| ''Mutant Chronicles: Warzone Online''
Line 1,884: Line 2,146:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Myst Online: Uru Live''
 
| ''Myst Online: Uru Live''
Line 1,892: Line 2,155:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Myst V: End of Ages''
 
| ''Myst V: End of Ages''
Line 1,900: Line 2,164:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref>  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref>  
 +
|
 
|-
 
|-
 
| ''Myth II: Soulblighter''
 
| ''Myth II: Soulblighter''
Line 1,908: Line 2,173:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Myth III''
 
| ''Myth III''
Line 1,916: Line 2,182:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''NASCAR Revolution''
 
| ''NASCAR Revolution''
Line 1,924: Line 2,191:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Need for Speed: Carbon''
 
| ''Need for Speed: Carbon''
Line 1,932: Line 2,200:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Need For Speed: High Stakes''
 
| ''Need For Speed: High Stakes''
Line 1,940: Line 2,209:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Need for Speed III: Hot Pursuit''
 
| ''Need for Speed III: Hot Pursuit''
Line 1,948: Line 2,218:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
|''Need for Speed: Hot Pursuit 2''
 
|''Need for Speed: Hot Pursuit 2''
Line 1,956: Line 2,227:
 
|
 
|
 
| Has D3D/EAX under audio options. Supported EAX versions unknown
 
| Has D3D/EAX under audio options. Supported EAX versions unknown
 +
|
 
|-
 
|-
 
| ''Need for Speed: Most Wanted''
 
| ''Need for Speed: Most Wanted''
Line 1,964: Line 2,236:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Need for Speed: Underground 2''
 
| ''Need for Speed: Underground 2''
Line 1,972: Line 2,245:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Nerf Arena Blast''
 
| ''Nerf Arena Blast''
Line 1,980: Line 2,254:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Neverwinter Nights (2002 video game)|Neverwinter Nights''
 
| ''Neverwinter Nights (2002 video game)|Neverwinter Nights''
Line 1,987: Line 2,262:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0 *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0
 +
| X
 
|-
 
|-
 
| ''Neverwinter Nights 2''
 
| ''Neverwinter Nights 2''
Line 1,995: Line 2,271:
 
|  
 
|  
 
|
 
|
|EAX 1.0, EAX 2.0, EAX 3.0 *Supported by ALchemy
+
|EAX 1.0, EAX 2.0, EAX 3.0
 +
| X
 
|-
 
|-
 
| ''New York Race''
 
| ''New York Race''
Line 2,004: Line 2,281:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''NHL 2000''
 
| ''NHL 2000''
Line 2,012: Line 2,290:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''No One Lives Forever''
 
| ''No One Lives Forever''
Line 2,020: Line 2,299:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''
 
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''
Line 2,027: Line 2,307:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
|''Nocturne''
 
|''Nocturne''
Line 2,036: Line 2,317:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Off Road''
 
| ''Off Road''
Line 2,044: Line 2,326:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Operation Flashpoint: Cold War Crisis''
 
| ''Operation Flashpoint: Cold War Crisis''
Line 2,051: Line 2,334:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
 +
|
 
|-
 
|-
 
| ''Operation Flashpoint: Resistance''
 
| ''Operation Flashpoint: Resistance''
Line 2,060: Line 2,344:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Operation Flashpoint 2''
 
| ''Operation Flashpoint 2''
Line 2,068: Line 2,353:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Operation Thunderstorm''
 
| ''Operation Thunderstorm''
Line 2,076: Line 2,362:
 
|  
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref>
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref>
 +
|
 
|-
 
|-
 
| ''Outcast''
 
| ''Outcast''
Line 2,084: Line 2,371:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Pacman 3D''
+
| ''Pac-Man: Adventures in Time''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0<ref>Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)</ref> Note: VxD drivers (Win9x) may be required to enable EAX support
 +
|
 +
|-
 +
| ''Pac-Man All-Stars''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
 +
|
 
|-
 
|-
 
|''Painkiller''
 
|''Painkiller''
Line 2,100: Line 2,398:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref>
 +
|
 
|-
 
|-
 
|''Painkiller: Overdose''
 
|''Painkiller: Overdose''
Line 2,108: Line 2,407:
 
|  
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref>
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref>
 +
|
 
|-
 
|-
 
|''Painkiller: Resurrection''
 
|''Painkiller: Resurrection''
Line 2,116: Line 2,416:
 
|  
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref>
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref>
 +
|
 
|-
 
|-
 
|''Painkiller: Redemption''
 
|''Painkiller: Redemption''
Line 2,124: Line 2,425:
 
|  
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref>
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref>
 +
|
 
|-
 
|-
 
| ''Panzer Elite''
 
| ''Panzer Elite''
Line 2,132: Line 2,434:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Pariah''
 
| ''Pariah''
Line 2,140: Line 2,443:
 
|  
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
 
| ''Paris Dakar Rally''
 
| ''Paris Dakar Rally''
Line 2,148: Line 2,452:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Peter Jackson's King Kong''
 
| ''Peter Jackson's King Kong''
Line 2,156: Line 2,461:
 
|  
 
|  
 
| EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref>
 
| EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref>
 +
|
 
|-
 
|-
 
| ''Planescape: Torment''
 
| ''Planescape: Torment''
Line 2,164: Line 2,470:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''PlanetSide''
 
|''PlanetSide''
Line 2,172: Line 2,479:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Play Online''
 
| ''Play Online''
Line 2,180: Line 2,488:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Populous: The Beginning''
 
| ''Populous: The Beginning''
Line 2,188: Line 2,497:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Powerslide''
 
| ''Powerslide''
Line 2,196: Line 2,506:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Prey (2006)''
 
| ''Prey (2006)''
Line 2,203: Line 2,514:
 
| X
 
| X
 
| X
 
| X
| EAX 4.0, EAX 5.0<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref> *Supported by ALchemy
+
| EAX 4.0, EAX 5.0<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Prince of Persia (2008)''
 
| ''Prince of Persia (2008)''
Line 2,212: Line 2,524:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Prince of Persia: 3D''
 
| ''Prince of Persia: 3D''
Line 2,220: Line 2,533:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Prince of Persia: The Two Thrones''
 
| ''Prince of Persia: The Two Thrones''
Line 2,228: Line 2,542:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Prince of Persia: Warrior Within''
 
| ''Prince of Persia: Warrior Within''
Line 2,236: Line 2,551:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Prince of Persia: The Sands of Time''
 
| ''Prince of Persia: The Sands of Time''
Line 2,244: Line 2,560:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Pro Evolution Soccer 2008''
 
| ''Pro Evolution Soccer 2008''
Line 2,252: Line 2,569:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Project Eden''
 
| ''Project Eden''
Line 2,260: Line 2,578:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Project I.G.I.-2: Covert Strike''
 
| ''Project I.G.I.-2: Covert Strike''
Line 2,267: Line 2,586:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref> Not wrapped by alchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
|''Psychonauts''
 
|''Psychonauts''
Line 2,276: Line 2,596:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Quake 4''
 
| ''Quake 4''
Line 2,283: Line 2,604:
 
| X
 
| X
 
| X
 
| X
|  EAX 4.0, EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]</ref> *Supported by ALchemy
+
|  EAX 4.0, EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Rage Rally''
 
| ''Rage Rally''
Line 2,292: Line 2,614:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Rail Simulator''
 
| ''Rail Simulator''
Line 2,300: Line 2,623:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Railroad Tycoon 3''
 
| ''Railroad Tycoon 3''
Line 2,307: Line 2,631:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Rally Championship 2000''
 
| ''Rally Championship 2000''
Line 2,316: Line 2,641:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Re-Volt''
 
|''Re-Volt''
Line 2,324: Line 2,650:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Red Faction''
 
| ''Red Faction''
Line 2,332: Line 2,659:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 +
|
 
|-
 
|-
 
| ''Red Faction 2''
 
| ''Red Faction 2''
Line 2,339: Line 2,667:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|
 
|
 
|-
 
|-
Line 2,348: Line 2,677:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Redline Racer''
 
| ''Redline Racer''
Line 2,356: Line 2,686:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Regiment''
 
| ''The Regiment''
Line 2,363: Line 2,694:
 
|  
 
|  
 
|X  
 
|X  
| EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL) * Supported by ALchemy
+
| EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL)
 +
| X
 
|-
 
|-
 
|''Rent A Hero (1999)''
 
|''Rent A Hero (1999)''
Line 2,372: Line 2,704:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Requiem: Avenging Angel''
 
| ''Requiem: Avenging Angel''
Line 2,380: Line 2,713:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Resident Evil 2''
 
| ''Resident Evil 2''
Line 2,388: Line 2,722:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Revenant''
 
|''Revenant''
Line 2,396: Line 2,731:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Revolution''
 
|''Revolution''
Line 2,404: Line 2,740:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Rent a Hero''
 
| ''Rent a Hero''
Line 2,412: Line 2,749:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Richard Burns Rally''
 
| ''Richard Burns Rally''
Line 2,420: Line 2,758:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Ricky Ponting International Cricket 2007''
 
| ''Ricky Ponting International Cricket 2007''
Line 2,428: Line 2,767:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Rise of Nations: Rise of Legends''
 
| ''Rise of Nations: Rise of Legends''
Line 2,436: Line 2,776:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Road Wars''
 
| ''Road Wars''
Line 2,444: Line 2,785:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Rollcage''
 
|''Rollcage''
Line 2,452: Line 2,794:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Rollcage Stage II''
 
| ''Rollcage Stage II''
Line 2,460: Line 2,803:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Rome: Total War''
 
| ''Rome: Total War''
Line 2,467: Line 2,811:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Rune: The Halls of Valhalla''
 
| ''Rune: The Halls of Valhalla''
Line 2,476: Line 2,821:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl''
 
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl''
Line 2,484: Line 2,830:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)</ref> EAX works through OpenAL. Do not use ALchemy.
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)</ref> EAX works through OpenAL. Do not use ALchemy.
 +
|
 
|-
 
|-
 
| ''S.T.A.L.K.E.R.: Clear Sky''
 
| ''S.T.A.L.K.E.R.: Clear Sky''
Line 2,492: Line 2,839:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
 +
|
 
|-
 
|-
 
| ''S.T.A.L.K.E.R.: Call of Pripyat''
 
| ''S.T.A.L.K.E.R.: Call of Pripyat''
Line 2,500: Line 2,848:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
 +
|
 
|-
 
|-
 
|''Sacred''
 
|''Sacred''
Line 2,507: Line 2,856:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy; replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg
+
| Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg
 +
| X
 
|-
 
|-
 
|''Sacred 2''
 
|''Sacred 2''
Line 2,516: Line 2,866:
 
| X
 
| X
 
| EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref>
 
| EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref>
 +
|
 
|-
 
|-
 
|''Sacrifice''
 
|''Sacrifice''
Line 2,524: Line 2,875:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Sammy Sosa: Softball Slam''
 
| ''Sammy Sosa: Softball Slam''
Line 2,532: Line 2,884:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Sanity: Aiken's Artifact''
 
| ''Sanity: Aiken's Artifact''
Line 2,540: Line 2,893:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Scarface: The World Is Yours''
 
| ''Scarface: The World Is Yours''
Line 2,548: Line 2,902:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Screamer 4x4''
 
| ''Screamer 4x4''
Line 2,556: Line 2,911:
 
|  
 
|  
 
| EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref>
 
| EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Secret Service: In Harm’s Way''
 
| ''Secret Service: In Harm’s Way''
Line 2,564: Line 2,920:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Sega Rally Championship''
 
| ''Sega Rally Championship''
Line 2,572: Line 2,929:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Serious Sam''
 
| ''Serious Sam''
Line 2,580: Line 2,938:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Serious Sam 2''
 
| ''Serious Sam 2''
Line 2,587: Line 2,946:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Serious Sam: The First Encounter''
 
| ''Serious Sam: The First Encounter''
Line 2,595: Line 2,955:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Serious Sam: The Second Encounter''
 
| ''Serious Sam: The Second Encounter''
Line 2,603: Line 2,964:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Shade: Wrath of Angels''
 
| ''Shade: Wrath of Angels''
Line 2,612: Line 2,974:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Shadow Ops: Red Mercury''
 
| ''Shadow Ops: Red Mercury''
Line 2,620: Line 2,983:
 
|  
 
|  
 
| EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref>  
 
| EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref>  
 +
|
 
|-
 
|-
 
| ''Shadow Force: Razor Unit''
 
| ''Shadow Force: Razor Unit''
Line 2,628: Line 2,992:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Shogo: Mobile Armor Division''
 
| ''Shogo: Mobile Armor Division''
Line 2,635: Line 3,000:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|
 
|
 
|-
 
|-
Line 2,644: Line 3,010:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Sid Meier's Railroads!''
 
| ''Sid Meier's Railroads!''
Line 2,651: Line 3,018:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Silent Hunter 3''
 
| ''Silent Hunter 3''
Line 2,660: Line 3,028:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Silkroad Online''
 
| ''Silkroad Online''
Line 2,668: Line 3,037:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Sims 2 Seasons''
 
| ''The Sims 2 Seasons''
Line 2,676: Line 3,046:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''SimCity 3000''
 
| ''SimCity 3000''
Line 2,684: Line 3,055:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''SimTheme Park''
 
| ''SimTheme Park''
Line 2,692: Line 3,064:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''SiN''
 
|''SiN''
Line 2,699: Line 3,072:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0, A3D 2.0<ref>SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13</ref>
 +
|
 
|-
 
|-
 
| ''SiN: Wages of Sin''
 
| ''SiN: Wages of Sin''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13</ref>
|  
+
|
 
|-
 
|-
 
| ''Slave Zero''
 
| ''Slave Zero''
Line 2,716: Line 3,091:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Sniper: Art of Victory''
 
| ''Sniper: Art of Victory''
Line 2,723: Line 3,099:
 
|
 
|
 
|
 
|
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Soldier of Fortune''
 
| ''Soldier of Fortune''
Line 2,732: Line 3,109:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Soldier of Fortune II: Double Helix''
 
| ''Soldier of Fortune II: Double Helix''
Line 2,740: Line 3,118:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Soldier of Fortune: Payback''
 
| ''Soldier of Fortune: Payback''
Line 2,748: Line 3,127:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Soldner: Secret Wars''
 
| ''Soldner: Secret Wars''
Line 2,756: Line 3,136:
 
|  
 
|  
 
| EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref>
 
| EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Soulbringer''
 
| ''Soulbringer''
Line 2,764: Line 3,145:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref>
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref>
 +
|
 
|-
 
|-
 
| ''Space Force: Rogue Universe''
 
| ''Space Force: Rogue Universe''
Line 2,772: Line 3,154:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Spec Ops 2: Green Berets''
 
| ''Spec Ops 2: Green Berets''
Line 2,780: Line 3,163:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''SpellForce 2: Shadow Wars''
 
| ''SpellForce 2: Shadow Wars''
Line 2,788: Line 3,172:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Spirit of Speed''
 
| ''Spirit of Speed''
Line 2,796: Line 3,181:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Star Trek: Bridge Commander''
 
| ''Star Trek: Bridge Commander''
Line 2,804: Line 3,190:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D
 
| EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D
 +
|
 
|-
 
|-
 
| ''Star Trek: Deep Space Nine: The Fallen''
 
| ''Star Trek: Deep Space Nine: The Fallen''
Line 2,812: Line 3,199:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref>
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref>
 +
|
 
|-
 
|-
 
| ''Star Trek: Elite Force II''
 
| ''Star Trek: Elite Force II''
Line 2,820: Line 3,208:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref>
 +
|
 
|-
 
|-
 
| ''Star Trek: Next Generation Klingon Honor Guard''
 
| ''Star Trek: Next Generation Klingon Honor Guard''
Line 2,828: Line 3,217:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Star Trek: Voyager – Elite Force''
 
| ''Star Trek: Voyager – Elite Force''
Line 2,836: Line 3,226:
 
|  
 
|  
 
| A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref>
 
| A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref>
 +
|
 
|-
 
|-
 
| ''Star Wars: Battlefront''
 
| ''Star Wars: Battlefront''
Line 2,844: Line 3,235:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Star Wars Battlefront 2''
 
| ''Star Wars Battlefront 2''
Line 2,852: Line 3,244:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Star Wars: Empire at War''
 
| ''Star Wars: Empire at War''
Line 2,859: Line 3,252:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref> * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref>
 +
| X
 
|-
 
|-
 
| ''Star Wars Empire at War: Forces of Corruption''
 
| ''Star Wars Empire at War: Forces of Corruption''
Line 2,869: Line 3,263:
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref>
  
 +
|
 
|-
 
|-
 
| ''Star Wars Episode I: The Phantom Menace''
 
| ''Star Wars Episode I: The Phantom Menace''
Line 2,877: Line 3,272:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Star Wars Galaxies''
 
| ''Star Wars Galaxies''
Line 2,884: Line 3,280:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Star Wars Jedi Knight II: Jedi Outcast''
 
| ''Star Wars Jedi Knight II: Jedi Outcast''
Line 2,892: Line 3,289:
 
|  
 
|  
 
|  
 
|  
| Patch 1.03 * Supported by ALchemy
+
| Patch 1.03
 +
| X
 
|-
 
|-
 
| ''Star Wars Jedi Knight: Jedi Academy''
 
| ''Star Wars Jedi Knight: Jedi Academy''
Line 2,900: Line 3,298:
 
| X
 
| X
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic''
 
| ''Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic''
Line 2,908: Line 3,307:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu</ref>* Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu</ref>
 +
| X
 
|-
 
|-
 
| ''Star Wars: Knights of the Old Republic 2''
 
| ''Star Wars: Knights of the Old Republic 2''
Line 2,916: Line 3,316:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version. * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version.
 +
| X
 
|-
 
|-
 
| ''Star Wars: Republic Commando''
 
| ''Star Wars: Republic Commando''
Line 2,924: Line 3,325:
 
|  
 
|  
 
|  
 
|  
| EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref> * Supported by ALchemy
+
| EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref>
 +
| X
 
|-
 
|-
 
| ''STOLEN''
 
| ''STOLEN''
Line 2,933: Line 3,335:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Street Racing Syndicate''
 
| ''Street Racing Syndicate''
Line 2,941: Line 3,344:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
|''Stronghold''
 
|''Stronghold''
Line 2,949: Line 3,353:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Stubbs the Zombie in Rebel Without a Pulse''
 
| ''Stubbs the Zombie in Rebel Without a Pulse''
Line 2,957: Line 3,362:
 
|  
 
|  
 
| EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref>
 
| EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref>
 +
|
 
|-
 
|-
 
| ''Stunt GP''
 
| ''Stunt GP''
Line 2,965: Line 3,371:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Suffering''
 
| ''The Suffering''
Line 2,973: Line 3,380:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Suffering: Ties That Bind''
 
| ''The Suffering: Ties That Bind''
Line 2,981: Line 3,389:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Sum of All Fears''
 
| ''Sum of All Fears''
Line 2,989: Line 3,398:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Summoner''
 
| ''Summoner''
Line 2,997: Line 3,407:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Superbike 2001''
 
| ''Superbike 2001''
Line 3,005: Line 3,416:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Supreme Commander''
 
| ''Supreme Commander''
Line 3,013: Line 3,425:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''SWAT 4''
 
| ''SWAT 4''
 +
|
 
|
 
|
 
|
 
|
Line 3,024: Line 3,438:
 
| ''Swedish Touring Car Championship''
 
| ''Swedish Touring Car Championship''
 
| X
 
| X
 +
|
 
|
 
|
 
|
 
|
Line 3,032: Line 3,447:
 
| ''Swedish Touring Car Championship 2''
 
| ''Swedish Touring Car Championship 2''
 
| X
 
| X
 +
|
 
|
 
|
 
|
 
|
Line 3,045: Line 3,461:
 
|  
 
|  
 
|For further info, refer [http://www.ttlg.com/forums/showthread.php?t=117175]
 
|For further info, refer [http://www.ttlg.com/forums/showthread.php?t=117175]
 +
|
 
|-
 
|-
 
| ''The Temple of Elemental Evil''
 
| ''The Temple of Elemental Evil''
Line 3,053: Line 3,470:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Terminus''
 
| ''Terminus''
Line 3,061: Line 3,479:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Test Drive''
 
| ''Test Drive''
Line 3,069: Line 3,488:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Test Drive 6''
 
| ''Test Drive 6''
Line 3,077: Line 3,497:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Test Drive Rally''
 
| ''Test Drive Rally''
Line 3,085: Line 3,506:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Test Drive Unlimited''
 
| ''Test Drive Unlimited''
Line 3,093: Line 3,515:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Devil Inside''
 
| ''The Devil Inside''
Line 3,101: Line 3,524:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Wheel Of Time''
 
| ''The Wheel Of Time''
Line 3,109: Line 3,533:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Theme Park World''
 
| ''Theme Park World''
Line 3,117: Line 3,542:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Thief: Deadly Shadows''
 
| ''Thief: Deadly Shadows''
Line 3,124: Line 3,550:
 
| X
 
| X
 
|  
 
|  
| EAX 3.0, EAX 4.0<ref>[https://web.archive.org/web/20060324164453/http://soundblaster.com/resources/read.asp?articleid=53833&cat=1&page=2 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> *Supported by ALchemy
+
| EAX 3.0, EAX 4.0<ref>[https://web.archive.org/web/20060324164453/http://soundblaster.com/resources/read.asp?articleid=53833&cat=1&page=2 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Thief II: The Metal Age''
 
| ''Thief II: The Metal Age''
Line 3,133: Line 3,560:
 
|  
 
|  
 
| EAX 2.0. Note: support for A3D 2.0 was removed before release<ref>[https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (forum link)]</ref>
 
| EAX 2.0. Note: support for A3D 2.0 was removed before release<ref>[https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (forum link)]</ref>
 +
|
 
|-
 
|-
 
| ''Thief: The Dark Project''
 
| ''Thief: The Dark Project''
Line 3,141: Line 3,569:
 
|  
 
|  
 
| EAX 1.0, A3D 1.0
 
| EAX 1.0, A3D 1.0
 +
|
 
|-
 
|-
 
|''The Dark Mod, Thief - unofficial spin-off''
 
|''The Dark Mod, Thief - unofficial spin-off''
Line 3,149: Line 3,578:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Thievery UT''
 
| ''Thievery UT''
Line 3,157: Line 3,587:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''TimeShift''
 
|''TimeShift''
Line 3,166: Line 3,597:
 
| EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best
 
| EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best
 
Possible Experience)</ref>
 
Possible Experience)</ref>
 +
|
 
|-
 
|-
 
| ''Titan Quest''
 
| ''Titan Quest''
Line 3,173: Line 3,605:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref> * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref>
 +
| X
 
|-
 
|-
 
| ''Titan Quest: Immortal Throne''
 
| ''Titan Quest: Immortal Throne''
Line 3,181: Line 3,614:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 
|-
 
|-
 
| ''TMNT''
 
| ''TMNT''
Line 3,190: Line 3,624:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''TNN Outdoors Pro Hunter''
 
| ''TNN Outdoors Pro Hunter''
Line 3,198: Line 3,633:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''TOCA Race Driver''
 
| ''TOCA Race Driver''
Line 3,206: Line 3,642:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''TOCA Race Driver 2''
 
| ''TOCA Race Driver 2''
Line 3,214: Line 3,651:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tom Clancy's Ghost Recon''
 
| ''Tom Clancy's Ghost Recon''
Line 3,222: Line 3,660:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
 
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
Line 3,229: Line 3,668:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref>
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2''
 
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2''
Line 3,238: Line 3,678:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>
 +
|
 
|-
 
|-
 
| ''Tom Clancy's Ghost Recon: Desert Siege''
 
| ''Tom Clancy's Ghost Recon: Desert Siege''
Line 3,246: Line 3,687:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tom Clancy's Ghost Recon: Island Thunder''
 
| ''Tom Clancy's Ghost Recon: Island Thunder''
Line 3,254: Line 3,696:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tom Clancy's Rainbow Six: Lockdown''
 
| ''Tom Clancy's Rainbow Six: Lockdown''
Line 3,261: Line 3,704:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn''
 
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn''
Line 3,269: Line 3,713:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Rainbow Six: Vegas''
 
| ''Tom Clancy's Rainbow Six: Vegas''
Line 3,277: Line 3,722:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Rainbow Six: Vegas 2''
 
| ''Tom Clancy's Rainbow Six: Vegas 2''
Line 3,286: Line 3,732:
 
|  
 
|  
 
|EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 
|EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Tom Clancy's Rainbow Six 3: Raven Shield''
 
| ''Tom Clancy's Rainbow Six 3: Raven Shield''
Line 3,293: Line 3,740:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Splinter Cell''
 
| ''Tom Clancy's Splinter Cell''
Line 3,301: Line 3,749:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Splinter Cell: Chaos Theory''
 
| ''Tom Clancy's Splinter Cell: Chaos Theory''
Line 3,309: Line 3,758:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Splinter Cell: Double Agent''
 
| ''Tom Clancy's Splinter Cell: Double Agent''
Line 3,317: Line 3,767:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
 
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
Line 3,325: Line 3,776:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's The Sum Of All Fears''
 
| ''Tom Clancy's The Sum Of All Fears''
Line 3,334: Line 3,786:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tomb Raider: Anniversary''
 
| ''Tomb Raider: Anniversary''
Line 3,342: Line 3,795:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tomb Raider: Legend''
 
| ''Tomb Raider: Legend''
Line 3,350: Line 3,804:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tomb Raider: The Angel of Darkness''
 
| ''Tomb Raider: The Angel of Darkness''
Line 3,357: Line 3,812:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]</ref>
 +
| X
 
|-
 
|-
 
| ''TrackMania Nations Forever''
 
| ''TrackMania Nations Forever''
Line 3,366: Line 3,822:
 
| X
 
| X
 
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 +
|
 
|-
 
|-
 
| ''TrackMania United Forever''
 
| ''TrackMania United Forever''
Line 3,374: Line 3,831:
 
| X
 
| X
 
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 +
|
 
|-
 
|-
 
| ''Trackmania Original''
 
| ''Trackmania Original''
Line 3,382: Line 3,840:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Trespasser: Jurassic Park''
 
| ''Trespasser: Jurassic Park''
Line 3,390: Line 3,849:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tribes 2''
 
| ''Tribes 2''
Line 3,398: Line 3,858:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Triple Play 2000''
 
| ''Triple Play 2000''
Line 3,406: Line 3,867:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''TRON 2.0''
 
| ''TRON 2.0''
Line 3,413: Line 3,875:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
|''Tzar''
 
|''Tzar''
Line 3,422: Line 3,885:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''UFO Afterlight''
+
| ''UFO: Afterlight''
 
|  
 
|  
 
|  
 
|  
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''UFO Aftermath''
 
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| X
 +
|-
 +
| ''UFO: Aftermath''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
 +
|
 
|-
 
|-
| ''UFO Aftershock''
+
| ''UFO: Aftershock''
|
+
|
+
|
+
|
+
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
 
| ''Ultim@te Race Rally''
 
| ''Ultim@te Race Rally''
Line 3,454: Line 3,921:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Ultim@te Race Pro''
 
| ''Ultim@te Race Pro''
Line 3,462: Line 3,930:
 
|  
 
|  
 
| EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices<ref>[https://web.archive.org/web/19990428154026/http://www.ultimaterace.com/cgi-bin/techsup.dll Ultim@te Race Pro Technical Support (archived)]</ref>
 
| EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices<ref>[https://web.archive.org/web/19990428154026/http://www.ultimaterace.com/cgi-bin/techsup.dll Ultim@te Race Pro Technical Support (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Ultima: Ascension''
 
| ''Ultima: Ascension''
Line 3,470: Line 3,939:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Undying''
 
|''Undying''
Line 3,478: Line 3,948:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Universe at War: Earth Assault''
 
| ''Universe at War: Earth Assault''
Line 3,486: Line 3,957:
 
|  
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref>
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref>
 +
|
 
|-
 
|-
 
| ''Unreal''
 
| ''Unreal''
Line 3,494: Line 3,966:
 
|  
 
|  
 
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D.
 
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D.
 +
|
 
|-
 
|-
 
| ''Unreal Tournament''
 
| ''Unreal Tournament''
Line 3,502: Line 3,975:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 2.0
 
| EAX 1.0, EAX 2.0, A3D 2.0
 +
|
 
|-
 
|-
 
| ''Unreal Tournament 2003''
 
| ''Unreal Tournament 2003''
Line 3,509: Line 3,983:
 
|  
 
|  
 
|  
 
|  
| EAX 3.0 (via OpenAL). Supports EAX Unified. * Supported by ALchemy
+
| EAX 3.0 (via OpenAL). Supports EAX Unified.
 +
| X
 
|-
 
|-
 
| ''Unreal Tournament 2004''
 
| ''Unreal Tournament 2004''
Line 3,517: Line 3,992:
 
|  
 
|  
 
| X
 
| X
| EAX 3.0 originally. Support for EAX 5.0 was added through a special [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] by Creative Labs (via OpenAL). *Supported by ALchemy
+
| EAX 3.0 originally. Support for EAX 5.0 was added through a special [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] by Creative Labs (via OpenAL).
 +
| X
 
|-
 
|-
 
| ''Unreal Tournament 3''
 
| ''Unreal Tournament 3''
Line 3,525: Line 4,001:
 
| X
 
| X
 
|  
 
|  
| EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref> * Supported by ALchemy
+
| EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref>
 +
| X
 
|-
 
|-
 
| ''Unreal II: The Awakening''
 
| ''Unreal II: The Awakening''
Line 3,534: Line 4,011:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Uprising 2: Lead and Destroy''
 
| ''Uprising 2: Lead and Destroy''
Line 3,542: Line 4,020:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Urban Chaos''
 
| ''Urban Chaos''
Line 3,550: Line 4,029:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Uru: Ages Beyond Myst''
 
| ''Uru: Ages Beyond Myst''
Line 3,558: Line 4,038:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)</ref>
 +
|
 +
|-
 +
| ''Vampire: The Masquerade – Redemption''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Vampire: The Masquerade – Redemption in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Vampire: The Masquerade – Bloodlines''
 
| ''Vampire: The Masquerade – Bloodlines''
Line 3,566: Line 4,056:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Vanguard: Saga of Heroes''
 
| ''Vanguard: Saga of Heroes''
Line 3,573: Line 4,064:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
|''VBS1''
 
|''VBS1''
Line 3,582: Line 4,074:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''VBS2''
 
|''VBS2''
Line 3,590: Line 4,083:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Vietcong''
 
|''Vietcong''
Line 3,598: Line 4,092:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Vietcong 2''
 
| ''Vietcong 2''
Line 3,606: Line 4,101:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Vivisector: Beast Inside''
 
| ''Vivisector: Beast Inside''
Line 3,614: Line 4,110:
 
|  
 
|  
 
| EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref>
 
| EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Warcraft III''
 
| ''Warcraft III''
Line 3,621: Line 4,118:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy once, removed with 1.30 update
+
| ALchemy/EAX support removed with 1.30 update
 +
| X
 
|-
 
|-
 
|''Wargasm''
 
|''Wargasm''
Line 3,630: Line 4,128:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Warhammer 40,000: Dawn of War: Soulstorm''
 
| ''Warhammer 40,000: Dawn of War: Soulstorm''
Line 3,638: Line 4,137:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Warhammer: Mark of Chaos''
 
| ''Warhammer: Mark of Chaos''
Line 3,646: Line 4,146:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Warlords Battlecry''
 
| ''Warlords Battlecry''
Line 3,654: Line 4,155:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Warmonger''
 
| ''Warmonger''
Line 3,662: Line 4,164:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Warpath''
 
| ''Warpath''
Line 3,670: Line 4,173:
 
|  
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
 
| ''Way Point Zeta''
 
| ''Way Point Zeta''
Line 3,678: Line 4,182:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Wheel of Time''
 
| ''Wheel of Time''
Line 3,686: Line 4,191:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Wild Metal Country''
 
| ''Wild Metal Country''
Line 3,694: Line 4,200:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Wild Wild West: The Steel Assassin''
 
| ''Wild Wild West: The Steel Assassin''
Line 3,702: Line 4,209:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Witcher''
 
| ''The Witcher''
Line 3,709: Line 4,217:
 
| X
 
| X
 
| |   
 
| |   
| EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref> * Supported by ALchemy
+
| EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref>
 +
| X
 
|-
 
|-
 
| ''Wizardry 8''
 
| ''Wizardry 8''
Line 3,718: Line 4,227:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''World of Warcraft''
 
| ''World of Warcraft''
Line 3,725: Line 4,235:
 
|  
 
|  
 
|  
 
|  
| EAX 3.0<ref>[https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/  SoundBlaster.com - World of Warcraft (archived)]</ref> * Supported by ALchemy
+
| EAX 3.0<ref>[https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/  SoundBlaster.com - World of Warcraft (archived)]</ref>  
 +
| X
 
|-
 
|-
 
| ''WWII Tank Commander''
 
| ''WWII Tank Commander''
Line 3,734: Line 4,245:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''X2: The Threat''
 
| ''X2: The Threat''
Line 3,742: Line 4,254:
 
|  
 
|  
 
| EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref>
 
| EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref>
 +
|
 
|-
 
|-
 
| ''X3 Reunion''
 
| ''X3 Reunion''
Line 3,749: Line 4,262:
 
| X
 
| X
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''X-COM: Enforcer''
 
| ''X-COM: Enforcer''
Line 3,757: Line 4,271:
 
|  
 
|  
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 +
|
 
|-
 
|-
 
| ''Xpand Rally''
 
| ''Xpand Rally''
Line 3,765: Line 4,280:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Ys: The Oath in Felghana''
 
| ''Ys: The Oath in Felghana''
Line 3,772: Line 4,288:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Ys: Origin''
 
| ''Ys: Origin''
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|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|}
 
|}
  

Latest revision as of 01:04, 4 October 2024

This is a list of video games that support Environmental Audio Extensions (EAX) technology.

Games

Game[1][2][3] EAX 1.0 EAX 2.0 EAX 3.0 EAX 4.0 EAX 5.0 Notes ALchemy Support
25 to Life
Abomination: The Nemesis Project X
Age of Empires III X
Age of Conan: Hyborian Adventures
Alias
Aliens versus Predator X
Alone in the Dark: The New Nightmare
Alpha Centauri X
Alpha Prime X
America's Army X
American McGee's Alice X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[4]
Anachronox X
Aquanox X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[5]
Aquanox 2
ArmA: Armed Assault
Arx Fatalis X X EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0[6]
Assassin's Creed X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[7] X
Baldur's Gate X
Baldur's Gate 2 X X EAX 1.0, EAX 2.0[8] X
Battle Isle: The Andosia War
Battle for Middle-earth X
Battle for Middle Earth 2 X X
Battle for Middle-earth 2: The Rise of the Witch-king. X
Battlezone X
Battlezone II: Combat Commander X
Battlefield 2 X X X X X X
Battlefield 2142 X X X X X X
Battlefield Vietnam X X X
Battlezone II X
Beyond Good & Evil X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[9]
BioShock X X EAX 4.0, EAX 5.0[10] (via OpenAL) X
Black & White
Blade of Darkness X
The Blair Witch Project Volume I-III X
Blood II: The Chosen & The Nightmare Levels X
Bloodrayne X
Brian Lara International Cricket 2007 X
Brothers in Arms: Earned in Blood
Brothers in Arms: Road to Hill 30 X
Brothers in Arms: Hell's Highway
Call of Duty X X X Patch 1.3 X
Call of Duty 2 X X X X
Call of Juarez X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[11]
Carmageddon: The Death Race 2000 X
Carnivores: Cityscape X
Carnivores: Ice Age X
Carnivores 2 X
Catwoman
Cellfactor: Revolution
Chaser
Chrome X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[12]
Chrome SpecForce X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[13]
Chronicles of Riddick: Escape from Butcher Bay X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[14] X
Civilization IV X X X X
Civilization IV: Beyond the Sword X X X
Civilization IV: Warlords X X X
Civilization IV: Colonization X X X
City of Heroes
City of Villains
Clive Barker's Undying X EAX 1.0, A3D 1.0, A3D 2.0[15]
Cold War X X
Colin McRae Rally 3
Colin McRae Rally 04 X
Colin McRae Rally 2005 X
Colin McRae: Dirt X EAX 5.0 (via OpenAL)[16] X
Combat: Task Force 121 X EAX 3.0[17]
Command & Conquer: Generals X
Command & Conquer: Renegade X X EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D[18]
Command & Conquer 3: Tiberium Wars
Commandos: Strike Force X EAX 3.0[19]
Condemned: Criminal Origins X
Conflict: Global Storm
Conflict: Vietnam X EAX 3.0 [20]
Counter-Strike X
Crime Cities X
Croc 2 X
Crusaders of Might and Magic X
Cryostasis: Sleep of Reason X EAX 5.0[21]
Crysis Not all the sounds are reverbed, dialog plays fine. X
Crysis Warhead
Daikatana
Dark and Light
Darkness Within: In Pursuit of Loath Nolder
Dark Vengeance X
Day of Defeat X
Demolition Racer X
Descent 3 X
Descent 4 X
Descent Freespace X
Deus Ex X EAX 1.0,[22] A3D 1.0, A3D 2.0[23]
Diablo II X X X
Die Hard Trilogy 2: Viva Las Vegas X
Divine Divinity
Dogs of War: Battle on Primus IV X
Doom 3 X EAX 4.0 support added in patch 1.3[24] X
Dr. Brain: Action Reaction X EAX 1.0, A3D 1.0, A3D 2.0[25]
Dragon's Lair 3D: Return to the Lair X
Drakan X
Dreamfall: The Longest Journey X X
Driver X
Driver 3 X X
Driver: Parallel Lines X
Drome Racers
Dronez X
Dungeon Keeper II X
Dungeon Lords X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[26]
Dungeon Siege X X
Dungeon Siege 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[27]
Dungeons & Dragons: Dragonshard Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
East Front
E-racer
El Matador X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[28] X
Elder Scrolls III: Morrowind X
Elder Scrolls IV: Oblivion X Use Side's EAX Control mod. X
Elite Warriors: Vietnam X X X
Enter the Matrix X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[29] X
Eurofighter Typhoon X
Euro League Football X
EverQuest X
EverQuest 2 X
Evil Dead: Hail to the King X
Evolva X
Expendable X
F.E.A.R. X X X EAX 2.0, EAX 3.0, EAX 4.0[30] X
F.E.A.R. Extraction Point X X X EAX 2.0, EAX 3.0, EAX 4.0
F.E.A.R. Perseus Mandate X X X EAX 2.0, EAX 3.0, EAX 4.0
F1 Grand Prix 4 X
F1 2010 X EAX 5.0[31]
Fallout Tactics: Brotherhood of Steel X
Fallout 3 May require DirectSound3D restoration software or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
Far Cry X X
Far Cry 2 X X
FIFA 99 X
Final Fantasy VIII X X EAX 1.0, EAX 2.0 (via EAX Unified)[32]
Final Fantasy XI
Flying Heros
Ford Racing X
Freedom Force X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[33]
Freedom Force vs. The 3rd Reich X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[34]
Freedom: The Battle for Liberty Island aka Freedom Fighters
Freelancer
Freespace 2 X
From Dusk Till Dawn X
Full Spectrum Warrior X X EAX 3.0, EAX 4.0[35] X
Full Spectrum Warrior: Ten Hammers X EAX 5.0[36] X
Fur Fighters X
Future Beat 3D
Gears of War // Stereo only // Hardware openal by edited ini file X
Ghost Master X EAX 3.0[37]
Giants: Citizen Kabuto X
Global Operations X X EAX 1.0, EAX 2.0[38]
The Godfather
Gothic X X
Gothic 2 X X
Gothic 3
GP 500 X
Grand Theft Auto II X Also supports A3D 2.0.
Grand Theft Auto III X X EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0[39] X
Grand Theft Auto: Vice City X X EAX 1.0, EAX 3.0, A3D 1.0,[40] Also supports A3D 2.0 via manual edit of the settings file X
Grand Theft Auto: San Andreas X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[41] X
Spec Ops II: Green Berets X
Race Driver: Grid X EAX 5.0[42] X
Guild Wars X EAX 3.0[43] X
Gulf War: Operation Desert Hammer X
GUN
Half-Life X Steam version does not support it anymore since the 2013 patch.
Half-Life: Blue Shift X Steam version does not support it anymore since the 2013 patch.
Half-Life: Opposing Force X Steam version does not support it anymore since the 2013 patch.
Halo: Combat Evolved X X X EAX 1.0, EAX 2.0, EAX 3.0[44] X
Hardware X
Heavy Metal: F.A.K.K.² X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[45]
Heli Heroes X
Hellgate: London
Heretic II X EAX 1.0, A3D 1.0, A3D 2.0[46]
Heretic Kingdoms: The Inquisition EAX support indicated in the game's config file. Supported EAX versions unknown.
Heroes of Might and Magic V
Hidden & Dangerous 2 X
High Heat Baseball 2000 X
High Heat Baseball 2002 X
Hitman 2: Silent Assassin X X
Hitman: Blood Money X X
Hitman: Codename 47 X X
Hitman: Contracts X X
Hostile Waters X
Icewind Dale X
Icewind Dale 2 X
IL-2 Sturmovik: 1946 X X X EAX 1.0, EAX 2.0, EAX 3.0[47] X
Incoming Forces X
Indiana Jones and the Infernal Machine
Infernal X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[48]
Isabelle X
James Bond 007: Nightfire
JHexen X
Juiced X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[49]
Jurassic Park: Trespasser X EAX 1.0 [50]
Kane & Lynch: Dead Men X EAX 3.0[51]
Killing Floor X
Killing Floor 2 X
Klingon Honor Guard X EAX 1.0 [52]
Lander X
Legends of Might and Magic X
Lego Racers 2
Lineage II OpenAL
Line of Sight: Vietnam X X X
The Lord of the Rings Online
The Lord of the Rings: The Return of the King X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[53]
Lost Pain: TakeDown
Mace Griffin: Bounty Hunter
Madden NFL 2000 X
Madden NFL 99 X
Mafia X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[54] X
Mage Knight: Apocalypse X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[55] X
Manhunt X X
Martian Gothic: Unification X
Mass Effect X X X
The Matrix Online
The Matrix: Path of Neo X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[56] To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
Max Payne
Max Payne 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[57] X
MDK2 X X
MechWarrior 4 X
Medal of Honor Allied Assault X X X
Medal of Honor: Pacific Assault X X X EAX 1.0, EAX 2.0, EAX 3.0.[58] Can be enabled in the launcher.
Medieval II: Total War X X
Men of War: Assault Squad
Messiah X
Midnight GT X
Might and Magic VII: For Blood and Honor X X
Might and Magic VIII: Day of the Destroyer X
Might and Magic IX X
Monster Madness
Mortyr 2093 - 1944 X
Most Wanted
Moto Racer 2 X
Motocross Madness 2
Motorhead X
Mutant Chronicles: Warzone Online X
Myst Online: Uru Live
Myst V: End of Ages X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[59]
Myth II: Soulblighter X
Myth III X
NASCAR Revolution X
Need for Speed: Carbon
Need For Speed: High Stakes X
Need for Speed III: Hot Pursuit X
Need for Speed: Hot Pursuit 2 Has D3D/EAX under audio options. Supported EAX versions unknown
Need for Speed: Most Wanted
Need for Speed: Underground 2
Nerf Arena Blast X
Neverwinter Nights X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0 X
Neverwinter Nights 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 X
New York Race
NHL 2000
No One Lives Forever
No One Lives Forever 2: A Spy in H.A.R.M.'s Way X X
Nocturne X
Off Road X
Operation Flashpoint: Cold War Crisis EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
Operation Flashpoint: Resistance
Operation Flashpoint 2
Operation Thunderstorm X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[60]
Outcast X
Pac-Man: Adventures in Time X X EAX 1.0, EAX 2.0[61] Note: VxD drivers (Win9x) may be required to enable EAX support
Pac-Man All-Stars X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[62]
Painkiller X X X EAX 1.0, EAX 2.0, EAX 3.0[63]
Painkiller: Overdose X X X EAX 2.0, EAX 3.0, EAX 4.0[64]
Painkiller: Resurrection X X X EAX 2.0, EAX 3.0, EAX 4.0[65]
Painkiller: Redemption X X X EAX 2.0, EAX 3.0, EAX 4.0[66]
Panzer Elite X
Pariah X X X EAX 2.0, EAX 3.0, EAX 4.0[67]
Paris Dakar Rally X
Peter Jackson's King Kong X EAX 3.0 [68]
Planescape: Torment X
PlanetSide
Play Online
Populous: The Beginning X
Powerslide X
Prey (2006) X X EAX 4.0, EAX 5.0[69] X
Prince of Persia (2008) X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[70]
Prince of Persia: 3D X
Prince of Persia: The Two Thrones X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[71]
Prince of Persia: Warrior Within X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[72]
Prince of Persia: The Sands of Time X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[73]
Pro Evolution Soccer 2008
Project Eden X
Project I.G.I.-2: Covert Strike X X X EAX 1.0, EAX 2.0, EAX 3.0[74]
Psychonauts
Quake 4 X X EAX 4.0, EAX 5.0 (via OpenAL)[75] X
Rage Rally X
Rail Simulator
Railroad Tycoon 3 X X X X
Rally Championship 2000 X
Re-Volt X
Red Faction X X EAX 1.0, EAX 2.0 (via EAX Unified)[76]
Red Faction 2
Red Orchestra: Ostfront 41-45
Redline Racer X
The Regiment X EAX 5.0[77] (via OpenAL) X
Rent A Hero (1999) X
Requiem: Avenging Angel X
Resident Evil 2 X
Revenant X
Revolution
Rent a Hero
Richard Burns Rally
Ricky Ponting International Cricket 2007
Rise of Nations: Rise of Legends
Road Wars X
Rollcage X
Rollcage Stage II X
Rome: Total War X X X
Rune: The Halls of Valhalla X
S.T.A.L.K.E.R.: Shadow of Chernobyl X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[78] EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Clear Sky X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Call of Pripyat X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
Sacred Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg X
Sacred 2 X EAX 5.0[79]
Sacrifice X
Sammy Sosa: Softball Slam X
Sanity: Aiken's Artifact X
Scarface: The World Is Yours
Screamer 4x4 X EAX 1.0[80]
Secret Service: In Harm’s Way X
Sega Rally Championship X
Serious Sam X
Serious Sam 2 X X X
Serious Sam: The First Encounter X X
Serious Sam: The Second Encounter X X
Shade: Wrath of Angels X
Shadow Ops: Red Mercury X EAX 3.0 [81]
Shadow Force: Razor Unit X
Shogo: Mobile Armor Division X
Sid Meier's Pirates!
Sid Meier's Railroads! X X
Silent Hunter 3
Silkroad Online
The Sims 2 Seasons
SimCity 3000 X
SimTheme Park X
SiN X EAX 1.0, A3D 1.0, A3D 2.0[82]
SiN: Wages of Sin X EAX 1.0, A3D 1.0, A3D 2.0[83]
Slave Zero X
Sniper: Art of Victory X X
Soldier of Fortune X
Soldier of Fortune II: Double Helix X
Soldier of Fortune: Payback
Soldner: Secret Wars X EAX 3.0[84]
Soulbringer X X EAX 1.0, EAX 2.0 (via EAX Unified)[85]
Space Force: Rogue Universe
Spec Ops 2: Green Berets X
SpellForce 2: Shadow Wars
Spirit of Speed X
Star Trek: Bridge Commander X X EAX 1.0, EAX 2.0.[86] Also supports A3D and DirectSound3D
Star Trek: Deep Space Nine: The Fallen X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[87]
Star Trek: Elite Force II X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D[88]
Star Trek: Next Generation Klingon Honor Guard X
Star Trek: Voyager – Elite Force A3D 2.0, A3D 3.0. Doesn't support EAX.[89]
Star Wars: Battlefront X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[90]
Star Wars Battlefront 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[91]
Star Wars: Empire at War X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[92] X
Star Wars Empire at War: Forces of Corruption X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[93]
Star Wars Episode I: The Phantom Menace X
Star Wars Galaxies X X
Star Wars Jedi Knight II: Jedi Outcast X Patch 1.03 X
Star Wars Jedi Knight: Jedi Academy X X
Star Wars: Knights of the Old Republic X X X EAX 1.0, EAX 2.0, EAX 3.0[94] X
Star Wars: Knights of the Old Republic 2 X X X EAX 1.0, EAX 2.0, EAX 3.0[95] Note: EAX Support removed in latest Steam version. X
Star Wars: Republic Commando X X EAX 2.0, EAX 3.0[96] X
STOLEN
Street Racing Syndicate X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[97]
Stronghold X
Stubbs the Zombie in Rebel Without a Pulse X EAX 4.0[98]
Stunt GP
The Suffering
The Suffering: Ties That Bind
Sum of All Fears
Summoner X
Superbike 2001 X
Supreme Commander
SWAT 4
Swedish Touring Car Championship X
Swedish Touring Car Championship 2 X
System Shock 2 X For further info, refer [1]
The Temple of Elemental Evil
Terminus X
Test Drive
Test Drive 6 X
Test Drive Rally X
Test Drive Unlimited
The Devil Inside X
The Wheel Of Time X
Theme Park World
Thief: Deadly Shadows X X EAX 3.0, EAX 4.0[99] X
Thief II: The Metal Age X EAX 2.0. Note: support for A3D 2.0 was removed before release[100]
Thief: The Dark Project X EAX 1.0, A3D 1.0
The Dark Mod, Thief - unofficial spin-off
Thievery UT
TimeShift X X EAX 4.0, EAX 5.0[101]
Titan Quest X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[102] X
Titan Quest: Immortal Throne X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 X
TMNT
TNN Outdoors Pro Hunter X
TOCA Race Driver X
TOCA Race Driver 2
Tom Clancy's Ghost Recon X X EAX 1.0, EAX 2.0 (via EAX Unified)[103]
Tom Clancy's Ghost Recon: Advanced Warfighter X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[104] X
Tom Clancy's Ghost Recon: Advanced Warfighter 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[105]
Tom Clancy's Ghost Recon: Desert Siege X
Tom Clancy's Ghost Recon: Island Thunder
Tom Clancy's Rainbow Six: Lockdown X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[106] X
Tom Clancy's Rainbow Six Rogue Spear & Black Thorn X X
Tom Clancy's Rainbow Six: Vegas X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[107] X
Tom Clancy's Rainbow Six: Vegas 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[108]
Tom Clancy's Rainbow Six 3: Raven Shield X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[109] X
Tom Clancy's Splinter Cell X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[110] X
Tom Clancy's Splinter Cell: Chaos Theory X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[111] X
Tom Clancy's Splinter Cell: Double Agent X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[112] X
Tom Clancy's Splinter Cell: Pandora Tomorrow X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[113] X
Tom Clancy's The Sum Of All Fears X
Tomb Raider: Anniversary
Tomb Raider: Legend
Tomb Raider: The Angel of Darkness X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[114] X
TrackMania Nations Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[115]
TrackMania United Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[116]
Trackmania Original
Trespasser: Jurassic Park X
Tribes 2 X
Triple Play 2000 X
TRON 2.0 X X
Tzar
UFO: Afterlight X
UFO: Aftermath X X X EAX 1.0, EAX 2.0, EAX 3.0[117]
UFO: Aftershock X X X EAX 2.0, EAX 3.0, EAX 4.0[118]
Ultim@te Race Rally X
Ultim@te Race Pro X EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices[119]
Ultima: Ascension X
Undying X
Universe at War: Earth Assault X X X EAX 2.0, EAX 3.0, EAX 4.0[120]
Unreal X First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0[121], DirectSound3D.
Unreal Tournament X X EAX 1.0, EAX 2.0, A3D 2.0
Unreal Tournament 2003 X EAX 3.0 (via OpenAL). Supports EAX Unified. X
Unreal Tournament 2004 X X EAX 3.0 originally. Support for EAX 5.0 was added through a special patch by Creative Labs (via OpenAL). X
Unreal Tournament 3 X EAX 4.0 (via OpenAL)[122][123] X
Unreal II: The Awakening X
Uprising 2: Lead and Destroy X
Urban Chaos X
Uru: Ages Beyond Myst X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[124]
Vampire: The Masquerade – Redemption X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[125]
Vampire: The Masquerade – Bloodlines X
Vanguard: Saga of Heroes X
VBS1
VBS2
Vietcong X X
Vietcong 2 X
Vivisector: Beast Inside X EAX 4.0[126]
Warcraft III X ALchemy/EAX support removed with 1.30 update X
Wargasm
Warhammer 40,000: Dawn of War: Soulstorm X
Warhammer: Mark of Chaos
Warlords Battlecry X
Warmonger
Warpath X X X EAX 2.0, EAX 3.0, EAX 4.0[127]
Way Point Zeta X
Wheel of Time
Wild Metal Country X
Wild Wild West: The Steel Assassin X
The Witcher X EAX 4.0 only[128] X
Wizardry 8 X
World of Warcraft X EAX 3.0[129] X
WWII Tank Commander
X2: The Threat X EAX 1.0[130]
X3 Reunion X
X-COM: Enforcer X EAX 1.0, A3D 1.0, A3D 2.0[131]
Xpand Rally
Ys: The Oath in Felghana X X
Ys: Origin X X

See also

References

  1. Creative ALchemy Project FAQ
  2. Creative support Games
  3. Nov 2007 Archive of the Official Creative Soundblaster EAX website
  4. Source: American McGee's Alice in-game Audio Settings
  5. Source: Aquanox in-game Audio Settings
  6. Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
  7. Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
  8. EAX® to EAX® 4.0 ADVANCED HD™ (archived)
  9. Beyond Good and Evil readme.txt (Sound compatibility section)
  10. Bioshock manual, page 3 (Recommended System Requirements)
  11. Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
  12. Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
  13. Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)
  14. Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
  15. Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
  16. EAX Featured Game: Dirt (archived)
  17. EAX Featured Game: Combat: Task Force 121 (archived)
  18. Source: C&C Renegade in-game Audio Settings
  19. EAX Featured Game: Commandos: Strike Force (archived)
  20. Source: Conflict: Vietnam in-game Audio Settings
  21. Source: Cryostasis game manual, page 5
  22. Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected
  23. Deus Ex log file and console output (screenshot)
  24. Doom 3 EAX Patch - SoundBlaster.com (archived)
  25. Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
  26. The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.
  27. The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
  28. El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual
  29. Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see EAX Featured Game: Enter The Matrix (archived)
  30. Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at (archive of Soundblaster.com)
  31. Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)
  32. Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  33. Source: Freedom Force in-game Audio Settings
  34. Source: Freedom Force vs. The 3rd Reich in-game Audio Settings
  35. Source: Full Spectrum Warrior game manual, page 27
  36. EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
  37. Source: Ghost Master in-game Audio Settings
  38. Global Operations uses msseax.m3d and msseax2.m3d
  39. Source: Grand Theft Auto III in-game Audio Settings
  40. Source: Grand Theft Auto: Vice City in-game Audio Settings
  41. Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)
  42. Race Driver: Grid readme.html (Audio section)
  43. EAX Featured Game: Guild Wars Nightfall (archived)
  44. Halo.exe hex edit view (screenshot)
  45. Source: Heavy Metal: F.A.K.K.² in-game Audio Settings
  46. Tech Help: Heretic II - Vortex of Sound (archived)
  47. Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected
  48. Infernal uses eax.dll version 4.0.0.0 (EAX Unified)
  49. Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
  50. DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
  51. Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)
  52. Source: Klingon Honor Guard patch 1.1 notes
  53. The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
  54. Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)
  55. Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)
  56. The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)
  57. Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
  58. Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
  59. Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
  60. Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
  61. Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)
  62. Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
  63. Source: Painkiller in-game audio options
  64. Source: Painkiller Overdose in-game audio options
  65. Source: Painkiller Resurrection in-game audio options
  66. Source: Painkiller Redemption in-game audio options (screenshot)
  67. Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  68. Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
  69. Hardware Accelerated Audio in Prey (archived)
  70. Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
  71. Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
  72. Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
  73. Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)
  74. Source: Project I.G.I.-2 in-game Audio Settings
  75. Sound Blaster X-Fi Audio in QUAKE 4 (archived)
  76. Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  77. EAX Featured Game: The Regiment (archived)
  78. S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)
  79. Sacred 2 Readme.html (System Requirements section, Recommended requirements)
  80. Source: Screamer 4x4 in-game Audio Settings
  81. Explosive audio in Shadow Ops: Red Mercury (archived)
  82. SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13
  83. Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13
  84. EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
  85. Source: Soulbringer launcher Advanced Options
  86. Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
  87. Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
  88. Source: Elite Force II in-game audio options (screenshot)
  89. Source: Elite Force in-game audio options
  90. Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
  91. Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
  92. Source: Empire at War in-game audio options (screenshot)
  93. Source: Forces of Corruption in-game audio options
  94. Source: Knights of the Old Republic in-game Advanced Sound Options menu
  95. Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
  96. Source: Star Wars: Republic Commando in-game Sound Options
  97. Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
  98. Stubbs the Zombie in Rebel Without a Pulse manual, page 22
  99. EAX® to EAX® 4.0 ADVANCED HD™ (archived)
  100. SB Live! and A3D 1.0 (forum link)
  101. Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
  102. The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
  103. Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)
  104. Ghost Recon: Advanced Warfighter audio options menu (screenshot)
  105. Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
  106. Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)
  107. Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)
  108. Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)
  109. Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)
  110. Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)
  111. Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
  112. Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
  113. Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified)
  114. The Angel of Darkness in-game audio options (screenshot)
  115. TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  116. TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  117. The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
  118. UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  119. Ultim@te Race Pro Technical Support (archived)
  120. Source: Universe at War in-game audio options
  121. Unreal 1 and A3D cards (screenshot)
  122. The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present
  123. Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use
  124. Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)
  125. Source: Vampire: The Masquerade – Redemption in-game Audio Settings
  126. Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
  127. Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  128. CD Project forums, The Witcher patch notes
  129. SoundBlaster.com - World of Warcraft (archived)
  130. Source: X2 Readme15.rtf (Section 22)
  131. Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)