List of games that support AWE synth
This is a list of games that natively support the built-in MIDI synth (EMU8000) of the Creative Sound Blaster AWE32/AWE64 family of cards. For these games, selecting AWE32 as the music device provides wavetable-quality MIDI output, utilizing the built-in ROM bank of the EMU8000 (or sound fonts loaded into the AWE RAM).
This mode does not require any external MIDI devices connected via MPU-401 and does not require the General MIDI emulation capability of the AWE cards (AWEUTIL /EM). However, the EMU8000 must first be initialized using the AWEUTIL /S command.
Many games allow selecting AWE32/AWE64 as the digital audio device (sometimes as "Sound Blaster 16 / AWE-32"). However, this does not utilize any special capabilities of the AWE cards, as their digital audio portion is identical to the SB16. Therefore, these games should not be mentioned here; the list should include only games where the AWE32 mode plays different music than the FM/OPL3 mode used for SB/SBPro/SB16 devices.
| Title | Year | Developer / Publisher | Notes |
|---|---|---|---|
| The 11th Hour | 1995 | Trilobyte / Virgin Interactive Entertainment | |
| 3 Skulls of the Toltecs | 1996 | Revistronic / Warner Interactive Entertainment | |
| 3D Lemmings | 1995 | Clockwork Games / Psygnosis | |
| A.D Cop | 1996 | Electronic Music and Animated Graphics / Japan Software Engineering Shop | Including "Overseas Mission" expansion (1997) |
| Absolute Zero | 1995 | Domark | |
| Aces of the Deep | 1994 | Dynamix / Sierra On-Line | Including "Expansion Disk" (1995) |
| Across the Rhine | 1995 | MPS Labs / MicroProse | |
| Advanced Civilization | 1995 | Avalon Hill | |
| Al-Qadim: The Genie's Curse | 1994 | Cyberlore / Stormfront | |
| Albion | 1995 | Blue Byte | |
| Alien Odyssey | 1995 | Argonaut Software / Philips Media | |
| Aliens: A Comic Book Adventure | 1995 | Cryo Interactive / Mindscape | |
| Alpha Storm | 1997 | TAG / Psygnosis | |
| Amulets & Armor | 1997 | United Software Artists | |
| Anvil of Dawn | 1995 | DreamForge Intertainment / New World Computing | |
| Armored Fist 2 | 1997 | NovaLogic | |
| Azrael's Tear | 1996 | Intelligent Games / Mindscape | |
| Baldies | 1996 | Creative Edge Software / Panasonic Interactive Media | |
| Baoxiao Baolingqiu | 1995 | Panda Entertainment | aka Comedy Bowling/Panda Bowling |
| Bastion | 1996 | L.K. Avalon | |
| Battle Arena Toshinden | 1996 | Digital Dialect & / Playmates Interactive Entertainment | Uses custom SoundFont for music |
| Battle Wrath | 1997 | Cerebral Gaming Systems / Magicom Multimedia | |
| Battlecruiser 3000AD | 1996 | 3000AD | "v2.0" enhanced re-release (1998) only |
| Battles in Time | 1995 | Quantum Quality Productions | |
| BC Racers | 1995 | Core Design | Floppy version only |
| BioForge | 1995 | Origin Systems / Electronic Arts | |
| Black Knight: Marine Strike Fighter | 1995 | SE Software / FormGen | |
| Blood & Magic | 1996 | Tachyon Studios / Interplay | |
| Blood Bowl | 1995 | Destiny Software Productions / MicroLeague | |
| BonBon Paradise | 1997 | Electronic Music and Animated Graphics / Japan Software Engineering Shop | |
| Boppin' | 1994 | Accursed Toys / Apogee | |
| Breach 3 | 1995 | Omnitrend Software / Impressions Games | |
| Bubble Bobble also featuring Rainbow Islands | 1996 | Probe Entertainment / Acclaim Entertainment | |
| Bubu Chuang Tongguan | 1995 | Acer TWP | aka BuBu |
| Cadillacs and Dinosaurs: The Second Cataclysm | 1995 | Rocket Science Games / BMG Interactive Entertainment | |
| Caesar II | 1995 | Impressions Games / Sierra On-Line | |
| Callahan's Crosstime Saloon | 1997 | Legend Entertainment / Take-Two Interactive Software | |
| Capitalism | 1995 | Enlight / Interactive Magic | |
| Card Player's Paradise | 1995 | Quantum Quality Productions | |
| Chess Wars: A Medieval Fantasy | 1996 | Art Data Interactive & Digital Arena Software / WizardWorks | |
| Chex Quest | 1996 | Digital Cafe / Ralston-Purina | |
| Chex Quest 2: Flemoids Take Chextropolis | 1996 | Digital Cafe / Ralston-Purina | |
| Chronicles of the Sword | 1996 | Synthetic Dimensions / Psygnosis | |
| Chronomaster | 1995 | DreamForge Intertainment / Capstone Software | |
| Citizens: Backwater Affairs! | 1995 | MicroProse | Beta/demo |
| Claw | 1997 | Monolith Productions | Uses custom SoundFonts for music |
| Clyde's Revenge | 1995 | Moonlite Software | |
| Conquests of the Longbow: The Legend of Robin Hood | 1991 | Sierra On-Line | Requires AWE32 support patch |
| Crash:Barrier | 1999 | Ian D. Martin | |
| Creature Shock | 1994 | Argonaut Software / Virgin Interactive Entertainment | |
| Croc: Legend of the Gobbos | 1997 | Argonaut Software / Fox Interactive | Uses custom SoundFonts for additional ambient sound effects |
| Cyberbykes: Shadow Racer VR | 1995 | Artificial Software / GameTek | Run 'CYBER.EXE setup' to change sound settings |
| CyberMage: Darklight Awakening | 1995 | Origin Systems / Electronic Arts | |
| The Dagger of Amon Ra | 1992 | Sierra On-Line | aka Roberta Williams' Laura Bow in The Dagger of Amon Ra. Requires AWE32 support patch |
| Darker | 1995 | Psygnosis | |
| Death Gate | 1994 | Legend Entertainment | |
| Defcon 5 | 1995 | Millennium Interactive / Nova Spring | |
| Delta V | 1994 | Bethesda Softworks | |
| Descent | 1994 | Parallax Software / Interplay | |
| Descent II | 1996 | Parallax Software / Interplay | |
| Detritus: The Daemons Quest | 1995 | Myndgaemz | |
| Dig It! | 1996 | Pixel Painters | |
| Discworld | 1995 | Perfect 10 Productions & Teeny Weeny Games / Psygnosis | |
| Disney's The Jungle Book | 1995 | Eurocom & East Point Software / Virgin Interactive Entertainment | |
| DOOM | 1993 | id Software | Version 1.4+ only |
| DOOM II: Hell on Earth | 1994 | id Software | |
| Druid: Daemons of the Mind | 1995 | Synthetic Dimensions / Sir-Tech | |
| Duke Nukem 3D | 1996 | 3D Realms | Including expansions |
| Dungeon Keeper | 1997 | Bullfrog Productions / Electronic Arts | Uses custom SoundFonts for additional ambient sound effects |
| Dungeon Master II: The Legend of Skullkeep | 1995 | FTL Games / Interplay | |
| Dunkle Schatten 2: Im Netzwerk gefangen. | 1996 | DigiTales / Art Department Werbeagentur | aka Dark Shadows 2: Trapped in the Network. |
| EcoQuest: The Search for Cetus | 1991 | Sierra On-Line | Requires AWE32 support patch |
| Ecstatica | 1994 | Andrew Spencer / Psygnosis | |
| Ecstatica II | 1997 | Andrew Spencer / Psygnosis | DOS version only |
| EF2000 | 1995 | Digital Image Design / Ocean Software | |
| The Elder Scrolls: Arena | 1994 | Bethesda Softworks | CD version only |
| The Elder Scrolls II: Daggerfall | 1996 | Bethesda Softworks | |
| Empire II: The Art of War | 1995 | New World Computing | |
| Eradicator | 1996 | Accolade | Uses 3D Positional Audio and custom SoundFonts for enhanced sound effects [1] |
| EverQuest | 1999 | Verant Interactive / 989 Studios | Uses custom SoundFonts for music |
| Extreme Assault | 1997 | Blue Byte | |
| F-22 Air Dominance Fighter | 1997 | Digital Image Design / Ocean Software | Uses custom SoundFonts for music |
| F-22 Lightning II | 1996 | NovaLogic | |
| F-22 Total Air War | 1998 | Digital Image Design / Infogrames | Uses custom SoundFonts for music |
| Fade to Black | 1995 | Delphine Software / Electronic Arts | |
| Faery Tale Adventure II: Halls of the Dead | 1995 | The Dreamers Guild / Encore Software | |
| Fallen Heroes | 1996 | A & B Entertainment / Megamedia Corporation | |
| Fast Attack: High Tech Submarine Warfare | 1996 | Software Sorcery / Sierra On-Line | |
| FIFA International Soccer | 1994 | Creative Assembly / Electronic Arts | Floppy version only |
| Final DOOM | 1996 | TeamTNT / id Software | |
| Final Fantasy VII | 1998 | Square / Eidos Interactive | Uses custom SoundFonts for music |
| Flying Corps | 1996 | Rowan Software / Empire Interactive | |
| The Fortress of Dr. Radiaki | 1994 | Future Vision & Maelstrom Software / Merit Studios | |
| Frank Thomas Big Hurt Baseball | 1996 | Iguana Entertainment / Acclaim Entertainment | |
| Freddy Pharkas: Frontier Pharmacist | 1993 | Sierra On-Line | Requires AWE32 support patch |
| Front Lines | 1994 | Impressions Games | |
| Frontier: First Encounters | 1995 | Frontier Developments / GameTek | |
| Gabriel Knight: Sins of the Fathers | 1993 | Sierra On-Line | Requires AWE32 support patch |
| The Gene Machine | 1996 | Divide By Zero / Vik Tokai | |
| Get Lost! | 1996 | Tom Bombadil's Software Emporium and House of Curiosities | |
| The Grandest Fleet | 1994 | Quantum Quality Productions | |
| Guilty | 1995 | Divide By Zero / Psygnosis | |
| H.U.R.L. | 1995 | Deep River Publishing / Millennium Media Group | |
| HacX | 1997 | Banjo Software | Commercial PWAD for DOOM II |
| HardBall 4 | 1994 | MindSpan / Accolade | |
| Heaven's Dawn | 1995 | Art 9 Entertainment / Manaccom | |
| Hell: A Cyberpunk Thriller | 1994 | Take-Two Interactive Software / GameTek | |
| Hell to Pay | 1996 | Wraith Corporation / WizardWorks | Commercial PWAD for DOOM II |
| Heretic | 1994 | Raven Software / id Software | |
| Heroes of Might and Magic II: The Succession Wars | 1996 | New World Computing | Including "The Price of Loyalty" expansion (1997) |
| Hexen: Beyond Heretic | 1995 | Raven Software / id Software | Including "Deathkings of the Dark Citadel" expansion (1996) |
| Hi-Octane | 1995 | Bullfrog Productions / Electronic Arts | Uses EMU8000 Advanced WavEffects synthesis (NRPN) and custom SoundFont for music |
| High Seas Trader | 1995 | Impressions Games | |
| Hoyle Classic Card Games | 1993 | Sierra On-Line | Requires AWE32 support patch |
| Hoyle's Official Book of Games: Volume 3 | 1991 | Sierra On-Line | Requires AWE32 support patch |
| I Have No Mouth and I Must Scream | 1995 | The Dreamers Guild / Cyberdreams | |
| Inherit the Earth: Quest for the Orb | 1994 | The Dreamers Guild / New World Computing | |
| International Moto X | 1996 | Graftgold / Renegade Software | |
| Iron Cross | 1994 | New World Computing | |
| The Island of Dr. Brain | 1993 | Sierra On-Line | Requires AWE32 support patch |
| Island Peril | 1995 | electric fantasies / Atlantean Interactive Games | |
| Jagged Alliance | 1995 | Madlab Software / Sir-Tech | |
| Jagged Alliance: Deadly Games | 1996 | Sir-Tech | |
| Jane's Combat Simulations: ATF - Advanced Tactical Fighters | 1996 | Electronic Arts | Including "NATO Fighters" expansion (1996) |
| JetFighter III | 1997 | Mission Studios / Interplay | |
| Jungledyret Hugo | 1995 | Sweatbox Animation / A. Film & Per Holst Film | aka Hugo the Jungle Animal/Jungle Jack |
| King's Quest VI: Heir Today, Gone Tomorrow | 1992 | Sierra On-Line | Requires AWE32 support patch |
| Lands of Lore: Guardians of Destiny | 1997 | Westwood Studios / Virgin Interactive Entertainment | |
| Leisure Suit Larry 1: In the Land of the Lounge Lizards | 1991 | Sierra On-Line | VGA remake only. Requires AWE32 support patch |
| Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work | 1991 | Sierra On-Line | Requires AWE32 support patch |
| Leisure Suit Larry 6: Shape Up or Slip Out! | 1993 | Sierra On-Line | Requires AWE32 support patch |
| Little Big Adventure | 1994 | Adeline Software International / Electronic Arts | aka Relentless: Twinsen's Adventure |
| Loadstar: The Legend of Tully Bodine | 1995 | Rocket Science Games / BMG Interactive Entertainment | |
| Lode Runner: The Legend Returns | 1994 | Presage Software / Sierra On-Line | |
| Lords of Midnight | 1995 | Maelstrom Games / Domark | |
| Lost Secret of the Rainforest | 1993 | Sierra On-Line | aka EcoQuest II. Requires AWE32 support patch |
| The Lost Files of Sherlock Holmes: Case of the Rose Tattoo | 1996 | Mythos Software / Electronic Arts | |
| The Machines | 1995 | Merit Studios | aka Universal Warrior |
| Mad TV 2 | 1996 | Greenwood Entertainment Software / Funsoft | |
| Magic Carpet | 1994 | Bullfrog Productions / Electronic Arts | |
| Magic Carpet 2: The Netherworlds | 1995 | Bullfrog Productions / Electronic Arts | Uses EMU8000 Advanced WavEffects synthesis (NRPN) and custom SoundFont for music |
| MechWarrior 2: 31st Century Combat | 1995 | Activision | |
| Mega Man X | 1995 | Rozner Labs Software Group / Capcom | |
| Menzoberranzan | 1994 | DreamForge Intertainment / Strategic Simulations | |
| Metaltech: Battledrome | 1994 | Dynamix / Sierra On-Line | |
| Metaltech: EarthSiege | 1994 | Dynamix / Sierra On-Line | Including "Expansion Pack" (1995) |
| Millennia: Altered Destinies | 1995 | Take-Two Interactive Software | |
| Mission Critical | 1995 | Legend Entertainment | |
| Mixed-Up Fairy Tales | 1991 | Sierra On-Line | Requires AWE32 support patch |
| Montezuma's Return | 1997 | Utopia Technologies / WizardWorks | Requires AWE32 support patch |
| Mortal Kombat II | 1994 | Midway Entertainment / Acclaim | |
| Muzzle Velocity | 1996 | Digi4Fun / Code Fusion | |
| NAM | 1998 | Team TNT / GT Interactive | |
| NASCAR Racing | 1994 | Papyrus Design Group / Papyrus Publishing | |
| Nemesis: The Wizardry Adventure | 1996 | Sir-Tech / Virgin Interactive Entertainment | |
| Nerves of Steel | 1995 | BnB Software & Rainmaker Software / Merit Studios | Uses custom SoundFont for music |
| NFL Quarterback Club 96 | 1995 | Iguana Entertainment / Acclaim Entertainment | |
| Normality | 1996 | Gremlin Interactive | |
| Offensive | 1996 | Wave Software / Ocean Software | |
| The Orion Conspiracy | 1995 | Divide By Zero / Domark | |
| The Pandora Directive | 1996 | Access Software | |
| Panzer General | 1994 | Strategic Simulations | |
| Perdition's Gate | 1996 | Wraith Corporation / WizardWorks | Commercial PWAD for DOOM II |
| Perfect Assassin | 1997 | Synthetic Dimensions & Veritas Productions / Grolier Interactive | |
| Perfect General II | 1994 | Quantum Quality Productions | Uses custom SoundFont for music and sound effects |
| Pickle Wars | 1994 | Redwood Games / MVP Software | |
| Pinball Wizard 2000 | 1996 | Ikarion Software | |
| Plunder & Pillage | 2002 | Petrilla Enterprises | Freeware total conversion for Duke Nukem 3D |
| Police Quest: Open Season | 1993 | Sierra On-Line | Requires AWE32 support patch |
| Powerslave | 1996 | Lobotomy Software / Playmates Interactive Entertainment | aka Exhumed. Beta/demo only |
| Premier Manager 3 | 1994 | Realms of Fantasy / Gremlin Interactive | "De-Luxe" enhanced re-release (1995) only |
| Primal Rage | 1995 | Atari Games & Teeny Weeny Games / Time Warner Interactive | |
| Privateer 2: The Darkening | 1996 | EA Manchester / Electronic Arts | |
| The Pure Wargame | 1995 | Quantum Quality Productions | |
| Pyrotechnica | 1995 | Psygnosis | Uses EMU8000 Advanced WavEffects synthesis (NRPN) |
| Rise of the Triad: Dark War | 1994 | Apogee / 3D Realms | Manual configuration may be required [2] |
| Road Rash | 1996 | Buzz Puppet Productions & Papyrus Design Group / Electronic Arts | Uses custom SoundFonts for music |
| Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe | 1995 | Adventure Soft | |
| Star Wars: Dark Forces | 1995 | LucasArts | |
| Star Wars: TIE Fighter | 1994 | LucasArts / Totally Games | |
| Star Wars: X-Wing | 1994 | LucasArts / Totally Games | CD version only |
| Super Street Fighter II: The New Challengers | 1995 | Rozner Labs Software Group / Capcom | |
| Super Street Fighter II Turbo | 1995 | Capcom & Eurocom / GameTek | |
| System Shock | 1994 | Looking Glass Technologies / Origin Systems | |
| Terra Nova: Strike Force Centauri | 1996 | Looking Glass Technologies | Uses custom SoundFont for music |
| Tyrian | 1995 | Eclipse Software / Epic MegaGames | |
| Ultima Online | 1997 | Origin Systems / Electronic Arts | Uses custom SoundFonts for music |
| Ultima VIII: Pagan | 1994 | Origin Systems | Requires AWE support patch [3] |
| Warcraft: Orcs and Humans | 1994 | Blizzard Entertainment | |
| Warcraft II: Tides of Darkness | 1995 | Blizzard Entertainment | Including "Beyond the Dark Portal" expansion (1996) |
| X-COM: Terror from the Deep | 1995 | MicroProse | |
| X-COM: UFO Defense | 1994 | Mythos Games / MicroProse | aka UFO: Enemy Unknown. Version 1.4 only [4] |
| Zhongji Zhanshi | 1997 | Engine Technology | aka The Ultimate Fighter/Mars/Mars 3D |
| Zone Raiders | 1995 | Image Space Incorporated / Virgin Interactive Entertainment | Uses EMU8000 Advanced WavEffects synthesis (NRPN) |