Difference between revisions of "List of games with 8-bit paletted texture support"
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*[https://en.wikipedia.org/wiki/Quake_(video_game)#GLQuake GLQuake] (1997)<ref>GLQuake documentation [https://www.vogons.org/viewtopic.php?p=1085219#p1085219 (screenshot)]</ref> | *[https://en.wikipedia.org/wiki/Quake_(video_game)#GLQuake GLQuake] (1997)<ref>GLQuake documentation [https://www.vogons.org/viewtopic.php?p=1085219#p1085219 (screenshot)]</ref> | ||
*[https://en.wikipedia.org/wiki/Quake_II Quake II] (1997)<ref>Quake II options menu [https://www.vogons.org/viewtopic.php?p=1072343#p1072343 (screenshot)]</ref> | *[https://en.wikipedia.org/wiki/Quake_II Quake II] (1997)<ref>Quake II options menu [https://www.vogons.org/viewtopic.php?p=1072343#p1072343 (screenshot)]</ref> | ||
− | *[https://en.wikipedia.org/wiki/Hexen_II Hexen II] (1997)<ref>Hexen II | + | *[https://en.wikipedia.org/wiki/Hexen_II Hexen II] (1997)<ref>Hexen II in-game console output [https://www.vogons.org/viewtopic.php?p=1085219#p1085219 (screenshot)]</ref> |
*[https://en.wikipedia.org/wiki/Tomb_Raider_III Tomb Raider III] (1998)<ref>Tomb Raider III setup program [https://www.vogons.org/viewtopic.php?p=1084437#p1084437 (screenshot)]</ref> | *[https://en.wikipedia.org/wiki/Tomb_Raider_III Tomb Raider III] (1998)<ref>Tomb Raider III setup program [https://www.vogons.org/viewtopic.php?p=1084437#p1084437 (screenshot)]</ref> | ||
*[https://en.wikipedia.org/wiki/Forsaken_(video_game) Forsaken] (1998)<ref>Forsaken options menu [https://www.vogons.org/viewtopic.php?p=1017839#p1017839 (screenshot)]</ref> | *[https://en.wikipedia.org/wiki/Forsaken_(video_game) Forsaken] (1998)<ref>Forsaken options menu [https://www.vogons.org/viewtopic.php?p=1017839#p1017839 (screenshot)]</ref> |
Revision as of 05:23, 7 July 2022
Contents
Paletted texture effect summary
A paletted texture is defined by giving both a palette of colors and a set of image data which is composed of indices into the palette. The paletted texture cannot function properly without both pieces of information so it increases the work required to define a texture. This is offset by the fact that the overall amount of texture data can be reduced dramatically by factoring redundant information out of the logical view of the texture and placing it in the palette.[1]
Graphics cards which support paletted textures
- 3dfx cards[2]
- NVIDIA GeForce 256 through GeForce FX[3]
- S3 Savage4[4]
- Trident Blade3D[5]
- 3Dlabs Permedia 2[6]
Graphics cards which don't support paletted textures
Games which require paletted textures
- European Air War (1998)
- Final Fantasy VII (1998)[10]
- Final Fantasy VIII (2000)[11]
Note: these games either require paletted texture support in order to start, or show visual differences on graphics cards that don't support this feature. This list is incomplete. It merely shows the currently known games for which paletted texture use has been confirmed by testing.
Games which can optionally use paletted textures
- GLQuake (1997)[12]
- Quake II (1997)[13]
- Hexen II (1997)[14]
- Tomb Raider III (1998)[15]
- Forsaken (1998)[16]
Note: certain games can optionally use paletted textures to improve rendering performance, but do not require them in order to run. These games don't show any visual differences on graphics cards which don't support this feature. This list is incomplete. It merely shows the currently known games for which paletted texture use has been confirmed by testing.
Related links
- Table Fog & 8-bit Paletted Textures - forum discussion with screenshots
- List_of_games_with_Table_Fog_support
References
- ↑ J. Kilgard, Mark, (March 24, 2004), NVIDIA Corporation, NVIDIA
EXT_paletted_texture
specification (link) - ↑ 3DFX Voodoo 3 paletted texture support (screenshot)
- ↑ NVIDIA GeForce 2 MX400 paletted texture support (screenshot)
- ↑ S3 Savage4 graphics cards seem to support paletted textures when using older driver versions (screenshot)
- ↑ Trident Blade3D graphics cards seem to support paletted textures (screenshot)
- ↑ Permedia 2 graphics cards support paletted textures when the relevant driver setting is enabled (screenshot)
- ↑ ATI Radeon 9000 Pro missing paletted texture support (screenshot)
- ↑ Matrox G400 missing paletted texture support (screenshot)
- ↑ NVIDIA GeForce 6200 missing paletted texture support (screenshot)
- ↑ The unpatched retail version of Final Fantasy VII will not allow Direct3D acceleration on graphics cards which don't support paletted textures (screenshot)
- ↑ Final Fantasy VIII options menu (screenshot)
- ↑ GLQuake documentation (screenshot)
- ↑ Quake II options menu (screenshot)
- ↑ Hexen II in-game console output (screenshot)
- ↑ Tomb Raider III setup program (screenshot)
- ↑ Forsaken options menu (screenshot)