Difference between revisions of "List of games with EAX support"

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m (Added EAX 2.0, EAX 3.0 and EAX 4.0 support to Operation Thunderstorm)
m (Added EAX 1.0, EAX 2.0 and EAX 3.0 support to Spider-Man 2)
 
(149 intermediate revisions by the same user not shown)
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! EAX 5.0
 
! EAX 5.0
 
! Notes
 
! Notes
 +
! ALchemy Support
 
|-
 
|-
 
| ''25 to Life''
 
| ''25 to Life''
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| * Supported by ALchemy
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 +
| X
 
|-
 
|-
 
| ''Age of Conan: Hyborian Adventures''
 
| ''Age of Conan: Hyborian Adventures''
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|-
 
|-
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 +
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|-
 
|-
 
| ''Alone in the Dark: The New Nightmare''
 
| ''Alone in the Dark: The New Nightmare''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Alpha Centauri''
 
| ''Alpha Centauri''
Line 74: Line 82:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0<ref>Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)</ref>
 +
|
 
|-
 
|-
 
| ''Alpha Prime''
 
| ''Alpha Prime''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''America's Army''
 
| ''America's Army''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''American McGee's Alice''
 
| ''American McGee's Alice''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref> Note: VxD drivers (Win9x) may be needed for reverb<ref>Source: in-game console output [https://www.vogons.org/viewtopic.php?p=1297697#p1297697 (screenshot)]</ref>
 +
|
 
|-
 
|-
 
|''Anachronox''
 
|''Anachronox''
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|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0<ref>Source: Anachronox in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
|''Aquanox''
 
|''Aquanox''
Line 114: Line 127:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: in-game Audio Settings</ref>
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Aquanox 2''
 
| ''Aquanox 2''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''ArmA: Armed Assault''
 
| ''ArmA: Armed Assault''
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|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
|  
+
| EAX 4.0<ref>Source: arma.exe contains references to EAX 4.0</ref>
|  
+
|
 
|-
 
|-
 
| ''Arx Fatalis''
 
| ''Arx Fatalis''
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|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0 (via EAX Unified) and A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref>
+
| EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref>
 +
|
 
|-
 
|-
 
| ''Assassin's Creed''
 
| ''Assassin's Creed''
|  
+
| X
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
|* Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Baldur's Gate''
 
| ''Baldur's Gate''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Baldur's Gate 2''
 
| ''Baldur's Gate 2''
Line 162: Line 181:
 
|  
 
|  
 
|  
 
|  
| EAX 2<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> * Supported by ALchemy
+
| EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Battle Isle: The Andosia War''
 
| ''Battle Isle: The Andosia War''
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|  
 
|  
 
|  
 
|  
 +
|
 
|
 
|
 
|-
 
|-
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Battle for Middle Earth 2''
 
| ''Battle for Middle Earth 2''
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|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Battle for Middle-earth 2: The Rise of the Witch-king.''
 
| ''Battle for Middle-earth 2: The Rise of the Witch-king.''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Battlezone''
 
| ''Battlezone''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Battlezone II: Combat Commander''
 
| ''Battlezone II: Combat Commander''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Battlefield 2''
 
| ''Battlefield 2''
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| X
 
| X
 
| X
 
| X
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20051210234150/http://www.soundblaster.com/gaming/battlefield2/ Soundblaster Gaming: Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20060324154937/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=59610 EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Battlefield 2142''
 
| ''Battlefield 2142''
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| X
 
| X
 
| X
 
| X
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20061216044312/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66954 EAX Featured Game: Battlefield 2142 (archived)]</ref>
 +
 
 +
| X
 
|-
 
|-
 
| ''Battlefield Vietnam''
 
| ''Battlefield Vietnam''
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|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Battlezone II''
 
| ''Battlezone II''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Beyond Good & Evil''
 
| ''Beyond Good & Evil''
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|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0 and EAX 3.0 via EAX Unified<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref>
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref>
 +
|
 
|-
 
|-
 
|''BioShock''
 
|''BioShock''
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| X
 
| X
 
| X
 
| X
| EAX4<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> and EAX5 (via OpenAL) * Supported by ALchemy
+
| EAX 4.0, EAX 5.0<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> (via OpenAL)
 +
| X
 
|-
 
|-
 
| ''Black & White''
 
| ''Black & White''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Blade of Darkness''
 
| ''Blade of Darkness''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Blair Witch Project Volume I-III''
 
| ''The Blair Witch Project Volume I-III''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Blood II: The Chosen & The Nightmare Levels''
 
| ''Blood II: The Chosen & The Nightmare Levels''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Bloodrayne''
 
|''Bloodrayne''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Brian Lara International Cricket 2007''
 
| ''Brian Lara International Cricket 2007''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>[https://web.archive.org/web/20071106035359/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68893 EAX Featured Game: Brian Lara International Cricket 2007 (archived)]</ref>
| * Supported by ALchemy
+
| X
 
|-
 
|-
 
| ''Brothers in Arms: Earned in Blood''
 
| ''Brothers in Arms: Earned in Blood''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Brothers in Arms: Road to Hill 30''
 
| ''Brothers in Arms: Road to Hill 30''
Line 323: Line 363:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Brothers in Arms: Hell's Highway''
 
| ''Brothers in Arms: Hell's Highway''
Line 331: Line 372:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Call of Duty''
 
| ''Call of Duty''
Line 338: Line 380:
 
|  
 
|  
 
|  
 
|  
| Patch 1.3 * Supported by ALchemy
+
| Patch 1.3
 +
| X
 
|-
 
|-
 
| ''Call of Duty 2''
 
| ''Call of Duty 2''
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|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Call of Juarez''
 
| ''Call of Juarez''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| EAX 3.0<ref>Call of Juarez uses eax.dll version 3.0.1.0</ref>
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Carmageddon: The Death Race 2000''
 
| ''Carmageddon: The Death Race 2000''
Line 363: Line 408:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Carnivores: Cityscape''
 
| ''Carnivores: Cityscape''
Line 371: Line 417:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Carnivores: Ice Age''
 
| ''Carnivores: Ice Age''
Line 379: Line 426:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Carnivores 2''
 
| ''Carnivores 2''
Line 387: Line 435:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Catwoman''
 
| ''Catwoman''
Line 395: Line 444:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Cellfactor: Revolution''
 
| ''Cellfactor: Revolution''
Line 403: Line 453:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Chaser''
 
| ''Chaser''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>Source: Chaser in-game audio options</ref>
|  
+
|
 
|-
 
|-
 
| ''Chrome''
 
| ''Chrome''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 +
|-
 +
| ''Chrome SpecForce''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
|  
+
|
 
|-
 
|-
 
| ''Chronicles of Riddick: Escape from Butcher Bay''
 
| ''Chronicles of Riddick: Escape from Butcher Bay''
|  
+
| X
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
| EAX 4.0<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0</ref> * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Civilization IV''
 
| ''Civilization IV''
Line 434: Line 497:
 
| X
 
| X
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Civilization IV in-game audio options</ref>
 +
| X
 
|-
 
|-
 
| ''Civilization IV: Beyond the Sword''
 
| ''Civilization IV: Beyond the Sword''
Line 442: Line 506:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 
|-
 
|-
 
| ''Civilization IV: Warlords''
 
| ''Civilization IV: Warlords''
Line 450: Line 515:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 
|-
 
|-
 
| ''Civilization IV: Colonization''
 
| ''Civilization IV: Colonization''
Line 458: Line 524:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 
|-
 
|-
 
| ''City of Heroes''
 
| ''City of Heroes''
Line 467: Line 534:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''City of Villains''
 
| ''City of Villains''
Line 475: Line 543:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Clive Barker's Undying''
 
| ''Clive Barker's Undying''
Line 482: Line 551:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref>
+
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref>
 +
|
 
|-
 
|-
 
| ''Cold War''
 
| ''Cold War''
Line 490: Line 560:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Colin McRae Rally 3''
 
| ''Colin McRae Rally 3''
Line 499: Line 570:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Colin McRae Rally 04''
 
| ''Colin McRae Rally 04''
Line 506: Line 578:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 4.0<ref>Source: [https://web.archive.org/web/20060324164633/http://www.soundblaster.com/resources/read.asp?articleid=53894&cat=1 Premier Racing Audio in Colin McRae Rally 04 (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Colin McRae Rally 2005''
 
| ''Colin McRae Rally 2005''
Line 515: Line 588:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Colin McRae: Dirt''
 
| ''Colin McRae: Dirt''
Line 522: Line 596:
 
|  
 
|  
 
| X
 
| X
| EAX 5 (via OpenAL) * Supported by ALchemy
+
| EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Combat: Task Force 121''
 
| ''Combat: Task Force 121''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref>
|  
+
|
 
|-
 
|-
 
| ''Command & Conquer: Generals''
 
| ''Command & Conquer: Generals''
Line 538: Line 614:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Command & Conquer: Renegade''
 
| ''Command & Conquer: Renegade''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D<ref>Source: C&C Renegade in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Command & Conquer 3: Tiberium Wars''
 
| ''Command & Conquer 3: Tiberium Wars''
Line 555: Line 633:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Commandos Strike Force''
+
| ''Commandos: Strike Force''
|
+
|
+
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Condemned: Criminal Origins''
 
| ''Condemned: Criminal Origins''
Line 571: Line 651:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Conflict: Global Storm''
 
| ''Conflict: Global Storm''
Line 579: Line 660:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Conflict: Vietnam''
 
| ''Conflict: Vietnam''
Line 586: Line 668:
 
|  
 
|  
 
|  
 
|  
| EAX 3.0 <ref>Source: in-game Audio Settings</ref>
+
| EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref>
 +
|
 +
|-
 +
| ''Contract J.A.C.K.''
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 2.0<ref>Source: Contract J.A.C.K. readme.txt (System Requirements section)</ref>
 +
|
 
|-
 
|-
 
|''Counter-Strike''
 
|''Counter-Strike''
Line 595: Line 687:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Crime Cities''
 
| ''Crime Cities''
Line 603: Line 696:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Croc 2''
 
| ''Croc 2''
Line 611: Line 705:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Crusaders of Might and Magic''
 
| ''Crusaders of Might and Magic''
Line 619: Line 714:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Cryostasis: Sleep of Reason''
 
| ''Cryostasis: Sleep of Reason''
Line 625: Line 721:
 
|  
 
|  
 
|  
 
|  
|  
+
| X
|  
+
| EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref>
 +
|
 
|-
 
|-
 
|''Crysis''
 
|''Crysis''
Line 634: Line 731:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy; not all the sounds are reverbed, dialog plays fine.
+
| Not all the sounds are reverbed, dialog plays fine.
 +
| X
 
|-
 
|-
 
| ''Crysis Warhead''
 
| ''Crysis Warhead''
 +
|
 
|
 
|
 
|
 
|
Line 645: Line 744:
 
|-
 
|-
 
|''Daikatana''
 
|''Daikatana''
 +
|
 
|
 
|
 
|
 
|
Line 653: Line 753:
 
|-
 
|-
 
| ''Dark and Light''
 
| ''Dark and Light''
 +
|
 
|
 
|
 
|
 
|
Line 661: Line 762:
 
|-
 
|-
 
| ''Darkness Within: In Pursuit of Loath Nolder''
 
| ''Darkness Within: In Pursuit of Loath Nolder''
 +
|
 
|
 
|
 
|
 
|
Line 670: Line 772:
 
| ''Dark Vengeance''
 
| ''Dark Vengeance''
 
|X
 
|X
 +
|
 
|
 
|
 
|
 
|
Line 679: Line 782:
 
|
 
|
 
| X
 
| X
 +
|
 
|
 
|
 
|
 
|
Line 691: Line 795:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Descent 3''
 
| ''Descent 3''
Line 699: Line 804:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Descent 4''
 
| ''Descent 4''
Line 707: Line 813:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Descent Freespace''
 
| ''Descent Freespace''
Line 715: Line 822:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Deus Ex''
 
| ''Deus Ex''
Line 722: Line 830:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0,<ref>Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected</ref> A3D 1.0, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1295596#p1295596 Deus Ex log file and console output (screenshot)]</ref>
 +
|
 
|-
 
|-
 
| ''Diablo II''
 
| ''Diablo II''
Line 730: Line 839:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Die Hard Trilogy 2: Viva Las Vegas''
 
| ''Die Hard Trilogy 2: Viva Las Vegas''
Line 739: Line 849:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Divine Divinity''
 
| ''Divine Divinity''
Line 747: Line 858:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Dogs of War: Battle on Primus IV''
 
| ''Dogs of War: Battle on Primus IV''
Line 755: Line 867:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Doom 3''
 
| ''Doom 3''
Line 762: Line 875:
 
| X
 
| X
 
|  
 
|  
| Patch 1.3 * Supported by ALchemy
+
| EAX 4.0 support added in patch 1.3<ref>[https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref>
 +
| X
 +
|-
 +
| ''Dr. Brain: Action Reaction''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 +
|
 
|-
 
|-
 
|''Dragon's Lair 3D: Return to the Lair''
 
|''Dragon's Lair 3D: Return to the Lair''
 
| X
 
| X
 +
|
 
|
 
|
 
|
 
|
Line 778: Line 902:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0<ref>Source: Drakan configuration utility</ref>
 +
|
 
|-
 
|-
 
| ''Dreamfall: The Longest Journey''
 
| ''Dreamfall: The Longest Journey''
Line 786: Line 911:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 3.0, EAX 4.0<ref>Source: Dreamfall in-game audio options. See also [https://web.archive.org/web/20060906044044/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62412 EAX Featured Game: Dreamfall: The Longest Journey (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Driver''
 
| ''Driver''
Line 795: Line 921:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Driver 3''
 
| ''Driver 3''
Line 802: Line 929:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Driver: Parallel Lines''
 
| ''Driver: Parallel Lines''
Line 811: Line 939:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Drome Racers''
 
| ''Drome Racers''
Line 819: Line 948:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Dronez''
 
|''Dronez''
Line 827: Line 957:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Dungeon Keeper II''
 
| ''Dungeon Keeper II''
Line 834: Line 965:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0<ref>Source: Dungeon Keeper II readme.txt</ref>
 +
|
 
|-
 
|-
 
| ''Dungeon Lords (video game)|Dungeon Lords''
 
| ''Dungeon Lords (video game)|Dungeon Lords''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref>
|
+
|
|
+
|
+
|  
+
 
|-
 
|-
 
| ''Dungeon Siege''
 
| ''Dungeon Siege''
Line 850: Line 983:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Dungeon Siege 2''
 
| ''Dungeon Siege 2''
Line 859: Line 993:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref>
 +
|
 
|-
 
|-
 
| ''Dungeons & Dragons: Dragonshard''
 
| ''Dungeons & Dragons: Dragonshard''
Line 867: Line 1,002:
 
|  
 
|  
 
| Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
 
| Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
 +
|
 
|-
 
|-
 
| ''East Front''
 
| ''East Front''
Line 875: Line 1,011:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''E-racer''
 
|''E-racer''
Line 883: Line 1,020:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''El Matador''
 
| ''El Matador''
 
|  
 
|  
 
|  
 
|  
|
 
|
 
 
| X
 
| X
| * Supported by ALchemy
+
| X
 +
| X
 +
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual</ref>
 +
| X
 
|-
 
|-
 
| ''Elder Scrolls III: Morrowind''
 
| ''Elder Scrolls III: Morrowind''
Line 898: Line 1,037:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Elder Scrolls IV: Oblivion''
 
| ''Elder Scrolls IV: Oblivion''
Line 906: Line 1,046:
 
|  
 
|  
 
|  
 
|  
| Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod. * Supported by ALchemy
+
| Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod.
 +
| X
 
|-
 
|-
 
| ''Elite Warriors: Vietnam''
 
| ''Elite Warriors: Vietnam''
Line 915: Line 1,056:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Enter the Matrix''
 
| ''Enter the Matrix''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| EAX 3.0<ref>[https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref>* Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Eurofighter Typhoon''
 
| ''Eurofighter Typhoon''
Line 931: Line 1,074:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Euro League Football''
 
| ''Euro League Football''
Line 939: Line 1,083:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''EverQuest''
 
|''EverQuest''
Line 947: Line 1,092:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''EverQuest 2''
 
| ''EverQuest 2''
Line 954: Line 1,100:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Evil Dead: Hail to the King''
 
| ''Evil Dead: Hail to the King''
Line 963: Line 1,110:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Evolva''
 
|''Evolva''
Line 971: Line 1,119:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Expendable''
 
| ''Expendable''
Line 978: Line 1,127:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0<ref>Source: Expendable configuration utility</ref>
 +
|
 
|-
 
|-
 
|''F.E.A.R. (video game)|F.E.A.R.''
 
|''F.E.A.R. (video game)|F.E.A.R.''
Line 986: Line 1,136:
 
| X
 
| X
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ (archive of Soundblaster.com)]</ref>
 +
| X
 
|-
 
|-
 
| ''F.E.A.R. Extraction Point''
 
| ''F.E.A.R. Extraction Point''
Line 994: Line 1,145:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0
|  
+
|
 
|-
 
|-
 
| ''F.E.A.R. Perseus Mandate''
 
| ''F.E.A.R. Perseus Mandate''
Line 1,003: Line 1,154:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0
 +
|
 
|-
 
|-
 
| ''F1 Grand Prix 4''
 
| ''F1 Grand Prix 4''
Line 1,012: Line 1,164:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Fallout Tactics: Brotherhood of Steel''
+
| ''F1 2010''
 
|  
 
|  
| X
 
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| X
 +
| EAX 5.0<ref>Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)</ref>
 +
|
 +
|-
 +
| ''Fallout Tactics: Brotherhood of Steel''
 +
| X
 +
| X
 
|  
 
|  
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Fallout Tactics in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Fallout 3''
 
| ''Fallout 3''
Line 1,028: Line 1,191:
 
|  
 
|  
 
| May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
 
| May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
 +
|
 
|-
 
|-
 
| ''Far Cry''
 
| ''Far Cry''
Line 1,035: Line 1,199:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Far Cry 2''
 
| ''Far Cry 2''
Line 1,043: Line 1,208:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''FIFA 99''
 
| ''FIFA 99''
Line 1,052: Line 1,218:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Final Fantasy VIII''
 
| ''Final Fantasy VIII''
Line 1,059: Line 1,226:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0 and EAX 2.0<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
+
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 +
|
 
|-
 
|-
 
| ''Final Fantasy XI''
 
| ''Final Fantasy XI''
Line 1,068: Line 1,236:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Flying Heros''
 
| ''Flying Heros''
Line 1,076: Line 1,245:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Ford Racing''
 
| ''Ford Racing''
Line 1,084: Line 1,254:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Freedom Force''  
 
|''Freedom Force''  
Line 1,091: Line 1,262:
 
|
 
|
 
|
 
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force in-game Audio Settings</ref>
 +
|
 +
|-
 +
|''Freedom Force vs. The 3rd Reich''
 +
|X
 +
|X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force vs. The 3rd Reich in-game Audio Settings</ref>
 
|
 
|
 
|-
 
|-
Line 1,100: Line 1,281:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Freelancer''
 
| ''Freelancer''
Line 1,108: Line 1,290:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Freespace 2''
 
| ''Freespace 2''
Line 1,116: Line 1,299:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''From Dusk Till Dawn''
 
| ''From Dusk Till Dawn''
Line 1,124: Line 1,308:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Full Spectrum Warrior''
 
| ''Full Spectrum Warrior''
Line 1,131: Line 1,316:
 
| X
 
| X
 
|  
 
|  
| EAX 3 and EAX 4<ref>Source: game manual, page 27</ref> * Supported by ALchemy
+
| EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27</ref>
 +
| X
 
|-
 
|-
 
| ''Full Spectrum Warrior: Ten Hammers''
 
| ''Full Spectrum Warrior: Ten Hammers''
Line 1,139: Line 1,325:
 
|  
 
|  
 
| X
 
| X
| EAX5<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>, * Supported by ALchemy
+
| EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Fur Fighters''
 
| ''Fur Fighters''
Line 1,148: Line 1,335:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Future Beat 3D''
 
| ''Future Beat 3D''
Line 1,156: Line 1,344:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Gears of War''
 
| ''Gears of War''
Line 1,163: Line 1,352:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy // Stereo only // Hardware openal by edited ini file
+
| // Stereo only // Hardware openal by edited ini file
 +
| X
 
|-
 
|-
 
| ''Ghost Master''
 
| ''Ghost Master''
Line 1,171: Line 1,361:
 
|  
 
|  
 
|  
 
|  
| EAX 3.0<ref>Source: in-game Audio Settings</ref>  
+
| EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref>  
 +
|
 
|-
 
|-
 
| ''Giants: Citizen Kabuto''
 
| ''Giants: Citizen Kabuto''
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions<ref>Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature</ref>
|  
+
|
 
|-
 
|-
 
| ''Global Operations''
 
| ''Global Operations''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref>
|
+
|
|  
+
 
|-
 
|-
 
| ''The Godfather''
 
| ''The Godfather''
Line 1,196: Line 1,389:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Gothic''
 
| ''Gothic''
Line 1,204: Line 1,398:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Gothic 2''
 
| ''Gothic 2''
Line 1,212: Line 1,407:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Gothic 3''
 
| ''Gothic 3''
Line 1,220: Line 1,416:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''GP 500''
 
| ''GP 500''
Line 1,228: Line 1,425:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Grand Theft Auto II''
 
| ''Grand Theft Auto II''
Line 1,236: Line 1,434:
 
|  
 
|  
 
| Also supports A3D 2.0.
 
| Also supports A3D 2.0.
 +
|
 
|-
 
|-
 
| ''Grand Theft Auto III''
 
| ''Grand Theft Auto III''
Line 1,243: Line 1,442:
 
|  
 
|  
 
|  
 
|  
| Also supports A3D 2.0. * Supported by ALchemy
+
| EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Grand Theft Auto III in-game Audio Settings</ref>
 +
| X
 
|-
 
|-
 
| ''Grand Theft Auto: Vice City''
 
| ''Grand Theft Auto: Vice City''
Line 1,251: Line 1,451:
 
|  
 
|  
 
|  
 
|  
| Also supports A3D 2.0. // via manual edit of the settings file * Supported by ALchemy
+
| EAX 1.0, EAX 3.0, A3D 1.0,<ref>Source: Grand Theft Auto: Vice City in-game Audio Settings</ref> Also supports A3D 2.0 via manual edit of the settings file
 +
| X
 
|-
 
|-
 
| ''Grand Theft Auto: San Andreas''
 
| ''Grand Theft Auto: San Andreas''
Line 1,259: Line 1,460:
 
| X
 
| X
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Spec Ops II: Green Berets''
 
| ''Spec Ops II: Green Berets''
Line 1,267: Line 1,469:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|
 
|
 
|-
 
|-
Line 1,275: Line 1,478:
 
|  
 
|  
 
| X
 
| X
| EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref> * Supported by ALchemy
+
| EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref>
 +
| X
 
|-
 
|-
 
| ''Guild Wars''
 
| ''Guild Wars''
Line 1,283: Line 1,487:
 
|  
 
|  
 
|  
 
|  
| EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref> * Supported by ALchemy
+
| EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Gulf War: Operation Desert Hammer''
 
| ''Gulf War: Operation Desert Hammer''
Line 1,292: Line 1,497:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''GUN''
 
| ''GUN''
Line 1,300: Line 1,506:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Half-Life''
 
| ''Half-Life''
Line 1,308: Line 1,515:
 
|  
 
|  
 
| Steam version does not support it anymore since the 2013 patch.
 
| Steam version does not support it anymore since the 2013 patch.
 +
|
 
|-
 
|-
 
| ''Half-Life: Blue Shift''
 
| ''Half-Life: Blue Shift''
Line 1,316: Line 1,524:
 
|  
 
|  
 
| Steam version does not support it anymore since the 2013 patch.
 
| Steam version does not support it anymore since the 2013 patch.
 +
|
 
|-
 
|-
 
| ''Half-Life: Opposing Force''
 
| ''Half-Life: Opposing Force''
Line 1,324: Line 1,533:
 
|  
 
|  
 
| Steam version does not support it anymore since the 2013 patch.
 
| Steam version does not support it anymore since the 2013 patch.
 +
|
 
|-
 
|-
 
| ''Halo: Combat Evolved''
 
| ''Halo: Combat Evolved''
Line 1,331: Line 1,541:
 
|  
 
|  
 
|  
 
|  
| * EAX 1.0, EAX 2.0 and EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref>, Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref>
 +
| X
 
|-
 
|-
 
| ''Hardware''
 
| ''Hardware''
Line 1,340: Line 1,551:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Heavy Metal: F.A.K.K.²''
 
| ''Heavy Metal: F.A.K.K.²''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Heavy Metal: F.A.K.K.² in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Heli Heroes''
 
| ''Heli Heroes''
Line 1,356: Line 1,569:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Hellgate: London''
 
| ''Hellgate: London''
Line 1,364: Line 1,578:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Heretic II''
 
| ''Heretic II''
Line 1,371: Line 1,586:
 
|  
 
|  
 
|  
 
|  
| EAX 1, Also supports A3D 1.0 and 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref>
+
| EAX 1.0, A3D 1.0, A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref>
 +
|
 +
|-
 +
| ''Heretic Kingdoms: The Inquisition''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| EAX support indicated in the game's config file. Supported EAX versions unknown.
 +
|
 
|-
 
|-
 
| ''Heroes of Might and Magic V''
 
| ''Heroes of Might and Magic V''
Line 1,380: Line 1,605:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Hidden & Dangerous 2''
 
| ''Hidden & Dangerous 2''
Line 1,388: Line 1,614:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''High Heat Baseball 2000''
 
| ''High Heat Baseball 2000''
Line 1,396: Line 1,623:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''High Heat Baseball 2002''
 
| ''High Heat Baseball 2002''
Line 1,404: Line 1,632:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Hitman 2: Silent Assassin''
+
| ''Hitman: Codename 47''
 +
| X
 +
| X
 +
|
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 +
| X
 +
|-
 +
| ''Hitman 2: Silent Assassin''
 +
| X
 +
| X
 
| X
 
| X
 
|
 
|
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041012092831/http://soundblaster.com/resources/read.asp?articleid=73&cat=3 Talking to Hitman 2: Silent Assassin (archived)]</ref>
 +
| X
 
|-
 
|-
| ''Hitman: Blood Money''
+
| ''Hitman: Contracts''
|  
+
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041009182412/http://soundblaster.com/resources/read.asp?articleid=112&cat=3 Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)]</ref>
 
| X
 
| X
|
 
| * Supported by ALchemy
 
 
|-
 
|-
| ''Hitman: Codename 47''
+
| ''Hitman: Blood Money''
 
|  
 
|  
|X
+
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also [https://web.archive.org/web/20060906222327/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62815 EAX Featured Game: Hitman: Blood Money (archived)]</ref>
|
+
| X
|* Supported by ALchemy
+
|-
+
| ''Hitman: Contracts''
+
|
+
|
+
|
+
|X
+
|
+
|* Supported by ALchemy
+
 
|-
 
|-
 
| ''Hostile Waters''
 
| ''Hostile Waters''
Line 1,444: Line 1,677:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Icewind Dale''
 
| ''Icewind Dale''
Line 1,452: Line 1,686:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Icewind Dale 2''
 
| ''Icewind Dale 2''
Line 1,460: Line 1,695:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''IL-2 Sturmovik: 1946''
 
| ''IL-2 Sturmovik: 1946''
Line 1,467: Line 1,703:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected</ref>
 +
| X
 
|-
 
|-
 
| ''Incoming Forces''
 
| ''Incoming Forces''
 
|  
 
|  
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0<ref>Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe</ref>
|  
+
|
 
|-
 
|-
 
| ''Indiana Jones and the Infernal Machine''
 
| ''Indiana Jones and the Infernal Machine''
Line 1,484: Line 1,722:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Infernal''
 
| ''Infernal''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
|
+
|
|
+
|
+
|  
+
 
|-
 
|-
 
|''Isabelle''
 
|''Isabelle''
Line 1,500: Line 1,740:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''James Bond 007: Nightfire''
 
| ''James Bond 007: Nightfire''
Line 1,508: Line 1,749:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
|''JHexen''
 
|''JHexen''
Line 1,516: Line 1,758:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Juiced''
 
| ''Juiced''
|  
+
| X
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
| EAX 4.0<ref>Juiced uses eax.dll version 4.0.0.1</ref>
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Jurassic Park: Trespasser''
 
| ''Jurassic Park: Trespasser''
Line 1,532: Line 1,776:
 
|  
 
|  
 
| EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html  DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref>
 
| EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html  DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Kane & Lynch: Dead Men''
 
| ''Kane & Lynch: Dead Men''
Line 1,539: Line 1,784:
 
|  
 
|  
 
|  
 
|  
EAX3<ref>[https://techgage.com/article/creative_eax_vs_asus_ds3d_gx_20/5/ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)]</ref>
+
EAX 3.0<ref>[https://techgage.com/article/creative_eax_vs_asus_ds3d_gx_20/5/ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)]</ref>
 +
|
 
|-
 
|-
 
| ''Killing Floor''
 
| ''Killing Floor''
Line 1,548: Line 1,794:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Killing Floor 2''
 
| ''Killing Floor 2''
Line 1,556: Line 1,803:
 
| X
 
| X
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Klingon Honor Guard''
 
| ''Klingon Honor Guard''
Line 1,564: Line 1,812:
 
|  
 
|  
 
|  EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref>
 
|  EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref>
 +
|
 
|-
 
|-
 
| ''Lander''
 
| ''Lander''
Line 1,572: Line 1,821:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Legends of Might and Magic''
 
| ''Legends of Might and Magic''
Line 1,580: Line 1,830:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Lego Island 2''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0<ref>The game's executable contains references to EAX 1.0 and EAX 2.0 [https://www.vogons.org/viewtopic.php?p=1296745#p1296745 (Vogons forum post)]</ref>
 +
|
 
|-
 
|-
 
| ''Lego Racers 2''
 
| ''Lego Racers 2''
Line 1,588: Line 1,848:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Lineage II''
 
| ''Lineage II''
Line 1,596: Line 1,857:
 
|  
 
|  
 
| OpenAL
 
| OpenAL
 +
|
 
|-
 
|-
 
| ''Line of Sight: Vietnam''
 
| ''Line of Sight: Vietnam''
Line 1,604: Line 1,866:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Lord of the Rings Online''
 
| ''The Lord of the Rings Online''
Line 1,612: Line 1,875:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Lord of the Rings: The Return of the King''
 
| ''The Lord of the Rings: The Return of the King''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| EAX 3.0<ref>The Return of the King uses eax.dll version 3.0.6.6</ref>
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Lost Pain: TakeDown''
 
| ''Lost Pain: TakeDown''
Line 1,628: Line 1,893:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Mace Griffin: Bounty Hunter''
 
| ''Mace Griffin: Bounty Hunter''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0<ref>Mace Griffin: Bounty Hunter readme.txt (Sound section)</ref>
|
+
|
|  
+
 
|-
 
|-
 
| ''Madden NFL 2000''
 
| ''Madden NFL 2000''
Line 1,644: Line 1,911:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Madden NFL 99''
 
| ''Madden NFL 99''
Line 1,652: Line 1,920:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Mafia''
 
| ''Mafia''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|X
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)</ref>
|  
+
| X
|
+
|* Supported by ALchemy
+
 
|-
 
|-
 
| ''Mage Knight: Apocalypse''
 
| ''Mage Knight: Apocalypse''
 
|  
 
|  
|  
+
| X
|  
+
| X
|  
+
| X
|  
+
| X
| * Supported by ALchemy
+
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)</ref>
 +
| X
 
|-
 
|-
 
| ''Manhunt''
 
| ''Manhunt''
Line 1,675: Line 1,946:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Martian Gothic: Unification''
 
| ''Martian Gothic: Unification''
Line 1,684: Line 1,956:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Mass Effect''
 
| ''Mass Effect''
Line 1,692: Line 1,965:
 
| X
 
| X
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Matrix Online''
 
| ''The Matrix Online''
Line 1,700: Line 1,974:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''The Matrix: Path of Neo''
 
| ''The Matrix: Path of Neo''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)</ref> To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
|
+
|
|
+
|
+
EAX option in INI. Use ALchemy
+
 
|-
 
|-
 
| ''Max Payne''
 
| ''Max Payne''
Line 1,716: Line 1,992:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Max Payne 2''
 
| ''Max Payne 2''
|  
+
| X
 
| X
 
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| * Supports EAX Unified.<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref> Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
|''MDK2''
 
|''MDK2''
Line 1,731: Line 2,009:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''MechWarrior 4''
 
| ''MechWarrior 4''
Line 1,740: Line 2,019:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Medal of Honor Allied Assault''
 
| ''Medal of Honor Allied Assault''
Line 1,747: Line 2,027:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
|
|-
+
| X
 
|-
 
|-
 
| ''Medal of Honor: Pacific Assault''
 
| ''Medal of Honor: Pacific Assault''
Line 1,757: Line 2,037:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher.
 
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher.
 +
|
 
|-
 
|-
 
| ''Medieval II: Total War''
 
| ''Medieval II: Total War''
Line 1,764: Line 2,045:
 
| X
 
| X
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Men of War: Assault Squad''
 
| ''Men of War: Assault Squad''
Line 1,773: Line 2,055:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Messiah''
 
| ''Messiah''
|  
+
|
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 2.0. Note: also supports A3D<ref>Source: Messiah in-game audio options</ref>
 +
|
 
|-
 
|-
 
| ''Midnight GT''
 
| ''Midnight GT''
Line 1,789: Line 2,073:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Might and Magic VII: For Blood and Honor''
 
| ''Might and Magic VII: For Blood and Honor''
| X
 
 
| X
 
| X
 
|  
 
|  
Line 1,797: Line 2,081:
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, A3D 1.0<ref>Source: Might and Magic VII configuration utility</ref>
 +
|
 
|-
 
|-
 
| ''Might and Magic VIII: Day of the Destroyer''
 
| ''Might and Magic VIII: Day of the Destroyer''
Line 1,804: Line 2,090:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0<ref>Source: Might and Magic VIII configuration utility</ref>
 +
|
 
|-
 
|-
 
| ''Might and Magic IX''
 
| ''Might and Magic IX''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0<ref>Might and Magic IX uses msseax.m3d and msseax2.m3d</ref>
 +
|
 
|-
 
|-
 
| ''Monster Madness''
 
| ''Monster Madness''
Line 1,821: Line 2,109:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Mortyr 2093 - 1944''
 
| ''Mortyr 2093 - 1944''
Line 1,829: Line 2,118:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Most Wanted''
 
| ''Most Wanted''
Line 1,837: Line 2,127:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Moto Racer 2''
 
| ''Moto Racer 2''
Line 1,845: Line 2,136:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Motocross Madness 2''
 
| ''Motocross Madness 2''
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 2.0<ref>Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.</ref>
|
+
|
 
|-
 
|-
 
| ''Motorhead''
 
| ''Motorhead''
Line 1,861: Line 2,154:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Mutant Chronicles: Warzone Online''
 
| ''Mutant Chronicles: Warzone Online''
Line 1,869: Line 2,163:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Myst Online: Uru Live''
 
| ''Myst Online: Uru Live''
Line 1,877: Line 2,172:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Myst V: End of Ages''
 
| ''Myst V: End of Ages''
|  
+
| X
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
| EAX 4.0<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1</ref>  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref>  
 +
|
 
|-
 
|-
 
| ''Myth II: Soulblighter''
 
| ''Myth II: Soulblighter''
Line 1,892: Line 2,189:
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 1.0, A3D 1.0<ref>Source: Myth II readme.txt</ref>
 +
|
 
|-
 
|-
 
| ''Myth III''
 
| ''Myth III''
Line 1,901: Line 2,199:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''NASCAR Revolution''
 
| ''NASCAR Revolution''
Line 1,909: Line 2,208:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Need for Speed: Carbon''
 
| ''Need for Speed: Carbon''
Line 1,917: Line 2,217:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Need For Speed: High Stakes''
 
| ''Need For Speed: High Stakes''
Line 1,925: Line 2,226:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Need for Speed III: Hot Pursuit''
 
| ''Need for Speed III: Hot Pursuit''
Line 1,933: Line 2,235:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
|''Need for Speed: Hot Pursuit 2''
 
|''Need for Speed: Hot Pursuit 2''
Line 1,941: Line 2,244:
 
|
 
|
 
| Has D3D/EAX under audio options. Supported EAX versions unknown
 
| Has D3D/EAX under audio options. Supported EAX versions unknown
 +
|
 
|-
 
|-
 
| ''Need for Speed: Most Wanted''
 
| ''Need for Speed: Most Wanted''
Line 1,949: Line 2,253:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Need for Speed: Underground 2''
 
| ''Need for Speed: Underground 2''
Line 1,957: Line 2,262:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Nerf Arena Blast''
 
| ''Nerf Arena Blast''
Line 1,965: Line 2,271:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
| ''Neverwinter Nights (2002 video game)|Neverwinter Nights''
+
| ''Neverwinter Nights (2002)''
 
| X
 
| X
 
| X
 
| X
Line 1,972: Line 2,279:
 
|  
 
|  
 
|  
 
|  
| Supports A3D 1.0, A3D 2.0. * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Neverwinter Nights in-game Advanced Sound Options</ref>
 +
| X
 
|-
 
|-
 
| ''Neverwinter Nights 2''
 
| ''Neverwinter Nights 2''
Line 1,980: Line 2,288:
 
|  
 
|  
 
|
 
|
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref>
 +
| X
 
|-
 
|-
 
| ''New York Race''
 
| ''New York Race''
Line 1,989: Line 2,298:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''NHL 2000''
 
| ''NHL 2000''
Line 1,997: Line 2,307:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''No One Lives Forever''
 
| ''No One Lives Forever''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
|  
+
|
+
 
|-
 
|-
 
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''
 
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''
Line 2,012: Line 2,324:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 2.0<ref>Source: No One Lives Forever 2 readme.txt (System Requirements section)</ref>
 +
| X
 
|-
 
|-
 
|''Nocturne''
 
|''Nocturne''
Line 2,021: Line 2,334:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Off Road''
 
| ''Off Road''
Line 2,029: Line 2,343:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Operation Flashpoint: Cold War Crisis''
 
| ''Operation Flashpoint: Cold War Crisis''
Line 2,036: Line 2,351:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
 +
|
 
|-
 
|-
 
| ''Operation Flashpoint: Resistance''
 
| ''Operation Flashpoint: Resistance''
Line 2,045: Line 2,361:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Operation Flashpoint 2''
 
| ''Operation Flashpoint 2''
Line 2,053: Line 2,370:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Operation Thunderstorm''
 
| ''Operation Thunderstorm''
Line 2,060: Line 2,378:
 
| X
 
| X
 
|  
 
|  
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0</ref>
+
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref>
 +
|
 
|-
 
|-
 
| ''Outcast''
 
| ''Outcast''
Line 2,069: Line 2,388:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Pacman 3D''
+
| ''Pac-Man: Adventures in Time''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0<ref>Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)</ref> Note: VxD drivers (Win9x) may be required to enable EAX support
 +
|
 +
|-
 +
| ''Pac-Man All-Stars''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
 +
|
 
|-
 
|-
 
|''Painkiller''
 
|''Painkiller''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref>
 +
|
 
|-
 
|-
| ''Panzer Elite''
+
|''Painkiller: Overdose''
 +
|
 +
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref>
 +
|
 +
|-
 +
|''Painkiller: Resurrection''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref>
 +
|
 +
|-
 +
|''Painkiller: Redemption''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref>
 +
|
 
|-
 
|-
| ''Pariah''
+
| ''Panzer Elite''
 +
| X
 
|  
 
|  
 
|  
 
|  
Line 2,100: Line 2,451:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Pariah''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
 
| ''Paris Dakar Rally''
 
| ''Paris Dakar Rally''
Line 2,109: Line 2,469:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Peter Jackson's King Kong''
 
| ''Peter Jackson's King Kong''
Line 2,117: Line 2,478:
 
|  
 
|  
 
| EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref>
 
| EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref>
 +
|
 
|-
 
|-
 
| ''Planescape: Torment''
 
| ''Planescape: Torment''
Line 2,125: Line 2,487:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''PlanetSide''
 
|''PlanetSide''
Line 2,133: Line 2,496:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Play Online''
 
| ''Play Online''
Line 2,141: Line 2,505:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Populous: The Beginning''
 
| ''Populous: The Beginning''
Line 2,149: Line 2,514:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Powerslide''
 
| ''Powerslide''
Line 2,157: Line 2,523:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Prey (2006 video game)''
+
| ''Prey (2006)''
 
|  
 
|  
 
|  
 
|  
Line 2,164: Line 2,531:
 
| X
 
| X
 
| X
 
| X
| EAX 4 and EAX 5<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref>. *Supported by ALchemy
+
| EAX 4.0, EAX 5.0<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Prince of Persia (2008)''
 
| ''Prince of Persia (2008)''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| EAX 3.0<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2</ref>
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Prince of Persia: 3D''
 
| ''Prince of Persia: 3D''
Line 2,181: Line 2,550:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Prince of Persia: The Two Thrones''
 
| ''Prince of Persia: The Two Thrones''
|  
+
| X
|  
+
| X
|
+
 
| X
 
| X
 
|  
 
|  
|
+
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Prince of Persia: Warrior Within''
 
| ''Prince of Persia: Warrior Within''
Line 2,196: Line 2,567:
 
|  
 
|  
 
|  
 
|  
| EAX Unified. Compatible with EAX 1, 2, and 3.
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Prince of Persia: The Sands of Time''
 
| ''Prince of Persia: The Sands of Time''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Pro Evolution Soccer 2008''
 
| ''Pro Evolution Soccer 2008''
Line 2,213: Line 2,586:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Project Eden''
 
| ''Project Eden''
Line 2,221: Line 2,595:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Project I.G.I.-2: Covert Strike''
 
| ''Project I.G.I.-2: Covert Strike''
Line 2,228: Line 2,603:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0 and EAX 3.0<ref>Source: in-game Audio Settings</ref> Not wrapped by alchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
|''Psychonauts''
 
|''Psychonauts''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|
+
|
|
+
|  
+
 
|-
 
|-
 
| ''Quake 4''
 
| ''Quake 4''
Line 2,242: Line 2,619:
 
|  
 
|  
 
|  
 
|  
|
 
 
| X
 
| X
|  EAX 5 (via OpenAL) * Supported by ALchemy
+
| X
 +
EAX 4.0, EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Rage Rally''
 
| ''Rage Rally''
Line 2,253: Line 2,631:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Rail Simulator''
 
| ''Rail Simulator''
Line 2,261: Line 2,640:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Railroad Tycoon 3''
 
| ''Railroad Tycoon 3''
Line 2,268: Line 2,648:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Railroad Tycoon 3 in-game Audio Settings</ref>
 +
| X
 
|-
 
|-
 
| ''Rally Championship 2000''
 
| ''Rally Championship 2000''
Line 2,277: Line 2,658:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Re-Volt''
 
|''Re-Volt''
Line 2,285: Line 2,667:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Red Faction''
 
| ''Red Faction''
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 
|
 
|
 
|-
 
|-
Line 2,300: Line 2,684:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|
 
|
 
|-
 
|-
Line 2,309: Line 2,694:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Redline Racer''
 
| ''Redline Racer''
Line 2,317: Line 2,703:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Regiment''
 
| ''The Regiment''
Line 2,324: Line 2,711:
 
|  
 
|  
 
|X  
 
|X  
|EAX5 (via OpenAL)<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> * Supported by ALchemy
+
| EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL)
 +
| X
 
|-
 
|-
 
|''Rent A Hero (1999)''
 
|''Rent A Hero (1999)''
Line 2,333: Line 2,721:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Requiem: Avenging Angel''
 
| ''Requiem: Avenging Angel''
Line 2,341: Line 2,730:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Resident Evil 2''
 
| ''Resident Evil 2''
Line 2,349: Line 2,739:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Revenant''
 
|''Revenant''
Line 2,357: Line 2,748:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Revolution''
 
|''Revolution''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)</ref>
|
+
|
|
+
|  
+
 
|-
 
|-
 
| ''Rent a Hero''
 
| ''Rent a Hero''
Line 2,373: Line 2,766:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Richard Burns Rally''
 
| ''Richard Burns Rally''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)</ref>
|
+
|
|
+
|  
+
 
|-
 
|-
 
| ''Ricky Ponting International Cricket 2007''
 
| ''Ricky Ponting International Cricket 2007''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>[https://web.archive.org/web/20071106035404/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68899 EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)]</ref>
|  
+
|
 
|-
 
|-
 
| ''Rise of Nations: Rise of Legends''
 
| ''Rise of Nations: Rise of Legends''
Line 2,397: Line 2,793:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Road Wars''
 
| ''Road Wars''
Line 2,405: Line 2,802:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Rollcage''
 
|''Rollcage''
Line 2,413: Line 2,811:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Rollcage Stage II''
 
| ''Rollcage Stage II''
Line 2,421: Line 2,820:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Rome: Total War''
 
| ''Rome: Total War''
Line 2,428: Line 2,828:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Rune: The Halls of Valhalla''
 
| ''Rune: The Halls of Valhalla''
Line 2,437: Line 2,838:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl''
 
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl''
|  
+
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)</ref> EAX works through OpenAL. Do not use ALchemy.
| EAX works through OpenAL. Do not use ALchemy. * Supported by ALchemy
+
|
 
|-
 
|-
 
| ''S.T.A.L.K.E.R.: Clear Sky''
 
| ''S.T.A.L.K.E.R.: Clear Sky''
|  
+
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
| EAX works through OpenAL. Do not use ALchemy.
+
|
 
|-
 
|-
 
| ''S.T.A.L.K.E.R.: Call of Pripyat''
 
| ''S.T.A.L.K.E.R.: Call of Pripyat''
|  
+
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
| EAX works through OpenAL. Do not use ALchemy.
+
|
 
|-
 
|-
 
|''Sacred''
 
|''Sacred''
Line 2,468: Line 2,873:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy; replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg
+
| Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg
 +
| X
 +
|-
 +
|''Sacred 2''
 +
|
 +
|
 +
|
 +
|
 +
| X
 +
| EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref>
 +
|
 
|-
 
|-
 
|''Sacrifice''
 
|''Sacrifice''
Line 2,477: Line 2,892:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Sammy Sosa: Softball Slam''
 
| ''Sammy Sosa: Softball Slam''
Line 2,485: Line 2,901:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Sanity: Aiken's Artifact''
 
| ''Sanity: Aiken's Artifact''
Line 2,493: Line 2,910:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Scarface: The World Is Yours''
 
| ''Scarface: The World Is Yours''
Line 2,501: Line 2,919:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Screamer 4x4''
 
| ''Screamer 4x4''
Line 2,508: Line 2,927:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0<ref>Source: in-game Audio Settings</ref>
+
| EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Secret Service: In Harm’s Way''
 
| ''Secret Service: In Harm’s Way''
Line 2,517: Line 2,937:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Sega Rally Championship''
 
| ''Sega Rally Championship''
Line 2,525: Line 2,946:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Serious Sam''
 
| ''Serious Sam''
Line 2,533: Line 2,955:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Serious Sam 2''
 
| ''Serious Sam 2''
Line 2,540: Line 2,963:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Serious Sam: The First Encounter''
 
| ''Serious Sam: The First Encounter''
Line 2,548: Line 2,972:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Serious Sam: The Second Encounter''
 
| ''Serious Sam: The Second Encounter''
Line 2,556: Line 2,981:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Shade: Wrath of Angels''
 
| ''Shade: Wrath of Angels''
Line 2,565: Line 2,991:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Shadow Ops: Red Mercury''
 
| ''Shadow Ops: Red Mercury''
Line 2,572: Line 2,999:
 
|  
 
|  
 
|  
 
|  
| EAX3<ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref>  
+
| EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref>  
 +
|
 
|-
 
|-
 
| ''Shadow Force: Razor Unit''
 
| ''Shadow Force: Razor Unit''
Line 2,581: Line 3,009:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Shogo: Mobile Armor Division''
 
| ''Shogo: Mobile Armor Division''
Line 2,588: Line 3,017:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|
 
|
 
|-
 
|-
 
| ''Sid Meier's Pirates!''
 
| ''Sid Meier's Pirates!''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
 
|
 
|
|
 
|
 
|
 
 
|-
 
|-
 
| ''Sid Meier's Railroads!''
 
| ''Sid Meier's Railroads!''
Line 2,604: Line 3,035:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Silent Hunter 3''
 
| ''Silent Hunter 3''
Line 2,613: Line 3,045:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Silkroad Online''
 
| ''Silkroad Online''
Line 2,621: Line 3,054:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Sims 2 Seasons''
 
| ''The Sims 2 Seasons''
Line 2,629: Line 3,063:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''SimCity 3000''
 
| ''SimCity 3000''
Line 2,637: Line 3,072:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''SimTheme Park''
 
| ''SimTheme Park''
Line 2,645: Line 3,081:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''SiN''
 
|''SiN''
Line 2,652: Line 3,089:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0, A3D 2.0<ref>SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13</ref>
 +
|
 
|-
 
|-
 
| ''SiN: Wages of Sin''
 
| ''SiN: Wages of Sin''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13</ref>
|  
+
|
 
|-
 
|-
 
| ''Slave Zero''
 
| ''Slave Zero''
Line 2,669: Line 3,108:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Sniper: Art of Victory''
 
| ''Sniper: Art of Victory''
Line 2,676: Line 3,116:
 
|
 
|
 
|
 
|
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Soldier of Fortune''
 
| ''Soldier of Fortune''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)</ref> Also supports A3D
 +
|
 
|-
 
|-
 
| ''Soldier of Fortune II: Double Helix''
 
| ''Soldier of Fortune II: Double Helix''
Line 2,693: Line 3,135:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Soldier of Fortune: Payback''
 
| ''Soldier of Fortune: Payback''
Line 2,701: Line 3,144:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Soldner: Secret Wars''
 
| ''Soldner: Secret Wars''
Line 2,708: Line 3,152:
 
|  
 
|  
 
|  
 
|  
| EAX3<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref>
+
| EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref>
 +
|
 +
|-
 +
| ''Soulbringer''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref>
 +
|
 
|-
 
|-
 
| ''Space Force: Rogue Universe''
 
| ''Space Force: Rogue Universe''
Line 2,717: Line 3,171:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Spec Ops 2: Green Berets''
 
| ''Spec Ops 2: Green Berets''
Line 2,725: Line 3,180:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''SpellForce 2: Shadow Wars''
 
| ''SpellForce 2: Shadow Wars''
Line 2,733: Line 3,189:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Spider-Man 2: The Game''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>. To enable EAX edit Webhead.ini and set UseEAX=True
 +
|
 
|-
 
|-
 
| ''Spirit of Speed''
 
| ''Spirit of Speed''
Line 2,741: Line 3,207:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Star Trek: Bridge Commander''
+
| ''Starlancer''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.</ref>
 +
|
 +
|-
 +
| ''Star Trek: Bridge Commander''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D
 +
|
 
|-
 
|-
 
| ''Star Trek: Deep Space Nine: The Fallen''
 
| ''Star Trek: Deep Space Nine: The Fallen''
Line 2,756: Line 3,233:
 
|  
 
|  
 
|  
 
|  
| Suports EAX1, EAX2, A3D 1.0, A3D 2.0 and DirectSound3D<ref>In-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref>
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref>
 +
|
 
|-
 
|-
 
| ''Star Trek: Elite Force II''
 
| ''Star Trek: Elite Force II''
Line 2,764: Line 3,242:
 
|  
 
|  
 
|  
 
|  
| Suports EAX1, EAX2, EAX3 and A3D<ref>In-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref>
+
| EAX 1.0, EAX 2.0, EAX 3.0, A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref>
 +
|
 
|-
 
|-
 
| ''Star Trek: Next Generation Klingon Honor Guard''
 
| ''Star Trek: Next Generation Klingon Honor Guard''
Line 2,773: Line 3,252:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Star Trek: Voyager – Elite Force''
 
| ''Star Trek: Voyager – Elite Force''
Line 2,780: Line 3,260:
 
|  
 
|  
 
|  
 
|  
| A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: in-game audio options</ref>
+
| A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref>
 +
|
 
|-
 
|-
 
| ''Star Wars: Battlefront''
 
| ''Star Wars: Battlefront''
|  
+
| X
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Star Wars Battlefront 2''
 
| ''Star Wars Battlefront 2''
|  
+
| X
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
| EAX 4.0<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0</ref>
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| ''Star Wars Empire at War''
+
| ''Star Wars: Empire at War''
 
| X
 
| X
 
| X
 
| X
Line 2,804: Line 3,287:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0. EAX 2.0. EAX 3.0, EAX 4.0<ref>Source: in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref> * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref>
 +
| X
 
|-
 
|-
 
| ''Star Wars Empire at War: Forces of Corruption''
 
| ''Star Wars Empire at War: Forces of Corruption''
Line 2,812: Line 3,296:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0. EAX 2.0. EAX 3.0, EAX 4.0<ref>Source: in-game audio options</ref>
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref>
  
 +
|
 
|-
 
|-
 
| ''Star Wars Episode I: The Phantom Menace''
 
| ''Star Wars Episode I: The Phantom Menace''
Line 2,822: Line 3,307:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Star Wars Galaxies''
 
| ''Star Wars Galaxies''
Line 2,829: Line 3,315:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Star Wars Jedi Knight II: Jedi Outcast''
 
| ''Star Wars Jedi Knight II: Jedi Outcast''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| Patch 1.03 * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref> Support added in patch 1.03
 +
| X
 
|-
 
|-
 
| ''Star Wars Jedi Knight: Jedi Academy''
 
| ''Star Wars Jedi Knight: Jedi Academy''
|  
+
| X
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also [https://web.archive.org/web/20041010012242/http://soundblaster.com/resources/read.asp?articleid=89&cat=3 EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic''
 
| ''Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic''
Line 2,853: Line 3,342:
 
|  
 
|  
 
|  
 
|  
| EAX 1, EAX 2 and EAX 3<ref>Source: in-game Advanced Sound Options menu</ref>* Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu</ref>
 +
| X
 
|-
 
|-
 
| ''Star Wars: Knights of the Old Republic 2''
 
| ''Star Wars: Knights of the Old Republic 2''
Line 2,861: Line 3,351:
 
|  
 
|  
 
|  
 
|  
| EAX 1, EAX 2 and EAX 3<ref>Source: in-game Advanced Sound Options menu</ref>, Note: EAX Support removed in latest Steam version. * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version.
 +
| X
 
|-
 
|-
| ''Star Wars Republic Commando''
+
| ''Star Wars: Republic Commando''
|
+
 
|  
 
|  
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref>
 +
| X
 
|-
 
|-
| ''STOLEN''
+
| ''Stolen''
|  
+
| X
|  
+
| X
|  
+
| X
|  
+
| X
|
+
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Stolen uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Street Racing Syndicate''
 
| ''Street Racing Syndicate''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
|
+
|
|
+
|
+
|  
+
 
|-
 
|-
 
|''Stronghold''
 
|''Stronghold''
Line 2,894: Line 3,388:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Stubbs the Zombie''
+
| ''Stubbs the Zombie in Rebel Without a Pulse''
|
+
|
+
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 +
| EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref>
 +
|
 
|-
 
|-
 
| ''Stunt GP''
 
| ''Stunt GP''
Line 2,910: Line 3,406:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Suffering''
 
| ''The Suffering''
Line 2,917: Line 3,414:
 
|  
 
|  
 
|  
 
|  
|  
+
| Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.<ref>Source: The Suffering configuration utility [https://www.vogons.org/viewtopic.php?p=1297894#p1297894 (screenshot)]</ref>
 +
|
 
|-
 
|-
 
| ''The Suffering: Ties That Bind''
 
| ''The Suffering: Ties That Bind''
Line 2,925: Line 3,423:
 
|  
 
|  
 
|  
 
|  
|  
+
| Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.
 +
|
 
|-
 
|-
 
| ''Sum of All Fears''
 
| ''Sum of All Fears''
Line 2,934: Line 3,433:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Summoner''
 
| ''Summoner''
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
|  
+
|
 
|-
 
|-
 
| ''Superbike 2001''
 
| ''Superbike 2001''
Line 2,950: Line 3,451:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Supreme Commander''
 
| ''Supreme Commander''
Line 2,958: Line 3,460:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''SWAT 4''
 
| ''SWAT 4''
 +
| X
 +
| X
 +
| X
 
|
 
|
 
|
 
|
|
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
|
+
|
+
 
|
 
|
 
|-
 
|-
 
| ''Swedish Touring Car Championship''
 
| ''Swedish Touring Car Championship''
 
| X
 
| X
 +
|
 
|
 
|
 
|
 
|
Line 2,977: Line 3,482:
 
| ''Swedish Touring Car Championship 2''
 
| ''Swedish Touring Car Championship 2''
 
| X
 
| X
 +
|
 
|
 
|
 
|
 
|
Line 2,989: Line 3,495:
 
|  
 
|  
 
|  
 
|  
|For further info, refer [http://www.ttlg.com/forums/showthread.php?t=117175]
+
|For further info, refer to [http://www.ttlg.com/forums/showthread.php?t=117175 this thread] on the TTLG forums
 +
|
 
|-
 
|-
 
| ''The Temple of Elemental Evil''
 
| ''The Temple of Elemental Evil''
Line 2,998: Line 3,505:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Terminus''
 
| ''Terminus''
Line 3,006: Line 3,514:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Test Drive''
 
| ''Test Drive''
Line 3,014: Line 3,523:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Test Drive 6''
 
| ''Test Drive 6''
Line 3,022: Line 3,532:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Test Drive Rally''
 
| ''Test Drive Rally''
Line 3,030: Line 3,541:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Test Drive Unlimited''
 
| ''Test Drive Unlimited''
Line 3,038: Line 3,550:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Devil Inside''
 
| ''The Devil Inside''
Line 3,046: Line 3,559:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Wheel Of Time''
 
| ''The Wheel Of Time''
Line 3,054: Line 3,568:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Theme Park World''
 
| ''Theme Park World''
Line 3,062: Line 3,577:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Thief: Deadly Shadows''
+
| ''Thief: The Dark Project''
 +
| X
 
|  
 
|  
 
|  
 
|  
| X
 
| X
 
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| EAX 1.0, A3D 1.0
 +
|
 
|-
 
|-
 
| ''Thief II: The Metal Age''
 
| ''Thief II: The Metal Age''
Line 3,077: Line 3,594:
 
|  
 
|  
 
|  
 
|  
| A3D 2.0. See [http://pcgamingwiki.com/wiki/Thief_II:_The_Metal_Age#EAX_support EAX support]
+
| EAX 2.0. Note: support for A3D 2.0 was removed before release<ref>[https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (forum link)]</ref>
 +
|
 
|-
 
|-
| ''Thief: The Dark Project''
+
| ''Thief: Deadly Shadows''
| X
+
 
|  
 
|  
 
|  
 
|  
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 3.0, EAX 4.0<ref>Source: [https://web.archive.org/web/20060324164553/http://www.soundblaster.com/resources/read.asp?articleid=53835&cat=1 Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)]</ref><ref>Source: [https://web.archive.org/web/20041207070023/http://www.soundblaster.com/resources/read.asp?articleid=107&cat=3 Stealthy Sounds in Thief: Deadly Shadows (archived)]</ref>
| Also supports A3D 1.0.
+
| X
 
|-
 
|-
 
|''The Dark Mod, Thief - unofficial spin-off''
 
|''The Dark Mod, Thief - unofficial spin-off''
Line 3,094: Line 3,613:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Thievery UT''
 
| ''Thievery UT''
Line 3,102: Line 3,622:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''TimeShift''
 
|''TimeShift''
Line 3,111: Line 3,632:
 
| EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best
 
| EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best
 
Possible Experience)</ref>
 
Possible Experience)</ref>
 +
|
 
|-
 
|-
 
| ''Titan Quest''
 
| ''Titan Quest''
Line 3,118: Line 3,640:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref> * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref>
 +
| X
 
|-
 
|-
 
| ''Titan Quest: Immortal Throne''
 
| ''Titan Quest: Immortal Throne''
Line 3,126: Line 3,649:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 
|-
 
|-
 
| ''TMNT''
 
| ''TMNT''
Line 3,135: Line 3,659:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''TNN Outdoors Pro Hunter''
 
| ''TNN Outdoors Pro Hunter''
Line 3,143: Line 3,668:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''TOCA Race Driver''
 
| ''TOCA Race Driver''
Line 3,151: Line 3,677:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''TOCA Race Driver 2''
 
| ''TOCA Race Driver 2''
Line 3,159: Line 3,686:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tom Clancy's Ghost Recon''
 
| ''Tom Clancy's Ghost Recon''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
 
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
Line 3,174: Line 3,703:
 
| X
 
| X
 
|  
 
|  
| * EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 via OpenAL<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref>. Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref>
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2''
 
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2''
Line 3,182: Line 3,712:
 
| X
 
| X
 
|  
 
|  
| * EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 via OpenAL<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>.
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>
 +
|
 
|-
 
|-
 
| ''Tom Clancy's Ghost Recon: Desert Siege''
 
| ''Tom Clancy's Ghost Recon: Desert Siege''
Line 3,191: Line 3,722:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tom Clancy's Ghost Recon: Island Thunder''
 
| ''Tom Clancy's Ghost Recon: Island Thunder''
Line 3,199: Line 3,731:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tom Clancy's Rainbow Six: Lockdown''
 
| ''Tom Clancy's Rainbow Six: Lockdown''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
|  
+
| X
|
+
|
+
 
|-
 
|-
 
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn''
 
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn''
Line 3,214: Line 3,748:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Rainbow Six: Vegas''
 
| ''Tom Clancy's Rainbow Six: Vegas''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
|  
+
| X
|
+
| * Supported by ALchemy
+
 
|-
 
|-
| ''Tom Clancy's Rainbow Six Vegas 2''
+
| ''Tom Clancy's Rainbow Six: Vegas 2''
|  
+
| X
|  
+
| X
|  
+
| X
|  
+
| X
|
+
 
|  
 
|  
 +
|EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Tom Clancy's Rainbow Six 3: Raven Shield''
 
| ''Tom Clancy's Rainbow Six 3: Raven Shield''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Splinter Cell''
 
| ''Tom Clancy's Splinter Cell''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
| X
 +
|-
 +
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
 +
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20050307195753/http://www.soundblaster.com/resources/read.asp?articleid=117&cat=3 Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Splinter Cell: Chaos Theory''
 
| ''Tom Clancy's Splinter Cell: Chaos Theory''
|  
+
|X
|  
+
|X
 
|X
 
|X
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Splinter Cell: Double Agent''
 
| ''Tom Clancy's Splinter Cell: Double Agent''
|
 
|
 
 
| X
 
| X
 
| X
 
| X
|  
+
| X
| EAX 3.0, EAX 4.0<ref>Splinter Cell: Double Agent uses eax.dll version 4.0.0.1</ref> * Supported by ALchemy
+
|-
+
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
+
|
+
|
+
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
| * Supported by ALchemy
+
| X
 
|-
 
|-
 
| ''Tom Clancy's The Sum Of All Fears''
 
| ''Tom Clancy's The Sum Of All Fears''
Line 3,279: Line 3,821:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tomb Raider: Anniversary''
 
| ''Tomb Raider: Anniversary''
Line 3,287: Line 3,830:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tomb Raider: Legend''
 
| ''Tomb Raider: Legend''
Line 3,295: Line 3,839:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tomb Raider: The Angel of Darkness''
 
| ''Tomb Raider: The Angel of Darkness''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
| X
 
| X
 
|  
 
|  
| * Supported by ALchemy, Requires EAX Unified, Supports up to EAX4<ref>In-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]</ref>
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]. See also [https://web.archive.org/web/20041010062222/http://soundblaster.com/tombraider/interview.asp EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''TrackMania Nations Forever''
 
| ''TrackMania Nations Forever''
 
|  
 
|  
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 +
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 +
|
 +
|-
 +
| ''TrackMania United Forever''
 
|  
 
|  
 
|  
 
|  
|  
+
| X
|  
+
| X
 +
| X
 +
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 +
|
 
|-
 
|-
 
| ''Trackmania Original''
 
| ''Trackmania Original''
Line 3,319: Line 3,875:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Trespasser: Jurassic Park''
 
| ''Trespasser: Jurassic Park''
Line 3,327: Line 3,884:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tribes 2''
 
| ''Tribes 2''
Line 3,335: Line 3,893:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Triple Play 2000''
 
| ''Triple Play 2000''
Line 3,343: Line 3,902:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''TRON 2.0''
 
| ''TRON 2.0''
Line 3,350: Line 3,910:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
|''Tzar''
+
|''Tzar: The Burden of the Crown''
|  
+
| X
|  
+
| X
|
+
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0<ref>Source: Tzar configuration utility</ref>
 +
|
 
|-
 
|-
| ''UFO Afterlight''
+
| ''UFO: Afterlight''
 
|  
 
|  
 
|  
 
|  
Line 3,366: Line 3,928:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
| ''UFO Aftermath''
+
| ''UFO: Aftermath''
|  
+
| X
|  
+
| X
|  
+
| X
|
+
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
 +
|
 
|-
 
|-
| ''UFO Aftershock''
+
| ''UFO: Aftershock''
|
+
|
+
|
+
|
+
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
 
| ''Ultim@te Race Rally''
 
| ''Ultim@te Race Rally''
Line 3,391: Line 3,956:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Ultim@te Race Pro''
 
| ''Ultim@te Race Pro''
Line 3,398: Line 3,964:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices<ref>[https://web.archive.org/web/19990428154026/http://www.ultimaterace.com/cgi-bin/techsup.dll Ultim@te Race Pro Technical Support (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Ultima: Ascension''
 
| ''Ultima: Ascension''
Line 3,407: Line 3,974:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Undying''
 
|''Undying''
Line 3,415: Line 3,983:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Universe at War: Earth Assault''
 
| ''Universe at War: Earth Assault''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref>
|
+
|
|
+
|  
+
 
|-
 
|-
 
| ''Unreal''
 
| ''Unreal''
Line 3,430: Line 4,000:
 
|  
 
|  
 
|  
 
|  
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0, DirectSound3D.
+
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D.
 +
|
 
|-
 
|-
 
| ''Unreal Tournament''
 
| ''Unreal Tournament''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
| A3D 2.0
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.</ref><ref>Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements [https://www.vogons.org/viewtopic.php?p=1296855#p1296855 (Vogons forum post)].</ref>
 +
|
 
|-
 
|-
 
| ''Unreal Tournament 2003''
 
| ''Unreal Tournament 2003''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| EAX 3 (via OpenAL). Supports EAX Unified. * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)</ref>
 +
| X
 
|-
 
|-
 
| ''Unreal Tournament 2004''
 
| ''Unreal Tournament 2004''
Line 3,454: Line 4,027:
 
|  
 
|  
 
| X
 
| X
| EAX 5 support was added with [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] (through OpenAL). * Supported by ALchemy
+
| EAX 3.0 originally. Support for EAX 5.0 was added through a special [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] by Creative Labs (via OpenAL).
 +
| X
 
|-
 
|-
 
| ''Unreal Tournament 3''
 
| ''Unreal Tournament 3''
Line 3,462: Line 4,036:
 
| X
 
| X
 
|  
 
|  
| EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref>. * Supported by ALchemy
+
| EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref>
 +
| X
 
|-
 
|-
 
| ''Unreal II: The Awakening''
 
| ''Unreal II: The Awakening''
Line 3,471: Line 4,046:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Uprising 2: Lead and Destroy''
 
| ''Uprising 2: Lead and Destroy''
Line 3,479: Line 4,055:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Urban Chaos''
 
| ''Urban Chaos''
Line 3,487: Line 4,064:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Uru: Ages Beyond Myst''
 
| ''Uru: Ages Beyond Myst''
 +
|X
 +
|X
 +
|X
 
|  
 
|  
 
|  
 
|  
|X  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)</ref>
 +
|
 +
|-
 +
| ''Vampire: The Masquerade – Redemption''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
| EAX 3.0<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5</ref>
+
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Vampire: The Masquerade – Redemption in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Vampire: The Masquerade – Bloodlines''
 
| ''Vampire: The Masquerade – Bloodlines''
Line 3,503: Line 4,091:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Vanguard: Saga of Heroes''
 
| ''Vanguard: Saga of Heroes''
Line 3,510: Line 4,099:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
|''VBS1''
 
|''VBS1''
Line 3,519: Line 4,109:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''VBS2''
 
|''VBS2''
Line 3,527: Line 4,118:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Vietcong''
 
|''Vietcong''
Line 3,535: Line 4,127:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Vietcong 2''
 
| ''Vietcong 2''
Line 3,543: Line 4,136:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Vivisector: Beast Inside''
 
| ''Vivisector: Beast Inside''
Line 3,551: Line 4,145:
 
|  
 
|  
 
| EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref>
 
| EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Warcraft III''
 
| ''Warcraft III''
Line 3,558: Line 4,153:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy once, removed with 1.30 update
+
| ALchemy/EAX support removed with 1.30 update
 +
| X
 
|-
 
|-
 
|''Wargasm''
 
|''Wargasm''
Line 3,567: Line 4,163:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Warhammer 40,000: Dawn of War: Soulstorm''
 
| ''Warhammer 40,000: Dawn of War: Soulstorm''
Line 3,575: Line 4,172:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Warhammer: Mark of Chaos''
 
| ''Warhammer: Mark of Chaos''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Warhammer Mark of Chaos in-game audio options</ref>
 
|
 
|
|
 
|
 
|
 
 
|-
 
|-
 
| ''Warlords Battlecry''
 
| ''Warlords Battlecry''
Line 3,591: Line 4,190:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Warlords Battlecry II''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0<ref>Warlords Battlecry II uses msseax.m3d and msseax2.m3d</ref>
 +
|
 
|-
 
|-
 
| ''Warmonger''
 
| ''Warmonger''
Line 3,599: Line 4,208:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Warpath''
 +
|
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
 
| ''Way Point Zeta''
 
| ''Way Point Zeta''
Line 3,607: Line 4,226:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Wheel of Time''
 
| ''Wheel of Time''
Line 3,615: Line 4,235:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Wild Metal Country''
 
| ''Wild Metal Country''
Line 3,623: Line 4,244:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Wild Wild West: The Steel Assassin''
 
| ''Wild Wild West: The Steel Assassin''
Line 3,631: Line 4,253:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Witcher''
 
| ''The Witcher''
Line 3,638: Line 4,261:
 
| X
 
| X
 
| |   
 
| |   
| EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref> * Supported by ALchemy
+
| EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref>
 +
| X
 
|-
 
|-
 
| ''Wizardry 8''
 
| ''Wizardry 8''
Line 3,647: Line 4,271:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''World of Warcraft''
 
| ''World of Warcraft''
Line 3,654: Line 4,279:
 
|  
 
|  
 
|  
 
|  
| EAX 3.0<ref>[https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/  SoundBlaster.com - World of Warcraft (archived)]</ref> * Supported by ALchemy
+
| EAX 3.0<ref>[https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/  SoundBlaster.com - World of Warcraft (archived)]</ref>  
 +
| X
 
|-
 
|-
 
| ''WWII Tank Commander''
 
| ''WWII Tank Commander''
Line 3,663: Line 4,289:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''X2: The Threat''
 
| ''X2: The Threat''
Line 3,671: Line 4,298:
 
|  
 
|  
 
| EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref>
 
| EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref>
 +
|
 
|-
 
|-
 
| ''X3 Reunion''
 
| ''X3 Reunion''
Line 3,678: Line 4,306:
 
| X
 
| X
 
|   
 
|   
 +
|
 +
|-
 +
| ''X-COM: Enforcer''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 +
|
 
|-
 
|-
 
| ''Xpand Rally''
 
| ''Xpand Rally''
Line 3,686: Line 4,324:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Ys: The Oath in Felghana''
 
| ''Ys: The Oath in Felghana''
Line 3,693: Line 4,332:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Ys: Origin''
 
| ''Ys: Origin''
Line 3,701: Line 4,341:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|}
 
|}
  

Latest revision as of 22:44, 21 October 2024

This is a list of video games that support Environmental Audio Extensions (EAX) technology.

Games

Game[1][2][3] EAX 1.0 EAX 2.0 EAX 3.0 EAX 4.0 EAX 5.0 Notes ALchemy Support
25 to Life
Abomination: The Nemesis Project X
Age of Empires III X
Age of Conan: Hyborian Adventures
Alias
Aliens versus Predator X
Alone in the Dark: The New Nightmare
Alpha Centauri X EAX 1.0[4]
Alpha Prime X
America's Army X
American McGee's Alice X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[5] Note: VxD drivers (Win9x) may be needed for reverb[6]
Anachronox X EAX 1.0, A3D 1.0[7]
Aquanox X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[8]
Aquanox 2
ArmA: Armed Assault X EAX 4.0[9]
Arx Fatalis X X EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0[10]
Assassin's Creed X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[11] X
Baldur's Gate X
Baldur's Gate 2 X X EAX 1.0, EAX 2.0[12] X
Battle Isle: The Andosia War
Battle for Middle-earth X
Battle for Middle Earth 2 X X
Battle for Middle-earth 2: The Rise of the Witch-king. X
Battlezone X
Battlezone II: Combat Commander X
Battlefield 2 X X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0[13][14] X
Battlefield 2142 X X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0[15] X
Battlefield Vietnam X X X
Battlezone II X
Beyond Good & Evil X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[16]
BioShock X X EAX 4.0, EAX 5.0[17] (via OpenAL) X
Black & White
Blade of Darkness X
The Blair Witch Project Volume I-III X
Blood II: The Chosen & The Nightmare Levels X
Bloodrayne X
Brian Lara International Cricket 2007 X EAX 3.0[18] X
Brothers in Arms: Earned in Blood
Brothers in Arms: Road to Hill 30 X
Brothers in Arms: Hell's Highway
Call of Duty X X X Patch 1.3 X
Call of Duty 2 X X X X
Call of Juarez X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[19]
Carmageddon: The Death Race 2000 X
Carnivores: Cityscape X
Carnivores: Ice Age X
Carnivores 2 X
Catwoman
Cellfactor: Revolution
Chaser X EAX 3.0[20]
Chrome X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[21]
Chrome SpecForce X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[22]
Chronicles of Riddick: Escape from Butcher Bay X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[23] X
Civilization IV X X X EAX 2.0, EAX 3.0, EAX 4.0[24] X
Civilization IV: Beyond the Sword X X X EAX 2.0, EAX 3.0, EAX 4.0 X
Civilization IV: Warlords X X X EAX 2.0, EAX 3.0, EAX 4.0 X
Civilization IV: Colonization X X X EAX 2.0, EAX 3.0, EAX 4.0 X
City of Heroes
City of Villains
Clive Barker's Undying X EAX 1.0, A3D 1.0, A3D 2.0[25]
Cold War X X
Colin McRae Rally 3
Colin McRae Rally 04 X EAX 4.0[26]
Colin McRae Rally 2005 X
Colin McRae: Dirt X EAX 5.0 (via OpenAL)[27] X
Combat: Task Force 121 X EAX 3.0[28]
Command & Conquer: Generals X
Command & Conquer: Renegade X X EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D[29]
Command & Conquer 3: Tiberium Wars
Commandos: Strike Force X EAX 3.0[30]
Condemned: Criminal Origins X
Conflict: Global Storm
Conflict: Vietnam X EAX 3.0 [31]
Contract J.A.C.K. X EAX 2.0[32]
Counter-Strike X
Crime Cities X
Croc 2 X
Crusaders of Might and Magic X
Cryostasis: Sleep of Reason X EAX 5.0[33]
Crysis Not all the sounds are reverbed, dialog plays fine. X
Crysis Warhead
Daikatana
Dark and Light
Darkness Within: In Pursuit of Loath Nolder
Dark Vengeance X
Day of Defeat X
Demolition Racer X
Descent 3 X
Descent 4 X
Descent Freespace X
Deus Ex X EAX 1.0,[34] A3D 1.0, A3D 2.0[35]
Diablo II X X X
Die Hard Trilogy 2: Viva Las Vegas X
Divine Divinity
Dogs of War: Battle on Primus IV X
Doom 3 X EAX 4.0 support added in patch 1.3[36] X
Dr. Brain: Action Reaction X EAX 1.0, A3D 1.0, A3D 2.0[37]
Dragon's Lair 3D: Return to the Lair X
Drakan X EAX 1.0, A3D 1.0[38]
Dreamfall: The Longest Journey X X EAX 3.0, EAX 4.0[39]
Driver X
Driver 3 X X
Driver: Parallel Lines X
Drome Racers
Dronez X
Dungeon Keeper II X EAX 1.0, A3D 1.0[40]
Dungeon Lords X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[41]
Dungeon Siege X X
Dungeon Siege 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[42]
Dungeons & Dragons: Dragonshard Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
East Front
E-racer
El Matador X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[43] X
Elder Scrolls III: Morrowind X
Elder Scrolls IV: Oblivion X Use Side's EAX Control mod. X
Elite Warriors: Vietnam X X X
Enter the Matrix X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[44] X
Eurofighter Typhoon X
Euro League Football X
EverQuest X
EverQuest 2 X
Evil Dead: Hail to the King X
Evolva X
Expendable X EAX 1.0, A3D 1.0[45]
F.E.A.R. X X X EAX 2.0, EAX 3.0, EAX 4.0[46] X
F.E.A.R. Extraction Point X X X EAX 2.0, EAX 3.0, EAX 4.0
F.E.A.R. Perseus Mandate X X X EAX 2.0, EAX 3.0, EAX 4.0
F1 Grand Prix 4 X
F1 2010 X EAX 5.0[47]
Fallout Tactics: Brotherhood of Steel X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[48]
Fallout 3 May require DirectSound3D restoration software or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
Far Cry X X
Far Cry 2 X X
FIFA 99 X
Final Fantasy VIII X X EAX 1.0, EAX 2.0 (via EAX Unified)[49]
Final Fantasy XI
Flying Heros
Ford Racing X
Freedom Force X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[50]
Freedom Force vs. The 3rd Reich X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[51]
Freedom: The Battle for Liberty Island aka Freedom Fighters
Freelancer
Freespace 2 X
From Dusk Till Dawn X
Full Spectrum Warrior X X EAX 3.0, EAX 4.0[52] X
Full Spectrum Warrior: Ten Hammers X EAX 5.0[53] X
Fur Fighters X
Future Beat 3D
Gears of War // Stereo only // Hardware openal by edited ini file X
Ghost Master X EAX 3.0[54]
Giants: Citizen Kabuto X X EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions[55]
Global Operations X X EAX 1.0, EAX 2.0[56]
The Godfather
Gothic X X
Gothic 2 X X
Gothic 3
GP 500 X
Grand Theft Auto II X Also supports A3D 2.0.
Grand Theft Auto III X X EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0[57] X
Grand Theft Auto: Vice City X X EAX 1.0, EAX 3.0, A3D 1.0,[58] Also supports A3D 2.0 via manual edit of the settings file X
Grand Theft Auto: San Andreas X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[59] X
Spec Ops II: Green Berets X
Race Driver: Grid X EAX 5.0[60] X
Guild Wars X EAX 3.0[61] X
Gulf War: Operation Desert Hammer X
GUN
Half-Life X Steam version does not support it anymore since the 2013 patch.
Half-Life: Blue Shift X Steam version does not support it anymore since the 2013 patch.
Half-Life: Opposing Force X Steam version does not support it anymore since the 2013 patch.
Halo: Combat Evolved X X X EAX 1.0, EAX 2.0, EAX 3.0[62] X
Hardware X
Heavy Metal: F.A.K.K.² X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[63]
Heli Heroes X
Hellgate: London
Heretic II X EAX 1.0, A3D 1.0, A3D 2.0[64]
Heretic Kingdoms: The Inquisition EAX support indicated in the game's config file. Supported EAX versions unknown.
Heroes of Might and Magic V
Hidden & Dangerous 2 X
High Heat Baseball 2000 X
High Heat Baseball 2002 X
Hitman: Codename 47 X X EAX 1.0, EAX 2.0 (via EAX Unified)[65] X
Hitman 2: Silent Assassin X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[66] X
Hitman: Contracts X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[67] X
Hitman: Blood Money X X X EAX 2.0, EAX 3.0, EAX 4.0[68] X
Hostile Waters X
Icewind Dale X
Icewind Dale 2 X
IL-2 Sturmovik: 1946 X X X EAX 1.0, EAX 2.0, EAX 3.0[69] X
Incoming Forces X X EAX 2.0, EAX 3.0[70]
Indiana Jones and the Infernal Machine
Infernal X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[71]
Isabelle X
James Bond 007: Nightfire
JHexen X
Juiced X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[72]
Jurassic Park: Trespasser X EAX 1.0 [73]
Kane & Lynch: Dead Men X EAX 3.0[74]
Killing Floor X
Killing Floor 2 X
Klingon Honor Guard X EAX 1.0 [75]
Lander X
Legends of Might and Magic X
Lego Island 2 X X EAX 1.0, EAX 2.0[76]
Lego Racers 2
Lineage II OpenAL
Line of Sight: Vietnam X X X
The Lord of the Rings Online
The Lord of the Rings: The Return of the King X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[77]
Lost Pain: TakeDown
Mace Griffin: Bounty Hunter X X EAX 1.0, EAX 2.0[78]
Madden NFL 2000 X
Madden NFL 99 X
Mafia X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[79] X
Mage Knight: Apocalypse X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[80] X
Manhunt X X
Martian Gothic: Unification X
Mass Effect X X X
The Matrix Online
The Matrix: Path of Neo X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[81] To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
Max Payne
Max Payne 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[82] X
MDK2 X X
MechWarrior 4 X
Medal of Honor Allied Assault X X X
Medal of Honor: Pacific Assault X X X EAX 1.0, EAX 2.0, EAX 3.0.[83] Can be enabled in the launcher.
Medieval II: Total War X X
Men of War: Assault Squad
Messiah X EAX 2.0. Note: also supports A3D[84]
Midnight GT X
Might and Magic VII: For Blood and Honor X EAX 1.0, A3D 1.0[85]
Might and Magic VIII: Day of the Destroyer X EAX 1.0, A3D 1.0[86]
Might and Magic IX X X EAX 1.0, EAX 2.0[87]
Monster Madness
Mortyr 2093 - 1944 X
Most Wanted
Moto Racer 2 X
Motocross Madness 2 X EAX 2.0[88]
Motorhead X
Mutant Chronicles: Warzone Online X
Myst Online: Uru Live
Myst V: End of Ages X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[89]
Myth II: Soulblighter X EAX 1.0, A3D 1.0[90]
Myth III X
NASCAR Revolution X
Need for Speed: Carbon
Need For Speed: High Stakes X
Need for Speed III: Hot Pursuit X
Need for Speed: Hot Pursuit 2 Has D3D/EAX under audio options. Supported EAX versions unknown
Need for Speed: Most Wanted
Need for Speed: Underground 2
Nerf Arena Blast X
Neverwinter Nights (2002) X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[91] X
Neverwinter Nights 2 X X X EAX 1.0, EAX 2.0, EAX 3.0[92] X
New York Race
NHL 2000
No One Lives Forever X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[93]
No One Lives Forever 2: A Spy in H.A.R.M.'s Way X EAX 2.0[94] X
Nocturne X
Off Road X
Operation Flashpoint: Cold War Crisis EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
Operation Flashpoint: Resistance
Operation Flashpoint 2
Operation Thunderstorm X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[95]
Outcast X
Pac-Man: Adventures in Time X X EAX 1.0, EAX 2.0[96] Note: VxD drivers (Win9x) may be required to enable EAX support
Pac-Man All-Stars X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[97]
Painkiller X X X EAX 1.0, EAX 2.0, EAX 3.0[98]
Painkiller: Overdose X X X EAX 2.0, EAX 3.0, EAX 4.0[99]
Painkiller: Resurrection X X X EAX 2.0, EAX 3.0, EAX 4.0[100]
Painkiller: Redemption X X X EAX 2.0, EAX 3.0, EAX 4.0[101]
Panzer Elite X
Pariah X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[102]
Paris Dakar Rally X
Peter Jackson's King Kong X EAX 3.0 [103]
Planescape: Torment X
PlanetSide
Play Online
Populous: The Beginning X
Powerslide X
Prey (2006) X X EAX 4.0, EAX 5.0[104] X
Prince of Persia (2008) X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[105]
Prince of Persia: 3D X
Prince of Persia: The Two Thrones X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[106]
Prince of Persia: Warrior Within X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[107]
Prince of Persia: The Sands of Time X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[108]
Pro Evolution Soccer 2008
Project Eden X
Project I.G.I.-2: Covert Strike X X X EAX 1.0, EAX 2.0, EAX 3.0[109]
Psychonauts X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[110]
Quake 4 X X EAX 4.0, EAX 5.0 (via OpenAL)[111] X
Rage Rally X
Rail Simulator
Railroad Tycoon 3 X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[112] X
Rally Championship 2000 X
Re-Volt X
Red Faction X X EAX 1.0, EAX 2.0 (via EAX Unified)[113]
Red Faction 2
Red Orchestra: Ostfront 41-45
Redline Racer X
The Regiment X EAX 5.0[114] (via OpenAL) X
Rent A Hero (1999) X
Requiem: Avenging Angel X
Resident Evil 2 X
Revenant X
Revolution X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[115]
Rent a Hero
Richard Burns Rally X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[116]
Ricky Ponting International Cricket 2007 X EAX 3.0[117]
Rise of Nations: Rise of Legends
Road Wars X
Rollcage X
Rollcage Stage II X
Rome: Total War X X X
Rune: The Halls of Valhalla X
S.T.A.L.K.E.R.: Shadow of Chernobyl X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[118] EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Clear Sky X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Call of Pripyat X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
Sacred Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg X
Sacred 2 X EAX 5.0[119]
Sacrifice X
Sammy Sosa: Softball Slam X
Sanity: Aiken's Artifact X
Scarface: The World Is Yours
Screamer 4x4 X EAX 1.0[120]
Secret Service: In Harm’s Way X
Sega Rally Championship X
Serious Sam X
Serious Sam 2 X X X
Serious Sam: The First Encounter X X
Serious Sam: The Second Encounter X X
Shade: Wrath of Angels X
Shadow Ops: Red Mercury X EAX 3.0 [121]
Shadow Force: Razor Unit X
Shogo: Mobile Armor Division X
Sid Meier's Pirates! X X X EAX 1.0, EAX 2.0, EAX 3.0[122]
Sid Meier's Railroads! X X
Silent Hunter 3
Silkroad Online
The Sims 2 Seasons
SimCity 3000 X
SimTheme Park X
SiN X EAX 1.0, A3D 1.0, A3D 2.0[123]
SiN: Wages of Sin X EAX 1.0, A3D 1.0, A3D 2.0[124]
Slave Zero X
Sniper: Art of Victory X X
Soldier of Fortune X X EAX 1.0, EAX 2.0 (via EAX Unified)[125] Also supports A3D
Soldier of Fortune II: Double Helix X
Soldier of Fortune: Payback
Soldner: Secret Wars X EAX 3.0[126]
Soulbringer X X EAX 1.0, EAX 2.0 (via EAX Unified)[127]
Space Force: Rogue Universe
Spec Ops 2: Green Berets X
SpellForce 2: Shadow Wars
Spider-Man 2: The Game X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[128]. To enable EAX edit Webhead.ini and set UseEAX=True
Spirit of Speed X
Starlancer X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[129]
Star Trek: Bridge Commander X X EAX 1.0, EAX 2.0.[130] Also supports A3D and DirectSound3D
Star Trek: Deep Space Nine: The Fallen X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[131]
Star Trek: Elite Force II X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D[132]
Star Trek: Next Generation Klingon Honor Guard X
Star Trek: Voyager – Elite Force A3D 2.0, A3D 3.0. Doesn't support EAX.[133]
Star Wars: Battlefront X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[134]
Star Wars Battlefront 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[135]
Star Wars: Empire at War X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[136] X
Star Wars Empire at War: Forces of Corruption X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[137]
Star Wars Episode I: The Phantom Menace X
Star Wars Galaxies X X
Star Wars Jedi Knight II: Jedi Outcast X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[138] Support added in patch 1.03 X
Star Wars Jedi Knight: Jedi Academy X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[139] X
Star Wars: Knights of the Old Republic X X X EAX 1.0, EAX 2.0, EAX 3.0[140] X
Star Wars: Knights of the Old Republic 2 X X X EAX 1.0, EAX 2.0, EAX 3.0[141] Note: EAX Support removed in latest Steam version. X
Star Wars: Republic Commando X X EAX 2.0, EAX 3.0[142] X
Stolen X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[143]
Street Racing Syndicate X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[144]
Stronghold X
Stubbs the Zombie in Rebel Without a Pulse X EAX 4.0[145]
Stunt GP
The Suffering Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.[146]
The Suffering: Ties That Bind Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.
Sum of All Fears
Summoner X X EAX 1.0, EAX 2.0 (via EAX Unified)[147]
Superbike 2001 X
Supreme Commander
SWAT 4 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[148]
Swedish Touring Car Championship X
Swedish Touring Car Championship 2 X
System Shock 2 X For further info, refer to this thread on the TTLG forums
The Temple of Elemental Evil
Terminus X
Test Drive
Test Drive 6 X
Test Drive Rally X
Test Drive Unlimited
The Devil Inside X
The Wheel Of Time X
Theme Park World
Thief: The Dark Project X EAX 1.0, A3D 1.0
Thief II: The Metal Age X EAX 2.0. Note: support for A3D 2.0 was removed before release[149]
Thief: Deadly Shadows X X EAX 3.0, EAX 4.0[150][151] X
The Dark Mod, Thief - unofficial spin-off
Thievery UT
TimeShift X X EAX 4.0, EAX 5.0[152]
Titan Quest X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[153] X
Titan Quest: Immortal Throne X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 X
TMNT
TNN Outdoors Pro Hunter X
TOCA Race Driver X
TOCA Race Driver 2
Tom Clancy's Ghost Recon X X EAX 1.0, EAX 2.0 (via EAX Unified)[154]
Tom Clancy's Ghost Recon: Advanced Warfighter X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[155] X
Tom Clancy's Ghost Recon: Advanced Warfighter 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[156]
Tom Clancy's Ghost Recon: Desert Siege X
Tom Clancy's Ghost Recon: Island Thunder
Tom Clancy's Rainbow Six: Lockdown X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[157] X
Tom Clancy's Rainbow Six Rogue Spear & Black Thorn X X
Tom Clancy's Rainbow Six: Vegas X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[158] X
Tom Clancy's Rainbow Six: Vegas 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[159]
Tom Clancy's Rainbow Six 3: Raven Shield X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[160] X
Tom Clancy's Splinter Cell X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[161] X
Tom Clancy's Splinter Cell: Pandora Tomorrow X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[162] X
Tom Clancy's Splinter Cell: Chaos Theory X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[163] X
Tom Clancy's Splinter Cell: Double Agent X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[164] X
Tom Clancy's The Sum Of All Fears X
Tomb Raider: Anniversary
Tomb Raider: Legend
Tomb Raider: The Angel of Darkness X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[165] X
TrackMania Nations Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[166]
TrackMania United Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[167]
Trackmania Original
Trespasser: Jurassic Park X
Tribes 2 X
Triple Play 2000 X
TRON 2.0 X X
Tzar: The Burden of the Crown X X EAX 1.0, EAX 2.0[168]
UFO: Afterlight X
UFO: Aftermath X X X EAX 1.0, EAX 2.0, EAX 3.0[169]
UFO: Aftershock X X X EAX 2.0, EAX 3.0, EAX 4.0[170]
Ultim@te Race Rally X
Ultim@te Race Pro X EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices[171]
Ultima: Ascension X
Undying X
Universe at War: Earth Assault X X X EAX 2.0, EAX 3.0, EAX 4.0[172]
Unreal X First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0[173], DirectSound3D.
Unreal Tournament X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[174][175]
Unreal Tournament 2003 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[176] X
Unreal Tournament 2004 X X EAX 3.0 originally. Support for EAX 5.0 was added through a special patch by Creative Labs (via OpenAL). X
Unreal Tournament 3 X EAX 4.0 (via OpenAL)[177][178] X
Unreal II: The Awakening X
Uprising 2: Lead and Destroy X
Urban Chaos X
Uru: Ages Beyond Myst X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[179]
Vampire: The Masquerade – Redemption X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[180]
Vampire: The Masquerade – Bloodlines X
Vanguard: Saga of Heroes X
VBS1
VBS2
Vietcong X X
Vietcong 2 X
Vivisector: Beast Inside X EAX 4.0[181]
Warcraft III X ALchemy/EAX support removed with 1.30 update X
Wargasm
Warhammer 40,000: Dawn of War: Soulstorm X
Warhammer: Mark of Chaos X X X EAX 2.0, EAX 3.0, EAX 4.0[182]
Warlords Battlecry X
Warlords Battlecry II X X EAX 1.0, EAX 2.0[183]
Warmonger
Warpath X X X EAX 2.0, EAX 3.0, EAX 4.0[184]
Way Point Zeta X
Wheel of Time
Wild Metal Country X
Wild Wild West: The Steel Assassin X
The Witcher X EAX 4.0 only[185] X
Wizardry 8 X
World of Warcraft X EAX 3.0[186] X
WWII Tank Commander
X2: The Threat X EAX 1.0[187]
X3 Reunion X
X-COM: Enforcer X EAX 1.0, A3D 1.0, A3D 2.0[188]
Xpand Rally
Ys: The Oath in Felghana X X
Ys: Origin X X

See also

References

  1. Creative ALchemy Project FAQ
  2. Creative support Games
  3. Nov 2007 Archive of the Official Creative Soundblaster EAX website
  4. Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)
  5. Source: American McGee's Alice in-game Audio Settings
  6. Source: in-game console output (screenshot)
  7. Source: Anachronox in-game Audio Settings
  8. Source: Aquanox in-game Audio Settings
  9. Source: arma.exe contains references to EAX 4.0
  10. Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
  11. Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
  12. EAX® to EAX® 4.0 ADVANCED HD™ (archived)
  13. Source: Soundblaster Gaming: Battlefield 2 (archived)
  14. Source: EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)
  15. Source: EAX Featured Game: Battlefield 2142 (archived)
  16. Beyond Good and Evil readme.txt (Sound compatibility section)
  17. Bioshock manual, page 3 (Recommended System Requirements)
  18. EAX Featured Game: Brian Lara International Cricket 2007 (archived)
  19. Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
  20. Source: Chaser in-game audio options
  21. Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
  22. Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)
  23. Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
  24. Source: Civilization IV in-game audio options
  25. Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
  26. Source: Premier Racing Audio in Colin McRae Rally 04 (archived)
  27. EAX Featured Game: Dirt (archived)
  28. EAX Featured Game: Combat: Task Force 121 (archived)
  29. Source: C&C Renegade in-game Audio Settings
  30. EAX Featured Game: Commandos: Strike Force (archived)
  31. Source: Conflict: Vietnam in-game Audio Settings
  32. Source: Contract J.A.C.K. readme.txt (System Requirements section)
  33. Source: Cryostasis game manual, page 5
  34. Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected
  35. Deus Ex log file and console output (screenshot)
  36. Doom 3 EAX Patch - SoundBlaster.com (archived)
  37. Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
  38. Source: Drakan configuration utility
  39. Source: Dreamfall in-game audio options. See also EAX Featured Game: Dreamfall: The Longest Journey (archived)
  40. Source: Dungeon Keeper II readme.txt
  41. The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.
  42. The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
  43. El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual
  44. Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see EAX Featured Game: Enter The Matrix (archived)
  45. Source: Expendable configuration utility
  46. Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at (archive of Soundblaster.com)
  47. Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)
  48. Source: Fallout Tactics in-game Audio Settings
  49. Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  50. Source: Freedom Force in-game Audio Settings
  51. Source: Freedom Force vs. The 3rd Reich in-game Audio Settings
  52. Source: Full Spectrum Warrior game manual, page 27
  53. EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
  54. Source: Ghost Master in-game Audio Settings
  55. Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature
  56. Global Operations uses msseax.m3d and msseax2.m3d
  57. Source: Grand Theft Auto III in-game Audio Settings
  58. Source: Grand Theft Auto: Vice City in-game Audio Settings
  59. Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)
  60. Race Driver: Grid readme.html (Audio section)
  61. EAX Featured Game: Guild Wars Nightfall (archived)
  62. Halo.exe hex edit view (screenshot)
  63. Source: Heavy Metal: F.A.K.K.² in-game Audio Settings
  64. Tech Help: Heretic II - Vortex of Sound (archived)
  65. Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  66. Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also Talking to Hitman 2: Silent Assassin (archived)
  67. Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)
  68. Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also EAX Featured Game: Hitman: Blood Money (archived)
  69. Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected
  70. Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe
  71. Infernal uses eax.dll version 4.0.0.0 (EAX Unified)
  72. Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
  73. DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
  74. Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)
  75. Source: Klingon Honor Guard patch 1.1 notes
  76. The game's executable contains references to EAX 1.0 and EAX 2.0 (Vogons forum post)
  77. The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
  78. Mace Griffin: Bounty Hunter readme.txt (Sound section)
  79. Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)
  80. Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)
  81. The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)
  82. Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
  83. Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
  84. Source: Messiah in-game audio options
  85. Source: Might and Magic VII configuration utility
  86. Source: Might and Magic VIII configuration utility
  87. Might and Magic IX uses msseax.m3d and msseax2.m3d
  88. Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.
  89. Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
  90. Source: Myth II readme.txt
  91. Source: Neverwinter Nights in-game Advanced Sound Options
  92. Source: Neverwinter Nights 2 in-game Gameplay/Audio options
  93. No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
  94. Source: No One Lives Forever 2 readme.txt (System Requirements section)
  95. Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
  96. Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)
  97. Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
  98. Source: Painkiller in-game audio options
  99. Source: Painkiller Overdose in-game audio options
  100. Source: Painkiller Resurrection in-game audio options
  101. Source: Painkiller Redemption in-game audio options (screenshot)
  102. Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  103. Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
  104. Hardware Accelerated Audio in Prey (archived)
  105. Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
  106. Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
  107. Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
  108. Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)
  109. Source: Project I.G.I.-2 in-game Audio Settings
  110. Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  111. Sound Blaster X-Fi Audio in QUAKE 4 (archived)
  112. Source: Railroad Tycoon 3 in-game Audio Settings
  113. Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  114. EAX Featured Game: The Regiment (archived)
  115. Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)
  116. Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)
  117. EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)
  118. S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)
  119. Sacred 2 Readme.html (System Requirements section, Recommended requirements)
  120. Source: Screamer 4x4 in-game Audio Settings
  121. Explosive audio in Shadow Ops: Red Mercury (archived)
  122. The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
  123. SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13
  124. Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13
  125. Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)
  126. EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
  127. Source: Soulbringer launcher Advanced Options
  128. Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  129. Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.
  130. Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
  131. Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
  132. Source: Elite Force II in-game audio options (screenshot)
  133. Source: Elite Force in-game audio options
  134. Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
  135. Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
  136. Source: Empire at War in-game audio options (screenshot)
  137. Source: Forces of Corruption in-game audio options
  138. Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  139. Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)
  140. Source: Knights of the Old Republic in-game Advanced Sound Options menu
  141. Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
  142. Source: Star Wars: Republic Commando in-game Sound Options
  143. Stolen uses eax.dll version 4.0.0.1 (EAX Unified)
  144. Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
  145. Stubbs the Zombie in Rebel Without a Pulse manual, page 22
  146. Source: The Suffering configuration utility (screenshot)
  147. Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  148. SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  149. SB Live! and A3D 1.0 (forum link)
  150. Source: Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)
  151. Source: Stealthy Sounds in Thief: Deadly Shadows (archived)
  152. Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
  153. The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
  154. Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)
  155. Ghost Recon: Advanced Warfighter audio options menu (screenshot)
  156. Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
  157. Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)
  158. Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)
  159. Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)
  160. Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)
  161. Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)
  162. Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)
  163. Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
  164. Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
  165. The Angel of Darkness in-game audio options (screenshot). See also EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)
  166. TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  167. TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  168. Source: Tzar configuration utility
  169. The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
  170. UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  171. Ultim@te Race Pro Technical Support (archived)
  172. Source: Universe at War in-game audio options
  173. Unreal 1 and A3D cards (screenshot)
  174. Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.
  175. Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements (Vogons forum post).
  176. Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)
  177. The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present
  178. Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use
  179. Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)
  180. Source: Vampire: The Masquerade – Redemption in-game Audio Settings
  181. Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
  182. Source: Warhammer Mark of Chaos in-game audio options
  183. Warlords Battlecry II uses msseax.m3d and msseax2.m3d
  184. Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  185. CD Project forums, The Witcher patch notes
  186. SoundBlaster.com - World of Warcraft (archived)
  187. Source: X2 Readme15.rtf (Section 22)
  188. Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)