Difference between revisions of "List of games with EAX support"
From Vogons Wiki
m (Added proper references to F.E.A.R.) |
m (Added EAX 1.0, EAX 2.0 and EAX 3.0 support to Spider-Man 2) |
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! EAX 5.0 | ! EAX 5.0 | ||
! Notes | ! Notes | ||
+ | ! ALchemy Support | ||
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| ''25 to Life'' | | ''25 to Life'' | ||
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+ | | X | ||
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| ''Age of Conan: Hyborian Adventures'' | | ''Age of Conan: Hyborian Adventures'' | ||
Line 42: | Line 46: | ||
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| ''Alone in the Dark: The New Nightmare'' | | ''Alone in the Dark: The New Nightmare'' | ||
Line 67: | Line 74: | ||
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+ | | | ||
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| ''Alpha Centauri'' | | ''Alpha Centauri'' | ||
Line 74: | Line 82: | ||
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− | | | + | | EAX 1.0<ref>Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)</ref> |
+ | | | ||
|- | |- | ||
| ''Alpha Prime'' | | ''Alpha Prime'' | ||
Line 83: | Line 92: | ||
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| ''America's Army'' | | ''America's Army'' | ||
Line 91: | Line 101: | ||
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+ | | | ||
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| ''American McGee's Alice'' | | ''American McGee's Alice'' | ||
− | | | + | | X |
| X | | X | ||
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− | | | + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref> Note: VxD drivers (Win9x) may be needed for reverb<ref>Source: in-game console output [https://www.vogons.org/viewtopic.php?p=1297697#p1297697 (screenshot)]</ref> |
+ | | | ||
|- | |- | ||
|''Anachronox'' | |''Anachronox'' | ||
Line 106: | Line 118: | ||
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− | | | + | | EAX 1.0, A3D 1.0<ref>Source: Anachronox in-game Audio Settings</ref> |
+ | | | ||
|- | |- | ||
|''Aquanox'' | |''Aquanox'' | ||
Line 115: | Line 128: | ||
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| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref> | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref> | ||
+ | | | ||
|- | |- | ||
| ''Aquanox 2'' | | ''Aquanox 2'' | ||
Line 123: | Line 137: | ||
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+ | | | ||
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| ''ArmA: Armed Assault'' | | ''ArmA: Armed Assault'' | ||
Line 128: | Line 143: | ||
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+ | | X | ||
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− | | | + | | EAX 4.0<ref>Source: arma.exe contains references to EAX 4.0</ref> |
− | | | + | | |
|- | |- | ||
| ''Arx Fatalis'' | | ''Arx Fatalis'' | ||
Line 138: | Line 154: | ||
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− | | EAX 1.0, EAX 2.0 (via EAX Unified) | + | | EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref> |
+ | | | ||
|- | |- | ||
| ''Assassin's Creed'' | | ''Assassin's Creed'' | ||
Line 146: | Line 163: | ||
| X | | X | ||
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− | |EAX 1.0, EAX 2.0, | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref> |
+ | | X | ||
|- | |- | ||
| ''Baldur's Gate'' | | ''Baldur's Gate'' | ||
Line 155: | Line 173: | ||
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+ | | | ||
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| ''Baldur's Gate 2'' | | ''Baldur's Gate 2'' | ||
Line 162: | Line 181: | ||
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− | | | + | | EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Battle Isle: The Andosia War'' | | ''Battle Isle: The Andosia War'' | ||
Line 170: | Line 190: | ||
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+ | | | ||
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Line 179: | Line 200: | ||
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+ | | | ||
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| ''Battle for Middle Earth 2'' | | ''Battle for Middle Earth 2'' | ||
Line 186: | Line 208: | ||
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− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Battle for Middle-earth 2: The Rise of the Witch-king.'' | | ''Battle for Middle-earth 2: The Rise of the Witch-king.'' | ||
Line 195: | Line 218: | ||
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+ | | | ||
|- | |- | ||
| ''Battlezone'' | | ''Battlezone'' | ||
Line 203: | Line 227: | ||
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+ | | | ||
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| ''Battlezone II: Combat Commander'' | | ''Battlezone II: Combat Commander'' | ||
Line 211: | Line 236: | ||
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+ | | | ||
|- | |- | ||
| ''Battlefield 2'' | | ''Battlefield 2'' | ||
Line 218: | Line 244: | ||
| X | | X | ||
| X | | X | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20051210234150/http://www.soundblaster.com/gaming/battlefield2/ Soundblaster Gaming: Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20060324154937/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=59610 EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Battlefield 2142'' | | ''Battlefield 2142'' | ||
Line 226: | Line 253: | ||
| X | | X | ||
| X | | X | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20061216044312/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66954 EAX Featured Game: Battlefield 2142 (archived)]</ref> |
+ | |||
+ | | X | ||
|- | |- | ||
| ''Battlefield Vietnam'' | | ''Battlefield Vietnam'' | ||
Line 234: | Line 263: | ||
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− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Battlezone II'' | | ''Battlezone II'' | ||
Line 243: | Line 273: | ||
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+ | | | ||
|- | |- | ||
| ''Beyond Good & Evil'' | | ''Beyond Good & Evil'' | ||
Line 251: | Line 282: | ||
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| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref> | ||
+ | | | ||
|- | |- | ||
|''BioShock'' | |''BioShock'' | ||
Line 258: | Line 290: | ||
| X | | X | ||
| X | | X | ||
− | | EAX 4.0, EAX 5.0<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> (via OpenAL) | + | | EAX 4.0, EAX 5.0<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> (via OpenAL) |
+ | | X | ||
|- | |- | ||
| ''Black & White'' | | ''Black & White'' | ||
Line 267: | Line 300: | ||
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+ | | | ||
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| ''Blade of Darkness'' | | ''Blade of Darkness'' | ||
Line 275: | Line 309: | ||
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+ | | | ||
|- | |- | ||
| ''The Blair Witch Project Volume I-III'' | | ''The Blair Witch Project Volume I-III'' | ||
Line 283: | Line 318: | ||
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+ | | | ||
|- | |- | ||
| ''Blood II: The Chosen & The Nightmare Levels'' | | ''Blood II: The Chosen & The Nightmare Levels'' | ||
Line 291: | Line 327: | ||
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+ | | | ||
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|''Bloodrayne'' | |''Bloodrayne'' | ||
Line 299: | Line 336: | ||
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+ | | | ||
|- | |- | ||
| ''Brian Lara International Cricket 2007'' | | ''Brian Lara International Cricket 2007'' | ||
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+ | | X | ||
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− | | | + | | EAX 3.0<ref>[https://web.archive.org/web/20071106035359/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68893 EAX Featured Game: Brian Lara International Cricket 2007 (archived)]</ref> |
− | | | + | | X |
|- | |- | ||
| ''Brothers in Arms: Earned in Blood'' | | ''Brothers in Arms: Earned in Blood'' | ||
Line 315: | Line 354: | ||
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+ | | | ||
|- | |- | ||
| ''Brothers in Arms: Road to Hill 30'' | | ''Brothers in Arms: Road to Hill 30'' | ||
Line 323: | Line 363: | ||
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+ | | | ||
|- | |- | ||
| ''Brothers in Arms: Hell's Highway'' | | ''Brothers in Arms: Hell's Highway'' | ||
Line 331: | Line 372: | ||
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+ | | | ||
|- | |- | ||
| ''Call of Duty'' | | ''Call of Duty'' | ||
Line 338: | Line 380: | ||
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− | | Patch 1.3 | + | | Patch 1.3 |
+ | | X | ||
|- | |- | ||
| ''Call of Duty 2'' | | ''Call of Duty 2'' | ||
Line 346: | Line 389: | ||
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− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Call of Juarez'' | | ''Call of Juarez'' | ||
Line 355: | Line 399: | ||
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| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Carmageddon: The Death Race 2000'' | | ''Carmageddon: The Death Race 2000'' | ||
Line 363: | Line 408: | ||
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+ | | | ||
|- | |- | ||
| ''Carnivores: Cityscape'' | | ''Carnivores: Cityscape'' | ||
Line 371: | Line 417: | ||
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+ | | | ||
|- | |- | ||
| ''Carnivores: Ice Age'' | | ''Carnivores: Ice Age'' | ||
Line 379: | Line 426: | ||
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+ | | | ||
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| ''Carnivores 2'' | | ''Carnivores 2'' | ||
Line 387: | Line 435: | ||
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+ | | | ||
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| ''Catwoman'' | | ''Catwoman'' | ||
Line 395: | Line 444: | ||
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+ | | | ||
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| ''Cellfactor: Revolution'' | | ''Cellfactor: Revolution'' | ||
Line 403: | Line 453: | ||
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+ | | | ||
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| ''Chaser'' | | ''Chaser'' | ||
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+ | | X | ||
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− | | | + | | EAX 3.0<ref>Source: Chaser in-game audio options</ref> |
− | | | + | | |
|- | |- | ||
| ''Chrome'' | | ''Chrome'' | ||
Line 419: | Line 471: | ||
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| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Chrome SpecForce'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Chronicles of Riddick: Escape from Butcher Bay'' | | ''Chronicles of Riddick: Escape from Butcher Bay'' | ||
Line 426: | Line 488: | ||
| X | | X | ||
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− | | EAX 1.0, EAX 2.0, | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref> |
+ | | X | ||
|- | |- | ||
| ''Civilization IV'' | | ''Civilization IV'' | ||
Line 434: | Line 497: | ||
| X | | X | ||
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− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Civilization IV in-game audio options</ref> |
+ | | X | ||
|- | |- | ||
| ''Civilization IV: Beyond the Sword'' | | ''Civilization IV: Beyond the Sword'' | ||
Line 442: | Line 506: | ||
| X | | X | ||
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− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 |
+ | | X | ||
|- | |- | ||
| ''Civilization IV: Warlords'' | | ''Civilization IV: Warlords'' | ||
Line 450: | Line 515: | ||
| X | | X | ||
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− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 |
+ | | X | ||
|- | |- | ||
| ''Civilization IV: Colonization'' | | ''Civilization IV: Colonization'' | ||
Line 458: | Line 524: | ||
| X | | X | ||
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− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 |
+ | | X | ||
|- | |- | ||
| ''City of Heroes'' | | ''City of Heroes'' | ||
Line 467: | Line 534: | ||
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+ | | | ||
|- | |- | ||
| ''City of Villains'' | | ''City of Villains'' | ||
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+ | | | ||
|- | |- | ||
| ''Clive Barker's Undying'' | | ''Clive Barker's Undying'' | ||
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− | | EAX 1.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref> | + | | EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref> |
+ | | | ||
|- | |- | ||
| ''Cold War'' | | ''Cold War'' | ||
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− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Colin McRae Rally 3'' | | ''Colin McRae Rally 3'' | ||
Line 499: | Line 570: | ||
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+ | | | ||
|- | |- | ||
| ''Colin McRae Rally 04'' | | ''Colin McRae Rally 04'' | ||
Line 506: | Line 578: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 4.0<ref>Source: [https://web.archive.org/web/20060324164633/http://www.soundblaster.com/resources/read.asp?articleid=53894&cat=1 Premier Racing Audio in Colin McRae Rally 04 (archived)]</ref> |
+ | | | ||
|- | |- | ||
| ''Colin McRae Rally 2005'' | | ''Colin McRae Rally 2005'' | ||
Line 515: | Line 588: | ||
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+ | | | ||
|- | |- | ||
| ''Colin McRae: Dirt'' | | ''Colin McRae: Dirt'' | ||
Line 522: | Line 596: | ||
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| X | | X | ||
− | | EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]</ref> | + | | EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Combat: Task Force 121'' | | ''Combat: Task Force 121'' | ||
Line 531: | Line 606: | ||
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| EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref> | | EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Command & Conquer: Generals'' | | ''Command & Conquer: Generals'' | ||
Line 538: | Line 614: | ||
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− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Command & Conquer: Renegade'' | | ''Command & Conquer: Renegade'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D<ref>Source: C&C Renegade in-game Audio Settings</ref> |
+ | | | ||
|- | |- | ||
| ''Command & Conquer 3: Tiberium Wars'' | | ''Command & Conquer 3: Tiberium Wars'' | ||
Line 555: | Line 633: | ||
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+ | | | ||
|- | |- | ||
| ''Commandos: Strike Force'' | | ''Commandos: Strike Force'' | ||
Line 563: | Line 642: | ||
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| EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref> | | EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Condemned: Criminal Origins'' | | ''Condemned: Criminal Origins'' | ||
Line 571: | Line 651: | ||
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+ | | | ||
|- | |- | ||
| ''Conflict: Global Storm'' | | ''Conflict: Global Storm'' | ||
Line 579: | Line 660: | ||
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+ | | | ||
|- | |- | ||
| ''Conflict: Vietnam'' | | ''Conflict: Vietnam'' | ||
Line 587: | Line 669: | ||
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| EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref> | | EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Contract J.A.C.K.'' | ||
+ | | | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 2.0<ref>Source: Contract J.A.C.K. readme.txt (System Requirements section)</ref> | ||
+ | | | ||
|- | |- | ||
|''Counter-Strike'' | |''Counter-Strike'' | ||
Line 595: | Line 687: | ||
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+ | | | ||
|- | |- | ||
| ''Crime Cities'' | | ''Crime Cities'' | ||
Line 603: | Line 696: | ||
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+ | | | ||
|- | |- | ||
| ''Croc 2'' | | ''Croc 2'' | ||
Line 611: | Line 705: | ||
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+ | | | ||
|- | |- | ||
| ''Crusaders of Might and Magic'' | | ''Crusaders of Might and Magic'' | ||
Line 619: | Line 714: | ||
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+ | | | ||
|- | |- | ||
| ''Cryostasis: Sleep of Reason'' | | ''Cryostasis: Sleep of Reason'' | ||
Line 627: | Line 723: | ||
| X | | X | ||
| EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref> | | EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref> | ||
+ | | | ||
|- | |- | ||
|''Crysis'' | |''Crysis'' | ||
Line 634: | Line 731: | ||
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− | | | + | | Not all the sounds are reverbed, dialog plays fine. |
+ | | X | ||
|- | |- | ||
| ''Crysis Warhead'' | | ''Crysis Warhead'' | ||
+ | | | ||
| | | | ||
| | | | ||
Line 645: | Line 744: | ||
|- | |- | ||
|''Daikatana'' | |''Daikatana'' | ||
+ | | | ||
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Line 653: | Line 753: | ||
|- | |- | ||
| ''Dark and Light'' | | ''Dark and Light'' | ||
+ | | | ||
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Line 661: | Line 762: | ||
|- | |- | ||
| ''Darkness Within: In Pursuit of Loath Nolder'' | | ''Darkness Within: In Pursuit of Loath Nolder'' | ||
+ | | | ||
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Line 670: | Line 772: | ||
| ''Dark Vengeance'' | | ''Dark Vengeance'' | ||
|X | |X | ||
+ | | | ||
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Line 679: | Line 782: | ||
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| X | | X | ||
+ | | | ||
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Line 691: | Line 795: | ||
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+ | | | ||
|- | |- | ||
| ''Descent 3'' | | ''Descent 3'' | ||
Line 699: | Line 804: | ||
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+ | | | ||
|- | |- | ||
| ''Descent 4'' | | ''Descent 4'' | ||
Line 707: | Line 813: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Descent Freespace'' | | ''Descent Freespace'' | ||
Line 715: | Line 822: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Deus Ex'' | | ''Deus Ex'' | ||
Line 722: | Line 830: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0,<ref>Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected</ref> A3D 1.0, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1295596#p1295596 Deus Ex log file and console output (screenshot)]</ref> |
+ | | | ||
|- | |- | ||
| ''Diablo II'' | | ''Diablo II'' | ||
Line 730: | Line 839: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Die Hard Trilogy 2: Viva Las Vegas'' | | ''Die Hard Trilogy 2: Viva Las Vegas'' | ||
Line 739: | Line 849: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Divine Divinity'' | | ''Divine Divinity'' | ||
Line 747: | Line 858: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Dogs of War: Battle on Primus IV'' | | ''Dogs of War: Battle on Primus IV'' | ||
Line 755: | Line 867: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Doom 3'' | | ''Doom 3'' | ||
Line 762: | Line 875: | ||
| X | | X | ||
| | | | ||
− | | EAX 4.0 support added in patch 1.3<ref>[https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref> | + | | EAX 4.0 support added in patch 1.3<ref>[https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref> |
+ | | X | ||
+ | |- | ||
+ | | ''Dr. Brain: Action Reaction'' | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref> | ||
+ | | | ||
|- | |- | ||
|''Dragon's Lair 3D: Return to the Lair'' | |''Dragon's Lair 3D: Return to the Lair'' | ||
| X | | X | ||
+ | | | ||
| | | | ||
| | | | ||
Line 778: | Line 902: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, A3D 1.0<ref>Source: Drakan configuration utility</ref> |
+ | | | ||
|- | |- | ||
| ''Dreamfall: The Longest Journey'' | | ''Dreamfall: The Longest Journey'' | ||
Line 786: | Line 911: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 3.0, EAX 4.0<ref>Source: Dreamfall in-game audio options. See also [https://web.archive.org/web/20060906044044/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62412 EAX Featured Game: Dreamfall: The Longest Journey (archived)]</ref> |
+ | | | ||
|- | |- | ||
| ''Driver'' | | ''Driver'' | ||
Line 795: | Line 921: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Driver 3'' | | ''Driver 3'' | ||
Line 802: | Line 929: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Driver: Parallel Lines'' | | ''Driver: Parallel Lines'' | ||
Line 811: | Line 939: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Drome Racers'' | | ''Drome Racers'' | ||
Line 819: | Line 948: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''Dronez'' | |''Dronez'' | ||
Line 827: | Line 957: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Dungeon Keeper II'' | | ''Dungeon Keeper II'' | ||
Line 834: | Line 965: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, A3D 1.0<ref>Source: Dungeon Keeper II readme.txt</ref> |
+ | | | ||
|- | |- | ||
| ''Dungeon Lords (video game)|Dungeon Lords'' | | ''Dungeon Lords (video game)|Dungeon Lords'' | ||
Line 843: | Line 975: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref> | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref> | ||
+ | | | ||
|- | |- | ||
| ''Dungeon Siege'' | | ''Dungeon Siege'' | ||
Line 850: | Line 983: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Dungeon Siege 2'' | | ''Dungeon Siege 2'' | ||
Line 859: | Line 993: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref> | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref> | ||
+ | | | ||
|- | |- | ||
| ''Dungeons & Dragons: Dragonshard'' | | ''Dungeons & Dragons: Dragonshard'' | ||
Line 867: | Line 1,002: | ||
| | | | ||
| Has "Creative EAX" under Audio Settings. Supported EAX versions unknown | | Has "Creative EAX" under Audio Settings. Supported EAX versions unknown | ||
+ | | | ||
|- | |- | ||
| ''East Front'' | | ''East Front'' | ||
Line 875: | Line 1,011: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''E-racer'' | |''E-racer'' | ||
Line 883: | Line 1,020: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''El Matador'' | | ''El Matador'' | ||
| | | | ||
| | | | ||
− | |||
− | |||
| X | | X | ||
− | | | + | | X |
+ | | X | ||
+ | | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual</ref> | ||
+ | | X | ||
|- | |- | ||
| ''Elder Scrolls III: Morrowind'' | | ''Elder Scrolls III: Morrowind'' | ||
Line 898: | Line 1,037: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Elder Scrolls IV: Oblivion'' | | ''Elder Scrolls IV: Oblivion'' | ||
Line 906: | Line 1,046: | ||
| | | | ||
| | | | ||
− | | Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod. | + | | Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod. |
+ | | X | ||
|- | |- | ||
| ''Elite Warriors: Vietnam'' | | ''Elite Warriors: Vietnam'' | ||
Line 915: | Line 1,056: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Enter the Matrix'' | | ''Enter the Matrix'' | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
− | | EAX 3.0<ref>[https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Eurofighter Typhoon'' | | ''Eurofighter Typhoon'' | ||
Line 931: | Line 1,074: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Euro League Football'' | | ''Euro League Football'' | ||
Line 939: | Line 1,083: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''EverQuest'' | |''EverQuest'' | ||
Line 947: | Line 1,092: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''EverQuest 2'' | | ''EverQuest 2'' | ||
Line 954: | Line 1,100: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Evil Dead: Hail to the King'' | | ''Evil Dead: Hail to the King'' | ||
Line 963: | Line 1,110: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''Evolva'' | |''Evolva'' | ||
Line 971: | Line 1,119: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Expendable'' | | ''Expendable'' | ||
Line 978: | Line 1,127: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, A3D 1.0<ref>Source: Expendable configuration utility</ref> |
+ | | | ||
|- | |- | ||
|''F.E.A.R. (video game)|F.E.A.R.'' | |''F.E.A.R. (video game)|F.E.A.R.'' | ||
Line 986: | Line 1,136: | ||
| X | | X | ||
| | | | ||
− | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ (archive of Soundblaster.com)]</ref> | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ (archive of Soundblaster.com)]</ref> |
+ | | X | ||
|- | |- | ||
| ''F.E.A.R. Extraction Point'' | | ''F.E.A.R. Extraction Point'' | ||
Line 995: | Line 1,146: | ||
| | | | ||
| EAX 2.0, EAX 3.0, EAX 4.0 | | EAX 2.0, EAX 3.0, EAX 4.0 | ||
+ | | | ||
|- | |- | ||
| ''F.E.A.R. Perseus Mandate'' | | ''F.E.A.R. Perseus Mandate'' | ||
Line 1,003: | Line 1,155: | ||
| | | | ||
| EAX 2.0, EAX 3.0, EAX 4.0 | | EAX 2.0, EAX 3.0, EAX 4.0 | ||
+ | | | ||
|- | |- | ||
| ''F1 Grand Prix 4'' | | ''F1 Grand Prix 4'' | ||
Line 1,011: | Line 1,164: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | '' | + | | ''F1 2010'' |
| | | | ||
− | |||
| | | | ||
| | | | ||
| | | | ||
+ | | X | ||
+ | | EAX 5.0<ref>Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Fallout Tactics: Brotherhood of Steel'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Fallout Tactics in-game Audio Settings</ref> | ||
+ | | | ||
|- | |- | ||
| ''Fallout 3'' | | ''Fallout 3'' | ||
Line 1,027: | Line 1,191: | ||
| | | | ||
| May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini | | May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini | ||
+ | | | ||
|- | |- | ||
| ''Far Cry'' | | ''Far Cry'' | ||
Line 1,034: | Line 1,199: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Far Cry 2'' | | ''Far Cry 2'' | ||
Line 1,042: | Line 1,208: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''FIFA 99'' | | ''FIFA 99'' | ||
Line 1,051: | Line 1,218: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Final Fantasy VIII'' | | ''Final Fantasy VIII'' | ||
Line 1,059: | Line 1,227: | ||
| | | | ||
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref> | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref> | ||
+ | | | ||
|- | |- | ||
| ''Final Fantasy XI'' | | ''Final Fantasy XI'' | ||
Line 1,067: | Line 1,236: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Flying Heros'' | | ''Flying Heros'' | ||
Line 1,075: | Line 1,245: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Ford Racing'' | | ''Ford Racing'' | ||
Line 1,083: | Line 1,254: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''Freedom Force'' | |''Freedom Force'' | ||
Line 1,090: | Line 1,262: | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force in-game Audio Settings</ref> | ||
+ | | | ||
+ | |- | ||
+ | |''Freedom Force vs. The 3rd Reich'' | ||
+ | |X | ||
+ | |X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force vs. The 3rd Reich in-game Audio Settings</ref> | ||
| | | | ||
|- | |- | ||
Line 1,099: | Line 1,281: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Freelancer'' | | ''Freelancer'' | ||
Line 1,107: | Line 1,290: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Freespace 2'' | | ''Freespace 2'' | ||
Line 1,115: | Line 1,299: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''From Dusk Till Dawn'' | | ''From Dusk Till Dawn'' | ||
Line 1,123: | Line 1,308: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Full Spectrum Warrior'' | | ''Full Spectrum Warrior'' | ||
Line 1,130: | Line 1,316: | ||
| X | | X | ||
| | | | ||
− | | EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27</ref> | + | | EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27</ref> |
+ | | X | ||
|- | |- | ||
| ''Full Spectrum Warrior: Ten Hammers'' | | ''Full Spectrum Warrior: Ten Hammers'' | ||
Line 1,138: | Line 1,325: | ||
| | | | ||
| X | | X | ||
− | | EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref> | + | | EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Fur Fighters'' | | ''Fur Fighters'' | ||
Line 1,147: | Line 1,335: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Future Beat 3D'' | | ''Future Beat 3D'' | ||
Line 1,155: | Line 1,344: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Gears of War'' | | ''Gears of War'' | ||
Line 1,162: | Line 1,352: | ||
| | | | ||
| | | | ||
− | | | + | | // Stereo only // Hardware openal by edited ini file |
+ | | X | ||
|- | |- | ||
| ''Ghost Master'' | | ''Ghost Master'' | ||
Line 1,171: | Line 1,362: | ||
| | | | ||
| EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref> | | EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref> | ||
+ | | | ||
|- | |- | ||
| ''Giants: Citizen Kabuto'' | | ''Giants: Citizen Kabuto'' | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions<ref>Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature</ref> |
− | | | + | | |
|- | |- | ||
| ''Global Operations'' | | ''Global Operations'' | ||
Line 1,187: | Line 1,380: | ||
| | | | ||
| EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref> | | EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref> | ||
+ | | | ||
|- | |- | ||
| ''The Godfather'' | | ''The Godfather'' | ||
Line 1,195: | Line 1,389: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Gothic'' | | ''Gothic'' | ||
Line 1,203: | Line 1,398: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Gothic 2'' | | ''Gothic 2'' | ||
Line 1,211: | Line 1,407: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Gothic 3'' | | ''Gothic 3'' | ||
Line 1,219: | Line 1,416: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''GP 500'' | | ''GP 500'' | ||
Line 1,227: | Line 1,425: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Grand Theft Auto II'' | | ''Grand Theft Auto II'' | ||
Line 1,235: | Line 1,434: | ||
| | | | ||
| Also supports A3D 2.0. | | Also supports A3D 2.0. | ||
+ | | | ||
|- | |- | ||
| ''Grand Theft Auto III'' | | ''Grand Theft Auto III'' | ||
Line 1,242: | Line 1,442: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Grand Theft Auto III in-game Audio Settings</ref> |
+ | | X | ||
|- | |- | ||
| ''Grand Theft Auto: Vice City'' | | ''Grand Theft Auto: Vice City'' | ||
Line 1,250: | Line 1,451: | ||
| | | | ||
| | | | ||
− | | Also supports A3D 2.0 | + | | EAX 1.0, EAX 3.0, A3D 1.0,<ref>Source: Grand Theft Auto: Vice City in-game Audio Settings</ref> Also supports A3D 2.0 via manual edit of the settings file |
+ | | X | ||
|- | |- | ||
| ''Grand Theft Auto: San Andreas'' | | ''Grand Theft Auto: San Andreas'' | ||
Line 1,258: | Line 1,460: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)</ref> |
+ | | X | ||
|- | |- | ||
| ''Spec Ops II: Green Berets'' | | ''Spec Ops II: Green Berets'' | ||
Line 1,266: | Line 1,469: | ||
| | | | ||
| | | | ||
+ | | | ||
| | | | ||
|- | |- | ||
Line 1,274: | Line 1,478: | ||
| | | | ||
| X | | X | ||
− | | EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref> | + | | EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref> |
+ | | X | ||
|- | |- | ||
| ''Guild Wars'' | | ''Guild Wars'' | ||
Line 1,282: | Line 1,487: | ||
| | | | ||
| | | | ||
− | | EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref> | + | | EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Gulf War: Operation Desert Hammer'' | | ''Gulf War: Operation Desert Hammer'' | ||
Line 1,291: | Line 1,497: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''GUN'' | | ''GUN'' | ||
Line 1,299: | Line 1,506: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Half-Life'' | | ''Half-Life'' | ||
Line 1,307: | Line 1,515: | ||
| | | | ||
| Steam version does not support it anymore since the 2013 patch. | | Steam version does not support it anymore since the 2013 patch. | ||
+ | | | ||
|- | |- | ||
| ''Half-Life: Blue Shift'' | | ''Half-Life: Blue Shift'' | ||
Line 1,315: | Line 1,524: | ||
| | | | ||
| Steam version does not support it anymore since the 2013 patch. | | Steam version does not support it anymore since the 2013 patch. | ||
+ | | | ||
|- | |- | ||
| ''Half-Life: Opposing Force'' | | ''Half-Life: Opposing Force'' | ||
Line 1,323: | Line 1,533: | ||
| | | | ||
| Steam version does not support it anymore since the 2013 patch. | | Steam version does not support it anymore since the 2013 patch. | ||
+ | | | ||
|- | |- | ||
| ''Halo: Combat Evolved'' | | ''Halo: Combat Evolved'' | ||
Line 1,330: | Line 1,541: | ||
| | | | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Hardware'' | | ''Hardware'' | ||
Line 1,339: | Line 1,551: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Heavy Metal: F.A.K.K.²'' | | ''Heavy Metal: F.A.K.K.²'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Heavy Metal: F.A.K.K.² in-game Audio Settings</ref> |
+ | | | ||
|- | |- | ||
| ''Heli Heroes'' | | ''Heli Heroes'' | ||
Line 1,355: | Line 1,569: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Hellgate: London'' | | ''Hellgate: London'' | ||
Line 1,363: | Line 1,578: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Heretic II'' | | ''Heretic II'' | ||
Line 1,370: | Line 1,586: | ||
| | | | ||
| | | | ||
− | | EAX 1.0, A3D 1.0 | + | | EAX 1.0, A3D 1.0, A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref> |
+ | | | ||
+ | |- | ||
+ | | ''Heretic Kingdoms: The Inquisition'' | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | EAX support indicated in the game's config file. Supported EAX versions unknown. | ||
+ | | | ||
|- | |- | ||
| ''Heroes of Might and Magic V'' | | ''Heroes of Might and Magic V'' | ||
Line 1,379: | Line 1,605: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Hidden & Dangerous 2'' | | ''Hidden & Dangerous 2'' | ||
Line 1,387: | Line 1,614: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''High Heat Baseball 2000'' | | ''High Heat Baseball 2000'' | ||
Line 1,395: | Line 1,623: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''High Heat Baseball 2002'' | | ''High Heat Baseball 2002'' | ||
Line 1,403: | Line 1,632: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | ''Hitman | + | | ''Hitman: Codename 47'' |
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref> | ||
+ | | X | ||
+ | |- | ||
+ | | ''Hitman 2: Silent Assassin'' | ||
+ | | X | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041012092831/http://soundblaster.com/resources/read.asp?articleid=73&cat=3 Talking to Hitman 2: Silent Assassin (archived)]</ref> |
+ | | X | ||
|- | |- | ||
− | | ''Hitman: | + | | ''Hitman: Contracts'' |
− | | | + | | X |
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041009182412/http://soundblaster.com/resources/read.asp?articleid=112&cat=3 Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)]</ref> | ||
| X | | X | ||
− | |||
− | |||
|- | |- | ||
− | | ''Hitman: | + | | ''Hitman: Blood Money'' |
| | | | ||
− | |X | + | | X |
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also [https://web.archive.org/web/20060906222327/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62815 EAX Featured Game: Hitman: Blood Money (archived)]</ref> |
− | + | | X | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | |X | + | |
− | + | ||
− | + | ||
|- | |- | ||
| ''Hostile Waters'' | | ''Hostile Waters'' | ||
Line 1,443: | Line 1,677: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Icewind Dale'' | | ''Icewind Dale'' | ||
Line 1,451: | Line 1,686: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Icewind Dale 2'' | | ''Icewind Dale 2'' | ||
Line 1,459: | Line 1,695: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''IL-2 Sturmovik: 1946'' | | ''IL-2 Sturmovik: 1946'' | ||
Line 1,466: | Line 1,703: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected</ref> |
+ | | X | ||
|- | |- | ||
| ''Incoming Forces'' | | ''Incoming Forces'' | ||
| | | | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0<ref>Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe</ref> |
− | | | + | | |
|- | |- | ||
| ''Indiana Jones and the Infernal Machine'' | | ''Indiana Jones and the Infernal Machine'' | ||
Line 1,483: | Line 1,722: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Infernal'' | | ''Infernal'' | ||
Line 1,491: | Line 1,731: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
|''Isabelle'' | |''Isabelle'' | ||
Line 1,499: | Line 1,740: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''James Bond 007: Nightfire'' | | ''James Bond 007: Nightfire'' | ||
Line 1,507: | Line 1,749: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''JHexen'' | |''JHexen'' | ||
Line 1,515: | Line 1,758: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Juiced'' | | ''Juiced'' | ||
Line 1,523: | Line 1,767: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Jurassic Park: Trespasser'' | | ''Jurassic Park: Trespasser'' | ||
Line 1,531: | Line 1,776: | ||
| | | | ||
| EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref> | | EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Kane & Lynch: Dead Men'' | | ''Kane & Lynch: Dead Men'' | ||
Line 1,539: | Line 1,785: | ||
| | | | ||
| EAX 3.0<ref>[https://techgage.com/article/creative_eax_vs_asus_ds3d_gx_20/5/ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)]</ref> | | EAX 3.0<ref>[https://techgage.com/article/creative_eax_vs_asus_ds3d_gx_20/5/ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Killing Floor'' | | ''Killing Floor'' | ||
Line 1,547: | Line 1,794: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Killing Floor 2'' | | ''Killing Floor 2'' | ||
Line 1,555: | Line 1,803: | ||
| X | | X | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Klingon Honor Guard'' | | ''Klingon Honor Guard'' | ||
Line 1,563: | Line 1,812: | ||
| | | | ||
| EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref> | | EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref> | ||
+ | | | ||
|- | |- | ||
| ''Lander'' | | ''Lander'' | ||
Line 1,571: | Line 1,821: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Legends of Might and Magic'' | | ''Legends of Might and Magic'' | ||
Line 1,579: | Line 1,830: | ||
| | | | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | | ''Lego Island 2'' | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0<ref>The game's executable contains references to EAX 1.0 and EAX 2.0 [https://www.vogons.org/viewtopic.php?p=1296745#p1296745 (Vogons forum post)]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Lego Racers 2'' | | ''Lego Racers 2'' | ||
Line 1,587: | Line 1,848: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Lineage II'' | | ''Lineage II'' | ||
Line 1,595: | Line 1,857: | ||
| | | | ||
| OpenAL | | OpenAL | ||
+ | | | ||
|- | |- | ||
| ''Line of Sight: Vietnam'' | | ''Line of Sight: Vietnam'' | ||
Line 1,603: | Line 1,866: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Lord of the Rings Online'' | | ''The Lord of the Rings Online'' | ||
Line 1,611: | Line 1,875: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Lord of the Rings: The Return of the King'' | | ''The Lord of the Rings: The Return of the King'' | ||
Line 1,619: | Line 1,884: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Lost Pain: TakeDown'' | | ''Lost Pain: TakeDown'' | ||
Line 1,627: | Line 1,893: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Mace Griffin: Bounty Hunter'' | | ''Mace Griffin: Bounty Hunter'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0<ref>Mace Griffin: Bounty Hunter readme.txt (Sound section)</ref> |
− | + | | | |
− | | | + | |
|- | |- | ||
| ''Madden NFL 2000'' | | ''Madden NFL 2000'' | ||
Line 1,643: | Line 1,911: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Madden NFL 99'' | | ''Madden NFL 99'' | ||
Line 1,651: | Line 1,920: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Mafia'' | | ''Mafia'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)</ref> |
− | | | + | | X |
− | + | ||
− | + | ||
|- | |- | ||
| ''Mage Knight: Apocalypse'' | | ''Mage Knight: Apocalypse'' | ||
Line 1,666: | Line 1,937: | ||
| X | | X | ||
| X | | X | ||
− | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)</ref> | + | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)</ref> |
+ | | X | ||
|- | |- | ||
| ''Manhunt'' | | ''Manhunt'' | ||
Line 1,674: | Line 1,946: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Martian Gothic: Unification'' | | ''Martian Gothic: Unification'' | ||
Line 1,683: | Line 1,956: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Mass Effect'' | | ''Mass Effect'' | ||
Line 1,691: | Line 1,965: | ||
| X | | X | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Matrix Online'' | | ''The Matrix Online'' | ||
Line 1,699: | Line 1,974: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Matrix: Path of Neo'' | | ''The Matrix: Path of Neo'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)</ref> To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1 |
− | + | | | |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Max Payne'' | | ''Max Payne'' | ||
Line 1,715: | Line 1,992: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Max Payne 2'' | | ''Max Payne 2'' | ||
Line 1,722: | Line 2,000: | ||
| | | | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref> |
+ | | X | ||
|- | |- | ||
|''MDK2'' | |''MDK2'' | ||
Line 1,730: | Line 2,009: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''MechWarrior 4'' | | ''MechWarrior 4'' | ||
Line 1,739: | Line 2,019: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Medal of Honor Allied Assault'' | | ''Medal of Honor Allied Assault'' | ||
Line 1,746: | Line 2,027: | ||
| | | | ||
| | | | ||
− | | | + | | |
− | | | + | | X |
|- | |- | ||
| ''Medal of Honor: Pacific Assault'' | | ''Medal of Honor: Pacific Assault'' | ||
Line 1,756: | Line 2,037: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher. | | EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher. | ||
+ | | | ||
|- | |- | ||
| ''Medieval II: Total War'' | | ''Medieval II: Total War'' | ||
Line 1,763: | Line 2,045: | ||
| X | | X | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Men of War: Assault Squad'' | | ''Men of War: Assault Squad'' | ||
Line 1,772: | Line 2,055: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Messiah'' | | ''Messiah'' | ||
− | | | + | | |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 2.0. Note: also supports A3D<ref>Source: Messiah in-game audio options</ref> |
+ | | | ||
|- | |- | ||
| ''Midnight GT'' | | ''Midnight GT'' | ||
Line 1,788: | Line 2,073: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Might and Magic VII: For Blood and Honor'' | | ''Might and Magic VII: For Blood and Honor'' | ||
− | |||
| X | | X | ||
| | | | ||
Line 1,796: | Line 2,081: | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, A3D 1.0<ref>Source: Might and Magic VII configuration utility</ref> | ||
+ | | | ||
|- | |- | ||
| ''Might and Magic VIII: Day of the Destroyer'' | | ''Might and Magic VIII: Day of the Destroyer'' | ||
Line 1,803: | Line 2,090: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, A3D 1.0<ref>Source: Might and Magic VIII configuration utility</ref> |
+ | | | ||
|- | |- | ||
| ''Might and Magic IX'' | | ''Might and Magic IX'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0<ref>Might and Magic IX uses msseax.m3d and msseax2.m3d</ref> |
+ | | | ||
|- | |- | ||
| ''Monster Madness'' | | ''Monster Madness'' | ||
Line 1,820: | Line 2,109: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Mortyr 2093 - 1944'' | | ''Mortyr 2093 - 1944'' | ||
Line 1,828: | Line 2,118: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Most Wanted'' | | ''Most Wanted'' | ||
Line 1,836: | Line 2,127: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Moto Racer 2'' | | ''Moto Racer 2'' | ||
Line 1,844: | Line 2,136: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Motocross Madness 2'' | | ''Motocross Madness 2'' | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 2.0<ref>Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.</ref> |
− | | | + | | |
|- | |- | ||
| ''Motorhead'' | | ''Motorhead'' | ||
Line 1,860: | Line 2,154: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Mutant Chronicles: Warzone Online'' | | ''Mutant Chronicles: Warzone Online'' | ||
Line 1,868: | Line 2,163: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Myst Online: Uru Live'' | | ''Myst Online: Uru Live'' | ||
Line 1,876: | Line 2,172: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Myst V: End of Ages'' | | ''Myst V: End of Ages'' | ||
Line 1,884: | Line 2,181: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Myth II: Soulblighter'' | | ''Myth II: Soulblighter'' | ||
Line 1,891: | Line 2,189: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, A3D 1.0<ref>Source: Myth II readme.txt</ref> |
+ | | | ||
|- | |- | ||
| ''Myth III'' | | ''Myth III'' | ||
Line 1,900: | Line 2,199: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''NASCAR Revolution'' | | ''NASCAR Revolution'' | ||
Line 1,908: | Line 2,208: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Need for Speed: Carbon'' | | ''Need for Speed: Carbon'' | ||
Line 1,916: | Line 2,217: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Need For Speed: High Stakes'' | | ''Need For Speed: High Stakes'' | ||
Line 1,924: | Line 2,226: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Need for Speed III: Hot Pursuit'' | | ''Need for Speed III: Hot Pursuit'' | ||
Line 1,932: | Line 2,235: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''Need for Speed: Hot Pursuit 2'' | |''Need for Speed: Hot Pursuit 2'' | ||
Line 1,940: | Line 2,244: | ||
| | | | ||
| Has D3D/EAX under audio options. Supported EAX versions unknown | | Has D3D/EAX under audio options. Supported EAX versions unknown | ||
+ | | | ||
|- | |- | ||
| ''Need for Speed: Most Wanted'' | | ''Need for Speed: Most Wanted'' | ||
Line 1,948: | Line 2,253: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Need for Speed: Underground 2'' | | ''Need for Speed: Underground 2'' | ||
Line 1,956: | Line 2,262: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Nerf Arena Blast'' | | ''Nerf Arena Blast'' | ||
Line 1,964: | Line 2,271: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | ''Neverwinter Nights (2002 | + | | ''Neverwinter Nights (2002)'' |
| X | | X | ||
| X | | X | ||
Line 1,971: | Line 2,279: | ||
| | | | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0 | + | | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Neverwinter Nights in-game Advanced Sound Options</ref> |
+ | | X | ||
|- | |- | ||
| ''Neverwinter Nights 2'' | | ''Neverwinter Nights 2'' | ||
Line 1,979: | Line 2,288: | ||
| | | | ||
| | | | ||
− | |EAX 1.0, EAX 2.0, EAX 3.0 | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref> |
+ | | X | ||
|- | |- | ||
| ''New York Race'' | | ''New York Race'' | ||
Line 1,988: | Line 2,298: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''NHL 2000'' | | ''NHL 2000'' | ||
Line 1,996: | Line 2,307: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''No One Lives Forever'' | | ''No One Lives Forever'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref> |
− | | | + | | |
− | + | ||
|- | |- | ||
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way'' | | ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way'' | ||
Line 2,011: | Line 2,324: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 2.0<ref>Source: No One Lives Forever 2 readme.txt (System Requirements section)</ref> |
+ | | X | ||
|- | |- | ||
|''Nocturne'' | |''Nocturne'' | ||
Line 2,020: | Line 2,334: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Off Road'' | | ''Off Road'' | ||
Line 2,028: | Line 2,343: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Operation Flashpoint: Cold War Crisis'' | | ''Operation Flashpoint: Cold War Crisis'' | ||
Line 2,035: | Line 2,351: | ||
| | | | ||
| | | | ||
− | | | + | | EAX can be enabled in-game under Audio Options. Supported EAX versions unknown |
+ | | | ||
|- | |- | ||
| ''Operation Flashpoint: Resistance'' | | ''Operation Flashpoint: Resistance'' | ||
Line 2,044: | Line 2,361: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Operation Flashpoint 2'' | | ''Operation Flashpoint 2'' | ||
Line 2,052: | Line 2,370: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Operation Thunderstorm'' | | ''Operation Thunderstorm'' | ||
Line 2,060: | Line 2,379: | ||
| | | | ||
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref> | | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref> | ||
+ | | | ||
|- | |- | ||
| ''Outcast'' | | ''Outcast'' | ||
Line 2,068: | Line 2,388: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | '' | + | | ''Pac-Man: Adventures in Time'' |
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0<ref>Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)</ref> Note: VxD drivers (Win9x) may be required to enable EAX support | ||
+ | | | ||
+ | |- | ||
+ | | ''Pac-Man All-Stars'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref> | ||
+ | | | ||
|- | |- | ||
|''Painkiller'' | |''Painkiller'' | ||
Line 2,084: | Line 2,415: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref> | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref> | ||
+ | | | ||
|- | |- | ||
|''Painkiller: Overdose'' | |''Painkiller: Overdose'' | ||
Line 2,092: | Line 2,424: | ||
| | | | ||
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref> | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref> | ||
+ | | | ||
|- | |- | ||
|''Painkiller: Resurrection'' | |''Painkiller: Resurrection'' | ||
Line 2,100: | Line 2,433: | ||
| | | | ||
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref> | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref> | ||
+ | | | ||
|- | |- | ||
|''Painkiller: Redemption'' | |''Painkiller: Redemption'' | ||
Line 2,108: | Line 2,442: | ||
| | | | ||
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref> | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Panzer Elite'' | | ''Panzer Elite'' | ||
Line 2,116: | Line 2,451: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Pariah'' | | ''Pariah'' | ||
Line 2,123: | Line 2,459: | ||
| X | | X | ||
| | | | ||
− | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> | + | | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> |
+ | | | ||
|- | |- | ||
| ''Paris Dakar Rally'' | | ''Paris Dakar Rally'' | ||
Line 2,132: | Line 2,469: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Peter Jackson's King Kong'' | | ''Peter Jackson's King Kong'' | ||
Line 2,140: | Line 2,478: | ||
| | | | ||
| EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref> | | EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Planescape: Torment'' | | ''Planescape: Torment'' | ||
Line 2,148: | Line 2,487: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''PlanetSide'' | |''PlanetSide'' | ||
Line 2,156: | Line 2,496: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Play Online'' | | ''Play Online'' | ||
Line 2,164: | Line 2,505: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Populous: The Beginning'' | | ''Populous: The Beginning'' | ||
Line 2,172: | Line 2,514: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Powerslide'' | | ''Powerslide'' | ||
Line 2,180: | Line 2,523: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Prey (2006)'' | | ''Prey (2006)'' | ||
Line 2,187: | Line 2,531: | ||
| X | | X | ||
| X | | X | ||
− | | EAX 4.0, EAX 5.0<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref> | + | | EAX 4.0, EAX 5.0<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Prince of Persia (2008)'' | | ''Prince of Persia (2008)'' | ||
Line 2,196: | Line 2,541: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Prince of Persia: 3D'' | | ''Prince of Persia: 3D'' | ||
Line 2,204: | Line 2,550: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Prince of Persia: The Two Thrones'' | | ''Prince of Persia: The Two Thrones'' | ||
Line 2,212: | Line 2,559: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Prince of Persia: Warrior Within'' | | ''Prince of Persia: Warrior Within'' | ||
Line 2,220: | Line 2,568: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Prince of Persia: The Sands of Time'' | | ''Prince of Persia: The Sands of Time'' | ||
Line 2,228: | Line 2,577: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Pro Evolution Soccer 2008'' | | ''Pro Evolution Soccer 2008'' | ||
Line 2,236: | Line 2,586: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Project Eden'' | | ''Project Eden'' | ||
Line 2,244: | Line 2,595: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Project I.G.I.-2: Covert Strike'' | | ''Project I.G.I.-2: Covert Strike'' | ||
Line 2,251: | Line 2,603: | ||
| | | | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref> |
+ | | | ||
|- | |- | ||
|''Psychonauts'' | |''Psychonauts'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> |
− | + | | | |
− | + | ||
− | | | + | |
|- | |- | ||
| ''Quake 4'' | | ''Quake 4'' | ||
Line 2,267: | Line 2,621: | ||
| X | | X | ||
| X | | X | ||
− | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]</ref> | + | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Rage Rally'' | | ''Rage Rally'' | ||
Line 2,276: | Line 2,631: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Rail Simulator'' | | ''Rail Simulator'' | ||
Line 2,284: | Line 2,640: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Railroad Tycoon 3'' | | ''Railroad Tycoon 3'' | ||
Line 2,291: | Line 2,648: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Railroad Tycoon 3 in-game Audio Settings</ref> |
+ | | X | ||
|- | |- | ||
| ''Rally Championship 2000'' | | ''Rally Championship 2000'' | ||
Line 2,300: | Line 2,658: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''Re-Volt'' | |''Re-Volt'' | ||
Line 2,308: | Line 2,667: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Red Faction'' | | ''Red Faction'' | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref> |
| | | | ||
|- | |- | ||
Line 2,323: | Line 2,684: | ||
| | | | ||
| | | | ||
+ | | | ||
| | | | ||
|- | |- | ||
Line 2,332: | Line 2,694: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Redline Racer'' | | ''Redline Racer'' | ||
Line 2,340: | Line 2,703: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Regiment'' | | ''The Regiment'' | ||
Line 2,347: | Line 2,711: | ||
| | | | ||
|X | |X | ||
− | | EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL) | + | | EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL) |
+ | | X | ||
|- | |- | ||
|''Rent A Hero (1999)'' | |''Rent A Hero (1999)'' | ||
Line 2,356: | Line 2,721: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Requiem: Avenging Angel'' | | ''Requiem: Avenging Angel'' | ||
Line 2,364: | Line 2,730: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Resident Evil 2'' | | ''Resident Evil 2'' | ||
Line 2,372: | Line 2,739: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''Revenant'' | |''Revenant'' | ||
Line 2,380: | Line 2,748: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''Revolution'' | |''Revolution'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)</ref> |
− | + | | | |
− | + | ||
− | | | + | |
|- | |- | ||
| ''Rent a Hero'' | | ''Rent a Hero'' | ||
Line 2,396: | Line 2,766: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Richard Burns Rally'' | | ''Richard Burns Rally'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)</ref> |
− | + | | | |
− | + | ||
− | | | + | |
|- | |- | ||
| ''Ricky Ponting International Cricket 2007'' | | ''Ricky Ponting International Cricket 2007'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>[https://web.archive.org/web/20071106035404/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68899 EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)]</ref> |
− | | | + | | |
|- | |- | ||
| ''Rise of Nations: Rise of Legends'' | | ''Rise of Nations: Rise of Legends'' | ||
Line 2,420: | Line 2,793: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Road Wars'' | | ''Road Wars'' | ||
Line 2,428: | Line 2,802: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''Rollcage'' | |''Rollcage'' | ||
Line 2,436: | Line 2,811: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Rollcage Stage II'' | | ''Rollcage Stage II'' | ||
Line 2,444: | Line 2,820: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Rome: Total War'' | | ''Rome: Total War'' | ||
Line 2,451: | Line 2,828: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Rune: The Halls of Valhalla'' | | ''Rune: The Halls of Valhalla'' | ||
Line 2,460: | Line 2,838: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' | | ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' | ||
− | | | + | | X |
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)</ref> EAX works through OpenAL. Do not use ALchemy. | |
− | | EAX works through OpenAL. Do not use ALchemy. | + | | |
|- | |- | ||
| ''S.T.A.L.K.E.R.: Clear Sky'' | | ''S.T.A.L.K.E.R.: Clear Sky'' | ||
− | | | + | | X |
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | |
− | | EAX works through OpenAL. Do not use ALchemy. | + | | |
|- | |- | ||
| ''S.T.A.L.K.E.R.: Call of Pripyat'' | | ''S.T.A.L.K.E.R.: Call of Pripyat'' | ||
− | | | + | | X |
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | |
− | | EAX works through OpenAL. Do not use ALchemy. | + | | |
|- | |- | ||
|''Sacred'' | |''Sacred'' | ||
Line 2,491: | Line 2,873: | ||
| | | | ||
| | | | ||
− | | | + | | Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg |
+ | | X | ||
|- | |- | ||
|''Sacred 2'' | |''Sacred 2'' | ||
Line 2,500: | Line 2,883: | ||
| X | | X | ||
| EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref> | | EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref> | ||
+ | | | ||
|- | |- | ||
|''Sacrifice'' | |''Sacrifice'' | ||
Line 2,508: | Line 2,892: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Sammy Sosa: Softball Slam'' | | ''Sammy Sosa: Softball Slam'' | ||
Line 2,516: | Line 2,901: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Sanity: Aiken's Artifact'' | | ''Sanity: Aiken's Artifact'' | ||
Line 2,524: | Line 2,910: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Scarface: The World Is Yours'' | | ''Scarface: The World Is Yours'' | ||
Line 2,532: | Line 2,919: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Screamer 4x4'' | | ''Screamer 4x4'' | ||
Line 2,540: | Line 2,928: | ||
| | | | ||
| EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref> | | EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref> | ||
+ | | | ||
|- | |- | ||
| ''Secret Service: In Harm’s Way'' | | ''Secret Service: In Harm’s Way'' | ||
Line 2,548: | Line 2,937: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Sega Rally Championship'' | | ''Sega Rally Championship'' | ||
Line 2,556: | Line 2,946: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Serious Sam'' | | ''Serious Sam'' | ||
Line 2,564: | Line 2,955: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Serious Sam 2'' | | ''Serious Sam 2'' | ||
Line 2,571: | Line 2,963: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Serious Sam: The First Encounter'' | | ''Serious Sam: The First Encounter'' | ||
Line 2,579: | Line 2,972: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Serious Sam: The Second Encounter'' | | ''Serious Sam: The Second Encounter'' | ||
Line 2,587: | Line 2,981: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Shade: Wrath of Angels'' | | ''Shade: Wrath of Angels'' | ||
Line 2,596: | Line 2,991: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Shadow Ops: Red Mercury'' | | ''Shadow Ops: Red Mercury'' | ||
Line 2,604: | Line 3,000: | ||
| | | | ||
| EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref> | | EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Shadow Force: Razor Unit'' | | ''Shadow Force: Razor Unit'' | ||
Line 2,612: | Line 3,009: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Shogo: Mobile Armor Division'' | | ''Shogo: Mobile Armor Division'' | ||
Line 2,619: | Line 3,017: | ||
| | | | ||
| | | | ||
+ | | | ||
| | | | ||
|- | |- | ||
| ''Sid Meier's Pirates!'' | | ''Sid Meier's Pirates!'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref> | ||
| | | | ||
− | |||
− | |||
− | |||
|- | |- | ||
| ''Sid Meier's Railroads!'' | | ''Sid Meier's Railroads!'' | ||
Line 2,635: | Line 3,035: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Silent Hunter 3'' | | ''Silent Hunter 3'' | ||
Line 2,644: | Line 3,045: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Silkroad Online'' | | ''Silkroad Online'' | ||
Line 2,652: | Line 3,054: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Sims 2 Seasons'' | | ''The Sims 2 Seasons'' | ||
Line 2,660: | Line 3,063: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''SimCity 3000'' | | ''SimCity 3000'' | ||
Line 2,668: | Line 3,072: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''SimTheme Park'' | | ''SimTheme Park'' | ||
Line 2,676: | Line 3,081: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''SiN'' | |''SiN'' | ||
Line 2,683: | Line 3,089: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, A3D 1.0, A3D 2.0<ref>SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13</ref> |
+ | | | ||
|- | |- | ||
| ''SiN: Wages of Sin'' | | ''SiN: Wages of Sin'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, A3D 1.0, A3D 2.0<ref>Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13</ref> |
− | | | + | | |
|- | |- | ||
| ''Slave Zero'' | | ''Slave Zero'' | ||
Line 2,700: | Line 3,108: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Sniper: Art of Victory'' | | ''Sniper: Art of Victory'' | ||
Line 2,707: | Line 3,116: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Soldier of Fortune'' | | ''Soldier of Fortune'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)</ref> Also supports A3D |
+ | | | ||
|- | |- | ||
| ''Soldier of Fortune II: Double Helix'' | | ''Soldier of Fortune II: Double Helix'' | ||
Line 2,724: | Line 3,135: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Soldier of Fortune: Payback'' | | ''Soldier of Fortune: Payback'' | ||
Line 2,732: | Line 3,144: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Soldner: Secret Wars'' | | ''Soldner: Secret Wars'' | ||
Line 2,740: | Line 3,153: | ||
| | | | ||
| EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref> | | EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Soulbringer'' | | ''Soulbringer'' | ||
Line 2,748: | Line 3,162: | ||
| | | | ||
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref> | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref> | ||
+ | | | ||
|- | |- | ||
| ''Space Force: Rogue Universe'' | | ''Space Force: Rogue Universe'' | ||
Line 2,756: | Line 3,171: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Spec Ops 2: Green Berets'' | | ''Spec Ops 2: Green Berets'' | ||
Line 2,764: | Line 3,180: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''SpellForce 2: Shadow Wars'' | | ''SpellForce 2: Shadow Wars'' | ||
Line 2,772: | Line 3,189: | ||
| | | | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | | ''Spider-Man 2: The Game'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>. To enable EAX edit Webhead.ini and set UseEAX=True | ||
+ | | | ||
|- | |- | ||
| ''Spirit of Speed'' | | ''Spirit of Speed'' | ||
Line 2,780: | Line 3,207: | ||
| | | | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | | ''Starlancer'' | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.</ref> | ||
+ | | | ||
|- | |- | ||
| ''Star Trek: Bridge Commander'' | | ''Star Trek: Bridge Commander'' | ||
Line 2,788: | Line 3,225: | ||
| | | | ||
| EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D | | EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D | ||
+ | | | ||
|- | |- | ||
| ''Star Trek: Deep Space Nine: The Fallen'' | | ''Star Trek: Deep Space Nine: The Fallen'' | ||
Line 2,796: | Line 3,234: | ||
| | | | ||
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref> | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Star Trek: Elite Force II'' | | ''Star Trek: Elite Force II'' | ||
Line 2,803: | Line 3,242: | ||
| | | | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0 | + | | EAX 1.0, EAX 2.0, EAX 3.0, A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref> |
+ | | | ||
|- | |- | ||
| ''Star Trek: Next Generation Klingon Honor Guard'' | | ''Star Trek: Next Generation Klingon Honor Guard'' | ||
Line 2,812: | Line 3,252: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Star Trek: Voyager – Elite Force'' | | ''Star Trek: Voyager – Elite Force'' | ||
Line 2,820: | Line 3,261: | ||
| | | | ||
| A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref> | | A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref> | ||
+ | | | ||
|- | |- | ||
| ''Star Wars: Battlefront'' | | ''Star Wars: Battlefront'' | ||
Line 2,828: | Line 3,270: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Star Wars Battlefront 2'' | | ''Star Wars Battlefront 2'' | ||
Line 2,836: | Line 3,279: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Star Wars: Empire at War'' | | ''Star Wars: Empire at War'' | ||
Line 2,843: | Line 3,287: | ||
| X | | X | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Star Wars Empire at War: Forces of Corruption'' | | ''Star Wars Empire at War: Forces of Corruption'' | ||
Line 2,853: | Line 3,298: | ||
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref> | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref> | ||
+ | | | ||
|- | |- | ||
| ''Star Wars Episode I: The Phantom Menace'' | | ''Star Wars Episode I: The Phantom Menace'' | ||
Line 2,861: | Line 3,307: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Star Wars Galaxies'' | | ''Star Wars Galaxies'' | ||
Line 2,868: | Line 3,315: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Star Wars Jedi Knight II: Jedi Outcast'' | | ''Star Wars Jedi Knight II: Jedi Outcast'' | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref> Support added in patch 1.03 |
+ | | X | ||
|- | |- | ||
| ''Star Wars Jedi Knight: Jedi Academy'' | | ''Star Wars Jedi Knight: Jedi Academy'' | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also [https://web.archive.org/web/20041010012242/http://soundblaster.com/resources/read.asp?articleid=89&cat=3 EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic'' | | ''Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic'' | ||
Line 2,892: | Line 3,342: | ||
| | | | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu</ref> |
+ | | X | ||
|- | |- | ||
| ''Star Wars: Knights of the Old Republic 2'' | | ''Star Wars: Knights of the Old Republic 2'' | ||
Line 2,900: | Line 3,351: | ||
| | | | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version. | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version. |
+ | | X | ||
|- | |- | ||
| ''Star Wars: Republic Commando'' | | ''Star Wars: Republic Commando'' | ||
Line 2,908: | Line 3,360: | ||
| | | | ||
| | | | ||
− | | EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref> | + | | EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref> |
+ | | X | ||
|- | |- | ||
− | | '' | + | | ''Stolen'' |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | + | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Stolen uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Street Racing Syndicate'' | | ''Street Racing Syndicate'' | ||
Line 2,925: | Line 3,379: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
|''Stronghold'' | |''Stronghold'' | ||
Line 2,933: | Line 3,388: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Stubbs the Zombie in Rebel Without a Pulse'' | | ''Stubbs the Zombie in Rebel Without a Pulse'' | ||
Line 2,941: | Line 3,397: | ||
| | | | ||
| EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref> | | EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref> | ||
+ | | | ||
|- | |- | ||
| ''Stunt GP'' | | ''Stunt GP'' | ||
Line 2,949: | Line 3,406: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Suffering'' | | ''The Suffering'' | ||
Line 2,956: | Line 3,414: | ||
| | | | ||
| | | | ||
− | | | + | | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.<ref>Source: The Suffering configuration utility [https://www.vogons.org/viewtopic.php?p=1297894#p1297894 (screenshot)]</ref> |
+ | | | ||
|- | |- | ||
| ''The Suffering: Ties That Bind'' | | ''The Suffering: Ties That Bind'' | ||
Line 2,964: | Line 3,423: | ||
| | | | ||
| | | | ||
− | | | + | | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown. |
+ | | | ||
|- | |- | ||
| ''Sum of All Fears'' | | ''Sum of All Fears'' | ||
Line 2,973: | Line 3,433: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Summoner'' | | ''Summoner'' | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref> |
− | | | + | | |
|- | |- | ||
| ''Superbike 2001'' | | ''Superbike 2001'' | ||
Line 2,989: | Line 3,451: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Supreme Commander'' | | ''Supreme Commander'' | ||
Line 2,997: | Line 3,460: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''SWAT 4'' | | ''SWAT 4'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref> |
− | + | ||
− | + | ||
| | | | ||
|- | |- | ||
| ''Swedish Touring Car Championship'' | | ''Swedish Touring Car Championship'' | ||
| X | | X | ||
+ | | | ||
| | | | ||
| | | | ||
Line 3,016: | Line 3,482: | ||
| ''Swedish Touring Car Championship 2'' | | ''Swedish Touring Car Championship 2'' | ||
| X | | X | ||
+ | | | ||
| | | | ||
| | | | ||
Line 3,028: | Line 3,495: | ||
| | | | ||
| | | | ||
− | |For further info, refer [http://www.ttlg.com/forums/showthread.php?t=117175] | + | |For further info, refer to [http://www.ttlg.com/forums/showthread.php?t=117175 this thread] on the TTLG forums |
+ | | | ||
|- | |- | ||
| ''The Temple of Elemental Evil'' | | ''The Temple of Elemental Evil'' | ||
Line 3,037: | Line 3,505: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Terminus'' | | ''Terminus'' | ||
Line 3,045: | Line 3,514: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Test Drive'' | | ''Test Drive'' | ||
Line 3,053: | Line 3,523: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Test Drive 6'' | | ''Test Drive 6'' | ||
Line 3,061: | Line 3,532: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Test Drive Rally'' | | ''Test Drive Rally'' | ||
Line 3,069: | Line 3,541: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Test Drive Unlimited'' | | ''Test Drive Unlimited'' | ||
Line 3,077: | Line 3,550: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Devil Inside'' | | ''The Devil Inside'' | ||
Line 3,085: | Line 3,559: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Wheel Of Time'' | | ''The Wheel Of Time'' | ||
Line 3,093: | Line 3,568: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Theme Park World'' | | ''Theme Park World'' | ||
Line 3,101: | Line 3,577: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | ''Thief: | + | | ''Thief: The Dark Project'' |
+ | | X | ||
| | | | ||
| | | | ||
− | |||
− | |||
| | | | ||
− | | EAX | + | | |
+ | | EAX 1.0, A3D 1.0 | ||
+ | | | ||
|- | |- | ||
| ''Thief II: The Metal Age'' | | ''Thief II: The Metal Age'' | ||
Line 3,117: | Line 3,595: | ||
| | | | ||
| EAX 2.0. Note: support for A3D 2.0 was removed before release<ref>[https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (forum link)]</ref> | | EAX 2.0. Note: support for A3D 2.0 was removed before release<ref>[https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (forum link)]</ref> | ||
+ | | | ||
|- | |- | ||
− | | ''Thief: | + | | ''Thief: Deadly Shadows'' |
− | + | ||
| | | | ||
| | | | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | + | | EAX 3.0, EAX 4.0<ref>Source: [https://web.archive.org/web/20060324164553/http://www.soundblaster.com/resources/read.asp?articleid=53835&cat=1 Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)]</ref><ref>Source: [https://web.archive.org/web/20041207070023/http://www.soundblaster.com/resources/read.asp?articleid=107&cat=3 Stealthy Sounds in Thief: Deadly Shadows (archived)]</ref> | |
− | | EAX | + | | X |
|- | |- | ||
|''The Dark Mod, Thief - unofficial spin-off'' | |''The Dark Mod, Thief - unofficial spin-off'' | ||
Line 3,133: | Line 3,613: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Thievery UT'' | | ''Thievery UT'' | ||
Line 3,141: | Line 3,622: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''TimeShift'' | |''TimeShift'' | ||
Line 3,150: | Line 3,632: | ||
| EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best | | EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best | ||
Possible Experience)</ref> | Possible Experience)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Titan Quest'' | | ''Titan Quest'' | ||
Line 3,157: | Line 3,640: | ||
| X | | X | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Titan Quest: Immortal Throne'' | | ''Titan Quest: Immortal Throne'' | ||
Line 3,165: | Line 3,649: | ||
| X | | X | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 |
+ | | X | ||
|- | |- | ||
| ''TMNT'' | | ''TMNT'' | ||
Line 3,174: | Line 3,659: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''TNN Outdoors Pro Hunter'' | | ''TNN Outdoors Pro Hunter'' | ||
Line 3,182: | Line 3,668: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''TOCA Race Driver'' | | ''TOCA Race Driver'' | ||
Line 3,190: | Line 3,677: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''TOCA Race Driver 2'' | | ''TOCA Race Driver 2'' | ||
Line 3,198: | Line 3,686: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Tom Clancy's Ghost Recon'' | | ''Tom Clancy's Ghost Recon'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)</ref> |
+ | | | ||
|- | |- | ||
| ''Tom Clancy's Ghost Recon: Advanced Warfighter'' | | ''Tom Clancy's Ghost Recon: Advanced Warfighter'' | ||
Line 3,213: | Line 3,703: | ||
| X | | X | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2'' | | ''Tom Clancy's Ghost Recon: Advanced Warfighter 2'' | ||
Line 3,222: | Line 3,713: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref> | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Tom Clancy's Ghost Recon: Desert Siege'' | | ''Tom Clancy's Ghost Recon: Desert Siege'' | ||
Line 3,230: | Line 3,722: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Tom Clancy's Ghost Recon: Island Thunder'' | | ''Tom Clancy's Ghost Recon: Island Thunder'' | ||
Line 3,238: | Line 3,731: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Tom Clancy's Rainbow Six: Lockdown'' | | ''Tom Clancy's Rainbow Six: Lockdown'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)</ref> |
− | | | + | | X |
− | + | ||
− | + | ||
|- | |- | ||
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn'' | |''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn'' | ||
Line 3,253: | Line 3,748: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Tom Clancy's Rainbow Six: Vegas'' | | ''Tom Clancy's Rainbow Six: Vegas'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)</ref> |
− | | | + | | X |
− | + | ||
− | + | ||
|- | |- | ||
− | | ''Tom Clancy's Rainbow Six Vegas 2'' | + | | ''Tom Clancy's Rainbow Six: Vegas 2'' |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | + | ||
| | | | ||
+ | |EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Tom Clancy's Rainbow Six 3: Raven Shield'' | | ''Tom Clancy's Rainbow Six 3: Raven Shield'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | ||
+ | | X | ||
+ | |- | ||
+ | | ''Tom Clancy's Splinter Cell'' | ||
+ | | X | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)</ref> |
+ | | X | ||
|- | |- | ||
− | | ''Tom Clancy's Splinter Cell'' | + | | ''Tom Clancy's Splinter Cell: Pandora Tomorrow'' |
| X | | X | ||
| X | | X | ||
Line 3,285: | Line 3,793: | ||
| | | | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20050307195753/http://www.soundblaster.com/resources/read.asp?articleid=117&cat=3 Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Tom Clancy's Splinter Cell: Chaos Theory'' | | ''Tom Clancy's Splinter Cell: Chaos Theory'' | ||
Line 3,293: | Line 3,802: | ||
| | | | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref> |
+ | | X | ||
|- | |- | ||
| ''Tom Clancy's Splinter Cell: Double Agent'' | | ''Tom Clancy's Splinter Cell: Double Agent'' | ||
Line 3,301: | Line 3,811: | ||
| X | | X | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
| X | | X | ||
− | |||
− | |||
− | |||
|- | |- | ||
| ''Tom Clancy's The Sum Of All Fears'' | | ''Tom Clancy's The Sum Of All Fears'' | ||
Line 3,318: | Line 3,821: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Tomb Raider: Anniversary'' | | ''Tomb Raider: Anniversary'' | ||
Line 3,326: | Line 3,830: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Tomb Raider: Legend'' | | ''Tomb Raider: Legend'' | ||
Line 3,334: | Line 3,839: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Tomb Raider: The Angel of Darkness'' | | ''Tomb Raider: The Angel of Darkness'' | ||
Line 3,341: | Line 3,847: | ||
| X | | X | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]. See also [https://web.archive.org/web/20041010062222/http://soundblaster.com/tombraider/interview.asp EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''TrackMania Nations Forever'' | | ''TrackMania Nations Forever'' | ||
| | | | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''TrackMania United Forever'' | ||
| | | | ||
| | | | ||
− | | | + | | X |
− | | | + | | X |
+ | | X | ||
+ | | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
+ | | | ||
|- | |- | ||
| ''Trackmania Original'' | | ''Trackmania Original'' | ||
Line 3,358: | Line 3,875: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Trespasser: Jurassic Park'' | | ''Trespasser: Jurassic Park'' | ||
Line 3,366: | Line 3,884: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Tribes 2'' | | ''Tribes 2'' | ||
Line 3,374: | Line 3,893: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Triple Play 2000'' | | ''Triple Play 2000'' | ||
Line 3,382: | Line 3,902: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''TRON 2.0'' | | ''TRON 2.0'' | ||
Line 3,389: | Line 3,910: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
− | |''Tzar'' | + | |''Tzar: The Burden of the Crown'' |
− | | | + | | X |
− | | | + | | X |
− | + | ||
| | | | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0<ref>Source: Tzar configuration utility</ref> | ||
+ | | | ||
|- | |- | ||
− | | ''UFO Afterlight'' | + | | ''UFO: Afterlight'' |
| | | | ||
| | | | ||
Line 3,405: | Line 3,928: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
− | | ''UFO Aftermath'' | + | | ''UFO: Aftermath'' |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | + | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref> | ||
+ | | | ||
|- | |- | ||
− | | ''UFO Aftershock'' | + | | ''UFO: Aftershock'' |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0<ref>UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> | ||
+ | | | ||
|- | |- | ||
| ''Ultim@te Race Rally'' | | ''Ultim@te Race Rally'' | ||
Line 3,430: | Line 3,956: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Ultim@te Race Pro'' | | ''Ultim@te Race Pro'' | ||
Line 3,437: | Line 3,964: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices<ref>[https://web.archive.org/web/19990428154026/http://www.ultimaterace.com/cgi-bin/techsup.dll Ultim@te Race Pro Technical Support (archived)]</ref> |
+ | | | ||
|- | |- | ||
| ''Ultima: Ascension'' | | ''Ultima: Ascension'' | ||
Line 3,446: | Line 3,974: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''Undying'' | |''Undying'' | ||
Line 3,454: | Line 3,983: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Universe at War: Earth Assault'' | | ''Universe at War: Earth Assault'' | ||
Line 3,462: | Line 3,992: | ||
| | | | ||
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref> | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref> | ||
+ | | | ||
|- | |- | ||
| ''Unreal'' | | ''Unreal'' | ||
Line 3,470: | Line 4,001: | ||
| | | | ||
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D. | | First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D. | ||
+ | | | ||
|- | |- | ||
| ''Unreal Tournament'' | | ''Unreal Tournament'' | ||
Line 3,477: | Line 4,009: | ||
| | | | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, A3D 2.0 | + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.</ref><ref>Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements [https://www.vogons.org/viewtopic.php?p=1296855#p1296855 (Vogons forum post)].</ref> |
+ | | | ||
|- | |- | ||
| ''Unreal Tournament 2003'' | | ''Unreal Tournament 2003'' | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
− | | EAX 3.0 (via OpenAL). | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)</ref> |
+ | | X | ||
|- | |- | ||
| ''Unreal Tournament 2004'' | | ''Unreal Tournament 2004'' | ||
Line 3,493: | Line 4,027: | ||
| | | | ||
| X | | X | ||
− | | EAX 3.0 originally. Support for EAX 5.0 was added through a special [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] by Creative Labs (via OpenAL). | + | | EAX 3.0 originally. Support for EAX 5.0 was added through a special [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] by Creative Labs (via OpenAL). |
+ | | X | ||
|- | |- | ||
| ''Unreal Tournament 3'' | | ''Unreal Tournament 3'' | ||
Line 3,501: | Line 4,036: | ||
| X | | X | ||
| | | | ||
− | | EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref> | + | | EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref> |
+ | | X | ||
|- | |- | ||
| ''Unreal II: The Awakening'' | | ''Unreal II: The Awakening'' | ||
Line 3,510: | Line 4,046: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Uprising 2: Lead and Destroy'' | | ''Uprising 2: Lead and Destroy'' | ||
Line 3,518: | Line 4,055: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Urban Chaos'' | | ''Urban Chaos'' | ||
Line 3,526: | Line 4,064: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Uru: Ages Beyond Myst'' | | ''Uru: Ages Beyond Myst'' | ||
Line 3,534: | Line 4,073: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Vampire: The Masquerade – Redemption'' | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Vampire: The Masquerade – Redemption in-game Audio Settings</ref> | ||
+ | | | ||
|- | |- | ||
| ''Vampire: The Masquerade – Bloodlines'' | | ''Vampire: The Masquerade – Bloodlines'' | ||
Line 3,542: | Line 4,091: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Vanguard: Saga of Heroes'' | | ''Vanguard: Saga of Heroes'' | ||
Line 3,549: | Line 4,099: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
|''VBS1'' | |''VBS1'' | ||
Line 3,558: | Line 4,109: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''VBS2'' | |''VBS2'' | ||
Line 3,566: | Line 4,118: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''Vietcong'' | |''Vietcong'' | ||
Line 3,574: | Line 4,127: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Vietcong 2'' | | ''Vietcong 2'' | ||
Line 3,582: | Line 4,136: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Vivisector: Beast Inside'' | | ''Vivisector: Beast Inside'' | ||
Line 3,590: | Line 4,145: | ||
| | | | ||
| EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref> | | EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Warcraft III'' | | ''Warcraft III'' | ||
Line 3,597: | Line 4,153: | ||
| | | | ||
| | | | ||
− | | | + | | ALchemy/EAX support removed with 1.30 update |
+ | | X | ||
|- | |- | ||
|''Wargasm'' | |''Wargasm'' | ||
Line 3,606: | Line 4,163: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Warhammer 40,000: Dawn of War: Soulstorm'' | | ''Warhammer 40,000: Dawn of War: Soulstorm'' | ||
Line 3,614: | Line 4,172: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Warhammer: Mark of Chaos'' | | ''Warhammer: Mark of Chaos'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Warhammer Mark of Chaos in-game audio options</ref> | ||
| | | | ||
− | |||
− | |||
− | |||
|- | |- | ||
| ''Warlords Battlecry'' | | ''Warlords Battlecry'' | ||
Line 3,630: | Line 4,190: | ||
| | | | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | | ''Warlords Battlecry II'' | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0<ref>Warlords Battlecry II uses msseax.m3d and msseax2.m3d</ref> | ||
+ | | | ||
|- | |- | ||
| ''Warmonger'' | | ''Warmonger'' | ||
Line 3,638: | Line 4,208: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Warpath'' | | ''Warpath'' | ||
Line 3,646: | Line 4,217: | ||
| | | | ||
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> | ||
+ | | | ||
|- | |- | ||
| ''Way Point Zeta'' | | ''Way Point Zeta'' | ||
Line 3,654: | Line 4,226: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Wheel of Time'' | | ''Wheel of Time'' | ||
Line 3,662: | Line 4,235: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Wild Metal Country'' | | ''Wild Metal Country'' | ||
Line 3,670: | Line 4,244: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Wild Wild West: The Steel Assassin'' | | ''Wild Wild West: The Steel Assassin'' | ||
Line 3,678: | Line 4,253: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Witcher'' | | ''The Witcher'' | ||
Line 3,685: | Line 4,261: | ||
| X | | X | ||
| | | | | | ||
− | | EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref> | + | | EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref> |
+ | | X | ||
|- | |- | ||
| ''Wizardry 8'' | | ''Wizardry 8'' | ||
Line 3,694: | Line 4,271: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''World of Warcraft'' | | ''World of Warcraft'' | ||
Line 3,701: | Line 4,279: | ||
| | | | ||
| | | | ||
− | | EAX 3.0<ref>[https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/ SoundBlaster.com - World of Warcraft (archived)]</ref> | + | | EAX 3.0<ref>[https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/ SoundBlaster.com - World of Warcraft (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''WWII Tank Commander'' | | ''WWII Tank Commander'' | ||
Line 3,710: | Line 4,289: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''X2: The Threat'' | | ''X2: The Threat'' | ||
Line 3,718: | Line 4,298: | ||
| | | | ||
| EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref> | | EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref> | ||
+ | | | ||
|- | |- | ||
| ''X3 Reunion'' | | ''X3 Reunion'' | ||
Line 3,725: | Line 4,306: | ||
| X | | X | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | | ''X-COM: Enforcer'' | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Xpand Rally'' | | ''Xpand Rally'' | ||
Line 3,733: | Line 4,324: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Ys: The Oath in Felghana'' | | ''Ys: The Oath in Felghana'' | ||
Line 3,740: | Line 4,332: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Ys: Origin'' | | ''Ys: Origin'' | ||
Line 3,748: | Line 4,341: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|} | |} | ||
Latest revision as of 22:44, 21 October 2024
This is a list of video games that support Environmental Audio Extensions (EAX) technology.
Games
Game[1][2][3] | EAX 1.0 | EAX 2.0 | EAX 3.0 | EAX 4.0 | EAX 5.0 | Notes | ALchemy Support |
---|---|---|---|---|---|---|---|
25 to Life | |||||||
Abomination: The Nemesis Project | X | ||||||
Age of Empires III | X | ||||||
Age of Conan: Hyborian Adventures | |||||||
Alias | |||||||
Aliens versus Predator | X | ||||||
Alone in the Dark: The New Nightmare | |||||||
Alpha Centauri | X | EAX 1.0[4] | |||||
Alpha Prime | X | ||||||
America's Army | X | ||||||
American McGee's Alice | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[5] Note: VxD drivers (Win9x) may be needed for reverb[6] | ||||
Anachronox | X | EAX 1.0, A3D 1.0[7] | |||||
Aquanox | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[8] | ||||
Aquanox 2 | |||||||
ArmA: Armed Assault | X | EAX 4.0[9] | |||||
Arx Fatalis | X | X | EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0[10] | ||||
Assassin's Creed | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[11] | X | |
Baldur's Gate | X | ||||||
Baldur's Gate 2 | X | X | EAX 1.0, EAX 2.0[12] | X | |||
Battle Isle: The Andosia War | |||||||
Battle for Middle-earth | X | ||||||
Battle for Middle Earth 2 | X | X | |||||
Battle for Middle-earth 2: The Rise of the Witch-king. | X | ||||||
Battlezone | X | ||||||
Battlezone II: Combat Commander | X | ||||||
Battlefield 2 | X | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0[13][14] | X |
Battlefield 2142 | X | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0[15] | X |
Battlefield Vietnam | X | X | X | ||||
Battlezone II | X | ||||||
Beyond Good & Evil | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[16] | |||
BioShock | X | X | EAX 4.0, EAX 5.0[17] (via OpenAL) | X | |||
Black & White | |||||||
Blade of Darkness | X | ||||||
The Blair Witch Project Volume I-III | X | ||||||
Blood II: The Chosen & The Nightmare Levels | X | ||||||
Bloodrayne | X | ||||||
Brian Lara International Cricket 2007 | X | EAX 3.0[18] | X | ||||
Brothers in Arms: Earned in Blood | |||||||
Brothers in Arms: Road to Hill 30 | X | ||||||
Brothers in Arms: Hell's Highway | |||||||
Call of Duty | X | X | X | Patch 1.3 | X | ||
Call of Duty 2 | X | X | X | X | |||
Call of Juarez | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[19] | |||
Carmageddon: The Death Race 2000 | X | ||||||
Carnivores: Cityscape | X | ||||||
Carnivores: Ice Age | X | ||||||
Carnivores 2 | X | ||||||
Catwoman | |||||||
Cellfactor: Revolution | |||||||
Chaser | X | EAX 3.0[20] | |||||
Chrome | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[21] | |||
Chrome SpecForce | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[22] | |||
Chronicles of Riddick: Escape from Butcher Bay | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[23] | X | |
Civilization IV | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[24] | X | ||
Civilization IV: Beyond the Sword | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
Civilization IV: Warlords | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
Civilization IV: Colonization | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
City of Heroes | |||||||
City of Villains | |||||||
Clive Barker's Undying | X | EAX 1.0, A3D 1.0, A3D 2.0[25] | |||||
Cold War | X | X | |||||
Colin McRae Rally 3 | |||||||
Colin McRae Rally 04 | X | EAX 4.0[26] | |||||
Colin McRae Rally 2005 | X | ||||||
Colin McRae: Dirt | X | EAX 5.0 (via OpenAL)[27] | X | ||||
Combat: Task Force 121 | X | EAX 3.0[28] | |||||
Command & Conquer: Generals | X | ||||||
Command & Conquer: Renegade | X | X | EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D[29] | ||||
Command & Conquer 3: Tiberium Wars | |||||||
Commandos: Strike Force | X | EAX 3.0[30] | |||||
Condemned: Criminal Origins | X | ||||||
Conflict: Global Storm | |||||||
Conflict: Vietnam | X | EAX 3.0 [31] | |||||
Contract J.A.C.K. | X | EAX 2.0[32] | |||||
Counter-Strike | X | ||||||
Crime Cities | X | ||||||
Croc 2 | X | ||||||
Crusaders of Might and Magic | X | ||||||
Cryostasis: Sleep of Reason | X | EAX 5.0[33] | |||||
Crysis | Not all the sounds are reverbed, dialog plays fine. | X | |||||
Crysis Warhead | |||||||
Daikatana | |||||||
Dark and Light | |||||||
Darkness Within: In Pursuit of Loath Nolder | |||||||
Dark Vengeance | X | ||||||
Day of Defeat | X | ||||||
Demolition Racer | X | ||||||
Descent 3 | X | ||||||
Descent 4 | X | ||||||
Descent Freespace | X | ||||||
Deus Ex | X | EAX 1.0,[34] A3D 1.0, A3D 2.0[35] | |||||
Diablo II | X | X | X | ||||
Die Hard Trilogy 2: Viva Las Vegas | X | ||||||
Divine Divinity | |||||||
Dogs of War: Battle on Primus IV | X | ||||||
Doom 3 | X | EAX 4.0 support added in patch 1.3[36] | X | ||||
Dr. Brain: Action Reaction | X | EAX 1.0, A3D 1.0, A3D 2.0[37] | |||||
Dragon's Lair 3D: Return to the Lair | X | ||||||
Drakan | X | EAX 1.0, A3D 1.0[38] | |||||
Dreamfall: The Longest Journey | X | X | EAX 3.0, EAX 4.0[39] | ||||
Driver | X | ||||||
Driver 3 | X | X | |||||
Driver: Parallel Lines | X | ||||||
Drome Racers | |||||||
Dronez | X | ||||||
Dungeon Keeper II | X | EAX 1.0, A3D 1.0[40] | |||||
Dungeon Lords | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[41] | ||
Dungeon Siege | X | X | |||||
Dungeon Siege 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[42] | ||
Dungeons & Dragons: Dragonshard | Has "Creative EAX" under Audio Settings. Supported EAX versions unknown | ||||||
East Front | |||||||
E-racer | |||||||
El Matador | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[43] | X | ||
Elder Scrolls III: Morrowind | X | ||||||
Elder Scrolls IV: Oblivion | X | Use Side's EAX Control mod. | X | ||||
Elite Warriors: Vietnam | X | X | X | ||||
Enter the Matrix | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[44] | X | ||
Eurofighter Typhoon | X | ||||||
Euro League Football | X | ||||||
EverQuest | X | ||||||
EverQuest 2 | X | ||||||
Evil Dead: Hail to the King | X | ||||||
Evolva | X | ||||||
Expendable | X | EAX 1.0, A3D 1.0[45] | |||||
F.E.A.R. | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[46] | X | ||
F.E.A.R. Extraction Point | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | |||
F.E.A.R. Perseus Mandate | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | |||
F1 Grand Prix 4 | X | ||||||
F1 2010 | X | EAX 5.0[47] | |||||
Fallout Tactics: Brotherhood of Steel | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[48] | ||||
Fallout 3 | May require DirectSound3D restoration software or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini | ||||||
Far Cry | X | X | |||||
Far Cry 2 | X | X | |||||
FIFA 99 | X | ||||||
Final Fantasy VIII | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[49] | ||||
Final Fantasy XI | |||||||
Flying Heros | |||||||
Ford Racing | X | ||||||
Freedom Force | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[50] | ||||
Freedom Force vs. The 3rd Reich | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[51] | ||||
Freedom: The Battle for Liberty Island aka Freedom Fighters | |||||||
Freelancer | |||||||
Freespace 2 | X | ||||||
From Dusk Till Dawn | X | ||||||
Full Spectrum Warrior | X | X | EAX 3.0, EAX 4.0[52] | X | |||
Full Spectrum Warrior: Ten Hammers | X | EAX 5.0[53] | X | ||||
Fur Fighters | X | ||||||
Future Beat 3D | |||||||
Gears of War | // Stereo only // Hardware openal by edited ini file | X | |||||
Ghost Master | X | EAX 3.0[54] | |||||
Giants: Citizen Kabuto | X | X | EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions[55] | ||||
Global Operations | X | X | EAX 1.0, EAX 2.0[56] | ||||
The Godfather | |||||||
Gothic | X | X | |||||
Gothic 2 | X | X | |||||
Gothic 3 | |||||||
GP 500 | X | ||||||
Grand Theft Auto II | X | Also supports A3D 2.0. | |||||
Grand Theft Auto III | X | X | EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0[57] | X | |||
Grand Theft Auto: Vice City | X | X | EAX 1.0, EAX 3.0, A3D 1.0,[58] Also supports A3D 2.0 via manual edit of the settings file | X | |||
Grand Theft Auto: San Andreas | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[59] | X | |
Spec Ops II: Green Berets | X | ||||||
Race Driver: Grid | X | EAX 5.0[60] | X | ||||
Guild Wars | X | EAX 3.0[61] | X | ||||
Gulf War: Operation Desert Hammer | X | ||||||
GUN | |||||||
Half-Life | X | Steam version does not support it anymore since the 2013 patch. | |||||
Half-Life: Blue Shift | X | Steam version does not support it anymore since the 2013 patch. | |||||
Half-Life: Opposing Force | X | Steam version does not support it anymore since the 2013 patch. | |||||
Halo: Combat Evolved | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[62] | X | ||
Hardware | X | ||||||
Heavy Metal: F.A.K.K.² | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[63] | ||||
Heli Heroes | X | ||||||
Hellgate: London | |||||||
Heretic II | X | EAX 1.0, A3D 1.0, A3D 2.0[64] | |||||
Heretic Kingdoms: The Inquisition | EAX support indicated in the game's config file. Supported EAX versions unknown. | ||||||
Heroes of Might and Magic V | |||||||
Hidden & Dangerous 2 | X | ||||||
High Heat Baseball 2000 | X | ||||||
High Heat Baseball 2002 | X | ||||||
Hitman: Codename 47 | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[65] | X | |||
Hitman 2: Silent Assassin | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[66] | X | ||
Hitman: Contracts | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[67] | X | ||
Hitman: Blood Money | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[68] | X | ||
Hostile Waters | X | ||||||
Icewind Dale | X | ||||||
Icewind Dale 2 | X | ||||||
IL-2 Sturmovik: 1946 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[69] | X | ||
Incoming Forces | X | X | EAX 2.0, EAX 3.0[70] | ||||
Indiana Jones and the Infernal Machine | |||||||
Infernal | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[71] | ||
Isabelle | X | ||||||
James Bond 007: Nightfire | |||||||
JHexen | X | ||||||
Juiced | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[72] | ||
Jurassic Park: Trespasser | X | EAX 1.0 [73] | |||||
Kane & Lynch: Dead Men | X | EAX 3.0[74] | |||||
Killing Floor | X | ||||||
Killing Floor 2 | X | ||||||
Klingon Honor Guard | X | EAX 1.0 [75] | |||||
Lander | X | ||||||
Legends of Might and Magic | X | ||||||
Lego Island 2 | X | X | EAX 1.0, EAX 2.0[76] | ||||
Lego Racers 2 | |||||||
Lineage II | OpenAL | ||||||
Line of Sight: Vietnam | X | X | X | ||||
The Lord of the Rings Online | |||||||
The Lord of the Rings: The Return of the King | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[77] | |||
Lost Pain: TakeDown | |||||||
Mace Griffin: Bounty Hunter | X | X | EAX 1.0, EAX 2.0[78] | ||||
Madden NFL 2000 | X | ||||||
Madden NFL 99 | X | ||||||
Mafia | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[79] | X | ||
Mage Knight: Apocalypse | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[80] | X | |
Manhunt | X | X | |||||
Martian Gothic: Unification | X | ||||||
Mass Effect | X | X | X | ||||
The Matrix Online | |||||||
The Matrix: Path of Neo | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[81] To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1 | ||
Max Payne | |||||||
Max Payne 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[82] | X | ||
MDK2 | X | X | |||||
MechWarrior 4 | X | ||||||
Medal of Honor Allied Assault | X | X | X | ||||
Medal of Honor: Pacific Assault | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0.[83] Can be enabled in the launcher. | |||
Medieval II: Total War | X | X | |||||
Men of War: Assault Squad | |||||||
Messiah | X | EAX 2.0. Note: also supports A3D[84] | |||||
Midnight GT | X | ||||||
Might and Magic VII: For Blood and Honor | X | EAX 1.0, A3D 1.0[85] | |||||
Might and Magic VIII: Day of the Destroyer | X | EAX 1.0, A3D 1.0[86] | |||||
Might and Magic IX | X | X | EAX 1.0, EAX 2.0[87] | ||||
Monster Madness | |||||||
Mortyr 2093 - 1944 | X | ||||||
Most Wanted | |||||||
Moto Racer 2 | X | ||||||
Motocross Madness 2 | X | EAX 2.0[88] | |||||
Motorhead | X | ||||||
Mutant Chronicles: Warzone Online | X | ||||||
Myst Online: Uru Live | |||||||
Myst V: End of Ages | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[89] | ||
Myth II: Soulblighter | X | EAX 1.0, A3D 1.0[90] | |||||
Myth III | X | ||||||
NASCAR Revolution | X | ||||||
Need for Speed: Carbon | |||||||
Need For Speed: High Stakes | X | ||||||
Need for Speed III: Hot Pursuit | X | ||||||
Need for Speed: Hot Pursuit 2 | Has D3D/EAX under audio options. Supported EAX versions unknown | ||||||
Need for Speed: Most Wanted | |||||||
Need for Speed: Underground 2 | |||||||
Nerf Arena Blast | X | ||||||
Neverwinter Nights (2002) | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[91] | X | ||
Neverwinter Nights 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[92] | X | ||
New York Race | |||||||
NHL 2000 | |||||||
No One Lives Forever | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[93] | ||||
No One Lives Forever 2: A Spy in H.A.R.M.'s Way | X | EAX 2.0[94] | X | ||||
Nocturne | X | ||||||
Off Road | X | ||||||
Operation Flashpoint: Cold War Crisis | EAX can be enabled in-game under Audio Options. Supported EAX versions unknown | ||||||
Operation Flashpoint: Resistance | |||||||
Operation Flashpoint 2 | |||||||
Operation Thunderstorm | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[95] | |||
Outcast | X | ||||||
Pac-Man: Adventures in Time | X | X | EAX 1.0, EAX 2.0[96] Note: VxD drivers (Win9x) may be required to enable EAX support | ||||
Pac-Man All-Stars | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[97] | ||||
Painkiller | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[98] | |||
Painkiller: Overdose | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[99] | |||
Painkiller: Resurrection | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[100] | |||
Painkiller: Redemption | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[101] | |||
Panzer Elite | X | ||||||
Pariah | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[102] | |||
Paris Dakar Rally | X | ||||||
Peter Jackson's King Kong | X | EAX 3.0 [103] | |||||
Planescape: Torment | X | ||||||
PlanetSide | |||||||
Play Online | |||||||
Populous: The Beginning | X | ||||||
Powerslide | X | ||||||
Prey (2006) | X | X | EAX 4.0, EAX 5.0[104] | X | |||
Prince of Persia (2008) | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[105] | |||
Prince of Persia: 3D | X | ||||||
Prince of Persia: The Two Thrones | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[106] | |||
Prince of Persia: Warrior Within | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[107] | |||
Prince of Persia: The Sands of Time | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[108] | |||
Pro Evolution Soccer 2008 | |||||||
Project Eden | X | ||||||
Project I.G.I.-2: Covert Strike | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[109] | |||
Psychonauts | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[110] | |||
Quake 4 | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[111] | X | |||
Rage Rally | X | ||||||
Rail Simulator | |||||||
Railroad Tycoon 3 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[112] | X | ||
Rally Championship 2000 | X | ||||||
Re-Volt | X | ||||||
Red Faction | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[113] | ||||
Red Faction 2 | |||||||
Red Orchestra: Ostfront 41-45 | |||||||
Redline Racer | X | ||||||
The Regiment | X | EAX 5.0[114] (via OpenAL) | X | ||||
Rent A Hero (1999) | X | ||||||
Requiem: Avenging Angel | X | ||||||
Resident Evil 2 | X | ||||||
Revenant | X | ||||||
Revolution | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[115] | |||
Rent a Hero | |||||||
Richard Burns Rally | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[116] | |||
Ricky Ponting International Cricket 2007 | X | EAX 3.0[117] | |||||
Rise of Nations: Rise of Legends | |||||||
Road Wars | X | ||||||
Rollcage | X | ||||||
Rollcage Stage II | X | ||||||
Rome: Total War | X | X | X | ||||
Rune: The Halls of Valhalla | X | ||||||
S.T.A.L.K.E.R.: Shadow of Chernobyl | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[118] EAX works through OpenAL. Do not use ALchemy. | |||
S.T.A.L.K.E.R.: Clear Sky | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | |||
S.T.A.L.K.E.R.: Call of Pripyat | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | |||
Sacred | Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg | X | |||||
Sacred 2 | X | EAX 5.0[119] | |||||
Sacrifice | X | ||||||
Sammy Sosa: Softball Slam | X | ||||||
Sanity: Aiken's Artifact | X | ||||||
Scarface: The World Is Yours | |||||||
Screamer 4x4 | X | EAX 1.0[120] | |||||
Secret Service: In Harm’s Way | X | ||||||
Sega Rally Championship | X | ||||||
Serious Sam | X | ||||||
Serious Sam 2 | X | X | X | ||||
Serious Sam: The First Encounter | X | X | |||||
Serious Sam: The Second Encounter | X | X | |||||
Shade: Wrath of Angels | X | ||||||
Shadow Ops: Red Mercury | X | EAX 3.0 [121] | |||||
Shadow Force: Razor Unit | X | ||||||
Shogo: Mobile Armor Division | X | ||||||
Sid Meier's Pirates! | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[122] | |||
Sid Meier's Railroads! | X | X | |||||
Silent Hunter 3 | |||||||
Silkroad Online | |||||||
The Sims 2 Seasons | |||||||
SimCity 3000 | X | ||||||
SimTheme Park | X | ||||||
SiN | X | EAX 1.0, A3D 1.0, A3D 2.0[123] | |||||
SiN: Wages of Sin | X | EAX 1.0, A3D 1.0, A3D 2.0[124] | |||||
Slave Zero | X | ||||||
Sniper: Art of Victory | X | X | |||||
Soldier of Fortune | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[125] Also supports A3D | ||||
Soldier of Fortune II: Double Helix | X | ||||||
Soldier of Fortune: Payback | |||||||
Soldner: Secret Wars | X | EAX 3.0[126] | |||||
Soulbringer | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[127] | ||||
Space Force: Rogue Universe | |||||||
Spec Ops 2: Green Berets | X | ||||||
SpellForce 2: Shadow Wars | |||||||
Spider-Man 2: The Game | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[128]. To enable EAX edit Webhead.ini and set UseEAX=True | |||
Spirit of Speed | X | ||||||
Starlancer | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[129] | ||||
Star Trek: Bridge Commander | X | X | EAX 1.0, EAX 2.0.[130] Also supports A3D and DirectSound3D | ||||
Star Trek: Deep Space Nine: The Fallen | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[131] | ||||
Star Trek: Elite Force II | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D[132] | |||
Star Trek: Next Generation Klingon Honor Guard | X | ||||||
Star Trek: Voyager – Elite Force | A3D 2.0, A3D 3.0. Doesn't support EAX.[133] | ||||||
Star Wars: Battlefront | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[134] | ||
Star Wars Battlefront 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[135] | ||
Star Wars: Empire at War | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[136] | X | |
Star Wars Empire at War: Forces of Corruption | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[137] | ||
Star Wars Episode I: The Phantom Menace | X | ||||||
Star Wars Galaxies | X | X | |||||
Star Wars Jedi Knight II: Jedi Outcast | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[138] Support added in patch 1.03 | X | ||
Star Wars Jedi Knight: Jedi Academy | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[139] | X | |
Star Wars: Knights of the Old Republic | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[140] | X | ||
Star Wars: Knights of the Old Republic 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[141] Note: EAX Support removed in latest Steam version. | X | ||
Star Wars: Republic Commando | X | X | EAX 2.0, EAX 3.0[142] | X | |||
Stolen | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[143] | ||
Street Racing Syndicate | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[144] | ||
Stronghold | X | ||||||
Stubbs the Zombie in Rebel Without a Pulse | X | EAX 4.0[145] | |||||
Stunt GP | |||||||
The Suffering | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.[146] | ||||||
The Suffering: Ties That Bind | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown. | ||||||
Sum of All Fears | |||||||
Summoner | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[147] | ||||
Superbike 2001 | X | ||||||
Supreme Commander | |||||||
SWAT 4 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[148] | |||
Swedish Touring Car Championship | X | ||||||
Swedish Touring Car Championship 2 | X | ||||||
System Shock 2 | X | For further info, refer to this thread on the TTLG forums | |||||
The Temple of Elemental Evil | |||||||
Terminus | X | ||||||
Test Drive | |||||||
Test Drive 6 | X | ||||||
Test Drive Rally | X | ||||||
Test Drive Unlimited | |||||||
The Devil Inside | X | ||||||
The Wheel Of Time | X | ||||||
Theme Park World | |||||||
Thief: The Dark Project | X | EAX 1.0, A3D 1.0 | |||||
Thief II: The Metal Age | X | EAX 2.0. Note: support for A3D 2.0 was removed before release[149] | |||||
Thief: Deadly Shadows | X | X | EAX 3.0, EAX 4.0[150][151] | X | |||
The Dark Mod, Thief - unofficial spin-off | |||||||
Thievery UT | |||||||
TimeShift | X | X | EAX 4.0, EAX 5.0[152] | ||||
Titan Quest | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[153] | X | |
Titan Quest: Immortal Throne | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 | X | |
TMNT | |||||||
TNN Outdoors Pro Hunter | X | ||||||
TOCA Race Driver | X | ||||||
TOCA Race Driver 2 | |||||||
Tom Clancy's Ghost Recon | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[154] | ||||
Tom Clancy's Ghost Recon: Advanced Warfighter | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[155] | X | |
Tom Clancy's Ghost Recon: Advanced Warfighter 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[156] | ||
Tom Clancy's Ghost Recon: Desert Siege | X | ||||||
Tom Clancy's Ghost Recon: Island Thunder | |||||||
Tom Clancy's Rainbow Six: Lockdown | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[157] | X | ||
Tom Clancy's Rainbow Six Rogue Spear & Black Thorn | X | X | |||||
Tom Clancy's Rainbow Six: Vegas | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[158] | X | ||
Tom Clancy's Rainbow Six: Vegas 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[159] | ||
Tom Clancy's Rainbow Six 3: Raven Shield | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[160] | X | ||
Tom Clancy's Splinter Cell | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[161] | X | ||
Tom Clancy's Splinter Cell: Pandora Tomorrow | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[162] | X | ||
Tom Clancy's Splinter Cell: Chaos Theory | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[163] | X | ||
Tom Clancy's Splinter Cell: Double Agent | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[164] | X | |
Tom Clancy's The Sum Of All Fears | X | ||||||
Tomb Raider: Anniversary | |||||||
Tomb Raider: Legend | |||||||
Tomb Raider: The Angel of Darkness | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[165] | X | |
TrackMania Nations Forever | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[166] | |||
TrackMania United Forever | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[167] | |||
Trackmania Original | |||||||
Trespasser: Jurassic Park | X | ||||||
Tribes 2 | X | ||||||
Triple Play 2000 | X | ||||||
TRON 2.0 | X | X | |||||
Tzar: The Burden of the Crown | X | X | EAX 1.0, EAX 2.0[168] | ||||
UFO: Afterlight | X | ||||||
UFO: Aftermath | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[169] | |||
UFO: Aftershock | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[170] | |||
Ultim@te Race Rally | X | ||||||
Ultim@te Race Pro | X | EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices[171] | |||||
Ultima: Ascension | X | ||||||
Undying | X | ||||||
Universe at War: Earth Assault | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[172] | |||
Unreal | X | First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0[173], DirectSound3D. | |||||
Unreal Tournament | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[174][175] | ||||
Unreal Tournament 2003 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[176] | X | ||
Unreal Tournament 2004 | X | X | EAX 3.0 originally. Support for EAX 5.0 was added through a special patch by Creative Labs (via OpenAL). | X | |||
Unreal Tournament 3 | X | EAX 4.0 (via OpenAL)[177][178] | X | ||||
Unreal II: The Awakening | X | ||||||
Uprising 2: Lead and Destroy | X | ||||||
Urban Chaos | X | ||||||
Uru: Ages Beyond Myst | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[179] | |||
Vampire: The Masquerade – Redemption | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[180] | ||||
Vampire: The Masquerade – Bloodlines | X | ||||||
Vanguard: Saga of Heroes | X | ||||||
VBS1 | |||||||
VBS2 | |||||||
Vietcong | X | X | |||||
Vietcong 2 | X | ||||||
Vivisector: Beast Inside | X | EAX 4.0[181] | |||||
Warcraft III | X | ALchemy/EAX support removed with 1.30 update | X | ||||
Wargasm | |||||||
Warhammer 40,000: Dawn of War: Soulstorm | X | ||||||
Warhammer: Mark of Chaos | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[182] | |||
Warlords Battlecry | X | ||||||
Warlords Battlecry II | X | X | EAX 1.0, EAX 2.0[183] | ||||
Warmonger | |||||||
Warpath | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[184] | |||
Way Point Zeta | X | ||||||
Wheel of Time | |||||||
Wild Metal Country | X | ||||||
Wild Wild West: The Steel Assassin | X | ||||||
The Witcher | X | EAX 4.0 only[185] | X | ||||
Wizardry 8 | X | ||||||
World of Warcraft | X | EAX 3.0[186] | X | ||||
WWII Tank Commander | |||||||
X2: The Threat | X | EAX 1.0[187] | |||||
X3 Reunion | X | ||||||
X-COM: Enforcer | X | EAX 1.0, A3D 1.0, A3D 2.0[188] | |||||
Xpand Rally | |||||||
Ys: The Oath in Felghana | X | X | |||||
Ys: Origin | X | X |
See also
References
- ↑ Creative ALchemy Project FAQ
- ↑ Creative support Games
- ↑ Nov 2007 Archive of the Official Creative Soundblaster EAX website
- ↑ Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)
- ↑ Source: American McGee's Alice in-game Audio Settings
- ↑ Source: in-game console output (screenshot)
- ↑ Source: Anachronox in-game Audio Settings
- ↑ Source: Aquanox in-game Audio Settings
- ↑ Source: arma.exe contains references to EAX 4.0
- ↑ Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
- ↑ Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ EAX® to EAX® 4.0 ADVANCED HD™ (archived)
- ↑ Source: Soundblaster Gaming: Battlefield 2 (archived)
- ↑ Source: EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)
- ↑ Source: EAX Featured Game: Battlefield 2142 (archived)
- ↑ Beyond Good and Evil readme.txt (Sound compatibility section)
- ↑ Bioshock manual, page 3 (Recommended System Requirements)
- ↑ EAX Featured Game: Brian Lara International Cricket 2007 (archived)
- ↑ Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Source: Chaser in-game audio options
- ↑ Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Source: Civilization IV in-game audio options
- ↑ Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
- ↑ Source: Premier Racing Audio in Colin McRae Rally 04 (archived)
- ↑ EAX Featured Game: Dirt (archived)
- ↑ EAX Featured Game: Combat: Task Force 121 (archived)
- ↑ Source: C&C Renegade in-game Audio Settings
- ↑ EAX Featured Game: Commandos: Strike Force (archived)
- ↑ Source: Conflict: Vietnam in-game Audio Settings
- ↑ Source: Contract J.A.C.K. readme.txt (System Requirements section)
- ↑ Source: Cryostasis game manual, page 5
- ↑ Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected
- ↑ Deus Ex log file and console output (screenshot)
- ↑ Doom 3 EAX Patch - SoundBlaster.com (archived)
- ↑ Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
- ↑ Source: Drakan configuration utility
- ↑ Source: Dreamfall in-game audio options. See also EAX Featured Game: Dreamfall: The Longest Journey (archived)
- ↑ Source: Dungeon Keeper II readme.txt
- ↑ The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.
- ↑ The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
- ↑ El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual
- ↑ Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see EAX Featured Game: Enter The Matrix (archived)
- ↑ Source: Expendable configuration utility
- ↑ Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at (archive of Soundblaster.com)
- ↑ Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)
- ↑ Source: Fallout Tactics in-game Audio Settings
- ↑ Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ Source: Freedom Force in-game Audio Settings
- ↑ Source: Freedom Force vs. The 3rd Reich in-game Audio Settings
- ↑ Source: Full Spectrum Warrior game manual, page 27
- ↑ EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
- ↑ Source: Ghost Master in-game Audio Settings
- ↑ Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature
- ↑ Global Operations uses msseax.m3d and msseax2.m3d
- ↑ Source: Grand Theft Auto III in-game Audio Settings
- ↑ Source: Grand Theft Auto: Vice City in-game Audio Settings
- ↑ Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Race Driver: Grid readme.html (Audio section)
- ↑ EAX Featured Game: Guild Wars Nightfall (archived)
- ↑ Halo.exe hex edit view (screenshot)
- ↑ Source: Heavy Metal: F.A.K.K.² in-game Audio Settings
- ↑ Tech Help: Heretic II - Vortex of Sound (archived)
- ↑ Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also Talking to Hitman 2: Silent Assassin (archived)
- ↑ Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)
- ↑ Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also EAX Featured Game: Hitman: Blood Money (archived)
- ↑ Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected
- ↑ Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe
- ↑ Infernal uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
- ↑ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)
- ↑ Source: Klingon Honor Guard patch 1.1 notes
- ↑ The game's executable contains references to EAX 1.0 and EAX 2.0 (Vogons forum post)
- ↑ The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
- ↑ Mace Griffin: Bounty Hunter readme.txt (Sound section)
- ↑ Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)
- ↑ The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
- ↑ Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
- ↑ Source: Messiah in-game audio options
- ↑ Source: Might and Magic VII configuration utility
- ↑ Source: Might and Magic VIII configuration utility
- ↑ Might and Magic IX uses msseax.m3d and msseax2.m3d
- ↑ Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.
- ↑ Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Source: Myth II readme.txt
- ↑ Source: Neverwinter Nights in-game Advanced Sound Options
- ↑ Source: Neverwinter Nights 2 in-game Gameplay/Audio options
- ↑ No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
- ↑ Source: No One Lives Forever 2 readme.txt (System Requirements section)
- ↑ Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
- ↑ Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)
- ↑ Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
- ↑ Source: Painkiller in-game audio options
- ↑ Source: Painkiller Overdose in-game audio options
- ↑ Source: Painkiller Resurrection in-game audio options
- ↑ Source: Painkiller Redemption in-game audio options (screenshot)
- ↑ Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
- ↑ Hardware Accelerated Audio in Prey (archived)
- ↑ Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Source: Project I.G.I.-2 in-game Audio Settings
- ↑ Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Sound Blaster X-Fi Audio in QUAKE 4 (archived)
- ↑ Source: Railroad Tycoon 3 in-game Audio Settings
- ↑ Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ EAX Featured Game: The Regiment (archived)
- ↑ Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)
- ↑ EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)
- ↑ S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Sacred 2 Readme.html (System Requirements section, Recommended requirements)
- ↑ Source: Screamer 4x4 in-game Audio Settings
- ↑ Explosive audio in Shadow Ops: Red Mercury (archived)
- ↑ The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
- ↑ SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13
- ↑ Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13
- ↑ Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)
- ↑ EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
- ↑ Source: Soulbringer launcher Advanced Options
- ↑ Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.
- ↑ Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
- ↑ Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
- ↑ Source: Elite Force II in-game audio options (screenshot)
- ↑ Source: Elite Force in-game audio options
- ↑ Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
- ↑ Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
- ↑ Source: Empire at War in-game audio options (screenshot)
- ↑ Source: Forces of Corruption in-game audio options
- ↑ Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)
- ↑ Source: Knights of the Old Republic in-game Advanced Sound Options menu
- ↑ Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
- ↑ Source: Star Wars: Republic Commando in-game Sound Options
- ↑ Stolen uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Stubbs the Zombie in Rebel Without a Pulse manual, page 22
- ↑ Source: The Suffering configuration utility (screenshot)
- ↑ Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ SB Live! and A3D 1.0 (forum link)
- ↑ Source: Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)
- ↑ Source: Stealthy Sounds in Thief: Deadly Shadows (archived)
- ↑ Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
- ↑ The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
- ↑ Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)
- ↑ Ghost Recon: Advanced Warfighter audio options menu (screenshot)
- ↑ Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
- ↑ Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)
- ↑ Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ The Angel of Darkness in-game audio options (screenshot). See also EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)
- ↑ TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Source: Tzar configuration utility
- ↑ The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
- ↑ UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Ultim@te Race Pro Technical Support (archived)
- ↑ Source: Universe at War in-game audio options
- ↑ Unreal 1 and A3D cards (screenshot)
- ↑ Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.
- ↑ Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements (Vogons forum post).
- ↑ Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)
- ↑ The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present
- ↑ Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use
- ↑ Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)
- ↑ Source: Vampire: The Masquerade – Redemption in-game Audio Settings
- ↑ Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
- ↑ Source: Warhammer Mark of Chaos in-game audio options
- ↑ Warlords Battlecry II uses msseax.m3d and msseax2.m3d
- ↑ Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ CD Project forums, The Witcher patch notes
- ↑ SoundBlaster.com - World of Warcraft (archived)
- ↑ Source: X2 Readme15.rtf (Section 22)
- ↑ Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)