Difference between revisions of "List of games with EAX support"
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− | | EAX 3.0, EAX 4.0<ref>Source: Dreamfall in-game audio options</ref> | + | | EAX 3.0, EAX 4.0<ref>Source: Dreamfall in-game audio options. See also [https://web.archive.org/web/20060906044044/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62412 EAX Featured Game: Dreamfall: The Longest Journey (archived)]</ref> |
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− | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified)</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041012092831/http://soundblaster.com/resources/read.asp?articleid=73&cat=3 Talking to Hitman 2: Silent Assassin (archived)]</ref> |
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− | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified)</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041009182412/http://soundblaster.com/resources/read.asp?articleid=112&cat=3 Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)]</ref> |
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− | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe)</ref> | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also [https://web.archive.org/web/20060906222327/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62815 EAX Featured Game: Hitman: Blood Money (archived)]</ref> |
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| ''Soldier of Fortune'' | | ''Soldier of Fortune'' | ||
− | | | + | | X |
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− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)</ref> Also supports A3D |
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+ | | ''Spider-Man 2: The Game'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
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+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>. To enable EAX edit Webhead.ini and set UseEAX=True | ||
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− | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also [https://web.archive.org/web/20041010012242/http://soundblaster.com/resources/read.asp?articleid=89&cat=3 EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)]</ref> |
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− | |For further info, refer [http://www.ttlg.com/forums/showthread.php?t=117175] | + | |For further info, refer to [http://www.ttlg.com/forums/showthread.php?t=117175 this thread] on the TTLG forums |
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| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | ||
+ | | X | ||
+ | |- | ||
+ | | ''Tom Clancy's Splinter Cell: Pandora Tomorrow'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
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+ | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20050307195753/http://www.soundblaster.com/resources/read.asp?articleid=117&cat=3 Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)]</ref> | ||
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| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | ||
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− | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]. See also [https://web.archive.org/web/20041010062222/http://soundblaster.com/tombraider/interview.asp EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)]</ref> |
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Latest revision as of 22:44, 21 October 2024
This is a list of video games that support Environmental Audio Extensions (EAX) technology.
Games
Game[1][2][3] | EAX 1.0 | EAX 2.0 | EAX 3.0 | EAX 4.0 | EAX 5.0 | Notes | ALchemy Support |
---|---|---|---|---|---|---|---|
25 to Life | |||||||
Abomination: The Nemesis Project | X | ||||||
Age of Empires III | X | ||||||
Age of Conan: Hyborian Adventures | |||||||
Alias | |||||||
Aliens versus Predator | X | ||||||
Alone in the Dark: The New Nightmare | |||||||
Alpha Centauri | X | EAX 1.0[4] | |||||
Alpha Prime | X | ||||||
America's Army | X | ||||||
American McGee's Alice | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[5] Note: VxD drivers (Win9x) may be needed for reverb[6] | ||||
Anachronox | X | EAX 1.0, A3D 1.0[7] | |||||
Aquanox | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[8] | ||||
Aquanox 2 | |||||||
ArmA: Armed Assault | X | EAX 4.0[9] | |||||
Arx Fatalis | X | X | EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0[10] | ||||
Assassin's Creed | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[11] | X | |
Baldur's Gate | X | ||||||
Baldur's Gate 2 | X | X | EAX 1.0, EAX 2.0[12] | X | |||
Battle Isle: The Andosia War | |||||||
Battle for Middle-earth | X | ||||||
Battle for Middle Earth 2 | X | X | |||||
Battle for Middle-earth 2: The Rise of the Witch-king. | X | ||||||
Battlezone | X | ||||||
Battlezone II: Combat Commander | X | ||||||
Battlefield 2 | X | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0[13][14] | X |
Battlefield 2142 | X | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0[15] | X |
Battlefield Vietnam | X | X | X | ||||
Battlezone II | X | ||||||
Beyond Good & Evil | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[16] | |||
BioShock | X | X | EAX 4.0, EAX 5.0[17] (via OpenAL) | X | |||
Black & White | |||||||
Blade of Darkness | X | ||||||
The Blair Witch Project Volume I-III | X | ||||||
Blood II: The Chosen & The Nightmare Levels | X | ||||||
Bloodrayne | X | ||||||
Brian Lara International Cricket 2007 | X | EAX 3.0[18] | X | ||||
Brothers in Arms: Earned in Blood | |||||||
Brothers in Arms: Road to Hill 30 | X | ||||||
Brothers in Arms: Hell's Highway | |||||||
Call of Duty | X | X | X | Patch 1.3 | X | ||
Call of Duty 2 | X | X | X | X | |||
Call of Juarez | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[19] | |||
Carmageddon: The Death Race 2000 | X | ||||||
Carnivores: Cityscape | X | ||||||
Carnivores: Ice Age | X | ||||||
Carnivores 2 | X | ||||||
Catwoman | |||||||
Cellfactor: Revolution | |||||||
Chaser | X | EAX 3.0[20] | |||||
Chrome | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[21] | |||
Chrome SpecForce | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[22] | |||
Chronicles of Riddick: Escape from Butcher Bay | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[23] | X | |
Civilization IV | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[24] | X | ||
Civilization IV: Beyond the Sword | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
Civilization IV: Warlords | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
Civilization IV: Colonization | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
City of Heroes | |||||||
City of Villains | |||||||
Clive Barker's Undying | X | EAX 1.0, A3D 1.0, A3D 2.0[25] | |||||
Cold War | X | X | |||||
Colin McRae Rally 3 | |||||||
Colin McRae Rally 04 | X | EAX 4.0[26] | |||||
Colin McRae Rally 2005 | X | ||||||
Colin McRae: Dirt | X | EAX 5.0 (via OpenAL)[27] | X | ||||
Combat: Task Force 121 | X | EAX 3.0[28] | |||||
Command & Conquer: Generals | X | ||||||
Command & Conquer: Renegade | X | X | EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D[29] | ||||
Command & Conquer 3: Tiberium Wars | |||||||
Commandos: Strike Force | X | EAX 3.0[30] | |||||
Condemned: Criminal Origins | X | ||||||
Conflict: Global Storm | |||||||
Conflict: Vietnam | X | EAX 3.0 [31] | |||||
Contract J.A.C.K. | X | EAX 2.0[32] | |||||
Counter-Strike | X | ||||||
Crime Cities | X | ||||||
Croc 2 | X | ||||||
Crusaders of Might and Magic | X | ||||||
Cryostasis: Sleep of Reason | X | EAX 5.0[33] | |||||
Crysis | Not all the sounds are reverbed, dialog plays fine. | X | |||||
Crysis Warhead | |||||||
Daikatana | |||||||
Dark and Light | |||||||
Darkness Within: In Pursuit of Loath Nolder | |||||||
Dark Vengeance | X | ||||||
Day of Defeat | X | ||||||
Demolition Racer | X | ||||||
Descent 3 | X | ||||||
Descent 4 | X | ||||||
Descent Freespace | X | ||||||
Deus Ex | X | EAX 1.0,[34] A3D 1.0, A3D 2.0[35] | |||||
Diablo II | X | X | X | ||||
Die Hard Trilogy 2: Viva Las Vegas | X | ||||||
Divine Divinity | |||||||
Dogs of War: Battle on Primus IV | X | ||||||
Doom 3 | X | EAX 4.0 support added in patch 1.3[36] | X | ||||
Dr. Brain: Action Reaction | X | EAX 1.0, A3D 1.0, A3D 2.0[37] | |||||
Dragon's Lair 3D: Return to the Lair | X | ||||||
Drakan | X | EAX 1.0, A3D 1.0[38] | |||||
Dreamfall: The Longest Journey | X | X | EAX 3.0, EAX 4.0[39] | ||||
Driver | X | ||||||
Driver 3 | X | X | |||||
Driver: Parallel Lines | X | ||||||
Drome Racers | |||||||
Dronez | X | ||||||
Dungeon Keeper II | X | EAX 1.0, A3D 1.0[40] | |||||
Dungeon Lords | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[41] | ||
Dungeon Siege | X | X | |||||
Dungeon Siege 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[42] | ||
Dungeons & Dragons: Dragonshard | Has "Creative EAX" under Audio Settings. Supported EAX versions unknown | ||||||
East Front | |||||||
E-racer | |||||||
El Matador | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[43] | X | ||
Elder Scrolls III: Morrowind | X | ||||||
Elder Scrolls IV: Oblivion | X | Use Side's EAX Control mod. | X | ||||
Elite Warriors: Vietnam | X | X | X | ||||
Enter the Matrix | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[44] | X | ||
Eurofighter Typhoon | X | ||||||
Euro League Football | X | ||||||
EverQuest | X | ||||||
EverQuest 2 | X | ||||||
Evil Dead: Hail to the King | X | ||||||
Evolva | X | ||||||
Expendable | X | EAX 1.0, A3D 1.0[45] | |||||
F.E.A.R. | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[46] | X | ||
F.E.A.R. Extraction Point | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | |||
F.E.A.R. Perseus Mandate | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | |||
F1 Grand Prix 4 | X | ||||||
F1 2010 | X | EAX 5.0[47] | |||||
Fallout Tactics: Brotherhood of Steel | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[48] | ||||
Fallout 3 | May require DirectSound3D restoration software or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini | ||||||
Far Cry | X | X | |||||
Far Cry 2 | X | X | |||||
FIFA 99 | X | ||||||
Final Fantasy VIII | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[49] | ||||
Final Fantasy XI | |||||||
Flying Heros | |||||||
Ford Racing | X | ||||||
Freedom Force | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[50] | ||||
Freedom Force vs. The 3rd Reich | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[51] | ||||
Freedom: The Battle for Liberty Island aka Freedom Fighters | |||||||
Freelancer | |||||||
Freespace 2 | X | ||||||
From Dusk Till Dawn | X | ||||||
Full Spectrum Warrior | X | X | EAX 3.0, EAX 4.0[52] | X | |||
Full Spectrum Warrior: Ten Hammers | X | EAX 5.0[53] | X | ||||
Fur Fighters | X | ||||||
Future Beat 3D | |||||||
Gears of War | // Stereo only // Hardware openal by edited ini file | X | |||||
Ghost Master | X | EAX 3.0[54] | |||||
Giants: Citizen Kabuto | X | X | EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions[55] | ||||
Global Operations | X | X | EAX 1.0, EAX 2.0[56] | ||||
The Godfather | |||||||
Gothic | X | X | |||||
Gothic 2 | X | X | |||||
Gothic 3 | |||||||
GP 500 | X | ||||||
Grand Theft Auto II | X | Also supports A3D 2.0. | |||||
Grand Theft Auto III | X | X | EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0[57] | X | |||
Grand Theft Auto: Vice City | X | X | EAX 1.0, EAX 3.0, A3D 1.0,[58] Also supports A3D 2.0 via manual edit of the settings file | X | |||
Grand Theft Auto: San Andreas | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[59] | X | |
Spec Ops II: Green Berets | X | ||||||
Race Driver: Grid | X | EAX 5.0[60] | X | ||||
Guild Wars | X | EAX 3.0[61] | X | ||||
Gulf War: Operation Desert Hammer | X | ||||||
GUN | |||||||
Half-Life | X | Steam version does not support it anymore since the 2013 patch. | |||||
Half-Life: Blue Shift | X | Steam version does not support it anymore since the 2013 patch. | |||||
Half-Life: Opposing Force | X | Steam version does not support it anymore since the 2013 patch. | |||||
Halo: Combat Evolved | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[62] | X | ||
Hardware | X | ||||||
Heavy Metal: F.A.K.K.² | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[63] | ||||
Heli Heroes | X | ||||||
Hellgate: London | |||||||
Heretic II | X | EAX 1.0, A3D 1.0, A3D 2.0[64] | |||||
Heretic Kingdoms: The Inquisition | EAX support indicated in the game's config file. Supported EAX versions unknown. | ||||||
Heroes of Might and Magic V | |||||||
Hidden & Dangerous 2 | X | ||||||
High Heat Baseball 2000 | X | ||||||
High Heat Baseball 2002 | X | ||||||
Hitman: Codename 47 | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[65] | X | |||
Hitman 2: Silent Assassin | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[66] | X | ||
Hitman: Contracts | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[67] | X | ||
Hitman: Blood Money | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[68] | X | ||
Hostile Waters | X | ||||||
Icewind Dale | X | ||||||
Icewind Dale 2 | X | ||||||
IL-2 Sturmovik: 1946 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[69] | X | ||
Incoming Forces | X | X | EAX 2.0, EAX 3.0[70] | ||||
Indiana Jones and the Infernal Machine | |||||||
Infernal | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[71] | ||
Isabelle | X | ||||||
James Bond 007: Nightfire | |||||||
JHexen | X | ||||||
Juiced | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[72] | ||
Jurassic Park: Trespasser | X | EAX 1.0 [73] | |||||
Kane & Lynch: Dead Men | X | EAX 3.0[74] | |||||
Killing Floor | X | ||||||
Killing Floor 2 | X | ||||||
Klingon Honor Guard | X | EAX 1.0 [75] | |||||
Lander | X | ||||||
Legends of Might and Magic | X | ||||||
Lego Island 2 | X | X | EAX 1.0, EAX 2.0[76] | ||||
Lego Racers 2 | |||||||
Lineage II | OpenAL | ||||||
Line of Sight: Vietnam | X | X | X | ||||
The Lord of the Rings Online | |||||||
The Lord of the Rings: The Return of the King | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[77] | |||
Lost Pain: TakeDown | |||||||
Mace Griffin: Bounty Hunter | X | X | EAX 1.0, EAX 2.0[78] | ||||
Madden NFL 2000 | X | ||||||
Madden NFL 99 | X | ||||||
Mafia | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[79] | X | ||
Mage Knight: Apocalypse | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[80] | X | |
Manhunt | X | X | |||||
Martian Gothic: Unification | X | ||||||
Mass Effect | X | X | X | ||||
The Matrix Online | |||||||
The Matrix: Path of Neo | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[81] To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1 | ||
Max Payne | |||||||
Max Payne 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[82] | X | ||
MDK2 | X | X | |||||
MechWarrior 4 | X | ||||||
Medal of Honor Allied Assault | X | X | X | ||||
Medal of Honor: Pacific Assault | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0.[83] Can be enabled in the launcher. | |||
Medieval II: Total War | X | X | |||||
Men of War: Assault Squad | |||||||
Messiah | X | EAX 2.0. Note: also supports A3D[84] | |||||
Midnight GT | X | ||||||
Might and Magic VII: For Blood and Honor | X | EAX 1.0, A3D 1.0[85] | |||||
Might and Magic VIII: Day of the Destroyer | X | EAX 1.0, A3D 1.0[86] | |||||
Might and Magic IX | X | X | EAX 1.0, EAX 2.0[87] | ||||
Monster Madness | |||||||
Mortyr 2093 - 1944 | X | ||||||
Most Wanted | |||||||
Moto Racer 2 | X | ||||||
Motocross Madness 2 | X | EAX 2.0[88] | |||||
Motorhead | X | ||||||
Mutant Chronicles: Warzone Online | X | ||||||
Myst Online: Uru Live | |||||||
Myst V: End of Ages | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[89] | ||
Myth II: Soulblighter | X | EAX 1.0, A3D 1.0[90] | |||||
Myth III | X | ||||||
NASCAR Revolution | X | ||||||
Need for Speed: Carbon | |||||||
Need For Speed: High Stakes | X | ||||||
Need for Speed III: Hot Pursuit | X | ||||||
Need for Speed: Hot Pursuit 2 | Has D3D/EAX under audio options. Supported EAX versions unknown | ||||||
Need for Speed: Most Wanted | |||||||
Need for Speed: Underground 2 | |||||||
Nerf Arena Blast | X | ||||||
Neverwinter Nights (2002) | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[91] | X | ||
Neverwinter Nights 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[92] | X | ||
New York Race | |||||||
NHL 2000 | |||||||
No One Lives Forever | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[93] | ||||
No One Lives Forever 2: A Spy in H.A.R.M.'s Way | X | EAX 2.0[94] | X | ||||
Nocturne | X | ||||||
Off Road | X | ||||||
Operation Flashpoint: Cold War Crisis | EAX can be enabled in-game under Audio Options. Supported EAX versions unknown | ||||||
Operation Flashpoint: Resistance | |||||||
Operation Flashpoint 2 | |||||||
Operation Thunderstorm | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[95] | |||
Outcast | X | ||||||
Pac-Man: Adventures in Time | X | X | EAX 1.0, EAX 2.0[96] Note: VxD drivers (Win9x) may be required to enable EAX support | ||||
Pac-Man All-Stars | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[97] | ||||
Painkiller | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[98] | |||
Painkiller: Overdose | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[99] | |||
Painkiller: Resurrection | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[100] | |||
Painkiller: Redemption | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[101] | |||
Panzer Elite | X | ||||||
Pariah | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[102] | |||
Paris Dakar Rally | X | ||||||
Peter Jackson's King Kong | X | EAX 3.0 [103] | |||||
Planescape: Torment | X | ||||||
PlanetSide | |||||||
Play Online | |||||||
Populous: The Beginning | X | ||||||
Powerslide | X | ||||||
Prey (2006) | X | X | EAX 4.0, EAX 5.0[104] | X | |||
Prince of Persia (2008) | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[105] | |||
Prince of Persia: 3D | X | ||||||
Prince of Persia: The Two Thrones | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[106] | |||
Prince of Persia: Warrior Within | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[107] | |||
Prince of Persia: The Sands of Time | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[108] | |||
Pro Evolution Soccer 2008 | |||||||
Project Eden | X | ||||||
Project I.G.I.-2: Covert Strike | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[109] | |||
Psychonauts | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[110] | |||
Quake 4 | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[111] | X | |||
Rage Rally | X | ||||||
Rail Simulator | |||||||
Railroad Tycoon 3 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[112] | X | ||
Rally Championship 2000 | X | ||||||
Re-Volt | X | ||||||
Red Faction | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[113] | ||||
Red Faction 2 | |||||||
Red Orchestra: Ostfront 41-45 | |||||||
Redline Racer | X | ||||||
The Regiment | X | EAX 5.0[114] (via OpenAL) | X | ||||
Rent A Hero (1999) | X | ||||||
Requiem: Avenging Angel | X | ||||||
Resident Evil 2 | X | ||||||
Revenant | X | ||||||
Revolution | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[115] | |||
Rent a Hero | |||||||
Richard Burns Rally | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[116] | |||
Ricky Ponting International Cricket 2007 | X | EAX 3.0[117] | |||||
Rise of Nations: Rise of Legends | |||||||
Road Wars | X | ||||||
Rollcage | X | ||||||
Rollcage Stage II | X | ||||||
Rome: Total War | X | X | X | ||||
Rune: The Halls of Valhalla | X | ||||||
S.T.A.L.K.E.R.: Shadow of Chernobyl | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[118] EAX works through OpenAL. Do not use ALchemy. | |||
S.T.A.L.K.E.R.: Clear Sky | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | |||
S.T.A.L.K.E.R.: Call of Pripyat | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | |||
Sacred | Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg | X | |||||
Sacred 2 | X | EAX 5.0[119] | |||||
Sacrifice | X | ||||||
Sammy Sosa: Softball Slam | X | ||||||
Sanity: Aiken's Artifact | X | ||||||
Scarface: The World Is Yours | |||||||
Screamer 4x4 | X | EAX 1.0[120] | |||||
Secret Service: In Harm’s Way | X | ||||||
Sega Rally Championship | X | ||||||
Serious Sam | X | ||||||
Serious Sam 2 | X | X | X | ||||
Serious Sam: The First Encounter | X | X | |||||
Serious Sam: The Second Encounter | X | X | |||||
Shade: Wrath of Angels | X | ||||||
Shadow Ops: Red Mercury | X | EAX 3.0 [121] | |||||
Shadow Force: Razor Unit | X | ||||||
Shogo: Mobile Armor Division | X | ||||||
Sid Meier's Pirates! | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[122] | |||
Sid Meier's Railroads! | X | X | |||||
Silent Hunter 3 | |||||||
Silkroad Online | |||||||
The Sims 2 Seasons | |||||||
SimCity 3000 | X | ||||||
SimTheme Park | X | ||||||
SiN | X | EAX 1.0, A3D 1.0, A3D 2.0[123] | |||||
SiN: Wages of Sin | X | EAX 1.0, A3D 1.0, A3D 2.0[124] | |||||
Slave Zero | X | ||||||
Sniper: Art of Victory | X | X | |||||
Soldier of Fortune | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[125] Also supports A3D | ||||
Soldier of Fortune II: Double Helix | X | ||||||
Soldier of Fortune: Payback | |||||||
Soldner: Secret Wars | X | EAX 3.0[126] | |||||
Soulbringer | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[127] | ||||
Space Force: Rogue Universe | |||||||
Spec Ops 2: Green Berets | X | ||||||
SpellForce 2: Shadow Wars | |||||||
Spider-Man 2: The Game | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[128]. To enable EAX edit Webhead.ini and set UseEAX=True | |||
Spirit of Speed | X | ||||||
Starlancer | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[129] | ||||
Star Trek: Bridge Commander | X | X | EAX 1.0, EAX 2.0.[130] Also supports A3D and DirectSound3D | ||||
Star Trek: Deep Space Nine: The Fallen | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[131] | ||||
Star Trek: Elite Force II | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D[132] | |||
Star Trek: Next Generation Klingon Honor Guard | X | ||||||
Star Trek: Voyager – Elite Force | A3D 2.0, A3D 3.0. Doesn't support EAX.[133] | ||||||
Star Wars: Battlefront | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[134] | ||
Star Wars Battlefront 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[135] | ||
Star Wars: Empire at War | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[136] | X | |
Star Wars Empire at War: Forces of Corruption | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[137] | ||
Star Wars Episode I: The Phantom Menace | X | ||||||
Star Wars Galaxies | X | X | |||||
Star Wars Jedi Knight II: Jedi Outcast | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[138] Support added in patch 1.03 | X | ||
Star Wars Jedi Knight: Jedi Academy | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[139] | X | |
Star Wars: Knights of the Old Republic | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[140] | X | ||
Star Wars: Knights of the Old Republic 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[141] Note: EAX Support removed in latest Steam version. | X | ||
Star Wars: Republic Commando | X | X | EAX 2.0, EAX 3.0[142] | X | |||
Stolen | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[143] | ||
Street Racing Syndicate | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[144] | ||
Stronghold | X | ||||||
Stubbs the Zombie in Rebel Without a Pulse | X | EAX 4.0[145] | |||||
Stunt GP | |||||||
The Suffering | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.[146] | ||||||
The Suffering: Ties That Bind | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown. | ||||||
Sum of All Fears | |||||||
Summoner | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[147] | ||||
Superbike 2001 | X | ||||||
Supreme Commander | |||||||
SWAT 4 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[148] | |||
Swedish Touring Car Championship | X | ||||||
Swedish Touring Car Championship 2 | X | ||||||
System Shock 2 | X | For further info, refer to this thread on the TTLG forums | |||||
The Temple of Elemental Evil | |||||||
Terminus | X | ||||||
Test Drive | |||||||
Test Drive 6 | X | ||||||
Test Drive Rally | X | ||||||
Test Drive Unlimited | |||||||
The Devil Inside | X | ||||||
The Wheel Of Time | X | ||||||
Theme Park World | |||||||
Thief: The Dark Project | X | EAX 1.0, A3D 1.0 | |||||
Thief II: The Metal Age | X | EAX 2.0. Note: support for A3D 2.0 was removed before release[149] | |||||
Thief: Deadly Shadows | X | X | EAX 3.0, EAX 4.0[150][151] | X | |||
The Dark Mod, Thief - unofficial spin-off | |||||||
Thievery UT | |||||||
TimeShift | X | X | EAX 4.0, EAX 5.0[152] | ||||
Titan Quest | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[153] | X | |
Titan Quest: Immortal Throne | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 | X | |
TMNT | |||||||
TNN Outdoors Pro Hunter | X | ||||||
TOCA Race Driver | X | ||||||
TOCA Race Driver 2 | |||||||
Tom Clancy's Ghost Recon | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[154] | ||||
Tom Clancy's Ghost Recon: Advanced Warfighter | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[155] | X | |
Tom Clancy's Ghost Recon: Advanced Warfighter 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[156] | ||
Tom Clancy's Ghost Recon: Desert Siege | X | ||||||
Tom Clancy's Ghost Recon: Island Thunder | |||||||
Tom Clancy's Rainbow Six: Lockdown | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[157] | X | ||
Tom Clancy's Rainbow Six Rogue Spear & Black Thorn | X | X | |||||
Tom Clancy's Rainbow Six: Vegas | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[158] | X | ||
Tom Clancy's Rainbow Six: Vegas 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[159] | ||
Tom Clancy's Rainbow Six 3: Raven Shield | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[160] | X | ||
Tom Clancy's Splinter Cell | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[161] | X | ||
Tom Clancy's Splinter Cell: Pandora Tomorrow | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[162] | X | ||
Tom Clancy's Splinter Cell: Chaos Theory | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[163] | X | ||
Tom Clancy's Splinter Cell: Double Agent | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[164] | X | |
Tom Clancy's The Sum Of All Fears | X | ||||||
Tomb Raider: Anniversary | |||||||
Tomb Raider: Legend | |||||||
Tomb Raider: The Angel of Darkness | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[165] | X | |
TrackMania Nations Forever | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[166] | |||
TrackMania United Forever | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[167] | |||
Trackmania Original | |||||||
Trespasser: Jurassic Park | X | ||||||
Tribes 2 | X | ||||||
Triple Play 2000 | X | ||||||
TRON 2.0 | X | X | |||||
Tzar: The Burden of the Crown | X | X | EAX 1.0, EAX 2.0[168] | ||||
UFO: Afterlight | X | ||||||
UFO: Aftermath | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[169] | |||
UFO: Aftershock | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[170] | |||
Ultim@te Race Rally | X | ||||||
Ultim@te Race Pro | X | EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices[171] | |||||
Ultima: Ascension | X | ||||||
Undying | X | ||||||
Universe at War: Earth Assault | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[172] | |||
Unreal | X | First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0[173], DirectSound3D. | |||||
Unreal Tournament | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[174][175] | ||||
Unreal Tournament 2003 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[176] | X | ||
Unreal Tournament 2004 | X | X | EAX 3.0 originally. Support for EAX 5.0 was added through a special patch by Creative Labs (via OpenAL). | X | |||
Unreal Tournament 3 | X | EAX 4.0 (via OpenAL)[177][178] | X | ||||
Unreal II: The Awakening | X | ||||||
Uprising 2: Lead and Destroy | X | ||||||
Urban Chaos | X | ||||||
Uru: Ages Beyond Myst | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[179] | |||
Vampire: The Masquerade – Redemption | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[180] | ||||
Vampire: The Masquerade – Bloodlines | X | ||||||
Vanguard: Saga of Heroes | X | ||||||
VBS1 | |||||||
VBS2 | |||||||
Vietcong | X | X | |||||
Vietcong 2 | X | ||||||
Vivisector: Beast Inside | X | EAX 4.0[181] | |||||
Warcraft III | X | ALchemy/EAX support removed with 1.30 update | X | ||||
Wargasm | |||||||
Warhammer 40,000: Dawn of War: Soulstorm | X | ||||||
Warhammer: Mark of Chaos | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[182] | |||
Warlords Battlecry | X | ||||||
Warlords Battlecry II | X | X | EAX 1.0, EAX 2.0[183] | ||||
Warmonger | |||||||
Warpath | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[184] | |||
Way Point Zeta | X | ||||||
Wheel of Time | |||||||
Wild Metal Country | X | ||||||
Wild Wild West: The Steel Assassin | X | ||||||
The Witcher | X | EAX 4.0 only[185] | X | ||||
Wizardry 8 | X | ||||||
World of Warcraft | X | EAX 3.0[186] | X | ||||
WWII Tank Commander | |||||||
X2: The Threat | X | EAX 1.0[187] | |||||
X3 Reunion | X | ||||||
X-COM: Enforcer | X | EAX 1.0, A3D 1.0, A3D 2.0[188] | |||||
Xpand Rally | |||||||
Ys: The Oath in Felghana | X | X | |||||
Ys: Origin | X | X |
See also
References
- ↑ Creative ALchemy Project FAQ
- ↑ Creative support Games
- ↑ Nov 2007 Archive of the Official Creative Soundblaster EAX website
- ↑ Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)
- ↑ Source: American McGee's Alice in-game Audio Settings
- ↑ Source: in-game console output (screenshot)
- ↑ Source: Anachronox in-game Audio Settings
- ↑ Source: Aquanox in-game Audio Settings
- ↑ Source: arma.exe contains references to EAX 4.0
- ↑ Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
- ↑ Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ EAX® to EAX® 4.0 ADVANCED HD™ (archived)
- ↑ Source: Soundblaster Gaming: Battlefield 2 (archived)
- ↑ Source: EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)
- ↑ Source: EAX Featured Game: Battlefield 2142 (archived)
- ↑ Beyond Good and Evil readme.txt (Sound compatibility section)
- ↑ Bioshock manual, page 3 (Recommended System Requirements)
- ↑ EAX Featured Game: Brian Lara International Cricket 2007 (archived)
- ↑ Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Source: Chaser in-game audio options
- ↑ Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Source: Civilization IV in-game audio options
- ↑ Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
- ↑ Source: Premier Racing Audio in Colin McRae Rally 04 (archived)
- ↑ EAX Featured Game: Dirt (archived)
- ↑ EAX Featured Game: Combat: Task Force 121 (archived)
- ↑ Source: C&C Renegade in-game Audio Settings
- ↑ EAX Featured Game: Commandos: Strike Force (archived)
- ↑ Source: Conflict: Vietnam in-game Audio Settings
- ↑ Source: Contract J.A.C.K. readme.txt (System Requirements section)
- ↑ Source: Cryostasis game manual, page 5
- ↑ Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected
- ↑ Deus Ex log file and console output (screenshot)
- ↑ Doom 3 EAX Patch - SoundBlaster.com (archived)
- ↑ Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
- ↑ Source: Drakan configuration utility
- ↑ Source: Dreamfall in-game audio options. See also EAX Featured Game: Dreamfall: The Longest Journey (archived)
- ↑ Source: Dungeon Keeper II readme.txt
- ↑ The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.
- ↑ The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
- ↑ El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual
- ↑ Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see EAX Featured Game: Enter The Matrix (archived)
- ↑ Source: Expendable configuration utility
- ↑ Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at (archive of Soundblaster.com)
- ↑ Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)
- ↑ Source: Fallout Tactics in-game Audio Settings
- ↑ Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ Source: Freedom Force in-game Audio Settings
- ↑ Source: Freedom Force vs. The 3rd Reich in-game Audio Settings
- ↑ Source: Full Spectrum Warrior game manual, page 27
- ↑ EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
- ↑ Source: Ghost Master in-game Audio Settings
- ↑ Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature
- ↑ Global Operations uses msseax.m3d and msseax2.m3d
- ↑ Source: Grand Theft Auto III in-game Audio Settings
- ↑ Source: Grand Theft Auto: Vice City in-game Audio Settings
- ↑ Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Race Driver: Grid readme.html (Audio section)
- ↑ EAX Featured Game: Guild Wars Nightfall (archived)
- ↑ Halo.exe hex edit view (screenshot)
- ↑ Source: Heavy Metal: F.A.K.K.² in-game Audio Settings
- ↑ Tech Help: Heretic II - Vortex of Sound (archived)
- ↑ Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also Talking to Hitman 2: Silent Assassin (archived)
- ↑ Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)
- ↑ Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also EAX Featured Game: Hitman: Blood Money (archived)
- ↑ Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected
- ↑ Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe
- ↑ Infernal uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
- ↑ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)
- ↑ Source: Klingon Honor Guard patch 1.1 notes
- ↑ The game's executable contains references to EAX 1.0 and EAX 2.0 (Vogons forum post)
- ↑ The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
- ↑ Mace Griffin: Bounty Hunter readme.txt (Sound section)
- ↑ Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)
- ↑ The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
- ↑ Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
- ↑ Source: Messiah in-game audio options
- ↑ Source: Might and Magic VII configuration utility
- ↑ Source: Might and Magic VIII configuration utility
- ↑ Might and Magic IX uses msseax.m3d and msseax2.m3d
- ↑ Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.
- ↑ Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Source: Myth II readme.txt
- ↑ Source: Neverwinter Nights in-game Advanced Sound Options
- ↑ Source: Neverwinter Nights 2 in-game Gameplay/Audio options
- ↑ No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
- ↑ Source: No One Lives Forever 2 readme.txt (System Requirements section)
- ↑ Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
- ↑ Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)
- ↑ Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
- ↑ Source: Painkiller in-game audio options
- ↑ Source: Painkiller Overdose in-game audio options
- ↑ Source: Painkiller Resurrection in-game audio options
- ↑ Source: Painkiller Redemption in-game audio options (screenshot)
- ↑ Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
- ↑ Hardware Accelerated Audio in Prey (archived)
- ↑ Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Source: Project I.G.I.-2 in-game Audio Settings
- ↑ Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Sound Blaster X-Fi Audio in QUAKE 4 (archived)
- ↑ Source: Railroad Tycoon 3 in-game Audio Settings
- ↑ Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ EAX Featured Game: The Regiment (archived)
- ↑ Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)
- ↑ EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)
- ↑ S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Sacred 2 Readme.html (System Requirements section, Recommended requirements)
- ↑ Source: Screamer 4x4 in-game Audio Settings
- ↑ Explosive audio in Shadow Ops: Red Mercury (archived)
- ↑ The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
- ↑ SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13
- ↑ Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13
- ↑ Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)
- ↑ EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
- ↑ Source: Soulbringer launcher Advanced Options
- ↑ Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.
- ↑ Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
- ↑ Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
- ↑ Source: Elite Force II in-game audio options (screenshot)
- ↑ Source: Elite Force in-game audio options
- ↑ Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
- ↑ Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
- ↑ Source: Empire at War in-game audio options (screenshot)
- ↑ Source: Forces of Corruption in-game audio options
- ↑ Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)
- ↑ Source: Knights of the Old Republic in-game Advanced Sound Options menu
- ↑ Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
- ↑ Source: Star Wars: Republic Commando in-game Sound Options
- ↑ Stolen uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Stubbs the Zombie in Rebel Without a Pulse manual, page 22
- ↑ Source: The Suffering configuration utility (screenshot)
- ↑ Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ SB Live! and A3D 1.0 (forum link)
- ↑ Source: Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)
- ↑ Source: Stealthy Sounds in Thief: Deadly Shadows (archived)
- ↑ Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
- ↑ The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
- ↑ Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)
- ↑ Ghost Recon: Advanced Warfighter audio options menu (screenshot)
- ↑ Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
- ↑ Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)
- ↑ Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ The Angel of Darkness in-game audio options (screenshot). See also EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)
- ↑ TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Source: Tzar configuration utility
- ↑ The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
- ↑ UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Ultim@te Race Pro Technical Support (archived)
- ↑ Source: Universe at War in-game audio options
- ↑ Unreal 1 and A3D cards (screenshot)
- ↑ Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.
- ↑ Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements (Vogons forum post).
- ↑ Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)
- ↑ The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present
- ↑ Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use
- ↑ Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)
- ↑ Source: Vampire: The Masquerade – Redemption in-game Audio Settings
- ↑ Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
- ↑ Source: Warhammer Mark of Chaos in-game audio options
- ↑ Warlords Battlecry II uses msseax.m3d and msseax2.m3d
- ↑ Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ CD Project forums, The Witcher patch notes
- ↑ SoundBlaster.com - World of Warcraft (archived)
- ↑ Source: X2 Readme15.rtf (Section 22)
- ↑ Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)