Difference between revisions of "Talk:Windows 9x Builds"
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Running Windows 95 is not just "theoretically" on a 386 since I have such a system running. | Running Windows 95 is not just "theoretically" on a 386 since I have such a system running. | ||
e.g. Windows 98 requires a 486 (DX66 recommended). [[User:Enigma|Enigma]] ([[User talk:Enigma|talk]]) 13:08, 21 February 2013 (EST) | e.g. Windows 98 requires a 486 (DX66 recommended). [[User:Enigma|Enigma]] ([[User talk:Enigma|talk]]) 13:08, 21 February 2013 (EST) | ||
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+ | :theoretically in terms of about any Win95 game other than Minesweeper though ;) but ok not the best wording [[User:D1stortion|D1stortion]] ([[User talk:D1stortion|talk]]) 13:12, 21 February 2013 (EST) | ||
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+ | == ATI == | ||
+ | Can the Rage 128 be an exception to the "No ATI" rule? It has a Paletted textures option available in the drivers' control panel but warns not to always have this on, and only use it when necessary. -[[User:Leilei|Leilei]] ([[User talk:Leilei|talk]]) 10:55, 4 March 2013 (EST) |
Latest revision as of 10:55, 4 March 2013
Running Windows 95 is not just "theoretically" on a 386 since I have such a system running. e.g. Windows 98 requires a 486 (DX66 recommended). Enigma (talk) 13:08, 21 February 2013 (EST)
- theoretically in terms of about any Win95 game other than Minesweeper though ;) but ok not the best wording D1stortion (talk) 13:12, 21 February 2013 (EST)
ATI
Can the Rage 128 be an exception to the "No ATI" rule? It has a Paletted textures option available in the drivers' control panel but warns not to always have this on, and only use it when necessary. -Leilei (talk) 10:55, 4 March 2013 (EST)