Difference between revisions of "List of games with EAX support"

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m (Added EAX4 support to Full Spectrum Warrior)
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|-
 
|-
 
! Game<ref>[http://forums.creative.com/creativelabs/board/message?board.id=Vista&thread.id=5009 Creative ALchemy Project FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref>
 
! Game<ref>[http://forums.creative.com/creativelabs/board/message?board.id=Vista&thread.id=5009 Creative ALchemy Project FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref>
! EAX 1
+
! EAX 1.0
! EAX 2
+
! EAX 2.0
! EAX HD 3
+
! EAX 3.0
! EAX HD 4
+
! EAX 4.0
! EAX HD 5
+
! EAX 5.0
 
! Notes
 
! Notes
 +
! ALchemy Support
 
|-
 
|-
 
| ''25 to Life''
 
| ''25 to Life''
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|  
 
|  
 
|  
 
|  
 +
| EAX references found in the game's executable. Supported EAX versions unknown
 
|
 
|
 
|-
 
|-
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|  
 
|  
 
|  
 
|  
 +
|
 
|
 
|
 
|-
 
|-
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|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Age of Conan: Hyborian Adventures''
 
| ''Age of Conan: Hyborian Adventures''
 
|  
 
|  
|  
+
| X
|  
+
| X
|  
+
| X
|  
+
| X
 +
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)</ref>
 
|
 
|
 
|-
 
|-
 
| ''Alias''
 
| ''Alias''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Alias uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
|
 
|
 
 
|
 
|
 
|-
 
|-
Line 59: Line 65:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Alone in the Dark: The New Nightmare''
 
| ''Alone in the Dark: The New Nightmare''
Line 67: Line 74:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Alpha Centauri''
 
| ''Alpha Centauri''
Line 74: Line 82:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0<ref>Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)</ref>
 +
|
 
|-
 
|-
 
| ''Alpha Prime''
 
| ''Alpha Prime''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''America's Army''
 
| ''America's Army''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''American McGee's Alice''
+
| ''America's Army 3''
 +
|
 +
|
 
|  
 
|  
 
| X
 
| X
 
|  
 
|  
 +
| EAX 4.0<ref>America's Army 3 manual, page 3 (Recommended System Requirements)</ref>
 +
|
 +
|-
 +
| ''American McGee's Alice''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref> Note: VxD drivers (Win9x) may be needed for reverb<ref>Source: in-game console output [https://www.vogons.org/viewtopic.php?p=1297697#p1297697 (screenshot)]</ref>
 +
|
 +
|-
 +
| ''American McGee's Grimm''
 +
|
 +
| X
 +
| X
 +
| X
 +
| X
 +
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 +
|
 
|-
 
|-
 
|''Anachronox''
 
|''Anachronox''
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|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0<ref>Source: Anachronox in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
|''Aquanox''
 
|''Aquanox''
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref>
|  
+
|
 
|-
 
|-
 
| ''Aquanox 2''
 
| ''Aquanox 2''
Line 123: Line 155:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''ArmA: Armed Assault''
 
| ''ArmA: Armed Assault''
Line 128: Line 161:
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 +
| EAX 4.0<ref>Source: arma.exe contains references to EAX 4.0</ref>
 +
|
 +
|-
 +
| ''Armed Forces Corp.''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version</ref>
 +
|
 
|-
 
|-
 
| ''Arx Fatalis''
 
| ''Arx Fatalis''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref>
|
+
|
|  
 
 
|-
 
|-
 
| ''Assassin's Creed''
 
| ''Assassin's Creed''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
|  
+
| X
 +
|-
 +
| ''Avencast: Rise of the Mage''
 +
|
 +
| X
 +
| X
 +
| X
 
| X
 
| X
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
|* Supported by ALchemy
+
|
 
|-
 
|-
 
| ''Baldur's Gate''
 
| ''Baldur's Gate''
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|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Baldur's Gate 2''
 
| ''Baldur's Gate 2''
Line 162: Line 217:
 
|  
 
|  
 
|  
 
|  
| EAX 2<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> * Supported by ALchemy
+
| EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> Note: VxD drivers (Win9x) may be needed for occlusion<ref>Source: [https://www.vogons.org/viewtopic.php?p=1317232#p1317232 (Audio recordings comparison)]</ref>
 +
| X
 
|-
 
|-
 
| ''Battle Isle: The Andosia War''
 
| ''Battle Isle: The Andosia War''
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|  
 
|  
 
|  
 
|  
 +
|
 
|
 
|
 
|-
 
|-
Line 179: Line 236:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Battle for Middle Earth 2''
 
| ''Battle for Middle Earth 2''
Line 186: Line 244:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
| ''Battlezone''
+
| ''Battle for Middle-earth 2: The Rise of the Witch-king.''
| X
 
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Battlezone II: Combat Commander''
+
| ''Battlestrike: Force of Resistance''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Battlestrike: Force of Resistance uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 +
|-
 +
| ''Battlestrike: Shadow of Stalingrad''
 +
|
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Battlestrike: Shadow of Stalingrad uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt indicates that EAX 2.0 is the oldest supported version.</ref>
 +
|
 +
|-
 +
| ''Battlezone''
 
| X
 
| X
 
|  
 
|  
Line 203: Line 281:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Battle for Middle-earth II: The Rise of the Witch-king.''
+
| ''Battlezone II: Combat Commander''
|  
+
| X
 
|  
 
|  
 
|  
 
|  
Line 211: Line 290:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Battlefield 2''
 
| ''Battlefield 2''
Line 218: Line 298:
 
| X
 
| X
 
| X
 
| X
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216040950/http://www.soundblaster.com/products/x-fi/technology/battlefield2/ Xtreme Fidelity Audio in Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20051210234150/http://www.soundblaster.com/gaming/battlefield2/ Soundblaster Gaming: Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20060324154937/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=59610 EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Battlefield 2142''
 
| ''Battlefield 2142''
Line 226: Line 307:
 
| X
 
| X
 
| X
 
| X
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216044312/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66954 EAX Featured Game: Battlefield 2142 (archived)]. See also: [https://web.archive.org/web/20080922021659/http://www.soundblaster.com/products/gaming/article.asp?articleID=66955&categoryID=13 Battlefield 2142 audio by DICE (archived)] and [https://web.archive.org/web/20071214052322/http://soundblaster.com/Applications/article.asp?articleID=68148&categoryID=13 Battlefield 2142 Audio Gaming Guide (archived)]</ref>
 +
 
 +
| X
 
|-
 
|-
 
| ''Battlefield Vietnam''
 
| ''Battlefield Vietnam''
Line 234: Line 317:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Battlezone II''
 
| ''Battlezone II''
Line 243: Line 327:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Beowulf: The Game''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Beowulf readme.txt specifies EAX 4.0 support (PC hardware recommended requirements section). Additionally, the game uses eax.dll version 3.0.4.0 for supporting lower EAX versions.</ref>
 +
|
 
|-
 
|-
 
| ''Beyond Good & Evil''
 
| ''Beyond Good & Evil''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref>
 +
|
 +
|-
 +
|''BioShock''
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| X
 +
| X
 +
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>BioShock manual, page 3 (Recommended System Requirements). See also [https://web.archive.org/web/20080114235015/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=70882 EAX Featured Game: BioShock (archived)] as well as [https://web.archive.org/web/20090208071036/http://www.soundblaster.com/products/gaming/article.asp?articleID=71545&categoryID=13 BioShock Audio Guide (archived)]</ref>
 +
| X
 
|-
 
|-
|''BioShock''
+
| ''Black & White''
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
| X
 
| EAX 5 (via OpenAL) * Supported by ALchemy
 
|-
 
| ''Black & White''
 
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Black & White 2''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 3.0<ref>Black & White 2 executable contains references to EAX 3.0. See also: [https://web.archive.org/web/20051212100850/http://www.soundblaster.com/gaming/blackandwhite2/ Sound Blaster Gaming: Black & White 2 (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Blade of Darkness''
 
| ''Blade of Darkness''
Line 275: Line 381:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Blair Witch Project Volume I-III''
 
| ''The Blair Witch Project Volume I-III''
Line 283: Line 390:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Blood II: The Chosen & The Nightmare Levels''
 
| ''Blood II: The Chosen & The Nightmare Levels''
Line 291: Line 399:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Bloodrayne''
 
|''Bloodrayne''
Line 298: Line 407:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>[https://web.archive.org/web/20040710071129/http://www.eax.creative.com/gaming/bloodrayne.asp EAX Featured Game: Bloodrayne (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Brian Lara International Cricket 2007''
 
| ''Brian Lara International Cricket 2007''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>[https://web.archive.org/web/20071106035359/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68893 EAX Featured Game: Brian Lara International Cricket 2007 (archived)]</ref>
| * Supported by ALchemy
+
| X
 
|-
 
|-
| ''Brothers in Arms: Earned in Blood''
+
| ''Brothers in Arms: Road to Hill 30''
|
 
|
 
|
 
|
 
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
| ''Brothers in Arms: Road to Hill 30''
+
| ''Brothers in Arms: Earned in Blood''
|
 
 
|  
 
|  
 +
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|  
+
|
 
|-
 
|-
 
| ''Brothers in Arms: Hell's Highway''
 
| ''Brothers in Arms: Hell's Highway''
Line 328: Line 441:
 
|  
 
|  
 
|  
 
|  
|  
+
| X
|  
+
| X
|  
+
| EAX 4.0, EAX 5.0<ref>Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0</ref>
 +
|
 
|-
 
|-
 
| ''Call of Duty''
 
| ''Call of Duty''
Line 338: Line 452:
 
|  
 
|  
 
|  
 
|  
| Patch 1.3 * Supported by ALchemy
+
| EAX 1.0. EAX 2.0, EAX 3.0<ref>Source: [https://web.archive.org/web/20041010020322/http://soundblaster.com/resources/read.asp?articleid=91&cat=3 The Sounds of War in Call of Duty (archived)]</ref> Note: needs patch 1.3
 +
| X
 
|-
 
|-
 
| ''Call of Duty 2''
 
| ''Call of Duty 2''
Line 346: Line 461:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0. EAX 2.0, EAX 3.0
 +
| X
 
|-
 
|-
 
| ''Call of Juarez''
 
| ''Call of Juarez''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
|
+
|
|
 
|  
 
 
|-
 
|-
 
| ''Carmageddon: The Death Race 2000''
 
| ''Carmageddon: The Death Race 2000''
Line 363: Line 480:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Carnivores: Cityscape''
 
| ''Carnivores: Cityscape''
Line 371: Line 489:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Carnivores: Ice Age''
 
| ''Carnivores: Ice Age''
Line 379: Line 498:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Carnivores 2''
 
| ''Carnivores 2''
Line 387: Line 507:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Catwoman''
 
| ''Catwoman''
Line 395: Line 516:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Cellfactor: Revolution''
 
| ''Cellfactor: Revolution''
Line 403: Line 525:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Chaser''
 
| ''Chaser''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>Source: Chaser in-game audio options</ref>
|  
+
|
 
|-
 
|-
 
| ''Chrome''
 
| ''Chrome''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 +
|-
 +
| ''Chrome SpecForce''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
|  
+
|
 
|-
 
|-
 
| ''Chronicles of Riddick: Escape from Butcher Bay''
 
| ''Chronicles of Riddick: Escape from Butcher Bay''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
|
 
 
| X
 
| X
|
 
| EAX 4<ref>[https://www.pcgamingwiki.com/wiki/The_Chronicles_of_Riddick:_Escape_from_Butcher_Bay#Audio Source: PC Gaming Wiki]</ref> * Supported by ALchemy
 
 
|-
 
|-
 
| ''Civilization IV''
 
| ''Civilization IV''
Line 434: Line 569:
 
| X
 
| X
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Civilization IV in-game audio options</ref>
 +
| X
 
|-
 
|-
 
| ''Civilization IV: Beyond the Sword''
 
| ''Civilization IV: Beyond the Sword''
Line 442: Line 578:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 
|-
 
|-
 
| ''Civilization IV: Warlords''
 
| ''Civilization IV: Warlords''
Line 450: Line 587:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 
|-
 
|-
 
| ''Civilization IV: Colonization''
 
| ''Civilization IV: Colonization''
Line 458: Line 596:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 
|-
 
|-
 
| ''City of Heroes''
 
| ''City of Heroes''
Line 467: Line 606:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''City of Villains''
 
| ''City of Villains''
Line 475: Line 615:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Clive Barker's Undying''
 
| ''Clive Barker's Undying''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref>
 +
|
 +
|-
 +
| ''Close Quarters Conflict''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Source: Close Quarters Conflict in-game audio options. Additionally, this game uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 +
|
 
|-
 
|-
 
| ''Cold War''
 
| ''Cold War''
Line 490: Line 641:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Colin McRae Rally 3''
 
| ''Colin McRae Rally 3''
Line 499: Line 651:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Colin McRae Rally 04''
 
| ''Colin McRae Rally 04''
Line 506: Line 659:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 4.0<ref>Source: [https://web.archive.org/web/20060324164633/http://www.soundblaster.com/resources/read.asp?articleid=53894&cat=1 Premier Racing Audio in Colin McRae Rally 04 (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Colin McRae Rally 2005''
 
| ''Colin McRae Rally 2005''
Line 514: Line 668:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 4.0<ref>Source: in-game Sound options. See also [https://web.archive.org/web/20050413093433/http://eax.creative.com/gaming/colinmcrae2005.asp EAX Featured Game: Colin McRae Rally 2005 (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Colin McRae: Dirt''
 
| ''Colin McRae: Dirt''
Line 522: Line 677:
 
|  
 
|  
 
| X
 
| X
| EAX 5 (via OpenAL) * Supported by ALchemy
+
| EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]. See also [https://web.archive.org/web/20090208070613/http://www.soundblaster.com/products/gaming/article.asp?articleID=70294&categoryID=13 Turbo-charged audio in DIRT (archived)]</ref>
 +
| X
 
|-
 
|-
| ''Combat: Task Force 121''
+
| ''Colin McRae: Dirt 2''
 +
|
 +
|
 
|  
 
|  
 
|  
 
|  
 +
| X
 +
| EAX 5.0 (via OpenAL)<ref>Source: Colin McRae: Dirt 2 readme.html (Section XV: Problems with Hardware audio acceleration)</ref>
 +
|
 +
|-
 +
| ''Combat: Task Force 121''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Command & Conquer: Generals''
 
| ''Command & Conquer: Generals''
Line 538: Line 704:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Command & Conquer: Renegade''
 
| ''Command & Conquer: Renegade''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D<ref>Source: C&C Renegade in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Command & Conquer 3: Tiberium Wars''
 
| ''Command & Conquer 3: Tiberium Wars''
Line 555: Line 723:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Commandos Strike Force''
+
| ''Commandos: Strike Force''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref>
 +
|
 +
|-
 +
| ''Company of Heroes''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also [https://web.archive.org/web/20080105204720/http://www.soundblaster.com/gaming/companyofheroes/ Sound Blaster Gaming: Company of Heroes]</ref>
 +
|
 
|-
 
|-
 
| ''Condemned: Criminal Origins''
 
| ''Condemned: Criminal Origins''
Line 571: Line 750:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Conflict: Global Storm''
 
| ''Conflict: Global Storm''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 3.0 <ref>Source: Conflict: Global Storm in-game Audio Settings</ref>
 +
|
 +
|-
 +
| ''Conflict: Vietnam''
 
|  
 
|  
 
|  
 
|  
|-
+
| X
| ''Conflict: Vietnam''
 
 
|  
 
|  
 
|  
 
|  
 +
| EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref>
 +
|
 +
|-
 +
| ''Contract J.A.C.K.''
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 2.0<ref>Source: Contract J.A.C.K. readme.txt (System Requirements section)</ref>
 +
|
 
|-
 
|-
 
|''Counter-Strike''
 
|''Counter-Strike''
Line 595: Line 786:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Crime Cities''
 
| ''Crime Cities''
Line 603: Line 795:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Croc 2''
 
| ''Croc 2''
Line 611: Line 804:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Crusaders of Might and Magic''
 
| ''Crusaders of Might and Magic''
Line 619: Line 813:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Cryostasis: Sleep of Reason''
 
| ''Cryostasis: Sleep of Reason''
Line 625: Line 820:
 
|  
 
|  
 
|  
 
|  
|  
+
| X
|  
+
| EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref>
 +
|
 
|-
 
|-
 
|''Crysis''
 
|''Crysis''
Line 634: Line 830:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy; not all the sounds are reverbed, dialog plays fine.
+
| Not all the sounds are reverbed, dialog plays fine.
 +
| X
 
|-
 
|-
 
| ''Crysis Warhead''
 
| ''Crysis Warhead''
 +
|
 
|
 
|
 
|
 
|
Line 645: Line 843:
 
|-
 
|-
 
|''Daikatana''
 
|''Daikatana''
 +
|
 
|
 
|
 
|
 
|
Line 653: Line 852:
 
|-
 
|-
 
| ''Dark and Light''
 
| ''Dark and Light''
 +
|
 
|
 
|
 
|
 
|
Line 661: Line 861:
 
|-
 
|-
 
| ''Darkness Within: In Pursuit of Loath Nolder''
 
| ''Darkness Within: In Pursuit of Loath Nolder''
 +
|
 
|
 
|
 
|
 
|
Line 670: Line 871:
 
| ''Dark Vengeance''
 
| ''Dark Vengeance''
 
|X
 
|X
 +
|
 
|
 
|
 
|
 
|
Line 682: Line 884:
 
|
 
|
 
|
 
|
 +
|
 +
|
 +
|-
 +
| ''Dead Man's Hand''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Dead Man's Hand uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
|
 
|
 
|-
 
|-
Line 691: Line 903:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Descent 3''
 
| ''Descent 3''
Line 699: Line 912:
 
|  
 
|  
 
|  
 
|  
|-
+
|
| ''Descent 4''
 
|
 
| X
 
|
 
|
 
|
 
|  
 
 
|-
 
|-
 
| ''Descent Freespace''
 
| ''Descent Freespace''
Line 715: Line 921:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Deus Ex''
 
| ''Deus Ex''
Line 722: Line 929:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0,<ref>Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected</ref> A3D 1.0, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1295596#p1295596 Deus Ex log file and console output (screenshot)]</ref>
 +
|
 
|-
 
|-
 
| ''Diablo II''
 
| ''Diablo II''
Line 730: Line 938:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Die Hard Trilogy 2: Viva Las Vegas''
 
| ''Die Hard Trilogy 2: Viva Las Vegas''
Line 739: Line 948:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Divine Divinity''
 
| ''Divine Divinity''
Line 747: Line 957:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Dogs of War: Battle on Primus IV''
 
| ''Dogs of War: Battle on Primus IV''
Line 755: Line 966:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Doom 3''
 
| ''Doom 3''
Line 762: Line 974:
 
| X
 
| X
 
|  
 
|  
| Patch 1.3 * Supported by ALchemy
+
| EAX 4.0 (via OpenAL). Note: EAX support added in patch 1.3<ref>Source: [https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref>
 +
| X
 
|-
 
|-
| ''Doom 3: BFG Edition''
+
| ''Dr. Brain: Action Reaction''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
| EAX support removed.
+
|
 
|-
 
|-
 
|''Dragon's Lair 3D: Return to the Lair''
 
|''Dragon's Lair 3D: Return to the Lair''
 
| X
 
| X
 +
|
 
|
 
|
 
|
 
|
Line 786: Line 1,001:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0<ref>Source: Drakan configuration utility</ref>
 +
|
 
|-
 
|-
 
| ''Dreamfall: The Longest Journey''
 
| ''Dreamfall: The Longest Journey''
Line 794: Line 1,010:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 3.0, EAX 4.0<ref>Source: Dreamfall in-game audio options. See also [https://web.archive.org/web/20060906044044/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62412 EAX Featured Game: Dreamfall: The Longest Journey (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Driver''
 
| ''Driver''
Line 803: Line 1,020:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Driver 3''
 
| ''Driver 3''
Line 810: Line 1,028:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Driver: Parallel Lines''
 
| ''Driver: Parallel Lines''
Line 819: Line 1,038:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Drome Racers''
 
| ''Drome Racers''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
|
+
|
|
 
|  
 
 
|-
 
|-
 
|''Dronez''
 
|''Dronez''
Line 835: Line 1,056:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Dungeon Keeper II''
 
| ''Dungeon Keeper II''
Line 842: Line 1,064:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0<ref>Source: Dungeon Keeper II readme.txt</ref>
 +
|
 
|-
 
|-
 
| ''Dungeon Lords (video game)|Dungeon Lords''
 
| ''Dungeon Lords (video game)|Dungeon Lords''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref>
|
+
|
|
 
|
 
|  
 
 
|-
 
|-
 
| ''Dungeon Siege''
 
| ''Dungeon Siege''
Line 858: Line 1,082:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Dungeon Siege 2''
 
| ''Dungeon Siege 2''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref>
|
+
|
|
 
|
 
|  
 
 
|-
 
|-
 
| ''Dungeons & Dragons: Dragonshard''
 
| ''Dungeons & Dragons: Dragonshard''
Line 874: Line 1,100:
 
|  
 
|  
 
|  
 
|  
|  
+
| Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
 +
|
 
|-
 
|-
 
| ''East Front''
 
| ''East Front''
Line 883: Line 1,110:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
|''E-racer''
+
|''eRacer''
|
 
 
|  
 
|  
 
|  
 
|  
Line 891: Line 1,118:
 
|  
 
|  
 
|  
 
|  
 +
| EAX references found in the game's executable. Supported EAX versions unknown
 +
|
 
|-
 
|-
 
| ''El Matador''
 
| ''El Matador''
 
|  
 
|  
 
|  
 
|  
|
 
|
 
 
| X
 
| X
| * Supported by ALchemy
+
| X
 +
| X
 +
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual</ref>
 +
| X
 
|-
 
|-
 
| ''Elder Scrolls III: Morrowind''
 
| ''Elder Scrolls III: Morrowind''
Line 906: Line 1,136:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Elder Scrolls IV: Oblivion''
 
| ''Elder Scrolls IV: Oblivion''
Line 914: Line 1,145:
 
|  
 
|  
 
|  
 
|  
| Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod. * Supported by ALchemy
+
| Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod.
 +
| X
 
|-
 
|-
 
| ''Elite Warriors: Vietnam''
 
| ''Elite Warriors: Vietnam''
Line 923: Line 1,155:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Enter the Matrix''
 
| ''Enter the Matrix''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref>
|
 
 
| X
 
| X
| * Supported by ALchemy
 
 
|-
 
|-
 
| ''Eurofighter Typhoon''
 
| ''Eurofighter Typhoon''
Line 939: Line 1,173:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Euro League Football''
 
| ''Euro League Football''
Line 947: Line 1,182:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''EverQuest''
 
|''EverQuest''
Line 955: Line 1,191:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''EverQuest 2''
 
| ''EverQuest 2''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.</ref>
 +
| X
 +
|-
 +
| ''Evil Dead: Hail to the King''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
|
 
|-
 
|-
| ''Evil Dead: Hail to the King''
+
| ''Evil Genius''
| X
+
|
|
 
|  
 
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 +
| EAX 4.0<ref>[https://web.archive.org/web/20050323131640/http://www.soundblaster.com/resources/read.asp?articleid=115&page=2&cat=3 World Dominating Audio in Evil Genius (archived)]</ref>
 +
|
 
|-
 
|-
 
|''Evolva''
 
|''Evolva''
Line 979: Line 1,227:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Expendable''
 
| ''Expendable''
Line 986: Line 1,235:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0<ref>Source: Expendable configuration utility</ref>
 +
|
 
|-
 
|-
|''F.E.A.R. (video game)|F.E.A.R.''
+
| ''F.E.A.R.''
 
|  
 
|  
 
| X
 
| X
Line 994: Line 1,244:
 
| X
 
| X
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ (archive of Soundblaster.com)]</ref>
 +
| X
 
|-
 
|-
 
| ''F.E.A.R. Extraction Point''
 
| ''F.E.A.R. Extraction Point''
Line 1,002: Line 1,253:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0
|  
+
|
 
|-
 
|-
 
| ''F.E.A.R. Perseus Mandate''
 
| ''F.E.A.R. Perseus Mandate''
Line 1,011: Line 1,262:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0
 +
|
 
|-
 
|-
 
| ''F1 Grand Prix 4''
 
| ''F1 Grand Prix 4''
Line 1,020: Line 1,272:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''F1 2010''
 +
|
 +
|
 +
|
 +
|
 +
| X
 +
| EAX 5.0<ref>Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)</ref>
 +
|
 
|-
 
|-
 
| ''Fallout Tactics: Brotherhood of Steel''
 
| ''Fallout Tactics: Brotherhood of Steel''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Fallout Tactics in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Fallout 3''
 
| ''Fallout 3''
Line 1,036: Line 1,299:
 
|  
 
|  
 
| May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
 
| May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
 +
|
 
|-
 
|-
 
| ''Far Cry''
 
| ''Far Cry''
Line 1,042: Line 1,306:
 
|  
 
|  
 
|  
 
|  
|  
+
|
| * Supported by ALchemy
+
| EAX 2.0<ref>Source: Far Cry in-game audio settings. See also [https://web.archive.org/web/20041009181927/http://soundblaster.com/resources/read.asp?articleid=110&cat=3 EAX Paradise in Far Cry (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Far Cry 2''
 
| ''Far Cry 2''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
| X
 
| X
|
 
|
 
| * Supported by ALchemy
 
 
|-
 
|-
 
| ''FIFA 99''
 
| ''FIFA 99''
Line 1,060: Line 1,326:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Final Fantasy VIII''
 
| ''Final Fantasy VIII''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 +
|
 
|-
 
|-
 
| ''Final Fantasy XI''
 
| ''Final Fantasy XI''
Line 1,076: Line 1,344:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Flying Heros''
+
| ''Flying Heroes''
|
 
|
 
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 2.0<ref>Source: [https://web.archive.org/web/20040613054853/http://flyingheroes.pterodon.cz/engine.htm Flying Heroes Homepage - engine specifications (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Ford Racing''
 
| ''Ford Racing''
Line 1,092: Line 1,362:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Freedom Fighters''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Freedom Fighters uses eax.dll version 3.0.1.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031202141509/http://www.soundblaster.com/freedomfighters/interview.asp EAX ADVANCED HD Effects in Freedom Fighters (archived)]</ref>
 +
|
 
|-
 
|-
 
|''Freedom Force''  
 
|''Freedom Force''  
Line 1,099: Line 1,379:
 
|
 
|
 
|
 
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force in-game Audio Settings</ref>
 
|
 
|
 
|-
 
|-
| ''Freedom: The Battle for Liberty Island aka Freedom Fighters''
+
|''Freedom Force vs. The 3rd Reich''  
|  
+
|X
|  
+
|X
|  
+
|
|  
+
|
|  
+
|
|  
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force vs. The 3rd Reich in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Freelancer''
 
| ''Freelancer''
Line 1,116: Line 1,398:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Freespace 2''
 
| ''Freespace 2''
Line 1,124: Line 1,407:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''From Dusk Till Dawn''
 
| ''From Dusk Till Dawn''
Line 1,132: Line 1,416:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Frontlines: Fuel of War''
 +
|
 +
|
 +
| X
 +
| X
 +
| X
 +
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 +
|
 
|-
 
|-
 
| ''Full Spectrum Warrior''
 
| ''Full Spectrum Warrior''
 
|  
 
|  
 
|  
 
|  
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27. See also [https://web.archive.org/web/20050112102610/http://www.soundblaster.com/resources/read.asp?articleid=119&cat=3 Intense Urban Combat Warfare in Full Spectrum Warrior (archived)]</ref>
 
| X
 
| X
|
 
| EAX 4<ref>Source: game manual, page 27</ref> * Supported by ALchemy
 
 
|-
 
|-
 
| ''Full Spectrum Warrior: Ten Hammers''
 
| ''Full Spectrum Warrior: Ten Hammers''
Line 1,146: Line 1,441:
 
|  
 
|  
 
|  
 
|  
|  
+
| X
| * Supported by ALchemy
+
| EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Fur Fighters''
 
| ''Fur Fighters''
Line 1,156: Line 1,452:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Future Beat 3D''
 
| ''Future Beat 3D''
Line 1,164: Line 1,461:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Gears of War''
 
| ''Gears of War''
Line 1,169: Line 1,467:
 
|  
 
|  
 
|  
 
|  
|  
+
| X
|  
+
| X
| * Supported by ALchemy // Stereo only // Hardware openal by edited ini file
+
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://www.vogons.org/viewtopic.php?p=528608#p528608 Gears of War log file contents].</ref> Enable hardware OpenAL via [https://www.vogons.org/viewtopic.php?p=528586#p528586 this .ini edit]
 +
| X
 
|-
 
|-
 
| ''Ghost Master''
 
| ''Ghost Master''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref>
|  
+
|
 
|-
 
|-
 
| ''Giants: Citizen Kabuto''
 
| ''Giants: Citizen Kabuto''
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions<ref>Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature</ref>
|  
+
|
 
|-
 
|-
 
| ''Global Operations''
 
| ''Global Operations''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref>
|
+
|
|  
 
 
|-
 
|-
 
| ''The Godfather''
 
| ''The Godfather''
Line 1,204: Line 1,506:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Gothic''
 
| ''Gothic''
| X
+
|  
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 2.0<ref>Source: Gothic in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Gothic 2''
 
| ''Gothic 2''
| X
+
|  
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 2.0<ref>Source: Gothic 2 in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Gothic 3''
 
| ''Gothic 3''
Line 1,227: Line 1,532:
 
|  
 
|  
 
|  
 
|  
|  
+
|
 +
|
 
|-
 
|-
 
| ''GP 500''
 
| ''GP 500''
Line 1,236: Line 1,542:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Grand Theft Auto II''
 
| ''Grand Theft Auto II''
Line 1,244: Line 1,551:
 
|  
 
|  
 
| Also supports A3D 2.0.
 
| Also supports A3D 2.0.
 +
|
 
|-
 
|-
 
| ''Grand Theft Auto III''
 
| ''Grand Theft Auto III''
Line 1,251: Line 1,559:
 
|  
 
|  
 
|  
 
|  
| Also supports A3D 2.0. * Supported by ALchemy
+
| EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Grand Theft Auto III in-game Audio Settings</ref>
 +
| X
 
|-
 
|-
 
| ''Grand Theft Auto: Vice City''
 
| ''Grand Theft Auto: Vice City''
Line 1,259: Line 1,568:
 
|  
 
|  
 
|  
 
|  
| Also supports A3D 2.0. // via manual edit of the settings file * Supported by ALchemy
+
| EAX 1.0, EAX 3.0, A3D 1.0,<ref>Source: Grand Theft Auto: Vice City in-game Audio Settings</ref> Also supports A3D 2.0 via manual edit of the settings file
 +
| X
 
|-
 
|-
 
| ''Grand Theft Auto: San Andreas''
 
| ''Grand Theft Auto: San Andreas''
Line 1,267: Line 1,577:
 
| X
 
| X
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Spec Ops II: Green Berets''
 
| ''Spec Ops II: Green Berets''
Line 1,275: Line 1,586:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|
 
|
 
|-
 
|-
Line 1,282: Line 1,594:
 
|  
 
|  
 
|  
 
|  
|  
+
| X
| * Supported by ALchemy
+
| EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref>
 +
| X
 
|-
 
|-
 
| ''Guild Wars''
 
| ''Guild Wars''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref>
| * Supported by ALchemy
+
| X
 
|-
 
|-
 
| ''Gulf War: Operation Desert Hammer''
 
| ''Gulf War: Operation Desert Hammer''
Line 1,300: Line 1,614:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''GUN''
 
| ''GUN''
Line 1,308: Line 1,623:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Half-Life''
 
| ''Half-Life''
Line 1,316: Line 1,632:
 
|  
 
|  
 
| Steam version does not support it anymore since the 2013 patch.
 
| Steam version does not support it anymore since the 2013 patch.
 +
|
 
|-
 
|-
 
| ''Half-Life: Blue Shift''
 
| ''Half-Life: Blue Shift''
Line 1,324: Line 1,641:
 
|  
 
|  
 
| Steam version does not support it anymore since the 2013 patch.
 
| Steam version does not support it anymore since the 2013 patch.
 +
|
 
|-
 
|-
 
| ''Half-Life: Opposing Force''
 
| ''Half-Life: Opposing Force''
Line 1,332: Line 1,650:
 
|  
 
|  
 
| Steam version does not support it anymore since the 2013 patch.
 
| Steam version does not support it anymore since the 2013 patch.
 +
|
 
|-
 
|-
 
| ''Halo: Combat Evolved''
 
| ''Halo: Combat Evolved''
|  
+
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref>
| * Supported by ALchemy
+
| X
 
|-
 
|-
 
| ''Hardware''
 
| ''Hardware''
Line 1,348: Line 1,668:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Heavy Metal: F.A.K.K.²''
 
| ''Heavy Metal: F.A.K.K.²''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Heavy Metal: F.A.K.K.² in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Heli Heroes''
 
| ''Heli Heroes''
Line 1,364: Line 1,686:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Hellgate: London''
 
| ''Hellgate: London''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|
+
|
|
 
|  
 
 
|-
 
|-
 
| ''Heretic II''
 
| ''Heretic II''
Line 1,377: Line 1,701:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|
 +
| EAX 1.0, A3D 1.0, A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref>
 +
|
 +
|-
 +
| ''Heretic Kingdoms: The Inquisition''
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|
 +
| EAX support indicated in the game's config file. Supported EAX versions unknown.
 +
|
 
|-
 
|-
 
| ''Heroes of Might and Magic V''
 
| ''Heroes of Might and Magic V''
Line 1,388: Line 1,722:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Hidden & Dangerous 2''
 
| ''Hidden & Dangerous 2''
Line 1,396: Line 1,731:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''High Heat Baseball 2000''
 
| ''High Heat Baseball 2000''
Line 1,404: Line 1,740:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''High Heat Baseball 2002''
 
| ''High Heat Baseball 2002''
Line 1,412: Line 1,749:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Hitman 2: Silent Assassin''
+
| ''Hitman: Codename 47''
 +
| X
 +
| X
 +
|
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 +
| X
 +
|-
 +
| ''Hitman 2: Silent Assassin''
 +
| X
 +
| X
 
| X
 
| X
 
|
 
|
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041012092831/http://soundblaster.com/resources/read.asp?articleid=73&cat=3 Talking to Hitman 2: Silent Assassin (archived)]</ref>
 +
| X
 
|-
 
|-
| ''Hitman: Blood Money''
+
| ''Hitman: Contracts''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041009182412/http://soundblaster.com/resources/read.asp?articleid=112&cat=3 Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)]</ref>
 +
| X
 +
|-
 +
| ''Hitman: Blood Money''
 
|  
 
|  
 +
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also [https://web.archive.org/web/20060906222327/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62815 EAX Featured Game: Hitman: Blood Money (archived)]</ref>
 +
| X
 
|-
 
|-
| ''Hitman: Codename 47''
+
| ''Hostile Waters''
 +
| X
 
|  
 
|  
|X
+
|
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
|
 
|-
 
|-
| ''Hitman: Contracts''
+
| ''Icewind Dale''
|
 
|
 
|
 
|X
 
|
 
|* Supported by ALchemy
 
|-
 
| ''Hostile Waters''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Icewind Dale''
 
 
| X
 
| X
 
|  
 
|  
Line 1,460: Line 1,803:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Icewind Dale 2''
 
| ''Icewind Dale 2''
Line 1,467: Line 1,811:
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 1.0<ref>[https://web.archive.org/web/20030410140044/http://www.eax.creative.com/gaming/iwd2.asp EAX Featured Game: Icewind Dale II (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''IL-2 Sturmovik: 1946''
 
| ''IL-2 Sturmovik: 1946''
Line 1,475: Line 1,820:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected</ref>
 +
| X
 
|-
 
|-
 
| ''Incoming Forces''
 
| ''Incoming Forces''
 
|  
 
|  
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0<ref>Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe</ref>
|  
+
|
 
|-
 
|-
 
| ''Indiana Jones and the Infernal Machine''
 
| ''Indiana Jones and the Infernal Machine''
Line 1,492: Line 1,839:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Infernal''
 
| ''Infernal''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
|
+
|
|
 
|
 
|  
 
 
|-
 
|-
 
|''Isabelle''
 
|''Isabelle''
Line 1,508: Line 1,857:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''James Bond 007: Nightfire''
 
| ''James Bond 007: Nightfire''
Line 1,516: Line 1,866:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
|''JHexen''
 
|''JHexen''
Line 1,524: Line 1,875:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Juiced''
 
| ''Juiced''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
|  
+
|
|
 
|
 
 
 
|-
 
|-
 
| ''Jurassic Park: Trespasser''
 
| ''Jurassic Park: Trespasser''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html  DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref>
|  
+
|
 
|-
 
|-
 
| ''Kane & Lynch: Dead Men''
 
| ''Kane & Lynch: Dead Men''
 
|  
 
|  
|  
+
| X
|  
+
| X
|  
+
| X
|  
+
| X
|
+
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Kane & Lynch: Dead Men supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in kaneandlynch.exe). See also [https://web.archive.org/web/20071204182010/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=72790 EAX Featured Game: Kane & Lynch: Dead Men (archived)]</ref>
 +
 
 +
|
 
|-
 
|-
 
| ''Killing Floor''
 
| ''Killing Floor''
Line 1,556: Line 1,912:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Killing Floor 2''
 
| ''Killing Floor 2''
Line 1,564: Line 1,921:
 
| X
 
| X
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Klingon Honor Guard''
 
| ''Klingon Honor Guard''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref>
|
+
|
 
|-
 
|-
 
| ''Lander''
 
| ''Lander''
Line 1,580: Line 1,939:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Legends of Might and Magic''
 
| ''Legends of Might and Magic''
Line 1,588: Line 1,948:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Lego Island 2''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0<ref>The game's executable contains references to EAX 1.0 and EAX 2.0 [https://www.vogons.org/viewtopic.php?p=1296745#p1296745 (Vogons forum post)]</ref>
 +
|
 
|-
 
|-
 
| ''Lego Racers 2''
 
| ''Lego Racers 2''
Line 1,596: Line 1,966:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Lineage II''
 
| ''Lineage II''
Line 1,604: Line 1,975:
 
|  
 
|  
 
| OpenAL
 
| OpenAL
 +
|
 
|-
 
|-
 
| ''Line of Sight: Vietnam''
 
| ''Line of Sight: Vietnam''
Line 1,612: Line 1,984:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Lord of the Rings Online''
 
| ''The Lord of the Rings Online''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|
+
|
|
 
|  
 
 
|-
 
|-
 
| ''The Lord of the Rings: The Return of the King''
 
| ''The Lord of the Rings: The Return of the King''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref>
|
+
|
|
 
|  
 
 
|-
 
|-
 
| ''Lost Pain: TakeDown''
 
| ''Lost Pain: TakeDown''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050210041952/http://eax.creative.com/gaming/takedown.asp EAX Featured Game: Take Down Online - The Lost Pain (archived)]</ref>
|  
+
|
 
|-
 
|-
 
| ''Mace Griffin: Bounty Hunter''
 
| ''Mace Griffin: Bounty Hunter''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0<ref>Mace Griffin: Bounty Hunter readme.txt (Sound section)</ref>
|
+
|
|  
 
 
|-
 
|-
 
| ''Madden NFL 2000''
 
| ''Madden NFL 2000''
Line 1,652: Line 2,029:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Madden NFL 99''
 
| ''Madden NFL 99''
Line 1,660: Line 2,038:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Mafia''
 
| ''Mafia''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|X
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)</ref>
|  
+
| X
|
 
|* Supported by ALchemy
 
 
|-
 
|-
 
| ''Mage Knight: Apocalypse''
 
| ''Mage Knight: Apocalypse''
 
|  
 
|  
|  
+
| X
|  
+
| X
|  
+
| X
|  
+
| X
| * Supported by ALchemy
+
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as [https://web.archive.org/web/20061216044419/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66943 EAX Featured Game: Mage Knight: Apocalypse (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Manhunt''
 
| ''Manhunt''
Line 1,683: Line 2,064:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Martian Gothic: Unification''
 
| ''Martian Gothic: Unification''
Line 1,692: Line 2,074:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Mass Effect''
 
| ''Mass Effect''
Line 1,700: Line 2,083:
 
| X
 
| X
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Matrix Online''
 
| ''The Matrix Online''
Line 1,708: Line 2,092:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''The Matrix: Path of Neo''
 
| ''The Matrix: Path of Neo''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)</ref> To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
|  
+
|
|
 
|
 
|  EAX option in INI. Use ALchemy
 
 
|-
 
|-
 
| ''Max Payne''
 
| ''Max Payne''
Line 1,724: Line 2,110:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Max Payne 2''
 
| ''Max Payne 2''
|  
+
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref>
| * Supported by ALchemy
+
| X
 
|-
 
|-
 
|''MDK2''
 
|''MDK2''
Line 1,739: Line 2,127:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''MechWarrior 4''
 
| ''MechWarrior 4''
Line 1,748: Line 2,137:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Medal of Honor Allied Assault''
 
| ''Medal of Honor Allied Assault''
Line 1,755: Line 2,145:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
|
|-
+
| X
 
|-
 
|-
 
| ''Medal of Honor: Pacific Assault''
 
| ''Medal of Honor: Pacific Assault''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher.
|
+
|
|
 
|  
 
 
|-
 
|-
 
| ''Medieval II: Total War''
 
| ''Medieval II: Total War''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Medieval II: Total War in-game audio options. See also [https://web.archive.org/web/20070119104500/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=67329 EAX Featured Game: Medieval II: Total War (archived)]</ref>
 
| X
 
| X
|
 
|  * Supported by ALchemy
 
 
|-
 
|-
 
| ''Men of War: Assault Squad''
 
| ''Men of War: Assault Squad''
Line 1,781: Line 2,173:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Messiah''
 
| ''Messiah''
|  
+
|
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 2.0. Note: also supports A3D<ref>Source: Messiah in-game audio options</ref>
 +
|
 
|-
 
|-
 
| ''Midnight GT''
 
| ''Midnight GT''
Line 1,797: Line 2,191:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Midnight Club II''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Midnight Club II in-game audio options</ref>
 +
|
 
|-
 
|-
 
| ''Might and Magic VII: For Blood and Honor''
 
| ''Might and Magic VII: For Blood and Honor''
| X
 
 
| X
 
| X
 
|  
 
|  
Line 1,805: Line 2,208:
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, A3D 1.0<ref>Source: Might and Magic VII configuration utility</ref>
 +
|
 
|-
 
|-
 
| ''Might and Magic VIII: Day of the Destroyer''
 
| ''Might and Magic VIII: Day of the Destroyer''
Line 1,812: Line 2,217:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0<ref>Source: Might and Magic VIII configuration utility</ref>
 +
|
 
|-
 
|-
 
| ''Might and Magic IX''
 
| ''Might and Magic IX''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0<ref>Might and Magic IX uses msseax.m3d and msseax2.m3d</ref>
 +
|
 
|-
 
|-
| ''Monster Madness''
+
| ''Monster Madness: Battle for Suburbia''
|
 
|
 
|
 
|
 
|
 
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 +
| X
 +
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 +
|
 
|-
 
|-
 
| ''Mortyr 2093 - 1944''
 
| ''Mortyr 2093 - 1944''
Line 1,837: Line 2,245:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Most Wanted''
 
| ''Most Wanted''
Line 1,845: Line 2,254:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Moto Racer 2''
 
| ''Moto Racer 2''
Line 1,853: Line 2,263:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Motocross Madness 2''
 
| ''Motocross Madness 2''
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 2.0<ref>Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.</ref>
|
+
|
 
|-
 
|-
 
| ''Motorhead''
 
| ''Motorhead''
Line 1,869: Line 2,281:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Mutant Chronicles: Warzone Online''
 
| ''Mutant Chronicles: Warzone Online''
Line 1,877: Line 2,290:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Myst Online: Uru Live''
 
| ''Myst Online: Uru Live''
Line 1,885: Line 2,299:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Myst V: End of Ages''
 
| ''Myst V: End of Ages''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
|  
+
|
|
 
|
 
 
 
|-
 
|-
 
| ''Myth II: Soulblighter''
 
| ''Myth II: Soulblighter''
Line 1,900: Line 2,316:
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 1.0, A3D 1.0<ref>Source: Myth II readme.txt</ref>
 +
|
 
|-
 
|-
 
| ''Myth III''
 
| ''Myth III''
Line 1,909: Line 2,326:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''NASCAR Revolution''
 
| ''NASCAR Revolution''
Line 1,917: Line 2,335:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Need for Speed: Carbon''
 
| ''Need for Speed: Carbon''
Line 1,925: Line 2,344:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Need For Speed: High Stakes''
 
| ''Need For Speed: High Stakes''
Line 1,932: Line 2,352:
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support<ref>Source: Phil's Computer Lab - [https://www.youtube.com/watch?v=z-HiLp5p820&t=441s Sound Blaster Live! Review (video)]</ref>
 +
|
 
|-
 
|-
 
| ''Need for Speed III: Hot Pursuit''
 
| ''Need for Speed III: Hot Pursuit''
Line 1,941: Line 2,362:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
|''Need for Speed: Hot Pursuit 2''
 
|''Need for Speed: Hot Pursuit 2''
Line 1,948: Line 2,370:
 
|
 
|
 
|
 
|
 +
| Has D3D/EAX under audio options. Supported EAX versions unknown
 
|
 
|
 
|-
 
|-
Line 1,957: Line 2,380:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Need for Speed: Underground 2''
 
| ''Need for Speed: Underground 2''
Line 1,965: Line 2,389:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Nerf Arena Blast''
 
| ''Nerf Arena Blast''
Line 1,973: Line 2,398:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
| ''Neverwinter Nights (2002 video game)|Neverwinter Nights''
+
| ''Neverwinter Nights (2002)''
 
| X
 
| X
 
| X
 
| X
Line 1,980: Line 2,406:
 
|  
 
|  
 
|  
 
|  
| Supports A3D 1.0, A3D 2.0. * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Neverwinter Nights in-game Advanced Sound Options</ref>
 +
| X
 
|-
 
|-
 
| ''Neverwinter Nights 2''
 
| ''Neverwinter Nights 2''
Line 1,988: Line 2,415:
 
|  
 
|  
 
|
 
|
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref> For 5.1 surround, set Speaker Type=4 in nwn2.ini<ref>See [https://www.vogons.org/viewtopic.php?p=1313683#p1313683 this Vogons forum post] for more details</ref>
 +
| X
 
|-
 
|-
 
| ''New York Race''
 
| ''New York Race''
Line 1,997: Line 2,425:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''NHL 2000''
 
| ''NHL 2000''
Line 2,005: Line 2,434:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''No One Lives Forever''
 
| ''No One Lives Forever''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
|  
+
|
 
 
|-
 
|-
 
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''
 
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''
Line 2,020: Line 2,451:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 2.0<ref>Source: No One Lives Forever 2 readme.txt (System Requirements section). See also [https://web.archive.org/web/20030410140605/http://www.eax.creative.com/gaming/nolf2.asp EAX Featured Game: No One Lives Forever 2 (archived)]</ref>
 +
| X
 
|-
 
|-
 
|''Nocturne''
 
|''Nocturne''
Line 2,029: Line 2,461:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Off Road''
 
| ''Off Road''
Line 2,037: Line 2,470:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Operation Flashpoint: Cold War Crisis''
 
| ''Operation Flashpoint: Cold War Crisis''
Line 2,044: Line 2,478:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
 +
|
 
|-
 
|-
 
| ''Operation Flashpoint: Resistance''
 
| ''Operation Flashpoint: Resistance''
Line 2,053: Line 2,488:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Operation Flashpoint 2''
 
| ''Operation Flashpoint 2''
Line 2,061: Line 2,497:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Outcast''
+
| ''Operation Thunderstorm''
 +
|
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref>
 +
|
 +
|-
 +
| ''Outcast''
 
| X
 
| X
 
|  
 
|  
Line 2,069: Line 2,515:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Pacman 3D''
+
| ''Pac-Man: Adventures in Time''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0<ref>Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)</ref> Note: VxD drivers (Win9x) may be required to enable EAX support
 +
|
 +
|-
 +
| ''Pac-Man All-Stars''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
 +
|
 
|-
 
|-
 
|''Painkiller''
 
|''Painkiller''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref>
 +
|
 
|-
 
|-
| ''Panzer Elite''
+
|''Painkiller: Overdose''
 +
|
 +
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref>
 +
|
 +
|-
 +
|''Painkiller: Resurrection''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref>
 +
|
 +
|-
 +
|''Painkiller: Redemption''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref>
 +
|
 
|-
 
|-
| ''Pariah''
+
| ''Panzer Elite''
|  
+
| X
 
|  
 
|  
 
|  
 
|  
Line 2,101: Line 2,578:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Paris Dakar Rally''
+
| ''Pariah''
|
 
 
|  
 
|  
 +
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 +
|-
 +
| ''Paris Dakar Rally''
 
|  
 
|  
 
|  
 
|  
 +
| X
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
 
| ''Peter Jackson's King Kong''
 
| ''Peter Jackson's King Kong''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref>
|  
+
|
 
|-
 
|-
 
| ''Planescape: Torment''
 
| ''Planescape: Torment''
Line 2,125: Line 2,614:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''PlanetSide''
 
|''PlanetSide''
Line 2,133: Line 2,623:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Play Online''
 
| ''Play Online''
Line 2,141: Line 2,632:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Populous: The Beginning''
 
| ''Populous: The Beginning''
Line 2,149: Line 2,641:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Postal 2''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Postal 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 +
|
 
|-
 
|-
 
| ''Powerslide''
 
| ''Powerslide''
Line 2,157: Line 2,659:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Prey (2006 video game)''
+
| ''Prey (2006)''
 
|  
 
|  
 
|  
 
|  
Line 2,164: Line 2,667:
 
| X
 
| X
 
| X
 
| X
| EAX 4 and EAX 5<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref>. *Supported by ALchemy
+
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: Prey in-game console output [https://www.vogons.org/viewtopic.php?p=1310637#p1310637 (screenshot)]. See also [https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)] as well as [https://web.archive.org/web/20070210220103/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=63916 EAX Featured Game: Prey (archived)] and [https://web.archive.org/web/20080922021654/http://www.soundblaster.com/products/gaming/article.asp?articleID=65937&categoryID=13 Maximize your audio in Prey (archived)]</ref>
 +
| X
 
|-
 
|-
| ''Prince of Persia 2008''
+
| ''Prince of Persia: 3D''
|  
+
| X
 
|  
 
|  
 
|  
 
|  
Line 2,173: Line 2,677:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
| ''Prince of Persia: 3D''
+
| ''Prince of Persia: The Sands of Time''
 +
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified) See also [https://web.archive.org/web/20040623055348/http://eax.creative.com/gaming/princeofpersia.asp EAX Featured Game: Prince of Persia: The Sands of Time (archived)]</ref>
 +
|
 +
|-
 +
| ''Prince of Persia: Warrior Within''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Prince of Persia: The Two Thrones''
 
| ''Prince of Persia: The Two Thrones''
|
 
|
 
|
 
| X
 
|
 
 
|-
 
| ''Prince of Persia: Warrior Within''
 
 
| X
 
| X
 
| X
 
| X
Line 2,196: Line 2,703:
 
|  
 
|  
 
|  
 
|  
| EAX Unified. Compatible with EAX 1, 2, and 3.
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| ''Prince of Persia: The Sands of Time''
+
| ''Prince of Persia (2008)''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Pro Evolution Soccer 2008''
 
| ''Pro Evolution Soccer 2008''
Line 2,213: Line 2,722:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Project Eden''
 
| ''Project Eden''
Line 2,221: Line 2,731:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Project I.G.I.-2: Covert Strike''
 
| ''Project I.G.I.-2: Covert Strike''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref>
|  
+
|
|
 
|  Not wrapped by alchemy
 
 
|-
 
|-
 
|''Psychonauts''
 
|''Psychonauts''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|
+
|
|
 
|  
 
 
|-
 
|-
 
| ''Quake 4''
 
| ''Quake 4''
Line 2,242: Line 2,755:
 
|  
 
|  
 
|  
 
|  
|
 
 
| X
 
| X
|  EAX 5 (via OpenAL) * Supported by ALchemy
+
| X
 +
EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]. See also [https://web.archive.org/web/20060324161138/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=59528 EAX Featured Game: Quake 4 (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Rage Rally''
 
| ''Rage Rally''
Line 2,253: Line 2,767:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Rail Simulator''
 
| ''Rail Simulator''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>Source: [https://web.archive.org/web/20080205184049/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=71485 EAX Featured Game: Rail Simulator (archived)]</ref>
|  
+
|
 
|-
 
|-
 
| ''Railroad Tycoon 3''
 
| ''Railroad Tycoon 3''
Line 2,268: Line 2,784:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Railroad Tycoon 3 in-game Audio Settings</ref>
 +
| X
 
|-
 
|-
 
| ''Rally Championship 2000''
 
| ''Rally Championship 2000''
Line 2,277: Line 2,794:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Rayman Raving Rabbids''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
|''Re-Volt''
 
|''Re-Volt''
Line 2,285: Line 2,812:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Red Faction''
 
| ''Red Faction''
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 
|
 
|
 
|-
 
|-
Line 2,300: Line 2,829:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|
 
|
 
|-
 
|-
Line 2,309: Line 2,839:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Redline Racer''
 
| ''Redline Racer''
Line 2,317: Line 2,848:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Regiment''
 
| ''The Regiment''
Line 2,323: Line 2,855:
 
|  
 
|  
 
|  
 
|  
|  
+
|X
| * Supported by ALchemy
+
| EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL)
 +
| X
 
|-
 
|-
 
|''Rent A Hero (1999)''
 
|''Rent A Hero (1999)''
Line 2,333: Line 2,866:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Requiem: Avenging Angel''
 
| ''Requiem: Avenging Angel''
Line 2,341: Line 2,875:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Resident Evil 2''
 
| ''Resident Evil 2''
Line 2,349: Line 2,884:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Revenant''
 
|''Revenant''
Line 2,357: Line 2,893:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Revolution''
 
|''Revolution''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)</ref>
|
+
|
|
 
|  
 
 
|-
 
|-
 
| ''Rent a Hero''
 
| ''Rent a Hero''
Line 2,373: Line 2,911:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Richard Burns Rally''
 
| ''Richard Burns Rally''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)</ref>
|
+
|
|
 
|  
 
 
|-
 
|-
 
| ''Ricky Ponting International Cricket 2007''
 
| ''Ricky Ponting International Cricket 2007''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 3.0<ref>[https://web.archive.org/web/20071106035404/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68899 EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)]</ref>
 +
|
 +
|-
 +
| ''Rise and Fall: Civilizations at War''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Rise and Fall: Civilizations at War in-game audio options</ref>
 +
|
 
|-
 
|-
 
| ''Rise of Nations: Rise of Legends''
 
| ''Rise of Nations: Rise of Legends''
Line 2,397: Line 2,947:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Road Wars''
 
| ''Road Wars''
Line 2,405: Line 2,956:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
|''RollerCoaster Tycoon 3''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050211000628/http://www.soundblaster.com/gaming/rollercoastertycoon/ SoundBlaster.com - RollerCoaster Tycoon 3 (archived)]</ref>
 +
|
 
|-
 
|-
 
|''Rollcage''
 
|''Rollcage''
Line 2,413: Line 2,974:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Rollcage Stage II''
 
| ''Rollcage Stage II''
Line 2,421: Line 2,983:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Rome: Total War''
 
| ''Rome: Total War''
Line 2,428: Line 2,991:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 2.0, EAX 3.0<ref>Source: Rome: Total War in-game audio options. See also [https://web.archive.org/web/20060509175704/http://www.soundblaster.com/resources/read.asp?articleid=53836&cat=1 Epic, Cinematic Audio in Rome: Total War (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Rune: The Halls of Valhalla''
 
| ''Rune: The Halls of Valhalla''
Line 2,437: Line 3,001:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl''
 
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl''
|  
+
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)</ref> EAX works through OpenAL. Do not use ALchemy.
| EAX works through OpenAL. Do not use ALchemy. * Supported by ALchemy
+
|
 
|-
 
|-
 
| ''S.T.A.L.K.E.R.: Clear Sky''
 
| ''S.T.A.L.K.E.R.: Clear Sky''
|  
+
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
| EAX works through OpenAL. Do not use ALchemy.
+
|
 
|-
 
|-
 
| ''S.T.A.L.K.E.R.: Call of Pripyat''
 
| ''S.T.A.L.K.E.R.: Call of Pripyat''
|  
+
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
| EAX works through OpenAL. Do not use ALchemy.
+
|
 
|-
 
|-
 
|''Sacred''
 
|''Sacred''
Line 2,468: Line 3,036:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy; replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg
+
| Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg
 +
| X
 
|-
 
|-
|''Sacrifice''
+
|''Sacred 2''
| X
 
|
 
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| X
 +
| EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref>
 +
|
 
|-
 
|-
| ''Sammy Sosa: Softball Slam''
+
|''Sacrifice''
 
| X
 
| X
 
|  
 
|  
Line 2,485: Line 3,055:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Sammy Sosa: Softball Slam''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
 
| ''Sanity: Aiken's Artifact''
 
| ''Sanity: Aiken's Artifact''
Line 2,493: Line 3,073:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Scarface: The World Is Yours''
 
| ''Scarface: The World Is Yours''
Line 2,501: Line 3,082:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Screamer 4x4''
 
| ''Screamer 4x4''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref>
|  
+
|
 
|-
 
|-
 
| ''Secret Service: In Harm’s Way''
 
| ''Secret Service: In Harm’s Way''
Line 2,517: Line 3,100:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Sega Rally Championship''
 
| ''Sega Rally Championship''
Line 2,525: Line 3,109:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Serious Sam''
 
| ''Serious Sam''
Line 2,533: Line 3,118:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Serious Sam 2''
 
| ''Serious Sam 2''
Line 2,540: Line 3,126:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Serious Sam: The First Encounter''
 
| ''Serious Sam: The First Encounter''
Line 2,548: Line 3,135:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Serious Sam: The Second Encounter''
 
| ''Serious Sam: The Second Encounter''
Line 2,556: Line 3,144:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Shade: Wrath of Angels''
 
| ''Shade: Wrath of Angels''
Line 2,564: Line 3,153:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050210042206/http://eax.creative.com/gaming/shade.asp EAX Featured Game: Shade: Wrath of Angels (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Shadow Ops: Red Mercury''
 
| ''Shadow Ops: Red Mercury''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref>
|  
+
|
 
|-
 
|-
 
| ''Shadow Force: Razor Unit''
 
| ''Shadow Force: Razor Unit''
Line 2,581: Line 3,172:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Shogo: Mobile Armor Division''
 
| ''Shogo: Mobile Armor Division''
Line 2,588: Line 3,180:
 
|  
 
|  
 
|  
 
|  
|  
+
|
 +
|
 
|-
 
|-
 
| ''Sid Meier's Pirates!''
 
| ''Sid Meier's Pirates!''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
 
|
 
|
 +
|-
 +
| ''Sid Meier's Railroads!''
 
|  
 
|  
 
|  
 
|  
|  
+
| X
|-
 
| ''Sid Meier's Railroads!''
 
 
|  
 
|  
 
|  
 
|  
 +
|
 
| X
 
| X
|
 
|
 
| * Supported by ALchemy
 
 
|-
 
|-
 
| ''Silent Hunter 3''
 
| ''Silent Hunter 3''
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 2.0<ref>Silent Hunter 3 uses EaxMan.dll version 2.0.1.3</ref>
|  
+
|
 
|-
 
|-
 
| ''Silkroad Online''
 
| ''Silkroad Online''
Line 2,621: Line 3,217:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Sims 2 Seasons''
 
| ''The Sims 2 Seasons''
Line 2,629: Line 3,226:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''SimCity 3000''
 
| ''SimCity 3000''
Line 2,637: Line 3,235:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''SimTheme Park''
 
| ''SimTheme Park''
Line 2,645: Line 3,244:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''SiN''
 
|''SiN''
Line 2,652: Line 3,252:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0, A3D 2.0<ref>SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13</ref>
 +
|
 
|-
 
|-
 
| ''SiN: Wages of Sin''
 
| ''SiN: Wages of Sin''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13</ref>
|  
+
|
 
|-
 
|-
 
| ''Slave Zero''
 
| ''Slave Zero''
Line 2,669: Line 3,271:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Sniper: Art of Victory''
 
| ''Sniper: Art of Victory''
 +
| X
 +
| X
 +
| X
 
|
 
|
 
|
 
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
| X
 
| X
|
 
|
 
| * Supported by ALchemy
 
 
|-
 
|-
 
| ''Soldier of Fortune''
 
| ''Soldier of Fortune''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)</ref> Also supports A3D
 +
|
 
|-
 
|-
 
| ''Soldier of Fortune II: Double Helix''
 
| ''Soldier of Fortune II: Double Helix''
Line 2,693: Line 3,298:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Soldier of Fortune: Payback''
 
| ''Soldier of Fortune: Payback''
Line 2,701: Line 3,307:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Soldner: Secret Wars''
 
| ''Soldner: Secret Wars''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 +
|
 +
| EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref>
 +
|
 +
|-
 +
| ''Soulbringer''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref>
 +
|
 
|-
 
|-
 
| ''Space Force: Rogue Universe''
 
| ''Space Force: Rogue Universe''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility</ref>
|  
+
|
 
|-
 
|-
 
| ''Spec Ops 2: Green Berets''
 
| ''Spec Ops 2: Green Berets''
Line 2,725: Line 3,343:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''SpellForce 2: Shadow Wars''
 
| ''SpellForce 2: Shadow Wars''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0<ref>Source: SpellForce 2 in-game audio options</ref>
 +
|
 +
|-
 +
| ''Spider-Man 2: The Game''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>. To enable EAX edit Webhead.ini and set UseEAX=True
 +
|
 
|-
 
|-
 
| ''Spirit of Speed''
 
| ''Spirit of Speed''
Line 2,741: Line 3,370:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
|''Starcraft''
+
| ''Starlancer''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.</ref>
|  
+
|
| * Supported by ALchemy
 
 
|-
 
|-
 
| ''Star Trek: Bridge Commander''
 
| ''Star Trek: Bridge Commander''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D
|
+
|
|  
 
 
|-
 
|-
 
| ''Star Trek: Deep Space Nine: The Fallen''
 
| ''Star Trek: Deep Space Nine: The Fallen''
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref>
|  
+
|
 
|-
 
|-
 
| ''Star Trek: Elite Force II''
 
| ''Star Trek: Elite Force II''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref>
 +
|
 
|-
 
|-
 
| ''Star Trek: Next Generation Klingon Honor Guard''
 
| ''Star Trek: Next Generation Klingon Honor Guard''
Line 2,781: Line 3,415:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Star Trek: Voyager – Elite Force''
 
| ''Star Trek: Voyager – Elite Force''
 
|  
 
|  
| X
 
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref>
 +
|
 
|-
 
|-
 
| ''Star Wars: Battlefront''
 
| ''Star Wars: Battlefront''
|  
+
| X
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Star Wars Battlefront 2''
 
| ''Star Wars Battlefront 2''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
|
+
|
|
 
|
 
|  
 
 
|-
 
|-
| ''Star Wars Empire at War''
+
| ''Star Wars: Empire at War''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref>
|  
+
| X
|
 
|
 
| * Supported by ALchemy
 
 
|-
 
|-
 
| ''Star Wars Empire at War: Forces of Corruption''
 
| ''Star Wars Empire at War: Forces of Corruption''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref>
|
+
 
|
+
|
|
 
|  
 
 
|-
 
|-
 
| ''Star Wars Episode I: The Phantom Menace''
 
| ''Star Wars Episode I: The Phantom Menace''
Line 2,829: Line 3,470:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Star Wars Galaxies''
 
| ''Star Wars Galaxies''
Line 2,836: Line 3,478:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Star Wars Jedi Knight II: Jedi Outcast''
 
| ''Star Wars Jedi Knight II: Jedi Outcast''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see [https://web.archive.org/web/20031003092920/http://soundblaster.com/resources/read.asp?articleid=49&cat=3 Secrets behind the Sound: Part I (archived)]</ref> Support added in patch 1.03
 
| X
 
| X
|
 
|
 
| Patch 1.03 * Supported by ALchemy
 
 
|-
 
|-
 
| ''Star Wars Jedi Knight: Jedi Academy''
 
| ''Star Wars Jedi Knight: Jedi Academy''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also [https://web.archive.org/web/20041010012242/http://soundblaster.com/resources/read.asp?articleid=89&cat=3 EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)]</ref>
|
 
 
| X
 
| X
|
 
| * Supported by ALchemy
 
 
|-
 
|-
| ''Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic''
+
| ''Star Wars: Knights of the Old Republic''
 
| X
 
| X
 
| X
 
| X
Line 2,860: Line 3,505:
 
|  
 
|  
 
|  
 
|  
| EAX 1, EAX 2 and EAX 3<ref>Source: in-game Advanced Sound Options menu</ref>* Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also [https://web.archive.org/web/20041010024651/http://soundblaster.com/resources/read.asp?articleid=99&cat=3 The Star Wars Sound Experience (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Star Wars: Knights of the Old Republic 2''
 
| ''Star Wars: Knights of the Old Republic 2''
Line 2,868: Line 3,514:
 
|  
 
|  
 
|  
 
|  
| EAX 1, EAX 2 and EAX 3<ref>Source: in-game Advanced Sound Options menu</ref>, Note: EAX Support removed in latest Steam version. * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version.
 +
| X
 
|-
 
|-
| ''Star Wars Republic Commando''
+
| ''Star Wars: Republic Commando''
|
 
 
|  
 
|  
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref>
 +
| X
 
|-
 
|-
| ''STOLEN''
+
| ''Stolen''
|  
+
| X
|  
+
| X
|  
+
| X
|  
+
| X
|
 
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Stolen uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Street Racing Syndicate''
 
| ''Street Racing Syndicate''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
|
+
|
|
 
|
 
|  
 
 
|-
 
|-
 
|''Stronghold''
 
|''Stronghold''
Line 2,901: Line 3,551:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Stubbs the Zombie''
+
| ''Stubbs the Zombie in Rebel Without a Pulse''
|
 
|
 
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 +
| EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref>
 +
|
 
|-
 
|-
 
| ''Stunt GP''
 
| ''Stunt GP''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0<ref>Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)</ref>
|  
+
|
|-
+
|-
 
| ''The Suffering''
 
| ''The Suffering''
 
|  
 
|  
Line 2,924: Line 3,577:
 
|  
 
|  
 
|  
 
|  
|  
+
| Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.<ref>Source: The Suffering configuration utility [https://www.vogons.org/viewtopic.php?p=1297894#p1297894 (screenshot)]</ref>
 +
|
 
|-
 
|-
 
| ''The Suffering: Ties That Bind''
 
| ''The Suffering: Ties That Bind''
Line 2,932: Line 3,586:
 
|  
 
|  
 
|  
 
|  
|  
+
| Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.
 +
|
 
|-
 
|-
| ''Sum of All Fears''
+
| ''The Sum of All Fears''
|  
+
| X
|  
+
| X
|
 
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Summoner''
 
| ''Summoner''
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
|  
+
|
 
|-
 
|-
 
| ''Superbike 2001''
 
| ''Superbike 2001''
Line 2,957: Line 3,614:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Supreme Commander''
 
| ''Supreme Commander''
Line 2,965: Line 3,623:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''SWAT 4''
 
| ''SWAT 4''
 +
| X
 +
| X
 +
| X
 
|
 
|
 
|
 
|
|
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
|
 
|
 
 
|
 
|
 
|-
 
|-
 
| ''Swedish Touring Car Championship''
 
| ''Swedish Touring Car Championship''
 
| X
 
| X
 +
|
 
|
 
|
 
|
 
|
Line 2,984: Line 3,645:
 
| ''Swedish Touring Car Championship 2''
 
| ''Swedish Touring Car Championship 2''
 
| X
 
| X
 +
|
 
|
 
|
 
|
 
|
Line 2,996: Line 3,658:
 
|  
 
|  
 
|  
 
|  
|For further info, refer [http://www.ttlg.com/forums/showthread.php?t=117175]
+
|For further info, refer to [http://www.ttlg.com/forums/showthread.php?t=117175 this thread] on the TTLG forums
 +
|
 +
|-
 +
| ''The Club''
 +
|
 +
| X
 +
|
 +
| X
 +
| X
 +
| EAX 2.0, EAX 4.0, EAX 5.0<ref>The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.</ref>
 +
|
 
|-
 
|-
 
| ''The Temple of Elemental Evil''
 
| ''The Temple of Elemental Evil''
Line 3,005: Line 3,677:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Terminus''
 
| ''Terminus''
Line 3,013: Line 3,686:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Test Drive''
 
| ''Test Drive''
Line 3,021: Line 3,695:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Test Drive 6''
 
| ''Test Drive 6''
Line 3,029: Line 3,704:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Test Drive Rally''
 
| ''Test Drive Rally''
Line 3,037: Line 3,713:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Test Drive Unlimited''
 
| ''Test Drive Unlimited''
Line 3,045: Line 3,722:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Devil Inside''
 
| ''The Devil Inside''
Line 3,053: Line 3,731:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Wheel Of Time''
 
| ''The Wheel Of Time''
Line 3,061: Line 3,740:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Theme Park World''
 
| ''Theme Park World''
Line 3,069: Line 3,749:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Thief: Deadly Shadows''
+
| ''Thief: The Dark Project''
 +
| X
 +
|
 
|  
 
|  
 
|  
 
|  
| X
 
| X
 
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, A3D 1.0<ref>A3D 1.0 support is present in the retail release of Thief: The Dark Project (source: Readme.wri, Sound Acceleration and 3D Sound section). EAX 1.0 support was added in patch 1.33 (source: thiefpat.txt, New Features section)</ref>
 +
|
 
|-
 
|-
 
| ''Thief II: The Metal Age''
 
| ''Thief II: The Metal Age''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
| A3D 2.0. See [http://pcgamingwiki.com/wiki/Thief_II:_The_Metal_Age#EAX_support EAX support]
+
| EAX 1.0, EAX 2.0<ref>Support for EAX 1.0 was added in Thief II patch 1.18. Source: patch.wri (Programming fixes section)</ref><ref>EAX 2.0 support is present in the retail release of Thief II. Source: Readme.wri (System Requirements section)</ref> Note: support for A3D 2.0 was removed before release<ref>Source: [https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (Vogons forum post)]</ref>
 +
|
 
|-
 
|-
| ''Thief: The Dark Project''
+
| ''Thief: Deadly Shadows''
| X
 
 
|  
 
|  
 
|  
 
|  
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: EAX 3.0 and EAX 4.0 support is specifically mentioned in the game's readme.rtf (Section 2.5 - Manual Additions). Additionally, Thief: Deadly Shadows uses eax.dll version 4.0.0.1 (EAX Unified). See also [https://web.archive.org/web/20060324164553/http://www.soundblaster.com/resources/read.asp?articleid=53835&cat=1 Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)] and [https://web.archive.org/web/20041207070023/http://www.soundblaster.com/resources/read.asp?articleid=107&cat=3 Stealthy Sounds in Thief: Deadly Shadows (archived)]</ref>
| Also supports A3D 1.0.
+
| X
 
|-
 
|-
 
|''The Dark Mod, Thief - unofficial spin-off''
 
|''The Dark Mod, Thief - unofficial spin-off''
Line 3,101: Line 3,785:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Thievery UT''
 
| ''Thievery UT''
Line 3,109: Line 3,794:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''TimeShift''
 
|''TimeShift''
Line 3,114: Line 3,800:
 
|  
 
|  
 
|  
 
|  
|  
+
| X
|  
+
| X
|  
+
| EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best
 +
Possible Experience)</ref>
 +
|
 
|-
 
|-
 
| ''Titan Quest''
 
| ''Titan Quest''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref>
|  
+
| X
|
 
|
 
| * Supported by ALchemy
 
 
|-
 
|-
 
| ''Titan Quest: Immortal Throne''
 
| ''Titan Quest: Immortal Throne''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0
|  
+
| X
|
 
|
 
| * Supported by ALchemy
 
 
|-
 
|-
 
| ''TMNT''
 
| ''TMNT''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>TMNT uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
|
+
|
|
 
|  
 
 
|-
 
|-
 
| ''TNN Outdoors Pro Hunter''
 
| ''TNN Outdoors Pro Hunter''
Line 3,149: Line 3,840:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''TOCA Race Driver''
 
| ''TOCA Race Driver''
Line 3,157: Line 3,849:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''TOCA Race Driver 2''
 
| ''TOCA Race Driver 2''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>Source: [https://web.archive.org/web/20041204151702/http://www.eax.creative.com/gaming/tocarace2.asp EAX Featured Game: TOCA Race Driver 2 (archived)]</ref>
|  
+
|
 
|-
 
|-
 
| ''Tom Clancy's Ghost Recon''
 
| ''Tom Clancy's Ghost Recon''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
|-
+
|
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
 
|-
 
|-
 
| ''Tom Clancy's Ghost Recon: Desert Siege''
 
| ''Tom Clancy's Ghost Recon: Desert Siege''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Desert Siege uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Tom Clancy's Ghost Recon: Island Thunder''
 
| ''Tom Clancy's Ghost Recon: Island Thunder''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Island Thunder uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
|
+
|
|  
 
 
|-
 
|-
| ''Tom Clancy's Rainbow Six: Lockdown''
+
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
|  
+
| X
|  
+
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref>
 +
| X
 +
|-
 +
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>
 +
|
 +
|-
 +
| ''Tom Clancy's Rainbow Six: Lockdown''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn''
 
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn''
Line 3,212: Line 3,920:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Rainbow Six: Vegas''
 
| ''Tom Clancy's Rainbow Six: Vegas''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
|  
+
| X
|
 
| * Supported by ALchemy
 
 
|-
 
|-
| ''Tom Clancy's Rainbow Six Vegas 2''
+
| ''Tom Clancy's Rainbow Six: Vegas 2''
|  
+
| X
|  
+
| X
|  
+
| X
|  
+
| X
|
 
 
|  
 
|  
 +
|EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Tom Clancy's Rainbow Six 3: Raven Shield''
 
| ''Tom Clancy's Rainbow Six 3: Raven Shield''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Splinter Cell''
 
| ''Tom Clancy's Splinter Cell''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20021201130533/http://eax.creative.com/gaming/splinter.asp EAX Featured Game: Tom Clancy’s Splinter Cell (archived)]</ref>
 +
| X
 +
|-
 +
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
 +
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20050307195753/http://www.soundblaster.com/resources/read.asp?articleid=117&cat=3 Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Splinter Cell: Chaos Theory''
 
| ''Tom Clancy's Splinter Cell: Chaos Theory''
|  
+
|X
|  
+
|X
 
|X
 
|X
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Source: Splinter Cell: Chaos Theory Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
| ''Tom Clancy's Splinter Cell Double Agent''
+
| ''Tom Clancy's Splinter Cell: Double Agent''
|  
+
| X
|  
+
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: Splinter Cell: Double Agent Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
| * Supported by ALchemy
 
|-
 
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
 
|
 
|
 
 
| X
 
| X
|
 
|
 
| * Supported by ALchemy
 
 
|-
 
|-
 
| ''Tom Clancy's The Sum Of All Fears''
 
| ''Tom Clancy's The Sum Of All Fears''
Line 3,277: Line 3,993:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tomb Raider: Anniversary''
 
| ''Tomb Raider: Anniversary''
Line 3,285: Line 4,002:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tomb Raider: Legend''
 
| ''Tomb Raider: Legend''
Line 3,293: Line 4,011:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tomb Raider: The Angel of Darkness''
 
| ''Tomb Raider: The Angel of Darkness''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]. See also [https://web.archive.org/web/20041010062222/http://soundblaster.com/tombraider/interview.asp EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)]</ref>
 
| X
 
| X
|
 
|
 
| * Supported by ALchemy
 
 
|-
 
|-
 
| ''TrackMania Nations Forever''
 
| ''TrackMania Nations Forever''
 
|  
 
|  
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 +
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 +
|
 +
|-
 +
| ''TrackMania United Forever''
 
|  
 
|  
 
|  
 
|  
|  
+
| X
|  
+
| X
 +
| X
 +
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 +
|
 
|-
 
|-
 
| ''Trackmania Original''
 
| ''Trackmania Original''
Line 3,317: Line 4,047:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Trespasser: Jurassic Park''
 
| ''Trespasser: Jurassic Park''
Line 3,325: Line 4,056:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tribes 2''
 
| ''Tribes 2''
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0<ref>Source: Tribes 2 in-game audio options</ref>
|  
+
|
 
|-
 
|-
 
| ''Triple Play 2000''
 
| ''Triple Play 2000''
Line 3,341: Line 4,074:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''TRON 2.0''
+
| ''Tron 2.0''
 +
|
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0<ref>Source: Tron 2.0 in-game audio options. See also [https://web.archive.org/web/20051212173728/http://www.soundblaster.com/resources/read.asp?articleid=53876&cat=1 Disney's Tron 2.0 Audio (archived)]</ref>
 +
| X
 +
|-
 +
|''Tzar: The Burden of the Crown''
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| EAX 1.0, EAX 2.0<ref>Source: Tzar configuration utility</ref>
 +
|
 
|-
 
|-
|''Tzar''
+
| ''UFO: Afterlight''
 
|  
 
|  
 
|  
 
|  
Line 3,357: Line 4,101:
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|-
 
|-
| ''UFO Afterlight''
+
| ''UFO: Aftermath''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
 +
|
 +
|-
 +
| ''UFO: Aftershock''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
| * Supported by ALchemy
+
|
 
|-
 
|-
| ''UFO Aftermath''
+
| ''Ultim@te Race Rally''
|  
+
| X
 
|  
 
|  
 
|  
 
|  
Line 3,373: Line 4,128:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''UFO Aftershock''
+
| ''Ultim@te Race Pro''
|
+
| X
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Ultim@te Race Rally''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Ultim@te Race Pro''
 
| X
 
|
 
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices<ref>[https://web.archive.org/web/19990428154026/http://www.ultimaterace.com/cgi-bin/techsup.dll Ultim@te Race Pro Technical Support (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Ultima: Ascension''
 
| ''Ultima: Ascension''
Line 3,405: Line 4,146:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Undying''
 
|''Undying''
Line 3,413: Line 4,155:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Universe at War: Earth Assault''
 
| ''Universe at War: Earth Assault''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref>
 +
|
 +
|-
 +
| ''Unreal''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D.
 +
|
 
|-
 
|-
| ''Unreal''
+
| ''Unreal II: The Awakening''
 +
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
|
+
|
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0, DirectSound3D.
 
 
|-
 
|-
 
| ''Unreal Tournament''
 
| ''Unreal Tournament''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
| A3D 2.0
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.</ref><ref>Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements [https://www.vogons.org/viewtopic.php?p=1296855#p1296855 (Vogons forum post)].</ref>
 +
|
 
|-
 
|-
 
| ''Unreal Tournament 2003''
 
| ''Unreal Tournament 2003''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)</ref>
 
| X
 
| X
|
 
|
 
| EAX 3 (via OpenAL). Supports EAX Unified. * Supported by ALchemy
 
 
|-
 
|-
 
| ''Unreal Tournament 2004''
 
| ''Unreal Tournament 2004''
Line 3,452: Line 4,208:
 
|  
 
|  
 
| X
 
| X
| EAX 5 support was added with [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] (through OpenAL). * Supported by ALchemy
+
| EAX 3.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216041050/http://www.soundblaster.com/products/x-fi/technology/ut2004/ Sound Blaster X-Fi - Unreal Tournament 2004 (archived)]</ref> Note: EAX 5.0 support was added with [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# this patch]
 +
| X
 
|-
 
|-
 
| ''Unreal Tournament 3''
 
| ''Unreal Tournament 3''
Line 3,458: Line 4,215:
 
|  
 
|  
 
|
 
|
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Unreal II: The Awakening''
 
|
 
|
 
 
| X
 
| X
|  
+
| X
|  
+
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://www.vogons.org/viewtopic.php?p=1310633#p1310633 Unreal Tournament 3 Launch.log file contents]. Additionally see: [https://web.archive.org/web/20080202034140/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=72840 EAX Featured Game: Unreal Tournament 3 (archived)]</ref>
|  
+
| X
 
|-
 
|-
 
| ''Uprising 2: Lead and Destroy''
 
| ''Uprising 2: Lead and Destroy''
Line 3,477: Line 4,227:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Urban Chaos''
 
| ''Urban Chaos''
Line 3,485: Line 4,236:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Uru: Ages Beyond Myst''
 
| ''Uru: Ages Beyond Myst''
 +
|X
 +
|X
 +
|X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also [https://web.archive.org/web/20041010023552/http://soundblaster.com/resources/read.asp?articleid=98&cat=3 Discovering Uru: Ages Beyond Myst (archived)]</ref>
 +
|
 +
|-
 +
| ''Vampire: The Masquerade – Redemption''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Vampire: The Masquerade – Redemption in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Vampire: The Masquerade – Bloodlines''
 
| ''Vampire: The Masquerade – Bloodlines''
Line 3,501: Line 4,263:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Vanguard: Saga of Heroes''
 
| ''Vanguard: Saga of Heroes''
Line 3,508: Line 4,271:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
|''VBS1''
 
|''VBS1''
Line 3,517: Line 4,281:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''VBS2''
 
|''VBS2''
Line 3,525: Line 4,290:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Vietcong''
 
|''Vietcong''
Line 3,533: Line 4,299:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Vietcong 2''
 
| ''Vietcong 2''
Line 3,541: Line 4,308:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Vivisector: Beast Inside''
 
| ''Vivisector: Beast Inside''
Line 3,546: Line 4,314:
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
|  
+
| EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref>
|  
+
|
 
|-
 
|-
 
| ''Warcraft III''
 
| ''Warcraft III''
Line 3,556: Line 4,325:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy once, removed with 1.30 update
+
| ALchemy/EAX support removed with 1.30 update
 +
| X
 
|-
 
|-
 
|''Wargasm''
 
|''Wargasm''
Line 3,565: Line 4,335:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Warhammer 40,000: Dawn of War: Soulstorm''
 
| ''Warhammer 40,000: Dawn of War: Soulstorm''
Line 3,573: Line 4,344:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Warhammer: Mark of Chaos''
+
| ''Warhammer 40,000: Fire Warrior''
 
|  
 
|  
 
|  
 
|  
|
+
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 3.0<ref>Source: Fire Warrior configuration utility</ref>
 +
|
 +
|-
 +
| ''Warhammer: Mark of Chaos''
 +
|
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Warhammer Mark of Chaos in-game audio options</ref>
 +
|
 +
|-
 +
| ''Warhammer Online: Age of Reckoning''
 +
|
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.flt which ships with Warhammer Online: Age of Reckoning supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
 
| ''Warlords Battlecry''
 
| ''Warlords Battlecry''
Line 3,589: Line 4,380:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Warmonger''
+
| ''Warlords Battlecry II''
 +
| X
 +
| X
 +
|
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0<ref>Warlords Battlecry II uses msseax.m3d and msseax2.m3d</ref>
 +
|
 +
|-
 +
| ''Warmonger: Operation Downtown Destruction''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 +
| X
 +
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|  
 
|  
 +
|-
 +
| ''Warpath''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
 
| ''Way Point Zeta''
 
| ''Way Point Zeta''
Line 3,605: Line 4,416:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Wheel of Time''
 
| ''Wheel of Time''
Line 3,613: Line 4,425:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Wild Metal Country''
 
| ''Wild Metal Country''
Line 3,621: Line 4,434:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Wild Wild West: The Steel Assassin''
 
| ''Wild Wild West: The Steel Assassin''
Line 3,629: Line 4,443:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Witcher''
 
| ''The Witcher''
Line 3,636: Line 4,451:
 
| X
 
| X
 
| |   
 
| |   
| * Supported by ALchemy
+
| EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref>
 +
| X
 
|-
 
|-
 
| ''Wizardry 8''
 
| ''Wizardry 8''
Line 3,645: Line 4,461:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''World of Warcraft''
 
| ''World of Warcraft''
 
|  
 
|  
 +
|
 +
| X
 +
|
 +
|
 +
| EAX 3.0<ref>Source: [https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/  SoundBlaster.com - World of Warcraft (archived)]</ref>  Note: EAX isn't supported in the 64-bit build of the game
 +
| X
 +
|-
 +
| ''WWII Combat: Road to Berlin''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>WWII Combat: Road to Berlin uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 +
|
 +
|-
 +
| ''WWII Combat: Iwo Jima''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>WWII Combat: Iwo Jima uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 +
|
 
|-
 
|-
 
| ''WWII Tank Commander''
 
| ''WWII Tank Commander''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>WWII Tank Commander uses eax.dll version 4.0.0.1 (EAX Unified). Additionally, the game's readme.txt specifies EAX 4.0 support (System Requirements section). See also [https://web.archive.org/web/20070101123211/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=55428 EAX Featured Game: World War II Tank Commander (archived)]</ref>
 +
|
 +
|-
 +
| ''X2: The Threat''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref>
 +
|
 
|-
 
|-
 
| ''X3 Reunion''
 
| ''X3 Reunion''
| |
+
|
 
|  
 
|  
 
|  
 
|  
 
| X
 
| X
| |  
+
|
 +
|
 +
|-
 +
| ''X-COM: Enforcer''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 +
|
 
|-
 
|-
 
| ''Xpand Rally''
 
| ''Xpand Rally''
 +
|
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 2.0<ref>Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)</ref>
 +
|
 +
|-
 +
| ''Ys VI: The Ark of Napishtim''
 +
|
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 2.0<ref>Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)</ref>
 +
|
 
|-
 
|-
 
| ''Ys: The Oath in Felghana''
 
| ''Ys: The Oath in Felghana''
Line 3,683: Line 4,549:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Ys: Origin''
 
| ''Ys: Origin''
Line 3,691: Line 4,558:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|}
 
|}
  

Latest revision as of 00:49, 28 March 2025

This is a list of video games that support Environmental Audio Extensions (EAX) technology.

Games

Game[1][2][3] EAX 1.0 EAX 2.0 EAX 3.0 EAX 4.0 EAX 5.0 Notes ALchemy Support
25 to Life EAX references found in the game's executable. Supported EAX versions unknown
Abomination: The Nemesis Project X
Age of Empires III X
Age of Conan: Hyborian Adventures X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[4]
Alias X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[5]
Aliens versus Predator X
Alone in the Dark: The New Nightmare
Alpha Centauri X EAX 1.0[6]
Alpha Prime X
America's Army X
America's Army 3 X EAX 4.0[7]
American McGee's Alice X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[8] Note: VxD drivers (Win9x) may be needed for reverb[9]
American McGee's Grimm X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[10]
Anachronox X EAX 1.0, A3D 1.0[11]
Aquanox X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[12]
Aquanox 2
ArmA: Armed Assault X EAX 4.0[13]
Armed Forces Corp. X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[14]
Arx Fatalis X X EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0[15]
Assassin's Creed X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[16] X
Avencast: Rise of the Mage X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[17]
Baldur's Gate X
Baldur's Gate 2 X X EAX 1.0, EAX 2.0[18] Note: VxD drivers (Win9x) may be needed for occlusion[19] X
Battle Isle: The Andosia War
Battle for Middle-earth X
Battle for Middle Earth 2 X X
Battle for Middle-earth 2: The Rise of the Witch-king. X
Battlestrike: Force of Resistance X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[20]
Battlestrike: Shadow of Stalingrad X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[21]
Battlezone X
Battlezone II: Combat Commander X
Battlefield 2 X X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[22][23][24] X
Battlefield 2142 X X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[25] X
Battlefield Vietnam X X X
Battlezone II X
Beowulf: The Game X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[26]
Beyond Good & Evil X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[27]
BioShock X X EAX 4.0, EAX 5.0 (via OpenAL)[28] X
Black & White
Black & White 2 X EAX 3.0[29]
Blade of Darkness X
The Blair Witch Project Volume I-III X
Blood II: The Chosen & The Nightmare Levels X
Bloodrayne X EAX 3.0[30]
Brian Lara International Cricket 2007 X EAX 3.0[31] X
Brothers in Arms: Road to Hill 30 X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[32]
Brothers in Arms: Earned in Blood X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[33]
Brothers in Arms: Hell's Highway X X EAX 4.0, EAX 5.0[34]
Call of Duty X X X EAX 1.0. EAX 2.0, EAX 3.0[35] Note: needs patch 1.3 X
Call of Duty 2 X X X EAX 1.0. EAX 2.0, EAX 3.0 X
Call of Juarez X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[36]
Carmageddon: The Death Race 2000 X
Carnivores: Cityscape X
Carnivores: Ice Age X
Carnivores 2 X
Catwoman
Cellfactor: Revolution
Chaser X EAX 3.0[37]
Chrome X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[38]
Chrome SpecForce X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[39]
Chronicles of Riddick: Escape from Butcher Bay X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[40] X
Civilization IV X X X EAX 2.0, EAX 3.0, EAX 4.0[41] X
Civilization IV: Beyond the Sword X X X EAX 2.0, EAX 3.0, EAX 4.0 X
Civilization IV: Warlords X X X EAX 2.0, EAX 3.0, EAX 4.0 X
Civilization IV: Colonization X X X EAX 2.0, EAX 3.0, EAX 4.0 X
City of Heroes
City of Villains
Clive Barker's Undying X EAX 1.0, A3D 1.0, A3D 2.0[42]
Close Quarters Conflict X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[43]
Cold War X X
Colin McRae Rally 3
Colin McRae Rally 04 X EAX 4.0[44]
Colin McRae Rally 2005 X EAX 4.0[45]
Colin McRae: Dirt X EAX 5.0 (via OpenAL)[46] X
Colin McRae: Dirt 2 X EAX 5.0 (via OpenAL)[47]
Combat: Task Force 121 X EAX 3.0[48]
Command & Conquer: Generals X
Command & Conquer: Renegade X X EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D[49]
Command & Conquer 3: Tiberium Wars
Commandos: Strike Force X EAX 3.0[50]
Company of Heroes X X X EAX 2.0, EAX 3.0, EAX 4.0[51]
Condemned: Criminal Origins X
Conflict: Global Storm X EAX 3.0 [52]
Conflict: Vietnam X EAX 3.0 [53]
Contract J.A.C.K. X EAX 2.0[54]
Counter-Strike X
Crime Cities X
Croc 2 X
Crusaders of Might and Magic X
Cryostasis: Sleep of Reason X EAX 5.0[55]
Crysis Not all the sounds are reverbed, dialog plays fine. X
Crysis Warhead
Daikatana
Dark and Light
Darkness Within: In Pursuit of Loath Nolder
Dark Vengeance X
Day of Defeat X
Dead Man's Hand X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[56]
Demolition Racer X
Descent 3 X
Descent Freespace X
Deus Ex X EAX 1.0,[57] A3D 1.0, A3D 2.0[58]
Diablo II X X X
Die Hard Trilogy 2: Viva Las Vegas X
Divine Divinity
Dogs of War: Battle on Primus IV X
Doom 3 X EAX 4.0 (via OpenAL). Note: EAX support added in patch 1.3[59] X
Dr. Brain: Action Reaction X EAX 1.0, A3D 1.0, A3D 2.0[60]
Dragon's Lair 3D: Return to the Lair X
Drakan X EAX 1.0, A3D 1.0[61]
Dreamfall: The Longest Journey X X EAX 3.0, EAX 4.0[62]
Driver X
Driver 3 X X
Driver: Parallel Lines X
Drome Racers X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[63]
Dronez X
Dungeon Keeper II X EAX 1.0, A3D 1.0[64]
Dungeon Lords X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[65]
Dungeon Siege X X
Dungeon Siege 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[66]
Dungeons & Dragons: Dragonshard Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
East Front
eRacer EAX references found in the game's executable. Supported EAX versions unknown
El Matador X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[67] X
Elder Scrolls III: Morrowind X
Elder Scrolls IV: Oblivion X Use Side's EAX Control mod. X
Elite Warriors: Vietnam X X X
Enter the Matrix X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[68] X
Eurofighter Typhoon X
Euro League Football X
EverQuest X
EverQuest 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[69] X
Evil Dead: Hail to the King X
Evil Genius X EAX 4.0[70]
Evolva X
Expendable X EAX 1.0, A3D 1.0[71]
F.E.A.R. X X X EAX 2.0, EAX 3.0, EAX 4.0[72] X
F.E.A.R. Extraction Point X X X EAX 2.0, EAX 3.0, EAX 4.0
F.E.A.R. Perseus Mandate X X X EAX 2.0, EAX 3.0, EAX 4.0
F1 Grand Prix 4 X
F1 2010 X EAX 5.0[73]
Fallout Tactics: Brotherhood of Steel X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[74]
Fallout 3 May require DirectSound3D restoration software or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
Far Cry X EAX 2.0[75] X
Far Cry 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[76] X
FIFA 99 X
Final Fantasy VIII X X EAX 1.0, EAX 2.0 (via EAX Unified)[77]
Final Fantasy XI
Flying Heroes X EAX 2.0[78]
Ford Racing X
Freedom Fighters X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[79]
Freedom Force X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[80]
Freedom Force vs. The 3rd Reich X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[81]
Freelancer
Freespace 2 X
From Dusk Till Dawn X
Frontlines: Fuel of War X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[82]
Full Spectrum Warrior X X EAX 3.0, EAX 4.0[83] X
Full Spectrum Warrior: Ten Hammers X EAX 5.0[84] X
Fur Fighters X
Future Beat 3D
Gears of War X X EAX 4.0, EAX 5.0 (via OpenAL)[85] Enable hardware OpenAL via this .ini edit X
Ghost Master X EAX 3.0[86]
Giants: Citizen Kabuto X X EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions[87]
Global Operations X X EAX 1.0, EAX 2.0[88]
The Godfather
Gothic X EAX 2.0[89]
Gothic 2 X EAX 2.0[90]
Gothic 3
GP 500 X
Grand Theft Auto II X Also supports A3D 2.0.
Grand Theft Auto III X X EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0[91] X
Grand Theft Auto: Vice City X X EAX 1.0, EAX 3.0, A3D 1.0,[92] Also supports A3D 2.0 via manual edit of the settings file X
Grand Theft Auto: San Andreas X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[93] X
Spec Ops II: Green Berets X
Race Driver: Grid X EAX 5.0[94] X
Guild Wars X EAX 3.0[95] X
Gulf War: Operation Desert Hammer X
GUN
Half-Life X Steam version does not support it anymore since the 2013 patch.
Half-Life: Blue Shift X Steam version does not support it anymore since the 2013 patch.
Half-Life: Opposing Force X Steam version does not support it anymore since the 2013 patch.
Halo: Combat Evolved X X X EAX 1.0, EAX 2.0, EAX 3.0[96] X
Hardware X
Heavy Metal: F.A.K.K.² X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[97]
Heli Heroes X
Hellgate: London X X X EAX 2.0, EAX 3.0, EAX 4.0[98]
Heretic II X EAX 1.0, A3D 1.0, A3D 2.0[99]
Heretic Kingdoms: The Inquisition EAX support indicated in the game's config file. Supported EAX versions unknown.
Heroes of Might and Magic V
Hidden & Dangerous 2 X
High Heat Baseball 2000 X
High Heat Baseball 2002 X
Hitman: Codename 47 X X EAX 1.0, EAX 2.0 (via EAX Unified)[100] X
Hitman 2: Silent Assassin X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[101] X
Hitman: Contracts X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[102] X
Hitman: Blood Money X X X EAX 2.0, EAX 3.0, EAX 4.0[103] X
Hostile Waters X
Icewind Dale X
Icewind Dale 2 X EAX 1.0[104]
IL-2 Sturmovik: 1946 X X X EAX 1.0, EAX 2.0, EAX 3.0[105] X
Incoming Forces X X EAX 2.0, EAX 3.0[106]
Indiana Jones and the Infernal Machine
Infernal X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[107]
Isabelle X
James Bond 007: Nightfire
JHexen X
Juiced X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[108]
Jurassic Park: Trespasser X EAX 1.0 [109]
Kane & Lynch: Dead Men X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[110]
Killing Floor X
Killing Floor 2 X
Klingon Honor Guard X EAX 1.0 [111]
Lander X
Legends of Might and Magic X
Lego Island 2 X X EAX 1.0, EAX 2.0[112]
Lego Racers 2
Lineage II OpenAL
Line of Sight: Vietnam X X X
The Lord of the Rings Online X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[113]
The Lord of the Rings: The Return of the King X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[114]
Lost Pain: TakeDown X EAX 3.0[115]
Mace Griffin: Bounty Hunter X X EAX 1.0, EAX 2.0[116]
Madden NFL 2000 X
Madden NFL 99 X
Mafia X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[117] X
Mage Knight: Apocalypse X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[118] X
Manhunt X X
Martian Gothic: Unification X
Mass Effect X X X
The Matrix Online
The Matrix: Path of Neo X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[119] To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
Max Payne
Max Payne 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[120] X
MDK2 X X
MechWarrior 4 X
Medal of Honor Allied Assault X X X
Medal of Honor: Pacific Assault X X X EAX 1.0, EAX 2.0, EAX 3.0.[121] Can be enabled in the launcher.
Medieval II: Total War X X X EAX 2.0, EAX 3.0, EAX 4.0[122] X
Men of War: Assault Squad
Messiah X EAX 2.0. Note: also supports A3D[123]
Midnight GT X
Midnight Club II X X X EAX 1.0, EAX 2.0, EAX 3.0[124]
Might and Magic VII: For Blood and Honor X EAX 1.0, A3D 1.0[125]
Might and Magic VIII: Day of the Destroyer X EAX 1.0, A3D 1.0[126]
Might and Magic IX X X EAX 1.0, EAX 2.0[127]
Monster Madness: Battle for Suburbia X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[128]
Mortyr 2093 - 1944 X
Most Wanted
Moto Racer 2 X
Motocross Madness 2 X EAX 2.0[129]
Motorhead X
Mutant Chronicles: Warzone Online X
Myst Online: Uru Live
Myst V: End of Ages X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[130]
Myth II: Soulblighter X EAX 1.0, A3D 1.0[131]
Myth III X
NASCAR Revolution X
Need for Speed: Carbon
Need For Speed: High Stakes X EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support[132]
Need for Speed III: Hot Pursuit X
Need for Speed: Hot Pursuit 2 Has D3D/EAX under audio options. Supported EAX versions unknown
Need for Speed: Most Wanted
Need for Speed: Underground 2
Nerf Arena Blast X
Neverwinter Nights (2002) X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[133] X
Neverwinter Nights 2 X X X EAX 1.0, EAX 2.0, EAX 3.0.[134] For 5.1 surround, set Speaker Type=4 in nwn2.ini[135] X
New York Race
NHL 2000
No One Lives Forever X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[136]
No One Lives Forever 2: A Spy in H.A.R.M.'s Way X EAX 2.0[137] X
Nocturne X
Off Road X
Operation Flashpoint: Cold War Crisis EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
Operation Flashpoint: Resistance
Operation Flashpoint 2
Operation Thunderstorm X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[138]
Outcast X
Pac-Man: Adventures in Time X X EAX 1.0, EAX 2.0[139] Note: VxD drivers (Win9x) may be required to enable EAX support
Pac-Man All-Stars X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[140]
Painkiller X X X EAX 1.0, EAX 2.0, EAX 3.0[141]
Painkiller: Overdose X X X EAX 2.0, EAX 3.0, EAX 4.0[142]
Painkiller: Resurrection X X X EAX 2.0, EAX 3.0, EAX 4.0[143]
Painkiller: Redemption X X X EAX 2.0, EAX 3.0, EAX 4.0[144]
Panzer Elite X
Pariah X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[145]
Paris Dakar Rally X
Peter Jackson's King Kong X EAX 3.0 [146]
Planescape: Torment X
PlanetSide
Play Online
Populous: The Beginning X
Postal 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[147]
Powerslide X
Prey (2006) X X EAX 4.0, EAX 5.0 (via OpenAL)[148] X
Prince of Persia: 3D X
Prince of Persia: The Sands of Time X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[149]
Prince of Persia: Warrior Within X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[150]
Prince of Persia: The Two Thrones X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[151]
Prince of Persia (2008) X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[152]
Pro Evolution Soccer 2008
Project Eden X
Project I.G.I.-2: Covert Strike X X X EAX 1.0, EAX 2.0, EAX 3.0[153]
Psychonauts X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[154]
Quake 4 X X EAX 4.0, EAX 5.0 (via OpenAL)[155] X
Rage Rally X
Rail Simulator X EAX 3.0[156]
Railroad Tycoon 3 X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[157] X
Rally Championship 2000 X
Rayman Raving Rabbids X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[158]
Re-Volt X
Red Faction X X EAX 1.0, EAX 2.0 (via EAX Unified)[159]
Red Faction 2
Red Orchestra: Ostfront 41-45
Redline Racer X
The Regiment X EAX 5.0[160] (via OpenAL) X
Rent A Hero (1999) X
Requiem: Avenging Angel X
Resident Evil 2 X
Revenant X
Revolution X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[161]
Rent a Hero
Richard Burns Rally X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[162]
Ricky Ponting International Cricket 2007 X EAX 3.0[163]
Rise and Fall: Civilizations at War X X X EAX 1.0, EAX 2.0, EAX 3.0[164]
Rise of Nations: Rise of Legends
Road Wars X
RollerCoaster Tycoon 3 X EAX 3.0[165]
Rollcage X
Rollcage Stage II X
Rome: Total War X X EAX 2.0, EAX 3.0[166] X
Rune: The Halls of Valhalla X
S.T.A.L.K.E.R.: Shadow of Chernobyl X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[167] EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Clear Sky X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Call of Pripyat X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
Sacred Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg X
Sacred 2 X EAX 5.0[168]
Sacrifice X
Sammy Sosa: Softball Slam X
Sanity: Aiken's Artifact X
Scarface: The World Is Yours
Screamer 4x4 X EAX 1.0[169]
Secret Service: In Harm’s Way X
Sega Rally Championship X
Serious Sam X
Serious Sam 2 X X X
Serious Sam: The First Encounter X X
Serious Sam: The Second Encounter X X
Shade: Wrath of Angels X EAX 3.0[170]
Shadow Ops: Red Mercury X EAX 3.0 [171]
Shadow Force: Razor Unit X
Shogo: Mobile Armor Division X
Sid Meier's Pirates! X X X EAX 1.0, EAX 2.0, EAX 3.0[172]
Sid Meier's Railroads! X X
Silent Hunter 3 X EAX 2.0[173]
Silkroad Online
The Sims 2 Seasons
SimCity 3000 X
SimTheme Park X
SiN X EAX 1.0, A3D 1.0, A3D 2.0[174]
SiN: Wages of Sin X EAX 1.0, A3D 1.0, A3D 2.0[175]
Slave Zero X
Sniper: Art of Victory X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[176] X
Soldier of Fortune X X EAX 1.0, EAX 2.0 (via EAX Unified)[177] Also supports A3D
Soldier of Fortune II: Double Helix X
Soldier of Fortune: Payback
Soldner: Secret Wars X EAX 3.0[178]
Soulbringer X X EAX 1.0, EAX 2.0 (via EAX Unified)[179]
Space Force: Rogue Universe X EAX 3.0[180]
Spec Ops 2: Green Berets X
SpellForce 2: Shadow Wars X X EAX 1.0, EAX 2.0[181]
Spider-Man 2: The Game X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[182]. To enable EAX edit Webhead.ini and set UseEAX=True
Spirit of Speed X
Starlancer X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[183]
Star Trek: Bridge Commander X X EAX 1.0, EAX 2.0.[184] Also supports A3D and DirectSound3D
Star Trek: Deep Space Nine: The Fallen X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[185]
Star Trek: Elite Force II X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D[186]
Star Trek: Next Generation Klingon Honor Guard X
Star Trek: Voyager – Elite Force A3D 2.0, A3D 3.0. Doesn't support EAX.[187]
Star Wars: Battlefront X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[188]
Star Wars Battlefront 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[189]
Star Wars: Empire at War X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[190] X
Star Wars Empire at War: Forces of Corruption X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[191]
Star Wars Episode I: The Phantom Menace X
Star Wars Galaxies X X
Star Wars Jedi Knight II: Jedi Outcast X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[192] Support added in patch 1.03 X
Star Wars Jedi Knight: Jedi Academy X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[193] X
Star Wars: Knights of the Old Republic X X X EAX 1.0, EAX 2.0, EAX 3.0[194] X
Star Wars: Knights of the Old Republic 2 X X X EAX 1.0, EAX 2.0, EAX 3.0[195] Note: EAX Support removed in latest Steam version. X
Star Wars: Republic Commando X X EAX 2.0, EAX 3.0[196] X
Stolen X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[197]
Street Racing Syndicate X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[198]
Stronghold X
Stubbs the Zombie in Rebel Without a Pulse X EAX 4.0[199]
Stunt GP X EAX 1.0[200]
The Suffering Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.[201]
The Suffering: Ties That Bind Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.
The Sum of All Fears X X EAX 1.0, EAX 2.0 (via EAX Unified)[202]
Summoner X X EAX 1.0, EAX 2.0 (via EAX Unified)[203]
Superbike 2001 X
Supreme Commander
SWAT 4 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[204]
Swedish Touring Car Championship X
Swedish Touring Car Championship 2 X
System Shock 2 X For further info, refer to this thread on the TTLG forums
The Club X X X EAX 2.0, EAX 4.0, EAX 5.0[205]
The Temple of Elemental Evil
Terminus X
Test Drive
Test Drive 6 X
Test Drive Rally X
Test Drive Unlimited
The Devil Inside X
The Wheel Of Time X
Theme Park World
Thief: The Dark Project X EAX 1.0, A3D 1.0[206]
Thief II: The Metal Age X X EAX 1.0, EAX 2.0[207][208] Note: support for A3D 2.0 was removed before release[209]
Thief: Deadly Shadows X X EAX 3.0, EAX 4.0 (via EAX Unified)[210] X
The Dark Mod, Thief - unofficial spin-off
Thievery UT
TimeShift X X EAX 4.0, EAX 5.0[211]
Titan Quest X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[212] X
Titan Quest: Immortal Throne X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 X
TMNT X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[213]
TNN Outdoors Pro Hunter X
TOCA Race Driver X
TOCA Race Driver 2 X EAX 3.0[214]
Tom Clancy's Ghost Recon X X EAX 1.0, EAX 2.0 (via EAX Unified)[215]
Tom Clancy's Ghost Recon: Desert Siege X X EAX 1.0, EAX 2.0 (via EAX Unified)[216]
Tom Clancy's Ghost Recon: Island Thunder X X EAX 1.0, EAX 2.0 (via EAX Unified)[217]
Tom Clancy's Ghost Recon: Advanced Warfighter X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[218] X
Tom Clancy's Ghost Recon: Advanced Warfighter 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[219]
Tom Clancy's Rainbow Six: Lockdown X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[220] X
Tom Clancy's Rainbow Six Rogue Spear & Black Thorn X X
Tom Clancy's Rainbow Six: Vegas X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[221] X
Tom Clancy's Rainbow Six: Vegas 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[222]
Tom Clancy's Rainbow Six 3: Raven Shield X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[223] X
Tom Clancy's Splinter Cell X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[224] X
Tom Clancy's Splinter Cell: Pandora Tomorrow X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[225] X
Tom Clancy's Splinter Cell: Chaos Theory X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[226] X
Tom Clancy's Splinter Cell: Double Agent X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[227] X
Tom Clancy's The Sum Of All Fears X
Tomb Raider: Anniversary
Tomb Raider: Legend
Tomb Raider: The Angel of Darkness X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[228] X
TrackMania Nations Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[229]
TrackMania United Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[230]
Trackmania Original
Trespasser: Jurassic Park X
Tribes 2 X X EAX 1.0, EAX 2.0[231]
Triple Play 2000 X
Tron 2.0 X X EAX 2.0, EAX 3.0[232] X
Tzar: The Burden of the Crown X X EAX 1.0, EAX 2.0[233]
UFO: Afterlight X
UFO: Aftermath X X X EAX 1.0, EAX 2.0, EAX 3.0[234]
UFO: Aftershock X X X EAX 2.0, EAX 3.0, EAX 4.0[235]
Ultim@te Race Rally X
Ultim@te Race Pro X EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices[236]
Ultima: Ascension X
Undying X
Universe at War: Earth Assault X X X EAX 2.0, EAX 3.0, EAX 4.0[237]
Unreal X First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0[238], DirectSound3D.
Unreal II: The Awakening X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[239]
Unreal Tournament X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[240][241]
Unreal Tournament 2003 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[242] X
Unreal Tournament 2004 X X EAX 3.0, EAX 5.0 (via OpenAL)[243] Note: EAX 5.0 support was added with this patch X
Unreal Tournament 3 X X EAX 4.0, EAX 5.0 (via OpenAL)[244] X
Uprising 2: Lead and Destroy X
Urban Chaos X
Uru: Ages Beyond Myst X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[245]
Vampire: The Masquerade – Redemption X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[246]
Vampire: The Masquerade – Bloodlines X
Vanguard: Saga of Heroes X
VBS1
VBS2
Vietcong X X
Vietcong 2 X
Vivisector: Beast Inside X EAX 4.0[247]
Warcraft III X ALchemy/EAX support removed with 1.30 update X
Wargasm
Warhammer 40,000: Dawn of War: Soulstorm X
Warhammer 40,000: Fire Warrior X EAX 3.0[248]
Warhammer: Mark of Chaos X X X EAX 2.0, EAX 3.0, EAX 4.0[249]
Warhammer Online: Age of Reckoning X X X EAX 2.0, EAX 3.0, EAX 4.0[250]
Warlords Battlecry X
Warlords Battlecry II X X EAX 1.0, EAX 2.0[251]
Warmonger: Operation Downtown Destruction X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[252]
Warpath X X X EAX 2.0, EAX 3.0, EAX 4.0[253]
Way Point Zeta X
Wheel of Time
Wild Metal Country X
Wild Wild West: The Steel Assassin X
The Witcher X EAX 4.0 only[254] X
Wizardry 8 X
World of Warcraft X EAX 3.0[255] Note: EAX isn't supported in the 64-bit build of the game X
WWII Combat: Road to Berlin X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[256]
WWII Combat: Iwo Jima X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[257]
WWII Tank Commander X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[258]
X2: The Threat X EAX 1.0[259]
X3 Reunion X
X-COM: Enforcer X EAX 1.0, A3D 1.0, A3D 2.0[260]
Xpand Rally X EAX 2.0[261]
Ys VI: The Ark of Napishtim X EAX 2.0[262]
Ys: The Oath in Felghana X X
Ys: Origin X X

See also

References

  1. Jump up Creative ALchemy Project FAQ
  2. Jump up Creative support Games
  3. Jump up Nov 2007 Archive of the Official Creative Soundblaster EAX website
  4. Jump up Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)
  5. Jump up Alias uses eax.dll version 3.0.1.0 (EAX Unified)
  6. Jump up Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)
  7. Jump up America's Army 3 manual, page 3 (Recommended System Requirements)
  8. Jump up Source: American McGee's Alice in-game Audio Settings
  9. Jump up Source: in-game console output (screenshot)
  10. Jump up American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  11. Jump up Source: Anachronox in-game Audio Settings
  12. Jump up Source: Aquanox in-game Audio Settings
  13. Jump up Source: arma.exe contains references to EAX 4.0
  14. Jump up Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version
  15. Jump up Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
  16. Jump up Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
  17. Jump up Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  18. Jump up EAX® to EAX® 4.0 ADVANCED HD™ (archived)
  19. Jump up Source: (Audio recordings comparison)
  20. Jump up Battlestrike: Force of Resistance uses eax.dll version 3.0.1.0 (EAX Unified)
  21. Jump up Battlestrike: Shadow of Stalingrad uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt indicates that EAX 2.0 is the oldest supported version.
  22. Jump up Source: Xtreme Fidelity Audio in Battlefield 2 (archived)
  23. Jump up Source: Soundblaster Gaming: Battlefield 2 (archived)
  24. Jump up Source: EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)
  25. Jump up Source: EAX Featured Game: Battlefield 2142 (archived). See also: Battlefield 2142 audio by DICE (archived) and Battlefield 2142 Audio Gaming Guide (archived)
  26. Jump up Beowulf readme.txt specifies EAX 4.0 support (PC hardware recommended requirements section). Additionally, the game uses eax.dll version 3.0.4.0 for supporting lower EAX versions.
  27. Jump up Beyond Good and Evil readme.txt (Sound compatibility section)
  28. Jump up BioShock manual, page 3 (Recommended System Requirements). See also EAX Featured Game: BioShock (archived) as well as BioShock Audio Guide (archived)
  29. Jump up Black & White 2 executable contains references to EAX 3.0. See also: Sound Blaster Gaming: Black & White 2 (archived)
  30. Jump up EAX Featured Game: Bloodrayne (archived)
  31. Jump up EAX Featured Game: Brian Lara International Cricket 2007 (archived)
  32. Jump up Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  33. Jump up Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  34. Jump up Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0
  35. Jump up Source: The Sounds of War in Call of Duty (archived)
  36. Jump up Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
  37. Jump up Source: Chaser in-game audio options
  38. Jump up Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
  39. Jump up Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)
  40. Jump up Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
  41. Jump up Source: Civilization IV in-game audio options
  42. Jump up Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
  43. Jump up Source: Close Quarters Conflict in-game audio options. Additionally, this game uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  44. Jump up Source: Premier Racing Audio in Colin McRae Rally 04 (archived)
  45. Jump up Source: in-game Sound options. See also EAX Featured Game: Colin McRae Rally 2005 (archived)
  46. Jump up Source: EAX Featured Game: Dirt (archived). See also Turbo-charged audio in DIRT (archived)
  47. Jump up Source: Colin McRae: Dirt 2 readme.html (Section XV: Problems with Hardware audio acceleration)
  48. Jump up EAX Featured Game: Combat: Task Force 121 (archived)
  49. Jump up Source: C&C Renegade in-game Audio Settings
  50. Jump up EAX Featured Game: Commandos: Strike Force (archived)
  51. Jump up The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also Sound Blaster Gaming: Company of Heroes
  52. Jump up Source: Conflict: Global Storm in-game Audio Settings
  53. Jump up Source: Conflict: Vietnam in-game Audio Settings
  54. Jump up Source: Contract J.A.C.K. readme.txt (System Requirements section)
  55. Jump up Source: Cryostasis game manual, page 5
  56. Jump up Dead Man's Hand uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  57. Jump up Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected
  58. Jump up Deus Ex log file and console output (screenshot)
  59. Jump up Source: Doom 3 EAX Patch - SoundBlaster.com (archived)
  60. Jump up Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
  61. Jump up Source: Drakan configuration utility
  62. Jump up Source: Dreamfall in-game audio options. See also EAX Featured Game: Dreamfall: The Longest Journey (archived)
  63. Jump up Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)
  64. Jump up Source: Dungeon Keeper II readme.txt
  65. Jump up The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.
  66. Jump up The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
  67. Jump up El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual
  68. Jump up Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see EAX Featured Game: Enter The Matrix (archived)
  69. Jump up The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.
  70. Jump up World Dominating Audio in Evil Genius (archived)
  71. Jump up Source: Expendable configuration utility
  72. Jump up Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at (archive of Soundblaster.com)
  73. Jump up Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)
  74. Jump up Source: Fallout Tactics in-game Audio Settings
  75. Jump up Source: Far Cry in-game audio settings. See also EAX Paradise in Far Cry (archived)
  76. Jump up Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)
  77. Jump up Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  78. Jump up Source: Flying Heroes Homepage - engine specifications (archived)
  79. Jump up Freedom Fighters uses eax.dll version 3.0.1.0 (EAX Unified). Additionally, see EAX ADVANCED HD Effects in Freedom Fighters (archived)
  80. Jump up Source: Freedom Force in-game Audio Settings
  81. Jump up Source: Freedom Force vs. The 3rd Reich in-game Audio Settings
  82. Jump up Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  83. Jump up Source: Full Spectrum Warrior game manual, page 27. See also Intense Urban Combat Warfare in Full Spectrum Warrior (archived)
  84. Jump up EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
  85. Jump up Source: Gears of War log file contents.
  86. Jump up Source: Ghost Master in-game Audio Settings
  87. Jump up Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature
  88. Jump up Global Operations uses msseax.m3d and msseax2.m3d
  89. Jump up Source: Gothic in-game Audio Settings
  90. Jump up Source: Gothic 2 in-game Audio Settings
  91. Jump up Source: Grand Theft Auto III in-game Audio Settings
  92. Jump up Source: Grand Theft Auto: Vice City in-game Audio Settings
  93. Jump up Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)
  94. Jump up Race Driver: Grid readme.html (Audio section)
  95. Jump up EAX Featured Game: Guild Wars Nightfall (archived)
  96. Jump up Halo.exe hex edit view (screenshot)
  97. Jump up Source: Heavy Metal: F.A.K.K.² in-game Audio Settings
  98. Jump up The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0
  99. Jump up Tech Help: Heretic II - Vortex of Sound (archived)
  100. Jump up Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  101. Jump up Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also Talking to Hitman 2: Silent Assassin (archived)
  102. Jump up Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)
  103. Jump up Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also EAX Featured Game: Hitman: Blood Money (archived)
  104. Jump up EAX Featured Game: Icewind Dale II (archived)
  105. Jump up Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected
  106. Jump up Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe
  107. Jump up Infernal uses eax.dll version 4.0.0.0 (EAX Unified)
  108. Jump up Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
  109. Jump up DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
  110. Jump up Kane & Lynch: Dead Men supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in kaneandlynch.exe). See also EAX Featured Game: Kane & Lynch: Dead Men (archived)
  111. Jump up Source: Klingon Honor Guard patch 1.1 notes
  112. Jump up The game's executable contains references to EAX 1.0 and EAX 2.0 (Vogons forum post)
  113. Jump up The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  114. Jump up The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
  115. Jump up Source: EAX Featured Game: Take Down Online - The Lost Pain (archived)
  116. Jump up Mace Griffin: Bounty Hunter readme.txt (Sound section)
  117. Jump up Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)
  118. Jump up Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as EAX Featured Game: Mage Knight: Apocalypse (archived)
  119. Jump up The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)
  120. Jump up Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
  121. Jump up Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
  122. Jump up Source: Medieval II: Total War in-game audio options. See also EAX Featured Game: Medieval II: Total War (archived)
  123. Jump up Source: Messiah in-game audio options
  124. Jump up Source: Midnight Club II in-game audio options
  125. Jump up Source: Might and Magic VII configuration utility
  126. Jump up Source: Might and Magic VIII configuration utility
  127. Jump up Might and Magic IX uses msseax.m3d and msseax2.m3d
  128. Jump up Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  129. Jump up Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.
  130. Jump up Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
  131. Jump up Source: Myth II readme.txt
  132. Jump up Source: Phil's Computer Lab - Sound Blaster Live! Review (video)
  133. Jump up Source: Neverwinter Nights in-game Advanced Sound Options
  134. Jump up Source: Neverwinter Nights 2 in-game Gameplay/Audio options
  135. Jump up See this Vogons forum post for more details
  136. Jump up No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
  137. Jump up Source: No One Lives Forever 2 readme.txt (System Requirements section). See also EAX Featured Game: No One Lives Forever 2 (archived)
  138. Jump up Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
  139. Jump up Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)
  140. Jump up Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
  141. Jump up Source: Painkiller in-game audio options
  142. Jump up Source: Painkiller Overdose in-game audio options
  143. Jump up Source: Painkiller Resurrection in-game audio options
  144. Jump up Source: Painkiller Redemption in-game audio options (screenshot)
  145. Jump up Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  146. Jump up Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
  147. Jump up Postal 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  148. Jump up Source: Prey in-game console output (screenshot). See also Hardware Accelerated Audio in Prey (archived) as well as EAX Featured Game: Prey (archived) and Maximize your audio in Prey (archived)
  149. Jump up Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified) See also EAX Featured Game: Prince of Persia: The Sands of Time (archived)
  150. Jump up Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
  151. Jump up Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
  152. Jump up Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
  153. Jump up Source: Project I.G.I.-2 in-game Audio Settings
  154. Jump up Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  155. Jump up Source: Sound Blaster X-Fi Audio in QUAKE 4 (archived). See also EAX Featured Game: Quake 4 (archived)
  156. Jump up Source: EAX Featured Game: Rail Simulator (archived)
  157. Jump up Source: Railroad Tycoon 3 in-game Audio Settings
  158. Jump up Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)
  159. Jump up Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  160. Jump up EAX Featured Game: The Regiment (archived)
  161. Jump up Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)
  162. Jump up Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)
  163. Jump up EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)
  164. Jump up Source: Rise and Fall: Civilizations at War in-game audio options
  165. Jump up Source: SoundBlaster.com - RollerCoaster Tycoon 3 (archived)
  166. Jump up Source: Rome: Total War in-game audio options. See also Epic, Cinematic Audio in Rome: Total War (archived)
  167. Jump up S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)
  168. Jump up Sacred 2 Readme.html (System Requirements section, Recommended requirements)
  169. Jump up Source: Screamer 4x4 in-game Audio Settings
  170. Jump up Source: EAX Featured Game: Shade: Wrath of Angels (archived)
  171. Jump up Explosive audio in Shadow Ops: Red Mercury (archived)
  172. Jump up The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
  173. Jump up Silent Hunter 3 uses EaxMan.dll version 2.0.1.3
  174. Jump up SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13
  175. Jump up Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13
  176. Jump up Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)
  177. Jump up Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)
  178. Jump up EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
  179. Jump up Source: Soulbringer launcher Advanced Options
  180. Jump up Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility
  181. Jump up Source: SpellForce 2 in-game audio options
  182. Jump up Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  183. Jump up Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.
  184. Jump up Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
  185. Jump up Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
  186. Jump up Source: Elite Force II in-game audio options (screenshot)
  187. Jump up Source: Elite Force in-game audio options
  188. Jump up Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
  189. Jump up Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
  190. Jump up Source: Empire at War in-game audio options (screenshot)
  191. Jump up Source: Forces of Corruption in-game audio options
  192. Jump up Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see Secrets behind the Sound: Part I (archived)
  193. Jump up Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)
  194. Jump up Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also The Star Wars Sound Experience (archived)
  195. Jump up Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
  196. Jump up Source: Star Wars: Republic Commando in-game Sound Options
  197. Jump up Stolen uses eax.dll version 4.0.0.1 (EAX Unified)
  198. Jump up Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
  199. Jump up Stubbs the Zombie in Rebel Without a Pulse manual, page 22
  200. Jump up Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)
  201. Jump up Source: The Suffering configuration utility (screenshot)
  202. Jump up The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)
  203. Jump up Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  204. Jump up SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  205. Jump up The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.
  206. Jump up A3D 1.0 support is present in the retail release of Thief: The Dark Project (source: Readme.wri, Sound Acceleration and 3D Sound section). EAX 1.0 support was added in patch 1.33 (source: thiefpat.txt, New Features section)
  207. Jump up Support for EAX 1.0 was added in Thief II patch 1.18. Source: patch.wri (Programming fixes section)
  208. Jump up EAX 2.0 support is present in the retail release of Thief II. Source: Readme.wri (System Requirements section)
  209. Jump up Source: SB Live! and A3D 1.0 (Vogons forum post)
  210. Jump up Source: EAX 3.0 and EAX 4.0 support is specifically mentioned in the game's readme.rtf (Section 2.5 - Manual Additions). Additionally, Thief: Deadly Shadows uses eax.dll version 4.0.0.1 (EAX Unified). See also Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived) and Stealthy Sounds in Thief: Deadly Shadows (archived)
  211. Jump up Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
  212. Jump up The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
  213. Jump up TMNT uses eax.dll version 3.0.4.0 (EAX Unified)
  214. Jump up Source: EAX Featured Game: TOCA Race Driver 2 (archived)
  215. Jump up Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)
  216. Jump up Desert Siege uses eax.dll version 2.6.0.0 (EAX Unified)
  217. Jump up Island Thunder uses eax.dll version 2.6.0.0 (EAX Unified)
  218. Jump up Ghost Recon: Advanced Warfighter audio options menu (screenshot)
  219. Jump up Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
  220. Jump up Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)
  221. Jump up Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)
  222. Jump up Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)
  223. Jump up Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)
  224. Jump up Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified). See also EAX Featured Game: Tom Clancy’s Splinter Cell (archived)
  225. Jump up Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)
  226. Jump up Source: Splinter Cell: Chaos Theory Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
  227. Jump up Source: Splinter Cell: Double Agent Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
  228. Jump up The Angel of Darkness in-game audio options (screenshot). See also EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)
  229. Jump up TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  230. Jump up TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  231. Jump up Source: Tribes 2 in-game audio options
  232. Jump up Source: Tron 2.0 in-game audio options. See also Disney's Tron 2.0 Audio (archived)
  233. Jump up Source: Tzar configuration utility
  234. Jump up The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
  235. Jump up UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  236. Jump up Ultim@te Race Pro Technical Support (archived)
  237. Jump up Source: Universe at War in-game audio options
  238. Jump up Unreal 1 and A3D cards (screenshot)
  239. Jump up Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  240. Jump up Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.
  241. Jump up Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements (Vogons forum post).
  242. Jump up Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)
  243. Jump up Source: Sound Blaster X-Fi - Unreal Tournament 2004 (archived)
  244. Jump up Source: Unreal Tournament 3 Launch.log file contents. Additionally see: EAX Featured Game: Unreal Tournament 3 (archived)
  245. Jump up Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also Discovering Uru: Ages Beyond Myst (archived)
  246. Jump up Source: Vampire: The Masquerade – Redemption in-game Audio Settings
  247. Jump up Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
  248. Jump up Source: Fire Warrior configuration utility
  249. Jump up Source: Warhammer Mark of Chaos in-game audio options
  250. Jump up The version of msseax.flt which ships with Warhammer Online: Age of Reckoning supports EAX 2.0, EAX 3.0 and EAX 4.0
  251. Jump up Warlords Battlecry II uses msseax.m3d and msseax2.m3d
  252. Jump up Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  253. Jump up Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  254. Jump up CD Project forums, The Witcher patch notes
  255. Jump up Source: SoundBlaster.com - World of Warcraft (archived)
  256. Jump up WWII Combat: Road to Berlin uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  257. Jump up WWII Combat: Iwo Jima uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  258. Jump up WWII Tank Commander uses eax.dll version 4.0.0.1 (EAX Unified). Additionally, the game's readme.txt specifies EAX 4.0 support (System Requirements section). See also EAX Featured Game: World War II Tank Commander (archived)
  259. Jump up Source: X2 Readme15.rtf (Section 22)
  260. Jump up Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
  261. Jump up Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)
  262. Jump up Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)