Difference between revisions of "List of games with EAX support"
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! Game<ref>[http://forums.creative.com/creativelabs/board/message?board.id=Vista&thread.id=5009 Creative ALchemy Project FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref> | ! Game<ref>[http://forums.creative.com/creativelabs/board/message?board.id=Vista&thread.id=5009 Creative ALchemy Project FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref> | ||
− | ! EAX 1 | + | ! EAX 1.0 |
− | ! EAX 2 | + | ! EAX 2.0 |
− | ! EAX | + | ! EAX 3.0 |
− | ! EAX | + | ! EAX 4.0 |
− | ! EAX | + | ! EAX 5.0 |
! Notes | ! Notes | ||
+ | ! ALchemy Support | ||
|- | |- | ||
| ''25 to Life'' | | ''25 to Life'' | ||
Line 18: | Line 19: | ||
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+ | | EAX references found in the game's executable. Supported EAX versions unknown | ||
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|- | |- | ||
Line 26: | Line 28: | ||
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+ | | | ||
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|- | |- | ||
Line 34: | Line 37: | ||
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− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Age of Conan: Hyborian Adventures'' | | ''Age of Conan: Hyborian Adventures'' | ||
| | | | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
+ | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)</ref> | ||
| | | | ||
|- | |- | ||
| ''Alias'' | | ''Alias'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Alias uses eax.dll version 3.0.1.0 (EAX Unified)</ref> |
− | |||
− | |||
| | | | ||
|- | |- | ||
Line 59: | Line 65: | ||
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+ | | | ||
|- | |- | ||
| ''Alone in the Dark: The New Nightmare'' | | ''Alone in the Dark: The New Nightmare'' | ||
Line 67: | Line 74: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Alpha Centauri'' | | ''Alpha Centauri'' | ||
Line 74: | Line 82: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0<ref>Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)</ref> |
+ | | | ||
|- | |- | ||
| ''Alpha Prime'' | | ''Alpha Prime'' | ||
Line 83: | Line 92: | ||
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| | | | ||
+ | | | ||
|- | |- | ||
| ''America's Army'' | | ''America's Army'' | ||
Line 91: | Line 101: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | '' | + | | ''America's Army 3'' |
+ | | | ||
+ | | | ||
| | | | ||
| X | | X | ||
| | | | ||
+ | | EAX 4.0<ref>America's Army 3 manual, page 3 (Recommended System Requirements)</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''American McGee's Alice'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref> Note: VxD drivers (Win9x) may be needed for reverb<ref>Source: in-game console output [https://www.vogons.org/viewtopic.php?p=1297697#p1297697 (screenshot)]</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''American McGee's Grimm'' | ||
+ | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
+ | | | ||
|- | |- | ||
|''Anachronox'' | |''Anachronox'' | ||
Line 106: | Line 136: | ||
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− | | | + | | EAX 1.0, A3D 1.0<ref>Source: Anachronox in-game Audio Settings</ref> |
+ | | | ||
|- | |- | ||
|''Aquanox'' | |''Aquanox'' | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref> |
− | | | + | | |
|- | |- | ||
| ''Aquanox 2'' | | ''Aquanox 2'' | ||
Line 123: | Line 155: | ||
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| | | | ||
+ | | | ||
|- | |- | ||
| ''ArmA: Armed Assault'' | | ''ArmA: Armed Assault'' | ||
Line 128: | Line 161: | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
+ | | EAX 4.0<ref>Source: arma.exe contains references to EAX 4.0</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Armed Forces Corp.'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version</ref> | ||
+ | | | ||
|- | |- | ||
| ''Arx Fatalis'' | | ''Arx Fatalis'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref> |
− | + | | | |
− | | | ||
|- | |- | ||
| ''Assassin's Creed'' | | ''Assassin's Creed'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref> |
− | | | + | | X |
+ | |- | ||
+ | | ''Avencast: Rise of the Mage'' | ||
+ | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| X | | X | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref> |
− | | | + | | |
|- | |- | ||
| ''Baldur's Gate'' | | ''Baldur's Gate'' | ||
Line 155: | Line 209: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Baldur's Gate 2'' | | ''Baldur's Gate 2'' | ||
Line 162: | Line 217: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> Note: VxD drivers (Win9x) may be needed for occlusion<ref>Source: [https://www.vogons.org/viewtopic.php?p=1317232#p1317232 (Audio recordings comparison)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Battle Isle: The Andosia War'' | | ''Battle Isle: The Andosia War'' | ||
Line 170: | Line 226: | ||
| | | | ||
| | | | ||
+ | | | ||
| | | | ||
|- | |- | ||
Line 179: | Line 236: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Battle for Middle Earth 2'' | | ''Battle for Middle Earth 2'' | ||
Line 186: | Line 244: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
− | | '' | + | | ''Battle for Middle-earth 2: The Rise of the Witch-king.'' |
− | |||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | ''Battlezone | + | | ''Battlestrike: Force of Resistance'' |
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Battlestrike: Force of Resistance uses eax.dll version 3.0.1.0 (EAX Unified)</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Battlestrike: Shadow of Stalingrad'' | ||
+ | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Battlestrike: Shadow of Stalingrad uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt indicates that EAX 2.0 is the oldest supported version.</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Battlezone'' | ||
| X | | X | ||
| | | | ||
Line 203: | Line 281: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | '' | + | | ''Battlezone II: Combat Commander'' |
− | | | + | | X |
| | | | ||
| | | | ||
Line 211: | Line 290: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Battlefield 2'' | | ''Battlefield 2'' | ||
Line 218: | Line 298: | ||
| X | | X | ||
| X | | X | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216040950/http://www.soundblaster.com/products/x-fi/technology/battlefield2/ Xtreme Fidelity Audio in Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20051210234150/http://www.soundblaster.com/gaming/battlefield2/ Soundblaster Gaming: Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20060324154937/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=59610 EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Battlefield 2142'' | | ''Battlefield 2142'' | ||
Line 226: | Line 307: | ||
| X | | X | ||
| X | | X | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216044312/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66954 EAX Featured Game: Battlefield 2142 (archived)]. See also: [https://web.archive.org/web/20080922021659/http://www.soundblaster.com/products/gaming/article.asp?articleID=66955&categoryID=13 Battlefield 2142 audio by DICE (archived)] and [https://web.archive.org/web/20071214052322/http://soundblaster.com/Applications/article.asp?articleID=68148&categoryID=13 Battlefield 2142 Audio Gaming Guide (archived)]</ref> |
+ | |||
+ | | X | ||
|- | |- | ||
| ''Battlefield Vietnam'' | | ''Battlefield Vietnam'' | ||
Line 234: | Line 317: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Battlezone II'' | | ''Battlezone II'' | ||
Line 243: | Line 327: | ||
| | | | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | | ''Beowulf: The Game'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Beowulf readme.txt specifies EAX 4.0 support (PC hardware recommended requirements section). Additionally, the game uses eax.dll version 3.0.4.0 for supporting lower EAX versions.</ref> | ||
+ | | | ||
|- | |- | ||
| ''Beyond Good & Evil'' | | ''Beyond Good & Evil'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref> | ||
+ | | | ||
+ | |- | ||
+ | |''BioShock'' | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | X |
+ | | X | ||
+ | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>BioShock manual, page 3 (Recommended System Requirements). See also [https://web.archive.org/web/20080114235015/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=70882 EAX Featured Game: BioShock (archived)] as well as [https://web.archive.org/web/20090208071036/http://www.soundblaster.com/products/gaming/article.asp?articleID=71545&categoryID=13 BioShock Audio Guide (archived)]</ref> | ||
+ | | X | ||
|- | |- | ||
− | |'' | + | | ''Black & White'' |
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
| | | | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | | ''Black & White 2'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 3.0<ref>Black & White 2 executable contains references to EAX 3.0. See also: [https://web.archive.org/web/20051212100850/http://www.soundblaster.com/gaming/blackandwhite2/ Sound Blaster Gaming: Black & White 2 (archived)]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Blade of Darkness'' | | ''Blade of Darkness'' | ||
Line 275: | Line 381: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Blair Witch Project Volume I-III'' | | ''The Blair Witch Project Volume I-III'' | ||
Line 283: | Line 390: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Blood II: The Chosen & The Nightmare Levels'' | | ''Blood II: The Chosen & The Nightmare Levels'' | ||
Line 291: | Line 399: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''Bloodrayne'' | |''Bloodrayne'' | ||
Line 298: | Line 407: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>[https://web.archive.org/web/20040710071129/http://www.eax.creative.com/gaming/bloodrayne.asp EAX Featured Game: Bloodrayne (archived)]</ref> |
+ | | | ||
|- | |- | ||
| ''Brian Lara International Cricket 2007'' | | ''Brian Lara International Cricket 2007'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>[https://web.archive.org/web/20071106035359/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68893 EAX Featured Game: Brian Lara International Cricket 2007 (archived)]</ref> |
− | | | + | | X |
|- | |- | ||
− | | ''Brothers in Arms: | + | | ''Brothers in Arms: Road to Hill 30'' |
− | |||
− | |||
− | |||
− | |||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> | ||
+ | | | ||
|- | |- | ||
− | | ''Brothers in Arms: | + | | ''Brothers in Arms: Earned in Blood'' |
− | |||
| | | | ||
+ | | X | ||
+ | | X | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> |
− | | | + | | |
|- | |- | ||
| ''Brothers in Arms: Hell's Highway'' | | ''Brothers in Arms: Hell's Highway'' | ||
Line 328: | Line 441: | ||
| | | | ||
| | | | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | EAX 4.0, EAX 5.0<ref>Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0</ref> |
+ | | | ||
|- | |- | ||
| ''Call of Duty'' | | ''Call of Duty'' | ||
Line 338: | Line 452: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0. EAX 2.0, EAX 3.0<ref>Source: [https://web.archive.org/web/20041010020322/http://soundblaster.com/resources/read.asp?articleid=91&cat=3 The Sounds of War in Call of Duty (archived)]</ref> Note: needs patch 1.3 |
+ | | X | ||
|- | |- | ||
| ''Call of Duty 2'' | | ''Call of Duty 2'' | ||
Line 346: | Line 461: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0. EAX 2.0, EAX 3.0 |
+ | | X | ||
|- | |- | ||
| ''Call of Juarez'' | | ''Call of Juarez'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref> |
− | + | | | |
− | |||
− | | | ||
|- | |- | ||
| ''Carmageddon: The Death Race 2000'' | | ''Carmageddon: The Death Race 2000'' | ||
Line 363: | Line 480: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Carnivores: Cityscape'' | | ''Carnivores: Cityscape'' | ||
Line 371: | Line 489: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Carnivores: Ice Age'' | | ''Carnivores: Ice Age'' | ||
Line 379: | Line 498: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Carnivores 2'' | | ''Carnivores 2'' | ||
Line 387: | Line 507: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Catwoman'' | | ''Catwoman'' | ||
Line 395: | Line 516: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Cellfactor: Revolution'' | | ''Cellfactor: Revolution'' | ||
Line 403: | Line 525: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Chaser'' | | ''Chaser'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>Source: Chaser in-game audio options</ref> |
− | | | + | | |
|- | |- | ||
| ''Chrome'' | | ''Chrome'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Chrome SpecForce'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)</ref> |
− | | | + | | |
|- | |- | ||
| ''Chronicles of Riddick: Escape from Butcher Bay'' | | ''Chronicles of Riddick: Escape from Butcher Bay'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref> |
− | |||
| X | | X | ||
− | |||
− | |||
|- | |- | ||
| ''Civilization IV'' | | ''Civilization IV'' | ||
Line 434: | Line 569: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Civilization IV in-game audio options</ref> |
+ | | X | ||
|- | |- | ||
| ''Civilization IV: Beyond the Sword'' | | ''Civilization IV: Beyond the Sword'' | ||
Line 442: | Line 578: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 |
+ | | X | ||
|- | |- | ||
| ''Civilization IV: Warlords'' | | ''Civilization IV: Warlords'' | ||
Line 450: | Line 587: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 |
+ | | X | ||
|- | |- | ||
| ''Civilization IV: Colonization'' | | ''Civilization IV: Colonization'' | ||
Line 458: | Line 596: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 |
+ | | X | ||
|- | |- | ||
| ''City of Heroes'' | | ''City of Heroes'' | ||
Line 467: | Line 606: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''City of Villains'' | | ''City of Villains'' | ||
Line 475: | Line 615: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Clive Barker's Undying'' | | ''Clive Barker's Undying'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Close Quarters Conflict'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Source: Close Quarters Conflict in-game audio options. Additionally, this game uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref> | ||
+ | | | ||
|- | |- | ||
| ''Cold War'' | | ''Cold War'' | ||
Line 490: | Line 641: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Colin McRae Rally 3'' | | ''Colin McRae Rally 3'' | ||
Line 499: | Line 651: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Colin McRae Rally 04'' | | ''Colin McRae Rally 04'' | ||
Line 506: | Line 659: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 4.0<ref>Source: [https://web.archive.org/web/20060324164633/http://www.soundblaster.com/resources/read.asp?articleid=53894&cat=1 Premier Racing Audio in Colin McRae Rally 04 (archived)]</ref> |
+ | | | ||
|- | |- | ||
| ''Colin McRae Rally 2005'' | | ''Colin McRae Rally 2005'' | ||
Line 514: | Line 668: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 4.0<ref>Source: in-game Sound options. See also [https://web.archive.org/web/20050413093433/http://eax.creative.com/gaming/colinmcrae2005.asp EAX Featured Game: Colin McRae Rally 2005 (archived)]</ref> |
+ | | | ||
|- | |- | ||
| ''Colin McRae: Dirt'' | | ''Colin McRae: Dirt'' | ||
Line 522: | Line 677: | ||
| | | | ||
| X | | X | ||
− | | EAX 5 (via OpenAL) | + | | EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]. See also [https://web.archive.org/web/20090208070613/http://www.soundblaster.com/products/gaming/article.asp?articleID=70294&categoryID=13 Turbo-charged audio in DIRT (archived)]</ref> |
+ | | X | ||
|- | |- | ||
− | | '' | + | | ''Colin McRae: Dirt 2'' |
+ | | | ||
+ | | | ||
| | | | ||
| | | | ||
+ | | X | ||
+ | | EAX 5.0 (via OpenAL)<ref>Source: Colin McRae: Dirt 2 readme.html (Section XV: Problems with Hardware audio acceleration)</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Combat: Task Force 121'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Command & Conquer: Generals'' | | ''Command & Conquer: Generals'' | ||
Line 538: | Line 704: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Command & Conquer: Renegade'' | | ''Command & Conquer: Renegade'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D<ref>Source: C&C Renegade in-game Audio Settings</ref> |
+ | | | ||
|- | |- | ||
| ''Command & Conquer 3: Tiberium Wars'' | | ''Command & Conquer 3: Tiberium Wars'' | ||
Line 555: | Line 723: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | ''Commandos Strike Force'' | + | | ''Commandos: Strike Force'' |
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Company of Heroes'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also [https://web.archive.org/web/20080105204720/http://www.soundblaster.com/gaming/companyofheroes/ Sound Blaster Gaming: Company of Heroes]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Condemned: Criminal Origins'' | | ''Condemned: Criminal Origins'' | ||
Line 571: | Line 750: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Conflict: Global Storm'' | | ''Conflict: Global Storm'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 3.0 <ref>Source: Conflict: Global Storm in-game Audio Settings</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Conflict: Vietnam'' | ||
| | | | ||
| | | | ||
− | | | + | | X |
− | |||
| | | | ||
| | | | ||
+ | | EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Contract J.A.C.K.'' | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
+ | | EAX 2.0<ref>Source: Contract J.A.C.K. readme.txt (System Requirements section)</ref> | ||
+ | | | ||
|- | |- | ||
|''Counter-Strike'' | |''Counter-Strike'' | ||
Line 595: | Line 786: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Crime Cities'' | | ''Crime Cities'' | ||
Line 603: | Line 795: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Croc 2'' | | ''Croc 2'' | ||
Line 611: | Line 804: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Crusaders of Might and Magic'' | | ''Crusaders of Might and Magic'' | ||
Line 619: | Line 813: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Cryostasis: Sleep of Reason'' | | ''Cryostasis: Sleep of Reason'' | ||
Line 625: | Line 820: | ||
| | | | ||
| | | | ||
− | | | + | | X |
− | | | + | | EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref> |
+ | | | ||
|- | |- | ||
|''Crysis'' | |''Crysis'' | ||
Line 634: | Line 830: | ||
| | | | ||
| | | | ||
− | | | + | | Not all the sounds are reverbed, dialog plays fine. |
+ | | X | ||
|- | |- | ||
| ''Crysis Warhead'' | | ''Crysis Warhead'' | ||
+ | | | ||
| | | | ||
| | | | ||
Line 645: | Line 843: | ||
|- | |- | ||
|''Daikatana'' | |''Daikatana'' | ||
+ | | | ||
| | | | ||
| | | | ||
Line 653: | Line 852: | ||
|- | |- | ||
| ''Dark and Light'' | | ''Dark and Light'' | ||
+ | | | ||
| | | | ||
| | | | ||
Line 661: | Line 861: | ||
|- | |- | ||
| ''Darkness Within: In Pursuit of Loath Nolder'' | | ''Darkness Within: In Pursuit of Loath Nolder'' | ||
+ | | | ||
| | | | ||
| | | | ||
Line 670: | Line 871: | ||
| ''Dark Vengeance'' | | ''Dark Vengeance'' | ||
|X | |X | ||
+ | | | ||
| | | | ||
| | | | ||
Line 682: | Line 884: | ||
| | | | ||
| | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | ''Dead Man's Hand'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Dead Man's Hand uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref> | ||
| | | | ||
|- | |- | ||
Line 691: | Line 903: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Descent 3'' | | ''Descent 3'' | ||
Line 699: | Line 912: | ||
| | | | ||
| | | | ||
− | + | | | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
|- | |- | ||
| ''Descent Freespace'' | | ''Descent Freespace'' | ||
Line 715: | Line 921: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Deus Ex'' | | ''Deus Ex'' | ||
Line 722: | Line 929: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0,<ref>Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected</ref> A3D 1.0, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1295596#p1295596 Deus Ex log file and console output (screenshot)]</ref> |
+ | | | ||
|- | |- | ||
| ''Diablo II'' | | ''Diablo II'' | ||
Line 730: | Line 938: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Die Hard Trilogy 2: Viva Las Vegas'' | | ''Die Hard Trilogy 2: Viva Las Vegas'' | ||
Line 739: | Line 948: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Divine Divinity'' | | ''Divine Divinity'' | ||
Line 747: | Line 957: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Dogs of War: Battle on Primus IV'' | | ''Dogs of War: Battle on Primus IV'' | ||
Line 755: | Line 966: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Doom 3'' | | ''Doom 3'' | ||
Line 762: | Line 974: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 4.0 (via OpenAL). Note: EAX support added in patch 1.3<ref>Source: [https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref> |
+ | | X | ||
|- | |- | ||
− | | '' | + | | ''Dr. Brain: Action Reaction'' |
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref> |
− | | | + | | |
|- | |- | ||
|''Dragon's Lair 3D: Return to the Lair'' | |''Dragon's Lair 3D: Return to the Lair'' | ||
| X | | X | ||
+ | | | ||
| | | | ||
| | | | ||
Line 786: | Line 1,001: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, A3D 1.0<ref>Source: Drakan configuration utility</ref> |
+ | | | ||
|- | |- | ||
| ''Dreamfall: The Longest Journey'' | | ''Dreamfall: The Longest Journey'' | ||
Line 794: | Line 1,010: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 3.0, EAX 4.0<ref>Source: Dreamfall in-game audio options. See also [https://web.archive.org/web/20060906044044/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62412 EAX Featured Game: Dreamfall: The Longest Journey (archived)]</ref> |
+ | | | ||
|- | |- | ||
| ''Driver'' | | ''Driver'' | ||
Line 803: | Line 1,020: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Driver 3'' | | ''Driver 3'' | ||
Line 810: | Line 1,028: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Driver: Parallel Lines'' | | ''Driver: Parallel Lines'' | ||
Line 819: | Line 1,038: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Drome Racers'' | | ''Drome Racers'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)</ref> |
− | + | | | |
− | |||
− | | | ||
|- | |- | ||
|''Dronez'' | |''Dronez'' | ||
Line 835: | Line 1,056: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Dungeon Keeper II'' | | ''Dungeon Keeper II'' | ||
Line 842: | Line 1,064: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, A3D 1.0<ref>Source: Dungeon Keeper II readme.txt</ref> |
+ | | | ||
|- | |- | ||
| ''Dungeon Lords (video game)|Dungeon Lords'' | | ''Dungeon Lords (video game)|Dungeon Lords'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref> |
− | + | | | |
− | |||
− | |||
− | | | ||
|- | |- | ||
| ''Dungeon Siege'' | | ''Dungeon Siege'' | ||
Line 858: | Line 1,082: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Dungeon Siege 2'' | | ''Dungeon Siege 2'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref> |
− | + | | | |
− | |||
− | |||
− | | | ||
|- | |- | ||
| ''Dungeons & Dragons: Dragonshard'' | | ''Dungeons & Dragons: Dragonshard'' | ||
Line 874: | Line 1,100: | ||
| | | | ||
| | | | ||
− | | | + | | Has "Creative EAX" under Audio Settings. Supported EAX versions unknown |
+ | | | ||
|- | |- | ||
| ''East Front'' | | ''East Front'' | ||
Line 883: | Line 1,110: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | |'' | + | |''eRacer'' |
− | |||
| | | | ||
| | | | ||
Line 891: | Line 1,118: | ||
| | | | ||
| | | | ||
+ | | EAX references found in the game's executable. Supported EAX versions unknown | ||
+ | | | ||
|- | |- | ||
| ''El Matador'' | | ''El Matador'' | ||
| | | | ||
| | | | ||
− | |||
− | |||
| X | | X | ||
− | | | + | | X |
+ | | X | ||
+ | | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual</ref> | ||
+ | | X | ||
|- | |- | ||
| ''Elder Scrolls III: Morrowind'' | | ''Elder Scrolls III: Morrowind'' | ||
Line 906: | Line 1,136: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Elder Scrolls IV: Oblivion'' | | ''Elder Scrolls IV: Oblivion'' | ||
Line 914: | Line 1,145: | ||
| | | | ||
| | | | ||
− | | Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod. | + | | Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod. |
+ | | X | ||
|- | |- | ||
| ''Elite Warriors: Vietnam'' | | ''Elite Warriors: Vietnam'' | ||
Line 923: | Line 1,155: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Enter the Matrix'' | | ''Enter the Matrix'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref> |
− | |||
| X | | X | ||
− | |||
|- | |- | ||
| ''Eurofighter Typhoon'' | | ''Eurofighter Typhoon'' | ||
Line 939: | Line 1,173: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Euro League Football'' | | ''Euro League Football'' | ||
Line 947: | Line 1,182: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''EverQuest'' | |''EverQuest'' | ||
Line 955: | Line 1,191: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''EverQuest 2'' | | ''EverQuest 2'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.</ref> | ||
+ | | X | ||
+ | |- | ||
+ | | ''Evil Dead: Hail to the King'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | | ||
|- | |- | ||
− | | ''Evil | + | | ''Evil Genius'' |
− | + | | | |
− | |||
− | | | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
+ | | EAX 4.0<ref>[https://web.archive.org/web/20050323131640/http://www.soundblaster.com/resources/read.asp?articleid=115&page=2&cat=3 World Dominating Audio in Evil Genius (archived)]</ref> | ||
+ | | | ||
|- | |- | ||
|''Evolva'' | |''Evolva'' | ||
Line 979: | Line 1,227: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Expendable'' | | ''Expendable'' | ||
Line 986: | Line 1,235: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, A3D 1.0<ref>Source: Expendable configuration utility</ref> |
+ | | | ||
|- | |- | ||
− | |'' | + | | ''F.E.A.R.'' |
| | | | ||
| X | | X | ||
Line 994: | Line 1,244: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ (archive of Soundblaster.com)]</ref> |
+ | | X | ||
|- | |- | ||
| ''F.E.A.R. Extraction Point'' | | ''F.E.A.R. Extraction Point'' | ||
Line 1,002: | Line 1,253: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 |
− | | | + | | |
|- | |- | ||
| ''F.E.A.R. Perseus Mandate'' | | ''F.E.A.R. Perseus Mandate'' | ||
Line 1,011: | Line 1,262: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 |
+ | | | ||
|- | |- | ||
| ''F1 Grand Prix 4'' | | ''F1 Grand Prix 4'' | ||
Line 1,020: | Line 1,272: | ||
| | | | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | | ''F1 2010'' | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | X | ||
+ | | EAX 5.0<ref>Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Fallout Tactics: Brotherhood of Steel'' | | ''Fallout Tactics: Brotherhood of Steel'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Fallout Tactics in-game Audio Settings</ref> |
+ | | | ||
|- | |- | ||
| ''Fallout 3'' | | ''Fallout 3'' | ||
Line 1,036: | Line 1,299: | ||
| | | | ||
| May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini | | May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini | ||
+ | | | ||
|- | |- | ||
| ''Far Cry'' | | ''Far Cry'' | ||
Line 1,042: | Line 1,306: | ||
| | | | ||
| | | | ||
− | | | + | | |
− | | | + | | EAX 2.0<ref>Source: Far Cry in-game audio settings. See also [https://web.archive.org/web/20041009181927/http://soundblaster.com/resources/read.asp?articleid=110&cat=3 EAX Paradise in Far Cry (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Far Cry 2'' | | ''Far Cry 2'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | ||
| X | | X | ||
− | |||
− | |||
− | |||
|- | |- | ||
| ''FIFA 99'' | | ''FIFA 99'' | ||
Line 1,060: | Line 1,326: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Final Fantasy VIII'' | | ''Final Fantasy VIII'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref> |
+ | | | ||
|- | |- | ||
| ''Final Fantasy XI'' | | ''Final Fantasy XI'' | ||
Line 1,076: | Line 1,344: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | ''Flying | + | | ''Flying Heroes'' |
− | |||
− | |||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
+ | | EAX 2.0<ref>Source: [https://web.archive.org/web/20040613054853/http://flyingheroes.pterodon.cz/engine.htm Flying Heroes Homepage - engine specifications (archived)]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Ford Racing'' | | ''Ford Racing'' | ||
Line 1,092: | Line 1,362: | ||
| | | | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | | ''Freedom Fighters'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Freedom Fighters uses eax.dll version 3.0.1.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031202141509/http://www.soundblaster.com/freedomfighters/interview.asp EAX ADVANCED HD Effects in Freedom Fighters (archived)]</ref> | ||
+ | | | ||
|- | |- | ||
|''Freedom Force'' | |''Freedom Force'' | ||
Line 1,099: | Line 1,379: | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force in-game Audio Settings</ref> | ||
| | | | ||
|- | |- | ||
− | | ''Freedom | + | |''Freedom Force vs. The 3rd Reich'' |
− | | | + | |X |
− | | | + | |X |
− | | | + | | |
− | | | + | | |
− | | | + | | |
− | | | + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force vs. The 3rd Reich in-game Audio Settings</ref> |
+ | | | ||
|- | |- | ||
| ''Freelancer'' | | ''Freelancer'' | ||
Line 1,116: | Line 1,398: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Freespace 2'' | | ''Freespace 2'' | ||
Line 1,124: | Line 1,407: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''From Dusk Till Dawn'' | | ''From Dusk Till Dawn'' | ||
Line 1,132: | Line 1,416: | ||
| | | | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | | ''Frontlines: Fuel of War'' | ||
+ | | | ||
+ | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
+ | | | ||
|- | |- | ||
| ''Full Spectrum Warrior'' | | ''Full Spectrum Warrior'' | ||
| | | | ||
| | | | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27. See also [https://web.archive.org/web/20050112102610/http://www.soundblaster.com/resources/read.asp?articleid=119&cat=3 Intense Urban Combat Warfare in Full Spectrum Warrior (archived)]</ref> | ||
| X | | X | ||
− | |||
− | |||
|- | |- | ||
| ''Full Spectrum Warrior: Ten Hammers'' | | ''Full Spectrum Warrior: Ten Hammers'' | ||
Line 1,146: | Line 1,441: | ||
| | | | ||
| | | | ||
− | | | + | | X |
− | | | + | | EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Fur Fighters'' | | ''Fur Fighters'' | ||
Line 1,156: | Line 1,452: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Future Beat 3D'' | | ''Future Beat 3D'' | ||
Line 1,164: | Line 1,461: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Gears of War'' | | ''Gears of War'' | ||
Line 1,169: | Line 1,467: | ||
| | | | ||
| | | | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://www.vogons.org/viewtopic.php?p=528608#p528608 Gears of War log file contents].</ref> Enable hardware OpenAL via [https://www.vogons.org/viewtopic.php?p=528586#p528586 this .ini edit] |
+ | | X | ||
|- | |- | ||
| ''Ghost Master'' | | ''Ghost Master'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref> |
− | | | + | | |
|- | |- | ||
| ''Giants: Citizen Kabuto'' | | ''Giants: Citizen Kabuto'' | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions<ref>Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature</ref> |
− | | | + | | |
|- | |- | ||
| ''Global Operations'' | | ''Global Operations'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref> |
− | + | | | |
− | | | ||
|- | |- | ||
| ''The Godfather'' | | ''The Godfather'' | ||
Line 1,204: | Line 1,506: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Gothic'' | | ''Gothic'' | ||
− | | | + | | |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 2.0<ref>Source: Gothic in-game Audio Settings</ref> |
+ | | | ||
|- | |- | ||
| ''Gothic 2'' | | ''Gothic 2'' | ||
− | | | + | | |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 2.0<ref>Source: Gothic 2 in-game Audio Settings</ref> |
+ | | | ||
|- | |- | ||
| ''Gothic 3'' | | ''Gothic 3'' | ||
Line 1,227: | Line 1,532: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | | ||
|- | |- | ||
| ''GP 500'' | | ''GP 500'' | ||
Line 1,236: | Line 1,542: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Grand Theft Auto II'' | | ''Grand Theft Auto II'' | ||
Line 1,244: | Line 1,551: | ||
| | | | ||
| Also supports A3D 2.0. | | Also supports A3D 2.0. | ||
+ | | | ||
|- | |- | ||
| ''Grand Theft Auto III'' | | ''Grand Theft Auto III'' | ||
Line 1,251: | Line 1,559: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Grand Theft Auto III in-game Audio Settings</ref> |
+ | | X | ||
|- | |- | ||
| ''Grand Theft Auto: Vice City'' | | ''Grand Theft Auto: Vice City'' | ||
Line 1,259: | Line 1,568: | ||
| | | | ||
| | | | ||
− | | Also supports A3D 2.0 | + | | EAX 1.0, EAX 3.0, A3D 1.0,<ref>Source: Grand Theft Auto: Vice City in-game Audio Settings</ref> Also supports A3D 2.0 via manual edit of the settings file |
+ | | X | ||
|- | |- | ||
| ''Grand Theft Auto: San Andreas'' | | ''Grand Theft Auto: San Andreas'' | ||
Line 1,267: | Line 1,577: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)</ref> |
+ | | X | ||
|- | |- | ||
| ''Spec Ops II: Green Berets'' | | ''Spec Ops II: Green Berets'' | ||
Line 1,275: | Line 1,586: | ||
| | | | ||
| | | | ||
+ | | | ||
| | | | ||
|- | |- | ||
Line 1,282: | Line 1,594: | ||
| | | | ||
| | | | ||
− | | | + | | X |
− | | | + | | EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref> |
+ | | X | ||
|- | |- | ||
| ''Guild Wars'' | | ''Guild Wars'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref> |
− | | | + | | X |
|- | |- | ||
| ''Gulf War: Operation Desert Hammer'' | | ''Gulf War: Operation Desert Hammer'' | ||
Line 1,300: | Line 1,614: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''GUN'' | | ''GUN'' | ||
Line 1,308: | Line 1,623: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Half-Life'' | | ''Half-Life'' | ||
Line 1,316: | Line 1,632: | ||
| | | | ||
| Steam version does not support it anymore since the 2013 patch. | | Steam version does not support it anymore since the 2013 patch. | ||
+ | | | ||
|- | |- | ||
| ''Half-Life: Blue Shift'' | | ''Half-Life: Blue Shift'' | ||
Line 1,324: | Line 1,641: | ||
| | | | ||
| Steam version does not support it anymore since the 2013 patch. | | Steam version does not support it anymore since the 2013 patch. | ||
+ | | | ||
|- | |- | ||
| ''Half-Life: Opposing Force'' | | ''Half-Life: Opposing Force'' | ||
Line 1,332: | Line 1,650: | ||
| | | | ||
| Steam version does not support it anymore since the 2013 patch. | | Steam version does not support it anymore since the 2013 patch. | ||
+ | | | ||
|- | |- | ||
| ''Halo: Combat Evolved'' | | ''Halo: Combat Evolved'' | ||
− | | | + | | X |
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref> |
− | | | + | | X |
|- | |- | ||
| ''Hardware'' | | ''Hardware'' | ||
Line 1,348: | Line 1,668: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Heavy Metal: F.A.K.K.²'' | | ''Heavy Metal: F.A.K.K.²'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Heavy Metal: F.A.K.K.² in-game Audio Settings</ref> |
+ | | | ||
|- | |- | ||
| ''Heli Heroes'' | | ''Heli Heroes'' | ||
Line 1,364: | Line 1,686: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Hellgate: London'' | | ''Hellgate: London'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> |
− | + | | | |
− | |||
− | | | ||
|- | |- | ||
| ''Heretic II'' | | ''Heretic II'' | ||
Line 1,377: | Line 1,701: | ||
| | | | ||
| | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, A3D 1.0, A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Heretic Kingdoms: The Inquisition'' | ||
| | | | ||
| | | | ||
| | | | ||
+ | | | ||
+ | | | ||
+ | | EAX support indicated in the game's config file. Supported EAX versions unknown. | ||
+ | | | ||
|- | |- | ||
| ''Heroes of Might and Magic V'' | | ''Heroes of Might and Magic V'' | ||
Line 1,388: | Line 1,722: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Hidden & Dangerous 2'' | | ''Hidden & Dangerous 2'' | ||
Line 1,396: | Line 1,731: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''High Heat Baseball 2000'' | | ''High Heat Baseball 2000'' | ||
Line 1,404: | Line 1,740: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''High Heat Baseball 2002'' | | ''High Heat Baseball 2002'' | ||
Line 1,412: | Line 1,749: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | ''Hitman | + | | ''Hitman: Codename 47'' |
+ | | X | ||
+ | | X | ||
+ | | | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref> | ||
+ | | X | ||
+ | |- | ||
+ | | ''Hitman 2: Silent Assassin'' | ||
+ | | X | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041012092831/http://soundblaster.com/resources/read.asp?articleid=73&cat=3 Talking to Hitman 2: Silent Assassin (archived)]</ref> |
+ | | X | ||
|- | |- | ||
− | | ''Hitman: | + | | ''Hitman: Contracts'' |
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041009182412/http://soundblaster.com/resources/read.asp?articleid=112&cat=3 Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)]</ref> | ||
+ | | X | ||
+ | |- | ||
+ | | ''Hitman: Blood Money'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also [https://web.archive.org/web/20060906222327/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62815 EAX Featured Game: Hitman: Blood Money (archived)]</ref> |
+ | | X | ||
|- | |- | ||
− | | '' | + | | ''Hostile Waters'' |
+ | | X | ||
| | | | ||
− | | | + | | |
| | | | ||
| | | | ||
| | | | ||
− | | | + | | |
|- | |- | ||
− | + | | ''Icewind Dale'' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | ''Icewind Dale'' | ||
| X | | X | ||
| | | | ||
Line 1,460: | Line 1,803: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Icewind Dale 2'' | | ''Icewind Dale 2'' | ||
Line 1,467: | Line 1,811: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0<ref>[https://web.archive.org/web/20030410140044/http://www.eax.creative.com/gaming/iwd2.asp EAX Featured Game: Icewind Dale II (archived)]</ref> |
+ | | | ||
|- | |- | ||
| ''IL-2 Sturmovik: 1946'' | | ''IL-2 Sturmovik: 1946'' | ||
Line 1,475: | Line 1,820: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected</ref> |
+ | | X | ||
|- | |- | ||
| ''Incoming Forces'' | | ''Incoming Forces'' | ||
| | | | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0<ref>Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe</ref> |
− | | | + | | |
|- | |- | ||
| ''Indiana Jones and the Infernal Machine'' | | ''Indiana Jones and the Infernal Machine'' | ||
Line 1,492: | Line 1,839: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Infernal'' | | ''Infernal'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref> |
− | + | | | |
− | |||
− | |||
− | | | ||
|- | |- | ||
|''Isabelle'' | |''Isabelle'' | ||
Line 1,508: | Line 1,857: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''James Bond 007: Nightfire'' | | ''James Bond 007: Nightfire'' | ||
Line 1,516: | Line 1,866: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''JHexen'' | |''JHexen'' | ||
Line 1,524: | Line 1,875: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Juiced'' | | ''Juiced'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref> |
− | | | + | | |
− | |||
− | |||
− | |||
|- | |- | ||
| ''Jurassic Park: Trespasser'' | | ''Jurassic Park: Trespasser'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref> |
− | | | + | | |
|- | |- | ||
| ''Kane & Lynch: Dead Men'' | | ''Kane & Lynch: Dead Men'' | ||
| | | | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Kane & Lynch: Dead Men supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in kaneandlynch.exe). See also [https://web.archive.org/web/20071204182010/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=72790 EAX Featured Game: Kane & Lynch: Dead Men (archived)]</ref> |
+ | |||
+ | | | ||
|- | |- | ||
| ''Killing Floor'' | | ''Killing Floor'' | ||
Line 1,556: | Line 1,912: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Killing Floor 2'' | | ''Killing Floor 2'' | ||
Line 1,564: | Line 1,921: | ||
| X | | X | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Klingon Honor Guard'' | | ''Klingon Honor Guard'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref> |
− | | | + | | |
|- | |- | ||
| ''Lander'' | | ''Lander'' | ||
Line 1,580: | Line 1,939: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Legends of Might and Magic'' | | ''Legends of Might and Magic'' | ||
Line 1,588: | Line 1,948: | ||
| | | | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | | ''Lego Island 2'' | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0<ref>The game's executable contains references to EAX 1.0 and EAX 2.0 [https://www.vogons.org/viewtopic.php?p=1296745#p1296745 (Vogons forum post)]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Lego Racers 2'' | | ''Lego Racers 2'' | ||
Line 1,596: | Line 1,966: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Lineage II'' | | ''Lineage II'' | ||
Line 1,604: | Line 1,975: | ||
| | | | ||
| OpenAL | | OpenAL | ||
+ | | | ||
|- | |- | ||
| ''Line of Sight: Vietnam'' | | ''Line of Sight: Vietnam'' | ||
Line 1,612: | Line 1,984: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Lord of the Rings Online'' | | ''The Lord of the Rings Online'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> |
− | + | | | |
− | |||
− | | | ||
|- | |- | ||
| ''The Lord of the Rings: The Return of the King'' | | ''The Lord of the Rings: The Return of the King'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref> |
− | + | | | |
− | |||
− | | | ||
|- | |- | ||
| ''Lost Pain: TakeDown'' | | ''Lost Pain: TakeDown'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>Source: [https://web.archive.org/web/20050210041952/http://eax.creative.com/gaming/takedown.asp EAX Featured Game: Take Down Online - The Lost Pain (archived)]</ref> |
− | | | + | | |
|- | |- | ||
| ''Mace Griffin: Bounty Hunter'' | | ''Mace Griffin: Bounty Hunter'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0<ref>Mace Griffin: Bounty Hunter readme.txt (Sound section)</ref> |
− | + | | | |
− | | | ||
|- | |- | ||
| ''Madden NFL 2000'' | | ''Madden NFL 2000'' | ||
Line 1,652: | Line 2,029: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Madden NFL 99'' | | ''Madden NFL 99'' | ||
Line 1,660: | Line 2,038: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Mafia'' | | ''Mafia'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)</ref> |
− | | | + | | X |
− | |||
− | |||
|- | |- | ||
| ''Mage Knight: Apocalypse'' | | ''Mage Knight: Apocalypse'' | ||
| | | | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as [https://web.archive.org/web/20061216044419/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66943 EAX Featured Game: Mage Knight: Apocalypse (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Manhunt'' | | ''Manhunt'' | ||
Line 1,683: | Line 2,064: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Martian Gothic: Unification'' | | ''Martian Gothic: Unification'' | ||
Line 1,692: | Line 2,074: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Mass Effect'' | | ''Mass Effect'' | ||
Line 1,700: | Line 2,083: | ||
| X | | X | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Matrix Online'' | | ''The Matrix Online'' | ||
Line 1,708: | Line 2,092: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Matrix: Path of Neo'' | | ''The Matrix: Path of Neo'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)</ref> To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1 |
− | | | + | | |
− | |||
− | |||
− | |||
|- | |- | ||
| ''Max Payne'' | | ''Max Payne'' | ||
Line 1,724: | Line 2,110: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Max Payne 2'' | | ''Max Payne 2'' | ||
− | | | + | | X |
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref> |
− | | | + | | X |
|- | |- | ||
|''MDK2'' | |''MDK2'' | ||
Line 1,739: | Line 2,127: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''MechWarrior 4'' | | ''MechWarrior 4'' | ||
Line 1,748: | Line 2,137: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Medal of Honor Allied Assault'' | | ''Medal of Honor Allied Assault'' | ||
Line 1,755: | Line 2,145: | ||
| | | | ||
| | | | ||
− | | | + | | |
− | | | + | | X |
|- | |- | ||
| ''Medal of Honor: Pacific Assault'' | | ''Medal of Honor: Pacific Assault'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher. |
− | + | | | |
− | |||
− | | | ||
|- | |- | ||
| ''Medieval II: Total War'' | | ''Medieval II: Total War'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Medieval II: Total War in-game audio options. See also [https://web.archive.org/web/20070119104500/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=67329 EAX Featured Game: Medieval II: Total War (archived)]</ref> |
| X | | X | ||
− | |||
− | |||
|- | |- | ||
| ''Men of War: Assault Squad'' | | ''Men of War: Assault Squad'' | ||
Line 1,781: | Line 2,173: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Messiah'' | | ''Messiah'' | ||
− | | | + | | |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 2.0. Note: also supports A3D<ref>Source: Messiah in-game audio options</ref> |
+ | | | ||
|- | |- | ||
| ''Midnight GT'' | | ''Midnight GT'' | ||
Line 1,797: | Line 2,191: | ||
| | | | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | | ''Midnight Club II'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Midnight Club II in-game audio options</ref> | ||
+ | | | ||
|- | |- | ||
| ''Might and Magic VII: For Blood and Honor'' | | ''Might and Magic VII: For Blood and Honor'' | ||
− | |||
| X | | X | ||
| | | | ||
Line 1,805: | Line 2,208: | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, A3D 1.0<ref>Source: Might and Magic VII configuration utility</ref> | ||
+ | | | ||
|- | |- | ||
| ''Might and Magic VIII: Day of the Destroyer'' | | ''Might and Magic VIII: Day of the Destroyer'' | ||
Line 1,812: | Line 2,217: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, A3D 1.0<ref>Source: Might and Magic VIII configuration utility</ref> |
+ | | | ||
|- | |- | ||
| ''Might and Magic IX'' | | ''Might and Magic IX'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0<ref>Might and Magic IX uses msseax.m3d and msseax2.m3d</ref> |
+ | | | ||
|- | |- | ||
− | | ''Monster Madness'' | + | | ''Monster Madness: Battle for Suburbia'' |
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
+ | | | ||
|- | |- | ||
| ''Mortyr 2093 - 1944'' | | ''Mortyr 2093 - 1944'' | ||
Line 1,837: | Line 2,245: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Most Wanted'' | | ''Most Wanted'' | ||
Line 1,845: | Line 2,254: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Moto Racer 2'' | | ''Moto Racer 2'' | ||
Line 1,853: | Line 2,263: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Motocross Madness 2'' | | ''Motocross Madness 2'' | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 2.0<ref>Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.</ref> |
− | | | + | | |
|- | |- | ||
| ''Motorhead'' | | ''Motorhead'' | ||
Line 1,869: | Line 2,281: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Mutant Chronicles: Warzone Online'' | | ''Mutant Chronicles: Warzone Online'' | ||
Line 1,877: | Line 2,290: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Myst Online: Uru Live'' | | ''Myst Online: Uru Live'' | ||
Line 1,885: | Line 2,299: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Myst V: End of Ages'' | | ''Myst V: End of Ages'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref> |
− | | | + | | |
− | |||
− | |||
− | |||
|- | |- | ||
| ''Myth II: Soulblighter'' | | ''Myth II: Soulblighter'' | ||
Line 1,900: | Line 2,316: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, A3D 1.0<ref>Source: Myth II readme.txt</ref> |
+ | | | ||
|- | |- | ||
| ''Myth III'' | | ''Myth III'' | ||
Line 1,909: | Line 2,326: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''NASCAR Revolution'' | | ''NASCAR Revolution'' | ||
Line 1,917: | Line 2,335: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Need for Speed: Carbon'' | | ''Need for Speed: Carbon'' | ||
Line 1,925: | Line 2,344: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Need For Speed: High Stakes'' | | ''Need For Speed: High Stakes'' | ||
Line 1,932: | Line 2,352: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support<ref>Source: Phil's Computer Lab - [https://www.youtube.com/watch?v=z-HiLp5p820&t=441s Sound Blaster Live! Review (video)]</ref> |
+ | | | ||
|- | |- | ||
| ''Need for Speed III: Hot Pursuit'' | | ''Need for Speed III: Hot Pursuit'' | ||
Line 1,941: | Line 2,362: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''Need for Speed: Hot Pursuit 2'' | |''Need for Speed: Hot Pursuit 2'' | ||
Line 1,948: | Line 2,370: | ||
| | | | ||
| | | | ||
+ | | Has D3D/EAX under audio options. Supported EAX versions unknown | ||
| | | | ||
|- | |- | ||
Line 1,957: | Line 2,380: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Need for Speed: Underground 2'' | | ''Need for Speed: Underground 2'' | ||
Line 1,965: | Line 2,389: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Nerf Arena Blast'' | | ''Nerf Arena Blast'' | ||
Line 1,973: | Line 2,398: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | ''Neverwinter Nights (2002 | + | | ''Neverwinter Nights (2002)'' |
| X | | X | ||
| X | | X | ||
Line 1,980: | Line 2,406: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Neverwinter Nights in-game Advanced Sound Options</ref> |
+ | | X | ||
|- | |- | ||
| ''Neverwinter Nights 2'' | | ''Neverwinter Nights 2'' | ||
Line 1,988: | Line 2,415: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0.<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref> For 5.1 surround, set Speaker Type=4 in nwn2.ini<ref>See [https://www.vogons.org/viewtopic.php?p=1313683#p1313683 this Vogons forum post] for more details</ref> |
+ | | X | ||
|- | |- | ||
| ''New York Race'' | | ''New York Race'' | ||
Line 1,997: | Line 2,425: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''NHL 2000'' | | ''NHL 2000'' | ||
Line 2,005: | Line 2,434: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''No One Lives Forever'' | | ''No One Lives Forever'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref> |
− | | | + | | |
− | |||
|- | |- | ||
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way'' | | ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way'' | ||
Line 2,020: | Line 2,451: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 2.0<ref>Source: No One Lives Forever 2 readme.txt (System Requirements section). See also [https://web.archive.org/web/20030410140605/http://www.eax.creative.com/gaming/nolf2.asp EAX Featured Game: No One Lives Forever 2 (archived)]</ref> |
+ | | X | ||
|- | |- | ||
|''Nocturne'' | |''Nocturne'' | ||
Line 2,029: | Line 2,461: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Off Road'' | | ''Off Road'' | ||
Line 2,037: | Line 2,470: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Operation Flashpoint: Cold War Crisis'' | | ''Operation Flashpoint: Cold War Crisis'' | ||
Line 2,044: | Line 2,478: | ||
| | | | ||
| | | | ||
− | | | + | | EAX can be enabled in-game under Audio Options. Supported EAX versions unknown |
+ | | | ||
|- | |- | ||
| ''Operation Flashpoint: Resistance'' | | ''Operation Flashpoint: Resistance'' | ||
Line 2,053: | Line 2,488: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Operation Flashpoint 2'' | | ''Operation Flashpoint 2'' | ||
Line 2,061: | Line 2,497: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | ''Outcast'' | + | | ''Operation Thunderstorm'' |
+ | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Outcast'' | ||
| X | | X | ||
| | | | ||
Line 2,069: | Line 2,515: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | '' | + | | ''Pac-Man: Adventures in Time'' |
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0<ref>Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)</ref> Note: VxD drivers (Win9x) may be required to enable EAX support | ||
+ | | | ||
+ | |- | ||
+ | | ''Pac-Man All-Stars'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref> | ||
+ | | | ||
|- | |- | ||
|''Painkiller'' | |''Painkiller'' | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref> |
+ | | | ||
|- | |- | ||
− | | '' | + | |''Painkiller: Overdose'' |
+ | | | ||
+ | | X | ||
+ | | X | ||
| X | | X | ||
| | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref> | ||
+ | | | ||
+ | |- | ||
+ | |''Painkiller: Resurrection'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref> | ||
+ | | | ||
+ | |- | ||
+ | |''Painkiller: Redemption'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref> | ||
+ | | | ||
|- | |- | ||
− | | '' | + | | ''Panzer Elite'' |
− | | | + | | X |
| | | | ||
| | | | ||
Line 2,101: | Line 2,578: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | '' | + | | ''Pariah'' |
− | |||
| | | | ||
+ | | X | ||
+ | | X | ||
| X | | X | ||
| | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Paris Dakar Rally'' | ||
| | | | ||
| | | | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|- | |- | ||
| ''Peter Jackson's King Kong'' | | ''Peter Jackson's King Kong'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref> |
− | | | + | | |
|- | |- | ||
| ''Planescape: Torment'' | | ''Planescape: Torment'' | ||
Line 2,125: | Line 2,614: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''PlanetSide'' | |''PlanetSide'' | ||
Line 2,133: | Line 2,623: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Play Online'' | | ''Play Online'' | ||
Line 2,141: | Line 2,632: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Populous: The Beginning'' | | ''Populous: The Beginning'' | ||
Line 2,149: | Line 2,641: | ||
| | | | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | | ''Postal 2'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Postal 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref> | ||
+ | | | ||
|- | |- | ||
| ''Powerslide'' | | ''Powerslide'' | ||
Line 2,157: | Line 2,659: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | ''Prey (2006 | + | | ''Prey (2006)'' |
| | | | ||
| | | | ||
Line 2,164: | Line 2,667: | ||
| X | | X | ||
| X | | X | ||
− | | EAX 4 | + | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: Prey in-game console output [https://www.vogons.org/viewtopic.php?p=1310637#p1310637 (screenshot)]. See also [https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)] as well as [https://web.archive.org/web/20070210220103/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=63916 EAX Featured Game: Prey (archived)] and [https://web.archive.org/web/20080922021654/http://www.soundblaster.com/products/gaming/article.asp?articleID=65937&categoryID=13 Maximize your audio in Prey (archived)]</ref> |
+ | | X | ||
|- | |- | ||
− | | ''Prince of Persia | + | | ''Prince of Persia: 3D'' |
− | | | + | | X |
| | | | ||
| | | | ||
Line 2,173: | Line 2,677: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | ''Prince of Persia: | + | | ''Prince of Persia: The Sands of Time'' |
+ | | X | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified) See also [https://web.archive.org/web/20040623055348/http://eax.creative.com/gaming/princeofpersia.asp EAX Featured Game: Prince of Persia: The Sands of Time (archived)]</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Prince of Persia: Warrior Within'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref> |
+ | | | ||
|- | |- | ||
| ''Prince of Persia: The Two Thrones'' | | ''Prince of Persia: The Two Thrones'' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| X | | X | ||
| X | | X | ||
Line 2,196: | Line 2,703: | ||
| | | | ||
| | | | ||
− | | EAX | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref> |
+ | | | ||
|- | |- | ||
− | | ''Prince of Persia | + | | ''Prince of Persia (2008)'' |
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref> |
+ | | | ||
|- | |- | ||
| ''Pro Evolution Soccer 2008'' | | ''Pro Evolution Soccer 2008'' | ||
Line 2,213: | Line 2,722: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Project Eden'' | | ''Project Eden'' | ||
Line 2,221: | Line 2,731: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Project I.G.I.-2: Covert Strike'' | | ''Project I.G.I.-2: Covert Strike'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref> |
− | | | + | | |
− | |||
− | |||
|- | |- | ||
|''Psychonauts'' | |''Psychonauts'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> |
− | + | | | |
− | |||
− | | | ||
|- | |- | ||
| ''Quake 4'' | | ''Quake 4'' | ||
Line 2,242: | Line 2,755: | ||
| | | | ||
| | | | ||
− | |||
| X | | X | ||
− | | EAX 5 (via OpenAL) | + | | X |
+ | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]. See also [https://web.archive.org/web/20060324161138/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=59528 EAX Featured Game: Quake 4 (archived)]</ref> | ||
+ | | X | ||
|- | |- | ||
| ''Rage Rally'' | | ''Rage Rally'' | ||
Line 2,253: | Line 2,767: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Rail Simulator'' | | ''Rail Simulator'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>Source: [https://web.archive.org/web/20080205184049/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=71485 EAX Featured Game: Rail Simulator (archived)]</ref> |
− | | | + | | |
|- | |- | ||
| ''Railroad Tycoon 3'' | | ''Railroad Tycoon 3'' | ||
Line 2,268: | Line 2,784: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Railroad Tycoon 3 in-game Audio Settings</ref> |
+ | | X | ||
|- | |- | ||
| ''Rally Championship 2000'' | | ''Rally Championship 2000'' | ||
Line 2,277: | Line 2,794: | ||
| | | | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | | ''Rayman Raving Rabbids'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
|''Re-Volt'' | |''Re-Volt'' | ||
Line 2,285: | Line 2,812: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Red Faction'' | | ''Red Faction'' | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref> |
| | | | ||
|- | |- | ||
Line 2,300: | Line 2,829: | ||
| | | | ||
| | | | ||
+ | | | ||
| | | | ||
|- | |- | ||
Line 2,309: | Line 2,839: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Redline Racer'' | | ''Redline Racer'' | ||
Line 2,317: | Line 2,848: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Regiment'' | | ''The Regiment'' | ||
Line 2,323: | Line 2,855: | ||
| | | | ||
| | | | ||
− | | | + | |X |
− | | | + | | EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL) |
+ | | X | ||
|- | |- | ||
|''Rent A Hero (1999)'' | |''Rent A Hero (1999)'' | ||
Line 2,333: | Line 2,866: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Requiem: Avenging Angel'' | | ''Requiem: Avenging Angel'' | ||
Line 2,341: | Line 2,875: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Resident Evil 2'' | | ''Resident Evil 2'' | ||
Line 2,349: | Line 2,884: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''Revenant'' | |''Revenant'' | ||
Line 2,357: | Line 2,893: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''Revolution'' | |''Revolution'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)</ref> |
− | + | | | |
− | |||
− | | | ||
|- | |- | ||
| ''Rent a Hero'' | | ''Rent a Hero'' | ||
Line 2,373: | Line 2,911: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Richard Burns Rally'' | | ''Richard Burns Rally'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)</ref> |
− | + | | | |
− | |||
− | | | ||
|- | |- | ||
| ''Ricky Ponting International Cricket 2007'' | | ''Ricky Ponting International Cricket 2007'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 3.0<ref>[https://web.archive.org/web/20071106035404/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68899 EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)]</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Rise and Fall: Civilizations at War'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Rise and Fall: Civilizations at War in-game audio options</ref> | ||
+ | | | ||
|- | |- | ||
| ''Rise of Nations: Rise of Legends'' | | ''Rise of Nations: Rise of Legends'' | ||
Line 2,397: | Line 2,947: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Road Wars'' | | ''Road Wars'' | ||
Line 2,405: | Line 2,956: | ||
| | | | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | |''RollerCoaster Tycoon 3'' | ||
+ | | | ||
+ | | | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | EAX 3.0<ref>Source: [https://web.archive.org/web/20050211000628/http://www.soundblaster.com/gaming/rollercoastertycoon/ SoundBlaster.com - RollerCoaster Tycoon 3 (archived)]</ref> | ||
+ | | | ||
|- | |- | ||
|''Rollcage'' | |''Rollcage'' | ||
Line 2,413: | Line 2,974: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Rollcage Stage II'' | | ''Rollcage Stage II'' | ||
Line 2,421: | Line 2,983: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Rome: Total War'' | | ''Rome: Total War'' | ||
Line 2,428: | Line 2,991: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0<ref>Source: Rome: Total War in-game audio options. See also [https://web.archive.org/web/20060509175704/http://www.soundblaster.com/resources/read.asp?articleid=53836&cat=1 Epic, Cinematic Audio in Rome: Total War (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Rune: The Halls of Valhalla'' | | ''Rune: The Halls of Valhalla'' | ||
Line 2,437: | Line 3,001: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' | | ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' | ||
− | | | + | | X |
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)</ref> EAX works through OpenAL. Do not use ALchemy. |
− | + | | | |
|- | |- | ||
| ''S.T.A.L.K.E.R.: Clear Sky'' | | ''S.T.A.L.K.E.R.: Clear Sky'' | ||
− | | | + | | X |
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. |
− | + | | | |
|- | |- | ||
| ''S.T.A.L.K.E.R.: Call of Pripyat'' | | ''S.T.A.L.K.E.R.: Call of Pripyat'' | ||
− | | | + | | X |
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. |
− | + | | | |
|- | |- | ||
|''Sacred'' | |''Sacred'' | ||
Line 2,468: | Line 3,036: | ||
| | | | ||
| | | | ||
− | | | + | | Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg |
+ | | X | ||
|- | |- | ||
− | |'' | + | |''Sacred 2'' |
− | |||
− | |||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
+ | | X | ||
+ | | EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref> | ||
+ | | | ||
|- | |- | ||
− | | '' | + | |''Sacrifice'' |
| X | | X | ||
| | | | ||
Line 2,485: | Line 3,055: | ||
| | | | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | | ''Sammy Sosa: Softball Slam'' | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|- | |- | ||
| ''Sanity: Aiken's Artifact'' | | ''Sanity: Aiken's Artifact'' | ||
Line 2,493: | Line 3,073: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Scarface: The World Is Yours'' | | ''Scarface: The World Is Yours'' | ||
Line 2,501: | Line 3,082: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Screamer 4x4'' | | ''Screamer 4x4'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref> |
− | | | + | | |
|- | |- | ||
| ''Secret Service: In Harm’s Way'' | | ''Secret Service: In Harm’s Way'' | ||
Line 2,517: | Line 3,100: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Sega Rally Championship'' | | ''Sega Rally Championship'' | ||
Line 2,525: | Line 3,109: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Serious Sam'' | | ''Serious Sam'' | ||
Line 2,533: | Line 3,118: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Serious Sam 2'' | | ''Serious Sam 2'' | ||
Line 2,540: | Line 3,126: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Serious Sam: The First Encounter'' | | ''Serious Sam: The First Encounter'' | ||
Line 2,548: | Line 3,135: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Serious Sam: The Second Encounter'' | | ''Serious Sam: The Second Encounter'' | ||
Line 2,556: | Line 3,144: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Shade: Wrath of Angels'' | | ''Shade: Wrath of Angels'' | ||
Line 2,564: | Line 3,153: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>Source: [https://web.archive.org/web/20050210042206/http://eax.creative.com/gaming/shade.asp EAX Featured Game: Shade: Wrath of Angels (archived)]</ref> |
+ | | | ||
|- | |- | ||
| ''Shadow Ops: Red Mercury'' | | ''Shadow Ops: Red Mercury'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref> |
− | | | + | | |
|- | |- | ||
| ''Shadow Force: Razor Unit'' | | ''Shadow Force: Razor Unit'' | ||
Line 2,581: | Line 3,172: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Shogo: Mobile Armor Division'' | | ''Shogo: Mobile Armor Division'' | ||
Line 2,588: | Line 3,180: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | | ||
|- | |- | ||
| ''Sid Meier's Pirates!'' | | ''Sid Meier's Pirates!'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref> | ||
| | | | ||
+ | |- | ||
+ | | ''Sid Meier's Railroads!'' | ||
| | | | ||
| | | | ||
− | | | + | | X |
− | |||
− | |||
| | | | ||
| | | | ||
+ | | | ||
| X | | X | ||
− | |||
− | |||
− | |||
|- | |- | ||
| ''Silent Hunter 3'' | | ''Silent Hunter 3'' | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 2.0<ref>Silent Hunter 3 uses EaxMan.dll version 2.0.1.3</ref> |
− | | | + | | |
|- | |- | ||
| ''Silkroad Online'' | | ''Silkroad Online'' | ||
Line 2,621: | Line 3,217: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Sims 2 Seasons'' | | ''The Sims 2 Seasons'' | ||
Line 2,629: | Line 3,226: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''SimCity 3000'' | | ''SimCity 3000'' | ||
Line 2,637: | Line 3,235: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''SimTheme Park'' | | ''SimTheme Park'' | ||
Line 2,645: | Line 3,244: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''SiN'' | |''SiN'' | ||
Line 2,652: | Line 3,252: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, A3D 1.0, A3D 2.0<ref>SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13</ref> |
+ | | | ||
|- | |- | ||
| ''SiN: Wages of Sin'' | | ''SiN: Wages of Sin'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, A3D 1.0, A3D 2.0<ref>Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13</ref> |
− | | | + | | |
|- | |- | ||
| ''Slave Zero'' | | ''Slave Zero'' | ||
Line 2,669: | Line 3,271: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Sniper: Art of Victory'' | | ''Sniper: Art of Victory'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)</ref> | ||
| X | | X | ||
− | |||
− | |||
− | |||
|- | |- | ||
| ''Soldier of Fortune'' | | ''Soldier of Fortune'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)</ref> Also supports A3D |
+ | | | ||
|- | |- | ||
| ''Soldier of Fortune II: Double Helix'' | | ''Soldier of Fortune II: Double Helix'' | ||
Line 2,693: | Line 3,298: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Soldier of Fortune: Payback'' | | ''Soldier of Fortune: Payback'' | ||
Line 2,701: | Line 3,307: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Soldner: Secret Wars'' | | ''Soldner: Secret Wars'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
+ | | | ||
+ | | EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Soulbringer'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref> | ||
+ | | | ||
|- | |- | ||
| ''Space Force: Rogue Universe'' | | ''Space Force: Rogue Universe'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility</ref> |
− | | | + | | |
|- | |- | ||
| ''Spec Ops 2: Green Berets'' | | ''Spec Ops 2: Green Berets'' | ||
Line 2,725: | Line 3,343: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''SpellForce 2: Shadow Wars'' | | ''SpellForce 2: Shadow Wars'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0<ref>Source: SpellForce 2 in-game audio options</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Spider-Man 2: The Game'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>. To enable EAX edit Webhead.ini and set UseEAX=True |
+ | | | ||
|- | |- | ||
| ''Spirit of Speed'' | | ''Spirit of Speed'' | ||
Line 2,741: | Line 3,370: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | |'' | + | | ''Starlancer'' |
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.</ref> |
− | | | + | | |
− | |||
|- | |- | ||
| ''Star Trek: Bridge Commander'' | | ''Star Trek: Bridge Commander'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D |
− | + | | | |
− | | | ||
|- | |- | ||
| ''Star Trek: Deep Space Nine: The Fallen'' | | ''Star Trek: Deep Space Nine: The Fallen'' | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref> |
− | | | + | | |
|- | |- | ||
| ''Star Trek: Elite Force II'' | | ''Star Trek: Elite Force II'' | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref> |
+ | | | ||
|- | |- | ||
| ''Star Trek: Next Generation Klingon Honor Guard'' | | ''Star Trek: Next Generation Klingon Honor Guard'' | ||
Line 2,781: | Line 3,415: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Star Trek: Voyager – Elite Force'' | | ''Star Trek: Voyager – Elite Force'' | ||
| | | | ||
− | |||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
+ | | A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref> | ||
+ | | | ||
|- | |- | ||
| ''Star Wars: Battlefront'' | | ''Star Wars: Battlefront'' | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref> |
+ | | | ||
|- | |- | ||
| ''Star Wars Battlefront 2'' | | ''Star Wars Battlefront 2'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref> |
− | + | | | |
− | |||
− | |||
− | | | ||
|- | |- | ||
− | | ''Star Wars Empire at War'' | + | | ''Star Wars: Empire at War'' |
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref> |
− | | | + | | X |
− | |||
− | |||
− | |||
|- | |- | ||
| ''Star Wars Empire at War: Forces of Corruption'' | | ''Star Wars Empire at War: Forces of Corruption'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref> |
− | + | ||
− | + | | | |
− | |||
− | | | ||
|- | |- | ||
| ''Star Wars Episode I: The Phantom Menace'' | | ''Star Wars Episode I: The Phantom Menace'' | ||
Line 2,829: | Line 3,470: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Star Wars Galaxies'' | | ''Star Wars Galaxies'' | ||
Line 2,836: | Line 3,478: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Star Wars Jedi Knight II: Jedi Outcast'' | | ''Star Wars Jedi Knight II: Jedi Outcast'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see [https://web.archive.org/web/20031003092920/http://soundblaster.com/resources/read.asp?articleid=49&cat=3 Secrets behind the Sound: Part I (archived)]</ref> Support added in patch 1.03 | ||
| X | | X | ||
− | |||
− | |||
− | |||
|- | |- | ||
| ''Star Wars Jedi Knight: Jedi Academy'' | | ''Star Wars Jedi Knight: Jedi Academy'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also [https://web.archive.org/web/20041010012242/http://soundblaster.com/resources/read.asp?articleid=89&cat=3 EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)]</ref> |
− | |||
| X | | X | ||
− | |||
− | |||
|- | |- | ||
− | | '' | + | | ''Star Wars: Knights of the Old Republic'' |
| X | | X | ||
| X | | X | ||
Line 2,860: | Line 3,505: | ||
| | | | ||
| | | | ||
− | | EAX 1, EAX 2 | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also [https://web.archive.org/web/20041010024651/http://soundblaster.com/resources/read.asp?articleid=99&cat=3 The Star Wars Sound Experience (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Star Wars: Knights of the Old Republic 2'' | | ''Star Wars: Knights of the Old Republic 2'' | ||
Line 2,868: | Line 3,514: | ||
| | | | ||
| | | | ||
− | | EAX 1, EAX 2 | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version. |
+ | | X | ||
|- | |- | ||
− | | ''Star Wars Republic Commando'' | + | | ''Star Wars: Republic Commando'' |
− | |||
| | | | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref> |
+ | | X | ||
|- | |- | ||
− | | '' | + | | ''Stolen'' |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | |||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Stolen uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Street Racing Syndicate'' | | ''Street Racing Syndicate'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref> |
− | + | | | |
− | |||
− | |||
− | | | ||
|- | |- | ||
|''Stronghold'' | |''Stronghold'' | ||
Line 2,901: | Line 3,551: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | ''Stubbs the Zombie'' | + | | ''Stubbs the Zombie in Rebel Without a Pulse'' |
− | |||
− | |||
| | | | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
+ | | EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref> | ||
+ | | | ||
|- | |- | ||
| ''Stunt GP'' | | ''Stunt GP'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0<ref>Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)</ref> |
− | | | + | | |
− | |- | + | |- |
| ''The Suffering'' | | ''The Suffering'' | ||
| | | | ||
Line 2,924: | Line 3,577: | ||
| | | | ||
| | | | ||
− | | | + | | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.<ref>Source: The Suffering configuration utility [https://www.vogons.org/viewtopic.php?p=1297894#p1297894 (screenshot)]</ref> |
+ | | | ||
|- | |- | ||
| ''The Suffering: Ties That Bind'' | | ''The Suffering: Ties That Bind'' | ||
Line 2,932: | Line 3,586: | ||
| | | | ||
| | | | ||
− | | | + | | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown. |
+ | | | ||
|- | |- | ||
− | | ''Sum of All Fears'' | + | | ''The Sum of All Fears'' |
− | | | + | | X |
− | | | + | | X |
− | |||
| | | | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Summoner'' | | ''Summoner'' | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref> |
− | | | + | | |
|- | |- | ||
| ''Superbike 2001'' | | ''Superbike 2001'' | ||
Line 2,957: | Line 3,614: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Supreme Commander'' | | ''Supreme Commander'' | ||
Line 2,965: | Line 3,623: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''SWAT 4'' | | ''SWAT 4'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref> |
− | |||
− | |||
| | | | ||
|- | |- | ||
| ''Swedish Touring Car Championship'' | | ''Swedish Touring Car Championship'' | ||
| X | | X | ||
+ | | | ||
| | | | ||
| | | | ||
Line 2,984: | Line 3,645: | ||
| ''Swedish Touring Car Championship 2'' | | ''Swedish Touring Car Championship 2'' | ||
| X | | X | ||
+ | | | ||
| | | | ||
| | | | ||
Line 2,996: | Line 3,658: | ||
| | | | ||
| | | | ||
− | |For further info, refer [http://www.ttlg.com/forums/showthread.php?t=117175] | + | |For further info, refer to [http://www.ttlg.com/forums/showthread.php?t=117175 this thread] on the TTLG forums |
+ | | | ||
+ | |- | ||
+ | | ''The Club'' | ||
+ | | | ||
+ | | X | ||
+ | | | ||
+ | | X | ||
+ | | X | ||
+ | | EAX 2.0, EAX 4.0, EAX 5.0<ref>The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.</ref> | ||
+ | | | ||
|- | |- | ||
| ''The Temple of Elemental Evil'' | | ''The Temple of Elemental Evil'' | ||
Line 3,005: | Line 3,677: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Terminus'' | | ''Terminus'' | ||
Line 3,013: | Line 3,686: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Test Drive'' | | ''Test Drive'' | ||
Line 3,021: | Line 3,695: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Test Drive 6'' | | ''Test Drive 6'' | ||
Line 3,029: | Line 3,704: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Test Drive Rally'' | | ''Test Drive Rally'' | ||
Line 3,037: | Line 3,713: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Test Drive Unlimited'' | | ''Test Drive Unlimited'' | ||
Line 3,045: | Line 3,722: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Devil Inside'' | | ''The Devil Inside'' | ||
Line 3,053: | Line 3,731: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Wheel Of Time'' | | ''The Wheel Of Time'' | ||
Line 3,061: | Line 3,740: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Theme Park World'' | | ''Theme Park World'' | ||
Line 3,069: | Line 3,749: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | ''Thief: | + | | ''Thief: The Dark Project'' |
+ | | X | ||
+ | | | ||
| | | | ||
| | | | ||
− | |||
− | |||
| | | | ||
− | | | + | | EAX 1.0, A3D 1.0<ref>A3D 1.0 support is present in the retail release of Thief: The Dark Project (source: Readme.wri, Sound Acceleration and 3D Sound section). EAX 1.0 support was added in patch 1.33 (source: thiefpat.txt, New Features section)</ref> |
+ | | | ||
|- | |- | ||
| ''Thief II: The Metal Age'' | | ''Thief II: The Metal Age'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | A3D 2.0 | + | | EAX 1.0, EAX 2.0<ref>Support for EAX 1.0 was added in Thief II patch 1.18. Source: patch.wri (Programming fixes section)</ref><ref>EAX 2.0 support is present in the retail release of Thief II. Source: Readme.wri (System Requirements section)</ref> Note: support for A3D 2.0 was removed before release<ref>Source: [https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (Vogons forum post)]</ref> |
+ | | | ||
|- | |- | ||
− | | ''Thief: | + | | ''Thief: Deadly Shadows'' |
− | |||
| | | | ||
| | | | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: EAX 3.0 and EAX 4.0 support is specifically mentioned in the game's readme.rtf (Section 2.5 - Manual Additions). Additionally, Thief: Deadly Shadows uses eax.dll version 4.0.0.1 (EAX Unified). See also [https://web.archive.org/web/20060324164553/http://www.soundblaster.com/resources/read.asp?articleid=53835&cat=1 Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)] and [https://web.archive.org/web/20041207070023/http://www.soundblaster.com/resources/read.asp?articleid=107&cat=3 Stealthy Sounds in Thief: Deadly Shadows (archived)]</ref> |
− | + | | X | |
|- | |- | ||
|''The Dark Mod, Thief - unofficial spin-off'' | |''The Dark Mod, Thief - unofficial spin-off'' | ||
Line 3,101: | Line 3,785: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Thievery UT'' | | ''Thievery UT'' | ||
Line 3,109: | Line 3,794: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''TimeShift'' | |''TimeShift'' | ||
Line 3,114: | Line 3,800: | ||
| | | | ||
| | | | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best |
+ | Possible Experience)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Titan Quest'' | | ''Titan Quest'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref> |
− | | | + | | X |
− | |||
− | |||
− | |||
|- | |- | ||
| ''Titan Quest: Immortal Throne'' | | ''Titan Quest: Immortal Throne'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 |
− | | | + | | X |
− | |||
− | |||
− | |||
|- | |- | ||
| ''TMNT'' | | ''TMNT'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>TMNT uses eax.dll version 3.0.4.0 (EAX Unified)</ref> |
− | + | | | |
− | |||
− | | | ||
|- | |- | ||
| ''TNN Outdoors Pro Hunter'' | | ''TNN Outdoors Pro Hunter'' | ||
Line 3,149: | Line 3,840: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''TOCA Race Driver'' | | ''TOCA Race Driver'' | ||
Line 3,157: | Line 3,849: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''TOCA Race Driver 2'' | | ''TOCA Race Driver 2'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>Source: [https://web.archive.org/web/20041204151702/http://www.eax.creative.com/gaming/tocarace2.asp EAX Featured Game: TOCA Race Driver 2 (archived)]</ref> |
− | | | + | | |
|- | |- | ||
| ''Tom Clancy's Ghost Recon'' | | ''Tom Clancy's Ghost Recon'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)</ref> |
− | + | | | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
|- | |- | ||
| ''Tom Clancy's Ghost Recon: Desert Siege'' | | ''Tom Clancy's Ghost Recon: Desert Siege'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Desert Siege uses eax.dll version 2.6.0.0 (EAX Unified)</ref> |
+ | | | ||
|- | |- | ||
| ''Tom Clancy's Ghost Recon: Island Thunder'' | | ''Tom Clancy's Ghost Recon: Island Thunder'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Island Thunder uses eax.dll version 2.6.0.0 (EAX Unified)</ref> |
− | + | | | |
− | | | ||
|- | |- | ||
− | | ''Tom Clancy's | + | | ''Tom Clancy's Ghost Recon: Advanced Warfighter'' |
− | | | + | | X |
− | | | + | | X |
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref> | ||
+ | | X | ||
+ | |- | ||
+ | | ''Tom Clancy's Ghost Recon: Advanced Warfighter 2'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Tom Clancy's Rainbow Six: Lockdown'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)</ref> | ||
+ | | X | ||
|- | |- | ||
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn'' | |''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn'' | ||
Line 3,212: | Line 3,920: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Tom Clancy's Rainbow Six: Vegas'' | | ''Tom Clancy's Rainbow Six: Vegas'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)</ref> |
− | | | + | | X |
− | |||
− | |||
|- | |- | ||
− | | ''Tom Clancy's Rainbow Six Vegas 2'' | + | | ''Tom Clancy's Rainbow Six: Vegas 2'' |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | |||
| | | | ||
+ | |EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Tom Clancy's Rainbow Six 3: Raven Shield'' | | ''Tom Clancy's Rainbow Six 3: Raven Shield'' | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)</ref> |
+ | | X | ||
|- | |- | ||
| ''Tom Clancy's Splinter Cell'' | | ''Tom Clancy's Splinter Cell'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20021201130533/http://eax.creative.com/gaming/splinter.asp EAX Featured Game: Tom Clancy’s Splinter Cell (archived)]</ref> | ||
+ | | X | ||
+ | |- | ||
+ | | ''Tom Clancy's Splinter Cell: Pandora Tomorrow'' | ||
+ | | X | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20050307195753/http://www.soundblaster.com/resources/read.asp?articleid=117&cat=3 Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)]</ref> |
+ | | X | ||
|- | |- | ||
| ''Tom Clancy's Splinter Cell: Chaos Theory'' | | ''Tom Clancy's Splinter Cell: Chaos Theory'' | ||
− | | | + | |X |
− | | | + | |X |
|X | |X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Source: Splinter Cell: Chaos Theory Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref> |
+ | | X | ||
|- | |- | ||
− | | ''Tom Clancy's Splinter Cell Double Agent'' | + | | ''Tom Clancy's Splinter Cell: Double Agent'' |
− | | | + | | X |
− | | | + | | X |
+ | | X | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: Splinter Cell: Double Agent Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref> |
− | |||
− | |||
− | |||
− | |||
− | |||
| X | | X | ||
− | |||
− | |||
− | |||
|- | |- | ||
| ''Tom Clancy's The Sum Of All Fears'' | | ''Tom Clancy's The Sum Of All Fears'' | ||
Line 3,277: | Line 3,993: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Tomb Raider: Anniversary'' | | ''Tomb Raider: Anniversary'' | ||
Line 3,285: | Line 4,002: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Tomb Raider: Legend'' | | ''Tomb Raider: Legend'' | ||
Line 3,293: | Line 4,011: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Tomb Raider: The Angel of Darkness'' | | ''Tomb Raider: The Angel of Darkness'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]. See also [https://web.archive.org/web/20041010062222/http://soundblaster.com/tombraider/interview.asp EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)]</ref> |
| X | | X | ||
− | |||
− | |||
− | |||
|- | |- | ||
| ''TrackMania Nations Forever'' | | ''TrackMania Nations Forever'' | ||
| | | | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''TrackMania United Forever'' | ||
| | | | ||
| | | | ||
− | | | + | | X |
− | | | + | | X |
+ | | X | ||
+ | | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
+ | | | ||
|- | |- | ||
| ''Trackmania Original'' | | ''Trackmania Original'' | ||
Line 3,317: | Line 4,047: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Trespasser: Jurassic Park'' | | ''Trespasser: Jurassic Park'' | ||
Line 3,325: | Line 4,056: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Tribes 2'' | | ''Tribes 2'' | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0<ref>Source: Tribes 2 in-game audio options</ref> |
− | | | + | | |
|- | |- | ||
| ''Triple Play 2000'' | | ''Triple Play 2000'' | ||
Line 3,341: | Line 4,074: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | '' | + | | ''Tron 2.0'' |
+ | | | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 2.0, EAX 3.0<ref>Source: Tron 2.0 in-game audio options. See also [https://web.archive.org/web/20051212173728/http://www.soundblaster.com/resources/read.asp?articleid=53876&cat=1 Disney's Tron 2.0 Audio (archived)]</ref> | ||
+ | | X | ||
+ | |- | ||
+ | |''Tzar: The Burden of the Crown'' | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | EAX 1.0, EAX 2.0<ref>Source: Tzar configuration utility</ref> | ||
+ | | | ||
|- | |- | ||
− | |'' | + | | ''UFO: Afterlight'' |
| | | | ||
| | | | ||
Line 3,357: | Line 4,101: | ||
| | | | ||
| | | | ||
+ | | X | ||
|- | |- | ||
− | | ''UFO | + | | ''UFO: Aftermath'' |
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''UFO: Aftershock'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> |
− | | | + | | |
|- | |- | ||
− | | '' | + | | ''Ultim@te Race Rally'' |
− | | | + | | X |
| | | | ||
| | | | ||
Line 3,373: | Line 4,128: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | + | | ''Ultim@te Race Pro'' | |
− | + | | X | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | ''Ultim@te Race Pro'' | ||
− | | X | ||
− | |||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
+ | | EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices<ref>[https://web.archive.org/web/19990428154026/http://www.ultimaterace.com/cgi-bin/techsup.dll Ultim@te Race Pro Technical Support (archived)]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Ultima: Ascension'' | | ''Ultima: Ascension'' | ||
Line 3,405: | Line 4,146: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''Undying'' | |''Undying'' | ||
Line 3,413: | Line 4,155: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Universe at War: Earth Assault'' | | ''Universe at War: Earth Assault'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Unreal'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
+ | | First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D. | ||
+ | | | ||
|- | |- | ||
− | | ''Unreal'' | + | | ''Unreal II: The Awakening'' |
+ | | X | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref> |
− | + | | | |
− | |||
|- | |- | ||
| ''Unreal Tournament'' | | ''Unreal Tournament'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | A3D 2.0 | + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.</ref><ref>Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements [https://www.vogons.org/viewtopic.php?p=1296855#p1296855 (Vogons forum post)].</ref> |
+ | | | ||
|- | |- | ||
| ''Unreal Tournament 2003'' | | ''Unreal Tournament 2003'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)</ref> | ||
| X | | X | ||
− | |||
− | |||
− | |||
|- | |- | ||
| ''Unreal Tournament 2004'' | | ''Unreal Tournament 2004'' | ||
Line 3,452: | Line 4,208: | ||
| | | | ||
| X | | X | ||
− | | EAX 5 support was added with [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] | + | | EAX 3.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216041050/http://www.soundblaster.com/products/x-fi/technology/ut2004/ Sound Blaster X-Fi - Unreal Tournament 2004 (archived)]</ref> Note: EAX 5.0 support was added with [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# this patch] |
+ | | X | ||
|- | |- | ||
| ''Unreal Tournament 3'' | | ''Unreal Tournament 3'' | ||
Line 3,458: | Line 4,215: | ||
| | | | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| X | | X | ||
− | | | + | | X |
− | | | + | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://www.vogons.org/viewtopic.php?p=1310633#p1310633 Unreal Tournament 3 Launch.log file contents]. Additionally see: [https://web.archive.org/web/20080202034140/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=72840 EAX Featured Game: Unreal Tournament 3 (archived)]</ref> |
− | | | + | | X |
|- | |- | ||
| ''Uprising 2: Lead and Destroy'' | | ''Uprising 2: Lead and Destroy'' | ||
Line 3,477: | Line 4,227: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Urban Chaos'' | | ''Urban Chaos'' | ||
Line 3,485: | Line 4,236: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Uru: Ages Beyond Myst'' | | ''Uru: Ages Beyond Myst'' | ||
+ | |X | ||
+ | |X | ||
+ | |X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also [https://web.archive.org/web/20041010023552/http://soundblaster.com/resources/read.asp?articleid=98&cat=3 Discovering Uru: Ages Beyond Myst (archived)]</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Vampire: The Masquerade – Redemption'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Vampire: The Masquerade – Redemption in-game Audio Settings</ref> |
+ | | | ||
|- | |- | ||
| ''Vampire: The Masquerade – Bloodlines'' | | ''Vampire: The Masquerade – Bloodlines'' | ||
Line 3,501: | Line 4,263: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Vanguard: Saga of Heroes'' | | ''Vanguard: Saga of Heroes'' | ||
Line 3,508: | Line 4,271: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
|''VBS1'' | |''VBS1'' | ||
Line 3,517: | Line 4,281: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''VBS2'' | |''VBS2'' | ||
Line 3,525: | Line 4,290: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
|''Vietcong'' | |''Vietcong'' | ||
Line 3,533: | Line 4,299: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Vietcong 2'' | | ''Vietcong 2'' | ||
Line 3,541: | Line 4,308: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Vivisector: Beast Inside'' | | ''Vivisector: Beast Inside'' | ||
Line 3,546: | Line 4,314: | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref> |
− | | | + | | |
|- | |- | ||
| ''Warcraft III'' | | ''Warcraft III'' | ||
Line 3,556: | Line 4,325: | ||
| | | | ||
| | | | ||
− | | | + | | ALchemy/EAX support removed with 1.30 update |
+ | | X | ||
|- | |- | ||
|''Wargasm'' | |''Wargasm'' | ||
Line 3,565: | Line 4,335: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Warhammer 40,000: Dawn of War: Soulstorm'' | | ''Warhammer 40,000: Dawn of War: Soulstorm'' | ||
Line 3,573: | Line 4,344: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | ''Warhammer: | + | | ''Warhammer 40,000: Fire Warrior'' |
| | | | ||
| | | | ||
− | | | + | | X |
| | | | ||
| | | | ||
+ | | EAX 3.0<ref>Source: Fire Warrior configuration utility</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Warhammer: Mark of Chaos'' | ||
+ | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Warhammer Mark of Chaos in-game audio options</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Warhammer Online: Age of Reckoning'' | ||
+ | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.flt which ships with Warhammer Online: Age of Reckoning supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> | ||
+ | | | ||
|- | |- | ||
| ''Warlords Battlecry'' | | ''Warlords Battlecry'' | ||
Line 3,589: | Line 4,380: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | | '' | + | | ''Warlords Battlecry II'' |
+ | | X | ||
+ | | X | ||
+ | | | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0<ref>Warlords Battlecry II uses msseax.m3d and msseax2.m3d</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Warmonger: Operation Downtown Destruction'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
| | | | ||
+ | |- | ||
+ | | ''Warpath'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> | ||
+ | | | ||
|- | |- | ||
| ''Way Point Zeta'' | | ''Way Point Zeta'' | ||
Line 3,605: | Line 4,416: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Wheel of Time'' | | ''Wheel of Time'' | ||
Line 3,613: | Line 4,425: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Wild Metal Country'' | | ''Wild Metal Country'' | ||
Line 3,621: | Line 4,434: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''Wild Wild West: The Steel Assassin'' | | ''Wild Wild West: The Steel Assassin'' | ||
Line 3,629: | Line 4,443: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''The Witcher'' | | ''The Witcher'' | ||
Line 3,636: | Line 4,451: | ||
| X | | X | ||
| | | | | | ||
− | | | + | | EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref> |
+ | | X | ||
|- | |- | ||
| ''Wizardry 8'' | | ''Wizardry 8'' | ||
Line 3,645: | Line 4,461: | ||
| | | | ||
| | | | ||
+ | | | ||
|- | |- | ||
| ''World of Warcraft'' | | ''World of Warcraft'' | ||
| | | | ||
+ | | | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | EAX 3.0<ref>Source: [https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/ SoundBlaster.com - World of Warcraft (archived)]</ref> Note: EAX isn't supported in the 64-bit build of the game | ||
+ | | X | ||
+ | |- | ||
+ | | ''WWII Combat: Road to Berlin'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>WWII Combat: Road to Berlin uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''WWII Combat: Iwo Jima'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>WWII Combat: Iwo Jima uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref> |
+ | | | ||
|- | |- | ||
| ''WWII Tank Commander'' | | ''WWII Tank Commander'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>WWII Tank Commander uses eax.dll version 4.0.0.1 (EAX Unified). Additionally, the game's readme.txt specifies EAX 4.0 support (System Requirements section). See also [https://web.archive.org/web/20070101123211/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=55428 EAX Featured Game: World War II Tank Commander (archived)]</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''X2: The Threat'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref> |
+ | | | ||
|- | |- | ||
| ''X3 Reunion'' | | ''X3 Reunion'' | ||
− | | | + | | |
| | | | ||
| | | | ||
| X | | X | ||
− | | | | + | | |
+ | | | ||
+ | |- | ||
+ | | ''X-COM: Enforcer'' | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref> | ||
+ | | | ||
|- | |- | ||
| ''Xpand Rally'' | | ''Xpand Rally'' | ||
+ | | | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
+ | | EAX 2.0<ref>Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Ys VI: The Ark of Napishtim'' | ||
+ | | | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
+ | | EAX 2.0<ref>Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)</ref> | ||
+ | | | ||
|- | |- | ||
| ''Ys: The Oath in Felghana'' | | ''Ys: The Oath in Felghana'' | ||
Line 3,683: | Line 4,549: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|- | |- | ||
| ''Ys: Origin'' | | ''Ys: Origin'' | ||
Line 3,691: | Line 4,558: | ||
| | | | ||
| | | | ||
− | | | + | | |
+ | | X | ||
|} | |} | ||
Latest revision as of 00:49, 28 March 2025
This is a list of video games that support Environmental Audio Extensions (EAX) technology.
Games
Game[1][2][3] | EAX 1.0 | EAX 2.0 | EAX 3.0 | EAX 4.0 | EAX 5.0 | Notes | ALchemy Support |
---|---|---|---|---|---|---|---|
25 to Life | EAX references found in the game's executable. Supported EAX versions unknown | ||||||
Abomination: The Nemesis Project | X | ||||||
Age of Empires III | X | ||||||
Age of Conan: Hyborian Adventures | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[4] | ||
Alias | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[5] | |||
Aliens versus Predator | X | ||||||
Alone in the Dark: The New Nightmare | |||||||
Alpha Centauri | X | EAX 1.0[6] | |||||
Alpha Prime | X | ||||||
America's Army | X | ||||||
America's Army 3 | X | EAX 4.0[7] | |||||
American McGee's Alice | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[8] Note: VxD drivers (Win9x) may be needed for reverb[9] | ||||
American McGee's Grimm | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[10] | ||
Anachronox | X | EAX 1.0, A3D 1.0[11] | |||||
Aquanox | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[12] | ||||
Aquanox 2 | |||||||
ArmA: Armed Assault | X | EAX 4.0[13] | |||||
Armed Forces Corp. | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[14] | |||
Arx Fatalis | X | X | EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0[15] | ||||
Assassin's Creed | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[16] | X | |
Avencast: Rise of the Mage | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[17] | ||
Baldur's Gate | X | ||||||
Baldur's Gate 2 | X | X | EAX 1.0, EAX 2.0[18] Note: VxD drivers (Win9x) may be needed for occlusion[19] | X | |||
Battle Isle: The Andosia War | |||||||
Battle for Middle-earth | X | ||||||
Battle for Middle Earth 2 | X | X | |||||
Battle for Middle-earth 2: The Rise of the Witch-king. | X | ||||||
Battlestrike: Force of Resistance | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[20] | |||
Battlestrike: Shadow of Stalingrad | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[21] | |||
Battlezone | X | ||||||
Battlezone II: Combat Commander | X | ||||||
Battlefield 2 | X | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[22][23][24] | X |
Battlefield 2142 | X | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[25] | X |
Battlefield Vietnam | X | X | X | ||||
Battlezone II | X | ||||||
Beowulf: The Game | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[26] | ||
Beyond Good & Evil | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[27] | |||
BioShock | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[28] | X | |||
Black & White | |||||||
Black & White 2 | X | EAX 3.0[29] | |||||
Blade of Darkness | X | ||||||
The Blair Witch Project Volume I-III | X | ||||||
Blood II: The Chosen & The Nightmare Levels | X | ||||||
Bloodrayne | X | EAX 3.0[30] | |||||
Brian Lara International Cricket 2007 | X | EAX 3.0[31] | X | ||||
Brothers in Arms: Road to Hill 30 | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[32] | |||
Brothers in Arms: Earned in Blood | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[33] | |||
Brothers in Arms: Hell's Highway | X | X | EAX 4.0, EAX 5.0[34] | ||||
Call of Duty | X | X | X | EAX 1.0. EAX 2.0, EAX 3.0[35] Note: needs patch 1.3 | X | ||
Call of Duty 2 | X | X | X | EAX 1.0. EAX 2.0, EAX 3.0 | X | ||
Call of Juarez | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[36] | |||
Carmageddon: The Death Race 2000 | X | ||||||
Carnivores: Cityscape | X | ||||||
Carnivores: Ice Age | X | ||||||
Carnivores 2 | X | ||||||
Catwoman | |||||||
Cellfactor: Revolution | |||||||
Chaser | X | EAX 3.0[37] | |||||
Chrome | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[38] | |||
Chrome SpecForce | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[39] | |||
Chronicles of Riddick: Escape from Butcher Bay | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[40] | X | |
Civilization IV | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[41] | X | ||
Civilization IV: Beyond the Sword | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
Civilization IV: Warlords | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
Civilization IV: Colonization | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
City of Heroes | |||||||
City of Villains | |||||||
Clive Barker's Undying | X | EAX 1.0, A3D 1.0, A3D 2.0[42] | |||||
Close Quarters Conflict | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[43] | |||
Cold War | X | X | |||||
Colin McRae Rally 3 | |||||||
Colin McRae Rally 04 | X | EAX 4.0[44] | |||||
Colin McRae Rally 2005 | X | EAX 4.0[45] | |||||
Colin McRae: Dirt | X | EAX 5.0 (via OpenAL)[46] | X | ||||
Colin McRae: Dirt 2 | X | EAX 5.0 (via OpenAL)[47] | |||||
Combat: Task Force 121 | X | EAX 3.0[48] | |||||
Command & Conquer: Generals | X | ||||||
Command & Conquer: Renegade | X | X | EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D[49] | ||||
Command & Conquer 3: Tiberium Wars | |||||||
Commandos: Strike Force | X | EAX 3.0[50] | |||||
Company of Heroes | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[51] | |||
Condemned: Criminal Origins | X | ||||||
Conflict: Global Storm | X | EAX 3.0 [52] | |||||
Conflict: Vietnam | X | EAX 3.0 [53] | |||||
Contract J.A.C.K. | X | EAX 2.0[54] | |||||
Counter-Strike | X | ||||||
Crime Cities | X | ||||||
Croc 2 | X | ||||||
Crusaders of Might and Magic | X | ||||||
Cryostasis: Sleep of Reason | X | EAX 5.0[55] | |||||
Crysis | Not all the sounds are reverbed, dialog plays fine. | X | |||||
Crysis Warhead | |||||||
Daikatana | |||||||
Dark and Light | |||||||
Darkness Within: In Pursuit of Loath Nolder | |||||||
Dark Vengeance | X | ||||||
Day of Defeat | X | ||||||
Dead Man's Hand | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[56] | |||
Demolition Racer | X | ||||||
Descent 3 | X | ||||||
Descent Freespace | X | ||||||
Deus Ex | X | EAX 1.0,[57] A3D 1.0, A3D 2.0[58] | |||||
Diablo II | X | X | X | ||||
Die Hard Trilogy 2: Viva Las Vegas | X | ||||||
Divine Divinity | |||||||
Dogs of War: Battle on Primus IV | X | ||||||
Doom 3 | X | EAX 4.0 (via OpenAL). Note: EAX support added in patch 1.3[59] | X | ||||
Dr. Brain: Action Reaction | X | EAX 1.0, A3D 1.0, A3D 2.0[60] | |||||
Dragon's Lair 3D: Return to the Lair | X | ||||||
Drakan | X | EAX 1.0, A3D 1.0[61] | |||||
Dreamfall: The Longest Journey | X | X | EAX 3.0, EAX 4.0[62] | ||||
Driver | X | ||||||
Driver 3 | X | X | |||||
Driver: Parallel Lines | X | ||||||
Drome Racers | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[63] | |||
Dronez | X | ||||||
Dungeon Keeper II | X | EAX 1.0, A3D 1.0[64] | |||||
Dungeon Lords | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[65] | ||
Dungeon Siege | X | X | |||||
Dungeon Siege 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[66] | ||
Dungeons & Dragons: Dragonshard | Has "Creative EAX" under Audio Settings. Supported EAX versions unknown | ||||||
East Front | |||||||
eRacer | EAX references found in the game's executable. Supported EAX versions unknown | ||||||
El Matador | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[67] | X | ||
Elder Scrolls III: Morrowind | X | ||||||
Elder Scrolls IV: Oblivion | X | Use Side's EAX Control mod. | X | ||||
Elite Warriors: Vietnam | X | X | X | ||||
Enter the Matrix | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[68] | X | ||
Eurofighter Typhoon | X | ||||||
Euro League Football | X | ||||||
EverQuest | X | ||||||
EverQuest 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[69] | X | |
Evil Dead: Hail to the King | X | ||||||
Evil Genius | X | EAX 4.0[70] | |||||
Evolva | X | ||||||
Expendable | X | EAX 1.0, A3D 1.0[71] | |||||
F.E.A.R. | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[72] | X | ||
F.E.A.R. Extraction Point | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | |||
F.E.A.R. Perseus Mandate | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | |||
F1 Grand Prix 4 | X | ||||||
F1 2010 | X | EAX 5.0[73] | |||||
Fallout Tactics: Brotherhood of Steel | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[74] | ||||
Fallout 3 | May require DirectSound3D restoration software or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini | ||||||
Far Cry | X | EAX 2.0[75] | X | ||||
Far Cry 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[76] | X | ||
FIFA 99 | X | ||||||
Final Fantasy VIII | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[77] | ||||
Final Fantasy XI | |||||||
Flying Heroes | X | EAX 2.0[78] | |||||
Ford Racing | X | ||||||
Freedom Fighters | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[79] | |||
Freedom Force | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[80] | ||||
Freedom Force vs. The 3rd Reich | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[81] | ||||
Freelancer | |||||||
Freespace 2 | X | ||||||
From Dusk Till Dawn | X | ||||||
Frontlines: Fuel of War | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[82] | |||
Full Spectrum Warrior | X | X | EAX 3.0, EAX 4.0[83] | X | |||
Full Spectrum Warrior: Ten Hammers | X | EAX 5.0[84] | X | ||||
Fur Fighters | X | ||||||
Future Beat 3D | |||||||
Gears of War | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[85] Enable hardware OpenAL via this .ini edit | X | |||
Ghost Master | X | EAX 3.0[86] | |||||
Giants: Citizen Kabuto | X | X | EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions[87] | ||||
Global Operations | X | X | EAX 1.0, EAX 2.0[88] | ||||
The Godfather | |||||||
Gothic | X | EAX 2.0[89] | |||||
Gothic 2 | X | EAX 2.0[90] | |||||
Gothic 3 | |||||||
GP 500 | X | ||||||
Grand Theft Auto II | X | Also supports A3D 2.0. | |||||
Grand Theft Auto III | X | X | EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0[91] | X | |||
Grand Theft Auto: Vice City | X | X | EAX 1.0, EAX 3.0, A3D 1.0,[92] Also supports A3D 2.0 via manual edit of the settings file | X | |||
Grand Theft Auto: San Andreas | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[93] | X | |
Spec Ops II: Green Berets | X | ||||||
Race Driver: Grid | X | EAX 5.0[94] | X | ||||
Guild Wars | X | EAX 3.0[95] | X | ||||
Gulf War: Operation Desert Hammer | X | ||||||
GUN | |||||||
Half-Life | X | Steam version does not support it anymore since the 2013 patch. | |||||
Half-Life: Blue Shift | X | Steam version does not support it anymore since the 2013 patch. | |||||
Half-Life: Opposing Force | X | Steam version does not support it anymore since the 2013 patch. | |||||
Halo: Combat Evolved | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[96] | X | ||
Hardware | X | ||||||
Heavy Metal: F.A.K.K.² | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[97] | ||||
Heli Heroes | X | ||||||
Hellgate: London | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[98] | |||
Heretic II | X | EAX 1.0, A3D 1.0, A3D 2.0[99] | |||||
Heretic Kingdoms: The Inquisition | EAX support indicated in the game's config file. Supported EAX versions unknown. | ||||||
Heroes of Might and Magic V | |||||||
Hidden & Dangerous 2 | X | ||||||
High Heat Baseball 2000 | X | ||||||
High Heat Baseball 2002 | X | ||||||
Hitman: Codename 47 | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[100] | X | |||
Hitman 2: Silent Assassin | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[101] | X | ||
Hitman: Contracts | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[102] | X | ||
Hitman: Blood Money | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[103] | X | ||
Hostile Waters | X | ||||||
Icewind Dale | X | ||||||
Icewind Dale 2 | X | EAX 1.0[104] | |||||
IL-2 Sturmovik: 1946 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[105] | X | ||
Incoming Forces | X | X | EAX 2.0, EAX 3.0[106] | ||||
Indiana Jones and the Infernal Machine | |||||||
Infernal | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[107] | ||
Isabelle | X | ||||||
James Bond 007: Nightfire | |||||||
JHexen | X | ||||||
Juiced | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[108] | ||
Jurassic Park: Trespasser | X | EAX 1.0 [109] | |||||
Kane & Lynch: Dead Men | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[110] | ||
Killing Floor | X | ||||||
Killing Floor 2 | X | ||||||
Klingon Honor Guard | X | EAX 1.0 [111] | |||||
Lander | X | ||||||
Legends of Might and Magic | X | ||||||
Lego Island 2 | X | X | EAX 1.0, EAX 2.0[112] | ||||
Lego Racers 2 | |||||||
Lineage II | OpenAL | ||||||
Line of Sight: Vietnam | X | X | X | ||||
The Lord of the Rings Online | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[113] | |||
The Lord of the Rings: The Return of the King | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[114] | |||
Lost Pain: TakeDown | X | EAX 3.0[115] | |||||
Mace Griffin: Bounty Hunter | X | X | EAX 1.0, EAX 2.0[116] | ||||
Madden NFL 2000 | X | ||||||
Madden NFL 99 | X | ||||||
Mafia | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[117] | X | ||
Mage Knight: Apocalypse | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[118] | X | |
Manhunt | X | X | |||||
Martian Gothic: Unification | X | ||||||
Mass Effect | X | X | X | ||||
The Matrix Online | |||||||
The Matrix: Path of Neo | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[119] To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1 | ||
Max Payne | |||||||
Max Payne 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[120] | X | ||
MDK2 | X | X | |||||
MechWarrior 4 | X | ||||||
Medal of Honor Allied Assault | X | X | X | ||||
Medal of Honor: Pacific Assault | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0.[121] Can be enabled in the launcher. | |||
Medieval II: Total War | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[122] | X | ||
Men of War: Assault Squad | |||||||
Messiah | X | EAX 2.0. Note: also supports A3D[123] | |||||
Midnight GT | X | ||||||
Midnight Club II | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[124] | |||
Might and Magic VII: For Blood and Honor | X | EAX 1.0, A3D 1.0[125] | |||||
Might and Magic VIII: Day of the Destroyer | X | EAX 1.0, A3D 1.0[126] | |||||
Might and Magic IX | X | X | EAX 1.0, EAX 2.0[127] | ||||
Monster Madness: Battle for Suburbia | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[128] | ||
Mortyr 2093 - 1944 | X | ||||||
Most Wanted | |||||||
Moto Racer 2 | X | ||||||
Motocross Madness 2 | X | EAX 2.0[129] | |||||
Motorhead | X | ||||||
Mutant Chronicles: Warzone Online | X | ||||||
Myst Online: Uru Live | |||||||
Myst V: End of Ages | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[130] | ||
Myth II: Soulblighter | X | EAX 1.0, A3D 1.0[131] | |||||
Myth III | X | ||||||
NASCAR Revolution | X | ||||||
Need for Speed: Carbon | |||||||
Need For Speed: High Stakes | X | EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support[132] | |||||
Need for Speed III: Hot Pursuit | X | ||||||
Need for Speed: Hot Pursuit 2 | Has D3D/EAX under audio options. Supported EAX versions unknown | ||||||
Need for Speed: Most Wanted | |||||||
Need for Speed: Underground 2 | |||||||
Nerf Arena Blast | X | ||||||
Neverwinter Nights (2002) | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[133] | X | ||
Neverwinter Nights 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0.[134] For 5.1 surround, set Speaker Type=4 in nwn2.ini[135] | X | ||
New York Race | |||||||
NHL 2000 | |||||||
No One Lives Forever | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[136] | ||||
No One Lives Forever 2: A Spy in H.A.R.M.'s Way | X | EAX 2.0[137] | X | ||||
Nocturne | X | ||||||
Off Road | X | ||||||
Operation Flashpoint: Cold War Crisis | EAX can be enabled in-game under Audio Options. Supported EAX versions unknown | ||||||
Operation Flashpoint: Resistance | |||||||
Operation Flashpoint 2 | |||||||
Operation Thunderstorm | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[138] | |||
Outcast | X | ||||||
Pac-Man: Adventures in Time | X | X | EAX 1.0, EAX 2.0[139] Note: VxD drivers (Win9x) may be required to enable EAX support | ||||
Pac-Man All-Stars | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[140] | ||||
Painkiller | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[141] | |||
Painkiller: Overdose | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[142] | |||
Painkiller: Resurrection | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[143] | |||
Painkiller: Redemption | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[144] | |||
Panzer Elite | X | ||||||
Pariah | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[145] | |||
Paris Dakar Rally | X | ||||||
Peter Jackson's King Kong | X | EAX 3.0 [146] | |||||
Planescape: Torment | X | ||||||
PlanetSide | |||||||
Play Online | |||||||
Populous: The Beginning | X | ||||||
Postal 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[147] | |||
Powerslide | X | ||||||
Prey (2006) | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[148] | X | |||
Prince of Persia: 3D | X | ||||||
Prince of Persia: The Sands of Time | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[149] | |||
Prince of Persia: Warrior Within | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[150] | |||
Prince of Persia: The Two Thrones | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[151] | |||
Prince of Persia (2008) | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[152] | |||
Pro Evolution Soccer 2008 | |||||||
Project Eden | X | ||||||
Project I.G.I.-2: Covert Strike | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[153] | |||
Psychonauts | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[154] | |||
Quake 4 | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[155] | X | |||
Rage Rally | X | ||||||
Rail Simulator | X | EAX 3.0[156] | |||||
Railroad Tycoon 3 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[157] | X | ||
Rally Championship 2000 | X | ||||||
Rayman Raving Rabbids | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[158] | |||
Re-Volt | X | ||||||
Red Faction | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[159] | ||||
Red Faction 2 | |||||||
Red Orchestra: Ostfront 41-45 | |||||||
Redline Racer | X | ||||||
The Regiment | X | EAX 5.0[160] (via OpenAL) | X | ||||
Rent A Hero (1999) | X | ||||||
Requiem: Avenging Angel | X | ||||||
Resident Evil 2 | X | ||||||
Revenant | X | ||||||
Revolution | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[161] | |||
Rent a Hero | |||||||
Richard Burns Rally | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[162] | |||
Ricky Ponting International Cricket 2007 | X | EAX 3.0[163] | |||||
Rise and Fall: Civilizations at War | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[164] | |||
Rise of Nations: Rise of Legends | |||||||
Road Wars | X | ||||||
RollerCoaster Tycoon 3 | X | EAX 3.0[165] | |||||
Rollcage | X | ||||||
Rollcage Stage II | X | ||||||
Rome: Total War | X | X | EAX 2.0, EAX 3.0[166] | X | |||
Rune: The Halls of Valhalla | X | ||||||
S.T.A.L.K.E.R.: Shadow of Chernobyl | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[167] EAX works through OpenAL. Do not use ALchemy. | |||
S.T.A.L.K.E.R.: Clear Sky | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | |||
S.T.A.L.K.E.R.: Call of Pripyat | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | |||
Sacred | Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg | X | |||||
Sacred 2 | X | EAX 5.0[168] | |||||
Sacrifice | X | ||||||
Sammy Sosa: Softball Slam | X | ||||||
Sanity: Aiken's Artifact | X | ||||||
Scarface: The World Is Yours | |||||||
Screamer 4x4 | X | EAX 1.0[169] | |||||
Secret Service: In Harm’s Way | X | ||||||
Sega Rally Championship | X | ||||||
Serious Sam | X | ||||||
Serious Sam 2 | X | X | X | ||||
Serious Sam: The First Encounter | X | X | |||||
Serious Sam: The Second Encounter | X | X | |||||
Shade: Wrath of Angels | X | EAX 3.0[170] | |||||
Shadow Ops: Red Mercury | X | EAX 3.0 [171] | |||||
Shadow Force: Razor Unit | X | ||||||
Shogo: Mobile Armor Division | X | ||||||
Sid Meier's Pirates! | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[172] | |||
Sid Meier's Railroads! | X | X | |||||
Silent Hunter 3 | X | EAX 2.0[173] | |||||
Silkroad Online | |||||||
The Sims 2 Seasons | |||||||
SimCity 3000 | X | ||||||
SimTheme Park | X | ||||||
SiN | X | EAX 1.0, A3D 1.0, A3D 2.0[174] | |||||
SiN: Wages of Sin | X | EAX 1.0, A3D 1.0, A3D 2.0[175] | |||||
Slave Zero | X | ||||||
Sniper: Art of Victory | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[176] | X | ||
Soldier of Fortune | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[177] Also supports A3D | ||||
Soldier of Fortune II: Double Helix | X | ||||||
Soldier of Fortune: Payback | |||||||
Soldner: Secret Wars | X | EAX 3.0[178] | |||||
Soulbringer | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[179] | ||||
Space Force: Rogue Universe | X | EAX 3.0[180] | |||||
Spec Ops 2: Green Berets | X | ||||||
SpellForce 2: Shadow Wars | X | X | EAX 1.0, EAX 2.0[181] | ||||
Spider-Man 2: The Game | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[182]. To enable EAX edit Webhead.ini and set UseEAX=True | |||
Spirit of Speed | X | ||||||
Starlancer | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[183] | ||||
Star Trek: Bridge Commander | X | X | EAX 1.0, EAX 2.0.[184] Also supports A3D and DirectSound3D | ||||
Star Trek: Deep Space Nine: The Fallen | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[185] | ||||
Star Trek: Elite Force II | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D[186] | |||
Star Trek: Next Generation Klingon Honor Guard | X | ||||||
Star Trek: Voyager – Elite Force | A3D 2.0, A3D 3.0. Doesn't support EAX.[187] | ||||||
Star Wars: Battlefront | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[188] | ||
Star Wars Battlefront 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[189] | ||
Star Wars: Empire at War | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[190] | X | |
Star Wars Empire at War: Forces of Corruption | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[191] | ||
Star Wars Episode I: The Phantom Menace | X | ||||||
Star Wars Galaxies | X | X | |||||
Star Wars Jedi Knight II: Jedi Outcast | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[192] Support added in patch 1.03 | X | ||
Star Wars Jedi Knight: Jedi Academy | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[193] | X | |
Star Wars: Knights of the Old Republic | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[194] | X | ||
Star Wars: Knights of the Old Republic 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[195] Note: EAX Support removed in latest Steam version. | X | ||
Star Wars: Republic Commando | X | X | EAX 2.0, EAX 3.0[196] | X | |||
Stolen | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[197] | ||
Street Racing Syndicate | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[198] | ||
Stronghold | X | ||||||
Stubbs the Zombie in Rebel Without a Pulse | X | EAX 4.0[199] | |||||
Stunt GP | X | EAX 1.0[200] | |||||
The Suffering | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.[201] | ||||||
The Suffering: Ties That Bind | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown. | ||||||
The Sum of All Fears | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[202] | ||||
Summoner | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[203] | ||||
Superbike 2001 | X | ||||||
Supreme Commander | |||||||
SWAT 4 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[204] | |||
Swedish Touring Car Championship | X | ||||||
Swedish Touring Car Championship 2 | X | ||||||
System Shock 2 | X | For further info, refer to this thread on the TTLG forums | |||||
The Club | X | X | X | EAX 2.0, EAX 4.0, EAX 5.0[205] | |||
The Temple of Elemental Evil | |||||||
Terminus | X | ||||||
Test Drive | |||||||
Test Drive 6 | X | ||||||
Test Drive Rally | X | ||||||
Test Drive Unlimited | |||||||
The Devil Inside | X | ||||||
The Wheel Of Time | X | ||||||
Theme Park World | |||||||
Thief: The Dark Project | X | EAX 1.0, A3D 1.0[206] | |||||
Thief II: The Metal Age | X | X | EAX 1.0, EAX 2.0[207][208] Note: support for A3D 2.0 was removed before release[209] | ||||
Thief: Deadly Shadows | X | X | EAX 3.0, EAX 4.0 (via EAX Unified)[210] | X | |||
The Dark Mod, Thief - unofficial spin-off | |||||||
Thievery UT | |||||||
TimeShift | X | X | EAX 4.0, EAX 5.0[211] | ||||
Titan Quest | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[212] | X | |
Titan Quest: Immortal Throne | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 | X | |
TMNT | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[213] | |||
TNN Outdoors Pro Hunter | X | ||||||
TOCA Race Driver | X | ||||||
TOCA Race Driver 2 | X | EAX 3.0[214] | |||||
Tom Clancy's Ghost Recon | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[215] | ||||
Tom Clancy's Ghost Recon: Desert Siege | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[216] | ||||
Tom Clancy's Ghost Recon: Island Thunder | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[217] | ||||
Tom Clancy's Ghost Recon: Advanced Warfighter | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[218] | X | |
Tom Clancy's Ghost Recon: Advanced Warfighter 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[219] | ||
Tom Clancy's Rainbow Six: Lockdown | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[220] | X | ||
Tom Clancy's Rainbow Six Rogue Spear & Black Thorn | X | X | |||||
Tom Clancy's Rainbow Six: Vegas | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[221] | X | ||
Tom Clancy's Rainbow Six: Vegas 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[222] | ||
Tom Clancy's Rainbow Six 3: Raven Shield | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[223] | X | ||
Tom Clancy's Splinter Cell | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[224] | X | ||
Tom Clancy's Splinter Cell: Pandora Tomorrow | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[225] | X | ||
Tom Clancy's Splinter Cell: Chaos Theory | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[226] | X | ||
Tom Clancy's Splinter Cell: Double Agent | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[227] | X | |
Tom Clancy's The Sum Of All Fears | X | ||||||
Tomb Raider: Anniversary | |||||||
Tomb Raider: Legend | |||||||
Tomb Raider: The Angel of Darkness | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[228] | X | |
TrackMania Nations Forever | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[229] | |||
TrackMania United Forever | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[230] | |||
Trackmania Original | |||||||
Trespasser: Jurassic Park | X | ||||||
Tribes 2 | X | X | EAX 1.0, EAX 2.0[231] | ||||
Triple Play 2000 | X | ||||||
Tron 2.0 | X | X | EAX 2.0, EAX 3.0[232] | X | |||
Tzar: The Burden of the Crown | X | X | EAX 1.0, EAX 2.0[233] | ||||
UFO: Afterlight | X | ||||||
UFO: Aftermath | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[234] | |||
UFO: Aftershock | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[235] | |||
Ultim@te Race Rally | X | ||||||
Ultim@te Race Pro | X | EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices[236] | |||||
Ultima: Ascension | X | ||||||
Undying | X | ||||||
Universe at War: Earth Assault | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[237] | |||
Unreal | X | First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0[238], DirectSound3D. | |||||
Unreal II: The Awakening | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[239] | |||
Unreal Tournament | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[240][241] | ||||
Unreal Tournament 2003 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[242] | X | ||
Unreal Tournament 2004 | X | X | EAX 3.0, EAX 5.0 (via OpenAL)[243] Note: EAX 5.0 support was added with this patch | X | |||
Unreal Tournament 3 | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[244] | X | |||
Uprising 2: Lead and Destroy | X | ||||||
Urban Chaos | X | ||||||
Uru: Ages Beyond Myst | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[245] | |||
Vampire: The Masquerade – Redemption | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[246] | ||||
Vampire: The Masquerade – Bloodlines | X | ||||||
Vanguard: Saga of Heroes | X | ||||||
VBS1 | |||||||
VBS2 | |||||||
Vietcong | X | X | |||||
Vietcong 2 | X | ||||||
Vivisector: Beast Inside | X | EAX 4.0[247] | |||||
Warcraft III | X | ALchemy/EAX support removed with 1.30 update | X | ||||
Wargasm | |||||||
Warhammer 40,000: Dawn of War: Soulstorm | X | ||||||
Warhammer 40,000: Fire Warrior | X | EAX 3.0[248] | |||||
Warhammer: Mark of Chaos | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[249] | |||
Warhammer Online: Age of Reckoning | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[250] | |||
Warlords Battlecry | X | ||||||
Warlords Battlecry II | X | X | EAX 1.0, EAX 2.0[251] | ||||
Warmonger: Operation Downtown Destruction | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[252] | ||
Warpath | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[253] | |||
Way Point Zeta | X | ||||||
Wheel of Time | |||||||
Wild Metal Country | X | ||||||
Wild Wild West: The Steel Assassin | X | ||||||
The Witcher | X | EAX 4.0 only[254] | X | ||||
Wizardry 8 | X | ||||||
World of Warcraft | X | EAX 3.0[255] Note: EAX isn't supported in the 64-bit build of the game | X | ||||
WWII Combat: Road to Berlin | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[256] | |||
WWII Combat: Iwo Jima | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[257] | |||
WWII Tank Commander | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[258] | ||
X2: The Threat | X | EAX 1.0[259] | |||||
X3 Reunion | X | ||||||
X-COM: Enforcer | X | EAX 1.0, A3D 1.0, A3D 2.0[260] | |||||
Xpand Rally | X | EAX 2.0[261] | |||||
Ys VI: The Ark of Napishtim | X | EAX 2.0[262] | |||||
Ys: The Oath in Felghana | X | X | |||||
Ys: Origin | X | X |
See also
References
- Jump up ↑ Creative ALchemy Project FAQ
- Jump up ↑ Creative support Games
- Jump up ↑ Nov 2007 Archive of the Official Creative Soundblaster EAX website
- Jump up ↑ Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)
- Jump up ↑ Alias uses eax.dll version 3.0.1.0 (EAX Unified)
- Jump up ↑ Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)
- Jump up ↑ America's Army 3 manual, page 3 (Recommended System Requirements)
- Jump up ↑ Source: American McGee's Alice in-game Audio Settings
- Jump up ↑ Source: in-game console output (screenshot)
- Jump up ↑ American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
- Jump up ↑ Source: Anachronox in-game Audio Settings
- Jump up ↑ Source: Aquanox in-game Audio Settings
- Jump up ↑ Source: arma.exe contains references to EAX 4.0
- Jump up ↑ Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version
- Jump up ↑ Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
- Jump up ↑ Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
- Jump up ↑ Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
- Jump up ↑ EAX® to EAX® 4.0 ADVANCED HD™ (archived)
- Jump up ↑ Source: (Audio recordings comparison)
- Jump up ↑ Battlestrike: Force of Resistance uses eax.dll version 3.0.1.0 (EAX Unified)
- Jump up ↑ Battlestrike: Shadow of Stalingrad uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt indicates that EAX 2.0 is the oldest supported version.
- Jump up ↑ Source: Xtreme Fidelity Audio in Battlefield 2 (archived)
- Jump up ↑ Source: Soundblaster Gaming: Battlefield 2 (archived)
- Jump up ↑ Source: EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)
- Jump up ↑ Source: EAX Featured Game: Battlefield 2142 (archived). See also: Battlefield 2142 audio by DICE (archived) and Battlefield 2142 Audio Gaming Guide (archived)
- Jump up ↑ Beowulf readme.txt specifies EAX 4.0 support (PC hardware recommended requirements section). Additionally, the game uses eax.dll version 3.0.4.0 for supporting lower EAX versions.
- Jump up ↑ Beyond Good and Evil readme.txt (Sound compatibility section)
- Jump up ↑ BioShock manual, page 3 (Recommended System Requirements). See also EAX Featured Game: BioShock (archived) as well as BioShock Audio Guide (archived)
- Jump up ↑ Black & White 2 executable contains references to EAX 3.0. See also: Sound Blaster Gaming: Black & White 2 (archived)
- Jump up ↑ EAX Featured Game: Bloodrayne (archived)
- Jump up ↑ EAX Featured Game: Brian Lara International Cricket 2007 (archived)
- Jump up ↑ Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- Jump up ↑ Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- Jump up ↑ Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0
- Jump up ↑ Source: The Sounds of War in Call of Duty (archived)
- Jump up ↑ Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
- Jump up ↑ Source: Chaser in-game audio options
- Jump up ↑ Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
- Jump up ↑ Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)
- Jump up ↑ Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
- Jump up ↑ Source: Civilization IV in-game audio options
- Jump up ↑ Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
- Jump up ↑ Source: Close Quarters Conflict in-game audio options. Additionally, this game uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- Jump up ↑ Source: Premier Racing Audio in Colin McRae Rally 04 (archived)
- Jump up ↑ Source: in-game Sound options. See also EAX Featured Game: Colin McRae Rally 2005 (archived)
- Jump up ↑ Source: EAX Featured Game: Dirt (archived). See also Turbo-charged audio in DIRT (archived)
- Jump up ↑ Source: Colin McRae: Dirt 2 readme.html (Section XV: Problems with Hardware audio acceleration)
- Jump up ↑ EAX Featured Game: Combat: Task Force 121 (archived)
- Jump up ↑ Source: C&C Renegade in-game Audio Settings
- Jump up ↑ EAX Featured Game: Commandos: Strike Force (archived)
- Jump up ↑ The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also Sound Blaster Gaming: Company of Heroes
- Jump up ↑ Source: Conflict: Global Storm in-game Audio Settings
- Jump up ↑ Source: Conflict: Vietnam in-game Audio Settings
- Jump up ↑ Source: Contract J.A.C.K. readme.txt (System Requirements section)
- Jump up ↑ Source: Cryostasis game manual, page 5
- Jump up ↑ Dead Man's Hand uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- Jump up ↑ Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected
- Jump up ↑ Deus Ex log file and console output (screenshot)
- Jump up ↑ Source: Doom 3 EAX Patch - SoundBlaster.com (archived)
- Jump up ↑ Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
- Jump up ↑ Source: Drakan configuration utility
- Jump up ↑ Source: Dreamfall in-game audio options. See also EAX Featured Game: Dreamfall: The Longest Journey (archived)
- Jump up ↑ Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)
- Jump up ↑ Source: Dungeon Keeper II readme.txt
- Jump up ↑ The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.
- Jump up ↑ The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
- Jump up ↑ El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual
- Jump up ↑ Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see EAX Featured Game: Enter The Matrix (archived)
- Jump up ↑ The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.
- Jump up ↑ World Dominating Audio in Evil Genius (archived)
- Jump up ↑ Source: Expendable configuration utility
- Jump up ↑ Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at (archive of Soundblaster.com)
- Jump up ↑ Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)
- Jump up ↑ Source: Fallout Tactics in-game Audio Settings
- Jump up ↑ Source: Far Cry in-game audio settings. See also EAX Paradise in Far Cry (archived)
- Jump up ↑ Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)
- Jump up ↑ Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- Jump up ↑ Source: Flying Heroes Homepage - engine specifications (archived)
- Jump up ↑ Freedom Fighters uses eax.dll version 3.0.1.0 (EAX Unified). Additionally, see EAX ADVANCED HD Effects in Freedom Fighters (archived)
- Jump up ↑ Source: Freedom Force in-game Audio Settings
- Jump up ↑ Source: Freedom Force vs. The 3rd Reich in-game Audio Settings
- Jump up ↑ Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
- Jump up ↑ Source: Full Spectrum Warrior game manual, page 27. See also Intense Urban Combat Warfare in Full Spectrum Warrior (archived)
- Jump up ↑ EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
- Jump up ↑ Source: Gears of War log file contents.
- Jump up ↑ Source: Ghost Master in-game Audio Settings
- Jump up ↑ Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature
- Jump up ↑ Global Operations uses msseax.m3d and msseax2.m3d
- Jump up ↑ Source: Gothic in-game Audio Settings
- Jump up ↑ Source: Gothic 2 in-game Audio Settings
- Jump up ↑ Source: Grand Theft Auto III in-game Audio Settings
- Jump up ↑ Source: Grand Theft Auto: Vice City in-game Audio Settings
- Jump up ↑ Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)
- Jump up ↑ Race Driver: Grid readme.html (Audio section)
- Jump up ↑ EAX Featured Game: Guild Wars Nightfall (archived)
- Jump up ↑ Halo.exe hex edit view (screenshot)
- Jump up ↑ Source: Heavy Metal: F.A.K.K.² in-game Audio Settings
- Jump up ↑ The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0
- Jump up ↑ Tech Help: Heretic II - Vortex of Sound (archived)
- Jump up ↑ Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- Jump up ↑ Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also Talking to Hitman 2: Silent Assassin (archived)
- Jump up ↑ Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)
- Jump up ↑ Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also EAX Featured Game: Hitman: Blood Money (archived)
- Jump up ↑ EAX Featured Game: Icewind Dale II (archived)
- Jump up ↑ Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected
- Jump up ↑ Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe
- Jump up ↑ Infernal uses eax.dll version 4.0.0.0 (EAX Unified)
- Jump up ↑ Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
- Jump up ↑ DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
- Jump up ↑ Kane & Lynch: Dead Men supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in kaneandlynch.exe). See also EAX Featured Game: Kane & Lynch: Dead Men (archived)
- Jump up ↑ Source: Klingon Honor Guard patch 1.1 notes
- Jump up ↑ The game's executable contains references to EAX 1.0 and EAX 2.0 (Vogons forum post)
- Jump up ↑ The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- Jump up ↑ The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
- Jump up ↑ Source: EAX Featured Game: Take Down Online - The Lost Pain (archived)
- Jump up ↑ Mace Griffin: Bounty Hunter readme.txt (Sound section)
- Jump up ↑ Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)
- Jump up ↑ Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as EAX Featured Game: Mage Knight: Apocalypse (archived)
- Jump up ↑ The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)
- Jump up ↑ Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
- Jump up ↑ Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
- Jump up ↑ Source: Medieval II: Total War in-game audio options. See also EAX Featured Game: Medieval II: Total War (archived)
- Jump up ↑ Source: Messiah in-game audio options
- Jump up ↑ Source: Midnight Club II in-game audio options
- Jump up ↑ Source: Might and Magic VII configuration utility
- Jump up ↑ Source: Might and Magic VIII configuration utility
- Jump up ↑ Might and Magic IX uses msseax.m3d and msseax2.m3d
- Jump up ↑ Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
- Jump up ↑ Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.
- Jump up ↑ Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
- Jump up ↑ Source: Myth II readme.txt
- Jump up ↑ Source: Phil's Computer Lab - Sound Blaster Live! Review (video)
- Jump up ↑ Source: Neverwinter Nights in-game Advanced Sound Options
- Jump up ↑ Source: Neverwinter Nights 2 in-game Gameplay/Audio options
- Jump up ↑ See this Vogons forum post for more details
- Jump up ↑ No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
- Jump up ↑ Source: No One Lives Forever 2 readme.txt (System Requirements section). See also EAX Featured Game: No One Lives Forever 2 (archived)
- Jump up ↑ Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
- Jump up ↑ Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)
- Jump up ↑ Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
- Jump up ↑ Source: Painkiller in-game audio options
- Jump up ↑ Source: Painkiller Overdose in-game audio options
- Jump up ↑ Source: Painkiller Resurrection in-game audio options
- Jump up ↑ Source: Painkiller Redemption in-game audio options (screenshot)
- Jump up ↑ Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- Jump up ↑ Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
- Jump up ↑ Postal 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- Jump up ↑ Source: Prey in-game console output (screenshot). See also Hardware Accelerated Audio in Prey (archived) as well as EAX Featured Game: Prey (archived) and Maximize your audio in Prey (archived)
- Jump up ↑ Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified) See also EAX Featured Game: Prince of Persia: The Sands of Time (archived)
- Jump up ↑ Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
- Jump up ↑ Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
- Jump up ↑ Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
- Jump up ↑ Source: Project I.G.I.-2 in-game Audio Settings
- Jump up ↑ Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- Jump up ↑ Source: Sound Blaster X-Fi Audio in QUAKE 4 (archived). See also EAX Featured Game: Quake 4 (archived)
- Jump up ↑ Source: EAX Featured Game: Rail Simulator (archived)
- Jump up ↑ Source: Railroad Tycoon 3 in-game Audio Settings
- Jump up ↑ Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)
- Jump up ↑ Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- Jump up ↑ EAX Featured Game: The Regiment (archived)
- Jump up ↑ Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)
- Jump up ↑ Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)
- Jump up ↑ EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)
- Jump up ↑ Source: Rise and Fall: Civilizations at War in-game audio options
- Jump up ↑ Source: SoundBlaster.com - RollerCoaster Tycoon 3 (archived)
- Jump up ↑ Source: Rome: Total War in-game audio options. See also Epic, Cinematic Audio in Rome: Total War (archived)
- Jump up ↑ S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)
- Jump up ↑ Sacred 2 Readme.html (System Requirements section, Recommended requirements)
- Jump up ↑ Source: Screamer 4x4 in-game Audio Settings
- Jump up ↑ Source: EAX Featured Game: Shade: Wrath of Angels (archived)
- Jump up ↑ Explosive audio in Shadow Ops: Red Mercury (archived)
- Jump up ↑ The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
- Jump up ↑ Silent Hunter 3 uses EaxMan.dll version 2.0.1.3
- Jump up ↑ SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13
- Jump up ↑ Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13
- Jump up ↑ Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)
- Jump up ↑ Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)
- Jump up ↑ EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
- Jump up ↑ Source: Soulbringer launcher Advanced Options
- Jump up ↑ Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility
- Jump up ↑ Source: SpellForce 2 in-game audio options
- Jump up ↑ Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- Jump up ↑ Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.
- Jump up ↑ Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
- Jump up ↑ Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
- Jump up ↑ Source: Elite Force II in-game audio options (screenshot)
- Jump up ↑ Source: Elite Force in-game audio options
- Jump up ↑ Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
- Jump up ↑ Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
- Jump up ↑ Source: Empire at War in-game audio options (screenshot)
- Jump up ↑ Source: Forces of Corruption in-game audio options
- Jump up ↑ Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see Secrets behind the Sound: Part I (archived)
- Jump up ↑ Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)
- Jump up ↑ Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also The Star Wars Sound Experience (archived)
- Jump up ↑ Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
- Jump up ↑ Source: Star Wars: Republic Commando in-game Sound Options
- Jump up ↑ Stolen uses eax.dll version 4.0.0.1 (EAX Unified)
- Jump up ↑ Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
- Jump up ↑ Stubbs the Zombie in Rebel Without a Pulse manual, page 22
- Jump up ↑ Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)
- Jump up ↑ Source: The Suffering configuration utility (screenshot)
- Jump up ↑ The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)
- Jump up ↑ Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- Jump up ↑ SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- Jump up ↑ The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.
- Jump up ↑ A3D 1.0 support is present in the retail release of Thief: The Dark Project (source: Readme.wri, Sound Acceleration and 3D Sound section). EAX 1.0 support was added in patch 1.33 (source: thiefpat.txt, New Features section)
- Jump up ↑ Support for EAX 1.0 was added in Thief II patch 1.18. Source: patch.wri (Programming fixes section)
- Jump up ↑ EAX 2.0 support is present in the retail release of Thief II. Source: Readme.wri (System Requirements section)
- Jump up ↑ Source: SB Live! and A3D 1.0 (Vogons forum post)
- Jump up ↑ Source: EAX 3.0 and EAX 4.0 support is specifically mentioned in the game's readme.rtf (Section 2.5 - Manual Additions). Additionally, Thief: Deadly Shadows uses eax.dll version 4.0.0.1 (EAX Unified). See also Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived) and Stealthy Sounds in Thief: Deadly Shadows (archived)
- Jump up ↑ Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
- Jump up ↑ The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
- Jump up ↑ TMNT uses eax.dll version 3.0.4.0 (EAX Unified)
- Jump up ↑ Source: EAX Featured Game: TOCA Race Driver 2 (archived)
- Jump up ↑ Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)
- Jump up ↑ Desert Siege uses eax.dll version 2.6.0.0 (EAX Unified)
- Jump up ↑ Island Thunder uses eax.dll version 2.6.0.0 (EAX Unified)
- Jump up ↑ Ghost Recon: Advanced Warfighter audio options menu (screenshot)
- Jump up ↑ Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
- Jump up ↑ Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)
- Jump up ↑ Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)
- Jump up ↑ Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)
- Jump up ↑ Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)
- Jump up ↑ Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified). See also EAX Featured Game: Tom Clancy’s Splinter Cell (archived)
- Jump up ↑ Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)
- Jump up ↑ Source: Splinter Cell: Chaos Theory Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
- Jump up ↑ Source: Splinter Cell: Double Agent Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
- Jump up ↑ The Angel of Darkness in-game audio options (screenshot). See also EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)
- Jump up ↑ TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
- Jump up ↑ TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
- Jump up ↑ Source: Tribes 2 in-game audio options
- Jump up ↑ Source: Tron 2.0 in-game audio options. See also Disney's Tron 2.0 Audio (archived)
- Jump up ↑ Source: Tzar configuration utility
- Jump up ↑ The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
- Jump up ↑ UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- Jump up ↑ Ultim@te Race Pro Technical Support (archived)
- Jump up ↑ Source: Universe at War in-game audio options
- Jump up ↑ Unreal 1 and A3D cards (screenshot)
- Jump up ↑ Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- Jump up ↑ Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.
- Jump up ↑ Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements (Vogons forum post).
- Jump up ↑ Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)
- Jump up ↑ Source: Sound Blaster X-Fi - Unreal Tournament 2004 (archived)
- Jump up ↑ Source: Unreal Tournament 3 Launch.log file contents. Additionally see: EAX Featured Game: Unreal Tournament 3 (archived)
- Jump up ↑ Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also Discovering Uru: Ages Beyond Myst (archived)
- Jump up ↑ Source: Vampire: The Masquerade – Redemption in-game Audio Settings
- Jump up ↑ Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
- Jump up ↑ Source: Fire Warrior configuration utility
- Jump up ↑ Source: Warhammer Mark of Chaos in-game audio options
- Jump up ↑ The version of msseax.flt which ships with Warhammer Online: Age of Reckoning supports EAX 2.0, EAX 3.0 and EAX 4.0
- Jump up ↑ Warlords Battlecry II uses msseax.m3d and msseax2.m3d
- Jump up ↑ Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
- Jump up ↑ Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- Jump up ↑ CD Project forums, The Witcher patch notes
- Jump up ↑ Source: SoundBlaster.com - World of Warcraft (archived)
- Jump up ↑ WWII Combat: Road to Berlin uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- Jump up ↑ WWII Combat: Iwo Jima uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- Jump up ↑ WWII Tank Commander uses eax.dll version 4.0.0.1 (EAX Unified). Additionally, the game's readme.txt specifies EAX 4.0 support (System Requirements section). See also EAX Featured Game: World War II Tank Commander (archived)
- Jump up ↑ Source: X2 Readme15.rtf (Section 22)
- Jump up ↑ Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
- Jump up ↑ Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)
- Jump up ↑ Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)