Difference between revisions of "List of games with EAX support"
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m (Added EAX1 and EAX3 support to Halo: Combat Evolved) |
m (Added EAX 1.0, EAX 2.0 and EAX 3.0 support to Star Wars: Battlefront (EAX Unified)) |
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! Game<ref>[http://forums.creative.com/creativelabs/board/message?board.id=Vista&thread.id=5009 Creative ALchemy Project FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref> | ! Game<ref>[http://forums.creative.com/creativelabs/board/message?board.id=Vista&thread.id=5009 Creative ALchemy Project FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref> | ||
− | ! EAX 1 | + | ! EAX 1.0 |
− | ! EAX 2 | + | ! EAX 2.0 |
− | ! EAX | + | ! EAX 3.0 |
− | ! EAX | + | ! EAX 4.0 |
− | ! EAX | + | ! EAX 5.0 |
! Notes | ! Notes | ||
|- | |- | ||
Line 109: | Line 109: | ||
|- | |- | ||
|''Aquanox'' | |''Aquanox'' | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref> |
− | + | ||
|- | |- | ||
| ''Aquanox 2'' | | ''Aquanox 2'' | ||
Line 133: | Line 133: | ||
|- | |- | ||
| ''Arx Fatalis'' | | ''Arx Fatalis'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified) and A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref> |
− | + | ||
− | + | ||
|- | |- | ||
| ''Assassin's Creed'' | | ''Assassin's Creed'' | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
− | |* Supported by ALchemy | + | |EAX 1.0, EAX 2.0, EAX3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref> *Supported by ALchemy |
|- | |- | ||
| ''Baldur's Gate'' | | ''Baldur's Gate'' | ||
Line 162: | Line 162: | ||
| | | | ||
| | | | ||
− | | EAX 2<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> * Supported by ALchemy | + | | EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> *Supported by ALchemy |
|- | |- | ||
| ''Battle Isle: The Andosia War'' | | ''Battle Isle: The Andosia War'' | ||
Line 188: | Line 188: | ||
| * Supported by ALchemy | | * Supported by ALchemy | ||
|- | |- | ||
− | | '' | + | | ''Battle for Middle-earth 2: The Rise of the Witch-king.'' |
− | + | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | ''Battlezone | + | | ''Battlezone'' |
| X | | X | ||
| | | | ||
Line 204: | Line 204: | ||
| | | | ||
|- | |- | ||
− | | '' | + | | ''Battlezone II: Combat Commander'' |
− | | | + | | X |
| | | | ||
| | | | ||
Line 245: | Line 245: | ||
|- | |- | ||
| ''Beyond Good & Evil'' | | ''Beyond Good & Evil'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref> |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|''BioShock'' | |''BioShock'' | ||
Line 258: | Line 258: | ||
| X | | X | ||
| X | | X | ||
− | | | + | | EAX 4.0, EAX 5.0<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> (via OpenAL) * Supported by ALchemy |
|- | |- | ||
| ''Black & White'' | | ''Black & White'' | ||
Line 349: | Line 349: | ||
|- | |- | ||
| ''Call of Juarez'' | | ''Call of Juarez'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Carmageddon: The Death Race 2000'' | | ''Carmageddon: The Death Race 2000'' | ||
Line 413: | Line 413: | ||
|- | |- | ||
| ''Chrome'' | | ''Chrome'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Chronicles of Riddick: Escape from Butcher Bay'' | | ''Chronicles of Riddick: Escape from Butcher Bay'' | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
− | | EAX 4<ref> | + | | EAX 1.0, EAX 2.0, EAX3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref> * Supported by ALchemy |
|- | |- | ||
| ''Civilization IV'' | | ''Civilization IV'' | ||
Line 477: | Line 477: | ||
|- | |- | ||
| ''Clive Barker's Undying'' | | ''Clive Barker's Undying'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref> |
− | + | ||
|- | |- | ||
| ''Cold War'' | | ''Cold War'' | ||
Line 522: | Line 522: | ||
| | | | ||
| X | | X | ||
− | | EAX 5 (via OpenAL) * Supported by ALchemy | + | | EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]</ref> *Supported by ALchemy |
|- | |- | ||
| ''Combat: Task Force 121'' | | ''Combat: Task Force 121'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref> |
− | + | ||
|- | |- | ||
| ''Command & Conquer: Generals'' | | ''Command & Conquer: Generals'' | ||
Line 556: | Line 556: | ||
| | | | ||
|- | |- | ||
− | | ''Commandos Strike Force'' | + | | ''Commandos: Strike Force'' |
− | + | ||
− | + | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
+ | | EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref> | ||
|- | |- | ||
| ''Condemned: Criminal Origins'' | | ''Condemned: Criminal Origins'' | ||
Line 583: | Line 583: | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref> |
− | + | ||
|- | |- | ||
|''Counter-Strike'' | |''Counter-Strike'' | ||
Line 625: | Line 625: | ||
| | | | ||
| | | | ||
− | | | + | | X |
− | | | + | | EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref> |
|- | |- | ||
|''Crysis'' | |''Crysis'' | ||
Line 762: | Line 762: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 4.0 support added in patch 1.3<ref>[https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref> *Supported by ALchemy |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|''Dragon's Lair 3D: Return to the Lair'' | |''Dragon's Lair 3D: Return to the Lair'' | ||
Line 861: | Line 853: | ||
|- | |- | ||
| ''Dungeon Siege 2'' | | ''Dungeon Siege 2'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Dungeons & Dragons: Dragonshard'' | | ''Dungeons & Dragons: Dragonshard'' | ||
Line 874: | Line 866: | ||
| | | | ||
| | | | ||
− | | | + | | Has "Creative EAX" under Audio Settings. Supported EAX versions unknown |
|- | |- | ||
| ''East Front'' | | ''East Front'' | ||
Line 927: | Line 919: | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>[https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref> *Supported by ALchemy |
− | + | ||
|- | |- | ||
| ''Eurofighter Typhoon'' | | ''Eurofighter Typhoon'' | ||
Line 1,062: | Line 1,054: | ||
|- | |- | ||
| ''Final Fantasy VIII'' | | ''Final Fantasy VIII'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref> |
|- | |- | ||
| ''Final Fantasy XI'' | | ''Final Fantasy XI'' | ||
Line 1,139: | Line 1,131: | ||
| X | | X | ||
| | | | ||
− | | EAX 3 | + | | EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27</ref> *Supported by ALchemy |
|- | |- | ||
| ''Full Spectrum Warrior: Ten Hammers'' | | ''Full Spectrum Warrior: Ten Hammers'' | ||
Line 1,147: | Line 1,139: | ||
| | | | ||
| X | | X | ||
− | | | + | | EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>, *Supported by ALchemy |
|- | |- | ||
| ''Fur Fighters'' | | ''Fur Fighters'' | ||
Line 1,176: | Line 1,168: | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref> |
− | + | ||
|- | |- | ||
| ''Giants: Citizen Kabuto'' | | ''Giants: Citizen Kabuto'' | ||
Line 1,190: | Line 1,182: | ||
|- | |- | ||
| ''Global Operations'' | | ''Global Operations'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref> |
− | + | ||
− | + | ||
|- | |- | ||
| ''The Godfather'' | | ''The Godfather'' | ||
Line 1,282: | Line 1,274: | ||
| | | | ||
| | | | ||
− | | | + | | X |
− | | * Supported by ALchemy | + | | EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref> * Supported by ALchemy |
|- | |- | ||
| ''Guild Wars'' | | ''Guild Wars'' | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref> * Supported by ALchemy |
− | + | ||
|- | |- | ||
| ''Gulf War: Operation Desert Hammer'' | | ''Gulf War: Operation Desert Hammer'' | ||
Line 1,339: | Line 1,331: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref> *Supported by ALchemy |
|- | |- | ||
| ''Hardware'' | | ''Hardware'' | ||
Line 1,379: | Line 1,371: | ||
| | | | ||
| | | | ||
− | | EAX 1, | + | | EAX 1.0, A3D 1.0 and A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref> |
|- | |- | ||
| ''Heroes of Might and Magic V'' | | ''Heroes of Might and Magic V'' | ||
Line 1,526: | Line 1,518: | ||
|- | |- | ||
| ''Juiced'' | | ''Juiced'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Jurassic Park: Trespasser'' | | ''Jurassic Park: Trespasser'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref> |
− | + | ||
|- | |- | ||
| ''Kane & Lynch: Dead Men'' | | ''Kane & Lynch: Dead Men'' | ||
Line 1,547: | Line 1,539: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>[https://techgage.com/article/creative_eax_vs_asus_ds3d_gx_20/5/ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)]</ref> |
|- | |- | ||
| ''Killing Floor'' | | ''Killing Floor'' | ||
Line 1,566: | Line 1,558: | ||
|- | |- | ||
| ''Klingon Honor Guard'' | | ''Klingon Honor Guard'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | + | | EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref> | |
− | | | + | |
|- | |- | ||
| ''Lander'' | | ''Lander'' | ||
Line 1,622: | Line 1,614: | ||
|- | |- | ||
| ''The Lord of the Rings: The Return of the King'' | | ''The Lord of the Rings: The Return of the King'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Lost Pain: TakeDown'' | | ''Lost Pain: TakeDown'' | ||
Line 1,671: | Line 1,663: | ||
| ''Mage Knight: Apocalypse'' | | ''Mage Knight: Apocalypse'' | ||
| | | | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)</ref> *Supported by ALchemy |
|- | |- | ||
| ''Manhunt'' | | ''Manhunt'' | ||
Line 1,726: | Line 1,718: | ||
|- | |- | ||
| ''Max Payne 2'' | | ''Max Payne 2'' | ||
− | | | + | | X |
| X | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref> *Supported by ALchemy |
|- | |- | ||
|''MDK2'' | |''MDK2'' | ||
Line 1,759: | Line 1,751: | ||
|- | |- | ||
| ''Medal of Honor: Pacific Assault'' | | ''Medal of Honor: Pacific Assault'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher. |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Medieval II: Total War'' | | ''Medieval II: Total War'' | ||
Line 1,887: | Line 1,879: | ||
|- | |- | ||
| ''Myst V: End of Ages'' | | ''Myst V: End of Ages'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Myth II: Soulblighter'' | | ''Myth II: Soulblighter'' | ||
Line 1,948: | Line 1,940: | ||
| | | | ||
| | | | ||
− | | | + | | Has D3D/EAX under audio options. Supported EAX versions unknown |
|- | |- | ||
| ''Need for Speed: Most Wanted'' | | ''Need for Speed: Most Wanted'' | ||
Line 1,980: | Line 1,972: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0 *Supported by ALchemy |
|- | |- | ||
| ''Neverwinter Nights 2'' | | ''Neverwinter Nights 2'' | ||
Line 1,988: | Line 1,980: | ||
| | | | ||
| | | | ||
− | | * Supported by ALchemy | + | |EAX 1.0, EAX 2.0, EAX 3.0 *Supported by ALchemy |
|- | |- | ||
| ''New York Race'' | | ''New York Race'' | ||
Line 2,061: | Line 2,053: | ||
| | | | ||
| | | | ||
+ | |- | ||
+ | | ''Operation Thunderstorm'' | ||
+ | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref> | ||
|- | |- | ||
| ''Outcast'' | | ''Outcast'' | ||
Line 2,096: | Line 2,096: | ||
| ''Pariah'' | | ''Pariah'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Paris Dakar Rally'' | | ''Paris Dakar Rally'' | ||
Line 2,113: | Line 2,113: | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref> |
− | + | ||
|- | |- | ||
| ''Planescape: Torment'' | | ''Planescape: Torment'' | ||
Line 2,158: | Line 2,158: | ||
| | | | ||
|- | |- | ||
− | | ''Prey (2006 | + | | ''Prey (2006)'' |
| | | | ||
| | | | ||
Line 2,164: | Line 2,164: | ||
| X | | X | ||
| X | | X | ||
− | | EAX 4 | + | | EAX 4.0, EAX 5.0<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref> *Supported by ALchemy |
|- | |- | ||
− | | ''Prince of Persia 2008'' | + | | ''Prince of Persia (2008)'' |
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Prince of Persia: 3D'' | | ''Prince of Persia: 3D'' | ||
Line 2,183: | Line 2,183: | ||
|- | |- | ||
| ''Prince of Persia: The Two Thrones'' | | ''Prince of Persia: The Two Thrones'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Prince of Persia: Warrior Within'' | | ''Prince of Persia: Warrior Within'' | ||
Line 2,196: | Line 2,196: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref> |
|- | |- | ||
| ''Prince of Persia: The Sands of Time'' | | ''Prince of Persia: The Sands of Time'' | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)</ref> |
|- | |- | ||
| ''Pro Evolution Soccer 2008'' | | ''Pro Evolution Soccer 2008'' | ||
Line 2,223: | Line 2,223: | ||
|- | |- | ||
| ''Project I.G.I.-2: Covert Strike'' | | ''Project I.G.I.-2: Covert Strike'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref> Not wrapped by alchemy |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|''Psychonauts'' | |''Psychonauts'' | ||
Line 2,242: | Line 2,242: | ||
| | | | ||
| | | | ||
− | |||
| X | | X | ||
− | | EAX 5 (via OpenAL) * Supported by ALchemy | + | | X |
+ | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]</ref> *Supported by ALchemy | ||
|- | |- | ||
| ''Rage Rally'' | | ''Rage Rally'' | ||
Line 2,324: | Line 2,324: | ||
| | | | ||
|X | |X | ||
− | | | + | | EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL) * Supported by ALchemy |
|- | |- | ||
|''Rent A Hero (1999)'' | |''Rent A Hero (1999)'' | ||
Line 2,503: | Line 2,503: | ||
|- | |- | ||
| ''Screamer 4x4'' | | ''Screamer 4x4'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref> |
− | + | ||
|- | |- | ||
| ''Secret Service: In Harm’s Way'' | | ''Secret Service: In Harm’s Way'' | ||
Line 2,572: | Line 2,572: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref> |
|- | |- | ||
| ''Shadow Force: Razor Unit'' | | ''Shadow Force: Razor Unit'' | ||
Line 2,708: | Line 2,708: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref> |
+ | |- | ||
+ | | ''Soulbringer'' | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref> | ||
|- | |- | ||
| ''Space Force: Rogue Universe'' | | ''Space Force: Rogue Universe'' | ||
Line 2,741: | Line 2,749: | ||
| | | | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| ''Star Trek: Bridge Commander'' | | ''Star Trek: Bridge Commander'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D |
− | + | ||
− | + | ||
|- | |- | ||
| ''Star Trek: Deep Space Nine: The Fallen'' | | ''Star Trek: Deep Space Nine: The Fallen'' | ||
Line 2,764: | Line 2,764: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref> |
|- | |- | ||
| ''Star Trek: Elite Force II'' | | ''Star Trek: Elite Force II'' | ||
Line 2,772: | Line 2,772: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 and A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref> |
|- | |- | ||
| ''Star Trek: Next Generation Klingon Honor Guard'' | | ''Star Trek: Next Generation Klingon Honor Guard'' | ||
Line 2,784: | Line 2,784: | ||
| ''Star Trek: Voyager – Elite Force'' | | ''Star Trek: Voyager – Elite Force'' | ||
| | | | ||
− | |||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
+ | | A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref> | ||
|- | |- | ||
| ''Star Wars: Battlefront'' | | ''Star Wars: Battlefront'' | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref> |
|- | |- | ||
| ''Star Wars Battlefront 2'' | | ''Star Wars Battlefront 2'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
− | | ''Star Wars Empire at War'' | + | | ''Star Wars: Empire at War'' |
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0. EAX 2.0. EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref> * Supported by ALchemy |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Star Wars Empire at War: Forces of Corruption'' | | ''Star Wars Empire at War: Forces of Corruption'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0. EAX 2.0. EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Star Wars Episode I: The Phantom Menace'' | | ''Star Wars Episode I: The Phantom Menace'' | ||
Line 2,860: | Line 2,861: | ||
| | | | ||
| | | | ||
− | | EAX 1, EAX 2 | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu</ref>* Supported by ALchemy |
|- | |- | ||
| ''Star Wars: Knights of the Old Republic 2'' | | ''Star Wars: Knights of the Old Republic 2'' | ||
Line 2,868: | Line 2,869: | ||
| | | | ||
| | | | ||
− | | EAX 1, EAX 2 | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version. * Supported by ALchemy |
|- | |- | ||
− | | ''Star Wars Republic Commando'' | + | | ''Star Wars: Republic Commando'' |
− | + | ||
| | | | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | * Supported by ALchemy | + | | EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref> * Supported by ALchemy |
|- | |- | ||
| ''STOLEN'' | | ''STOLEN'' | ||
Line 2,887: | Line 2,888: | ||
|- | |- | ||
| ''Street Racing Syndicate'' | | ''Street Racing Syndicate'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|''Stronghold'' | |''Stronghold'' | ||
Line 2,902: | Line 2,903: | ||
| | | | ||
|- | |- | ||
− | | ''Stubbs the Zombie'' | + | | ''Stubbs the Zombie in Rebel Without a Pulse'' |
− | + | ||
− | + | ||
| | | | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
+ | | EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref> | ||
|- | |- | ||
| ''Stunt GP'' | | ''Stunt GP'' | ||
Line 3,076: | Line 3,077: | ||
| X | | X | ||
| | | | ||
− | | * Supported by ALchemy | + | | EAX 3.0, EAX 4.0<ref>[https://web.archive.org/web/20060324164453/http://soundblaster.com/resources/read.asp?articleid=53833&cat=1&page=2 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> *Supported by ALchemy |
|- | |- | ||
| ''Thief II: The Metal Age'' | | ''Thief II: The Metal Age'' | ||
Line 3,084: | Line 3,085: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 2.0. Note: support for A3D 2.0 was removed before release<ref>[https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (forum link)]</ref> |
|- | |- | ||
| ''Thief: The Dark Project'' | | ''Thief: The Dark Project'' | ||
Line 3,092: | Line 3,093: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0 and A3D 1.0. |
|- | |- | ||
|''The Dark Mod, Thief - unofficial spin-off'' | |''The Dark Mod, Thief - unofficial spin-off'' | ||
Line 3,114: | Line 3,115: | ||
| | | | ||
| | | | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best |
+ | Possible Experience)</ref> | ||
|- | |- | ||
| ''Titan Quest'' | | ''Titan Quest'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref> * Supported by ALchemy |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Titan Quest: Immortal Throne'' | | ''Titan Quest: Immortal Throne'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 * Supported by ALchemy |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''TMNT'' | | ''TMNT'' | ||
Line 3,180: | Line 3,182: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref> *Supported by ALchemy |
|- | |- | ||
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2'' | | ''Tom Clancy's Ghost Recon: Advanced Warfighter 2'' | ||
Line 3,188: | Line 3,190: | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref> |
|- | |- | ||
| ''Tom Clancy's Ghost Recon: Desert Siege'' | | ''Tom Clancy's Ghost Recon: Desert Siege'' | ||
Line 3,247: | Line 3,249: | ||
|- | |- | ||
| ''Tom Clancy's Splinter Cell'' | | ''Tom Clancy's Splinter Cell'' | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
− | |* Supported by ALchemy | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)</ref> *Supported by ALchemy |
|- | |- | ||
| ''Tom Clancy's Splinter Cell: Chaos Theory'' | | ''Tom Clancy's Splinter Cell: Chaos Theory'' | ||
− | | | + | |X |
− | | | + | |X |
|X | |X | ||
| | | | ||
| | | | ||
− | |* Supported by ALchemy | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref> *Supported by ALchemy |
|- | |- | ||
− | | ''Tom Clancy's Splinter Cell Double Agent'' | + | | ''Tom Clancy's Splinter Cell: Double Agent'' |
− | | | + | | X |
− | | | + | | X |
+ | | X | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref> *Supported by ALchemy |
− | + | ||
|- | |- | ||
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow'' | | ''Tom Clancy's Splinter Cell: Pandora Tomorrow'' | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
− | | * Supported by ALchemy | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified)</ref> *Supported by ALchemy |
|- | |- | ||
| ''Tom Clancy's The Sum Of All Fears'' | | ''Tom Clancy's The Sum Of All Fears'' | ||
Line 3,303: | Line 3,305: | ||
|- | |- | ||
| ''Tomb Raider: The Angel of Darkness'' | | ''Tomb Raider: The Angel of Darkness'' | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]</ref> *Supported by ALchemy |
|- | |- | ||
| ''TrackMania Nations Forever'' | | ''TrackMania Nations Forever'' | ||
Line 3,436: | Line 3,438: | ||
| | | | ||
| | | | ||
− | | First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0, DirectSound3D. | + | | First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D. |
|- | |- | ||
| ''Unreal Tournament'' | | ''Unreal Tournament'' | ||
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | A3D 2.0 | + | | EAX 1.0, EAX 2.0, A3D 2.0 |
|- | |- | ||
| ''Unreal Tournament 2003'' | | ''Unreal Tournament 2003'' | ||
Line 3,452: | Line 3,454: | ||
| | | | ||
| | | | ||
− | | EAX 3 (via OpenAL). Supports EAX Unified. * Supported by ALchemy | + | | EAX 3.0 (via OpenAL). Supports EAX Unified. * Supported by ALchemy |
|- | |- | ||
| ''Unreal Tournament 2004'' | | ''Unreal Tournament 2004'' | ||
Line 3,460: | Line 3,462: | ||
| | | | ||
| X | | X | ||
− | | EAX 5 | + | | EAX 3.0 originally. Support for EAX 5.0 was added through a special [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] by Creative Labs (via OpenAL). *Supported by ALchemy |
|- | |- | ||
| ''Unreal Tournament 3'' | | ''Unreal Tournament 3'' | ||
Line 3,468: | Line 3,470: | ||
| X | | X | ||
| | | | ||
− | | EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref> | + | | EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref> * Supported by ALchemy |
|- | |- | ||
| ''Unreal II: The Awakening'' | | ''Unreal II: The Awakening'' | ||
Line 3,495: | Line 3,497: | ||
|- | |- | ||
| ''Uru: Ages Beyond Myst'' | | ''Uru: Ages Beyond Myst'' | ||
+ | |X | ||
+ | |X | ||
+ | |X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)</ref> |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| ''Vampire: The Masquerade – Bloodlines'' | | ''Vampire: The Masquerade – Bloodlines'' | ||
Line 3,554: | Line 3,556: | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref> |
− | + | ||
|- | |- | ||
| ''Warcraft III'' | | ''Warcraft III'' | ||
Line 3,605: | Line 3,607: | ||
| | | | ||
| | | | ||
+ | |- | ||
+ | | ''Warpath'' | ||
+ | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> | ||
|- | |- | ||
| ''Way Point Zeta'' | | ''Way Point Zeta'' | ||
Line 3,644: | Line 3,654: | ||
| X | | X | ||
| | | | | | ||
− | | * Supported by ALchemy | + | | EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref> * Supported by ALchemy |
|- | |- | ||
| ''Wizardry 8'' | | ''Wizardry 8'' | ||
Line 3,657: | Line 3,667: | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>[https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/ SoundBlaster.com - World of Warcraft (archived)]</ref> * Supported by ALchemy |
− | + | ||
|- | |- | ||
| ''WWII Tank Commander'' | | ''WWII Tank Commander'' | ||
Line 3,669: | Line 3,679: | ||
| | | | ||
| | | | ||
+ | |- | ||
+ | | ''X2: The Threat'' | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref> | ||
|- | |- | ||
| ''X3 Reunion'' | | ''X3 Reunion'' | ||
− | | | + | | |
| | | | ||
| | | | ||
| X | | X | ||
− | | | + | | |
|- | |- | ||
| ''Xpand Rally'' | | ''Xpand Rally'' |
Latest revision as of 18:01, 25 August 2024
This is a list of video games that support Environmental Audio Extensions (EAX) technology.
Games
Game[1][2][3] | EAX 1.0 | EAX 2.0 | EAX 3.0 | EAX 4.0 | EAX 5.0 | Notes | |
---|---|---|---|---|---|---|---|
25 to Life | |||||||
Abomination: The Nemesis Project | X | ||||||
Age of Empires III | * Supported by ALchemy | ||||||
Age of Conan: Hyborian Adventures | |||||||
Alias | |||||||
Aliens versus Predator | X | ||||||
Alone in the Dark: The New Nightmare | |||||||
Alpha Centauri | X | ||||||
Alpha Prime | X | ||||||
America's Army | X | ||||||
American McGee's Alice | X | ||||||
Anachronox | X | ||||||
Aquanox | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[4] | ||||
Aquanox 2 | |||||||
ArmA: Armed Assault | |||||||
Arx Fatalis | X | X | EAX 1.0, EAX 2.0 (via EAX Unified) and A3D 2.0[5] | ||||
Assassin's Creed | X | X | X | X | EAX 1.0, EAX 2.0, EAX3.0, EAX 4.0 (via EAX Unified)[6] *Supported by ALchemy | ||
Baldur's Gate | X | ||||||
Baldur's Gate 2 | X | X | EAX 1.0, EAX 2.0[7] *Supported by ALchemy | ||||
Battle Isle: The Andosia War | |||||||
Battle for Middle-earth | X | ||||||
Battle for Middle Earth 2 | X | * Supported by ALchemy | |||||
Battle for Middle-earth 2: The Rise of the Witch-king. | X | ||||||
Battlezone | X | ||||||
Battlezone II: Combat Commander | X | ||||||
Battlefield 2 | X | X | X | X | X | * Supported by ALchemy | |
Battlefield 2142 | X | X | X | X | X | * Supported by ALchemy | |
Battlefield Vietnam | X | X | * Supported by ALchemy | ||||
Battlezone II | X | ||||||
Beyond Good & Evil | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[8] | |||
BioShock | X | X | EAX 4.0, EAX 5.0[9] (via OpenAL) * Supported by ALchemy | ||||
Black & White | |||||||
Blade of Darkness | X | ||||||
The Blair Witch Project Volume I-III | X | ||||||
Blood II: The Chosen & The Nightmare Levels | X | ||||||
Bloodrayne | X | ||||||
Brian Lara International Cricket 2007 | * Supported by ALchemy | ||||||
Brothers in Arms: Earned in Blood | |||||||
Brothers in Arms: Road to Hill 30 | X | ||||||
Brothers in Arms: Hell's Highway | |||||||
Call of Duty | X | X | X | Patch 1.3 * Supported by ALchemy | |||
Call of Duty 2 | X | X | X | * Supported by ALchemy | |||
Call of Juarez | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[10] | |||
Carmageddon: The Death Race 2000 | X | ||||||
Carnivores: Cityscape | X | ||||||
Carnivores: Ice Age | X | ||||||
Carnivores 2 | X | ||||||
Catwoman | |||||||
Cellfactor: Revolution | |||||||
Chaser | |||||||
Chrome | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[11] | |||
Chronicles of Riddick: Escape from Butcher Bay | X | X | X | X | EAX 1.0, EAX 2.0, EAX3.0, EAX 4.0 (via EAX Unified)[12] * Supported by ALchemy | ||
Civilization IV | X | X | X | * Supported by ALchemy | |||
Civilization IV: Beyond the Sword | X | X | X | ||||
Civilization IV: Warlords | X | X | X | ||||
Civilization IV: Colonization | X | X | X | ||||
City of Heroes | |||||||
City of Villains | |||||||
Clive Barker's Undying | X | EAX 1.0[13] | |||||
Cold War | X | * Supported by ALchemy | |||||
Colin McRae Rally 3 | |||||||
Colin McRae Rally 04 | X | ||||||
Colin McRae Rally 2005 | X | ||||||
Colin McRae: Dirt | X | EAX 5.0 (via OpenAL)[14] *Supported by ALchemy | |||||
Combat: Task Force 121 | X | EAX 3.0[15] | |||||
Command & Conquer: Generals | * Supported by ALchemy | ||||||
Command & Conquer: Renegade | X | ||||||
Command & Conquer 3: Tiberium Wars | |||||||
Commandos: Strike Force | X | EAX 3.0[16] | |||||
Condemned: Criminal Origins | X | ||||||
Conflict: Global Storm | |||||||
Conflict: Vietnam | X | EAX 3.0 [17] | |||||
Counter-Strike | X | ||||||
Crime Cities | X | ||||||
Croc 2 | X | ||||||
Crusaders of Might and Magic | X | ||||||
Cryostasis: Sleep of Reason | X | EAX 5.0[18] | |||||
Crysis | * Supported by ALchemy; not all the sounds are reverbed, dialog plays fine. | ||||||
Crysis Warhead | |||||||
Daikatana | |||||||
Dark and Light | |||||||
Darkness Within: In Pursuit of Loath Nolder | |||||||
Dark Vengeance | X | ||||||
Day of Defeat | X | ||||||
Demolition Racer | X | ||||||
Descent 3 | X | ||||||
Descent 4 | X | ||||||
Descent Freespace | X | ||||||
Deus Ex | X | ||||||
Diablo II | X | X | * Supported by ALchemy | ||||
Die Hard Trilogy 2: Viva Las Vegas | X | ||||||
Divine Divinity | |||||||
Dogs of War: Battle on Primus IV | X | ||||||
Doom 3 | X | EAX 4.0 support added in patch 1.3[19] *Supported by ALchemy | |||||
Dragon's Lair 3D: Return to the Lair | X | ||||||
Drakan | X | ||||||
Dreamfall: The Longest Journey | X | X | |||||
Driver | X | ||||||
Driver 3 | X | * Supported by ALchemy | |||||
Driver: Parallel Lines | X | ||||||
Drome Racers | |||||||
Dronez | X | ||||||
Dungeon Keeper II | X | ||||||
Dungeon Lords | |||||||
Dungeon Siege | X | * Supported by ALchemy | |||||
Dungeon Siege 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[20] | ||
Dungeons & Dragons: Dragonshard | Has "Creative EAX" under Audio Settings. Supported EAX versions unknown | ||||||
East Front | |||||||
E-racer | |||||||
El Matador | X | * Supported by ALchemy | |||||
Elder Scrolls III: Morrowind | * Supported by ALchemy | ||||||
Elder Scrolls IV: Oblivion | X | Use Side's EAX Control mod. * Supported by ALchemy | |||||
Elite Warriors: Vietnam | X | X | X | ||||
Enter the Matrix | X | EAX 3.0[21] *Supported by ALchemy | |||||
Eurofighter Typhoon | X | ||||||
Euro League Football | X | ||||||
EverQuest | X | ||||||
EverQuest 2 | * Supported by ALchemy | ||||||
Evil Dead: Hail to the King | X | ||||||
Evolva | X | ||||||
Expendable | X | ||||||
F.E.A.R. | X | X | X | * Supported by ALchemy | |||
F.E.A.R. Extraction Point | X | X | X | ||||
F.E.A.R. Perseus Mandate | X | X | X | ||||
F1 Grand Prix 4 | X | ||||||
Fallout Tactics: Brotherhood of Steel | X | ||||||
Fallout 3 | May require DirectSound3D restoration software or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini | ||||||
Far Cry | X | * Supported by ALchemy | |||||
Far Cry 2 | X | * Supported by ALchemy | |||||
FIFA 99 | X | ||||||
Final Fantasy VIII | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[22] | ||||
Final Fantasy XI | |||||||
Flying Heros | |||||||
Ford Racing | X | ||||||
Freedom Force | X | X | |||||
Freedom: The Battle for Liberty Island aka Freedom Fighters | |||||||
Freelancer | |||||||
Freespace 2 | X | ||||||
From Dusk Till Dawn | X | ||||||
Full Spectrum Warrior | X | X | EAX 3.0, EAX 4.0[23] *Supported by ALchemy | ||||
Full Spectrum Warrior: Ten Hammers | X | EAX 5.0[24], *Supported by ALchemy | |||||
Fur Fighters | X | ||||||
Future Beat 3D | |||||||
Gears of War | * Supported by ALchemy // Stereo only // Hardware openal by edited ini file | ||||||
Ghost Master | X | EAX 3.0[25] | |||||
Giants: Citizen Kabuto | X | ||||||
Global Operations | X | X | EAX 1.0, EAX 2.0[26] | ||||
The Godfather | |||||||
Gothic | X | X | |||||
Gothic 2 | X | X | |||||
Gothic 3 | |||||||
GP 500 | X | ||||||
Grand Theft Auto II | X | Also supports A3D 2.0. | |||||
Grand Theft Auto III | X | X | Also supports A3D 2.0. * Supported by ALchemy | ||||
Grand Theft Auto: Vice City | X | X | Also supports A3D 2.0. // via manual edit of the settings file * Supported by ALchemy | ||||
Grand Theft Auto: San Andreas | X | X | X | X | * Supported by ALchemy | ||
Spec Ops II: Green Berets | X | ||||||
Race Driver: Grid | X | EAX 5.0[27] * Supported by ALchemy | |||||
Guild Wars | X | EAX 3.0[28] * Supported by ALchemy | |||||
Gulf War: Operation Desert Hammer | X | ||||||
GUN | |||||||
Half-Life | X | Steam version does not support it anymore since the 2013 patch. | |||||
Half-Life: Blue Shift | X | Steam version does not support it anymore since the 2013 patch. | |||||
Half-Life: Opposing Force | X | Steam version does not support it anymore since the 2013 patch. | |||||
Halo: Combat Evolved | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[29] *Supported by ALchemy | |||
Hardware | X | ||||||
Heavy Metal: F.A.K.K.² | X | ||||||
Heli Heroes | X | ||||||
Hellgate: London | |||||||
Heretic II | X | EAX 1.0, A3D 1.0 and A3D 2.0[30] | |||||
Heroes of Might and Magic V | |||||||
Hidden & Dangerous 2 | X | ||||||
High Heat Baseball 2000 | X | ||||||
High Heat Baseball 2002 | X | ||||||
Hitman 2: Silent Assassin | X | * Supported by ALchemy | |||||
Hitman: Blood Money | X | * Supported by ALchemy | |||||
Hitman: Codename 47 | X | * Supported by ALchemy | |||||
Hitman: Contracts | X | * Supported by ALchemy | |||||
Hostile Waters | X | ||||||
Icewind Dale | X | ||||||
Icewind Dale 2 | X | ||||||
IL-2 Sturmovik: 1946 | X | X | X | * Supported by ALchemy | |||
Incoming Forces | X | ||||||
Indiana Jones and the Infernal Machine | |||||||
Infernal | |||||||
Isabelle | X | ||||||
James Bond 007: Nightfire | |||||||
JHexen | X | ||||||
Juiced | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[31] | ||
Jurassic Park: Trespasser | X | EAX 1.0 [32] | |||||
Kane & Lynch: Dead Men | X | EAX 3.0[33] | |||||
Killing Floor | X | ||||||
Killing Floor 2 | X | ||||||
Klingon Honor Guard | X | EAX 1.0 [34] | |||||
Lander | X | ||||||
Legends of Might and Magic | X | ||||||
Lego Racers 2 | |||||||
Lineage II | OpenAL | ||||||
Line of Sight: Vietnam | X | X | X | ||||
The Lord of the Rings Online | |||||||
The Lord of the Rings: The Return of the King | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[35] | |||
Lost Pain: TakeDown | |||||||
Mace Griffin: Bounty Hunter | |||||||
Madden NFL 2000 | X | ||||||
Madden NFL 99 | X | ||||||
Mafia | X | * Supported by ALchemy | |||||
Mage Knight: Apocalypse | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[36] *Supported by ALchemy | ||
Manhunt | X | * Supported by ALchemy | |||||
Martian Gothic: Unification | X | ||||||
Mass Effect | X | X | X | ||||
The Matrix Online | |||||||
The Matrix: Path of Neo | EAX option in INI. Use ALchemy | ||||||
Max Payne | |||||||
Max Payne 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[37] *Supported by ALchemy | |||
MDK2 | X | * Supported by ALchemy | |||||
MechWarrior 4 | X | ||||||
Medal of Honor Allied Assault | X | X | * Supported by ALchemy | ||||
Medal of Honor: Pacific Assault | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0.[38] Can be enabled in the launcher. | |||
Medieval II: Total War | X | * Supported by ALchemy | |||||
Men of War: Assault Squad | |||||||
Messiah | X | ||||||
Midnight GT | X | ||||||
Might and Magic VII: For Blood and Honor | X | X | |||||
Might and Magic VIII: Day of the Destroyer | X | ||||||
Might and Magic IX | X | ||||||
Monster Madness | |||||||
Mortyr 2093 - 1944 | X | ||||||
Most Wanted | |||||||
Moto Racer 2 | X | ||||||
Motocross Madness 2 | |||||||
Motorhead | X | ||||||
Mutant Chronicles: Warzone Online | X | ||||||
Myst Online: Uru Live | |||||||
Myst V: End of Ages | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[39] | ||
Myth II: Soulblighter | X | ||||||
Myth III | X | ||||||
NASCAR Revolution | X | ||||||
Need for Speed: Carbon | |||||||
Need For Speed: High Stakes | X | ||||||
Need for Speed III: Hot Pursuit | X | ||||||
Need for Speed: Hot Pursuit 2 | Has D3D/EAX under audio options. Supported EAX versions unknown | ||||||
Need for Speed: Most Wanted | |||||||
Need for Speed: Underground 2 | |||||||
Nerf Arena Blast | X | ||||||
Neverwinter Nights | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0 *Supported by ALchemy | |||
Neverwinter Nights 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 *Supported by ALchemy | |||
New York Race | |||||||
NHL 2000 | |||||||
No One Lives Forever | |||||||
No One Lives Forever 2: A Spy in H.A.R.M.'s Way | X | * Supported by ALchemy | |||||
Nocturne | X | ||||||
Off Road | X | ||||||
Operation Flashpoint: Cold War Crisis | |||||||
Operation Flashpoint: Resistance | |||||||
Operation Flashpoint 2 | |||||||
Operation Thunderstorm | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[40] | |||
Outcast | X | ||||||
Pacman 3D | |||||||
Painkiller | X | ||||||
Panzer Elite | X | ||||||
Pariah | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[41] | |||
Paris Dakar Rally | X | ||||||
Peter Jackson's King Kong | X | EAX 3.0 [42] | |||||
Planescape: Torment | X | ||||||
PlanetSide | |||||||
Play Online | |||||||
Populous: The Beginning | X | ||||||
Powerslide | X | ||||||
Prey (2006) | X | X | EAX 4.0, EAX 5.0[43] *Supported by ALchemy | ||||
Prince of Persia (2008) | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[44] | |||
Prince of Persia: 3D | X | ||||||
Prince of Persia: The Two Thrones | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[45] | |||
Prince of Persia: Warrior Within | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[46] | |||
Prince of Persia: The Sands of Time | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[47] | |||
Pro Evolution Soccer 2008 | |||||||
Project Eden | X | ||||||
Project I.G.I.-2: Covert Strike | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[48] Not wrapped by alchemy | |||
Psychonauts | |||||||
Quake 4 | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[49] *Supported by ALchemy | ||||
Rage Rally | X | ||||||
Rail Simulator | |||||||
Railroad Tycoon 3 | X | X | X | * Supported by ALchemy | |||
Rally Championship 2000 | X | ||||||
Re-Volt | X | ||||||
Red Faction | X | ||||||
Red Faction 2 | |||||||
Red Orchestra: Ostfront 41-45 | |||||||
Redline Racer | X | ||||||
The Regiment | X | EAX 5.0[50] (via OpenAL) * Supported by ALchemy | |||||
Rent A Hero (1999) | X | ||||||
Requiem: Avenging Angel | X | ||||||
Resident Evil 2 | X | ||||||
Revenant | X | ||||||
Revolution | |||||||
Rent a Hero | |||||||
Richard Burns Rally | |||||||
Ricky Ponting International Cricket 2007 | |||||||
Rise of Nations: Rise of Legends | |||||||
Road Wars | X | ||||||
Rollcage | X | ||||||
Rollcage Stage II | X | ||||||
Rome: Total War | X | X | * Supported by ALchemy | ||||
Rune: The Halls of Valhalla | X | ||||||
S.T.A.L.K.E.R.: Shadow of Chernobyl | X | EAX works through OpenAL. Do not use ALchemy. * Supported by ALchemy | |||||
S.T.A.L.K.E.R.: Clear Sky | X | EAX works through OpenAL. Do not use ALchemy. | |||||
S.T.A.L.K.E.R.: Call of Pripyat | X | EAX works through OpenAL. Do not use ALchemy. | |||||
Sacred | * Supported by ALchemy; replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg | ||||||
Sacrifice | X | ||||||
Sammy Sosa: Softball Slam | X | ||||||
Sanity: Aiken's Artifact | X | ||||||
Scarface: The World Is Yours | |||||||
Screamer 4x4 | X | EAX 1.0[51] | |||||
Secret Service: In Harm’s Way | X | ||||||
Sega Rally Championship | X | ||||||
Serious Sam | X | ||||||
Serious Sam 2 | X | X | * Supported by ALchemy | ||||
Serious Sam: The First Encounter | X | * Supported by ALchemy | |||||
Serious Sam: The Second Encounter | X | * Supported by ALchemy | |||||
Shade: Wrath of Angels | X | ||||||
Shadow Ops: Red Mercury | X | EAX 3.0 [52] | |||||
Shadow Force: Razor Unit | X | ||||||
Shogo: Mobile Armor Division | X | ||||||
Sid Meier's Pirates! | |||||||
Sid Meier's Railroads! | X | * Supported by ALchemy | |||||
Silent Hunter 3 | |||||||
Silkroad Online | |||||||
The Sims 2 Seasons | |||||||
SimCity 3000 | X | ||||||
SimTheme Park | X | ||||||
SiN | X | ||||||
SiN: Wages of Sin | |||||||
Slave Zero | X | ||||||
Sniper: Art of Victory | X | * Supported by ALchemy | |||||
Soldier of Fortune | X | ||||||
Soldier of Fortune II: Double Helix | X | ||||||
Soldier of Fortune: Payback | |||||||
Soldner: Secret Wars | X | EAX 3.0[53] | |||||
Soulbringer | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[54] | ||||
Space Force: Rogue Universe | |||||||
Spec Ops 2: Green Berets | X | ||||||
SpellForce 2: Shadow Wars | |||||||
Spirit of Speed | X | ||||||
Star Trek: Bridge Commander | X | X | EAX 1.0, EAX 2.0.[55] Also supports A3D and DirectSound3D | ||||
Star Trek: Deep Space Nine: The Fallen | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[56] | ||||
Star Trek: Elite Force II | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 and A3D[57] | |||
Star Trek: Next Generation Klingon Honor Guard | X | ||||||
Star Trek: Voyager – Elite Force | A3D 2.0, A3D 3.0. Doesn't support EAX.[58] | ||||||
Star Wars: Battlefront | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[59] | ||
Star Wars Battlefront 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[60] | ||
Star Wars: Empire at War | X | X | X | X | EAX 1.0. EAX 2.0. EAX 3.0, EAX 4.0[61] * Supported by ALchemy | ||
Star Wars Empire at War: Forces of Corruption | X | X | X | X | EAX 1.0. EAX 2.0. EAX 3.0, EAX 4.0[62] | ||
Star Wars Episode I: The Phantom Menace | X | ||||||
Star Wars Galaxies | X | * Supported by ALchemy | |||||
Star Wars Jedi Knight II: Jedi Outcast | X | Patch 1.03 * Supported by ALchemy | |||||
Star Wars Jedi Knight: Jedi Academy | X | * Supported by ALchemy | |||||
Star Wars: Knights of the Old Republic | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[63]* Supported by ALchemy | |||
Star Wars: Knights of the Old Republic 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[64] Note: EAX Support removed in latest Steam version. * Supported by ALchemy | |||
Star Wars: Republic Commando | X | X | EAX 2.0, EAX 3.0[65] * Supported by ALchemy | ||||
STOLEN | |||||||
Street Racing Syndicate | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[66] | ||
Stronghold | X | ||||||
Stubbs the Zombie in Rebel Without a Pulse | X | EAX 4.0[67] | |||||
Stunt GP | |||||||
The Suffering | |||||||
The Suffering: Ties That Bind | |||||||
Sum of All Fears | |||||||
Summoner | X | ||||||
Superbike 2001 | X | ||||||
Supreme Commander | |||||||
SWAT 4 | |||||||
Swedish Touring Car Championship | X | ||||||
Swedish Touring Car Championship 2 | X | ||||||
System Shock 2 | X | For further info, refer [1] | |||||
The Temple of Elemental Evil | |||||||
Terminus | X | ||||||
Test Drive | |||||||
Test Drive 6 | X | ||||||
Test Drive Rally | X | ||||||
Test Drive Unlimited | |||||||
The Devil Inside | X | ||||||
The Wheel Of Time | X | ||||||
Theme Park World | |||||||
Thief: Deadly Shadows | X | X | EAX 3.0, EAX 4.0[68] *Supported by ALchemy | ||||
Thief II: The Metal Age | X | EAX 2.0. Note: support for A3D 2.0 was removed before release[69] | |||||
Thief: The Dark Project | X | EAX 1.0 and A3D 1.0. | |||||
The Dark Mod, Thief - unofficial spin-off | |||||||
Thievery UT | |||||||
TimeShift | X | X | EAX 4.0, EAX 5.0[70] | ||||
Titan Quest | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[71] * Supported by ALchemy | ||
Titan Quest: Immortal Throne | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 * Supported by ALchemy | ||
TMNT | |||||||
TNN Outdoors Pro Hunter | X | ||||||
TOCA Race Driver | X | ||||||
TOCA Race Driver 2 | |||||||
Tom Clancy's Ghost Recon | X | ||||||
Tom Clancy's Ghost Recon: Advanced Warfighter | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[72] *Supported by ALchemy | ||
Tom Clancy's Ghost Recon: Advanced Warfighter 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[73] | ||
Tom Clancy's Ghost Recon: Desert Siege | X | ||||||
Tom Clancy's Ghost Recon: Island Thunder | |||||||
Tom Clancy's Rainbow Six: Lockdown | |||||||
Tom Clancy's Rainbow Six Rogue Spear & Black Thorn | X | * Supported by ALchemy | |||||
Tom Clancy's Rainbow Six: Vegas | * Supported by ALchemy | ||||||
Tom Clancy's Rainbow Six Vegas 2 | |||||||
Tom Clancy's Rainbow Six 3: Raven Shield | X | * Supported by ALchemy | |||||
Tom Clancy's Splinter Cell | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[74] *Supported by ALchemy | |||
Tom Clancy's Splinter Cell: Chaos Theory | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[75] *Supported by ALchemy | |||
Tom Clancy's Splinter Cell: Double Agent | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[76] *Supported by ALchemy | ||
Tom Clancy's Splinter Cell: Pandora Tomorrow | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[77] *Supported by ALchemy | |||
Tom Clancy's The Sum Of All Fears | X | ||||||
Tomb Raider: Anniversary | |||||||
Tomb Raider: Legend | |||||||
Tomb Raider: The Angel of Darkness | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[78] *Supported by ALchemy | ||
TrackMania Nations Forever | |||||||
Trackmania Original | |||||||
Trespasser: Jurassic Park | X | ||||||
Tribes 2 | X | ||||||
Triple Play 2000 | X | ||||||
TRON 2.0 | X | * Supported by ALchemy | |||||
Tzar | |||||||
UFO Afterlight | * Supported by ALchemy | ||||||
UFO Aftermath | |||||||
UFO Aftershock | |||||||
Ultim@te Race Rally | X | ||||||
Ultim@te Race Pro | X | ||||||
Ultima: Ascension | X | ||||||
Undying | X | ||||||
Universe at War: Earth Assault | |||||||
Unreal | X | First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0[79], DirectSound3D. | |||||
Unreal Tournament | X | X | EAX 1.0, EAX 2.0, A3D 2.0 | ||||
Unreal Tournament 2003 | X | EAX 3.0 (via OpenAL). Supports EAX Unified. * Supported by ALchemy | |||||
Unreal Tournament 2004 | X | X | EAX 3.0 originally. Support for EAX 5.0 was added through a special patch by Creative Labs (via OpenAL). *Supported by ALchemy | ||||
Unreal Tournament 3 | X | EAX 4.0 (via OpenAL)[80][81] * Supported by ALchemy | |||||
Unreal II: The Awakening | X | ||||||
Uprising 2: Lead and Destroy | X | ||||||
Urban Chaos | X | ||||||
Uru: Ages Beyond Myst | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[82] | |||
Vampire: The Masquerade – Bloodlines | X | ||||||
Vanguard: Saga of Heroes | * Supported by ALchemy | ||||||
VBS1 | |||||||
VBS2 | |||||||
Vietcong | X | X | |||||
Vietcong 2 | X | ||||||
Vivisector: Beast Inside | X | EAX 4.0[83] | |||||
Warcraft III | X | * Supported by ALchemy once, removed with 1.30 update | |||||
Wargasm | |||||||
Warhammer 40,000: Dawn of War: Soulstorm | X | ||||||
Warhammer: Mark of Chaos | |||||||
Warlords Battlecry | X | ||||||
Warmonger | |||||||
Warpath | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[84] | |||
Way Point Zeta | X | ||||||
Wheel of Time | |||||||
Wild Metal Country | X | ||||||
Wild Wild West: The Steel Assassin | X | ||||||
The Witcher | X | EAX 4.0 only[85] * Supported by ALchemy | |||||
Wizardry 8 | X | ||||||
World of Warcraft | X | EAX 3.0[86] * Supported by ALchemy | |||||
WWII Tank Commander | |||||||
X2: The Threat | X | EAX 1.0[87] | |||||
X3 Reunion | X | ||||||
Xpand Rally | |||||||
Ys: The Oath in Felghana | X | * Supported by ALchemy | |||||
Ys: Origin | X | * Supported by ALchemy |
See also
References
- ↑ Creative ALchemy Project FAQ
- ↑ Creative support Games
- ↑ Nov 2007 Archive of the Official Creative Soundblaster EAX website
- ↑ Source: Aquanox in-game Audio Settings
- ↑ Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
- ↑ Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ EAX® to EAX® 4.0 ADVANCED HD™ (archived)
- ↑ Beyond Good and Evil readme.txt (Sound compatibility section)
- ↑ Bioshock manual, page 3 (Recommended System Requirements)
- ↑ Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Starting the game produces Undying.log. This file indicates the use of EAX 1.x if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
- ↑ EAX Featured Game: Dirt (archived)
- ↑ EAX Featured Game: Combat: Task Force 121 (archived)
- ↑ EAX Featured Game: Commandos: Strike Force (archived)
- ↑ Source: Conflict: Vietnam in-game Audio Settings
- ↑ Source: Cryostasis game manual, page 5
- ↑ Doom 3 EAX Patch - SoundBlaster.com (archived)
- ↑ The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
- ↑ EAX Featured Game: Enter The Matrix (archived)
- ↑ Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ Source: Full Spectrum Warrior game manual, page 27
- ↑ EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
- ↑ Source: Ghost Master in-game Audio Settings
- ↑ Global Operations uses msseax.m3d and msseax2.m3d
- ↑ Race Driver: Grid readme.html (Audio section)
- ↑ EAX Featured Game: Guild Wars Nightfall (archived)
- ↑ Halo.exe hex edit view (screenshot)
- ↑ Tech Help: Heretic II - Vortex of Sound (archived)
- ↑ Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
- ↑ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)
- ↑ Source: Klingon Honor Guard patch 1.1 notes
- ↑ The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
- ↑ Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)
- ↑ Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
- ↑ Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
- ↑ Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
- ↑ Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
- ↑ Hardware Accelerated Audio in Prey (archived)
- ↑ Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Source: Project I.G.I.-2 in-game Audio Settings
- ↑ Sound Blaster X-Fi Audio in QUAKE 4 (archived)
- ↑ EAX Featured Game: The Regiment (archived)
- ↑ Source: Screamer 4x4 in-game Audio Settings
- ↑ Explosive audio in Shadow Ops: Red Mercury (archived)
- ↑ EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
- ↑ Source: Soulbringer launcher Advanced Options
- ↑ Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
- ↑ Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
- ↑ Source: Elite Force II in-game audio options (screenshot)
- ↑ Source: Elite Force in-game audio options
- ↑ Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
- ↑ Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
- ↑ Source: Empire at War in-game audio options (screenshot)
- ↑ Source: Forces of Corruption in-game audio options
- ↑ Source: Knights of the Old Republic in-game Advanced Sound Options menu
- ↑ Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
- ↑ Source: Star Wars: Republic Commando in-game Sound Options
- ↑ Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Stubbs the Zombie in Rebel Without a Pulse manual, page 22
- ↑ EAX® to EAX® 4.0 ADVANCED HD™ (archived)
- ↑ SB Live! and A3D 1.0 (forum link)
- ↑ Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
- ↑ The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
- ↑ Ghost Recon: Advanced Warfighter audio options menu (screenshot)
- ↑ Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
- ↑ Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ The Angel of Darkness in-game audio options (screenshot)
- ↑ Unreal 1 and A3D cards (screenshot)
- ↑ The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present
- ↑ Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use
- ↑ Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)
- ↑ Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
- ↑ Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ CD Project forums, The Witcher patch notes
- ↑ SoundBlaster.com - World of Warcraft (archived)
- ↑ Source: X2 Readme15.rtf (Section 22)