Difference between revisions of "List of games with EAX support"

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m (Added EAX1 and EAX3 support to Halo: Combat Evolved)
m (Added EAX 1.0, EAX 2.0 and EAX 3.0 support to Star Wars: Battlefront (EAX Unified))
 
(69 intermediate revisions by the same user not shown)
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|-
 
|-
 
! Game<ref>[http://forums.creative.com/creativelabs/board/message?board.id=Vista&thread.id=5009 Creative ALchemy Project FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref>
 
! Game<ref>[http://forums.creative.com/creativelabs/board/message?board.id=Vista&thread.id=5009 Creative ALchemy Project FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref>
! EAX 1
+
! EAX 1.0
! EAX 2
+
! EAX 2.0
! EAX HD 3
+
! EAX 3.0
! EAX HD 4
+
! EAX 4.0
! EAX HD 5
+
! EAX 5.0
 
! Notes
 
! Notes
 
|-
 
|-
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|-
 
|-
 
|''Aquanox''
 
|''Aquanox''
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref>
|
+
 
|-
 
|-
 
| ''Aquanox 2''
 
| ''Aquanox 2''
Line 133: Line 133:
 
|-
 
|-
 
| ''Arx Fatalis''
 
| ''Arx Fatalis''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0 (via EAX Unified) and A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref>
|
+
|
+
 
|-
 
|-
 
| ''Assassin's Creed''
 
| ''Assassin's Creed''
|  
+
| X
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
|* Supported by ALchemy
+
|EAX 1.0, EAX 2.0, EAX3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref> *Supported by ALchemy
 
|-
 
|-
 
| ''Baldur's Gate''
 
| ''Baldur's Gate''
Line 162: Line 162:
 
|  
 
|  
 
|  
 
|  
|  EAX 2<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> * Supported by ALchemy
+
EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> *Supported by ALchemy
 
|-
 
|-
 
| ''Battle Isle: The Andosia War''
 
| ''Battle Isle: The Andosia War''
Line 188: Line 188:
 
|  * Supported by ALchemy
 
|  * Supported by ALchemy
 
|-
 
|-
| ''Battlezone''
+
| ''Battle for Middle-earth 2: The Rise of the Witch-king.''
| X
+
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
| ''Battlezone II: Combat Commander''
+
| ''Battlezone''
 
| X
 
| X
 
|  
 
|  
Line 204: Line 204:
 
|  
 
|  
 
|-
 
|-
| ''Battle for Middle-earth II: The Rise of the Witch-king.''
+
| ''Battlezone II: Combat Commander''
|  
+
| X
 
|  
 
|  
 
|  
 
|  
Line 245: Line 245:
 
|-
 
|-
 
| ''Beyond Good & Evil''
 
| ''Beyond Good & Evil''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref>
|
+
|
+
|
+
 
|-
 
|-
 
|''BioShock''
 
|''BioShock''
Line 258: Line 258:
 
| X
 
| X
 
| X
 
| X
| EAX4<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> and EAX5 (via OpenAL) * Supported by ALchemy
+
| EAX 4.0, EAX 5.0<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> (via OpenAL) * Supported by ALchemy
 
|-
 
|-
 
| ''Black & White''
 
| ''Black & White''
Line 349: Line 349:
 
|-
 
|-
 
| ''Call of Juarez''
 
| ''Call of Juarez''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
|
+
|
+
|
+
 
|-
 
|-
 
| ''Carmageddon: The Death Race 2000''
 
| ''Carmageddon: The Death Race 2000''
Line 413: Line 413:
 
|-
 
|-
 
| ''Chrome''
 
| ''Chrome''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
|
+
|
+
|
+
 
|-
 
|-
 
| ''Chronicles of Riddick: Escape from Butcher Bay''
 
| ''Chronicles of Riddick: Escape from Butcher Bay''
|  
+
| X
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
| EAX 4<ref>[https://www.pcgamingwiki.com/wiki/The_Chronicles_of_Riddick:_Escape_from_Butcher_Bay#Audio Source: PC Gaming Wiki]</ref> * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref> * Supported by ALchemy
 
|-
 
|-
 
| ''Civilization IV''
 
| ''Civilization IV''
Line 477: Line 477:
 
|-
 
|-
 
| ''Clive Barker's Undying''
 
| ''Clive Barker's Undying''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref>
|
+
 
|-
 
|-
 
| ''Cold War''
 
| ''Cold War''
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|  
 
|  
 
| X
 
| X
| EAX 5 (via OpenAL) * Supported by ALchemy
+
| EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]</ref> *Supported by ALchemy
 
|-
 
|-
 
| ''Combat: Task Force 121''
 
| ''Combat: Task Force 121''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref>
|
+
 
|-
 
|-
 
| ''Command & Conquer: Generals''
 
| ''Command & Conquer: Generals''
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|  
 
|  
 
|-
 
|-
| ''Commandos Strike Force''
+
| ''Commandos: Strike Force''
|
+
|
+
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref>
 
|-
 
|-
 
| ''Condemned: Criminal Origins''
 
| ''Condemned: Criminal Origins''
Line 583: Line 583:
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref>
|
+
 
|-
 
|-
 
|''Counter-Strike''
 
|''Counter-Strike''
Line 625: Line 625:
 
|  
 
|  
 
|  
 
|  
|  
+
| X
|  
+
| EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref>
 
|-
 
|-
 
|''Crysis''
 
|''Crysis''
Line 762: Line 762:
 
| X
 
| X
 
|  
 
|  
| Patch 1.3 * Supported by ALchemy
+
| EAX 4.0 support added in patch 1.3<ref>[https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref> *Supported by ALchemy
|-
+
| ''Doom 3: BFG Edition''
+
|
+
|
+
|
+
|
+
|
+
| EAX support removed.
+
 
|-
 
|-
 
|''Dragon's Lair 3D: Return to the Lair''
 
|''Dragon's Lair 3D: Return to the Lair''
Line 861: Line 853:
 
|-
 
|-
 
| ''Dungeon Siege 2''
 
| ''Dungeon Siege 2''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref>
|
+
|
+
|
+
|
+
 
|-
 
|-
 
| ''Dungeons & Dragons: Dragonshard''
 
| ''Dungeons & Dragons: Dragonshard''
Line 874: Line 866:
 
|  
 
|  
 
|  
 
|  
|  
+
| Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
 
|-
 
|-
 
| ''East Front''
 
| ''East Front''
Line 927: Line 919:
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
| X
+
| EAX 3.0<ref>[https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref> *Supported by ALchemy
| * Supported by ALchemy
+
 
|-
 
|-
 
| ''Eurofighter Typhoon''
 
| ''Eurofighter Typhoon''
Line 1,062: Line 1,054:
 
|-
 
|-
 
| ''Final Fantasy VIII''
 
| ''Final Fantasy VIII''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 
|-
 
|-
 
| ''Final Fantasy XI''
 
| ''Final Fantasy XI''
Line 1,139: Line 1,131:
 
| X
 
| X
 
|  
 
|  
| EAX 3 and EAX 4<ref>Source: game manual, page 27</ref> * Supported by ALchemy
+
| EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27</ref> *Supported by ALchemy
 
|-
 
|-
 
| ''Full Spectrum Warrior: Ten Hammers''
 
| ''Full Spectrum Warrior: Ten Hammers''
Line 1,147: Line 1,139:
 
|  
 
|  
 
| X
 
| X
| EAX5<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>, * Supported by ALchemy
+
| EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>, *Supported by ALchemy
 
|-
 
|-
 
| ''Fur Fighters''
 
| ''Fur Fighters''
Line 1,176: Line 1,168:
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref>
|
+
 
|-
 
|-
 
| ''Giants: Citizen Kabuto''
 
| ''Giants: Citizen Kabuto''
Line 1,190: Line 1,182:
 
|-
 
|-
 
| ''Global Operations''
 
| ''Global Operations''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref>
|
+
|
+
 
|-
 
|-
 
| ''The Godfather''
 
| ''The Godfather''
Line 1,282: Line 1,274:
 
|  
 
|  
 
|  
 
|  
|  
+
| X
| * Supported by ALchemy
+
| EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref> * Supported by ALchemy
 
|-
 
|-
 
| ''Guild Wars''
 
| ''Guild Wars''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref> * Supported by ALchemy
| * Supported by ALchemy
+
 
|-
 
|-
 
| ''Gulf War: Operation Desert Hammer''
 
| ''Gulf War: Operation Desert Hammer''
Line 1,339: Line 1,331:
 
|  
 
|  
 
|  
 
|  
| * EAX 1.0, EAX 2.0 and EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref>, Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref> *Supported by ALchemy
 
|-
 
|-
 
| ''Hardware''
 
| ''Hardware''
Line 1,379: Line 1,371:
 
|  
 
|  
 
|  
 
|  
| EAX 1, Also supports A3D 1.0 and 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref>
+
| EAX 1.0, A3D 1.0 and A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref>
 
|-
 
|-
 
| ''Heroes of Might and Magic V''
 
| ''Heroes of Might and Magic V''
Line 1,526: Line 1,518:
 
|-
 
|-
 
| ''Juiced''
 
| ''Juiced''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
|
+
|
+
|
+
+
 
|-
 
|-
 
| ''Jurassic Park: Trespasser''
 
| ''Jurassic Park: Trespasser''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html  DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref>
|
+
 
|-
 
|-
 
| ''Kane & Lynch: Dead Men''
 
| ''Kane & Lynch: Dead Men''
Line 1,547: Line 1,539:
 
|  
 
|  
 
|  
 
|  
EAX3<ref>[https://techgage.com/article/creative_eax_vs_asus_ds3d_gx_20/5/ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)]</ref>
+
EAX 3.0<ref>[https://techgage.com/article/creative_eax_vs_asus_ds3d_gx_20/5/ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)]</ref>
 
|-
 
|-
 
| ''Killing Floor''
 
| ''Killing Floor''
Line 1,566: Line 1,558:
 
|-
 
|-
 
| ''Klingon Honor Guard''
 
| ''Klingon Honor Guard''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|
+
EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref>
|   
+
 
|-
 
|-
 
| ''Lander''
 
| ''Lander''
Line 1,622: Line 1,614:
 
|-
 
|-
 
| ''The Lord of the Rings: The Return of the King''
 
| ''The Lord of the Rings: The Return of the King''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref>
|
+
|
+
|
+
 
|-
 
|-
 
| ''Lost Pain: TakeDown''
 
| ''Lost Pain: TakeDown''
Line 1,671: Line 1,663:
 
| ''Mage Knight: Apocalypse''
 
| ''Mage Knight: Apocalypse''
 
|  
 
|  
|  
+
| X
|  
+
| X
|  
+
| X
|  
+
| X
| * Supported by ALchemy
+
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)</ref> *Supported by ALchemy
 
|-
 
|-
 
| ''Manhunt''
 
| ''Manhunt''
Line 1,726: Line 1,718:
 
|-
 
|-
 
| ''Max Payne 2''
 
| ''Max Payne 2''
|  
+
| X
 
| X
 
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| * Supports EAX Unified.<ref>Max Payne 2 uses EAX.DLL version 3.0.1.0. (EAX Unified)</ref> Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref> *Supported by ALchemy
 
|-
 
|-
 
|''MDK2''
 
|''MDK2''
Line 1,759: Line 1,751:
 
|-
 
|-
 
| ''Medal of Honor: Pacific Assault''
 
| ''Medal of Honor: Pacific Assault''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher.
|
+
|
+
|
+
 
|-
 
|-
 
| ''Medieval II: Total War''
 
| ''Medieval II: Total War''
Line 1,887: Line 1,879:
 
|-
 
|-
 
| ''Myst V: End of Ages''
 
| ''Myst V: End of Ages''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
|
+
|
+
|
+
+
 
|-
 
|-
 
| ''Myth II: Soulblighter''
 
| ''Myth II: Soulblighter''
Line 1,948: Line 1,940:
 
|
 
|
 
|
 
|
|
+
| Has D3D/EAX under audio options. Supported EAX versions unknown
 
|-
 
|-
 
| ''Need for Speed: Most Wanted''
 
| ''Need for Speed: Most Wanted''
Line 1,980: Line 1,972:
 
|  
 
|  
 
|  
 
|  
| Supports A3D 1.0, A3D 2.0. * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0 *Supported by ALchemy
 
|-
 
|-
 
| ''Neverwinter Nights 2''
 
| ''Neverwinter Nights 2''
Line 1,988: Line 1,980:
 
|  
 
|  
 
|
 
|
| * Supported by ALchemy
+
|EAX 1.0, EAX 2.0, EAX 3.0 *Supported by ALchemy
 
|-
 
|-
 
| ''New York Race''
 
| ''New York Race''
Line 2,061: Line 2,053:
 
|  
 
|  
 
|  
 
|  
 +
|-
 +
| ''Operation Thunderstorm''
 +
|
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref>
 
|-
 
|-
 
| ''Outcast''
 
| ''Outcast''
Line 2,096: Line 2,096:
 
| ''Pariah''
 
| ''Pariah''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|
+
|
+
|
+
 
|-
 
|-
 
| ''Paris Dakar Rally''
 
| ''Paris Dakar Rally''
Line 2,113: Line 2,113:
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref>
|
+
 
|-
 
|-
 
| ''Planescape: Torment''
 
| ''Planescape: Torment''
Line 2,158: Line 2,158:
 
|  
 
|  
 
|-
 
|-
| ''Prey (2006 video game)''
+
| ''Prey (2006)''
 
|  
 
|  
 
|  
 
|  
Line 2,164: Line 2,164:
 
| X
 
| X
 
| X
 
| X
| EAX 4 and EAX 5<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref>. *Supported by ALchemy
+
| EAX 4.0, EAX 5.0<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref> *Supported by ALchemy
 
|-
 
|-
| ''Prince of Persia 2008''
+
| ''Prince of Persia (2008)''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
|
+
|
+
+
 
|-
 
|-
 
| ''Prince of Persia: 3D''
 
| ''Prince of Persia: 3D''
Line 2,183: Line 2,183:
 
|-
 
|-
 
| ''Prince of Persia: The Two Thrones''
 
| ''Prince of Persia: The Two Thrones''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
| X
+
|
+
+
 
|-
 
|-
 
| ''Prince of Persia: Warrior Within''
 
| ''Prince of Persia: Warrior Within''
Line 2,196: Line 2,196:
 
|  
 
|  
 
|  
 
|  
| EAX Unified. Compatible with EAX 1, 2, and 3.
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
|-
 
|-
 
| ''Prince of Persia: The Sands of Time''
 
| ''Prince of Persia: The Sands of Time''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
|-
 
|-
 
| ''Pro Evolution Soccer 2008''
 
| ''Pro Evolution Soccer 2008''
Line 2,223: Line 2,223:
 
|-
 
|-
 
| ''Project I.G.I.-2: Covert Strike''
 
| ''Project I.G.I.-2: Covert Strike''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref> Not wrapped by alchemy
|
+
|
+
Not wrapped by alchemy
+
 
|-
 
|-
 
|''Psychonauts''
 
|''Psychonauts''
Line 2,242: Line 2,242:
 
|  
 
|  
 
|  
 
|  
|
 
 
| X
 
| X
|  EAX 5 (via OpenAL) * Supported by ALchemy
+
| X
 +
EAX 4.0, EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]</ref> *Supported by ALchemy
 
|-
 
|-
 
| ''Rage Rally''
 
| ''Rage Rally''
Line 2,324: Line 2,324:
 
|  
 
|  
 
|X  
 
|X  
|EAX5 (via OpenAL)<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref>  * Supported by ALchemy
+
| EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL) * Supported by ALchemy
 
|-
 
|-
 
|''Rent A Hero (1999)''
 
|''Rent A Hero (1999)''
Line 2,503: Line 2,503:
 
|-
 
|-
 
| ''Screamer 4x4''
 
| ''Screamer 4x4''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref>
|
+
 
|-
 
|-
 
| ''Secret Service: In Harm’s Way''
 
| ''Secret Service: In Harm’s Way''
Line 2,572: Line 2,572:
 
|  
 
|  
 
|  
 
|  
| EAX3<ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref>  
+
| EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref>  
 
|-
 
|-
 
| ''Shadow Force: Razor Unit''
 
| ''Shadow Force: Razor Unit''
Line 2,708: Line 2,708:
 
|  
 
|  
 
|  
 
|  
| EAX3<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref>
+
| EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref>
 +
|-
 +
| ''Soulbringer''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref>
 
|-
 
|-
 
| ''Space Force: Rogue Universe''
 
| ''Space Force: Rogue Universe''
Line 2,741: Line 2,749:
 
|  
 
|  
 
|  
 
|  
|-
 
|''Starcraft''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
 
|-
 
|-
 
| ''Star Trek: Bridge Commander''
 
| ''Star Trek: Bridge Commander''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D
|
+
|
+
 
|-
 
|-
 
| ''Star Trek: Deep Space Nine: The Fallen''
 
| ''Star Trek: Deep Space Nine: The Fallen''
Line 2,764: Line 2,764:
 
|  
 
|  
 
|  
 
|  
| Suports EAX1, EAX2, A3D 1.0, A3D 2.0 and DirectSound3D<ref>In-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref>
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref>
 
|-
 
|-
 
| ''Star Trek: Elite Force II''
 
| ''Star Trek: Elite Force II''
Line 2,772: Line 2,772:
 
|  
 
|  
 
|  
 
|  
| Suports EAX1, EAX2, EAX3 and A3D<ref>In-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref>
+
| EAX 1.0, EAX 2.0, EAX 3.0 and A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref>
 
|-
 
|-
 
| ''Star Trek: Next Generation Klingon Honor Guard''
 
| ''Star Trek: Next Generation Klingon Honor Guard''
Line 2,784: Line 2,784:
 
| ''Star Trek: Voyager – Elite Force''
 
| ''Star Trek: Voyager – Elite Force''
 
|  
 
|  
| X
 
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref>
 
|-
 
|-
 
| ''Star Wars: Battlefront''
 
| ''Star Wars: Battlefront''
|  
+
| X
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 
|-
 
|-
 
| ''Star Wars Battlefront 2''
 
| ''Star Wars Battlefront 2''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
|
+
|
+
|
+
|
+
 
|-
 
|-
| ''Star Wars Empire at War''
+
| ''Star Wars: Empire at War''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0. EAX 2.0. EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref> * Supported by ALchemy
|
+
|
+
|
+
| * Supported by ALchemy
+
 
|-
 
|-
 
| ''Star Wars Empire at War: Forces of Corruption''
 
| ''Star Wars Empire at War: Forces of Corruption''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0. EAX 2.0. EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref>
|
+
 
|
+
|
+
|
+
 
|-
 
|-
 
| ''Star Wars Episode I: The Phantom Menace''
 
| ''Star Wars Episode I: The Phantom Menace''
Line 2,860: Line 2,861:
 
|  
 
|  
 
|  
 
|  
| EAX 1, EAX 2 and EAX 3<ref>Source: in-game Advanced Sound Options menu</ref>* Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu</ref>* Supported by ALchemy
 
|-
 
|-
 
| ''Star Wars: Knights of the Old Republic 2''
 
| ''Star Wars: Knights of the Old Republic 2''
Line 2,868: Line 2,869:
 
|  
 
|  
 
|  
 
|  
| EAX 1, EAX 2 and EAX 3<ref>Source: in-game Advanced Sound Options menu</ref>, Note: EAX Support removed in latest Steam version. * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version. * Supported by ALchemy
 
|-
 
|-
| ''Star Wars Republic Commando''
+
| ''Star Wars: Republic Commando''
|
+
 
|  
 
|  
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref> * Supported by ALchemy
 
|-
 
|-
 
| ''STOLEN''
 
| ''STOLEN''
Line 2,887: Line 2,888:
 
|-
 
|-
 
| ''Street Racing Syndicate''
 
| ''Street Racing Syndicate''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
|
+
|
+
|
+
|
+
 
|-
 
|-
 
|''Stronghold''
 
|''Stronghold''
Line 2,902: Line 2,903:
 
|  
 
|  
 
|-
 
|-
| ''Stubbs the Zombie''
+
| ''Stubbs the Zombie in Rebel Without a Pulse''
|
+
|
+
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 +
| EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref>
 
|-
 
|-
 
| ''Stunt GP''
 
| ''Stunt GP''
Line 3,076: Line 3,077:
 
| X
 
| X
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 3.0, EAX 4.0<ref>[https://web.archive.org/web/20060324164453/http://soundblaster.com/resources/read.asp?articleid=53833&cat=1&page=2 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> *Supported by ALchemy
 
|-
 
|-
 
| ''Thief II: The Metal Age''
 
| ''Thief II: The Metal Age''
Line 3,084: Line 3,085:
 
|  
 
|  
 
|  
 
|  
| A3D 2.0. See [http://pcgamingwiki.com/wiki/Thief_II:_The_Metal_Age#EAX_support EAX support]
+
| EAX 2.0. Note: support for A3D 2.0 was removed before release<ref>[https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (forum link)]</ref>
 
|-
 
|-
 
| ''Thief: The Dark Project''
 
| ''Thief: The Dark Project''
Line 3,092: Line 3,093:
 
|  
 
|  
 
|  
 
|  
| Also supports A3D 1.0.
+
| EAX 1.0 and A3D 1.0.
 
|-
 
|-
 
|''The Dark Mod, Thief - unofficial spin-off''
 
|''The Dark Mod, Thief - unofficial spin-off''
Line 3,114: Line 3,115:
 
|  
 
|  
 
|  
 
|  
|  
+
| X
|  
+
| X
|  
+
| EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best
 +
Possible Experience)</ref>
 
|-
 
|-
 
| ''Titan Quest''
 
| ''Titan Quest''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref> * Supported by ALchemy
|
+
|
+
|
+
| * Supported by ALchemy
+
 
|-
 
|-
 
| ''Titan Quest: Immortal Throne''
 
| ''Titan Quest: Immortal Throne''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 * Supported by ALchemy
|
+
|
+
|
+
| * Supported by ALchemy
+
 
|-
 
|-
 
| ''TMNT''
 
| ''TMNT''
Line 3,180: Line 3,182:
 
| X
 
| X
 
|  
 
|  
| * EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 via OpenAL<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref>. Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref> *Supported by ALchemy
 
|-
 
|-
 
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2''
 
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2''
Line 3,188: Line 3,190:
 
| X
 
| X
 
|  
 
|  
| * EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 via OpenAL<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>.
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>
 
|-
 
|-
 
| ''Tom Clancy's Ghost Recon: Desert Siege''
 
| ''Tom Clancy's Ghost Recon: Desert Siege''
Line 3,247: Line 3,249:
 
|-
 
|-
 
| ''Tom Clancy's Splinter Cell''
 
| ''Tom Clancy's Splinter Cell''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)</ref> *Supported by ALchemy
 
|-
 
|-
 
| ''Tom Clancy's Splinter Cell: Chaos Theory''
 
| ''Tom Clancy's Splinter Cell: Chaos Theory''
|  
+
|X
|  
+
|X
 
|X
 
|X
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref> *Supported by ALchemy
 
|-
 
|-
| ''Tom Clancy's Splinter Cell Double Agent''
+
| ''Tom Clancy's Splinter Cell: Double Agent''
|  
+
| X
|  
+
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref> *Supported by ALchemy
| * Supported by ALchemy
+
 
|-
 
|-
 
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
 
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified)</ref> *Supported by ALchemy
 
|-
 
|-
 
| ''Tom Clancy's The Sum Of All Fears''
 
| ''Tom Clancy's The Sum Of All Fears''
Line 3,303: Line 3,305:
 
|-
 
|-
 
| ''Tomb Raider: The Angel of Darkness''
 
| ''Tomb Raider: The Angel of Darkness''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
| X
 
| X
 
|  
 
|  
| * Supported by ALchemy, Requires EAX Unified, Supports up to EAX4<ref>In-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]</ref>
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]</ref> *Supported by ALchemy
 
|-
 
|-
 
| ''TrackMania Nations Forever''
 
| ''TrackMania Nations Forever''
Line 3,436: Line 3,438:
 
|  
 
|  
 
|  
 
|  
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0, DirectSound3D.
+
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D.
 
|-
 
|-
 
| ''Unreal Tournament''
 
| ''Unreal Tournament''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
| A3D 2.0
+
| EAX 1.0, EAX 2.0, A3D 2.0
 
|-
 
|-
 
| ''Unreal Tournament 2003''
 
| ''Unreal Tournament 2003''
Line 3,452: Line 3,454:
 
|  
 
|  
 
|  
 
|  
| EAX 3 (via OpenAL). Supports EAX Unified. * Supported by ALchemy
+
| EAX 3.0 (via OpenAL). Supports EAX Unified. * Supported by ALchemy
 
|-
 
|-
 
| ''Unreal Tournament 2004''
 
| ''Unreal Tournament 2004''
Line 3,460: Line 3,462:
 
|  
 
|  
 
| X
 
| X
| EAX 5 support was added with [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] (through OpenAL). * Supported by ALchemy
+
| EAX 3.0 originally. Support for EAX 5.0 was added through a special [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] by Creative Labs (via OpenAL). *Supported by ALchemy
 
|-
 
|-
 
| ''Unreal Tournament 3''
 
| ''Unreal Tournament 3''
Line 3,468: Line 3,470:
 
| X
 
| X
 
|  
 
|  
| EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref>. * Supported by ALchemy
+
| EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref> * Supported by ALchemy
 
|-
 
|-
 
| ''Unreal II: The Awakening''
 
| ''Unreal II: The Awakening''
Line 3,495: Line 3,497:
 
|-
 
|-
 
| ''Uru: Ages Beyond Myst''
 
| ''Uru: Ages Beyond Myst''
 +
|X
 +
|X
 +
|X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)</ref>
|
+
|
+
|
+
 
|-
 
|-
 
| ''Vampire: The Masquerade – Bloodlines''
 
| ''Vampire: The Masquerade – Bloodlines''
Line 3,554: Line 3,556:
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
|  
+
| EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref>
|
+
 
|-
 
|-
 
| ''Warcraft III''
 
| ''Warcraft III''
Line 3,605: Line 3,607:
 
|  
 
|  
 
|  
 
|  
 +
|-
 +
| ''Warpath''
 +
|
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|-
 
|-
 
| ''Way Point Zeta''
 
| ''Way Point Zeta''
Line 3,644: Line 3,654:
 
| X
 
| X
 
| |   
 
| |   
| * Supported by ALchemy
+
| EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref> * Supported by ALchemy
 
|-
 
|-
 
| ''Wizardry 8''
 
| ''Wizardry 8''
Line 3,657: Line 3,667:
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>[https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/  SoundBlaster.com - World of Warcraft (archived)]</ref> * Supported by ALchemy
| * Supported by ALchemy
+
 
|-
 
|-
 
| ''WWII Tank Commander''
 
| ''WWII Tank Commander''
Line 3,669: Line 3,679:
 
|  
 
|  
 
|  
 
|  
 +
|-
 +
| ''X2: The Threat''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref>
 
|-
 
|-
 
| ''X3 Reunion''
 
| ''X3 Reunion''
| |
+
|
 
|  
 
|  
 
|  
 
|  
 
| X
 
| X
| |
+
|
 
|-
 
|-
 
| ''Xpand Rally''
 
| ''Xpand Rally''

Latest revision as of 18:01, 25 August 2024

This is a list of video games that support Environmental Audio Extensions (EAX) technology.

Games

Game[1][2][3] EAX 1.0 EAX 2.0 EAX 3.0 EAX 4.0 EAX 5.0 Notes
25 to Life
Abomination: The Nemesis Project X
Age of Empires III * Supported by ALchemy
Age of Conan: Hyborian Adventures
Alias
Aliens versus Predator X
Alone in the Dark: The New Nightmare
Alpha Centauri X
Alpha Prime X
America's Army X
American McGee's Alice X
Anachronox X
Aquanox X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[4]
Aquanox 2
ArmA: Armed Assault
Arx Fatalis X X EAX 1.0, EAX 2.0 (via EAX Unified) and A3D 2.0[5]
Assassin's Creed X X X X EAX 1.0, EAX 2.0, EAX3.0, EAX 4.0 (via EAX Unified)[6] *Supported by ALchemy
Baldur's Gate X
Baldur's Gate 2 X X EAX 1.0, EAX 2.0[7] *Supported by ALchemy
Battle Isle: The Andosia War
Battle for Middle-earth X
Battle for Middle Earth 2 X * Supported by ALchemy
Battle for Middle-earth 2: The Rise of the Witch-king. X
Battlezone X
Battlezone II: Combat Commander X
Battlefield 2 X X X X X * Supported by ALchemy
Battlefield 2142 X X X X X * Supported by ALchemy
Battlefield Vietnam X X * Supported by ALchemy
Battlezone II X
Beyond Good & Evil X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[8]
BioShock X X EAX 4.0, EAX 5.0[9] (via OpenAL) * Supported by ALchemy
Black & White
Blade of Darkness X
The Blair Witch Project Volume I-III X
Blood II: The Chosen & The Nightmare Levels X
Bloodrayne X
Brian Lara International Cricket 2007 * Supported by ALchemy
Brothers in Arms: Earned in Blood
Brothers in Arms: Road to Hill 30 X
Brothers in Arms: Hell's Highway
Call of Duty X X X Patch 1.3 * Supported by ALchemy
Call of Duty 2 X X X * Supported by ALchemy
Call of Juarez X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[10]
Carmageddon: The Death Race 2000 X
Carnivores: Cityscape X
Carnivores: Ice Age X
Carnivores 2 X
Catwoman
Cellfactor: Revolution
Chaser
Chrome X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[11]
Chronicles of Riddick: Escape from Butcher Bay X X X X EAX 1.0, EAX 2.0, EAX3.0, EAX 4.0 (via EAX Unified)[12] * Supported by ALchemy
Civilization IV X X X * Supported by ALchemy
Civilization IV: Beyond the Sword X X X
Civilization IV: Warlords X X X
Civilization IV: Colonization X X X
City of Heroes
City of Villains
Clive Barker's Undying X EAX 1.0[13]
Cold War X * Supported by ALchemy
Colin McRae Rally 3
Colin McRae Rally 04 X
Colin McRae Rally 2005 X
Colin McRae: Dirt X EAX 5.0 (via OpenAL)[14] *Supported by ALchemy
Combat: Task Force 121 X EAX 3.0[15]
Command & Conquer: Generals * Supported by ALchemy
Command & Conquer: Renegade X
Command & Conquer 3: Tiberium Wars
Commandos: Strike Force X EAX 3.0[16]
Condemned: Criminal Origins X
Conflict: Global Storm
Conflict: Vietnam X EAX 3.0 [17]
Counter-Strike X
Crime Cities X
Croc 2 X
Crusaders of Might and Magic X
Cryostasis: Sleep of Reason X EAX 5.0[18]
Crysis * Supported by ALchemy; not all the sounds are reverbed, dialog plays fine.
Crysis Warhead
Daikatana
Dark and Light
Darkness Within: In Pursuit of Loath Nolder
Dark Vengeance X
Day of Defeat X
Demolition Racer X
Descent 3 X
Descent 4 X
Descent Freespace X
Deus Ex X
Diablo II X X * Supported by ALchemy
Die Hard Trilogy 2: Viva Las Vegas X
Divine Divinity
Dogs of War: Battle on Primus IV X
Doom 3 X EAX 4.0 support added in patch 1.3[19] *Supported by ALchemy
Dragon's Lair 3D: Return to the Lair X
Drakan X
Dreamfall: The Longest Journey X X
Driver X
Driver 3 X * Supported by ALchemy
Driver: Parallel Lines X
Drome Racers
Dronez X
Dungeon Keeper II X
Dungeon Lords
Dungeon Siege X * Supported by ALchemy
Dungeon Siege 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[20]
Dungeons & Dragons: Dragonshard Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
East Front
E-racer
El Matador X * Supported by ALchemy
Elder Scrolls III: Morrowind * Supported by ALchemy
Elder Scrolls IV: Oblivion X Use Side's EAX Control mod. * Supported by ALchemy
Elite Warriors: Vietnam X X X
Enter the Matrix X EAX 3.0[21] *Supported by ALchemy
Eurofighter Typhoon X
Euro League Football X
EverQuest X
EverQuest 2 * Supported by ALchemy
Evil Dead: Hail to the King X
Evolva X
Expendable X
F.E.A.R. X X X * Supported by ALchemy
F.E.A.R. Extraction Point X X X
F.E.A.R. Perseus Mandate X X X
F1 Grand Prix 4 X
Fallout Tactics: Brotherhood of Steel X
Fallout 3 May require DirectSound3D restoration software or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
Far Cry X * Supported by ALchemy
Far Cry 2 X * Supported by ALchemy
FIFA 99 X
Final Fantasy VIII X X EAX 1.0, EAX 2.0 (via EAX Unified)[22]
Final Fantasy XI
Flying Heros
Ford Racing X
Freedom Force X X
Freedom: The Battle for Liberty Island aka Freedom Fighters
Freelancer
Freespace 2 X
From Dusk Till Dawn X
Full Spectrum Warrior X X EAX 3.0, EAX 4.0[23] *Supported by ALchemy
Full Spectrum Warrior: Ten Hammers X EAX 5.0[24], *Supported by ALchemy
Fur Fighters X
Future Beat 3D
Gears of War * Supported by ALchemy // Stereo only // Hardware openal by edited ini file
Ghost Master X EAX 3.0[25]
Giants: Citizen Kabuto X
Global Operations X X EAX 1.0, EAX 2.0[26]
The Godfather
Gothic X X
Gothic 2 X X
Gothic 3
GP 500 X
Grand Theft Auto II X Also supports A3D 2.0.
Grand Theft Auto III X X Also supports A3D 2.0. * Supported by ALchemy
Grand Theft Auto: Vice City X X Also supports A3D 2.0. // via manual edit of the settings file * Supported by ALchemy
Grand Theft Auto: San Andreas X X X X * Supported by ALchemy
Spec Ops II: Green Berets X
Race Driver: Grid X EAX 5.0[27] * Supported by ALchemy
Guild Wars X EAX 3.0[28] * Supported by ALchemy
Gulf War: Operation Desert Hammer X
GUN
Half-Life X Steam version does not support it anymore since the 2013 patch.
Half-Life: Blue Shift X Steam version does not support it anymore since the 2013 patch.
Half-Life: Opposing Force X Steam version does not support it anymore since the 2013 patch.
Halo: Combat Evolved X X X EAX 1.0, EAX 2.0, EAX 3.0[29] *Supported by ALchemy
Hardware X
Heavy Metal: F.A.K.K.² X
Heli Heroes X
Hellgate: London
Heretic II X EAX 1.0, A3D 1.0 and A3D 2.0[30]
Heroes of Might and Magic V
Hidden & Dangerous 2 X
High Heat Baseball 2000 X
High Heat Baseball 2002 X
Hitman 2: Silent Assassin X * Supported by ALchemy
Hitman: Blood Money X * Supported by ALchemy
Hitman: Codename 47 X * Supported by ALchemy
Hitman: Contracts X * Supported by ALchemy
Hostile Waters X
Icewind Dale X
Icewind Dale 2 X
IL-2 Sturmovik: 1946 X X X * Supported by ALchemy
Incoming Forces X
Indiana Jones and the Infernal Machine
Infernal
Isabelle X
James Bond 007: Nightfire
JHexen X
Juiced X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[31]
Jurassic Park: Trespasser X EAX 1.0 [32]
Kane & Lynch: Dead Men X EAX 3.0[33]
Killing Floor X
Killing Floor 2 X
Klingon Honor Guard X EAX 1.0 [34]
Lander X
Legends of Might and Magic X
Lego Racers 2
Lineage II OpenAL
Line of Sight: Vietnam X X X
The Lord of the Rings Online
The Lord of the Rings: The Return of the King X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[35]
Lost Pain: TakeDown
Mace Griffin: Bounty Hunter
Madden NFL 2000 X
Madden NFL 99 X
Mafia X * Supported by ALchemy
Mage Knight: Apocalypse X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[36] *Supported by ALchemy
Manhunt X * Supported by ALchemy
Martian Gothic: Unification X
Mass Effect X X X
The Matrix Online
The Matrix: Path of Neo EAX option in INI. Use ALchemy
Max Payne
Max Payne 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[37] *Supported by ALchemy
MDK2 X * Supported by ALchemy
MechWarrior 4 X
Medal of Honor Allied Assault X X * Supported by ALchemy
Medal of Honor: Pacific Assault X X X EAX 1.0, EAX 2.0, EAX 3.0.[38] Can be enabled in the launcher.
Medieval II: Total War X * Supported by ALchemy
Men of War: Assault Squad
Messiah X
Midnight GT X
Might and Magic VII: For Blood and Honor X X
Might and Magic VIII: Day of the Destroyer X
Might and Magic IX X
Monster Madness
Mortyr 2093 - 1944 X
Most Wanted
Moto Racer 2 X
Motocross Madness 2
Motorhead X
Mutant Chronicles: Warzone Online X
Myst Online: Uru Live
Myst V: End of Ages X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[39]
Myth II: Soulblighter X
Myth III X
NASCAR Revolution X
Need for Speed: Carbon
Need For Speed: High Stakes X
Need for Speed III: Hot Pursuit X
Need for Speed: Hot Pursuit 2 Has D3D/EAX under audio options. Supported EAX versions unknown
Need for Speed: Most Wanted
Need for Speed: Underground 2
Nerf Arena Blast X
Neverwinter Nights X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0 *Supported by ALchemy
Neverwinter Nights 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 *Supported by ALchemy
New York Race
NHL 2000
No One Lives Forever
No One Lives Forever 2: A Spy in H.A.R.M.'s Way X * Supported by ALchemy
Nocturne X
Off Road X
Operation Flashpoint: Cold War Crisis
Operation Flashpoint: Resistance
Operation Flashpoint 2
Operation Thunderstorm X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[40]
Outcast X
Pacman 3D
Painkiller X
Panzer Elite X
Pariah X X X EAX 2.0, EAX 3.0, EAX 4.0[41]
Paris Dakar Rally X
Peter Jackson's King Kong X EAX 3.0 [42]
Planescape: Torment X
PlanetSide
Play Online
Populous: The Beginning X
Powerslide X
Prey (2006) X X EAX 4.0, EAX 5.0[43] *Supported by ALchemy
Prince of Persia (2008) X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[44]
Prince of Persia: 3D X
Prince of Persia: The Two Thrones X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[45]
Prince of Persia: Warrior Within X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[46]
Prince of Persia: The Sands of Time X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[47]
Pro Evolution Soccer 2008
Project Eden X
Project I.G.I.-2: Covert Strike X X X EAX 1.0, EAX 2.0, EAX 3.0[48] Not wrapped by alchemy
Psychonauts
Quake 4 X X EAX 4.0, EAX 5.0 (via OpenAL)[49] *Supported by ALchemy
Rage Rally X
Rail Simulator
Railroad Tycoon 3 X X X * Supported by ALchemy
Rally Championship 2000 X
Re-Volt X
Red Faction X
Red Faction 2
Red Orchestra: Ostfront 41-45
Redline Racer X
The Regiment X EAX 5.0[50] (via OpenAL) * Supported by ALchemy
Rent A Hero (1999) X
Requiem: Avenging Angel X
Resident Evil 2 X
Revenant X
Revolution
Rent a Hero
Richard Burns Rally
Ricky Ponting International Cricket 2007
Rise of Nations: Rise of Legends
Road Wars X
Rollcage X
Rollcage Stage II X
Rome: Total War X X * Supported by ALchemy
Rune: The Halls of Valhalla X
S.T.A.L.K.E.R.: Shadow of Chernobyl X EAX works through OpenAL. Do not use ALchemy. * Supported by ALchemy
S.T.A.L.K.E.R.: Clear Sky X EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Call of Pripyat X EAX works through OpenAL. Do not use ALchemy.
Sacred * Supported by ALchemy; replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg
Sacrifice X
Sammy Sosa: Softball Slam X
Sanity: Aiken's Artifact X
Scarface: The World Is Yours
Screamer 4x4 X EAX 1.0[51]
Secret Service: In Harm’s Way X
Sega Rally Championship X
Serious Sam X
Serious Sam 2 X X * Supported by ALchemy
Serious Sam: The First Encounter X * Supported by ALchemy
Serious Sam: The Second Encounter X * Supported by ALchemy
Shade: Wrath of Angels X
Shadow Ops: Red Mercury X EAX 3.0 [52]
Shadow Force: Razor Unit X
Shogo: Mobile Armor Division X
Sid Meier's Pirates!
Sid Meier's Railroads! X * Supported by ALchemy
Silent Hunter 3
Silkroad Online
The Sims 2 Seasons
SimCity 3000 X
SimTheme Park X
SiN X
SiN: Wages of Sin
Slave Zero X
Sniper: Art of Victory X * Supported by ALchemy
Soldier of Fortune X
Soldier of Fortune II: Double Helix X
Soldier of Fortune: Payback
Soldner: Secret Wars X EAX 3.0[53]
Soulbringer X X EAX 1.0, EAX 2.0 (via EAX Unified)[54]
Space Force: Rogue Universe
Spec Ops 2: Green Berets X
SpellForce 2: Shadow Wars
Spirit of Speed X
Star Trek: Bridge Commander X X EAX 1.0, EAX 2.0.[55] Also supports A3D and DirectSound3D
Star Trek: Deep Space Nine: The Fallen X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[56]
Star Trek: Elite Force II X X X EAX 1.0, EAX 2.0, EAX 3.0 and A3D[57]
Star Trek: Next Generation Klingon Honor Guard X
Star Trek: Voyager – Elite Force A3D 2.0, A3D 3.0. Doesn't support EAX.[58]
Star Wars: Battlefront X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[59]
Star Wars Battlefront 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[60]
Star Wars: Empire at War X X X X EAX 1.0. EAX 2.0. EAX 3.0, EAX 4.0[61] * Supported by ALchemy
Star Wars Empire at War: Forces of Corruption X X X X EAX 1.0. EAX 2.0. EAX 3.0, EAX 4.0[62]
Star Wars Episode I: The Phantom Menace X
Star Wars Galaxies X * Supported by ALchemy
Star Wars Jedi Knight II: Jedi Outcast X Patch 1.03 * Supported by ALchemy
Star Wars Jedi Knight: Jedi Academy X * Supported by ALchemy
Star Wars: Knights of the Old Republic X X X EAX 1.0, EAX 2.0, EAX 3.0[63]* Supported by ALchemy
Star Wars: Knights of the Old Republic 2 X X X EAX 1.0, EAX 2.0, EAX 3.0[64] Note: EAX Support removed in latest Steam version. * Supported by ALchemy
Star Wars: Republic Commando X X EAX 2.0, EAX 3.0[65] * Supported by ALchemy
STOLEN
Street Racing Syndicate X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[66]
Stronghold X
Stubbs the Zombie in Rebel Without a Pulse X EAX 4.0[67]
Stunt GP
The Suffering
The Suffering: Ties That Bind
Sum of All Fears
Summoner X
Superbike 2001 X
Supreme Commander
SWAT 4
Swedish Touring Car Championship X
Swedish Touring Car Championship 2 X
System Shock 2 X For further info, refer [1]
The Temple of Elemental Evil
Terminus X
Test Drive
Test Drive 6 X
Test Drive Rally X
Test Drive Unlimited
The Devil Inside X
The Wheel Of Time X
Theme Park World
Thief: Deadly Shadows X X EAX 3.0, EAX 4.0[68] *Supported by ALchemy
Thief II: The Metal Age X EAX 2.0. Note: support for A3D 2.0 was removed before release[69]
Thief: The Dark Project X EAX 1.0 and A3D 1.0.
The Dark Mod, Thief - unofficial spin-off
Thievery UT
TimeShift X X EAX 4.0, EAX 5.0[70]
Titan Quest X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[71] * Supported by ALchemy
Titan Quest: Immortal Throne X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 * Supported by ALchemy
TMNT
TNN Outdoors Pro Hunter X
TOCA Race Driver X
TOCA Race Driver 2
Tom Clancy's Ghost Recon X
Tom Clancy's Ghost Recon: Advanced Warfighter X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[72] *Supported by ALchemy
Tom Clancy's Ghost Recon: Advanced Warfighter 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[73]
Tom Clancy's Ghost Recon: Desert Siege X
Tom Clancy's Ghost Recon: Island Thunder
Tom Clancy's Rainbow Six: Lockdown
Tom Clancy's Rainbow Six Rogue Spear & Black Thorn X * Supported by ALchemy
Tom Clancy's Rainbow Six: Vegas * Supported by ALchemy
Tom Clancy's Rainbow Six Vegas 2
Tom Clancy's Rainbow Six 3: Raven Shield X * Supported by ALchemy
Tom Clancy's Splinter Cell X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[74] *Supported by ALchemy
Tom Clancy's Splinter Cell: Chaos Theory X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[75] *Supported by ALchemy
Tom Clancy's Splinter Cell: Double Agent X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[76] *Supported by ALchemy
Tom Clancy's Splinter Cell: Pandora Tomorrow X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[77] *Supported by ALchemy
Tom Clancy's The Sum Of All Fears X
Tomb Raider: Anniversary
Tomb Raider: Legend
Tomb Raider: The Angel of Darkness X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[78] *Supported by ALchemy
TrackMania Nations Forever
Trackmania Original
Trespasser: Jurassic Park X
Tribes 2 X
Triple Play 2000 X
TRON 2.0 X * Supported by ALchemy
Tzar
UFO Afterlight * Supported by ALchemy
UFO Aftermath
UFO Aftershock
Ultim@te Race Rally X
Ultim@te Race Pro X
Ultima: Ascension X
Undying X
Universe at War: Earth Assault
Unreal X First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0[79], DirectSound3D.
Unreal Tournament X X EAX 1.0, EAX 2.0, A3D 2.0
Unreal Tournament 2003 X EAX 3.0 (via OpenAL). Supports EAX Unified. * Supported by ALchemy
Unreal Tournament 2004 X X EAX 3.0 originally. Support for EAX 5.0 was added through a special patch by Creative Labs (via OpenAL). *Supported by ALchemy
Unreal Tournament 3 X EAX 4.0 (via OpenAL)[80][81] * Supported by ALchemy
Unreal II: The Awakening X
Uprising 2: Lead and Destroy X
Urban Chaos X
Uru: Ages Beyond Myst X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[82]
Vampire: The Masquerade – Bloodlines X
Vanguard: Saga of Heroes * Supported by ALchemy
VBS1
VBS2
Vietcong X X
Vietcong 2 X
Vivisector: Beast Inside X EAX 4.0[83]
Warcraft III X * Supported by ALchemy once, removed with 1.30 update
Wargasm
Warhammer 40,000: Dawn of War: Soulstorm X
Warhammer: Mark of Chaos
Warlords Battlecry X
Warmonger
Warpath X X X EAX 2.0, EAX 3.0, EAX 4.0[84]
Way Point Zeta X
Wheel of Time
Wild Metal Country X
Wild Wild West: The Steel Assassin X
The Witcher X EAX 4.0 only[85] * Supported by ALchemy
Wizardry 8 X
World of Warcraft X EAX 3.0[86] * Supported by ALchemy
WWII Tank Commander
X2: The Threat X EAX 1.0[87]
X3 Reunion X
Xpand Rally
Ys: The Oath in Felghana X * Supported by ALchemy
Ys: Origin X * Supported by ALchemy

See also

References

  1. Creative ALchemy Project FAQ
  2. Creative support Games
  3. Nov 2007 Archive of the Official Creative Soundblaster EAX website
  4. Source: Aquanox in-game Audio Settings
  5. Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
  6. Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
  7. EAX® to EAX® 4.0 ADVANCED HD™ (archived)
  8. Beyond Good and Evil readme.txt (Sound compatibility section)
  9. Bioshock manual, page 3 (Recommended System Requirements)
  10. Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
  11. Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
  12. Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
  13. Starting the game produces Undying.log. This file indicates the use of EAX 1.x if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
  14. EAX Featured Game: Dirt (archived)
  15. EAX Featured Game: Combat: Task Force 121 (archived)
  16. EAX Featured Game: Commandos: Strike Force (archived)
  17. Source: Conflict: Vietnam in-game Audio Settings
  18. Source: Cryostasis game manual, page 5
  19. Doom 3 EAX Patch - SoundBlaster.com (archived)
  20. The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
  21. EAX Featured Game: Enter The Matrix (archived)
  22. Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  23. Source: Full Spectrum Warrior game manual, page 27
  24. EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
  25. Source: Ghost Master in-game Audio Settings
  26. Global Operations uses msseax.m3d and msseax2.m3d
  27. Race Driver: Grid readme.html (Audio section)
  28. EAX Featured Game: Guild Wars Nightfall (archived)
  29. Halo.exe hex edit view (screenshot)
  30. Tech Help: Heretic II - Vortex of Sound (archived)
  31. Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
  32. DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
  33. Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)
  34. Source: Klingon Honor Guard patch 1.1 notes
  35. The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
  36. Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)
  37. Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
  38. Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
  39. Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
  40. Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
  41. Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  42. Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
  43. Hardware Accelerated Audio in Prey (archived)
  44. Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
  45. Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
  46. Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
  47. Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)
  48. Source: Project I.G.I.-2 in-game Audio Settings
  49. Sound Blaster X-Fi Audio in QUAKE 4 (archived)
  50. EAX Featured Game: The Regiment (archived)
  51. Source: Screamer 4x4 in-game Audio Settings
  52. Explosive audio in Shadow Ops: Red Mercury (archived)
  53. EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
  54. Source: Soulbringer launcher Advanced Options
  55. Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
  56. Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
  57. Source: Elite Force II in-game audio options (screenshot)
  58. Source: Elite Force in-game audio options
  59. Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
  60. Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
  61. Source: Empire at War in-game audio options (screenshot)
  62. Source: Forces of Corruption in-game audio options
  63. Source: Knights of the Old Republic in-game Advanced Sound Options menu
  64. Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
  65. Source: Star Wars: Republic Commando in-game Sound Options
  66. Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
  67. Stubbs the Zombie in Rebel Without a Pulse manual, page 22
  68. EAX® to EAX® 4.0 ADVANCED HD™ (archived)
  69. SB Live! and A3D 1.0 (forum link)
  70. Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
  71. The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
  72. Ghost Recon: Advanced Warfighter audio options menu (screenshot)
  73. Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
  74. Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)
  75. Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
  76. Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
  77. Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified)
  78. The Angel of Darkness in-game audio options (screenshot)
  79. Unreal 1 and A3D cards (screenshot)
  80. The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present
  81. Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use
  82. Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)
  83. Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
  84. Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  85. CD Project forums, The Witcher patch notes
  86. SoundBlaster.com - World of Warcraft (archived)
  87. Source: X2 Readme15.rtf (Section 22)