Difference between revisions of "List of games with EAX support"

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m (Added EAX 3.0 support to Lost Pain: TakeDown)
m (Added a note for Neverwinter Nights 2)
 
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| EAX references found in the game's executable. Supported EAX versions unknown
 
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| ''Age of Conan: Hyborian Adventures''
 
| ''Age of Conan: Hyborian Adventures''
 
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| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)</ref>
 
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| ''Alias''
 
| ''Alias''
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| X
 
|  
 
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| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Alias uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
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| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref> Note: VxD drivers (Win9x) may be needed for reverb<ref>Source: in-game console output [https://www.vogons.org/viewtopic.php?p=1297697#p1297697 (screenshot)]</ref>
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref> Note: VxD drivers (Win9x) may be needed for reverb<ref>Source: in-game console output [https://www.vogons.org/viewtopic.php?p=1297697#p1297697 (screenshot)]</ref>
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| ''American McGee's Grimm''
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| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
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| EAX 4.0<ref>Source: arma.exe contains references to EAX 4.0</ref>
 
| EAX 4.0<ref>Source: arma.exe contains references to EAX 4.0</ref>
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| ''Armed Forces Corp.''
 +
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| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version</ref>
 
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| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 
| X
 
| X
 +
|-
 +
| ''Avencast: Rise of the Mage''
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|
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| X
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| X
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| X
 +
| X
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| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
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|-
 
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| ''Baldur's Gate''
 
| ''Baldur's Gate''
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| EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref>
+
| EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> Note: VxD drivers (Win9x) may be needed for occlusion<ref>Source: [https://www.vogons.org/viewtopic.php?p=1177765#p1177765 (Vogons forum post)]</ref>
 
| X
 
| X
 
|-
 
|-
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| X
 
| X
 
| X
 
| X
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20051210234150/http://www.soundblaster.com/gaming/battlefield2/ Soundblaster Gaming: Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20060324154937/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=59610 EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)]</ref>
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| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20061216040950/http://www.soundblaster.com/products/x-fi/technology/battlefield2/ Xtreme Fidelity Audio in Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20051210234150/http://www.soundblaster.com/gaming/battlefield2/ Soundblaster Gaming: Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20060324154937/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=59610 EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)]</ref>
 
| X
 
| X
 
|-
 
|-
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| X
 
| X
 
| X
 
| X
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20061216044312/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66954 EAX Featured Game: Battlefield 2142 (archived)]</ref>
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| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20061216044312/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66954 EAX Featured Game: Battlefield 2142 (archived)]. See also: [https://web.archive.org/web/20080922021659/http://www.soundblaster.com/products/gaming/article.asp?articleID=66955&categoryID=13 Battlefield 2142 audio by DICE(archived)]</ref>
  
 
| X
 
| X
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| ''Beyond Good & Evil''
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| ''Beowulf: The Game''
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| X
 
| X
 
| X
 
| X
 
| X
 
| X
 
| X
 
|  
 
|  
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| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Beowulf readme.txt specifies EAX 4.0 support (PC hardware recommended requirements section). Additionally, the game uses eax.dll version 3.0.4.0 for supporting lower EAX versions.</ref>
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref>
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| ''Beyond Good & Evil''
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| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref>
 
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| X
 
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| EAX 4.0, EAX 5.0<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> (via OpenAL)
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| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Bioshock manual, page 3 (Recommended System Requirements). See also [https://web.archive.org/web/20080114235015/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=70882 EAX Featured Game: BioShock (archived)] as well as [https://web.archive.org/web/20090208071036/http://www.soundblaster.com/products/gaming/article.asp?articleID=71545&categoryID=13 BioShock Audio Guide(archived)]</ref>
 
| X
 
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| ''Black & White 2''
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| EAX 3.0<ref>Black & White 2 executable contains references to EAX 3.0. See also: [https://web.archive.org/web/20051212100850/http://www.soundblaster.com/gaming/blackandwhite2/ Sound Blaster Gaming: Black & White 2 (archived)]</ref>
 
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| EAX 3.0<ref>[https://web.archive.org/web/20040710071129/http://www.eax.creative.com/gaming/bloodrayne.asp EAX Featured Game: Bloodrayne (archived)]</ref>
 
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| X
 
| X
 
|-
 
|-
| ''Brothers in Arms: Earned in Blood''
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| ''Brothers in Arms: Road to Hill 30''
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|
 
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| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
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|-
 
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| ''Brothers in Arms: Road to Hill 30''
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| ''Brothers in Arms: Earned in Blood''
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|  
 
|  
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| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
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| EAX 4.0, EAX 5.0<ref>Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0</ref>
 
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| X
 
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| EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]</ref>
+
| EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]. See also [https://web.archive.org/web/20090208070613/http://www.soundblaster.com/products/gaming/article.asp?articleID=70294&categoryID=13 Turbo-charged audio in DIRT (archived)]</ref>
 
| X
 
| X
 
|-
 
|-
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|
 
|-
 
|-
| ''Condemned: Criminal Origins''
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| ''Company of Heroes''
|
 
|
 
 
|  
 
|  
 +
| X
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| X
 
| X
 
| X
 
|  
 
|  
|  
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| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also [https://web.archive.org/web/20080105204720/http://www.soundblaster.com/gaming/companyofheroes/ Sound Blaster Gaming: Company of Heroes]</ref>
 
|
 
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|-
 
|-
| ''Conflict: Global Storm''
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| ''Condemned: Criminal Origins''
 
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|-
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| ''Conflict: Global Storm''
 
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 +
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| EAX 3.0 <ref>Source: Conflict: Global Storm in-game Audio Settings</ref>
 
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|-
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|-
| ''Demolition Racer''
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| ''Dead Man's Hand''
 +
| X
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|
 
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| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Dead Man's Hand uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
|
 
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|-
 
|-
| ''Descent 3''
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| ''Demolition Racer''
|
 
 
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 +
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| ''Descent 4''
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| ''Descent 3''
 
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| X
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| X
 
| X
 
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|  
| EAX 4.0 support added in patch 1.3<ref>[https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref>
+
| EAX 4.0 (via OpenAL). Note: EAX support added in patch 1.3<ref>Source: [https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref>
 
| X
 
| X
 
|-
 
|-
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|-
 
|-
 
| ''Drome Racers''
 
| ''Drome Racers''
 +
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| X
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| X
 
|  
 
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|  
 
|  
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| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
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|''E-racer''
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|''eRacer''
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| EAX references found in the game's executable. Supported EAX versions unknown
 
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|-
 
| ''EverQuest 2''
 
| ''EverQuest 2''
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| X
 
|  
 
|  
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| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.</ref>
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|-
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|-
|''Evolva''
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| ''Evil Genius''
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| X
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| EAX 4.0<ref>[https://web.archive.org/web/20050323131640/http://www.soundblaster.com/resources/read.asp?articleid=115&page=2&cat=3 World Dominating Audio in Evil Genius (archived)]</ref>
 +
|
 +
|-
 +
|''Evolva''
 +
| X
 
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|  
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|-
 
|-
|''F.E.A.R. (video game)|F.E.A.R.''
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| ''F.E.A.R.''
 
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| X
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|X
 
|X
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 +
| EAX 2.0<ref>Source: Far Cry in-game audio settings. See also [https://web.archive.org/web/20041009181927/http://soundblaster.com/resources/read.asp?articleid=110&cat=3 EAX Paradise in Far Cry (archived)]</ref>
 
| X
 
| X
 
|-
 
|-
 
| ''Far Cry 2''
 
| ''Far Cry 2''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
| X
 
| X
 
|-
 
|-
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|-
 
|-
| ''Flying Heros''
+
| ''Flying Heroes''
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|
 
 
|  
 
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 +
| X
 
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 +
| EAX 2.0<ref>Source: [https://web.archive.org/web/20040613054853/http://flyingheroes.pterodon.cz/engine.htm Flying Heroes Homepage - engine specifications (archived)]</ref>
 
|
 
|
 
|-
 
|-
Line 1,301: Line 1,364:
 
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|-
 
|-
| ''Freedom: The Battle for Liberty Island aka Freedom Fighters''
+
| ''Freelancer''
 
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|  
 
|  
 
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Line 1,310: Line 1,373:
 
|
 
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|-
 
|-
| ''Freelancer''
+
| ''Freespace 2''
|  
+
| X
 
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|  
 
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Line 1,319: Line 1,382:
 
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|-
 
|-
| ''Freespace 2''
+
| ''From Dusk Till Dawn''
 
| X
 
| X
 
|  
 
|  
Line 1,328: Line 1,391:
 
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|-
 
|-
| ''From Dusk Till Dawn''
+
| ''Frontlines: Fuel of War''
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|
 
 
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|  
 +
| X
 +
| X
 +
| X
 +
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|
 
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|-
Line 1,377: Line 1,440:
 
|  
 
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|  
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+
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| // Stereo only // Hardware openal by edited ini file
+
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://www.vogons.org/viewtopic.php?p=528608#p528608 Gears of War log file contents].</ref> Enable hardware OpenAL via [https://www.vogons.org/viewtopic.php?p=528586#p528586 this .ini edit]
 
| X
 
| X
 
|-
 
|-
Line 1,600: Line 1,663:
 
| ''Hellgate: London''
 
| ''Hellgate: London''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|
 
|
 
|
 
 
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|-
 
|-
Line 1,898: Line 1,961:
 
| ''The Lord of the Rings Online''
 
| ''The Lord of the Rings Online''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|
 
|
 
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|-
 
|-
Line 1,965: Line 2,028:
 
| X
 
| X
 
| X
 
| X
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)</ref>
+
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as [https://web.archive.org/web/20061216044419/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66943 EAX Featured Game: Mage Knight: Apocalypse (archived)]</ref>
 
| X
 
| X
 
|-
 
|-
Line 2,069: Line 2,132:
 
| ''Medieval II: Total War''
 
| ''Medieval II: Total War''
 
|  
 
|  
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
|
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Medieval II: Total War in-game audio options. See also [https://web.archive.org/web/20070119104500/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=67329 EAX Featured Game: Medieval II: Total War (archived)]</ref>
 
| X
 
| X
 
|-
 
|-
Line 2,101: Line 2,164:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Midnight Club II''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Midnight Club II in-game audio options</ref>
 
|
 
|
 
|-
 
|-
Line 2,130: Line 2,202:
 
|
 
|
 
|-
 
|-
| ''Monster Madness''
+
| ''Monster Madness: Battle for Suburbia''
|
 
|
 
|
 
|
 
|
 
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 +
| X
 +
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|
 
|
 
|-
 
|-
Line 2,253: Line 2,325:
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support<ref>Source: Phil's Computer Lab - [https://www.youtube.com/watch?v=z-HiLp5p820&t=441s Sound Blaster Live! Review (video)]</ref>
 
|
 
|
 
|-
 
|-
Line 2,316: Line 2,388:
 
|  
 
|  
 
|
 
|
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref>
+
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref> For 5.1 surround, set Speaker Type=4 in nwn2.ini<ref>See [https://www.vogons.org/viewtopic.php?p=1313683#p1313683 this Vogons forum post] for more details</ref>
 
| X
 
| X
 
|-
 
|-
Line 2,568: Line 2,640:
 
| X
 
| X
 
| X
 
| X
| EAX 4.0, EAX 5.0<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref>
+
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: Prey in-game console output [https://www.vogons.org/viewtopic.php?p=1310637#p1310637 (screenshot)]. See also [https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)] as well as [https://web.archive.org/web/20070210220103/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=63916 EAX Featured Game: Prey (archived)]</ref>
 
| X
 
| X
 
|-
 
|-
Line 2,658: Line 2,730:
 
| X
 
| X
 
| X
 
| X
|  EAX 4.0, EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]</ref>
+
|  EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]. See also [https://web.archive.org/web/20060324161138/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=59528 EAX Featured Game: Quake 4 (archived)]</ref>
 
| X
 
| X
 
|-
 
|-
Line 2,673: Line 2,745:
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>Source: [https://web.archive.org/web/20080205184049/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=71485 EAX Featured Game: Rail Simulator (archived)]</ref>
|
 
 
|
 
|
 
|-
 
|-
Line 2,695: Line 2,767:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Rayman Raving Rabbids''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
|
 
|
 
|-
 
|-
Line 2,874: Line 2,955:
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 2.0, EAX 3.0<ref>Source: Rome: Total War in-game audio options. See also [https://web.archive.org/web/20060509175704/http://www.soundblaster.com/resources/read.asp?articleid=53836&cat=1 Epic, Cinematic Audio in Rome: Total War (archived)]</ref>
 
| X
 
| X
 
|-
 
|-
Line 3,036: Line 3,117:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050210042206/http://eax.creative.com/gaming/shade.asp EAX Featured Game: Shade: Wrath of Angels (archived)]</ref>
 
|
 
|
 
|-
 
|-
Line 3,086: Line 3,167:
 
| ''Silent Hunter 3''
 
| ''Silent Hunter 3''
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 2.0<ref>Silent Hunter 3 uses EaxMan.dll version 2.0.1.3</ref>
|
 
 
|
 
|
 
|-
 
|-
Line 3,157: Line 3,238:
 
|-
 
|-
 
| ''Sniper: Art of Victory''
 
| ''Sniper: Art of Victory''
|
+
| X
|
+
| X
 
| X
 
| X
 
|
 
|
 
|
 
|
|
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
| X
 
| X
 
|-
 
|-
Line 3,213: Line 3,294:
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility</ref>
|
 
 
|
 
|
 
|-
 
|-
Line 3,229: Line 3,310:
 
|-
 
|-
 
| ''SpellForce 2: Shadow Wars''
 
| ''SpellForce 2: Shadow Wars''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0<ref>Source: SpellForce 2 in-game audio options</ref>
|
 
|
 
 
|
 
|
 
|-
 
|-
Line 3,382: Line 3,463:
 
| X
 
| X
 
|-
 
|-
| ''Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic''
+
| ''Star Wars: Knights of the Old Republic''
 
| X
 
| X
 
| X
 
| X
Line 3,388: Line 3,469:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu</ref>
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also [https://web.archive.org/web/20041010024651/http://soundblaster.com/resources/read.asp?articleid=99&cat=3 The Star Wars Sound Experience (archived)]</ref>
 
| X
 
| X
 
|-
 
|-
Line 3,446: Line 3,527:
 
|-
 
|-
 
| ''Stunt GP''
 
| ''Stunt GP''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0<ref>Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)</ref>
|
 
 
|
 
|
 
|-
 
|-
Line 3,472: Line 3,553:
 
|
 
|
 
|-
 
|-
| ''Sum of All Fears''
+
| ''The Sum of All Fears''
|  
+
| X
|  
+
| X
|
 
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 
|
 
|
 
|-
 
|-
Line 3,542: Line 3,623:
 
|  
 
|  
 
|For further info, refer to [http://www.ttlg.com/forums/showthread.php?t=117175 this thread] on the TTLG forums
 
|For further info, refer to [http://www.ttlg.com/forums/showthread.php?t=117175 this thread] on the TTLG forums
 +
|
 +
|-
 +
| ''The Club''
 +
|
 +
| X
 +
|
 +
| X
 +
| X
 +
| EAX 2.0, EAX 4.0, EAX 5.0<ref>The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.</ref>
 
|
 
|
 
|-
 
|-
Line 3,699: Line 3,789:
 
|-
 
|-
 
| ''TMNT''
 
| ''TMNT''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>TMNT uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
|
 
|
 
|
 
 
|
 
|
 
|-
 
|-
Line 3,743: Line 3,833:
 
|
 
|
 
|-
 
|-
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
+
| ''Tom Clancy's Ghost Recon: Desert Siege''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Desert Siege uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 +
|
 +
|-
 +
| ''Tom Clancy's Ghost Recon: Island Thunder''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Island Thunder uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 +
|
 +
|-
 +
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
 
| X
 
| X
 
| X
 
| X
Line 3,759: Line 3,867:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>
|
 
|-
 
| ''Tom Clancy's Ghost Recon: Desert Siege''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Tom Clancy's Ghost Recon: Island Thunder''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
 
|-
 
|-
Line 3,933: Line 4,023:
 
|-
 
|-
 
| ''Tribes 2''
 
| ''Tribes 2''
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0<ref>Source: Tribes 2 in-game audio options</ref>
|
 
 
|
 
|
 
|-
 
|-
Line 3,950: Line 4,040:
 
|
 
|
 
|-
 
|-
| ''TRON 2.0''
+
| ''Tron 2.0''
|
 
 
|  
 
|  
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 2.0, EAX 3.0<ref>Source: Tron 2.0 in-game audio options. See also [https://web.archive.org/web/20051212173728/http://www.soundblaster.com/resources/read.asp?articleid=53876&cat=1 Disney's Tron 2.0 Audio (archived)]</ref>
 
| X
 
| X
 
|-
 
|-
Line 4,047: Line 4,137:
 
|  
 
|  
 
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D.
 
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D.
 +
|
 +
|-
 +
| ''Unreal II: The Awakening''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
|
 
|
 
|-
 
|-
Line 4,073: Line 4,172:
 
|  
 
|  
 
| X
 
| X
| EAX 3.0 originally. Support for EAX 5.0 was added through a special [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] by Creative Labs (via OpenAL).
+
| EAX 3.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216041050/http://www.soundblaster.com/products/x-fi/technology/ut2004/ Sound Blaster X-Fi - Unreal Tournament 2004 (archived)]</ref> Note: EAX 5.0 support was added with [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# this patch]
 
| X
 
| X
 
|-
 
|-
Line 4,081: Line 4,180:
 
|
 
|
 
| X
 
| X
|
 
| EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref>
 
| X
 
|-
 
| ''Unreal II: The Awakening''
 
 
| X
 
| X
 +
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://www.vogons.org/viewtopic.php?p=1310633#p1310633 Unreal Tournament 3 Launch.log file contents]. Additionally see: [https://web.archive.org/web/20080202034140/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=72840 EAX Featured Game: Unreal Tournament 3 (archived)]</ref>
 
| X
 
| X
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
|
 
 
|-
 
|-
 
| ''Uprising 2: Lead and Destroy''
 
| ''Uprising 2: Lead and Destroy''
Line 4,118: Line 4,208:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)</ref>
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also [https://web.archive.org/web/20041010023552/http://soundblaster.com/resources/read.asp?articleid=98&cat=3 Discovering Uru: Ages Beyond Myst (archived)]</ref>
 
|
 
|
 
|-
 
|-
Line 4,256: Line 4,346:
 
|
 
|
 
|-
 
|-
| ''Warmonger''
+
| ''Warmonger: Operation Downtown Destruction''
|
 
|
 
|
 
|
 
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 +
| X
 +
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|  
 
|  
|
 
 
|-
 
|-
 
| ''Warpath''
 
| ''Warpath''
Line 4,356: Line 4,446:
 
|-
 
|-
 
| ''WWII Tank Commander''
 
| ''WWII Tank Commander''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>WWII Tank Commander uses eax.dll version 4.0.0.1 (EAX Unified). Additionally, the game's readme.txt specifies EAX 4.0 support (System Requirements section). See also [https://web.archive.org/web/20070101123211/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=55428 EAX Featured Game: World War II Tank Commander (archived)]</ref>
|
 
|
 
|
 
|
 
 
|
 
|
 
|-
 
|-
Line 4,392: Line 4,482:
 
| ''Xpand Rally''
 
| ''Xpand Rally''
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 2.0<ref>Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)</ref>
 +
|
 +
|-
 +
| ''Ys VI: The Ark of Napishtim''
 
|  
 
|  
 +
| X
 
|  
 
|  
 +
|
 +
|
 +
| EAX 2.0<ref>Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)</ref>
 
|
 
|
 
|-
 
|-
Line 4,405: Line 4,504:
 
|  
 
|  
 
|  
 
|  
|
+
|  
 
| X
 
| X
 
|-
 
|-

Latest revision as of 19:17, 13 December 2024

This is a list of video games that support Environmental Audio Extensions (EAX) technology.

Games

Game[1][2][3] EAX 1.0 EAX 2.0 EAX 3.0 EAX 4.0 EAX 5.0 Notes ALchemy Support
25 to Life EAX references found in the game's executable. Supported EAX versions unknown
Abomination: The Nemesis Project X
Age of Empires III X
Age of Conan: Hyborian Adventures X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[4]
Alias X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[5]
Aliens versus Predator X
Alone in the Dark: The New Nightmare
Alpha Centauri X EAX 1.0[6]
Alpha Prime X
America's Army X
American McGee's Alice X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[7] Note: VxD drivers (Win9x) may be needed for reverb[8]
American McGee's Grimm X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[9]
Anachronox X EAX 1.0, A3D 1.0[10]
Aquanox X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[11]
Aquanox 2
ArmA: Armed Assault X EAX 4.0[12]
Armed Forces Corp. X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[13]
Arx Fatalis X X EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0[14]
Assassin's Creed X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[15] X
Avencast: Rise of the Mage X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[16]
Baldur's Gate X
Baldur's Gate 2 X X EAX 1.0, EAX 2.0[17] Note: VxD drivers (Win9x) may be needed for occlusion[18] X
Battle Isle: The Andosia War
Battle for Middle-earth X
Battle for Middle Earth 2 X X
Battle for Middle-earth 2: The Rise of the Witch-king. X
Battlestrike: Force of Resistance X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[19]
Battlestrike: Shadow of Stalingrad X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[20]
Battlezone X
Battlezone II: Combat Commander X
Battlefield 2 X X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0[21][22][23] X
Battlefield 2142 X X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0[24] X
Battlefield Vietnam X X X
Battlezone II X
Beowulf: The Game X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[25]
Beyond Good & Evil X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[26]
BioShock X X EAX 4.0, EAX 5.0 (via OpenAL)[27] X
Black & White
Black & White 2 X EAX 3.0[28]
Blade of Darkness X
The Blair Witch Project Volume I-III X
Blood II: The Chosen & The Nightmare Levels X
Bloodrayne X EAX 3.0[29]
Brian Lara International Cricket 2007 X EAX 3.0[30] X
Brothers in Arms: Road to Hill 30 X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[31]
Brothers in Arms: Earned in Blood X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[32]
Brothers in Arms: Hell's Highway X X EAX 4.0, EAX 5.0[33]
Call of Duty X X X EAX 1.0. EAX 2.0, EAX 3.0[34] Note: needs patch 1.3 X
Call of Duty 2 X X X EAX 1.0. EAX 2.0, EAX 3.0 X
Call of Juarez X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[35]
Carmageddon: The Death Race 2000 X
Carnivores: Cityscape X
Carnivores: Ice Age X
Carnivores 2 X
Catwoman
Cellfactor: Revolution
Chaser X EAX 3.0[36]
Chrome X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[37]
Chrome SpecForce X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[38]
Chronicles of Riddick: Escape from Butcher Bay X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[39] X
Civilization IV X X X EAX 2.0, EAX 3.0, EAX 4.0[40] X
Civilization IV: Beyond the Sword X X X EAX 2.0, EAX 3.0, EAX 4.0 X
Civilization IV: Warlords X X X EAX 2.0, EAX 3.0, EAX 4.0 X
Civilization IV: Colonization X X X EAX 2.0, EAX 3.0, EAX 4.0 X
City of Heroes
City of Villains
Clive Barker's Undying X EAX 1.0, A3D 1.0, A3D 2.0[41]
Cold War X X
Colin McRae Rally 3
Colin McRae Rally 04 X EAX 4.0[42]
Colin McRae Rally 2005 X
Colin McRae: Dirt X EAX 5.0 (via OpenAL)[43] X
Combat: Task Force 121 X EAX 3.0[44]
Command & Conquer: Generals X
Command & Conquer: Renegade X X EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D[45]
Command & Conquer 3: Tiberium Wars
Commandos: Strike Force X EAX 3.0[46]
Company of Heroes X X X EAX 2.0, EAX 3.0, EAX 4.0[47]
Condemned: Criminal Origins X
Conflict: Global Storm X EAX 3.0 [48]
Conflict: Vietnam X EAX 3.0 [49]
Contract J.A.C.K. X EAX 2.0[50]
Counter-Strike X
Crime Cities X
Croc 2 X
Crusaders of Might and Magic X
Cryostasis: Sleep of Reason X EAX 5.0[51]
Crysis Not all the sounds are reverbed, dialog plays fine. X
Crysis Warhead
Daikatana
Dark and Light
Darkness Within: In Pursuit of Loath Nolder
Dark Vengeance X
Day of Defeat X
Dead Man's Hand X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[52]
Demolition Racer X
Descent 3 X
Descent Freespace X
Deus Ex X EAX 1.0,[53] A3D 1.0, A3D 2.0[54]
Diablo II X X X
Die Hard Trilogy 2: Viva Las Vegas X
Divine Divinity
Dogs of War: Battle on Primus IV X
Doom 3 X EAX 4.0 (via OpenAL). Note: EAX support added in patch 1.3[55] X
Dr. Brain: Action Reaction X EAX 1.0, A3D 1.0, A3D 2.0[56]
Dragon's Lair 3D: Return to the Lair X
Drakan X EAX 1.0, A3D 1.0[57]
Dreamfall: The Longest Journey X X EAX 3.0, EAX 4.0[58]
Driver X
Driver 3 X X
Driver: Parallel Lines X
Drome Racers X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[59]
Dronez X
Dungeon Keeper II X EAX 1.0, A3D 1.0[60]
Dungeon Lords X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[61]
Dungeon Siege X X
Dungeon Siege 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[62]
Dungeons & Dragons: Dragonshard Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
East Front
eRacer EAX references found in the game's executable. Supported EAX versions unknown
El Matador X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[63] X
Elder Scrolls III: Morrowind X
Elder Scrolls IV: Oblivion X Use Side's EAX Control mod. X
Elite Warriors: Vietnam X X X
Enter the Matrix X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[64] X
Eurofighter Typhoon X
Euro League Football X
EverQuest X
EverQuest 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[65] X
Evil Dead: Hail to the King X
Evil Genius X EAX 4.0[66]
Evolva X
Expendable X EAX 1.0, A3D 1.0[67]
F.E.A.R. X X X EAX 2.0, EAX 3.0, EAX 4.0[68] X
F.E.A.R. Extraction Point X X X EAX 2.0, EAX 3.0, EAX 4.0
F.E.A.R. Perseus Mandate X X X EAX 2.0, EAX 3.0, EAX 4.0
F1 Grand Prix 4 X
F1 2010 X EAX 5.0[69]
Fallout Tactics: Brotherhood of Steel X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[70]
Fallout 3 May require DirectSound3D restoration software or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
Far Cry X EAX 2.0[71] X
Far Cry 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[72] X
FIFA 99 X
Final Fantasy VIII X X EAX 1.0, EAX 2.0 (via EAX Unified)[73]
Final Fantasy XI
Flying Heroes X EAX 2.0[74]
Ford Racing X
Freedom Fighters X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[75]
Freedom Force X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[76]
Freedom Force vs. The 3rd Reich X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[77]
Freelancer
Freespace 2 X
From Dusk Till Dawn X
Frontlines: Fuel of War X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[78]
Full Spectrum Warrior X X EAX 3.0, EAX 4.0[79] X
Full Spectrum Warrior: Ten Hammers X EAX 5.0[80] X
Fur Fighters X
Future Beat 3D
Gears of War X X EAX 4.0, EAX 5.0 (via OpenAL)[81] Enable hardware OpenAL via this .ini edit X
Ghost Master X EAX 3.0[82]
Giants: Citizen Kabuto X X EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions[83]
Global Operations X X EAX 1.0, EAX 2.0[84]
The Godfather
Gothic X X
Gothic 2 X X
Gothic 3
GP 500 X
Grand Theft Auto II X Also supports A3D 2.0.
Grand Theft Auto III X X EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0[85] X
Grand Theft Auto: Vice City X X EAX 1.0, EAX 3.0, A3D 1.0,[86] Also supports A3D 2.0 via manual edit of the settings file X
Grand Theft Auto: San Andreas X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[87] X
Spec Ops II: Green Berets X
Race Driver: Grid X EAX 5.0[88] X
Guild Wars X EAX 3.0[89] X
Gulf War: Operation Desert Hammer X
GUN
Half-Life X Steam version does not support it anymore since the 2013 patch.
Half-Life: Blue Shift X Steam version does not support it anymore since the 2013 patch.
Half-Life: Opposing Force X Steam version does not support it anymore since the 2013 patch.
Halo: Combat Evolved X X X EAX 1.0, EAX 2.0, EAX 3.0[90] X
Hardware X
Heavy Metal: F.A.K.K.² X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[91]
Heli Heroes X
Hellgate: London X X X EAX 2.0, EAX 3.0, EAX 4.0[92]
Heretic II X EAX 1.0, A3D 1.0, A3D 2.0[93]
Heretic Kingdoms: The Inquisition EAX support indicated in the game's config file. Supported EAX versions unknown.
Heroes of Might and Magic V
Hidden & Dangerous 2 X
High Heat Baseball 2000 X
High Heat Baseball 2002 X
Hitman: Codename 47 X X EAX 1.0, EAX 2.0 (via EAX Unified)[94] X
Hitman 2: Silent Assassin X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[95] X
Hitman: Contracts X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[96] X
Hitman: Blood Money X X X EAX 2.0, EAX 3.0, EAX 4.0[97] X
Hostile Waters X
Icewind Dale X
Icewind Dale 2 X EAX 1.0[98]
IL-2 Sturmovik: 1946 X X X EAX 1.0, EAX 2.0, EAX 3.0[99] X
Incoming Forces X X EAX 2.0, EAX 3.0[100]
Indiana Jones and the Infernal Machine
Infernal X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[101]
Isabelle X
James Bond 007: Nightfire
JHexen X
Juiced X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[102]
Jurassic Park: Trespasser X EAX 1.0 [103]
Kane & Lynch: Dead Men X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[104]
Killing Floor X
Killing Floor 2 X
Klingon Honor Guard X EAX 1.0 [105]
Lander X
Legends of Might and Magic X
Lego Island 2 X X EAX 1.0, EAX 2.0[106]
Lego Racers 2
Lineage II OpenAL
Line of Sight: Vietnam X X X
The Lord of the Rings Online X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[107]
The Lord of the Rings: The Return of the King X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[108]
Lost Pain: TakeDown X EAX 3.0[109]
Mace Griffin: Bounty Hunter X X EAX 1.0, EAX 2.0[110]
Madden NFL 2000 X
Madden NFL 99 X
Mafia X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[111] X
Mage Knight: Apocalypse X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[112] X
Manhunt X X
Martian Gothic: Unification X
Mass Effect X X X
The Matrix Online
The Matrix: Path of Neo X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[113] To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
Max Payne
Max Payne 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[114] X
MDK2 X X
MechWarrior 4 X
Medal of Honor Allied Assault X X X
Medal of Honor: Pacific Assault X X X EAX 1.0, EAX 2.0, EAX 3.0.[115] Can be enabled in the launcher.
Medieval II: Total War X X X EAX 2.0, EAX 3.0, EAX 4.0[116] X
Men of War: Assault Squad
Messiah X EAX 2.0. Note: also supports A3D[117]
Midnight GT X
Midnight Club II X X X EAX 1.0, EAX 2.0, EAX 3.0[118]
Might and Magic VII: For Blood and Honor X EAX 1.0, A3D 1.0[119]
Might and Magic VIII: Day of the Destroyer X EAX 1.0, A3D 1.0[120]
Might and Magic IX X X EAX 1.0, EAX 2.0[121]
Monster Madness: Battle for Suburbia X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[122]
Mortyr 2093 - 1944 X
Most Wanted
Moto Racer 2 X
Motocross Madness 2 X EAX 2.0[123]
Motorhead X
Mutant Chronicles: Warzone Online X
Myst Online: Uru Live
Myst V: End of Ages X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[124]
Myth II: Soulblighter X EAX 1.0, A3D 1.0[125]
Myth III X
NASCAR Revolution X
Need for Speed: Carbon
Need For Speed: High Stakes X EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support[126]
Need for Speed III: Hot Pursuit X
Need for Speed: Hot Pursuit 2 Has D3D/EAX under audio options. Supported EAX versions unknown
Need for Speed: Most Wanted
Need for Speed: Underground 2
Nerf Arena Blast X
Neverwinter Nights (2002) X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[127] X
Neverwinter Nights 2 X X X EAX 1.0, EAX 2.0, EAX 3.0.[128] For 5.1 surround, set Speaker Type=4 in nwn2.ini[129] X
New York Race
NHL 2000
No One Lives Forever X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[130]
No One Lives Forever 2: A Spy in H.A.R.M.'s Way X EAX 2.0[131] X
Nocturne X
Off Road X
Operation Flashpoint: Cold War Crisis EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
Operation Flashpoint: Resistance
Operation Flashpoint 2
Operation Thunderstorm X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[132]
Outcast X
Pac-Man: Adventures in Time X X EAX 1.0, EAX 2.0[133] Note: VxD drivers (Win9x) may be required to enable EAX support
Pac-Man All-Stars X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[134]
Painkiller X X X EAX 1.0, EAX 2.0, EAX 3.0[135]
Painkiller: Overdose X X X EAX 2.0, EAX 3.0, EAX 4.0[136]
Painkiller: Resurrection X X X EAX 2.0, EAX 3.0, EAX 4.0[137]
Painkiller: Redemption X X X EAX 2.0, EAX 3.0, EAX 4.0[138]
Panzer Elite X
Pariah X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[139]
Paris Dakar Rally X
Peter Jackson's King Kong X EAX 3.0 [140]
Planescape: Torment X
PlanetSide
Play Online
Populous: The Beginning X
Postal 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[141]
Powerslide X
Prey (2006) X X EAX 4.0, EAX 5.0 (via OpenAL)[142] X
Prince of Persia: 3D X
Prince of Persia: The Sands of Time X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[143]
Prince of Persia: Warrior Within X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[144]
Prince of Persia: The Two Thrones X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[145]
Prince of Persia (2008) X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[146]
Pro Evolution Soccer 2008
Project Eden X
Project I.G.I.-2: Covert Strike X X X EAX 1.0, EAX 2.0, EAX 3.0[147]
Psychonauts X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[148]
Quake 4 X X EAX 4.0, EAX 5.0 (via OpenAL)[149] X
Rage Rally X
Rail Simulator X EAX 3.0[150]
Railroad Tycoon 3 X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[151] X
Rally Championship 2000 X
Rayman Raving Rabbids X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[152]
Re-Volt X
Red Faction X X EAX 1.0, EAX 2.0 (via EAX Unified)[153]
Red Faction 2
Red Orchestra: Ostfront 41-45
Redline Racer X
The Regiment X EAX 5.0[154] (via OpenAL) X
Rent A Hero (1999) X
Requiem: Avenging Angel X
Resident Evil 2 X
Revenant X
Revolution X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[155]
Rent a Hero
Richard Burns Rally X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[156]
Ricky Ponting International Cricket 2007 X EAX 3.0[157]
Rise and Fall: Civilizations at War X X X EAX 1.0, EAX 2.0, EAX 3.0[158]
Rise of Nations: Rise of Legends
Road Wars X
Rollcage X
Rollcage Stage II X
Rome: Total War X X EAX 2.0, EAX 3.0[159] X
Rune: The Halls of Valhalla X
S.T.A.L.K.E.R.: Shadow of Chernobyl X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[160] EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Clear Sky X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Call of Pripyat X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
Sacred Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg X
Sacred 2 X EAX 5.0[161]
Sacrifice X
Sammy Sosa: Softball Slam X
Sanity: Aiken's Artifact X
Scarface: The World Is Yours
Screamer 4x4 X EAX 1.0[162]
Secret Service: In Harm’s Way X
Sega Rally Championship X
Serious Sam X
Serious Sam 2 X X X
Serious Sam: The First Encounter X X
Serious Sam: The Second Encounter X X
Shade: Wrath of Angels X EAX 3.0[163]
Shadow Ops: Red Mercury X EAX 3.0 [164]
Shadow Force: Razor Unit X
Shogo: Mobile Armor Division X
Sid Meier's Pirates! X X X EAX 1.0, EAX 2.0, EAX 3.0[165]
Sid Meier's Railroads! X X
Silent Hunter 3 X EAX 2.0[166]
Silkroad Online
The Sims 2 Seasons
SimCity 3000 X
SimTheme Park X
SiN X EAX 1.0, A3D 1.0, A3D 2.0[167]
SiN: Wages of Sin X EAX 1.0, A3D 1.0, A3D 2.0[168]
Slave Zero X
Sniper: Art of Victory X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[169] X
Soldier of Fortune X X EAX 1.0, EAX 2.0 (via EAX Unified)[170] Also supports A3D
Soldier of Fortune II: Double Helix X
Soldier of Fortune: Payback
Soldner: Secret Wars X EAX 3.0[171]
Soulbringer X X EAX 1.0, EAX 2.0 (via EAX Unified)[172]
Space Force: Rogue Universe X EAX 3.0[173]
Spec Ops 2: Green Berets X
SpellForce 2: Shadow Wars X X EAX 1.0, EAX 2.0[174]
Spider-Man 2: The Game X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[175]. To enable EAX edit Webhead.ini and set UseEAX=True
Spirit of Speed X
Starlancer X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[176]
Star Trek: Bridge Commander X X EAX 1.0, EAX 2.0.[177] Also supports A3D and DirectSound3D
Star Trek: Deep Space Nine: The Fallen X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[178]
Star Trek: Elite Force II X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D[179]
Star Trek: Next Generation Klingon Honor Guard X
Star Trek: Voyager – Elite Force A3D 2.0, A3D 3.0. Doesn't support EAX.[180]
Star Wars: Battlefront X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[181]
Star Wars Battlefront 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[182]
Star Wars: Empire at War X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[183] X
Star Wars Empire at War: Forces of Corruption X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[184]
Star Wars Episode I: The Phantom Menace X
Star Wars Galaxies X X
Star Wars Jedi Knight II: Jedi Outcast X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[185] Support added in patch 1.03 X
Star Wars Jedi Knight: Jedi Academy X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[186] X
Star Wars: Knights of the Old Republic X X X EAX 1.0, EAX 2.0, EAX 3.0[187] X
Star Wars: Knights of the Old Republic 2 X X X EAX 1.0, EAX 2.0, EAX 3.0[188] Note: EAX Support removed in latest Steam version. X
Star Wars: Republic Commando X X EAX 2.0, EAX 3.0[189] X
Stolen X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[190]
Street Racing Syndicate X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[191]
Stronghold X
Stubbs the Zombie in Rebel Without a Pulse X EAX 4.0[192]
Stunt GP X EAX 1.0[193]
The Suffering Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.[194]
The Suffering: Ties That Bind Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.
The Sum of All Fears X X EAX 1.0, EAX 2.0 (via EAX Unified)[195]
Summoner X X EAX 1.0, EAX 2.0 (via EAX Unified)[196]
Superbike 2001 X
Supreme Commander
SWAT 4 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[197]
Swedish Touring Car Championship X
Swedish Touring Car Championship 2 X
System Shock 2 X For further info, refer to this thread on the TTLG forums
The Club X X X EAX 2.0, EAX 4.0, EAX 5.0[198]
The Temple of Elemental Evil
Terminus X
Test Drive
Test Drive 6 X
Test Drive Rally X
Test Drive Unlimited
The Devil Inside X
The Wheel Of Time X
Theme Park World
Thief: The Dark Project X EAX 1.0, A3D 1.0
Thief II: The Metal Age X EAX 2.0. Note: support for A3D 2.0 was removed before release[199]
Thief: Deadly Shadows X X EAX 3.0, EAX 4.0[200][201] X
The Dark Mod, Thief - unofficial spin-off
Thievery UT
TimeShift X X EAX 4.0, EAX 5.0[202]
Titan Quest X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[203] X
Titan Quest: Immortal Throne X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 X
TMNT X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[204]
TNN Outdoors Pro Hunter X
TOCA Race Driver X
TOCA Race Driver 2 X EAX 3.0[205]
Tom Clancy's Ghost Recon X X EAX 1.0, EAX 2.0 (via EAX Unified)[206]
Tom Clancy's Ghost Recon: Desert Siege X X EAX 1.0, EAX 2.0 (via EAX Unified)[207]
Tom Clancy's Ghost Recon: Island Thunder X X EAX 1.0, EAX 2.0 (via EAX Unified)[208]
Tom Clancy's Ghost Recon: Advanced Warfighter X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[209] X
Tom Clancy's Ghost Recon: Advanced Warfighter 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[210]
Tom Clancy's Rainbow Six: Lockdown X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[211] X
Tom Clancy's Rainbow Six Rogue Spear & Black Thorn X X
Tom Clancy's Rainbow Six: Vegas X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[212] X
Tom Clancy's Rainbow Six: Vegas 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[213]
Tom Clancy's Rainbow Six 3: Raven Shield X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[214] X
Tom Clancy's Splinter Cell X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[215] X
Tom Clancy's Splinter Cell: Pandora Tomorrow X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[216] X
Tom Clancy's Splinter Cell: Chaos Theory X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[217] X
Tom Clancy's Splinter Cell: Double Agent X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[218] X
Tom Clancy's The Sum Of All Fears X
Tomb Raider: Anniversary
Tomb Raider: Legend
Tomb Raider: The Angel of Darkness X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[219] X
TrackMania Nations Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[220]
TrackMania United Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[221]
Trackmania Original
Trespasser: Jurassic Park X
Tribes 2 X X EAX 1.0, EAX 2.0[222]
Triple Play 2000 X
Tron 2.0 X X EAX 2.0, EAX 3.0[223] X
Tzar: The Burden of the Crown X X EAX 1.0, EAX 2.0[224]
UFO: Afterlight X
UFO: Aftermath X X X EAX 1.0, EAX 2.0, EAX 3.0[225]
UFO: Aftershock X X X EAX 2.0, EAX 3.0, EAX 4.0[226]
Ultim@te Race Rally X
Ultim@te Race Pro X EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices[227]
Ultima: Ascension X
Undying X
Universe at War: Earth Assault X X X EAX 2.0, EAX 3.0, EAX 4.0[228]
Unreal X First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0[229], DirectSound3D.
Unreal II: The Awakening X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[230]
Unreal Tournament X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[231][232]
Unreal Tournament 2003 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[233] X
Unreal Tournament 2004 X X EAX 3.0, EAX 5.0 (via OpenAL)[234] Note: EAX 5.0 support was added with this patch X
Unreal Tournament 3 X X EAX 4.0, EAX 5.0 (via OpenAL)[235] X
Uprising 2: Lead and Destroy X
Urban Chaos X
Uru: Ages Beyond Myst X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[236]
Vampire: The Masquerade – Redemption X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[237]
Vampire: The Masquerade – Bloodlines X
Vanguard: Saga of Heroes X
VBS1
VBS2
Vietcong X X
Vietcong 2 X
Vivisector: Beast Inside X EAX 4.0[238]
Warcraft III X ALchemy/EAX support removed with 1.30 update X
Wargasm
Warhammer 40,000: Dawn of War: Soulstorm X
Warhammer 40,000: Fire Warrior X EAX 3.0[239]
Warhammer: Mark of Chaos X X X EAX 2.0, EAX 3.0, EAX 4.0[240]
Warlords Battlecry X
Warlords Battlecry II X X EAX 1.0, EAX 2.0[241]
Warmonger: Operation Downtown Destruction X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[242]
Warpath X X X EAX 2.0, EAX 3.0, EAX 4.0[243]
Way Point Zeta X
Wheel of Time
Wild Metal Country X
Wild Wild West: The Steel Assassin X
The Witcher X EAX 4.0 only[244] X
Wizardry 8 X
World of Warcraft X EAX 3.0[245] X
WWII Combat: Road to Berlin X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[246]
WWII Combat: Iwo Jima X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[247]
WWII Tank Commander X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[248]
X2: The Threat X EAX 1.0[249]
X3 Reunion X
X-COM: Enforcer X EAX 1.0, A3D 1.0, A3D 2.0[250]
Xpand Rally X EAX 2.0[251]
Ys VI: The Ark of Napishtim X EAX 2.0[252]
Ys: The Oath in Felghana X X
Ys: Origin X X

See also

References

  1. Creative ALchemy Project FAQ
  2. Creative support Games
  3. Nov 2007 Archive of the Official Creative Soundblaster EAX website
  4. Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)
  5. Alias uses eax.dll version 3.0.1.0 (EAX Unified)
  6. Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)
  7. Source: American McGee's Alice in-game Audio Settings
  8. Source: in-game console output (screenshot)
  9. American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  10. Source: Anachronox in-game Audio Settings
  11. Source: Aquanox in-game Audio Settings
  12. Source: arma.exe contains references to EAX 4.0
  13. Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version
  14. Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
  15. Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
  16. Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  17. EAX® to EAX® 4.0 ADVANCED HD™ (archived)
  18. Source: (Vogons forum post)
  19. Battlestrike: Force of Resistance uses eax.dll version 3.0.1.0 (EAX Unified)
  20. Battlestrike: Shadow of Stalingrad uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt indicates that EAX 2.0 is the oldest supported version.
  21. Source: Xtreme Fidelity Audio in Battlefield 2 (archived)
  22. Source: Soundblaster Gaming: Battlefield 2 (archived)
  23. Source: EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)
  24. Source: EAX Featured Game: Battlefield 2142 (archived). See also: Battlefield 2142 audio by DICE(archived)
  25. Beowulf readme.txt specifies EAX 4.0 support (PC hardware recommended requirements section). Additionally, the game uses eax.dll version 3.0.4.0 for supporting lower EAX versions.
  26. Beyond Good and Evil readme.txt (Sound compatibility section)
  27. Bioshock manual, page 3 (Recommended System Requirements). See also EAX Featured Game: BioShock (archived) as well as BioShock Audio Guide(archived)
  28. Black & White 2 executable contains references to EAX 3.0. See also: Sound Blaster Gaming: Black & White 2 (archived)
  29. EAX Featured Game: Bloodrayne (archived)
  30. EAX Featured Game: Brian Lara International Cricket 2007 (archived)
  31. Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  32. Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  33. Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0
  34. Source: The Sounds of War in Call of Duty (archived)
  35. Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
  36. Source: Chaser in-game audio options
  37. Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
  38. Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)
  39. Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
  40. Source: Civilization IV in-game audio options
  41. Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
  42. Source: Premier Racing Audio in Colin McRae Rally 04 (archived)
  43. Source: EAX Featured Game: Dirt (archived). See also Turbo-charged audio in DIRT (archived)
  44. EAX Featured Game: Combat: Task Force 121 (archived)
  45. Source: C&C Renegade in-game Audio Settings
  46. EAX Featured Game: Commandos: Strike Force (archived)
  47. The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also Sound Blaster Gaming: Company of Heroes
  48. Source: Conflict: Global Storm in-game Audio Settings
  49. Source: Conflict: Vietnam in-game Audio Settings
  50. Source: Contract J.A.C.K. readme.txt (System Requirements section)
  51. Source: Cryostasis game manual, page 5
  52. Dead Man's Hand uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  53. Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected
  54. Deus Ex log file and console output (screenshot)
  55. Source: Doom 3 EAX Patch - SoundBlaster.com (archived)
  56. Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
  57. Source: Drakan configuration utility
  58. Source: Dreamfall in-game audio options. See also EAX Featured Game: Dreamfall: The Longest Journey (archived)
  59. Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)
  60. Source: Dungeon Keeper II readme.txt
  61. The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.
  62. The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
  63. El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual
  64. Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see EAX Featured Game: Enter The Matrix (archived)
  65. The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.
  66. World Dominating Audio in Evil Genius (archived)
  67. Source: Expendable configuration utility
  68. Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at (archive of Soundblaster.com)
  69. Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)
  70. Source: Fallout Tactics in-game Audio Settings
  71. Source: Far Cry in-game audio settings. See also EAX Paradise in Far Cry (archived)
  72. Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)
  73. Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  74. Source: Flying Heroes Homepage - engine specifications (archived)
  75. Freedom Fighters uses eax.dll version 3.0.1.0 (EAX Unified). Additionally, see EAX ADVANCED HD Effects in Freedom Fighters (archived)
  76. Source: Freedom Force in-game Audio Settings
  77. Source: Freedom Force vs. The 3rd Reich in-game Audio Settings
  78. Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  79. Source: Full Spectrum Warrior game manual, page 27. See also Intense Urban Combat Warfare in Full Spectrum Warrior (archived)
  80. EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
  81. Source: Gears of War log file contents.
  82. Source: Ghost Master in-game Audio Settings
  83. Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature
  84. Global Operations uses msseax.m3d and msseax2.m3d
  85. Source: Grand Theft Auto III in-game Audio Settings
  86. Source: Grand Theft Auto: Vice City in-game Audio Settings
  87. Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)
  88. Race Driver: Grid readme.html (Audio section)
  89. EAX Featured Game: Guild Wars Nightfall (archived)
  90. Halo.exe hex edit view (screenshot)
  91. Source: Heavy Metal: F.A.K.K.² in-game Audio Settings
  92. The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0
  93. Tech Help: Heretic II - Vortex of Sound (archived)
  94. Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  95. Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also Talking to Hitman 2: Silent Assassin (archived)
  96. Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)
  97. Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also EAX Featured Game: Hitman: Blood Money (archived)
  98. EAX Featured Game: Icewind Dale II (archived)
  99. Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected
  100. Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe
  101. Infernal uses eax.dll version 4.0.0.0 (EAX Unified)
  102. Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
  103. DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
  104. Kane & Lynch: Dead Men supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in kaneandlynch.exe). See also EAX Featured Game: Kane & Lynch: Dead Men (archived)
  105. Source: Klingon Honor Guard patch 1.1 notes
  106. The game's executable contains references to EAX 1.0 and EAX 2.0 (Vogons forum post)
  107. The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  108. The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
  109. Source: EAX Featured Game: Take Down Online - The Lost Pain (archived)
  110. Mace Griffin: Bounty Hunter readme.txt (Sound section)
  111. Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)
  112. Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as EAX Featured Game: Mage Knight: Apocalypse (archived)
  113. The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)
  114. Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
  115. Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
  116. Source: Medieval II: Total War in-game audio options. See also EAX Featured Game: Medieval II: Total War (archived)
  117. Source: Messiah in-game audio options
  118. Source: Midnight Club II in-game audio options
  119. Source: Might and Magic VII configuration utility
  120. Source: Might and Magic VIII configuration utility
  121. Might and Magic IX uses msseax.m3d and msseax2.m3d
  122. Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  123. Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.
  124. Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
  125. Source: Myth II readme.txt
  126. Source: Phil's Computer Lab - Sound Blaster Live! Review (video)
  127. Source: Neverwinter Nights in-game Advanced Sound Options
  128. Source: Neverwinter Nights 2 in-game Gameplay/Audio options
  129. See this Vogons forum post for more details
  130. No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
  131. Source: No One Lives Forever 2 readme.txt (System Requirements section). See also EAX Featured Game: No One Lives Forever 2 (archived)
  132. Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
  133. Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)
  134. Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
  135. Source: Painkiller in-game audio options
  136. Source: Painkiller Overdose in-game audio options
  137. Source: Painkiller Resurrection in-game audio options
  138. Source: Painkiller Redemption in-game audio options (screenshot)
  139. Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  140. Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
  141. Postal 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  142. Source: Prey in-game console output (screenshot). See also Hardware Accelerated Audio in Prey (archived) as well as EAX Featured Game: Prey (archived)
  143. Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified) See also EAX Featured Game: Prince of Persia: The Sands of Time (archived)
  144. Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
  145. Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
  146. Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
  147. Source: Project I.G.I.-2 in-game Audio Settings
  148. Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  149. Source: Sound Blaster X-Fi Audio in QUAKE 4 (archived). See also EAX Featured Game: Quake 4 (archived)
  150. Source: EAX Featured Game: Rail Simulator (archived)
  151. Source: Railroad Tycoon 3 in-game Audio Settings
  152. Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)
  153. Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  154. EAX Featured Game: The Regiment (archived)
  155. Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)
  156. Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)
  157. EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)
  158. Source: Rise and Fall: Civilizations at War in-game audio options
  159. Source: Rome: Total War in-game audio options. See also Epic, Cinematic Audio in Rome: Total War (archived)
  160. S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)
  161. Sacred 2 Readme.html (System Requirements section, Recommended requirements)
  162. Source: Screamer 4x4 in-game Audio Settings
  163. Source: EAX Featured Game: Shade: Wrath of Angels (archived)
  164. Explosive audio in Shadow Ops: Red Mercury (archived)
  165. The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
  166. Silent Hunter 3 uses EaxMan.dll version 2.0.1.3
  167. SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13
  168. Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13
  169. Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)
  170. Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)
  171. EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
  172. Source: Soulbringer launcher Advanced Options
  173. Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility
  174. Source: SpellForce 2 in-game audio options
  175. Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  176. Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.
  177. Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
  178. Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
  179. Source: Elite Force II in-game audio options (screenshot)
  180. Source: Elite Force in-game audio options
  181. Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
  182. Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
  183. Source: Empire at War in-game audio options (screenshot)
  184. Source: Forces of Corruption in-game audio options
  185. Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see Secrets behind the Sound: Part I (archived)
  186. Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)
  187. Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also The Star Wars Sound Experience (archived)
  188. Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
  189. Source: Star Wars: Republic Commando in-game Sound Options
  190. Stolen uses eax.dll version 4.0.0.1 (EAX Unified)
  191. Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
  192. Stubbs the Zombie in Rebel Without a Pulse manual, page 22
  193. Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)
  194. Source: The Suffering configuration utility (screenshot)
  195. The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)
  196. Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  197. SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  198. The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.
  199. SB Live! and A3D 1.0 (forum link)
  200. Source: Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)
  201. Source: Stealthy Sounds in Thief: Deadly Shadows (archived)
  202. Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
  203. The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
  204. TMNT uses eax.dll version 3.0.4.0 (EAX Unified)
  205. Source: EAX Featured Game: TOCA Race Driver 2 (archived)
  206. Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)
  207. Desert Siege uses eax.dll version 2.6.0.0 (EAX Unified)
  208. Island Thunder uses eax.dll version 2.6.0.0 (EAX Unified)
  209. Ghost Recon: Advanced Warfighter audio options menu (screenshot)
  210. Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
  211. Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)
  212. Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)
  213. Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)
  214. Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)
  215. Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified). See also EAX Featured Game: Tom Clancy’s Splinter Cell (archived)
  216. Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)
  217. Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
  218. Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
  219. The Angel of Darkness in-game audio options (screenshot). See also EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)
  220. TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  221. TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  222. Source: Tribes 2 in-game audio options
  223. Source: Tron 2.0 in-game audio options. See also Disney's Tron 2.0 Audio (archived)
  224. Source: Tzar configuration utility
  225. The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
  226. UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  227. Ultim@te Race Pro Technical Support (archived)
  228. Source: Universe at War in-game audio options
  229. Unreal 1 and A3D cards (screenshot)
  230. Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  231. Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.
  232. Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements (Vogons forum post).
  233. Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)
  234. Source: Sound Blaster X-Fi - Unreal Tournament 2004 (archived)
  235. Source: Unreal Tournament 3 Launch.log file contents. Additionally see: EAX Featured Game: Unreal Tournament 3 (archived)
  236. Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also Discovering Uru: Ages Beyond Myst (archived)
  237. Source: Vampire: The Masquerade – Redemption in-game Audio Settings
  238. Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
  239. Source: Fire Warrior configuration utility
  240. Source: Warhammer Mark of Chaos in-game audio options
  241. Warlords Battlecry II uses msseax.m3d and msseax2.m3d
  242. Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  243. Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  244. CD Project forums, The Witcher patch notes
  245. SoundBlaster.com - World of Warcraft (archived)
  246. WWII Combat: Road to Berlin uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  247. WWII Combat: Iwo Jima uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  248. WWII Tank Commander uses eax.dll version 4.0.0.1 (EAX Unified). Additionally, the game's readme.txt specifies EAX 4.0 support (System Requirements section). See also EAX Featured Game: World War II Tank Commander (archived)
  249. Source: X2 Readme15.rtf (Section 22)
  250. Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
  251. Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)
  252. Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)