Difference between revisions of "List of games with EAX support"
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− | | | + | | EAX references found in the game's executable. Supported EAX versions unknown |
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| ''Age of Conan: Hyborian Adventures'' | | ''Age of Conan: Hyborian Adventures'' | ||
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− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)</ref> |
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|- | |- | ||
| ''Alias'' | | ''Alias'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
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− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Alias uses eax.dll version 3.0.1.0 (EAX Unified)</ref> |
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Line 110: | Line 110: | ||
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| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref> Note: VxD drivers (Win9x) may be needed for reverb<ref>Source: in-game console output [https://www.vogons.org/viewtopic.php?p=1297697#p1297697 (screenshot)]</ref> | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref> Note: VxD drivers (Win9x) may be needed for reverb<ref>Source: in-game console output [https://www.vogons.org/viewtopic.php?p=1297697#p1297697 (screenshot)]</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''American McGee's Grimm'' | ||
+ | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
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Line 146: | Line 155: | ||
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| EAX 4.0<ref>Source: arma.exe contains references to EAX 4.0</ref> | | EAX 4.0<ref>Source: arma.exe contains references to EAX 4.0</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Armed Forces Corp.'' | ||
+ | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version</ref> | ||
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Line 165: | Line 183: | ||
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref> | ||
| X | | X | ||
+ | |- | ||
+ | | ''Avencast: Rise of the Mage'' | ||
+ | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
+ | | | ||
|- | |- | ||
| ''Baldur's Gate'' | | ''Baldur's Gate'' | ||
Line 181: | Line 208: | ||
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− | | EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> | + | | EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> Note: VxD drivers (Win9x) may be needed for occlusion<ref>Source: [https://www.vogons.org/viewtopic.php?p=1177765#p1177765 (Vogons forum post)]</ref> |
| X | | X | ||
|- | |- | ||
Line 262: | Line 289: | ||
| X | | X | ||
| X | | X | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20051210234150/http://www.soundblaster.com/gaming/battlefield2/ Soundblaster Gaming: Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20060324154937/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=59610 EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)]</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20061216040950/http://www.soundblaster.com/products/x-fi/technology/battlefield2/ Xtreme Fidelity Audio in Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20051210234150/http://www.soundblaster.com/gaming/battlefield2/ Soundblaster Gaming: Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20060324154937/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=59610 EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)]</ref> |
| X | | X | ||
|- | |- | ||
Line 271: | Line 298: | ||
| X | | X | ||
| X | | X | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20061216044312/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66954 EAX Featured Game: Battlefield 2142 (archived)]</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20061216044312/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66954 EAX Featured Game: Battlefield 2142 (archived)]. See also: [https://web.archive.org/web/20080922021659/http://www.soundblaster.com/products/gaming/article.asp?articleID=66955&categoryID=13 Battlefield 2142 audio by DICE(archived)]</ref> |
| X | | X | ||
Line 293: | Line 320: | ||
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|- | |- | ||
− | | '' | + | | ''Beowulf: The Game'' |
+ | | X | ||
| X | | X | ||
| X | | X | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Beowulf readme.txt specifies EAX 4.0 support (PC hardware recommended requirements section). Additionally, the game uses eax.dll version 3.0.4.0 for supporting lower EAX versions.</ref> |
− | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref> | + | | |
+ | |- | ||
+ | | ''Beyond Good & Evil'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref> | ||
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Line 308: | Line 344: | ||
| X | | X | ||
| X | | X | ||
− | | EAX 4.0, EAX 5.0<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> | + | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>Bioshock manual, page 3 (Recommended System Requirements). See also [https://web.archive.org/web/20080114235015/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=70882 EAX Featured Game: BioShock (archived)] as well as [https://web.archive.org/web/20090208071036/http://www.soundblaster.com/products/gaming/article.asp?articleID=71545&categoryID=13 BioShock Audio Guide(archived)]</ref> |
| X | | X | ||
|- | |- | ||
Line 318: | Line 354: | ||
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+ | | | ||
+ | |- | ||
+ | | ''Black & White 2'' | ||
+ | | | ||
+ | | | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | EAX 3.0<ref>Black & White 2 executable contains references to EAX 3.0. See also: [https://web.archive.org/web/20051212100850/http://www.soundblaster.com/gaming/blackandwhite2/ Sound Blaster Gaming: Black & White 2 (archived)]</ref> | ||
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Line 353: | Line 398: | ||
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− | | | + | | EAX 3.0<ref>[https://web.archive.org/web/20040710071129/http://www.eax.creative.com/gaming/bloodrayne.asp EAX Featured Game: Bloodrayne (archived)]</ref> |
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Line 365: | Line 410: | ||
| X | | X | ||
|- | |- | ||
− | | ''Brothers in Arms: | + | | ''Brothers in Arms: Road to Hill 30'' |
− | |||
− | |||
− | |||
− | |||
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+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> | ||
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|- | |- | ||
− | | ''Brothers in Arms: | + | | ''Brothers in Arms: Earned in Blood'' |
− | |||
| | | | ||
+ | | X | ||
+ | | X | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> |
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Line 387: | Line 432: | ||
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− | | | + | | X |
− | | | + | | X |
− | | | + | | EAX 4.0, EAX 5.0<ref>Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0</ref> |
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|- | |- | ||
Line 614: | Line 659: | ||
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| X | | X | ||
− | | EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]</ref> | + | | EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]. See also [https://web.archive.org/web/20090208070613/http://www.soundblaster.com/products/gaming/article.asp?articleID=70294&categoryID=13 Turbo-charged audio in DIRT (archived)]</ref> |
| X | | X | ||
|- | |- | ||
Line 662: | Line 707: | ||
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|- | |- | ||
− | | '' | + | | ''Company of Heroes'' |
− | |||
− | |||
| | | | ||
+ | | X | ||
+ | | X | ||
| X | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also [https://web.archive.org/web/20080105204720/http://www.soundblaster.com/gaming/companyofheroes/ Sound Blaster Gaming: Company of Heroes]</ref> |
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|- | |- | ||
− | | '' | + | | ''Condemned: Criminal Origins'' |
| | | | ||
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+ | | X | ||
| | | | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | | ''Conflict: Global Storm'' | ||
| | | | ||
+ | | | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | EAX 3.0 <ref>Source: Conflict: Global Storm in-game Audio Settings</ref> | ||
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|- | |- | ||
Line 806: | Line 860: | ||
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|- | |- | ||
− | | '' | + | | ''Dead Man's Hand'' |
+ | | X | ||
+ | | X | ||
| X | | X | ||
− | |||
− | |||
− | |||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Dead Man's Hand uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref> | ||
| | | | ||
|- | |- | ||
− | | '' | + | | ''Demolition Racer'' |
− | |||
| X | | X | ||
+ | | | ||
| | | | ||
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Line 824: | Line 878: | ||
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|- | |- | ||
− | | ''Descent | + | | ''Descent 3'' |
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| X | | X | ||
Line 893: | Line 947: | ||
| X | | X | ||
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− | | EAX 4.0 support added in patch 1.3<ref>[https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref> | + | | EAX 4.0 (via OpenAL). Note: EAX support added in patch 1.3<ref>Source: [https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref> |
| X | | X | ||
|- | |- | ||
Line 960: | Line 1,014: | ||
|- | |- | ||
| ''Drome Racers'' | | ''Drome Racers'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)</ref> |
− | |||
− | |||
− | |||
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|- | |- | ||
Line 1,031: | Line 1,085: | ||
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|- | |- | ||
− | |'' | + | |''eRacer'' |
− | |||
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Line 1,038: | Line 1,091: | ||
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+ | | EAX references found in the game's executable. Supported EAX versions unknown | ||
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|- | |- | ||
Line 1,113: | Line 1,167: | ||
|- | |- | ||
| ''EverQuest 2'' | | ''EverQuest 2'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.</ref> |
− | |||
− | |||
− | |||
− | |||
| X | | X | ||
|- | |- | ||
Line 1,130: | Line 1,184: | ||
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|- | |- | ||
− | |''Evolva'' | + | | ''Evil Genius'' |
− | | X | + | | |
+ | | | ||
+ | | | ||
+ | | X | ||
+ | | | ||
+ | | EAX 4.0<ref>[https://web.archive.org/web/20050323131640/http://www.soundblaster.com/resources/read.asp?articleid=115&page=2&cat=3 World Dominating Audio in Evil Genius (archived)]</ref> | ||
+ | | | ||
+ | |- | ||
+ | |''Evolva'' | ||
+ | | X | ||
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Line 1,148: | Line 1,211: | ||
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|- | |- | ||
− | |'' | + | | ''F.E.A.R.'' |
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| X | | X | ||
Line 1,214: | Line 1,277: | ||
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|X | |X | ||
− | |||
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+ | | EAX 2.0<ref>Source: Far Cry in-game audio settings. See also [https://web.archive.org/web/20041009181927/http://soundblaster.com/resources/read.asp?articleid=110&cat=3 EAX Paradise in Far Cry (archived)]</ref> | ||
| X | | X | ||
|- | |- | ||
| ''Far Cry 2'' | | ''Far Cry 2'' | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)</ref> |
| X | | X | ||
|- | |- | ||
Line 1,256: | Line 1,319: | ||
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|- | |- | ||
− | | ''Flying | + | | ''Flying Heroes'' |
− | |||
− | |||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
+ | | EAX 2.0<ref>Source: [https://web.archive.org/web/20040613054853/http://flyingheroes.pterodon.cz/engine.htm Flying Heroes Homepage - engine specifications (archived)]</ref> | ||
| | | | ||
|- | |- | ||
Line 1,301: | Line 1,364: | ||
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|- | |- | ||
− | | '' | + | | ''Freelancer'' |
| | | | ||
| | | | ||
Line 1,310: | Line 1,373: | ||
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|- | |- | ||
− | | '' | + | | ''Freespace 2'' |
− | | | + | | X |
| | | | ||
| | | | ||
Line 1,319: | Line 1,382: | ||
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|- | |- | ||
− | | '' | + | | ''From Dusk Till Dawn'' |
| X | | X | ||
| | | | ||
Line 1,328: | Line 1,391: | ||
| | | | ||
|- | |- | ||
− | | '' | + | | ''Frontlines: Fuel of War'' |
− | |||
− | |||
− | |||
− | |||
| | | | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
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|- | |- | ||
Line 1,377: | Line 1,440: | ||
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| | | | ||
− | | | + | | X |
− | | | + | | X |
− | | // | + | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://www.vogons.org/viewtopic.php?p=528608#p528608 Gears of War log file contents].</ref> Enable hardware OpenAL via [https://www.vogons.org/viewtopic.php?p=528586#p528586 this .ini edit] |
| X | | X | ||
|- | |- | ||
Line 1,600: | Line 1,663: | ||
| ''Hellgate: London'' | | ''Hellgate: London'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> |
− | |||
− | |||
− | |||
| | | | ||
|- | |- | ||
Line 1,898: | Line 1,961: | ||
| ''The Lord of the Rings Online'' | | ''The Lord of the Rings Online'' | ||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> |
− | |||
− | |||
− | |||
| | | | ||
|- | |- | ||
Line 1,965: | Line 2,028: | ||
| X | | X | ||
| X | | X | ||
− | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)</ref> | + | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as [https://web.archive.org/web/20061216044419/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66943 EAX Featured Game: Mage Knight: Apocalypse (archived)]</ref> |
| X | | X | ||
|- | |- | ||
Line 2,069: | Line 2,132: | ||
| ''Medieval II: Total War'' | | ''Medieval II: Total War'' | ||
| | | | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Medieval II: Total War in-game audio options. See also [https://web.archive.org/web/20070119104500/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=67329 EAX Featured Game: Medieval II: Total War (archived)]</ref> |
| X | | X | ||
|- | |- | ||
Line 2,101: | Line 2,164: | ||
| | | | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | | ''Midnight Club II'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Midnight Club II in-game audio options</ref> | ||
| | | | ||
|- | |- | ||
Line 2,130: | Line 2,202: | ||
| | | | ||
|- | |- | ||
− | | ''Monster Madness'' | + | | ''Monster Madness: Battle for Suburbia'' |
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
| | | | ||
|- | |- | ||
Line 2,253: | Line 2,325: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support<ref>Source: Phil's Computer Lab - [https://www.youtube.com/watch?v=z-HiLp5p820&t=441s Sound Blaster Live! Review (video)]</ref> |
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|- | |- | ||
Line 2,316: | Line 2,388: | ||
| | | | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0.<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref> For 5.1 surround, set Speaker Type=4 in nwn2.ini<ref>See [https://www.vogons.org/viewtopic.php?p=1313683#p1313683 this Vogons forum post] for more details</ref> |
| X | | X | ||
|- | |- | ||
Line 2,568: | Line 2,640: | ||
| X | | X | ||
| X | | X | ||
− | | EAX 4.0, EAX 5.0<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref> | + | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: Prey in-game console output [https://www.vogons.org/viewtopic.php?p=1310637#p1310637 (screenshot)]. See also [https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)] as well as [https://web.archive.org/web/20070210220103/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=63916 EAX Featured Game: Prey (archived)]</ref> |
| X | | X | ||
|- | |- | ||
Line 2,658: | Line 2,730: | ||
| X | | X | ||
| X | | X | ||
− | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]</ref> | + | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]. See also [https://web.archive.org/web/20060324161138/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=59528 EAX Featured Game: Quake 4 (archived)]</ref> |
| X | | X | ||
|- | |- | ||
Line 2,673: | Line 2,745: | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>Source: [https://web.archive.org/web/20080205184049/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=71485 EAX Featured Game: Rail Simulator (archived)]</ref> |
− | |||
| | | | ||
|- | |- | ||
Line 2,695: | Line 2,767: | ||
| | | | ||
| | | | ||
+ | | | ||
+ | |- | ||
+ | | ''Rayman Raving Rabbids'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)</ref> | ||
| | | | ||
|- | |- | ||
Line 2,874: | Line 2,955: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0<ref>Source: Rome: Total War in-game audio options. See also [https://web.archive.org/web/20060509175704/http://www.soundblaster.com/resources/read.asp?articleid=53836&cat=1 Epic, Cinematic Audio in Rome: Total War (archived)]</ref> |
| X | | X | ||
|- | |- | ||
Line 3,036: | Line 3,117: | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>Source: [https://web.archive.org/web/20050210042206/http://eax.creative.com/gaming/shade.asp EAX Featured Game: Shade: Wrath of Angels (archived)]</ref> |
| | | | ||
|- | |- | ||
Line 3,086: | Line 3,167: | ||
| ''Silent Hunter 3'' | | ''Silent Hunter 3'' | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 2.0<ref>Silent Hunter 3 uses EaxMan.dll version 2.0.1.3</ref> |
− | |||
| | | | ||
|- | |- | ||
Line 3,157: | Line 3,238: | ||
|- | |- | ||
| ''Sniper: Art of Victory'' | | ''Sniper: Art of Victory'' | ||
− | | | + | | X |
− | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)</ref> |
| X | | X | ||
|- | |- | ||
Line 3,213: | Line 3,294: | ||
| | | | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 3.0<ref>Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility</ref> |
− | |||
| | | | ||
|- | |- | ||
Line 3,229: | Line 3,310: | ||
|- | |- | ||
| ''SpellForce 2: Shadow Wars'' | | ''SpellForce 2: Shadow Wars'' | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0<ref>Source: SpellForce 2 in-game audio options</ref> |
− | |||
− | |||
| | | | ||
|- | |- | ||
Line 3,382: | Line 3,463: | ||
| X | | X | ||
|- | |- | ||
− | | '' | + | | ''Star Wars: Knights of the Old Republic'' |
| X | | X | ||
| X | | X | ||
Line 3,388: | Line 3,469: | ||
| | | | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also [https://web.archive.org/web/20041010024651/http://soundblaster.com/resources/read.asp?articleid=99&cat=3 The Star Wars Sound Experience (archived)]</ref> |
| X | | X | ||
|- | |- | ||
Line 3,446: | Line 3,527: | ||
|- | |- | ||
| ''Stunt GP'' | | ''Stunt GP'' | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0<ref>Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)</ref> |
− | |||
| | | | ||
|- | |- | ||
Line 3,472: | Line 3,553: | ||
| | | | ||
|- | |- | ||
− | | ''Sum of All Fears'' | + | | ''The Sum of All Fears'' |
− | | | + | | X |
− | | | + | | X |
− | |||
| | | | ||
| | | | ||
| | | | ||
+ | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)</ref> | ||
| | | | ||
|- | |- | ||
Line 3,542: | Line 3,623: | ||
| | | | ||
|For further info, refer to [http://www.ttlg.com/forums/showthread.php?t=117175 this thread] on the TTLG forums | |For further info, refer to [http://www.ttlg.com/forums/showthread.php?t=117175 this thread] on the TTLG forums | ||
+ | | | ||
+ | |- | ||
+ | | ''The Club'' | ||
+ | | | ||
+ | | X | ||
+ | | | ||
+ | | X | ||
+ | | X | ||
+ | | EAX 2.0, EAX 4.0, EAX 5.0<ref>The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.</ref> | ||
| | | | ||
|- | |- | ||
Line 3,699: | Line 3,789: | ||
|- | |- | ||
| ''TMNT'' | | ''TMNT'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>TMNT uses eax.dll version 3.0.4.0 (EAX Unified)</ref> |
− | |||
− | |||
− | |||
| | | | ||
|- | |- | ||
Line 3,743: | Line 3,833: | ||
| | | | ||
|- | |- | ||
− | | ''Tom Clancy's Ghost Recon: Advanced Warfighter'' | + | | ''Tom Clancy's Ghost Recon: Desert Siege'' |
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Desert Siege uses eax.dll version 2.6.0.0 (EAX Unified)</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Tom Clancy's Ghost Recon: Island Thunder'' | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Island Thunder uses eax.dll version 2.6.0.0 (EAX Unified)</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Tom Clancy's Ghost Recon: Advanced Warfighter'' | ||
| X | | X | ||
| X | | X | ||
Line 3,759: | Line 3,867: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref> | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
|- | |- | ||
Line 3,933: | Line 4,023: | ||
|- | |- | ||
| ''Tribes 2'' | | ''Tribes 2'' | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0<ref>Source: Tribes 2 in-game audio options</ref> |
− | |||
| | | | ||
|- | |- | ||
Line 3,950: | Line 4,040: | ||
| | | | ||
|- | |- | ||
− | | '' | + | | ''Tron 2.0'' |
− | |||
| | | | ||
+ | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
− | | | + | | EAX 2.0, EAX 3.0<ref>Source: Tron 2.0 in-game audio options. See also [https://web.archive.org/web/20051212173728/http://www.soundblaster.com/resources/read.asp?articleid=53876&cat=1 Disney's Tron 2.0 Audio (archived)]</ref> |
| X | | X | ||
|- | |- | ||
Line 4,047: | Line 4,137: | ||
| | | | ||
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D. | | First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D. | ||
+ | | | ||
+ | |- | ||
+ | | ''Unreal II: The Awakening'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref> | ||
| | | | ||
|- | |- | ||
Line 4,073: | Line 4,172: | ||
| | | | ||
| X | | X | ||
− | | EAX 3.0 | + | | EAX 3.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216041050/http://www.soundblaster.com/products/x-fi/technology/ut2004/ Sound Blaster X-Fi - Unreal Tournament 2004 (archived)]</ref> Note: EAX 5.0 support was added with [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# this patch] |
| X | | X | ||
|- | |- | ||
Line 4,081: | Line 4,180: | ||
| | | | ||
| X | | X | ||
− | |||
− | |||
− | |||
− | |||
− | |||
| X | | X | ||
+ | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://www.vogons.org/viewtopic.php?p=1310633#p1310633 Unreal Tournament 3 Launch.log file contents]. Additionally see: [https://web.archive.org/web/20080202034140/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=72840 EAX Featured Game: Unreal Tournament 3 (archived)]</ref> | ||
| X | | X | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| ''Uprising 2: Lead and Destroy'' | | ''Uprising 2: Lead and Destroy'' | ||
Line 4,118: | Line 4,208: | ||
| | | | ||
| | | | ||
− | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also [https://web.archive.org/web/20041010023552/http://soundblaster.com/resources/read.asp?articleid=98&cat=3 Discovering Uru: Ages Beyond Myst (archived)]</ref> |
| | | | ||
|- | |- | ||
Line 4,256: | Line 4,346: | ||
| | | | ||
|- | |- | ||
− | | ''Warmonger'' | + | | ''Warmonger: Operation Downtown Destruction'' |
− | |||
− | |||
− | |||
− | |||
| | | | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
| | | | ||
− | |||
|- | |- | ||
| ''Warpath'' | | ''Warpath'' | ||
Line 4,356: | Line 4,446: | ||
|- | |- | ||
| ''WWII Tank Commander'' | | ''WWII Tank Commander'' | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
+ | | X | ||
| | | | ||
− | | | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>WWII Tank Commander uses eax.dll version 4.0.0.1 (EAX Unified). Additionally, the game's readme.txt specifies EAX 4.0 support (System Requirements section). See also [https://web.archive.org/web/20070101123211/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=55428 EAX Featured Game: World War II Tank Commander (archived)]</ref> |
− | |||
− | |||
− | |||
− | |||
| | | | ||
|- | |- | ||
Line 4,392: | Line 4,482: | ||
| ''Xpand Rally'' | | ''Xpand Rally'' | ||
| | | | ||
+ | | X | ||
| | | | ||
| | | | ||
| | | | ||
+ | | EAX 2.0<ref>Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)</ref> | ||
+ | | | ||
+ | |- | ||
+ | | ''Ys VI: The Ark of Napishtim'' | ||
| | | | ||
+ | | X | ||
| | | | ||
+ | | | ||
+ | | | ||
+ | | EAX 2.0<ref>Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)</ref> | ||
| | | | ||
|- | |- | ||
Line 4,405: | Line 4,504: | ||
| | | | ||
| | | | ||
− | | | + | | |
| X | | X | ||
|- | |- |
Latest revision as of 19:17, 13 December 2024
This is a list of video games that support Environmental Audio Extensions (EAX) technology.
Games
Game[1][2][3] | EAX 1.0 | EAX 2.0 | EAX 3.0 | EAX 4.0 | EAX 5.0 | Notes | ALchemy Support |
---|---|---|---|---|---|---|---|
25 to Life | EAX references found in the game's executable. Supported EAX versions unknown | ||||||
Abomination: The Nemesis Project | X | ||||||
Age of Empires III | X | ||||||
Age of Conan: Hyborian Adventures | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[4] | ||
Alias | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[5] | |||
Aliens versus Predator | X | ||||||
Alone in the Dark: The New Nightmare | |||||||
Alpha Centauri | X | EAX 1.0[6] | |||||
Alpha Prime | X | ||||||
America's Army | X | ||||||
American McGee's Alice | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[7] Note: VxD drivers (Win9x) may be needed for reverb[8] | ||||
American McGee's Grimm | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[9] | ||
Anachronox | X | EAX 1.0, A3D 1.0[10] | |||||
Aquanox | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[11] | ||||
Aquanox 2 | |||||||
ArmA: Armed Assault | X | EAX 4.0[12] | |||||
Armed Forces Corp. | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[13] | |||
Arx Fatalis | X | X | EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0[14] | ||||
Assassin's Creed | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[15] | X | |
Avencast: Rise of the Mage | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[16] | ||
Baldur's Gate | X | ||||||
Baldur's Gate 2 | X | X | EAX 1.0, EAX 2.0[17] Note: VxD drivers (Win9x) may be needed for occlusion[18] | X | |||
Battle Isle: The Andosia War | |||||||
Battle for Middle-earth | X | ||||||
Battle for Middle Earth 2 | X | X | |||||
Battle for Middle-earth 2: The Rise of the Witch-king. | X | ||||||
Battlestrike: Force of Resistance | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[19] | |||
Battlestrike: Shadow of Stalingrad | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[20] | |||
Battlezone | X | ||||||
Battlezone II: Combat Commander | X | ||||||
Battlefield 2 | X | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0[21][22][23] | X |
Battlefield 2142 | X | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0[24] | X |
Battlefield Vietnam | X | X | X | ||||
Battlezone II | X | ||||||
Beowulf: The Game | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[25] | ||
Beyond Good & Evil | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[26] | |||
BioShock | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[27] | X | |||
Black & White | |||||||
Black & White 2 | X | EAX 3.0[28] | |||||
Blade of Darkness | X | ||||||
The Blair Witch Project Volume I-III | X | ||||||
Blood II: The Chosen & The Nightmare Levels | X | ||||||
Bloodrayne | X | EAX 3.0[29] | |||||
Brian Lara International Cricket 2007 | X | EAX 3.0[30] | X | ||||
Brothers in Arms: Road to Hill 30 | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[31] | |||
Brothers in Arms: Earned in Blood | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[32] | |||
Brothers in Arms: Hell's Highway | X | X | EAX 4.0, EAX 5.0[33] | ||||
Call of Duty | X | X | X | EAX 1.0. EAX 2.0, EAX 3.0[34] Note: needs patch 1.3 | X | ||
Call of Duty 2 | X | X | X | EAX 1.0. EAX 2.0, EAX 3.0 | X | ||
Call of Juarez | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[35] | |||
Carmageddon: The Death Race 2000 | X | ||||||
Carnivores: Cityscape | X | ||||||
Carnivores: Ice Age | X | ||||||
Carnivores 2 | X | ||||||
Catwoman | |||||||
Cellfactor: Revolution | |||||||
Chaser | X | EAX 3.0[36] | |||||
Chrome | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[37] | |||
Chrome SpecForce | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[38] | |||
Chronicles of Riddick: Escape from Butcher Bay | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[39] | X | |
Civilization IV | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[40] | X | ||
Civilization IV: Beyond the Sword | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
Civilization IV: Warlords | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
Civilization IV: Colonization | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
City of Heroes | |||||||
City of Villains | |||||||
Clive Barker's Undying | X | EAX 1.0, A3D 1.0, A3D 2.0[41] | |||||
Cold War | X | X | |||||
Colin McRae Rally 3 | |||||||
Colin McRae Rally 04 | X | EAX 4.0[42] | |||||
Colin McRae Rally 2005 | X | ||||||
Colin McRae: Dirt | X | EAX 5.0 (via OpenAL)[43] | X | ||||
Combat: Task Force 121 | X | EAX 3.0[44] | |||||
Command & Conquer: Generals | X | ||||||
Command & Conquer: Renegade | X | X | EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D[45] | ||||
Command & Conquer 3: Tiberium Wars | |||||||
Commandos: Strike Force | X | EAX 3.0[46] | |||||
Company of Heroes | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[47] | |||
Condemned: Criminal Origins | X | ||||||
Conflict: Global Storm | X | EAX 3.0 [48] | |||||
Conflict: Vietnam | X | EAX 3.0 [49] | |||||
Contract J.A.C.K. | X | EAX 2.0[50] | |||||
Counter-Strike | X | ||||||
Crime Cities | X | ||||||
Croc 2 | X | ||||||
Crusaders of Might and Magic | X | ||||||
Cryostasis: Sleep of Reason | X | EAX 5.0[51] | |||||
Crysis | Not all the sounds are reverbed, dialog plays fine. | X | |||||
Crysis Warhead | |||||||
Daikatana | |||||||
Dark and Light | |||||||
Darkness Within: In Pursuit of Loath Nolder | |||||||
Dark Vengeance | X | ||||||
Day of Defeat | X | ||||||
Dead Man's Hand | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[52] | |||
Demolition Racer | X | ||||||
Descent 3 | X | ||||||
Descent Freespace | X | ||||||
Deus Ex | X | EAX 1.0,[53] A3D 1.0, A3D 2.0[54] | |||||
Diablo II | X | X | X | ||||
Die Hard Trilogy 2: Viva Las Vegas | X | ||||||
Divine Divinity | |||||||
Dogs of War: Battle on Primus IV | X | ||||||
Doom 3 | X | EAX 4.0 (via OpenAL). Note: EAX support added in patch 1.3[55] | X | ||||
Dr. Brain: Action Reaction | X | EAX 1.0, A3D 1.0, A3D 2.0[56] | |||||
Dragon's Lair 3D: Return to the Lair | X | ||||||
Drakan | X | EAX 1.0, A3D 1.0[57] | |||||
Dreamfall: The Longest Journey | X | X | EAX 3.0, EAX 4.0[58] | ||||
Driver | X | ||||||
Driver 3 | X | X | |||||
Driver: Parallel Lines | X | ||||||
Drome Racers | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[59] | |||
Dronez | X | ||||||
Dungeon Keeper II | X | EAX 1.0, A3D 1.0[60] | |||||
Dungeon Lords | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[61] | ||
Dungeon Siege | X | X | |||||
Dungeon Siege 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[62] | ||
Dungeons & Dragons: Dragonshard | Has "Creative EAX" under Audio Settings. Supported EAX versions unknown | ||||||
East Front | |||||||
eRacer | EAX references found in the game's executable. Supported EAX versions unknown | ||||||
El Matador | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[63] | X | ||
Elder Scrolls III: Morrowind | X | ||||||
Elder Scrolls IV: Oblivion | X | Use Side's EAX Control mod. | X | ||||
Elite Warriors: Vietnam | X | X | X | ||||
Enter the Matrix | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[64] | X | ||
Eurofighter Typhoon | X | ||||||
Euro League Football | X | ||||||
EverQuest | X | ||||||
EverQuest 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[65] | X | |
Evil Dead: Hail to the King | X | ||||||
Evil Genius | X | EAX 4.0[66] | |||||
Evolva | X | ||||||
Expendable | X | EAX 1.0, A3D 1.0[67] | |||||
F.E.A.R. | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[68] | X | ||
F.E.A.R. Extraction Point | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | |||
F.E.A.R. Perseus Mandate | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | |||
F1 Grand Prix 4 | X | ||||||
F1 2010 | X | EAX 5.0[69] | |||||
Fallout Tactics: Brotherhood of Steel | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[70] | ||||
Fallout 3 | May require DirectSound3D restoration software or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini | ||||||
Far Cry | X | EAX 2.0[71] | X | ||||
Far Cry 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[72] | X | ||
FIFA 99 | X | ||||||
Final Fantasy VIII | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[73] | ||||
Final Fantasy XI | |||||||
Flying Heroes | X | EAX 2.0[74] | |||||
Ford Racing | X | ||||||
Freedom Fighters | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[75] | |||
Freedom Force | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[76] | ||||
Freedom Force vs. The 3rd Reich | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[77] | ||||
Freelancer | |||||||
Freespace 2 | X | ||||||
From Dusk Till Dawn | X | ||||||
Frontlines: Fuel of War | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[78] | |||
Full Spectrum Warrior | X | X | EAX 3.0, EAX 4.0[79] | X | |||
Full Spectrum Warrior: Ten Hammers | X | EAX 5.0[80] | X | ||||
Fur Fighters | X | ||||||
Future Beat 3D | |||||||
Gears of War | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[81] Enable hardware OpenAL via this .ini edit | X | |||
Ghost Master | X | EAX 3.0[82] | |||||
Giants: Citizen Kabuto | X | X | EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions[83] | ||||
Global Operations | X | X | EAX 1.0, EAX 2.0[84] | ||||
The Godfather | |||||||
Gothic | X | X | |||||
Gothic 2 | X | X | |||||
Gothic 3 | |||||||
GP 500 | X | ||||||
Grand Theft Auto II | X | Also supports A3D 2.0. | |||||
Grand Theft Auto III | X | X | EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0[85] | X | |||
Grand Theft Auto: Vice City | X | X | EAX 1.0, EAX 3.0, A3D 1.0,[86] Also supports A3D 2.0 via manual edit of the settings file | X | |||
Grand Theft Auto: San Andreas | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[87] | X | |
Spec Ops II: Green Berets | X | ||||||
Race Driver: Grid | X | EAX 5.0[88] | X | ||||
Guild Wars | X | EAX 3.0[89] | X | ||||
Gulf War: Operation Desert Hammer | X | ||||||
GUN | |||||||
Half-Life | X | Steam version does not support it anymore since the 2013 patch. | |||||
Half-Life: Blue Shift | X | Steam version does not support it anymore since the 2013 patch. | |||||
Half-Life: Opposing Force | X | Steam version does not support it anymore since the 2013 patch. | |||||
Halo: Combat Evolved | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[90] | X | ||
Hardware | X | ||||||
Heavy Metal: F.A.K.K.² | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[91] | ||||
Heli Heroes | X | ||||||
Hellgate: London | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[92] | |||
Heretic II | X | EAX 1.0, A3D 1.0, A3D 2.0[93] | |||||
Heretic Kingdoms: The Inquisition | EAX support indicated in the game's config file. Supported EAX versions unknown. | ||||||
Heroes of Might and Magic V | |||||||
Hidden & Dangerous 2 | X | ||||||
High Heat Baseball 2000 | X | ||||||
High Heat Baseball 2002 | X | ||||||
Hitman: Codename 47 | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[94] | X | |||
Hitman 2: Silent Assassin | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[95] | X | ||
Hitman: Contracts | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[96] | X | ||
Hitman: Blood Money | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[97] | X | ||
Hostile Waters | X | ||||||
Icewind Dale | X | ||||||
Icewind Dale 2 | X | EAX 1.0[98] | |||||
IL-2 Sturmovik: 1946 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[99] | X | ||
Incoming Forces | X | X | EAX 2.0, EAX 3.0[100] | ||||
Indiana Jones and the Infernal Machine | |||||||
Infernal | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[101] | ||
Isabelle | X | ||||||
James Bond 007: Nightfire | |||||||
JHexen | X | ||||||
Juiced | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[102] | ||
Jurassic Park: Trespasser | X | EAX 1.0 [103] | |||||
Kane & Lynch: Dead Men | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[104] | ||
Killing Floor | X | ||||||
Killing Floor 2 | X | ||||||
Klingon Honor Guard | X | EAX 1.0 [105] | |||||
Lander | X | ||||||
Legends of Might and Magic | X | ||||||
Lego Island 2 | X | X | EAX 1.0, EAX 2.0[106] | ||||
Lego Racers 2 | |||||||
Lineage II | OpenAL | ||||||
Line of Sight: Vietnam | X | X | X | ||||
The Lord of the Rings Online | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[107] | |||
The Lord of the Rings: The Return of the King | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[108] | |||
Lost Pain: TakeDown | X | EAX 3.0[109] | |||||
Mace Griffin: Bounty Hunter | X | X | EAX 1.0, EAX 2.0[110] | ||||
Madden NFL 2000 | X | ||||||
Madden NFL 99 | X | ||||||
Mafia | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[111] | X | ||
Mage Knight: Apocalypse | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[112] | X | |
Manhunt | X | X | |||||
Martian Gothic: Unification | X | ||||||
Mass Effect | X | X | X | ||||
The Matrix Online | |||||||
The Matrix: Path of Neo | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[113] To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1 | ||
Max Payne | |||||||
Max Payne 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[114] | X | ||
MDK2 | X | X | |||||
MechWarrior 4 | X | ||||||
Medal of Honor Allied Assault | X | X | X | ||||
Medal of Honor: Pacific Assault | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0.[115] Can be enabled in the launcher. | |||
Medieval II: Total War | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[116] | X | ||
Men of War: Assault Squad | |||||||
Messiah | X | EAX 2.0. Note: also supports A3D[117] | |||||
Midnight GT | X | ||||||
Midnight Club II | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[118] | |||
Might and Magic VII: For Blood and Honor | X | EAX 1.0, A3D 1.0[119] | |||||
Might and Magic VIII: Day of the Destroyer | X | EAX 1.0, A3D 1.0[120] | |||||
Might and Magic IX | X | X | EAX 1.0, EAX 2.0[121] | ||||
Monster Madness: Battle for Suburbia | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[122] | ||
Mortyr 2093 - 1944 | X | ||||||
Most Wanted | |||||||
Moto Racer 2 | X | ||||||
Motocross Madness 2 | X | EAX 2.0[123] | |||||
Motorhead | X | ||||||
Mutant Chronicles: Warzone Online | X | ||||||
Myst Online: Uru Live | |||||||
Myst V: End of Ages | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[124] | ||
Myth II: Soulblighter | X | EAX 1.0, A3D 1.0[125] | |||||
Myth III | X | ||||||
NASCAR Revolution | X | ||||||
Need for Speed: Carbon | |||||||
Need For Speed: High Stakes | X | EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support[126] | |||||
Need for Speed III: Hot Pursuit | X | ||||||
Need for Speed: Hot Pursuit 2 | Has D3D/EAX under audio options. Supported EAX versions unknown | ||||||
Need for Speed: Most Wanted | |||||||
Need for Speed: Underground 2 | |||||||
Nerf Arena Blast | X | ||||||
Neverwinter Nights (2002) | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[127] | X | ||
Neverwinter Nights 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0.[128] For 5.1 surround, set Speaker Type=4 in nwn2.ini[129] | X | ||
New York Race | |||||||
NHL 2000 | |||||||
No One Lives Forever | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[130] | ||||
No One Lives Forever 2: A Spy in H.A.R.M.'s Way | X | EAX 2.0[131] | X | ||||
Nocturne | X | ||||||
Off Road | X | ||||||
Operation Flashpoint: Cold War Crisis | EAX can be enabled in-game under Audio Options. Supported EAX versions unknown | ||||||
Operation Flashpoint: Resistance | |||||||
Operation Flashpoint 2 | |||||||
Operation Thunderstorm | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[132] | |||
Outcast | X | ||||||
Pac-Man: Adventures in Time | X | X | EAX 1.0, EAX 2.0[133] Note: VxD drivers (Win9x) may be required to enable EAX support | ||||
Pac-Man All-Stars | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[134] | ||||
Painkiller | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[135] | |||
Painkiller: Overdose | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[136] | |||
Painkiller: Resurrection | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[137] | |||
Painkiller: Redemption | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[138] | |||
Panzer Elite | X | ||||||
Pariah | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[139] | |||
Paris Dakar Rally | X | ||||||
Peter Jackson's King Kong | X | EAX 3.0 [140] | |||||
Planescape: Torment | X | ||||||
PlanetSide | |||||||
Play Online | |||||||
Populous: The Beginning | X | ||||||
Postal 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[141] | |||
Powerslide | X | ||||||
Prey (2006) | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[142] | X | |||
Prince of Persia: 3D | X | ||||||
Prince of Persia: The Sands of Time | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[143] | |||
Prince of Persia: Warrior Within | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[144] | |||
Prince of Persia: The Two Thrones | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[145] | |||
Prince of Persia (2008) | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[146] | |||
Pro Evolution Soccer 2008 | |||||||
Project Eden | X | ||||||
Project I.G.I.-2: Covert Strike | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[147] | |||
Psychonauts | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[148] | |||
Quake 4 | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[149] | X | |||
Rage Rally | X | ||||||
Rail Simulator | X | EAX 3.0[150] | |||||
Railroad Tycoon 3 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[151] | X | ||
Rally Championship 2000 | X | ||||||
Rayman Raving Rabbids | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[152] | |||
Re-Volt | X | ||||||
Red Faction | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[153] | ||||
Red Faction 2 | |||||||
Red Orchestra: Ostfront 41-45 | |||||||
Redline Racer | X | ||||||
The Regiment | X | EAX 5.0[154] (via OpenAL) | X | ||||
Rent A Hero (1999) | X | ||||||
Requiem: Avenging Angel | X | ||||||
Resident Evil 2 | X | ||||||
Revenant | X | ||||||
Revolution | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[155] | |||
Rent a Hero | |||||||
Richard Burns Rally | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[156] | |||
Ricky Ponting International Cricket 2007 | X | EAX 3.0[157] | |||||
Rise and Fall: Civilizations at War | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[158] | |||
Rise of Nations: Rise of Legends | |||||||
Road Wars | X | ||||||
Rollcage | X | ||||||
Rollcage Stage II | X | ||||||
Rome: Total War | X | X | EAX 2.0, EAX 3.0[159] | X | |||
Rune: The Halls of Valhalla | X | ||||||
S.T.A.L.K.E.R.: Shadow of Chernobyl | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[160] EAX works through OpenAL. Do not use ALchemy. | |||
S.T.A.L.K.E.R.: Clear Sky | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | |||
S.T.A.L.K.E.R.: Call of Pripyat | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | |||
Sacred | Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg | X | |||||
Sacred 2 | X | EAX 5.0[161] | |||||
Sacrifice | X | ||||||
Sammy Sosa: Softball Slam | X | ||||||
Sanity: Aiken's Artifact | X | ||||||
Scarface: The World Is Yours | |||||||
Screamer 4x4 | X | EAX 1.0[162] | |||||
Secret Service: In Harm’s Way | X | ||||||
Sega Rally Championship | X | ||||||
Serious Sam | X | ||||||
Serious Sam 2 | X | X | X | ||||
Serious Sam: The First Encounter | X | X | |||||
Serious Sam: The Second Encounter | X | X | |||||
Shade: Wrath of Angels | X | EAX 3.0[163] | |||||
Shadow Ops: Red Mercury | X | EAX 3.0 [164] | |||||
Shadow Force: Razor Unit | X | ||||||
Shogo: Mobile Armor Division | X | ||||||
Sid Meier's Pirates! | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[165] | |||
Sid Meier's Railroads! | X | X | |||||
Silent Hunter 3 | X | EAX 2.0[166] | |||||
Silkroad Online | |||||||
The Sims 2 Seasons | |||||||
SimCity 3000 | X | ||||||
SimTheme Park | X | ||||||
SiN | X | EAX 1.0, A3D 1.0, A3D 2.0[167] | |||||
SiN: Wages of Sin | X | EAX 1.0, A3D 1.0, A3D 2.0[168] | |||||
Slave Zero | X | ||||||
Sniper: Art of Victory | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[169] | X | ||
Soldier of Fortune | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[170] Also supports A3D | ||||
Soldier of Fortune II: Double Helix | X | ||||||
Soldier of Fortune: Payback | |||||||
Soldner: Secret Wars | X | EAX 3.0[171] | |||||
Soulbringer | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[172] | ||||
Space Force: Rogue Universe | X | EAX 3.0[173] | |||||
Spec Ops 2: Green Berets | X | ||||||
SpellForce 2: Shadow Wars | X | X | EAX 1.0, EAX 2.0[174] | ||||
Spider-Man 2: The Game | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[175]. To enable EAX edit Webhead.ini and set UseEAX=True | |||
Spirit of Speed | X | ||||||
Starlancer | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[176] | ||||
Star Trek: Bridge Commander | X | X | EAX 1.0, EAX 2.0.[177] Also supports A3D and DirectSound3D | ||||
Star Trek: Deep Space Nine: The Fallen | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[178] | ||||
Star Trek: Elite Force II | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D[179] | |||
Star Trek: Next Generation Klingon Honor Guard | X | ||||||
Star Trek: Voyager – Elite Force | A3D 2.0, A3D 3.0. Doesn't support EAX.[180] | ||||||
Star Wars: Battlefront | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[181] | ||
Star Wars Battlefront 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[182] | ||
Star Wars: Empire at War | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[183] | X | |
Star Wars Empire at War: Forces of Corruption | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[184] | ||
Star Wars Episode I: The Phantom Menace | X | ||||||
Star Wars Galaxies | X | X | |||||
Star Wars Jedi Knight II: Jedi Outcast | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[185] Support added in patch 1.03 | X | ||
Star Wars Jedi Knight: Jedi Academy | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[186] | X | |
Star Wars: Knights of the Old Republic | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[187] | X | ||
Star Wars: Knights of the Old Republic 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[188] Note: EAX Support removed in latest Steam version. | X | ||
Star Wars: Republic Commando | X | X | EAX 2.0, EAX 3.0[189] | X | |||
Stolen | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[190] | ||
Street Racing Syndicate | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[191] | ||
Stronghold | X | ||||||
Stubbs the Zombie in Rebel Without a Pulse | X | EAX 4.0[192] | |||||
Stunt GP | X | EAX 1.0[193] | |||||
The Suffering | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.[194] | ||||||
The Suffering: Ties That Bind | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown. | ||||||
The Sum of All Fears | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[195] | ||||
Summoner | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[196] | ||||
Superbike 2001 | X | ||||||
Supreme Commander | |||||||
SWAT 4 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[197] | |||
Swedish Touring Car Championship | X | ||||||
Swedish Touring Car Championship 2 | X | ||||||
System Shock 2 | X | For further info, refer to this thread on the TTLG forums | |||||
The Club | X | X | X | EAX 2.0, EAX 4.0, EAX 5.0[198] | |||
The Temple of Elemental Evil | |||||||
Terminus | X | ||||||
Test Drive | |||||||
Test Drive 6 | X | ||||||
Test Drive Rally | X | ||||||
Test Drive Unlimited | |||||||
The Devil Inside | X | ||||||
The Wheel Of Time | X | ||||||
Theme Park World | |||||||
Thief: The Dark Project | X | EAX 1.0, A3D 1.0 | |||||
Thief II: The Metal Age | X | EAX 2.0. Note: support for A3D 2.0 was removed before release[199] | |||||
Thief: Deadly Shadows | X | X | EAX 3.0, EAX 4.0[200][201] | X | |||
The Dark Mod, Thief - unofficial spin-off | |||||||
Thievery UT | |||||||
TimeShift | X | X | EAX 4.0, EAX 5.0[202] | ||||
Titan Quest | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[203] | X | |
Titan Quest: Immortal Throne | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 | X | |
TMNT | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[204] | |||
TNN Outdoors Pro Hunter | X | ||||||
TOCA Race Driver | X | ||||||
TOCA Race Driver 2 | X | EAX 3.0[205] | |||||
Tom Clancy's Ghost Recon | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[206] | ||||
Tom Clancy's Ghost Recon: Desert Siege | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[207] | ||||
Tom Clancy's Ghost Recon: Island Thunder | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[208] | ||||
Tom Clancy's Ghost Recon: Advanced Warfighter | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[209] | X | |
Tom Clancy's Ghost Recon: Advanced Warfighter 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[210] | ||
Tom Clancy's Rainbow Six: Lockdown | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[211] | X | ||
Tom Clancy's Rainbow Six Rogue Spear & Black Thorn | X | X | |||||
Tom Clancy's Rainbow Six: Vegas | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[212] | X | ||
Tom Clancy's Rainbow Six: Vegas 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[213] | ||
Tom Clancy's Rainbow Six 3: Raven Shield | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[214] | X | ||
Tom Clancy's Splinter Cell | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[215] | X | ||
Tom Clancy's Splinter Cell: Pandora Tomorrow | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[216] | X | ||
Tom Clancy's Splinter Cell: Chaos Theory | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[217] | X | ||
Tom Clancy's Splinter Cell: Double Agent | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[218] | X | |
Tom Clancy's The Sum Of All Fears | X | ||||||
Tomb Raider: Anniversary | |||||||
Tomb Raider: Legend | |||||||
Tomb Raider: The Angel of Darkness | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[219] | X | |
TrackMania Nations Forever | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[220] | |||
TrackMania United Forever | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[221] | |||
Trackmania Original | |||||||
Trespasser: Jurassic Park | X | ||||||
Tribes 2 | X | X | EAX 1.0, EAX 2.0[222] | ||||
Triple Play 2000 | X | ||||||
Tron 2.0 | X | X | EAX 2.0, EAX 3.0[223] | X | |||
Tzar: The Burden of the Crown | X | X | EAX 1.0, EAX 2.0[224] | ||||
UFO: Afterlight | X | ||||||
UFO: Aftermath | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[225] | |||
UFO: Aftershock | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[226] | |||
Ultim@te Race Rally | X | ||||||
Ultim@te Race Pro | X | EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices[227] | |||||
Ultima: Ascension | X | ||||||
Undying | X | ||||||
Universe at War: Earth Assault | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[228] | |||
Unreal | X | First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0[229], DirectSound3D. | |||||
Unreal II: The Awakening | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[230] | |||
Unreal Tournament | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[231][232] | ||||
Unreal Tournament 2003 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[233] | X | ||
Unreal Tournament 2004 | X | X | EAX 3.0, EAX 5.0 (via OpenAL)[234] Note: EAX 5.0 support was added with this patch | X | |||
Unreal Tournament 3 | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[235] | X | |||
Uprising 2: Lead and Destroy | X | ||||||
Urban Chaos | X | ||||||
Uru: Ages Beyond Myst | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[236] | |||
Vampire: The Masquerade – Redemption | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[237] | ||||
Vampire: The Masquerade – Bloodlines | X | ||||||
Vanguard: Saga of Heroes | X | ||||||
VBS1 | |||||||
VBS2 | |||||||
Vietcong | X | X | |||||
Vietcong 2 | X | ||||||
Vivisector: Beast Inside | X | EAX 4.0[238] | |||||
Warcraft III | X | ALchemy/EAX support removed with 1.30 update | X | ||||
Wargasm | |||||||
Warhammer 40,000: Dawn of War: Soulstorm | X | ||||||
Warhammer 40,000: Fire Warrior | X | EAX 3.0[239] | |||||
Warhammer: Mark of Chaos | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[240] | |||
Warlords Battlecry | X | ||||||
Warlords Battlecry II | X | X | EAX 1.0, EAX 2.0[241] | ||||
Warmonger: Operation Downtown Destruction | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[242] | ||
Warpath | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[243] | |||
Way Point Zeta | X | ||||||
Wheel of Time | |||||||
Wild Metal Country | X | ||||||
Wild Wild West: The Steel Assassin | X | ||||||
The Witcher | X | EAX 4.0 only[244] | X | ||||
Wizardry 8 | X | ||||||
World of Warcraft | X | EAX 3.0[245] | X | ||||
WWII Combat: Road to Berlin | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[246] | |||
WWII Combat: Iwo Jima | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[247] | |||
WWII Tank Commander | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[248] | ||
X2: The Threat | X | EAX 1.0[249] | |||||
X3 Reunion | X | ||||||
X-COM: Enforcer | X | EAX 1.0, A3D 1.0, A3D 2.0[250] | |||||
Xpand Rally | X | EAX 2.0[251] | |||||
Ys VI: The Ark of Napishtim | X | EAX 2.0[252] | |||||
Ys: The Oath in Felghana | X | X | |||||
Ys: Origin | X | X |
See also
References
- ↑ Creative ALchemy Project FAQ
- ↑ Creative support Games
- ↑ Nov 2007 Archive of the Official Creative Soundblaster EAX website
- ↑ Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)
- ↑ Alias uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)
- ↑ Source: American McGee's Alice in-game Audio Settings
- ↑ Source: in-game console output (screenshot)
- ↑ American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Source: Anachronox in-game Audio Settings
- ↑ Source: Aquanox in-game Audio Settings
- ↑ Source: arma.exe contains references to EAX 4.0
- ↑ Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version
- ↑ Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
- ↑ Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ EAX® to EAX® 4.0 ADVANCED HD™ (archived)
- ↑ Source: (Vogons forum post)
- ↑ Battlestrike: Force of Resistance uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Battlestrike: Shadow of Stalingrad uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt indicates that EAX 2.0 is the oldest supported version.
- ↑ Source: Xtreme Fidelity Audio in Battlefield 2 (archived)
- ↑ Source: Soundblaster Gaming: Battlefield 2 (archived)
- ↑ Source: EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)
- ↑ Source: EAX Featured Game: Battlefield 2142 (archived). See also: Battlefield 2142 audio by DICE(archived)
- ↑ Beowulf readme.txt specifies EAX 4.0 support (PC hardware recommended requirements section). Additionally, the game uses eax.dll version 3.0.4.0 for supporting lower EAX versions.
- ↑ Beyond Good and Evil readme.txt (Sound compatibility section)
- ↑ Bioshock manual, page 3 (Recommended System Requirements). See also EAX Featured Game: BioShock (archived) as well as BioShock Audio Guide(archived)
- ↑ Black & White 2 executable contains references to EAX 3.0. See also: Sound Blaster Gaming: Black & White 2 (archived)
- ↑ EAX Featured Game: Bloodrayne (archived)
- ↑ EAX Featured Game: Brian Lara International Cricket 2007 (archived)
- ↑ Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0
- ↑ Source: The Sounds of War in Call of Duty (archived)
- ↑ Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Source: Chaser in-game audio options
- ↑ Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Source: Civilization IV in-game audio options
- ↑ Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
- ↑ Source: Premier Racing Audio in Colin McRae Rally 04 (archived)
- ↑ Source: EAX Featured Game: Dirt (archived). See also Turbo-charged audio in DIRT (archived)
- ↑ EAX Featured Game: Combat: Task Force 121 (archived)
- ↑ Source: C&C Renegade in-game Audio Settings
- ↑ EAX Featured Game: Commandos: Strike Force (archived)
- ↑ The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also Sound Blaster Gaming: Company of Heroes
- ↑ Source: Conflict: Global Storm in-game Audio Settings
- ↑ Source: Conflict: Vietnam in-game Audio Settings
- ↑ Source: Contract J.A.C.K. readme.txt (System Requirements section)
- ↑ Source: Cryostasis game manual, page 5
- ↑ Dead Man's Hand uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected
- ↑ Deus Ex log file and console output (screenshot)
- ↑ Source: Doom 3 EAX Patch - SoundBlaster.com (archived)
- ↑ Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
- ↑ Source: Drakan configuration utility
- ↑ Source: Dreamfall in-game audio options. See also EAX Featured Game: Dreamfall: The Longest Journey (archived)
- ↑ Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Source: Dungeon Keeper II readme.txt
- ↑ The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.
- ↑ The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
- ↑ El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual
- ↑ Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see EAX Featured Game: Enter The Matrix (archived)
- ↑ The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.
- ↑ World Dominating Audio in Evil Genius (archived)
- ↑ Source: Expendable configuration utility
- ↑ Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at (archive of Soundblaster.com)
- ↑ Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)
- ↑ Source: Fallout Tactics in-game Audio Settings
- ↑ Source: Far Cry in-game audio settings. See also EAX Paradise in Far Cry (archived)
- ↑ Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ Source: Flying Heroes Homepage - engine specifications (archived)
- ↑ Freedom Fighters uses eax.dll version 3.0.1.0 (EAX Unified). Additionally, see EAX ADVANCED HD Effects in Freedom Fighters (archived)
- ↑ Source: Freedom Force in-game Audio Settings
- ↑ Source: Freedom Force vs. The 3rd Reich in-game Audio Settings
- ↑ Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Source: Full Spectrum Warrior game manual, page 27. See also Intense Urban Combat Warfare in Full Spectrum Warrior (archived)
- ↑ EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
- ↑ Source: Gears of War log file contents.
- ↑ Source: Ghost Master in-game Audio Settings
- ↑ Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature
- ↑ Global Operations uses msseax.m3d and msseax2.m3d
- ↑ Source: Grand Theft Auto III in-game Audio Settings
- ↑ Source: Grand Theft Auto: Vice City in-game Audio Settings
- ↑ Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Race Driver: Grid readme.html (Audio section)
- ↑ EAX Featured Game: Guild Wars Nightfall (archived)
- ↑ Halo.exe hex edit view (screenshot)
- ↑ Source: Heavy Metal: F.A.K.K.² in-game Audio Settings
- ↑ The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Tech Help: Heretic II - Vortex of Sound (archived)
- ↑ Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also Talking to Hitman 2: Silent Assassin (archived)
- ↑ Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)
- ↑ Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also EAX Featured Game: Hitman: Blood Money (archived)
- ↑ EAX Featured Game: Icewind Dale II (archived)
- ↑ Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected
- ↑ Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe
- ↑ Infernal uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
- ↑ Kane & Lynch: Dead Men supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in kaneandlynch.exe). See also EAX Featured Game: Kane & Lynch: Dead Men (archived)
- ↑ Source: Klingon Honor Guard patch 1.1 notes
- ↑ The game's executable contains references to EAX 1.0 and EAX 2.0 (Vogons forum post)
- ↑ The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
- ↑ Source: EAX Featured Game: Take Down Online - The Lost Pain (archived)
- ↑ Mace Griffin: Bounty Hunter readme.txt (Sound section)
- ↑ Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as EAX Featured Game: Mage Knight: Apocalypse (archived)
- ↑ The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
- ↑ Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
- ↑ Source: Medieval II: Total War in-game audio options. See also EAX Featured Game: Medieval II: Total War (archived)
- ↑ Source: Messiah in-game audio options
- ↑ Source: Midnight Club II in-game audio options
- ↑ Source: Might and Magic VII configuration utility
- ↑ Source: Might and Magic VIII configuration utility
- ↑ Might and Magic IX uses msseax.m3d and msseax2.m3d
- ↑ Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.
- ↑ Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Source: Myth II readme.txt
- ↑ Source: Phil's Computer Lab - Sound Blaster Live! Review (video)
- ↑ Source: Neverwinter Nights in-game Advanced Sound Options
- ↑ Source: Neverwinter Nights 2 in-game Gameplay/Audio options
- ↑ See this Vogons forum post for more details
- ↑ No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
- ↑ Source: No One Lives Forever 2 readme.txt (System Requirements section). See also EAX Featured Game: No One Lives Forever 2 (archived)
- ↑ Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
- ↑ Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)
- ↑ Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
- ↑ Source: Painkiller in-game audio options
- ↑ Source: Painkiller Overdose in-game audio options
- ↑ Source: Painkiller Resurrection in-game audio options
- ↑ Source: Painkiller Redemption in-game audio options (screenshot)
- ↑ Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
- ↑ Postal 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Source: Prey in-game console output (screenshot). See also Hardware Accelerated Audio in Prey (archived) as well as EAX Featured Game: Prey (archived)
- ↑ Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified) See also EAX Featured Game: Prince of Persia: The Sands of Time (archived)
- ↑ Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Source: Project I.G.I.-2 in-game Audio Settings
- ↑ Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Source: Sound Blaster X-Fi Audio in QUAKE 4 (archived). See also EAX Featured Game: Quake 4 (archived)
- ↑ Source: EAX Featured Game: Rail Simulator (archived)
- ↑ Source: Railroad Tycoon 3 in-game Audio Settings
- ↑ Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ EAX Featured Game: The Regiment (archived)
- ↑ Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)
- ↑ EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)
- ↑ Source: Rise and Fall: Civilizations at War in-game audio options
- ↑ Source: Rome: Total War in-game audio options. See also Epic, Cinematic Audio in Rome: Total War (archived)
- ↑ S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Sacred 2 Readme.html (System Requirements section, Recommended requirements)
- ↑ Source: Screamer 4x4 in-game Audio Settings
- ↑ Source: EAX Featured Game: Shade: Wrath of Angels (archived)
- ↑ Explosive audio in Shadow Ops: Red Mercury (archived)
- ↑ The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
- ↑ Silent Hunter 3 uses EaxMan.dll version 2.0.1.3
- ↑ SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13
- ↑ Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13
- ↑ Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)
- ↑ EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
- ↑ Source: Soulbringer launcher Advanced Options
- ↑ Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility
- ↑ Source: SpellForce 2 in-game audio options
- ↑ Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.
- ↑ Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
- ↑ Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
- ↑ Source: Elite Force II in-game audio options (screenshot)
- ↑ Source: Elite Force in-game audio options
- ↑ Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
- ↑ Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
- ↑ Source: Empire at War in-game audio options (screenshot)
- ↑ Source: Forces of Corruption in-game audio options
- ↑ Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see Secrets behind the Sound: Part I (archived)
- ↑ Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)
- ↑ Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also The Star Wars Sound Experience (archived)
- ↑ Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
- ↑ Source: Star Wars: Republic Commando in-game Sound Options
- ↑ Stolen uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Stubbs the Zombie in Rebel Without a Pulse manual, page 22
- ↑ Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)
- ↑ Source: The Suffering configuration utility (screenshot)
- ↑ The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)
- ↑ Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.
- ↑ SB Live! and A3D 1.0 (forum link)
- ↑ Source: Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)
- ↑ Source: Stealthy Sounds in Thief: Deadly Shadows (archived)
- ↑ Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
- ↑ The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
- ↑ TMNT uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Source: EAX Featured Game: TOCA Race Driver 2 (archived)
- ↑ Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)
- ↑ Desert Siege uses eax.dll version 2.6.0.0 (EAX Unified)
- ↑ Island Thunder uses eax.dll version 2.6.0.0 (EAX Unified)
- ↑ Ghost Recon: Advanced Warfighter audio options menu (screenshot)
- ↑ Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
- ↑ Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified). See also EAX Featured Game: Tom Clancy’s Splinter Cell (archived)
- ↑ Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)
- ↑ Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ The Angel of Darkness in-game audio options (screenshot). See also EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)
- ↑ TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Source: Tribes 2 in-game audio options
- ↑ Source: Tron 2.0 in-game audio options. See also Disney's Tron 2.0 Audio (archived)
- ↑ Source: Tzar configuration utility
- ↑ The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
- ↑ UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Ultim@te Race Pro Technical Support (archived)
- ↑ Source: Universe at War in-game audio options
- ↑ Unreal 1 and A3D cards (screenshot)
- ↑ Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.
- ↑ Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements (Vogons forum post).
- ↑ Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)
- ↑ Source: Sound Blaster X-Fi - Unreal Tournament 2004 (archived)
- ↑ Source: Unreal Tournament 3 Launch.log file contents. Additionally see: EAX Featured Game: Unreal Tournament 3 (archived)
- ↑ Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also Discovering Uru: Ages Beyond Myst (archived)
- ↑ Source: Vampire: The Masquerade – Redemption in-game Audio Settings
- ↑ Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
- ↑ Source: Fire Warrior configuration utility
- ↑ Source: Warhammer Mark of Chaos in-game audio options
- ↑ Warlords Battlecry II uses msseax.m3d and msseax2.m3d
- ↑ Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ CD Project forums, The Witcher patch notes
- ↑ SoundBlaster.com - World of Warcraft (archived)
- ↑ WWII Combat: Road to Berlin uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ WWII Combat: Iwo Jima uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ WWII Tank Commander uses eax.dll version 4.0.0.1 (EAX Unified). Additionally, the game's readme.txt specifies EAX 4.0 support (System Requirements section). See also EAX Featured Game: World War II Tank Commander (archived)
- ↑ Source: X2 Readme15.rtf (Section 22)
- ↑ Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
- ↑ Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)
- ↑ Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)