Difference between revisions of "List of games with EAX support"

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| EAX 1.0, EAX 2.0, EAX 3.0.<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref> For 5.1 surround, set Speaker Type=4 in nwn2.ini<ref>See [https://www.vogons.org/viewtopic.php?p=1313683#p1313683 this Vogons forum post] for more details</ref>
 
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Revision as of 19:17, 13 December 2024

This is a list of video games that support Environmental Audio Extensions (EAX) technology.

Games

Game[1][2][3] EAX 1.0 EAX 2.0 EAX 3.0 EAX 4.0 EAX 5.0 Notes ALchemy Support
25 to Life EAX references found in the game's executable. Supported EAX versions unknown
Abomination: The Nemesis Project X
Age of Empires III X
Age of Conan: Hyborian Adventures X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[4]
Alias X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[5]
Aliens versus Predator X
Alone in the Dark: The New Nightmare
Alpha Centauri X EAX 1.0[6]
Alpha Prime X
America's Army X
American McGee's Alice X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[7] Note: VxD drivers (Win9x) may be needed for reverb[8]
American McGee's Grimm X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[9]
Anachronox X EAX 1.0, A3D 1.0[10]
Aquanox X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[11]
Aquanox 2
ArmA: Armed Assault X EAX 4.0[12]
Armed Forces Corp. X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[13]
Arx Fatalis X X EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0[14]
Assassin's Creed X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[15] X
Avencast: Rise of the Mage X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[16]
Baldur's Gate X
Baldur's Gate 2 X X EAX 1.0, EAX 2.0[17] Note: VxD drivers (Win9x) may be needed for occlusion[18] X
Battle Isle: The Andosia War
Battle for Middle-earth X
Battle for Middle Earth 2 X X
Battle for Middle-earth 2: The Rise of the Witch-king. X
Battlestrike: Force of Resistance X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[19]
Battlestrike: Shadow of Stalingrad X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[20]
Battlezone X
Battlezone II: Combat Commander X
Battlefield 2 X X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0[21][22][23] X
Battlefield 2142 X X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0[24] X
Battlefield Vietnam X X X
Battlezone II X
Beowulf: The Game X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[25]
Beyond Good & Evil X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[26]
BioShock X X EAX 4.0, EAX 5.0 (via OpenAL)[27] X
Black & White
Black & White 2 X EAX 3.0[28]
Blade of Darkness X
The Blair Witch Project Volume I-III X
Blood II: The Chosen & The Nightmare Levels X
Bloodrayne X EAX 3.0[29]
Brian Lara International Cricket 2007 X EAX 3.0[30] X
Brothers in Arms: Road to Hill 30 X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[31]
Brothers in Arms: Earned in Blood X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[32]
Brothers in Arms: Hell's Highway X X EAX 4.0, EAX 5.0[33]
Call of Duty X X X EAX 1.0. EAX 2.0, EAX 3.0[34] Note: needs patch 1.3 X
Call of Duty 2 X X X EAX 1.0. EAX 2.0, EAX 3.0 X
Call of Juarez X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[35]
Carmageddon: The Death Race 2000 X
Carnivores: Cityscape X
Carnivores: Ice Age X
Carnivores 2 X
Catwoman
Cellfactor: Revolution
Chaser X EAX 3.0[36]
Chrome X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[37]
Chrome SpecForce X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[38]
Chronicles of Riddick: Escape from Butcher Bay X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[39] X
Civilization IV X X X EAX 2.0, EAX 3.0, EAX 4.0[40] X
Civilization IV: Beyond the Sword X X X EAX 2.0, EAX 3.0, EAX 4.0 X
Civilization IV: Warlords X X X EAX 2.0, EAX 3.0, EAX 4.0 X
Civilization IV: Colonization X X X EAX 2.0, EAX 3.0, EAX 4.0 X
City of Heroes
City of Villains
Clive Barker's Undying X EAX 1.0, A3D 1.0, A3D 2.0[41]
Cold War X X
Colin McRae Rally 3
Colin McRae Rally 04 X EAX 4.0[42]
Colin McRae Rally 2005 X
Colin McRae: Dirt X EAX 5.0 (via OpenAL)[43] X
Combat: Task Force 121 X EAX 3.0[44]
Command & Conquer: Generals X
Command & Conquer: Renegade X X EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D[45]
Command & Conquer 3: Tiberium Wars
Commandos: Strike Force X EAX 3.0[46]
Company of Heroes X X X EAX 2.0, EAX 3.0, EAX 4.0[47]
Condemned: Criminal Origins X
Conflict: Global Storm X EAX 3.0 [48]
Conflict: Vietnam X EAX 3.0 [49]
Contract J.A.C.K. X EAX 2.0[50]
Counter-Strike X
Crime Cities X
Croc 2 X
Crusaders of Might and Magic X
Cryostasis: Sleep of Reason X EAX 5.0[51]
Crysis Not all the sounds are reverbed, dialog plays fine. X
Crysis Warhead
Daikatana
Dark and Light
Darkness Within: In Pursuit of Loath Nolder
Dark Vengeance X
Day of Defeat X
Dead Man's Hand X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[52]
Demolition Racer X
Descent 3 X
Descent Freespace X
Deus Ex X EAX 1.0,[53] A3D 1.0, A3D 2.0[54]
Diablo II X X X
Die Hard Trilogy 2: Viva Las Vegas X
Divine Divinity
Dogs of War: Battle on Primus IV X
Doom 3 X EAX 4.0 (via OpenAL). Note: EAX support added in patch 1.3[55] X
Dr. Brain: Action Reaction X EAX 1.0, A3D 1.0, A3D 2.0[56]
Dragon's Lair 3D: Return to the Lair X
Drakan X EAX 1.0, A3D 1.0[57]
Dreamfall: The Longest Journey X X EAX 3.0, EAX 4.0[58]
Driver X
Driver 3 X X
Driver: Parallel Lines X
Drome Racers X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[59]
Dronez X
Dungeon Keeper II X EAX 1.0, A3D 1.0[60]
Dungeon Lords X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[61]
Dungeon Siege X X
Dungeon Siege 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[62]
Dungeons & Dragons: Dragonshard Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
East Front
eRacer EAX references found in the game's executable. Supported EAX versions unknown
El Matador X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[63] X
Elder Scrolls III: Morrowind X
Elder Scrolls IV: Oblivion X Use Side's EAX Control mod. X
Elite Warriors: Vietnam X X X
Enter the Matrix X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[64] X
Eurofighter Typhoon X
Euro League Football X
EverQuest X
EverQuest 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[65] X
Evil Dead: Hail to the King X
Evil Genius X EAX 4.0[66]
Evolva X
Expendable X EAX 1.0, A3D 1.0[67]
F.E.A.R. X X X EAX 2.0, EAX 3.0, EAX 4.0[68] X
F.E.A.R. Extraction Point X X X EAX 2.0, EAX 3.0, EAX 4.0
F.E.A.R. Perseus Mandate X X X EAX 2.0, EAX 3.0, EAX 4.0
F1 Grand Prix 4 X
F1 2010 X EAX 5.0[69]
Fallout Tactics: Brotherhood of Steel X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[70]
Fallout 3 May require DirectSound3D restoration software or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
Far Cry X EAX 2.0[71] X
Far Cry 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[72] X
FIFA 99 X
Final Fantasy VIII X X EAX 1.0, EAX 2.0 (via EAX Unified)[73]
Final Fantasy XI
Flying Heroes X EAX 2.0[74]
Ford Racing X
Freedom Fighters X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[75]
Freedom Force X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[76]
Freedom Force vs. The 3rd Reich X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[77]
Freelancer
Freespace 2 X
From Dusk Till Dawn X
Frontlines: Fuel of War X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[78]
Full Spectrum Warrior X X EAX 3.0, EAX 4.0[79] X
Full Spectrum Warrior: Ten Hammers X EAX 5.0[80] X
Fur Fighters X
Future Beat 3D
Gears of War X X EAX 4.0, EAX 5.0 (via OpenAL)[81] Enable hardware OpenAL via this .ini edit X
Ghost Master X EAX 3.0[82]
Giants: Citizen Kabuto X X EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions[83]
Global Operations X X EAX 1.0, EAX 2.0[84]
The Godfather
Gothic X X
Gothic 2 X X
Gothic 3
GP 500 X
Grand Theft Auto II X Also supports A3D 2.0.
Grand Theft Auto III X X EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0[85] X
Grand Theft Auto: Vice City X X EAX 1.0, EAX 3.0, A3D 1.0,[86] Also supports A3D 2.0 via manual edit of the settings file X
Grand Theft Auto: San Andreas X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[87] X
Spec Ops II: Green Berets X
Race Driver: Grid X EAX 5.0[88] X
Guild Wars X EAX 3.0[89] X
Gulf War: Operation Desert Hammer X
GUN
Half-Life X Steam version does not support it anymore since the 2013 patch.
Half-Life: Blue Shift X Steam version does not support it anymore since the 2013 patch.
Half-Life: Opposing Force X Steam version does not support it anymore since the 2013 patch.
Halo: Combat Evolved X X X EAX 1.0, EAX 2.0, EAX 3.0[90] X
Hardware X
Heavy Metal: F.A.K.K.² X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[91]
Heli Heroes X
Hellgate: London X X X EAX 2.0, EAX 3.0, EAX 4.0[92]
Heretic II X EAX 1.0, A3D 1.0, A3D 2.0[93]
Heretic Kingdoms: The Inquisition EAX support indicated in the game's config file. Supported EAX versions unknown.
Heroes of Might and Magic V
Hidden & Dangerous 2 X
High Heat Baseball 2000 X
High Heat Baseball 2002 X
Hitman: Codename 47 X X EAX 1.0, EAX 2.0 (via EAX Unified)[94] X
Hitman 2: Silent Assassin X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[95] X
Hitman: Contracts X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[96] X
Hitman: Blood Money X X X EAX 2.0, EAX 3.0, EAX 4.0[97] X
Hostile Waters X
Icewind Dale X
Icewind Dale 2 X EAX 1.0[98]
IL-2 Sturmovik: 1946 X X X EAX 1.0, EAX 2.0, EAX 3.0[99] X
Incoming Forces X X EAX 2.0, EAX 3.0[100]
Indiana Jones and the Infernal Machine
Infernal X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[101]
Isabelle X
James Bond 007: Nightfire
JHexen X
Juiced X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[102]
Jurassic Park: Trespasser X EAX 1.0 [103]
Kane & Lynch: Dead Men X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[104]
Killing Floor X
Killing Floor 2 X
Klingon Honor Guard X EAX 1.0 [105]
Lander X
Legends of Might and Magic X
Lego Island 2 X X EAX 1.0, EAX 2.0[106]
Lego Racers 2
Lineage II OpenAL
Line of Sight: Vietnam X X X
The Lord of the Rings Online X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[107]
The Lord of the Rings: The Return of the King X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[108]
Lost Pain: TakeDown X EAX 3.0[109]
Mace Griffin: Bounty Hunter X X EAX 1.0, EAX 2.0[110]
Madden NFL 2000 X
Madden NFL 99 X
Mafia X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[111] X
Mage Knight: Apocalypse X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[112] X
Manhunt X X
Martian Gothic: Unification X
Mass Effect X X X
The Matrix Online
The Matrix: Path of Neo X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[113] To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
Max Payne
Max Payne 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[114] X
MDK2 X X
MechWarrior 4 X
Medal of Honor Allied Assault X X X
Medal of Honor: Pacific Assault X X X EAX 1.0, EAX 2.0, EAX 3.0.[115] Can be enabled in the launcher.
Medieval II: Total War X X X EAX 2.0, EAX 3.0, EAX 4.0[116] X
Men of War: Assault Squad
Messiah X EAX 2.0. Note: also supports A3D[117]
Midnight GT X
Midnight Club II X X X EAX 1.0, EAX 2.0, EAX 3.0[118]
Might and Magic VII: For Blood and Honor X EAX 1.0, A3D 1.0[119]
Might and Magic VIII: Day of the Destroyer X EAX 1.0, A3D 1.0[120]
Might and Magic IX X X EAX 1.0, EAX 2.0[121]
Monster Madness: Battle for Suburbia X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[122]
Mortyr 2093 - 1944 X
Most Wanted
Moto Racer 2 X
Motocross Madness 2 X EAX 2.0[123]
Motorhead X
Mutant Chronicles: Warzone Online X
Myst Online: Uru Live
Myst V: End of Ages X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[124]
Myth II: Soulblighter X EAX 1.0, A3D 1.0[125]
Myth III X
NASCAR Revolution X
Need for Speed: Carbon
Need For Speed: High Stakes X EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support[126]
Need for Speed III: Hot Pursuit X
Need for Speed: Hot Pursuit 2 Has D3D/EAX under audio options. Supported EAX versions unknown
Need for Speed: Most Wanted
Need for Speed: Underground 2
Nerf Arena Blast X
Neverwinter Nights (2002) X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[127] X
Neverwinter Nights 2 X X X EAX 1.0, EAX 2.0, EAX 3.0.[128] For 5.1 surround, set Speaker Type=4 in nwn2.ini[129] X
New York Race
NHL 2000
No One Lives Forever X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[130]
No One Lives Forever 2: A Spy in H.A.R.M.'s Way X EAX 2.0[131] X
Nocturne X
Off Road X
Operation Flashpoint: Cold War Crisis EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
Operation Flashpoint: Resistance
Operation Flashpoint 2
Operation Thunderstorm X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[132]
Outcast X
Pac-Man: Adventures in Time X X EAX 1.0, EAX 2.0[133] Note: VxD drivers (Win9x) may be required to enable EAX support
Pac-Man All-Stars X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[134]
Painkiller X X X EAX 1.0, EAX 2.0, EAX 3.0[135]
Painkiller: Overdose X X X EAX 2.0, EAX 3.0, EAX 4.0[136]
Painkiller: Resurrection X X X EAX 2.0, EAX 3.0, EAX 4.0[137]
Painkiller: Redemption X X X EAX 2.0, EAX 3.0, EAX 4.0[138]
Panzer Elite X
Pariah X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[139]
Paris Dakar Rally X
Peter Jackson's King Kong X EAX 3.0 [140]
Planescape: Torment X
PlanetSide
Play Online
Populous: The Beginning X
Postal 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[141]
Powerslide X
Prey (2006) X X EAX 4.0, EAX 5.0 (via OpenAL)[142] X
Prince of Persia: 3D X
Prince of Persia: The Sands of Time X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[143]
Prince of Persia: Warrior Within X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[144]
Prince of Persia: The Two Thrones X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[145]
Prince of Persia (2008) X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[146]
Pro Evolution Soccer 2008
Project Eden X
Project I.G.I.-2: Covert Strike X X X EAX 1.0, EAX 2.0, EAX 3.0[147]
Psychonauts X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[148]
Quake 4 X X EAX 4.0, EAX 5.0 (via OpenAL)[149] X
Rage Rally X
Rail Simulator X EAX 3.0[150]
Railroad Tycoon 3 X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[151] X
Rally Championship 2000 X
Rayman Raving Rabbids X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[152]
Re-Volt X
Red Faction X X EAX 1.0, EAX 2.0 (via EAX Unified)[153]
Red Faction 2
Red Orchestra: Ostfront 41-45
Redline Racer X
The Regiment X EAX 5.0[154] (via OpenAL) X
Rent A Hero (1999) X
Requiem: Avenging Angel X
Resident Evil 2 X
Revenant X
Revolution X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[155]
Rent a Hero
Richard Burns Rally X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[156]
Ricky Ponting International Cricket 2007 X EAX 3.0[157]
Rise and Fall: Civilizations at War X X X EAX 1.0, EAX 2.0, EAX 3.0[158]
Rise of Nations: Rise of Legends
Road Wars X
Rollcage X
Rollcage Stage II X
Rome: Total War X X EAX 2.0, EAX 3.0[159] X
Rune: The Halls of Valhalla X
S.T.A.L.K.E.R.: Shadow of Chernobyl X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[160] EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Clear Sky X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Call of Pripyat X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
Sacred Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg X
Sacred 2 X EAX 5.0[161]
Sacrifice X
Sammy Sosa: Softball Slam X
Sanity: Aiken's Artifact X
Scarface: The World Is Yours
Screamer 4x4 X EAX 1.0[162]
Secret Service: In Harm’s Way X
Sega Rally Championship X
Serious Sam X
Serious Sam 2 X X X
Serious Sam: The First Encounter X X
Serious Sam: The Second Encounter X X
Shade: Wrath of Angels X EAX 3.0[163]
Shadow Ops: Red Mercury X EAX 3.0 [164]
Shadow Force: Razor Unit X
Shogo: Mobile Armor Division X
Sid Meier's Pirates! X X X EAX 1.0, EAX 2.0, EAX 3.0[165]
Sid Meier's Railroads! X X
Silent Hunter 3 X EAX 2.0[166]
Silkroad Online
The Sims 2 Seasons
SimCity 3000 X
SimTheme Park X
SiN X EAX 1.0, A3D 1.0, A3D 2.0[167]
SiN: Wages of Sin X EAX 1.0, A3D 1.0, A3D 2.0[168]
Slave Zero X
Sniper: Art of Victory X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[169] X
Soldier of Fortune X X EAX 1.0, EAX 2.0 (via EAX Unified)[170] Also supports A3D
Soldier of Fortune II: Double Helix X
Soldier of Fortune: Payback
Soldner: Secret Wars X EAX 3.0[171]
Soulbringer X X EAX 1.0, EAX 2.0 (via EAX Unified)[172]
Space Force: Rogue Universe X EAX 3.0[173]
Spec Ops 2: Green Berets X
SpellForce 2: Shadow Wars X X EAX 1.0, EAX 2.0[174]
Spider-Man 2: The Game X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[175]. To enable EAX edit Webhead.ini and set UseEAX=True
Spirit of Speed X
Starlancer X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[176]
Star Trek: Bridge Commander X X EAX 1.0, EAX 2.0.[177] Also supports A3D and DirectSound3D
Star Trek: Deep Space Nine: The Fallen X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[178]
Star Trek: Elite Force II X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D[179]
Star Trek: Next Generation Klingon Honor Guard X
Star Trek: Voyager – Elite Force A3D 2.0, A3D 3.0. Doesn't support EAX.[180]
Star Wars: Battlefront X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[181]
Star Wars Battlefront 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[182]
Star Wars: Empire at War X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[183] X
Star Wars Empire at War: Forces of Corruption X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[184]
Star Wars Episode I: The Phantom Menace X
Star Wars Galaxies X X
Star Wars Jedi Knight II: Jedi Outcast X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[185] Support added in patch 1.03 X
Star Wars Jedi Knight: Jedi Academy X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[186] X
Star Wars: Knights of the Old Republic X X X EAX 1.0, EAX 2.0, EAX 3.0[187] X
Star Wars: Knights of the Old Republic 2 X X X EAX 1.0, EAX 2.0, EAX 3.0[188] Note: EAX Support removed in latest Steam version. X
Star Wars: Republic Commando X X EAX 2.0, EAX 3.0[189] X
Stolen X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[190]
Street Racing Syndicate X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[191]
Stronghold X
Stubbs the Zombie in Rebel Without a Pulse X EAX 4.0[192]
Stunt GP X EAX 1.0[193]
The Suffering Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.[194]
The Suffering: Ties That Bind Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.
The Sum of All Fears X X EAX 1.0, EAX 2.0 (via EAX Unified)[195]
Summoner X X EAX 1.0, EAX 2.0 (via EAX Unified)[196]
Superbike 2001 X
Supreme Commander
SWAT 4 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[197]
Swedish Touring Car Championship X
Swedish Touring Car Championship 2 X
System Shock 2 X For further info, refer to this thread on the TTLG forums
The Club X X X EAX 2.0, EAX 4.0, EAX 5.0[198]
The Temple of Elemental Evil
Terminus X
Test Drive
Test Drive 6 X
Test Drive Rally X
Test Drive Unlimited
The Devil Inside X
The Wheel Of Time X
Theme Park World
Thief: The Dark Project X EAX 1.0, A3D 1.0
Thief II: The Metal Age X EAX 2.0. Note: support for A3D 2.0 was removed before release[199]
Thief: Deadly Shadows X X EAX 3.0, EAX 4.0[200][201] X
The Dark Mod, Thief - unofficial spin-off
Thievery UT
TimeShift X X EAX 4.0, EAX 5.0[202]
Titan Quest X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[203] X
Titan Quest: Immortal Throne X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 X
TMNT X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[204]
TNN Outdoors Pro Hunter X
TOCA Race Driver X
TOCA Race Driver 2 X EAX 3.0[205]
Tom Clancy's Ghost Recon X X EAX 1.0, EAX 2.0 (via EAX Unified)[206]
Tom Clancy's Ghost Recon: Desert Siege X X EAX 1.0, EAX 2.0 (via EAX Unified)[207]
Tom Clancy's Ghost Recon: Island Thunder X X EAX 1.0, EAX 2.0 (via EAX Unified)[208]
Tom Clancy's Ghost Recon: Advanced Warfighter X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[209] X
Tom Clancy's Ghost Recon: Advanced Warfighter 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[210]
Tom Clancy's Rainbow Six: Lockdown X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[211] X
Tom Clancy's Rainbow Six Rogue Spear & Black Thorn X X
Tom Clancy's Rainbow Six: Vegas X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[212] X
Tom Clancy's Rainbow Six: Vegas 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[213]
Tom Clancy's Rainbow Six 3: Raven Shield X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[214] X
Tom Clancy's Splinter Cell X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[215] X
Tom Clancy's Splinter Cell: Pandora Tomorrow X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[216] X
Tom Clancy's Splinter Cell: Chaos Theory X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[217] X
Tom Clancy's Splinter Cell: Double Agent X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[218] X
Tom Clancy's The Sum Of All Fears X
Tomb Raider: Anniversary
Tomb Raider: Legend
Tomb Raider: The Angel of Darkness X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[219] X
TrackMania Nations Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[220]
TrackMania United Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[221]
Trackmania Original
Trespasser: Jurassic Park X
Tribes 2 X X EAX 1.0, EAX 2.0[222]
Triple Play 2000 X
Tron 2.0 X X EAX 2.0, EAX 3.0[223] X
Tzar: The Burden of the Crown X X EAX 1.0, EAX 2.0[224]
UFO: Afterlight X
UFO: Aftermath X X X EAX 1.0, EAX 2.0, EAX 3.0[225]
UFO: Aftershock X X X EAX 2.0, EAX 3.0, EAX 4.0[226]
Ultim@te Race Rally X
Ultim@te Race Pro X EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices[227]
Ultima: Ascension X
Undying X
Universe at War: Earth Assault X X X EAX 2.0, EAX 3.0, EAX 4.0[228]
Unreal X First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0[229], DirectSound3D.
Unreal II: The Awakening X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[230]
Unreal Tournament X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[231][232]
Unreal Tournament 2003 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[233] X
Unreal Tournament 2004 X X EAX 3.0, EAX 5.0 (via OpenAL)[234] Note: EAX 5.0 support was added with this patch X
Unreal Tournament 3 X X EAX 4.0, EAX 5.0 (via OpenAL)[235] X
Uprising 2: Lead and Destroy X
Urban Chaos X
Uru: Ages Beyond Myst X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[236]
Vampire: The Masquerade – Redemption X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[237]
Vampire: The Masquerade – Bloodlines X
Vanguard: Saga of Heroes X
VBS1
VBS2
Vietcong X X
Vietcong 2 X
Vivisector: Beast Inside X EAX 4.0[238]
Warcraft III X ALchemy/EAX support removed with 1.30 update X
Wargasm
Warhammer 40,000: Dawn of War: Soulstorm X
Warhammer 40,000: Fire Warrior X EAX 3.0[239]
Warhammer: Mark of Chaos X X X EAX 2.0, EAX 3.0, EAX 4.0[240]
Warlords Battlecry X
Warlords Battlecry II X X EAX 1.0, EAX 2.0[241]
Warmonger: Operation Downtown Destruction X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[242]
Warpath X X X EAX 2.0, EAX 3.0, EAX 4.0[243]
Way Point Zeta X
Wheel of Time
Wild Metal Country X
Wild Wild West: The Steel Assassin X
The Witcher X EAX 4.0 only[244] X
Wizardry 8 X
World of Warcraft X EAX 3.0[245] X
WWII Combat: Road to Berlin X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[246]
WWII Combat: Iwo Jima X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[247]
WWII Tank Commander X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[248]
X2: The Threat X EAX 1.0[249]
X3 Reunion X
X-COM: Enforcer X EAX 1.0, A3D 1.0, A3D 2.0[250]
Xpand Rally X EAX 2.0[251]
Ys VI: The Ark of Napishtim X EAX 2.0[252]
Ys: The Oath in Felghana X X
Ys: Origin X X

See also

References

  1. Jump up Creative ALchemy Project FAQ
  2. Jump up Creative support Games
  3. Jump up Nov 2007 Archive of the Official Creative Soundblaster EAX website
  4. Jump up Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)
  5. Jump up Alias uses eax.dll version 3.0.1.0 (EAX Unified)
  6. Jump up Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)
  7. Jump up Source: American McGee's Alice in-game Audio Settings
  8. Jump up Source: in-game console output (screenshot)
  9. Jump up American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  10. Jump up Source: Anachronox in-game Audio Settings
  11. Jump up Source: Aquanox in-game Audio Settings
  12. Jump up Source: arma.exe contains references to EAX 4.0
  13. Jump up Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version
  14. Jump up Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
  15. Jump up Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
  16. Jump up Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  17. Jump up EAX® to EAX® 4.0 ADVANCED HD™ (archived)
  18. Jump up Source: (Vogons forum post)
  19. Jump up Battlestrike: Force of Resistance uses eax.dll version 3.0.1.0 (EAX Unified)
  20. Jump up Battlestrike: Shadow of Stalingrad uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt indicates that EAX 2.0 is the oldest supported version.
  21. Jump up Source: Xtreme Fidelity Audio in Battlefield 2 (archived)
  22. Jump up Source: Soundblaster Gaming: Battlefield 2 (archived)
  23. Jump up Source: EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)
  24. Jump up Source: EAX Featured Game: Battlefield 2142 (archived). See also: Battlefield 2142 audio by DICE(archived)
  25. Jump up Beowulf readme.txt specifies EAX 4.0 support (PC hardware recommended requirements section). Additionally, the game uses eax.dll version 3.0.4.0 for supporting lower EAX versions.
  26. Jump up Beyond Good and Evil readme.txt (Sound compatibility section)
  27. Jump up Bioshock manual, page 3 (Recommended System Requirements). See also EAX Featured Game: BioShock (archived) as well as BioShock Audio Guide(archived)
  28. Jump up Black & White 2 executable contains references to EAX 3.0. See also: Sound Blaster Gaming: Black & White 2 (archived)
  29. Jump up EAX Featured Game: Bloodrayne (archived)
  30. Jump up EAX Featured Game: Brian Lara International Cricket 2007 (archived)
  31. Jump up Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  32. Jump up Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  33. Jump up Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0
  34. Jump up Source: The Sounds of War in Call of Duty (archived)
  35. Jump up Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
  36. Jump up Source: Chaser in-game audio options
  37. Jump up Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
  38. Jump up Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)
  39. Jump up Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
  40. Jump up Source: Civilization IV in-game audio options
  41. Jump up Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
  42. Jump up Source: Premier Racing Audio in Colin McRae Rally 04 (archived)
  43. Jump up Source: EAX Featured Game: Dirt (archived). See also Turbo-charged audio in DIRT (archived)
  44. Jump up EAX Featured Game: Combat: Task Force 121 (archived)
  45. Jump up Source: C&C Renegade in-game Audio Settings
  46. Jump up EAX Featured Game: Commandos: Strike Force (archived)
  47. Jump up The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also Sound Blaster Gaming: Company of Heroes
  48. Jump up Source: Conflict: Global Storm in-game Audio Settings
  49. Jump up Source: Conflict: Vietnam in-game Audio Settings
  50. Jump up Source: Contract J.A.C.K. readme.txt (System Requirements section)
  51. Jump up Source: Cryostasis game manual, page 5
  52. Jump up Dead Man's Hand uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  53. Jump up Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected
  54. Jump up Deus Ex log file and console output (screenshot)
  55. Jump up Source: Doom 3 EAX Patch - SoundBlaster.com (archived)
  56. Jump up Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
  57. Jump up Source: Drakan configuration utility
  58. Jump up Source: Dreamfall in-game audio options. See also EAX Featured Game: Dreamfall: The Longest Journey (archived)
  59. Jump up Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)
  60. Jump up Source: Dungeon Keeper II readme.txt
  61. Jump up The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.
  62. Jump up The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
  63. Jump up El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual
  64. Jump up Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see EAX Featured Game: Enter The Matrix (archived)
  65. Jump up The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.
  66. Jump up World Dominating Audio in Evil Genius (archived)
  67. Jump up Source: Expendable configuration utility
  68. Jump up Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at (archive of Soundblaster.com)
  69. Jump up Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)
  70. Jump up Source: Fallout Tactics in-game Audio Settings
  71. Jump up Source: Far Cry in-game audio settings. See also EAX Paradise in Far Cry (archived)
  72. Jump up Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)
  73. Jump up Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  74. Jump up Source: Flying Heroes Homepage - engine specifications (archived)
  75. Jump up Freedom Fighters uses eax.dll version 3.0.1.0 (EAX Unified). Additionally, see EAX ADVANCED HD Effects in Freedom Fighters (archived)
  76. Jump up Source: Freedom Force in-game Audio Settings
  77. Jump up Source: Freedom Force vs. The 3rd Reich in-game Audio Settings
  78. Jump up Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  79. Jump up Source: Full Spectrum Warrior game manual, page 27. See also Intense Urban Combat Warfare in Full Spectrum Warrior (archived)
  80. Jump up EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
  81. Jump up Source: Gears of War log file contents.
  82. Jump up Source: Ghost Master in-game Audio Settings
  83. Jump up Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature
  84. Jump up Global Operations uses msseax.m3d and msseax2.m3d
  85. Jump up Source: Grand Theft Auto III in-game Audio Settings
  86. Jump up Source: Grand Theft Auto: Vice City in-game Audio Settings
  87. Jump up Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)
  88. Jump up Race Driver: Grid readme.html (Audio section)
  89. Jump up EAX Featured Game: Guild Wars Nightfall (archived)
  90. Jump up Halo.exe hex edit view (screenshot)
  91. Jump up Source: Heavy Metal: F.A.K.K.² in-game Audio Settings
  92. Jump up The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0
  93. Jump up Tech Help: Heretic II - Vortex of Sound (archived)
  94. Jump up Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  95. Jump up Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also Talking to Hitman 2: Silent Assassin (archived)
  96. Jump up Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)
  97. Jump up Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also EAX Featured Game: Hitman: Blood Money (archived)
  98. Jump up EAX Featured Game: Icewind Dale II (archived)
  99. Jump up Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected
  100. Jump up Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe
  101. Jump up Infernal uses eax.dll version 4.0.0.0 (EAX Unified)
  102. Jump up Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
  103. Jump up DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
  104. Jump up Kane & Lynch: Dead Men supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in kaneandlynch.exe). See also EAX Featured Game: Kane & Lynch: Dead Men (archived)
  105. Jump up Source: Klingon Honor Guard patch 1.1 notes
  106. Jump up The game's executable contains references to EAX 1.0 and EAX 2.0 (Vogons forum post)
  107. Jump up The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  108. Jump up The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
  109. Jump up Source: EAX Featured Game: Take Down Online - The Lost Pain (archived)
  110. Jump up Mace Griffin: Bounty Hunter readme.txt (Sound section)
  111. Jump up Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)
  112. Jump up Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as EAX Featured Game: Mage Knight: Apocalypse (archived)
  113. Jump up The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)
  114. Jump up Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
  115. Jump up Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
  116. Jump up Source: Medieval II: Total War in-game audio options. See also EAX Featured Game: Medieval II: Total War (archived)
  117. Jump up Source: Messiah in-game audio options
  118. Jump up Source: Midnight Club II in-game audio options
  119. Jump up Source: Might and Magic VII configuration utility
  120. Jump up Source: Might and Magic VIII configuration utility
  121. Jump up Might and Magic IX uses msseax.m3d and msseax2.m3d
  122. Jump up Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  123. Jump up Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.
  124. Jump up Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
  125. Jump up Source: Myth II readme.txt
  126. Jump up Source: Phil's Computer Lab - Sound Blaster Live! Review (video)
  127. Jump up Source: Neverwinter Nights in-game Advanced Sound Options
  128. Jump up Source: Neverwinter Nights 2 in-game Gameplay/Audio options
  129. Jump up See this Vogons forum post for more details
  130. Jump up No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
  131. Jump up Source: No One Lives Forever 2 readme.txt (System Requirements section). See also EAX Featured Game: No One Lives Forever 2 (archived)
  132. Jump up Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
  133. Jump up Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)
  134. Jump up Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
  135. Jump up Source: Painkiller in-game audio options
  136. Jump up Source: Painkiller Overdose in-game audio options
  137. Jump up Source: Painkiller Resurrection in-game audio options
  138. Jump up Source: Painkiller Redemption in-game audio options (screenshot)
  139. Jump up Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  140. Jump up Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
  141. Jump up Postal 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  142. Jump up Source: Prey in-game console output (screenshot). See also Hardware Accelerated Audio in Prey (archived) as well as EAX Featured Game: Prey (archived)
  143. Jump up Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified) See also EAX Featured Game: Prince of Persia: The Sands of Time (archived)
  144. Jump up Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
  145. Jump up Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
  146. Jump up Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
  147. Jump up Source: Project I.G.I.-2 in-game Audio Settings
  148. Jump up Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  149. Jump up Source: Sound Blaster X-Fi Audio in QUAKE 4 (archived). See also EAX Featured Game: Quake 4 (archived)
  150. Jump up Source: EAX Featured Game: Rail Simulator (archived)
  151. Jump up Source: Railroad Tycoon 3 in-game Audio Settings
  152. Jump up Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)
  153. Jump up Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  154. Jump up EAX Featured Game: The Regiment (archived)
  155. Jump up Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)
  156. Jump up Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)
  157. Jump up EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)
  158. Jump up Source: Rise and Fall: Civilizations at War in-game audio options
  159. Jump up Source: Rome: Total War in-game audio options. See also Epic, Cinematic Audio in Rome: Total War (archived)
  160. Jump up S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)
  161. Jump up Sacred 2 Readme.html (System Requirements section, Recommended requirements)
  162. Jump up Source: Screamer 4x4 in-game Audio Settings
  163. Jump up Source: EAX Featured Game: Shade: Wrath of Angels (archived)
  164. Jump up Explosive audio in Shadow Ops: Red Mercury (archived)
  165. Jump up The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
  166. Jump up Silent Hunter 3 uses EaxMan.dll version 2.0.1.3
  167. Jump up SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13
  168. Jump up Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13
  169. Jump up Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)
  170. Jump up Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)
  171. Jump up EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
  172. Jump up Source: Soulbringer launcher Advanced Options
  173. Jump up Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility
  174. Jump up Source: SpellForce 2 in-game audio options
  175. Jump up Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  176. Jump up Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.
  177. Jump up Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
  178. Jump up Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
  179. Jump up Source: Elite Force II in-game audio options (screenshot)
  180. Jump up Source: Elite Force in-game audio options
  181. Jump up Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
  182. Jump up Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
  183. Jump up Source: Empire at War in-game audio options (screenshot)
  184. Jump up Source: Forces of Corruption in-game audio options
  185. Jump up Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see Secrets behind the Sound: Part I (archived)
  186. Jump up Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)
  187. Jump up Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also The Star Wars Sound Experience (archived)
  188. Jump up Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
  189. Jump up Source: Star Wars: Republic Commando in-game Sound Options
  190. Jump up Stolen uses eax.dll version 4.0.0.1 (EAX Unified)
  191. Jump up Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
  192. Jump up Stubbs the Zombie in Rebel Without a Pulse manual, page 22
  193. Jump up Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)
  194. Jump up Source: The Suffering configuration utility (screenshot)
  195. Jump up The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)
  196. Jump up Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  197. Jump up SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  198. Jump up The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.
  199. Jump up SB Live! and A3D 1.0 (forum link)
  200. Jump up Source: Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)
  201. Jump up Source: Stealthy Sounds in Thief: Deadly Shadows (archived)
  202. Jump up Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
  203. Jump up The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
  204. Jump up TMNT uses eax.dll version 3.0.4.0 (EAX Unified)
  205. Jump up Source: EAX Featured Game: TOCA Race Driver 2 (archived)
  206. Jump up Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)
  207. Jump up Desert Siege uses eax.dll version 2.6.0.0 (EAX Unified)
  208. Jump up Island Thunder uses eax.dll version 2.6.0.0 (EAX Unified)
  209. Jump up Ghost Recon: Advanced Warfighter audio options menu (screenshot)
  210. Jump up Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
  211. Jump up Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)
  212. Jump up Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)
  213. Jump up Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)
  214. Jump up Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)
  215. Jump up Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified). See also EAX Featured Game: Tom Clancy’s Splinter Cell (archived)
  216. Jump up Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)
  217. Jump up Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
  218. Jump up Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
  219. Jump up The Angel of Darkness in-game audio options (screenshot). See also EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)
  220. Jump up TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  221. Jump up TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  222. Jump up Source: Tribes 2 in-game audio options
  223. Jump up Source: Tron 2.0 in-game audio options. See also Disney's Tron 2.0 Audio (archived)
  224. Jump up Source: Tzar configuration utility
  225. Jump up The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
  226. Jump up UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  227. Jump up Ultim@te Race Pro Technical Support (archived)
  228. Jump up Source: Universe at War in-game audio options
  229. Jump up Unreal 1 and A3D cards (screenshot)
  230. Jump up Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  231. Jump up Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.
  232. Jump up Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements (Vogons forum post).
  233. Jump up Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)
  234. Jump up Source: Sound Blaster X-Fi - Unreal Tournament 2004 (archived)
  235. Jump up Source: Unreal Tournament 3 Launch.log file contents. Additionally see: EAX Featured Game: Unreal Tournament 3 (archived)
  236. Jump up Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also Discovering Uru: Ages Beyond Myst (archived)
  237. Jump up Source: Vampire: The Masquerade – Redemption in-game Audio Settings
  238. Jump up Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
  239. Jump up Source: Fire Warrior configuration utility
  240. Jump up Source: Warhammer Mark of Chaos in-game audio options
  241. Jump up Warlords Battlecry II uses msseax.m3d and msseax2.m3d
  242. Jump up Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  243. Jump up Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  244. Jump up CD Project forums, The Witcher patch notes
  245. Jump up SoundBlaster.com - World of Warcraft (archived)
  246. Jump up WWII Combat: Road to Berlin uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  247. Jump up WWII Combat: Iwo Jima uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  248. Jump up WWII Tank Commander uses eax.dll version 4.0.0.1 (EAX Unified). Additionally, the game's readme.txt specifies EAX 4.0 support (System Requirements section). See also EAX Featured Game: World War II Tank Commander (archived)
  249. Jump up Source: X2 Readme15.rtf (Section 22)
  250. Jump up Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
  251. Jump up Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)
  252. Jump up Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)