Difference between revisions of "List of CPU speed sensitive games"

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m (DOS: changed recommended CPU for X-Com per awgamer forum post)
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?
+
! Game title !! Symptoms with faster CPUs !! Maximum suitable CPU !! Fix available?
 
|-
 
|-
 
| Alien Carnage (1993) || Runs too fast? || ? ||
 
| Alien Carnage (1993) || Runs too fast? || ? ||
Line 21: Line 21:
 
| Carmageddon (1997) || Runs too fast || ? ||
 
| Carmageddon (1997) || Runs too fast || ? ||
 
|-  
 
|-  
| Day of the Tentacle (1993) || No sound with >P166MMX || ? ||
+
| Day of the Tentacle (1993) || no sound || P166 ||
 
|-
 
|-
| Descent (1994) || Runs too fast with ~higher PIIs || Pentium 233 MMX || Increase resolution
+
| Descent (1994) || Runs too fast with ~higher PIIs || P233 || Increase resolution
 
|-
 
|-
| Descent II (1996) || Normal game speed, but mouse sensitivity drops down on high framerates || Pentium II 300? ||
+
| Descent II (1996) || Normal game speed, but mouse sensitivity drops down on high framerates || P2 300? ||
 
|-
 
|-
| Double Dragon (1988) || Locks up before final battle and player 2 will have fewer moves || 8088 4.77 MHz ||
+
| Double Dragon (1988) || Locks up before final battle and player 2 will have fewer moves || 8088 4.77 ||
 
|-
 
|-
| Hi-Octane (1996) || Speed problems || Pentium 90 ||
+
| Dune (1992) || no speech || P2 333 ||
 
|-
 
|-
| Indiana Jones and the Last Crusade: The Graphic Adventure (1989) || With Adlib sound on 486 or later: "Run time error R6003 - integer divide by zero" || CPUs without cache (up to 386DX-40) || For the the 256 color VGA version: [http://www.lucasarts.com/support/update/indy-last.html "486 Upgrade" patch]. For 16 color EGA version, on older CPUs with integrated L1 cache you can turn off the L1 cache to avoid the problem.
+
| Dyna Blaster (1992) || locks up || 486 50 ||
 
|-
 
|-
| Jazz Jackrabbit (1994) || Doesn't start (error message "Runtime error 200") with about PII 233 || plays fine with patch || [http://www.jazz2online.com/downloads/341/jazz-1-tppatch/ TPPATCH] (3rd party)
+
| Hi-Octane (1996) || Speed problems || P90 ||
 +
|-
 +
| Indiana Jones and the Last Crusade (1989) || With Adlib sound "Runtime error R6003 - integer divide by zero" || 386DX 40 || For the the 256 color VGA version: [http://www.lucasarts.com/support/update/indy-last.html "486 Upgrade" patch]. For 16 color EGA version, on older CPUs with integrated L1 cache you can turn off the L1 cache to avoid the problem.
 +
|-
 +
| Jazz Jackrabbit (1994) || doesn't start ("Runtime error 200") || P2 233 || [http://www.jazz2online.com/downloads/341/jazz-1-tppatch/ TPPATCH]
 
|-
 
|-
 
| King's Quest VII: The Princeless Bride (1994) || Speed bug with one or two puzzles || ? ||
 
| King's Quest VII: The Princeless Bride (1994) || Speed bug with one or two puzzles || ? ||
 
|-
 
|-
| Knights of the Sky (1990) || Runs too fast at 386DX-25 and higher || 386SX-20 or slower || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||
+
| Knights of the Sky (1990) || Runs too fast || 386SX 20 || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||
 
|-
 
|-
 
| Lemmings 2: The Tribes (1993) || Requires HDD smaller than 504 MB (CHS limit) or else the copy protection checksum calculated by the installer is wrong || ? ||
 
| Lemmings 2: The Tribes (1993) || Requires HDD smaller than 504 MB (CHS limit) or else the copy protection checksum calculated by the installer is wrong || ? ||
 
|-
 
|-
| Lotus III: The Ultimate Challenge (1992) || Crashes with invalid opcode error || Pentium II 350 or slower ||
+
| Lotus III: The Ultimate Challenge (1992) || Crashes with invalid opcode error || P2 350 ||
 
|-
 
|-
 
| Micro Machines 2: Turbo Tournament (1996) || ? || ? ||
 
| Micro Machines 2: Turbo Tournament (1996) || ? || ? ||
 
|-
 
|-
| Quarantine (1994) || Runs too fast on P3-866 || 486DX-33 || Use [http://bretjohnson.us/ SLOWDOWN], reduce clock speed or disable cache to get close to 486DX-33 speeds.
+
| Quarantine (1994) || Runs too fast on P3 || 486 33 ? || Use [http://bretjohnson.us Slowdown], reduce clock speed or disable cache  
 
|-
 
|-
| rowspan="2" |The Secret of Monkey Island (1990) || With Adlib sound on 486 or later: "Run time error R6003 - integer divide by zero" || CPUs without cache (up to 386DX-40) || For the the 256 color VGA version: [http://www.lucasarts.com/support/update/monkey-1.html#486%20Upgrade "486 Upgrade" patch]. For 16 color EGA version, on older CPUs with integrated L1 cache you can turn off the L1 cache to avoid the problem.
+
| rowspan="2" |The Secret of Monkey Island (1990) || With Adlib sound "Runtime error R6003 - integer divide by zero" || 386DX 40 || For the the 256 color VGA version: [http://www.lucasarts.com/support/update/monkey-1.html#486%20Upgrade "486 Upgrade" patch]. For 16 color EGA version, on older CPUs with integrated L1 cache you can turn off the L1 cache to avoid the problem.
 
|-
 
|-
 
| Garbled MT-32 music with fast CPUs || ? ||
 
| Garbled MT-32 music with fast CPUs || ? ||
 
|-
 
|-
| Sid Meier's Colonization (1994) || Crashes with Integer Divide by Zero error with Pentium 200MMX || P166 or slower || Reduce clock speed or disable cache ||
+
| Sid Meier's Colonization (1994) || Crashes with Integer Divide by Zero error with Pentium 200MMX || P166 || Reduce clock speed or disable cache ||
 +
|-
 +
| Sierra games || no sound card detection || P200 ||
 
|-  
 
|-  
 
| Space Quest IV: Roger Wilco and The Time Rippers (1991) || Bugs every time a sequel police is on the screen || 386? ||
 
| Space Quest IV: Roger Wilco and The Time Rippers (1991) || Bugs every time a sequel police is on the screen || 386? ||
 +
|-
 +
| Star Control (1990) || FM sound malfunction || P150 ||
 
|-
 
|-
 
| Star Control II (1992) || ? || ? ||
 
| Star Control II (1992) || ? || ? ||
 
|-
 
|-
| Syndicate (1993) || Crashes at startup with glass breaking sound (5x86 133/P166 and Sound Blaster) || ? ||
+
| Syndicate (1993) || crashes at startup || P166 ||
 
|-
 
|-
 
| Terminator: Future Shock (1995) || too fast on high P2 || ? || SkyNET version
 
| Terminator: Future Shock (1995) || too fast on high P2 || ? || SkyNET version
Line 63: Line 71:
 
| Test Drive III (1990) || Runs too fast || 386 ||
 
| Test Drive III (1990) || Runs too fast || 386 ||
 
|-
 
|-
| Theme Park (1994) || Runs too fast || 486 DX2/66? ||
+
| Theme Park (1994) || Runs too fast || 486 66? ||
 
|-
 
|-
| Thor's Hammer: The Trilogy (1995) || Inconsistent in-game speeds (turning around and opening doors very slow) at >600Mhz || <600Mhz || reduce clock speed or disable CPU cache ||
+
| Thor's Hammer: The Trilogy (1995) || Inconsistent in-game speeds (turning around and opening doors very slow) || P3 600 || reduce clock speed or disable CPU cache ||
 
|-
 
|-
 
| Toonstruck (1996) || Speed bug with one or two puzzles || ? ||
 
| Toonstruck (1996) || Speed bug with one or two puzzles || ? ||
 
|-
 
|-
| Ultima Underworld (1992) || Keyboard movement too fast on fast Pentiums || 486SX-25 || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||
+
| Ultima Underworld (1992) || Keyboard movement too fast on fast Pentiums || 486 25 || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||
 
|-
 
|-
| Ultima Underworld II (1993) || Keyboard movement too fast on fast Pentiums || 486DX-33 || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||
+
| Ultima Underworld II (1993) || Keyboard movement too fast on fast Pentiums || 486 33 || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||
 
|-
 
|-
| Ultima VI (1990) || Runs too fast, music distortion even at 486SX-25 || 386DX-25 or slower || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||
+
| Ultima VI (1990) || Runs too fast, music distortion || 386DX 25 || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||
 
|-
 
|-
| Ultima VII: The Black Gate (1992) || Runs too fast || [http://nerdlypleasures.blogspot.com/2013/06/ultima-vii-on-real-hardware.html up to 486DX-33] || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches
+
| Ultima VII: The Black Gate (1992) || Runs too fast || 486 33 [http://nerdlypleasures.blogspot.com/2013/06/ultima-vii-on-real-hardware.html] || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches
 
|-
 
|-
| Warcraft: Orcs & Humans (1994) || Scrolls too fast, water animations cycle too fast, somewhat playable || 386DX-33 ||
+
| Warcraft: Orcs & Humans (1994) || scrolls too fast, water animation too fast, but playable || 386DX 33 ||
 
|-
 
|-
| Warcraft II: Tides of Darkness (1995) || Scrolls too fast with PIIs, but playable || Pentium 133? || Battle.net Windows version works fine
+
| Warcraft II: Tides of Darkness (1995) || Scrolls too fast with PII, but playable || P133? || Battle.net Windows version works fine
 
|-
 
|-
| Warlords II Deluxe (1995) || Crashes on startup with fast CPUs || 486DX2-66 ||
+
| Warlords II Deluxe (1995) || Crashes on startup with fast CPUs || 486 66 ||
 
|-
 
|-
| Wing Commander (1990) || Runs too fast || max. 386DX-33 || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||
+
| Wing Commander (1990) || Runs too fast || 386DX 33 || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||
 
|-
 
|-
 
| Wizardry VII: Crusaders of the Dark Savant (1992) || "Divide Overflow Flaw/Reboot" on Pentium processors || ? || [http://www.zimlab.com/wizardry/patches.htm Pentium reboot patch]
 
| Wizardry VII: Crusaders of the Dark Savant (1992) || "Divide Overflow Flaw/Reboot" on Pentium processors || ? || [http://www.zimlab.com/wizardry/patches.htm Pentium reboot patch]
 
|-
 
|-
| Worlds of Ultima: Martian Dreams (1991) || Runs too fast || 386DX-25 or slower || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||
+
| Worlds of Ultima: Martian Dreams (1991) || Runs too fast || 386DX 25 || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||
 
|-
 
|-
| Worlds of Ultima: Savage Empire (1990) || Runs too fast || 386DX-25 or slower || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||
+
| Worlds of Ultima: Savage Empire (1990) || Runs too fast || 386DX 25 || Try [http://www.vogons.org/viewtopic.php?t=38613 Setmul] to disable caches ||
 
|-
 
|-
| X-Com UFO Defense (1994) || Scrolls too fast/ Shots fired very fast, Still very Playable || Pentium 90 or slower || Adjust fire/scroll speed to your liking, not always effective
+
| X-Com UFO Defense (1994) || Scrolls too fast/ Shots fired very fast, Still very Playable || P90 || Adjust fire/scroll speed to your liking, not always effective
 
|-
 
|-
 
| Zool (1992) || ? || ? ||
 
| Zool (1992) || ? || ? ||
Line 103: Line 111:
 
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?
 
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?
 
|-
 
|-
| Betrayal In Antara (1997) || Day/Night transitions + movement too fast || Pentium MMX 233 || GOG.com version works fine
+
| Betrayal In Antara (1997) || Day/Night transitions + movement too fast || P233 || GOG.com version works fine
 
|-
 
|-
 
| Cossacks: European Wars (2001) || Runs too fast in multiplayer? || ? ||
 
| Cossacks: European Wars (2001) || Runs too fast in multiplayer? || ? ||
 
|-
 
|-
| FIFA Football 2002 (2001) || Crashes to desktop with >2 GHz || <2 GHz ||
+
| FIFA Football 2002 (2001) || Crashes to desktop || P4 2.0 ||
 
|-
 
|-
 
| Gex: Enter the Gecko (1998) || Lack of framerate limiter may cause the game to play too fast in certain situations || ? ||
 
| Gex: Enter the Gecko (1998) || Lack of framerate limiter may cause the game to play too fast in certain situations || ? ||
 
|-
 
|-
| Grand Prix Legends (1998) || Runs too fast with >1.7 GHz || plays fine with patch || [http://www.vroc.net/papy.com/gpl/download.html#1.2 CPU patch for version 1.2]
+
| Grand Prix Legends (1998) || Runs too fast || P4 1.7 GHz || [http://www.vroc.net/papy.com/gpl/download.html#1.2 CPU patch for version 1.2]
 
|-
 
|-
| Havoc (1995) || Too fast on late PII and above || Pentium II 300? ||  
+
| Havoc (1995) || Too fast on late PII || P2 300? ||  
 
|-
 
|-
| Hexplore (1998) || Crashes after a minute on fast P4 and above || Pentium III 500? || [http://www.mediafire.com/?0291qrmgkdbzv6v# Fix for Modern Systems]
+
| Hexplore (1998) || Crashes after a minute on fast P4 and above || P3 500? || [http://www.mediafire.com/?0291qrmgkdbzv6v# Fix for Modern Systems]
 
|-
 
|-
 
| Imperialism (1997) || World map scrolls too fast || plays fine with patch || Patch 1.1 (slight scrolling delay added)
 
| Imperialism (1997) || World map scrolls too fast || plays fine with patch || Patch 1.1 (slight scrolling delay added)
Line 123: Line 131:
 
| Jane's US Navy Fighters 97 (1996) || Runs too fast || ? || Increase resolution; Jane's Fighters Anthology version works fine
 
| Jane's US Navy Fighters 97 (1996) || Runs too fast || ? || Increase resolution; Jane's Fighters Anthology version works fine
 
|-
 
|-
| Master of Orion II (1996) || Battle screen scrolls too fast, minor issue || Pentium 166? ||
+
| Master of Orion II (1996) || Battle screen scrolls too fast, minor issue || P166? ||
 
|-
 
|-
| Monaco GP Racing Simulation 2 (1999) || Runs too fast at >2.0 GHz || <2 GHz ||
+
| Monaco GP Racing Simulation 2 (1999) || Runs too fast || P4 2.0 ||
 
|-
 
|-
| Pro Rally 2001 (2000) || Hangs at >2.0 GHz || plays fine with patch || Install with [http://ubisoft-en.custhelp.com/ci/fattach/get/267/0/session/L2F2LzEvdGltZS8xMzYwNTI0MjI5L3NpZC9fNGlPUXdpbA==/filename/PRSetup-IV.zip], update to 1.1, [http://www.zeus-software.com/files/nglide/prorally2001_patch.zip], may not work with AMD FX CPUs
+
| Pro Rally 2001 (2000) || hangs || P4 2.0 || Install with [http://ubisoft-en.custhelp.com/ci/fattach/get/267/0/session/L2F2LzEvdGltZS8xMzYwNTI0MjI5L3NpZC9fNGlPUXdpbA==/filename/PRSetup-IV.zip], update to 1.1, [http://www.zeus-software.com/files/nglide/prorally2001_patch.zip], may not work with AMD FX CPUs
 
|-
 
|-
 
| Sega Rally Championship (1997) || Direct3D version plays too fast || ? ||
 
| Sega Rally Championship (1997) || Direct3D version plays too fast || ? ||
 
|-
 
|-
| Silver (1999) || Timing issues with a certain bell puzzle on fast Pentium 4 and above CPUs || PIII/Athlon 1GHz and below || GOG.com version works fine
+
| Silver (1999) || Timing issues with a certain bell puzzle on high P4 || P3 1.0 || GOG.com version works fine
 
|-
 
|-
 
| SimCopter (1996) || Runs too fast/glitchy and crashes on P4 3.2 GHz/98SE || K6-2 350 ||
 
| SimCopter (1996) || Runs too fast/glitchy and crashes on P4 3.2 GHz/98SE || K6-2 350 ||
 
|-
 
|-
| Speed Busters (1999) || Crashes at >2.0GHz || <2 GHz || GOG.com version works fine
+
| Speed Busters (1999) || crashes || P4 2.0 || GOG.com version works fine
 
|-
 
|-
 
| Star Trek: Deep Space Nine: The Fallen (2000) || CPU throttling issues || ? || Use Direct3D renderer
 
| Star Trek: Deep Space Nine: The Fallen (2000) || CPU throttling issues || ? || Use Direct3D renderer

Revision as of 09:37, 8 May 2016

This is a list of games that do not run properly in some ways on CPUs faster than what was common than at the game's release. 1990+ for the most part, since before that, this was more often the case than not: As a general rule, games for IBM XT computers require a 8088 4.77 MHz to play right.

Some CPUs, for example AMD K6-2 and earlier Pentium IIs have selectable multipliers, which may help with achieving the lower speeds recommended for some of the games in this article. Additionally, disabling L1/L2 caches will slow down the processor as well, e.g. a Pentium III with disabled caches will be comparable to a 386. Setmul is a software utility by forum member gerwin that allows multipliers and caches to be changed/disabled and enabled without a reboot. For certain P54C Pentiums, it also allows manipulating Test Register options for further speed control.

Also, it is possible to use a slow 3D card to slow some of the games down, especially with the early proprietary APIs; a special case here are Rendition Vérité cards, since their slow VGA performance will also bottleneck DOS games using these modes. Finally, as a last resort one may try slowdown utilities such as CPU Killer and Mo'Slo.

For games with unlisted optimal CPU specs refer to the minimum requirements published by the developers.

DOS

Game title Symptoms with faster CPUs Maximum suitable CPU Fix available?
Alien Carnage (1993) Runs too fast?  ?
Alien Trilogy (1996) Runs too fast on higher P3s  ?
Bubble Ghost (1987) Runs too fast/slow 386SX 16
Carmageddon (1997) Runs too fast  ?
Day of the Tentacle (1993) no sound P166
Descent (1994) Runs too fast with ~higher PIIs P233 Increase resolution
Descent II (1996) Normal game speed, but mouse sensitivity drops down on high framerates P2 300?
Double Dragon (1988) Locks up before final battle and player 2 will have fewer moves 8088 4.77
Dune (1992) no speech P2 333
Dyna Blaster (1992) locks up 486 50
Hi-Octane (1996) Speed problems P90
Indiana Jones and the Last Crusade (1989) With Adlib sound "Runtime error R6003 - integer divide by zero" 386DX 40 For the the 256 color VGA version: "486 Upgrade" patch. For 16 color EGA version, on older CPUs with integrated L1 cache you can turn off the L1 cache to avoid the problem.
Jazz Jackrabbit (1994) doesn't start ("Runtime error 200") P2 233 TPPATCH
King's Quest VII: The Princeless Bride (1994) Speed bug with one or two puzzles  ?
Knights of the Sky (1990) Runs too fast 386SX 20 Try Setmul to disable caches
Lemmings 2: The Tribes (1993) Requires HDD smaller than 504 MB (CHS limit) or else the copy protection checksum calculated by the installer is wrong  ?
Lotus III: The Ultimate Challenge (1992) Crashes with invalid opcode error P2 350
Micro Machines 2: Turbo Tournament (1996)  ?  ?
Quarantine (1994) Runs too fast on P3 486 33 ? Use Slowdown, reduce clock speed or disable cache
The Secret of Monkey Island (1990) With Adlib sound "Runtime error R6003 - integer divide by zero" 386DX 40 For the the 256 color VGA version: "486 Upgrade" patch. For 16 color EGA version, on older CPUs with integrated L1 cache you can turn off the L1 cache to avoid the problem.
Garbled MT-32 music with fast CPUs  ?
Sid Meier's Colonization (1994) Crashes with Integer Divide by Zero error with Pentium 200MMX P166 Reduce clock speed or disable cache
Sierra games no sound card detection P200
Space Quest IV: Roger Wilco and The Time Rippers (1991) Bugs every time a sequel police is on the screen 386?
Star Control (1990) FM sound malfunction P150
Star Control II (1992)  ?  ?
Syndicate (1993) crashes at startup P166
Terminator: Future Shock (1995) too fast on high P2  ? SkyNET version
Test Drive III (1990) Runs too fast 386
Theme Park (1994) Runs too fast 486 66?
Thor's Hammer: The Trilogy (1995) Inconsistent in-game speeds (turning around and opening doors very slow) P3 600 reduce clock speed or disable CPU cache
Toonstruck (1996) Speed bug with one or two puzzles  ?
Ultima Underworld (1992) Keyboard movement too fast on fast Pentiums 486 25 Try Setmul to disable caches
Ultima Underworld II (1993) Keyboard movement too fast on fast Pentiums 486 33 Try Setmul to disable caches
Ultima VI (1990) Runs too fast, music distortion 386DX 25 Try Setmul to disable caches
Ultima VII: The Black Gate (1992) Runs too fast 486 33 [1] Try Setmul to disable caches
Warcraft: Orcs & Humans (1994) scrolls too fast, water animation too fast, but playable 386DX 33
Warcraft II: Tides of Darkness (1995) Scrolls too fast with PII, but playable P133? Battle.net Windows version works fine
Warlords II Deluxe (1995) Crashes on startup with fast CPUs 486 66
Wing Commander (1990) Runs too fast 386DX 33 Try Setmul to disable caches
Wizardry VII: Crusaders of the Dark Savant (1992) "Divide Overflow Flaw/Reboot" on Pentium processors  ? Pentium reboot patch
Worlds of Ultima: Martian Dreams (1991) Runs too fast 386DX 25 Try Setmul to disable caches
Worlds of Ultima: Savage Empire (1990) Runs too fast 386DX 25 Try Setmul to disable caches
X-Com UFO Defense (1994) Scrolls too fast/ Shots fired very fast, Still very Playable P90 Adjust fire/scroll speed to your liking, not always effective
Zool (1992)  ?  ?

Windows

Game title Symptoms with faster CPUs Recommended CPUs Fix available?
Betrayal In Antara (1997) Day/Night transitions + movement too fast P233 GOG.com version works fine
Cossacks: European Wars (2001) Runs too fast in multiplayer?  ?
FIFA Football 2002 (2001) Crashes to desktop P4 2.0
Gex: Enter the Gecko (1998) Lack of framerate limiter may cause the game to play too fast in certain situations  ?
Grand Prix Legends (1998) Runs too fast P4 1.7 GHz CPU patch for version 1.2
Havoc (1995) Too fast on late PII P2 300?
Hexplore (1998) Crashes after a minute on fast P4 and above P3 500? Fix for Modern Systems
Imperialism (1997) World map scrolls too fast plays fine with patch Patch 1.1 (slight scrolling delay added)
Interstate '76 (1997) Broken physics?  ?
Jane's US Navy Fighters 97 (1996) Runs too fast  ? Increase resolution; Jane's Fighters Anthology version works fine
Master of Orion II (1996) Battle screen scrolls too fast, minor issue P166?
Monaco GP Racing Simulation 2 (1999) Runs too fast P4 2.0
Pro Rally 2001 (2000) hangs P4 2.0 Install with [2], update to 1.1, [3], may not work with AMD FX CPUs
Sega Rally Championship (1997) Direct3D version plays too fast  ?
Silver (1999) Timing issues with a certain bell puzzle on high P4 P3 1.0 GOG.com version works fine
SimCopter (1996) Runs too fast/glitchy and crashes on P4 3.2 GHz/98SE K6-2 350
Speed Busters (1999) crashes P4 2.0 GOG.com version works fine
Star Trek: Deep Space Nine: The Fallen (2000) CPU throttling issues  ? Use Direct3D renderer
Star Trek Generations (1997) Runs too fast  ?
Star Trek: The Next Generation: Klingon Honor Guard (1998) Crashes to desktop in the "Advanced Options" menu, CPU throttling issues  ?
Streets of SimCity (1997)  ?  ?
TNN Outdoors Pro Hunter (1998)  ?  ?
Unreal (1998) erratic speed-up/slow-down  ? See 3rd post here, and this launcher.
Unreal Tournament (1999) CPU throttling, erratic speed-up/slow-down  ? See main article for details. Also read here and here.
Wipeout 2097/Wipeout XL (1997) Runs too fast  ? supposedly available

Related links