Difference between revisions of "List of CPU speed sensitive games"
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| Master of Orion II (1996) || Battle screen scrolls too fast, still playable || Pentium 166? || | | Master of Orion II (1996) || Battle screen scrolls too fast, still playable || Pentium 166? || | ||
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− | | SimCopter (1996) || Runs too fast/glitchy on P4 3.2 GHz/98SE || K6-2 350 || | + | | SimCopter (1996) || Runs too fast/glitchy and crashes on P4 3.2 GHz/98SE || K6-2 350 || |
|- | |- | ||
| Streets of SimCity (1997) || " || " || | | Streets of SimCity (1997) || " || " || |
Revision as of 04:13, 12 March 2013
This is a list of games that do not run properly in some ways on CPUs faster than what was common than at the game's release. 1990+ for the most part, since before that, this was more often the case than not: As a general rule, games for IBM XT computers require a 8088 4.77 MHz to play right.
Some CPUs, for example AMD K6-2 and earlier Pentium IIs have selectable multipliers, which may help with achieving the lower speeds recommended for some of the games in this article. Additionally, disabling L1/L2 caches will slow down the processor as well.
DOS
Game title | Symptoms with faster CPUs | Recommended CPUs | Patch available? |
---|---|---|---|
Double Dragon (1988) | Locks up before final battle and player 2 will have fewer moves | 8088 4.77 MHz | |
Wing Commander (1990) | Too fast? | max. 386DX-33 | |
Test Drive III (1990) | Too fast | 386 | |
The Secret of Monkey Island (1990) | Garbled MT-32 music with fast CPUs | ? | |
Space Quest IV: Roger Wilco and The Time Rippers (1991) | Bugs every time a sequel police is on the screen | 386? | |
Ultima VII: The Black Gate (1992) | ? | ? | |
Zool (1992) | ? | ? | |
Star Control II (1992) | ? | ? | |
Syndicate (1993) | Crashes at startup with glass breaking sound (5x86 133/P166 and Sound Blaster) | ? | |
Day of the Tentacle (1993) | No sound with >P166MMX | ? | |
Lemmings 2: The Tribes (1993) | Requires HDD smaller than 504 MB (CHS limit) or else the copy protection checksum calculated by the installer is wrong | ? | |
SkyRoads (1993) | Too fast | ? | |
Descent (1994) | Runs too fast with ~higher PIIs | Pentium 233 MMX | |
Jazz Jackrabbit (1994) | Doesn't start (error message "Runtime error 200") with about PII 233 | plays fine with patch | TPPATCH (3rd party) |
Theme Park (1994) | Runs too fast | 486 DX2/66? | |
Warcraft: Orcs & Humans (1994) | Scrolls too fast, water animations cycle too fast, somewhat playable | 486 DX2/66? | |
King's Quest VII: The Princeless Bride (1994) | Speed bug with one or two puzzles | ? | |
Warlords II Deluxe (1995) | Crashes on startup with fast CPUs | 486DX2-66 | |
Warcraft II: Tides of Darkness (1995) | Scrolls too fast with PIIs, but playable | Pentium 133? | |
Descent II (1996) | Normal game speed, but mouse sensitivity drops down on high framerates | Pentium II 300? | |
Toonstruck (1996) | Speed bug with one or two puzzles | ? | |
Micro Machines 2: Turbo Tournament (1996) | may work fine? | ? | |
Hi-Octane (1996) | Speed problems | Pentium 90 | |
Lotus: The Ultimate Challenge | Crashes with invalid opcode error | Pentium II 350 or below |
Windows
Game title | Symptoms with faster CPUs | Recommended CPUs | Patch available? |
---|---|---|---|
Master of Orion II (1996) | Battle screen scrolls too fast, still playable | Pentium 166? | |
SimCopter (1996) | Runs too fast/glitchy and crashes on P4 3.2 GHz/98SE | K6-2 350 | |
Streets of SimCity (1997) | " | " | |
Wipeout 2097/Wipeout XL (1997) | Runs too fast | ? | supposedly available |
Imperialism (1997) | World map scrolls too fast | plays fine with patch, slight scrolling delay added | Patch 1.1 |
Sega Rally Championship (1997) | Direct3D version plays too fast | ? | |
FIFA Football 2002 (2001) | Crashes to desktop with ~3 GHz | 1.5 GHz? |